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161. EVE is PVE - in EVE General Discussion [original thread]
Inxentas Ultramar wrote: Meyr wrote: Sorry - I don't count ganking as PVP - it's a PK activity, pure and simple. That stated, what else do you term as 'PVP paying for itself?' Real piracy, conquest of POCOs and moons. Eve is a game where...
- by Meyr - at 2014.01.03 17:11:00
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162. EVE is PVE - in EVE General Discussion [original thread]
KnowUsByTheDead wrote: Meyr wrote: Sorry - I don't count ganking as PVP - it's a PK activity, pure and simple. That stated, what else do you term as 'PVP paying for itself?' Aside from ganking... which is PvP, as it most of...
- by Meyr - at 2014.01.03 15:57:00
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163. EVE is PVE - in EVE General Discussion [original thread]
Seven Koskanaiken wrote: Meyr wrote: THAT, ladies and gentlemen, is the ultimate sandbox. Stop your moronic, short-sighted, and stupidly egotistical sneering at those evil, lazy, cowardly, and dirty mission-runners - who do you think just bo...
- by Meyr - at 2014.01.03 15:49:00
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164. EVE is PVE - in EVE General Discussion [original thread]
Schmata Bastanold wrote: OP, I'm sorry that you are too poor to buy PLEX and you have to grind PVE. And, here we have an excellent example of tunnel-vision, along with a really bad case of "wow, did you get that one wrong." Please, go back...
- by Meyr - at 2014.01.03 15:28:00
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165. EVE is PVE - in EVE General Discussion [original thread]
The evil dead space rat killed by bold, brave Vexor! :( Actually, I like dead space rats - they help pay for what I lose trying to kill Goons & Friends.
- by Meyr - at 2014.01.03 15:21:00
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166. EVE is PVE - in EVE General Discussion [original thread]
Sorry - I don't count ganking as PVP - it's a PK activity, pure and simple. That stated, what else do you term as 'PVP paying for itself?'
- by Meyr - at 2014.01.03 15:15:00
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167. EVE is PVE - in EVE General Discussion [original thread]
Yes, I know some of you are going to threaten revenge for (insert whatever you want here). Too bad. EVE Online is PVE. PVP is what DRIVES EVE Online. The desire for fights, space, vengeance, and much more, but it's all based upon PVE. You can d...
- by Meyr - at 2014.01.03 15:06:00
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168. CSM Ripard Teg's "Gateway drug" - in EVE General Discussion [original thread]
How about simply steering all new players towards an organization like Eve University? If you're required to spend a month in one (unless you're an alt), yes, it will drive a few people nuts, but the vast majority will be able to learn the basics ...
- by Meyr - at 2014.01.03 14:56:00
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169. Jesus wept, please fix POS mechanics! - in EVE General Discussion [original thread]
POS coding & interface. INVENTION coding & interface (I swear, it takes fewer clicks to conduct an entire fleet fight than to run 11 invention & 11 manufacturing jobs). GRANTABLE ROLES! Alliance & Corporation management! I don't...
- by Meyr - at 2014.01.02 05:17:00
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170. Capacitor Modules - in Ships and Modules [original thread]
Cap Power Relay. You can almost always spare a low slot for one of these (I'm assuming we're discussing PVE fits here - if this is for a PVP ship, you've made a major mistake looking for cap instead of tank or DPS).
- by Meyr - at 2014.01.01 16:25:00
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171. Hot-Rod ships - in Player Features and Ideas Discussion [original thread]
Utilizing the existing Invention system is a workable idea, and most Industrialists already have Rigging skills, as they need those to build the rigs, so the only additional training burden would be the 'hardwiring' skill. If you want to add speci...
- by Meyr - at 2014.01.01 16:19:00
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172. A way to improve heavy drones and making them more distinct! - in Player Features and Ideas Discussion [original thread]
I'm pretty confident that CCP wil get around to looking at drones SOON (tm)! (PUHLEEEZE do something about Amarr Drones! Even Amarr ships refuse to use them!) As in, after they finish the ship balancing. That said, I like the idea of heavy drones...
- by Meyr - at 2014.01.01 15:56:00
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173. [CCP opinion requested] Remove learning implants from the game. - in Player Features and Ideas Discussion [original thread]
Well reasoned! +1
- by Meyr - at 2013.12.29 00:54:00
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174. Optimal+falloff question - in Ships and Modules [original thread]
First number is optimal, second is optimal + falloff.
- by Meyr - at 2013.12.22 20:35:00
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175. Ballistic Enhancer - in Player Features and Ideas Discussion [original thread]
Not directly above, Drake. My apologies if it appeared that way. One of the prior posts mentioned 'Wrecking shots' as a turret enhancement, but failed to mention that 'Grazing shots' also happen.
- by Meyr - at 2013.12.22 19:39:00
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176. Ballistic Enhancer - in Player Features and Ideas Discussion [original thread]
Where the hell do you lot get the idea that a target's size or velocity has no effect upon the damage a turret applies? Also, to the whiner above, yes, turrets DO get 'Wrecking' shots. They also get 'Grazing' shots. So, shut it. I fly both missi...
- by Meyr - at 2013.12.22 17:10:00
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177. Ballistic Enhancer - in Player Features and Ideas Discussion [original thread]
Do missiles need to be looked at again? Obviously, yes. Will they ever again be the ridiculously OP weapons they once were (OP being defined as 500+ DPS Tengus shooting out to 100+ KM)? I devoutly hope not. Once the ship balance passes are done, ...
- by Meyr - at 2013.12.22 06:26:00
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178. Ballistic Enhancer - in Player Features and Ideas Discussion [original thread]
Arthur Aihaken wrote: Meyr wrote: No. Missiles have selectable damage types, ignore tracking, do full damage at max range, never miss, and now, you want even better DPS & DPS application? Full damage at max rangeGǪ that's a good one. ...
- by Meyr - at 2013.12.22 05:46:00
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179. Ballistic Enhancer - in Player Features and Ideas Discussion [original thread]
No. Missiles have selectable damage types, ignore tracking, do full damage at max range, never miss, and now, you want even better DPS & DPS application? No.
- by Meyr - at 2013.12.21 00:10:00
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180. Replacing Caldari Kinetic Damage Bonuses - in Player Features and Ideas Discussion [original thread]
Just for the sake of argument, let's say that CCP decides to do away with the kinetic bonus (which, in all honesty, I don't see a need for - you're shooting into a resistance hole of one size or another for almost every hull in the game - it's not...
- by Meyr - at 2013.12.21 00:02:00
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