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1. Curse Balanced? - in Ships and Modules [original thread]
I thought Gallente recons could damp a ship to below lock range even if the ship has one sensor booster their recons can damp to at least below their disruptor range, making them lock down a target. only a mwd ship could get inrange to do damage b...
- by Milkminer - at 2007.08.11 08:46:00
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2. Exploration in 0.0 ..no professionsites? - in Ships and Modules [original thread]
Profession sites are more rare thats all. You will go though ALOT of Grav sites before u find a something worth bothering with in 0.0. Just stick at it, just remember the market for exploration goods is crashing so might not be worth the trouble...
- by Milkminer - at 2007.02.26 11:27:00
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3. Exploration Guide v1.5 - in Ships and Modules [original thread]
I was wondering the same. Ive found a Radar Guristus base 3 profesion site and havnt noticed to much of a pattern yet. Though with an hour of scanning a time its understandable Originally by: John Moscroft Goons are a renewable resource...
- by Milkminer - at 2006.12.20 13:05:00
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4. Oveur, Tomb, the probes and a hairy bear. - in Ships and Modules [original thread]
With the new local system (showing ur standings towards someone before they are even info'd) I think probing is fine. Deviation is alot more random than before and although you can place a 10au/20au probe and stil find people there is no garentee...
- by Milkminer - at 2006.12.07 06:56:00
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5. Recon Scan Probe Launcher - in Ships and Modules [original thread]
No mention of the Recon Probe Launcher in the new patch notes for Tuesday. Can we get an official reply as to why or is this just an oversight? Probing was great on test server, but without the recon launcher all the changes might as well be rev...
- by Milkminer - at 2006.12.02 15:17:00
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6. Interdictor *balance* <sigh> - in Ships and Modules [original thread]
My only griped with dictors is that from what ive seen and heard so far they can drop their bubble after decloaking without any timer like normal ships. I understand that smartbombs work in the same way but id like to see a timer added to make th...
- by Milkminer - at 2006.11.07 17:20:00
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7. Curse vs Pilgrim - in Ships and Modules [original thread]
Originally by: Aquila Lightwielder Curse Pro's - Range. With recon 5 you get 40km range with just normal named mediums, outrange any battleship nos. I have Recon 5 and my Diminishing Medium's range to 37km, not far off 40km but ...
- by Milkminer - at 2006.09.26 13:18:00
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8. Curse vs Pilgrim - in Ships and Modules [original thread]
I have flown my Curse in a fleet and it was very fun, and I felt I contributed more with it than if I fitted a "bang bang" ship to fill the same role. The Pilgrim is a sneakup and nulify the prey ship. Local makes it abit harder and your often fi...
- by Milkminer - at 2006.09.26 13:05:00
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9. Anti-Curse - in Ships and Modules [original thread]
The problem that the Curse/Pilgrim faces is simply the lack of drone bay compaired to other specialised drone boats. Kill the drones and the standard Curse/Pilgrim setups wont beable to do anything but Nos you. Killing drones is by far the easie...
- by Milkminer - at 2006.09.13 13:10:00
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10. now that we know that the tier 3 BS will not be drone boats - in Ships and Modules [original thread]
Dont agree at all. Both ships are very dangerous on many situations and to "give them a bonus that suits my setups" would just make them even more dangerous without any real reason. Sure, u like to fit nos's/blasters but do u really need a bonus...
- by Milkminer - at 2006.07.26 06:13:00
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11. Abaddon - in Ships and Modules [original thread]
Originally by: Johnny Bravo 50% more DPS than Tempest or Maelstorm in fleet battles. Plus much better resists for fleet battles. Short range damage better than Mega. I would say its a truely amazing boat. Full stats arnt avalible yet. ...
- by Milkminer - at 2006.07.25 20:30:00
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12. Eve's Dark age - in Ships and Modules [original thread]
I heard the Dev's/GM's/Star home systems are actually a petting zoo where they obduct players and export them to their personal zoo's. Yes, thats the horrible truth behind CCP!. On a more colourful note, the changes will be in when they are read...
- by Milkminer - at 2006.07.25 10:22:00
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13. My take on balancing of wcs and nos/neuts - in Ships and Modules [original thread]
Originally by: Tuxford You can still use neutralizers to get that last bit of cap from it. This depends on how much "the last bit of cap" is. If the last bit of cap is actually 20% then that ship can still semi tank, without neuts on...
- by Milkminer - at 2006.07.24 16:59:00
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14. Fighters? What happened? - in Ships and Modules [original thread]
Originally by: Hllaxiu Considering that they cost more than a fitted cruiser, yeah thats a fair way of doing things... Originally by: sr blackout but anyway if they would be scram able... they would first need to be a lot che...
- by Milkminer - at 2006.07.21 06:18:00
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15. T2 hammerhead prices - in Ships and Modules [original thread]
Prices of T2 items are controlled by players, if you dont like ti boycote these products (not always possible but is in this case) as a protest. If enough people feel the same prices will start to drop. Thermal is just a good damage type to do ...
- by Milkminer - at 2006.07.19 11:49:00
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16. Stealth Bombers - in Ships and Modules [original thread]
I must say Jacinto Naysmith that im highly impressed, this is the most intresting read about how to help stealth bombers while not overpowering them, and at the same time not trying to remove all their problems like so many others have. I agree y...
- by Milkminer - at 2006.07.17 12:56:00
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17. Curse Support PVP Skrimish Setup - in Ships and Modules [original thread]
Edited by: Milkminer on 17/07/2006 09:52:34 A Curse vs a drone/missile BS, The obvious problem is that once the cap of the BS goes where u getting ur cap to run 4 jammers? Power intensive mods at the best of times with good skills. Say ur att...
- by Milkminer - at 2006.07.17 09:52:00
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18. EW - in Ships and Modules [original thread]
Edited by: Milkminer on 11/06/2006 20:49:04 not gonna read the whole thread, to many pages so will just suggest. Make frigs jam time (when cap skills) 10 secs, also weaken the total stength of the jammer based on the ship fitting its sensor s...
- by Milkminer - at 2006.06.11 20:48:00
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19. Manticore Setup - in Ships and Modules [original thread]
I fly my manticore with standard T1 cruise launchers, a pryotype cloak, 2 sensor booster II's, 2 named sensor damps, 1 mapc, 1 ballistic control. I enjoy the ship. its opened my eyes to the whole "peep show" that eve can be. T2 isnt a requireme...
- by Milkminer - at 2006.04.04 13:00:00
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20. Heavy Stealth Bombers? - in Ships and Modules [original thread]
Restricting it to BS hunting as a cruiser class would be a bad idea imo. The thing that makes the standard stealth bomber what it is currently is the fact it kills frig sized targets effectivly atm, but has trouble with cruisers. The same should ...
- by Milkminer - at 2006.01.26 14:21:00
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