Pages: [1] 2 3 4 5 6 7 8 9 |
1. Sticky:Dev Blog: Building a Balanced Universe - in EVE Information Portal [original thread]
About the 2 seconds: that's straight from the vendor. So while, in practice, it may not take more than half a second, you still need to design your cluster to be able to handle a 2 second move. Better yet, a 4 second move. If every client disconne...
- by Mioelnir - at 2013.12.05 21:03:00
|
2. Sticky:Dev Blog: Building a Balanced Universe - in EVE Information Portal [original thread]
Sentient Blade wrote: Mioelnir wrote: Sentient Blade wrote: I've mentioned it elsewhere, but why are these machines not virtualised (or are they?) surely something like vMotion would be able to move high-use systems onto dedicated hardwar...
- by Mioelnir - at 2013.12.04 22:54:00
|
3. Sticky:Dev Blog: Building a Balanced Universe - in EVE Information Portal [original thread]
Rammix wrote: ... because currently TiDi kills the most of fun in epic battles. No. TiDi resuscitates fleet fight fun, keeping it alive but not entirely healthy. What we had before ritualistically pillaged and dismembered fleet fight fun.
- by Mioelnir - at 2013.12.04 17:27:00
|
4. Sticky:Dev Blog: Building a Balanced Universe - in EVE Information Portal [original thread]
Vincent Athena wrote: Ive heard the words "Brain in a Box" quite a bit and seen vague descriptions of it having to do with preparing session change data on a separate node. But is there a full description somewhere? What it does, how much load ...
- by Mioelnir - at 2013.12.04 17:05:00
|
5. Sticky:Dev Blog: Building a Balanced Universe - in EVE Information Portal [original thread]
Sentient Blade wrote: I've mentioned it elsewhere, but why are these machines not virtualised (or are they?) surely something like vMotion would be able to move high-use systems onto dedicated hardware without the need to pause anything. You ...
- by Mioelnir - at 2013.12.04 16:58:00
|
6. Announcement:EVE Online: Rubicon - Feedback - in EVE Information Portal [original thread]
I did not check it on singularity, thought i'd let myself be surprised and it was as awesome as i thought it would - industry 4 to build a HG Ascendancy Omega. A feat the minor empire factions are unable to accomplish for years (LG Centurion, LG N...
- by Mioelnir - at 2013.11.20 21:51:00
|
7. Sticky:Dev Blog: Sisters Of EVE Ships - in EVE Information Portal [original thread]
Lilliana Stelles wrote: Kagura Nikon wrote: funny.. I jsut did the whoel grind from zero up to lelve 4's and not a single time they asked me to go low sec. Hmm, well, I split it up between distribution agents (when I was at work), and se...
- by Mioelnir - at 2013.11.06 18:18:00
|
8. Sticky:Dev blog: Ghastly Hotbed Of Spaceship Trauma - Ghost Sites in Rubicon - in EVE Information Portal [original thread]
CCP Abraxas wrote: ... and no bloody magic. Any sufficiently advanced technology is indistinguishable from magic. And if it shoots, it may even be bloody
- by Mioelnir - at 2013.11.05 17:37:00
|
9. Sticky:Dev blog: Ghastly Hotbed Of Spaceship Trauma - Ghost Sites in Rubicon - in EVE Information Portal [original thread]
Ishtanchuk Fazmarai wrote: Telling 80% of your customers that they don't deserve the nice toys for their money is going to take your new content quite far, CCP Affinity. Very far. Why should I bother myself with a chance to get low-grade tra...
- by Mioelnir - at 2013.11.04 22:07:00
|
10. Sticky:Dev blog: Ghastly Hotbed Of Spaceship Trauma - Ghost Sites in Rubicon - in EVE Information Portal [original thread]
Orakkus wrote: ... On Sisi, the only thing faster than a Blockade Runner was an Interceptor and given the speed and capabilities of both, these implants will be absolutely necessary for both. The interesting thing will be how well it changes t...
- by Mioelnir - at 2013.11.04 20:17:00
|
11. Sticky:Dev blog: Ghastly Hotbed Of Spaceship Trauma - Ghost Sites in Rubicon - in EVE Information Portal [original thread]
Berluth Luthian wrote: It'll probably help freighter pilots also. They will have to drop like flies to be viable for all but a handful of freighter pilots. And even then, they won't boost warp speed to where you could actually evade someone. ...
- by Mioelnir - at 2013.11.04 18:39:00
|
12. Sticky:Dev blog: Ghastly Hotbed Of Spaceship Trauma - Ghost Sites in Rubicon - in EVE Information Portal [original thread]
Vincent Athena wrote: Mioelnir wrote: Makoto Priano wrote: yes. What the hell is a villard wheel, and is it something that can even be shattered? There was a rookie tutorial mission that gave you a Perpetual Motion I bpc. To complete th...
- by Mioelnir - at 2013.11.04 18:27:00
|
13. Sticky:Dev blog: Ghastly Hotbed Of Spaceship Trauma - Ghost Sites in Rubicon - in EVE Information Portal [original thread]
Makoto Priano wrote: yes. What the hell is a villard wheel, and is it something that can even be shattered? There was a rookie tutorial mission that gave you a Perpetual Motion I bpc. To complete the mission, you needed to hand the agent a bu...
- by Mioelnir - at 2013.11.04 17:45:00
|
14. Sticky:Dev blog: Ghastly Hotbed Of Spaceship Trauma - Ghost Sites in Rubicon - in EVE Information Portal [original thread]
+1 for shattered villard wheels. I am laughing tears right now.
- by Mioelnir - at 2013.11.04 17:34:00
|
15. Sticky:Dev Blog: No Honor Among Thieves - Siphon Units in Rubicon - in EVE Information Portal [original thread]
Tiye Q wrote: Callic Veratar wrote: I find it very entertaining that players who periodically flood Jita with Tornadoes are complaining about a cheap griefing mechanic. My thoughts exactly. The siphon unit is not impressive and hardly q...
- by Mioelnir - at 2013.10.17 19:58:00
|
16. Sticky:Dev Blog: No Honor Among Thieves - Siphon Units in Rubicon - in EVE Information Portal [original thread]
DevBlog wrote: It also aligns itself well with our general intent to give players more ways to affect each otherGÇÖs income than just through brute force. Make a new player training session about basic math and how it relates to blueprints an...
- by Mioelnir - at 2013.10.17 18:58:00
|
17. Sticky:Dev blog: License to kill: Certificates Overhaul - in EVE Information Portal [original thread]
If the Panther keeps its recommendation of Artillery with Active Armor Tanking I'll make fun of the certificate system next Fanfest again (if you don't know why this recommendation is funny: try fitting it). PS: sad that newer players will never ...
- by Mioelnir - at 2013.10.01 02:08:00
|
18. Sticky:Dev blog: 28 Ships Later: Ship and Module Balancing in Odyssey 1.1 - in EVE Information Portal [original thread]
I really like that we now have a dedicated linkship for dualtanked fleets..... now all we need is a new link variety that only gives a bonus if you have short and long range weapons of at least two different types and sizes fitted.
- by Mioelnir - at 2013.09.01 23:40:00
|
19. Sticky:Dev blog: Dual Character Training - in EVE Information Portal [original thread]
The information how much Dual Training time remains could be shown in the "Pilot License" Tab of the character info.
- by Mioelnir - at 2013.05.15 19:26:00
|
20. Sticky:Dev blog: The great ship skill change of summer 2013 - in EVE Information Portal [original thread]
Let me tell you a story about a boy that wanted to become a titan pilot: Initial Skillplan (broad outline) Naglfar (to get some use out of the character while it trains)
Ragnarok
Initially planned amount of SP that have nothing to do w...
- by Mioelnir - at 2013.02.09 20:53:00
|
Pages: [1] 2 3 4 5 6 7 8 9 |
First page | Previous page | Next page | Last page |