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101. New Dev Blog: Those anomaly changes in full - in EVE Information Portal [original thread]
Originally by: LegendaryFrog Let's face it, rich super-capital pilots aren't exactly running sanctums Actually, I am pretty sure there are sanctum-financed supercapitals around. But, had they not been santum-financed, they would have b...
- by Mioelnir - at 2011.03.25 21:12:00
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102. New Dev Blog: Those anomaly changes in full - in EVE Information Portal [original thread]
So, back to the old and proven pre-Dominion grunt-level 0.0-financing-system called "L4 empire mission running alt". Incidentally, they were just announced on Fanfest to all become equally good...
- by Mioelnir - at 2011.03.25 20:40:00
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103. EVE Online: Incursion 1.1.0 Issues - in EVE Information Portal [original thread]
- in the Race/Bloodline selection the female Minmatar Brutor wears a shirt that is not available in the char designer (the shirt with the Minmatar logo) - in this Eve ad (http://cdn1.eveonline.com/www/incursion/tryevenow_en.jpg) there is a tattoo...
- by Mioelnir - at 2011.01.18 21:30:00
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104. New Dev Blog: Changes to CPU requirements with Incursion 1.1.0 - in EVE Information Portal [original thread]
Zulu, embrace the moment, and grab the opportunity as it presents itself: this would be a good moment to recompile the entire client --march=pentium4 --with-sse --with-sse2. Just saying.
- by Mioelnir - at 2011.01.17 06:31:00
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105. New Dev Blog: Character Portraits - in EVE Information Portal [original thread]
So far every build I've tried had a concerning lack of Minmatar tattoos. Which, while maybe good looking and all, makes all the characters created with it something else. But not Minmatar.
- by Mioelnir - at 2011.01.08 00:36:00
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106. New Dev Blog - Learning skills are going away - in EVE Information Portal [original thread]
Edited by: Mioelnir on 26/11/2010 19:24:08 Originally by: Trebor Daehdoow Note also that the items in the CSM proposal that would render the nerf to 5/5's miniscule (-12 sp/hr) can be added by CCP at a later date. I believe they should...
- by Mioelnir - at 2010.11.26 19:21:00
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107. New Dev Blog: Fixing Lag: Well, this one doesn't really... - in EVE Information Portal [original thread]
Hmm, fleet jump. Ok, FC pressing jump and everyone within 2.5km of the gate jumping is bad. I think we all pretty much agree on this. Single players moving entire afk fleets around would not be a benefit to the game (not that much of a problem in...
- by Mioelnir - at 2010.09.11 10:55:00
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108. New Dev Blog: The Circle of Life - in EVE Information Portal [original thread]
Insurable Marauders sound very strange, but I like the idea of insurable deathtraps^WInterdictors.
- by Mioelnir - at 2010.03.30 19:49:00
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109. New Dev Blog: Livin' on a Prayer - in EVE Information Portal [original thread]
Disturbing lack of explosions. Otherwise, nice.
- by Mioelnir - at 2010.03.10 16:11:00
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110. EVE Online: Dominion 1.1 Issues Thread - in EVE Information Portal [original thread]
Noone wants 'backup', only 'restore'. No news there. Yes, it is an inconvenience, but fittings can be recreated. On that note, now with usage experience under the belt CCP, could the number of Corporation fittings be increased? Would something s...
- by Mioelnir - at 2010.01.28 12:13:00
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111. New Dev Blog: Content Buckshot: Imprecise Accuracy - in EVE Information Portal [original thread]
I couldn't when I first saw it, and I still can't believe that the epic rewards got rebalanced, yet the Minmatar arc kept its 10 core probes for one branch and 25m ISK for the other. Is that the value you consider the mobile lab, implants and str...
- by Mioelnir - at 2009.12.24 11:28:00
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112. Eve Online Dominion 1.0.2 Deployment - in EVE Information Portal [original thread]
Those patchnotes lack an "API" section.
- by Mioelnir - at 2009.12.07 19:03:00
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113. New Dev Blog: Capital Ships In Dominion - in EVE Information Portal [original thread]
Originally by: casai i like how they say were going to continue to talk to players They are free to do so, the likelihood of someone talking back just drops by the hour. And I repeat my previously asked questions: - who are you? - wha...
- by Mioelnir - at 2009.11.20 19:39:00
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114. New Dev Blog: Capital Ships In Dominion - in EVE Information Portal [original thread]
Originally by: Chris Rittenhouse Originally by: The Mittani Reasonable stuff. More reasonable stuff. Indeed. Basically, someone at CCP just aborted the lovechild of game design and playerbase 8 months into the pregnancy. E...
- by Mioelnir - at 2009.11.20 17:41:00
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115. New Dev Blog: Capital Ships In Dominion - in EVE Information Portal [original thread]
Oh, and, something I missed earlier when I made that rather long math posting about a better adaption of the Naglfar. Nozh, in your graph, you have the base weapon dps of the Quad 3500mm Artillery on TQ shown in the graph at roughly 35 DPS. Going...
- by Mioelnir - at 2009.11.20 13:47:00
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116. New Dev Blog: Capital Ships In Dominion - in EVE Information Portal [original thread]
Edited by: Mioelnir on 20/11/2009 08:40:24 CONCLUSION to the "How It Should Be" Naglfar from this posting Btw, I loved the 5 minute delay. Oh, and pending a few deletions, the link may or may not point to the correct posting. This Naglf...
- by Mioelnir - at 2009.11.20 08:39:00
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117. New Dev Blog: Capital Ships In Dominion - in EVE Information Portal [original thread]
Ok, by now we are all familiar with the statement that the Naglfar with the old bonus would have become a monster, which lacks any sort of qualifier that would explain how or why. Cue the mathmobile. Since the skills and their effects are the sam...
- by Mioelnir - at 2009.11.20 08:34:00
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118. New Dev Blog: Capital Ships In Dominion - in EVE Information Portal [original thread]
Originally by: CCP Nozh As designers we need to do is take a few steps back, deliberate more (with your help), go through more testing (also with your help) and really perfect the Mothership redesign. Given that so far the playerbase h...
- by Mioelnir - at 2009.11.20 01:29:00
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119. New Dev Blog: Capital Ships In Dominion - in EVE Information Portal [original thread]
Oh, and since the XL Autocannons now receive all their tradeoffs directly in the form of reduced DPS output and range, does this mean the Naglfar gets an increased capacitor size and improved capacitor recharge to be on par with the other dreads, ...
- by Mioelnir - at 2009.11.20 01:03:00
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120. New Dev Blog: Capital Ships In Dominion - in EVE Information Portal [original thread]
Ah, I forgot in my other post. Why not give the Naglfar 10% projectile rof and 7.5% target painter effectiveness per level? It would quite probably be still more useful than the split weapon crap that is on Sisi now (haven't done any numbers). Wh...
- by Mioelnir - at 2009.11.20 00:53:00
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