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CCP Fallout
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Posted - 2009.12.23 21:10:00 -
[1]
It's the little things that add up that make up CCP Big Dumb Object's newest dev blog. Following the heels of Dominion, BDO tells us all the little fixes, tweaks and adds the Content team has added to the game.
Fallout Associate Community Manager CCP Hf, EVE Online Contact us |
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2009.12.23 21:30:00 -
[2]
Lovin' the devs name
Secure 3rd party service |
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Lost Hamster
Hamster Holding Corp
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Posted - 2009.12.23 21:31:00 -
[3]
Nice features!
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Daan Sai
OHiTech
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Posted - 2009.12.23 22:21:00 -
[4]
Nice Blog - fills in a few blanks, thanks.
Are there any plans to grow the existing arcs? I was a little disappointed in the small number of actual branching points in the Amarr lvl 4 arc for example, I was kind of hoping for more chapters, perhaps each being shorter or about the same. It felt cut back to a short story rather than Epic.
In principle, could more branch points and chapters be added to existing arcs?
Cheers Daan
PS thanks for tweaking the noble implant - I might even uses it now. --------------------------------- Internet Submarines is Serious Business ---------------------------------
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ArmyOfMe
Exotic Dancers Club
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Posted - 2009.12.23 22:34:00 -
[5]
Originally by: Chribba Lovin' the devs name
and the award for best dev name goes to CCP Big Dumb Object
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Lord's Prophet
Totally Abstract O X I D E
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Posted - 2009.12.23 22:48:00 -
[6]
So, now you don't have to go anywhere near an agent to get missions from them, so long as it's not a "bring me item xyz" type of mission? Snazzy.
Originally by: CCP Mitnal If I ever need an alligator at 3am, I now know where to find one!
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Stupid McStupidson
Gallente Hoek Lyne and Sinker
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Posted - 2009.12.23 22:52:00 -
[7]
I really like the concept of the new Gallente storyline, but they need a lot of work. The payout and reward are less than your average L4 vs. Pirates, and you have no bounties. You also have to travel 20+ jumps in some cases, 5 jumps deep into lowsec, so you have to bring along friends and split the already weak rewards. If it all goes wrong, you take a 18% or so faction hit plus whatever else you might lose for the income equal to a mediocre mission.
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Casiella Truza
Back Alley Trading Company United Trade Syndicate
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Posted - 2009.12.23 23:24:00 -
[8]
Big Dumb Object doesn't mean what many of you might think it means.
Quote: A "Big Dumb Object" (BDO) is any mysterious object (usually of extraterrestrial or unknown origin and immense power) in a story which generates an intense sense of wonder just by being there; to a certain extent, the term deliberately deflates this.
More importantly, these changes look nice and almost make me want to go back to that life.
Almost.
I would note, though, that a lot of Gallente mission runners don't seem to realize yet that mission rewards are dynamic, based on average time to completion, and will take a bit to balance out. (Though I can see where 22 jumps is a lot for folks.) --
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Neramore
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Posted - 2009.12.23 23:26:00 -
[9]
Personally, I loved the Led Zepplin song titles for the head of each section :) Thumbs up on that one. "Actually, I enjoy this in the same vague, horrible way I enjoy watching the A-Team." - P. Opus |
Elaine Shandrate
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Posted - 2009.12.23 23:40:00 -
[10]
Originally by: Neramore Personally, I loved the Led Zepplin song titles for the head of each section :) Thumbs up on that one.
^this evenmore than the DEV name. whole lotta love for that one
Besides that, nice blog
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Stupid McStupidson
Gallente Hoek Lyne and Sinker
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Posted - 2009.12.23 23:43:00 -
[11]
Originally by: Casiella Truza
I would note, though, that a lot of Gallente mission runners don't seem to realize yet that mission rewards are dynamic, based on average time to completion, and will take a bit to balance out. (Though I can see where 22 jumps is a lot for folks.)
I should try and make clear that I wasn't whining, wanting them to make me a gazillionaire off of a storyline mission, and I think a lot about missions, Level 4's particularly need changing. But if one guy is handing out free peanut-buster parfaits, and the other guy is handing out melted Dilly Bars, but first you've got to trek 300 miles through the Serengeti wearing bacon underwear, I'm taking the free parfait, every time.
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Dani Leone
Gallente Tribal Liberation Force
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Posted - 2009.12.23 23:51:00 -
[12]
With regard to remotely accepting and completing, maybe you should allow all agents to remotely offer missions if your personal standing with that agent is high enough, rather than require docking and connecting in station.
Agents should then offer missions appropriate to your location, passing you on to a closer agent if one is available to you, might do away with everyone stacked up in certain systems all the time.
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T'san Manaan
Minmatar
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Posted - 2009.12.24 00:17:00 -
[13]
Originally by: Dani Leone With regard to remotely accepting and completing, maybe you should allow all agents to remotely offer missions if your personal standing with that agent is high enough, rather than require docking and connecting in station.
Agents should then offer missions appropriate to your location, passing you on to a closer agent if one is available to you, might do away with everyone stacked up in certain systems all the time.
Yes please.
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Aiko Intaki
Lodizal Shield Tek Lodizal Conglomerate
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Posted - 2009.12.24 00:32:00 -
[14]
I was offered one of the new Gallente storyline missions the other day. It wanted me to do something or other in my PvE-fit battleship some 'too many' jumps away. I turned it down, just like I turn down every low sec mission I'm assigned. Don't get me wrong, I'm not afraid of low sec or 0.0 in the least, I'm just under no illusions that flying a PvE-fit battleship into low sec is in any way shape or form wise.
Two observations:
1. Low Sec missions are already cherry picked or avoided by and large, despite the benefits of system security and the presence of generally better agents in those systems. It isn't a carrot issue, and a stick wouldn't work any better. Look to what you did with W-space exploration sites to figure out how to do this well.
2. Caldari trounced Gallente because of numbers from what I read. A lot of people roll/mission for Cadari because they're "the best" at PvE, and they generally have decent LP stores available to them. If the mission I was given was anomalous, then there is nothing to worry about... but if Gallente storyline missions are going to routinely send folks into low sec you've managed to make the PvE angle of Caldari all the better in comparison.
The storyline changes don't really affect me. I'm not in faction warfare and have no intention of joining. Further, I'm long past needing faction standing, and storyline mission rewards aren't particularly better than the average level 4 mission when faction considerations are removed. I figured I'd just toss my two cents in for your consideration, however.
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Bellum Eternus
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.12.24 00:37:00 -
[15]
Locator agents should allow their use while undocked and away from their location. -- Bellum Eternus Inveniam viam aut faciam.
Tier 5 Battleships
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Kile Kitmoore
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Posted - 2009.12.24 02:15:00 -
[16]
Little tweaks like the "ship restrictions" are great.
1. Missions in LowSec MUST offer better rewards.
2. The Epic system is a nice addition. The problem is you still have a very small/stale non-Epic agent mission system. I understand that if you add 5 more Level 4 missions those eventually become stale but this is the very nature of PVE in MMO's. Maybe down the road you can create some more random elements to these missions. Please don't place all your PVE in the Epic basket. "rescued the Damsel over 473 times", that pretty much says it all.
3. Agent Infrastructure Upgrade - Mission agents in 0.0? Corp. installs the unit, gets access to agent/agents which they have positive standing. As they upgrade the unit the agent gives higher quality missions and maybe even unlocks a new Level 6 type mission that requires a large fleet and/or carrier support to complete. Done right this could lure empire mission runners down to 0.0 and a desire for sov holders to actually want mission runners.
4. I think at some point it would be interesting to watch a group of new players navigate finding agent, getting a mission, completing and finally returning to agent. Their understanding of the Standings system would also be interesting. I often wonder if the process above is confusing for new players and could be improved. I have not run any of the NPE content so maybe you have already addressed this possible issue.
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Ben Derindar
Dirty Deeds Corp.
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Posted - 2009.12.24 02:17:00 -
[17]
Originally by: Bellum Eternus Locator agents should allow their use while undocked and away from their location.
Technically this is already possible.
/Ben
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Silvarus Trighton
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Posted - 2009.12.24 02:59:00 -
[18]
I'd love to see an expansion of the 'ship specific' missions (preferably repeatable too). For instance 'advanced' level 1 missions that require either an interceptor or assault ship (like the pirate arcs for dominion), 'advanced' level 2 missions that require a snipe HAC or stealth recon, 'advanced' level 3 mission that would need a command ship or T3, and finally 'advanced' level 4s that are balanced around the assumption that the player has at least a full t2 fit BS, and most likely a faction BS or marauder.
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Melonar
The Executioners Aggressive Dissonance
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Posted - 2009.12.24 05:50:00 -
[19]
WHAT?!? No Stairway?!?
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Regat Kozovv
Caldari Alcothology
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Posted - 2009.12.24 10:05:00 -
[20]
Originally by: Melonar WHAT?!? No Stairway?!?
"Can't you read the sign???"
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Venkul Mul
Gallente
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Posted - 2009.12.24 10:51:00 -
[21]
Originally by: Casiella Truza [ I would note, though, that a lot of Gallente mission runners don't seem to realize yet that mission rewards are dynamic, based on average time to completion, and will take a bit to balance out. (Though I can see where 22 jumps is a lot for folks.)
You are missing akeyword here: succssfull
The dynamic system adjust missions payout based on the completion times of successfull missions, and going in low sec to a fixed location is in no way conductive to successful missions.
It will make a few pirates happy, but it will do nothing.
Note then that, even after dynamic adjustments it remain a high sec mission, with high sec rewards and limits to rewards, that will be done in low sec (and FW space).
To work this kind of mission require FW level rewards.
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Victor Valka
Caldari Preta Light Industries Naraka.
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Posted - 2009.12.24 11:03:00 -
[22]
Nice!
Feature request: For regular missions,could the Journal, please, show when they have had their objectives completed by changing the status from 'Accepted' to 'Completed'?
Originally by: Spaztick You are not outnumbered, you are in a target-rich environment.
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Mioelnir
Minmatar Meltdown Luftfahrttechnik
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Posted - 2009.12.24 11:28:00 -
[23]
I couldn't when I first saw it, and I still can't believe that the epic rewards got rebalanced, yet the Minmatar arc kept its 10 core probes for one branch and 25m ISK for the other.
Is that the value you consider the mobile lab, implants and stroyline modules to have? 25m ISK? Beyond funny.
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Pottsey
Enheduanni Foundation
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Posted - 2009.12.24 11:31:00 -
[24]
Edited by: Pottsey on 24/12/2009 11:33:51 Deb blog said "We're excited about these missions" As players we are not in fact you just destroyed missing running for a large amount of people. There is nothing more irritating then spending hours working towards a Storyline mission then finding out the storyline mission involves 30+ jumps and low sec. Well done you just wasted a players day of mission running towards a storyline mission.
How can CCP be so out of touch with what the players want? Please stop putting us PvE people into PvP risk situations. That is not what most PvE people want; if we did we would join Faction Warfare.
Whoever keeps coming up these stupid ideas to put PvE people in PvP risk situations or to try and force PvE people in low sec should be sacked. Stuff like this mission turns mission running into something fun to something very irritating and anything but fun.
As another player put it Hueijin San said " So effectively, Gallente will be spammed with crap storyline missions that noone wants to run, thus making the players of differing races (*cough caldari cough*) speed ahead in standings and resources... Good thinking CCP. How it this at all balanced" See this thread for all the negative comments http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1228466
EDIT: What you should do is give a choice, the agent should use the branching options from epic missions and say take this storyline mission in empire. Or take this new storyline mission in low sec for a higher reward. Don't force players into low sec. ______ How to Passive Shield Tank T2
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Daneel Trevize
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Posted - 2009.12.24 12:03:00 -
[25]
Going to California "Between some or none, we opted for none" I think that should be some... |
Venkul Mul
Gallente
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Posted - 2009.12.24 12:19:00 -
[26]
Originally by: Daneel Trevize Going to California "Between some or none, we opted for none" I think that should be some...
Freudinan lapse.
It is a "none" instead of some Storyline for Gallente.
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something somethingdark
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Posted - 2009.12.24 14:49:00 -
[27]
Quote: Unfortunately, sometimes part of being AgileTM includes being able to let go of features when such a problem arises
The result of AglileÖ being allot of crapy half arsed content that could be so much better but is being let down just for the sake of hitting an arbitrary deadline ?
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Elsa Nietzsche
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Posted - 2009.12.24 15:37:00 -
[28]
do you even have buckshot in Iceland? hell, can you even own guns?
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Drazdin
Tread Combat Industries Tread Alliance
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Posted - 2009.12.24 15:47:00 -
[29]
Wow - the ship restrictions information is great news! I don't run missions regularly, so I haven't memorized the different setups, and I don't care to look up each mission in a guide before running it. Having access to that little bit of information will save me a lot of time.
I must agree with some of the other players here about the oddness of throwing PvE players into PvP space. Fixed locations seems even stranger. I can understand if CCP wants to get more players involved in PvP instead of mission grinding, but you're going to have to make PvE-fit ships a lot more PvP-capable to make that viable. As it stands, running a mission in lowsec in a PvE ship is rather suicidal.
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CCP Jasonitas
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Posted - 2009.12.24 15:52:00 -
[30]
Originally by: Elsa Nietzsche do you even have buckshot in Iceland? hell, can you even own guns?
The Content team is based in Atlanta. So, yes. :)
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