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61. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
[Ammo Raw Damage Values] Good. This also makes further discussions/comparisons a lot easier. [Damage Type Distribution] If I could choose to reorder projectile ammo, I'd like it like this. Raw damage values are for small ammo. -50%, Fusion, 9...
- by Mioelnir - at 2009.09.25 12:44:00
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62. High sec PvP 'arenas'. - in Player Features and Ideas Discussion [original thread]
CCP already thought of this. To make their standpoint clear, they created the system "Arena" and made it lowsec.
- by Mioelnir - at 2009.04.16 00:02:00
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63. [Fitting XML spec] Teach the parser XML comments - in Player Features and Ideas Discussion [original thread]
Raising public and developer awereness levels once again. The Apocrypha 1.1 crusade stalled, but the 1.1.1 crusade is still on. Adding comments is comparably easy and the ability to version tag different XML files will be invaluable. Write to yo...
- by Mioelnir - at 2009.04.15 08:58:00
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64. [Fitting XML spec] Teach the parser XML comments - in Player Features and Ideas Discussion [original thread]
Seems I'm the only one who creates his XMLs in a texteditor and would love to have comments.
- by Mioelnir - at 2009.04.14 15:21:00
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65. [Fitting XML spec] Teach the parser XML comments - in Player Features and Ideas Discussion [original thread]
Bump for an important but unpopular feature request. Save the XML creators, save the world.
- by Mioelnir - at 2009.04.13 20:09:00
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66. [Fitting XML spec] Teach the parser XML comments - in Player Features and Ideas Discussion [original thread]
Please please please. Right now, if the XML file has comments, the EVE import parser silently fails and shows the setups file as empty. Please teach it how XML comment tags look (and what to do).
- by Mioelnir - at 2009.04.13 01:47:00
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67. Ballancing Minmatars, Projectiles and Barrage ammo. - in Player Features and Ideas Discussion [original thread]
Originally by: mystiq pwnzorg //--Barrage Ammo--// Every race out there (except minmatar) range t2 ammo have less damage then top damage t1 ammo. For minmatars damage value for EMP and Barrage is the same, where the 2nd one, should have lo...
- by Mioelnir - at 2009.04.10 17:26:00
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68. Ballancing Minmatars, Projectiles and Barrage ammo. - in Player Features and Ideas Discussion [original thread]
Originally by: mystiq pwnzorg //--Barrage Ammo--// Every race out there (except minmatar) range t2 ammo have less damage then top damage t1 ammo. For minmatars damage value for EMP and Barrage is the same, where the 2nd one, should have lo...
- by Mioelnir - at 2009.04.10 17:24:00
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69. Make Wrecks Probe-able: Why it's good for salvager and mission runners - in Player Features and Ideas Discussion [original thread]
Might be news for you, but not everyone runs missions in some highsec hub system. Some not even in highsec. Having a bunch or probes around you is in that case a not really desireable situation. Having the mission stages turn into a mag beacon on...
- by Mioelnir - at 2009.04.06 00:40:00
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70. Things I would like to see post-Apocrypha - in Player Features and Ideas Discussion [original thread]
Originally by: Deva Blackfire Originally by: Mioelnir Oh come on, at least flame me. Somebody out there has to have an opinion on these proposals. Yeh. Wrong subforum. Argh. Indeed. *self reporting*
- by Mioelnir - at 2009.04.05 20:01:00
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71. Things I would like to see post-Apocrypha - in Player Features and Ideas Discussion [original thread]
Oh come on, at least flame me. Somebody out there has to have an opinion on these proposals.
- by Mioelnir - at 2009.04.05 19:49:00
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72. Things I would like to see post-Apocrypha - in Player Features and Ideas Discussion [original thread]
Oh, forgot one: New Module: Split Weapon Systems Are Awesome III BPC supply: reverse engineering Production: 1x Gyrostabilizer II + 1x Ballistic Control System II + sleeper stuff CPU: 30tf Powergrid: 1mw Missile Rate of Fire bonus: 10.5% Missi...
- by Mioelnir - at 2009.04.04 10:12:00
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73. Things I would like to see post-Apocrypha - in Player Features and Ideas Discussion [original thread]
Edited by: Mioelnir on 04/04/2009 09:40:53 Sub-Capital T3 Modules - BPC supply: reverse engineering (20 runs) - Production: T2 module + a couple of sleeper stuff - Fitting: same as T2 - Damage: same as T2 - Module HP: 60 (instead of 40) - N...
- by Mioelnir - at 2009.04.04 09:37:00
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74. Warn / Prevent Newly Reawakened Clones Leaving Station - in Player Features and Ideas Discussion [original thread]
I'm with Nnamuachs on this one. If you can't bother to correctly manage your clones, you deserve to lose SP. At the Op, refusing the undock of someone with a 900k SP can't be done. Once cloning is down, everyone would be stuck sooner or later.
- by Mioelnir - at 2009.02.01 19:27:00
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75. Ctrl Q [FIX] - in Player Features and Ideas Discussion [original thread]
And if you increase the vanish timer to two minutes, what does it accomplish? Right now 1 minute doesn't save your tanked BS from a moderate cruiser gang. It doesn't save your freighter against a 15 BS camp. Then? Then your freighter isn't saved...
- by Mioelnir - at 2009.01.18 04:33:00
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76. Ctrl Q [FIX] - in Player Features and Ideas Discussion [original thread]
Maybe I'm just reading this wrong, but we all read this as ships should stay in space if they get aggressed after the logout, right? Because I read a lot of 'disrupted people shouldn't warp off' and 'bubbled people shouldn't warp off' right aroun...
- by Mioelnir - at 2009.01.17 23:16:00
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77. How to get rid of Docking Games? - in Player Features and Ideas Discussion [original thread]
Originally by: Fullmetal Jackass These mechanics would allow a player to hide in system and then eventually run from the system, but prevent docking games. ***** tactics shouldn't be rewarded. Not supported. The knowledge that once ag...
- by Mioelnir - at 2009.01.17 19:22:00
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78. Refining the Medal system - in Player Features and Ideas Discussion [original thread]
Yes, a character can list the medals he has received. With (b), I think a corporation should be able to list all medals it can hand out. Not every character has every medal, some may so far not have been issued to someone at all.
- by Mioelnir - at 2009.01.16 23:36:00
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79. Super Capital Docking - in Player Features and Ideas Discussion [original thread]
Originally by: Camilo Cienfuegos Quote: The 'Docking Ring' service would be shootable like any other service, and once incapacitated, you couldn't dock/undock your supercap. And any docked caps would float off away from the stat...
- by Mioelnir - at 2009.01.16 10:22:00
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80. Refining the Medal system - in Player Features and Ideas Discussion [original thread]
(a) "Retiring" Medals There is no option to delete Medals once they have been created. I guess this is a database limitation to keep the referential integrity once one of them has been awarded. This means however, that you can't get rid of M...
- by Mioelnir - at 2009.01.16 09:15:00
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