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1. Sticky:[Rubicon] New certifcates review - in Player Features and Ideas Discussion [original thread]
Another issue current certificates have, example: Research certificate. At level 2, it adds the racial encryption methods skills at 1. It also adds Hacking at 2, since that is a prerequisite for the encryption skills. At level 3, you suddenly ne...
- by Mioelnir - at 2013.12.15 12:19:00
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2. Sticky:[Rubicon] New certifcates review - in Player Features and Ideas Discussion [original thread]
CCP Ytterbium wrote: Valkrr Dragonsworn wrote: Stuff I'm looking at revamping the various Science and Industry certificates as promised - this stuff helps, thanks. The four cosmos technology skills are currently listed in the research...
- by Mioelnir - at 2013.12.11 19:37:00
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3. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
MeBiatch wrote: Mer88 wrote: the problem is with the bastion bonus applying equal amount of optimal and falloff range. Optimal should always be less then falloff. it would be better if its 20% optimal and 40% falloff. i would support thi...
- by Mioelnir - at 2013.11.04 22:40:00
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4. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Any update on the Bastion Module no longer needing an invention skill? Pretty please Fozzie and Rise?
- by Mioelnir - at 2013.10.29 01:45:00
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5. Sticky:[Rubicon] Interdictor Rebalance - in Player Features and Ideas Discussion [original thread]
Xorth Adimus wrote: Larger mag size could be something maybe a future T2 interdiction launcher could do for a higher cost / fitting? T2 could also go in the 2-3 seconds activation and/or 30-45 seconds reload direction. Just thinking about ...
- by Mioelnir - at 2013.10.28 21:22:00
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6. Sticky:[Rubicon] Interdictor Rebalance - in Player Features and Ideas Discussion [original thread]
Marian Devers wrote: Edit: I'll give you a hint - what happens now when an Interdictor reloads his Sphere Launcher, and what will happen after the patch? With interdictors 5 and 2 launchers you can currently launch 2 bubbles and then both lau...
- by Mioelnir - at 2013.10.28 18:17:00
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7. Sticky:[Rubicon] Warp Speed and Acceleration - in Player Features and Ideas Discussion [original thread]
Vrenth wrote: Freighter part of your complaint is invalid. Freighters travel time is now faster in most cases if you look at their charts. Did you switch the charts?
- by Mioelnir - at 2013.10.18 05:55:00
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8. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Anize Oramara wrote: I used to have 0-1 mid slots (2 on the easiest missions) that I could fit tracking comps in. Now I have 2-3 and this allows me to adapt to the mission and continuously keep my damage application maximised. I also don't have...
- by Mioelnir - at 2013.10.17 00:38:00
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9. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Serge SC wrote: AC vargur in bastion does get around 50km of effective damage with good projection If that is an improvement for you, you are fitting your Vargur wrong. Just saying.
- by Mioelnir - at 2013.10.17 00:13:00
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10. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
CCP Ytterbium wrote: Why keeping the damage projection in Bastion stacking penalized? We want to keep the projection in check. A Paladin with Scorch can already reach insane ranges (to the point where Beams are quite redundant on it) , s...
- by Mioelnir - at 2013.10.16 14:59:00
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11. Sticky:[Rubicon] Interdictor Rebalance - in Player Features and Ideas Discussion [original thread]
Vulfen wrote: ...the Sabre will still be the boss of bubbling nothing else can match the speed. With only 10m/s less base speed, more lows and better mass and agility the Heretic would like a word with you.
- by Mioelnir - at 2013.10.16 14:43:00
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12. Sticky:[Rubicon] Interdictor Rebalance - in Player Features and Ideas Discussion [original thread]
Urkhan Law wrote: Hannott Thanos wrote: Speed: Minmatar > Gallente Agility: Gallente > Minmatar By design Yep they changed it a few years back, .... Indeed. Back then they also decided that Caldari would be agile, but slow. Which m...
- by Mioelnir - at 2013.10.16 12:21:00
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13. a way to revitalize null sec - in Player Features and Ideas Discussion [original thread]
Jherik wrote: the HP can be jiggled around till its 7-8 minutes for a 30 man gang to "RF" the relay. Is that a gang of 30 african swallows, or 30 european swallows?
- by Mioelnir - at 2013.10.16 02:12:00
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14. Sticky:[Rubicon] Interdictor Rebalance - in Player Features and Ideas Discussion [original thread]
Tuxedo Catfish wrote: xttz wrote: The best way to address this (although probably too late now) is in a similar way to how old command ships worked: 1) Give the old interdictors stats geared toward small-scale pvp / gatecamping, much like t...
- by Mioelnir - at 2013.10.16 02:04:00
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15. Sticky:[Rubicon] Interdictor Rebalance - in Player Features and Ideas Discussion [original thread]
Vatek wrote: This is really stupid and I have to question whether you've ever actually flown a dictor or used a mobile warp disruptor. Mobile bubbles are not a replacement for warp disrupt probes or the hictor bubble generator. I assumed it w...
- by Mioelnir - at 2013.10.15 21:24:00
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16. Sticky:[Rubicon] Interdictor Rebalance - in Player Features and Ideas Discussion [original thread]
MeBiatch wrote: TrouserDeagle wrote: MeBiatch wrote: There is alot of talk about double bubble dictors... why not just upgrade the launcher to have two bubbles per reload? Or some mechanism that effectively tturns two launchers into one.....
- by Mioelnir - at 2013.10.15 19:03:00
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17. Sticky:[Rubicon] Interdictor Rebalance - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Sabre .... Capacitor (amount / recharge rate / cap/s) : 600 / 300s(+8.333) / 2(+0.5) Mobility (max velocity / agility / mass / align time): 320 / 3.6(+0.132) / 1285000 / 6.41s(+0.23) How does this work? Cap stays the same, ...
- by Mioelnir - at 2013.10.15 13:39:00
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18. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Serge SC wrote: On that note, I tried MWD+MJD on the Vargur, and although it worked well, I'm using 2 mids to achieve actually escape, on a shield ship. You are not supposed to make a fighting retreat. Leaving the extreme ewar vulnerability ...
- by Mioelnir - at 2013.10.13 23:18:00
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19. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Can't find it in this thread, was there already an explanation given why the optimal and falloff bonus is the same and not double falloff similar to tacking comps and enhancers? Are we back in 2008 where falloff is somehow supposed to be as strong...
- by Mioelnir - at 2013.10.13 14:06:00
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20. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Sobaan Tali wrote: They (CCP) don't want PVE only battleships. If they are at all still useful in PVE by the end of this (which I will admit it still has some use I suppose), then I gueass we should consider that luck. And yet the main attrib...
- by Mioelnir - at 2013.10.13 02:35:00
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