Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 .. 263 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 30 post(s) |
Anize Oramara
S T R A T C O M Critical-Mass
45
|
Posted - 2013.11.04 22:51:00 -
[7291] - Quote
Julie Thorne wrote:Anize Oramara wrote: Aaaanyways Fit was already posted but I guess I can again: 1 TE, 4 Gyros, 3 TCs, Bastion, 800s, Large shield booster, Invul, Faction short range ammo, MJD. Cans witch out a TC for a MWD/AB where needed.
That's 78.5km falloff, 4.8km optimal. You are wrong. Edit: put out some flames :) hmm, sisi showed 82km. I might have had one falloff implant not sure. I don't have cybernetics 5 though, just 4 so it wouldn't have been the top of the line one. I expect all mission runners have implants or at least mission runner clones with decent implants?
Is that 78.6km falloff or total range (falloff+optimal?) Will a single implant make up the difference? |
Mer88
Royal Amarr Institute Amarr Empire
41
|
Posted - 2013.11.04 22:54:00 -
[7292] - Quote
Mioelnir wrote:MeBiatch wrote:Mer88 wrote:the problem is with the bastion bonus applying equal amount of optimal and falloff range. Optimal should always be less then falloff. it would be better if its 20% optimal and 40% falloff. i would support this. as optimal and falloff are not eq. Was brought up some 170 pages ago or so. CCP is concerned with overpowered pulse laser fits, that's why the optimal bonus is above a meta 14 officer TC, yet falloff is below tech 2.
lasers fights in optimal how does having optimal and falloff bonus bot equal nerfing the laser? doesnt even make sense imo. also why talk about officer tc ? |
Khoul Ay'd
Blue Republic RvB - BLUE Republic
118
|
Posted - 2013.11.04 22:59:00 -
[7293] - Quote
baltec1 wrote:Dinsdale Pirannha wrote:People are starting to get it:
Kronos: 1 month ago In Jita: 1019M, today: 979M Paladin: 1 month ago In Jita: 1001M, today: 923M Vargur: 1 month ago In Jita: 948M, today: 937M Golem: 1 month ago In Jita: 1006M, today: 1099M
In 3 of the 4 cases, prices have dropped. The market is speaking CCP.
These changes are garbage. Good I am saving 40 mil on each of my kronos.
Or perhaps, just maybe, price wars are driving down costs? |
Julie Thorne
14th Legion Eternal Evocations
3
|
Posted - 2013.11.04 23:16:00 -
[7294] - Quote
Anize Oramara wrote:Julie Thorne wrote:Anize Oramara wrote: Aaaanyways Fit was already posted but I guess I can again: 1 TE, 4 Gyros, 3 TCs, Bastion, 800s, Large shield booster, Invul, Faction short range ammo, MJD. Cans witch out a TC for a MWD/AB where needed.
That's 78.5km falloff, 4.8km optimal. You are wrong. Edit: put out some flames :) hmm, sisi showed 82km. I might have had one falloff implant not sure. I don't have cybernetics 5 though, just 4 so it wouldn't have been the top of the line one. I expect all mission runners have implants or at least mission runner clones with decent implants? Is that 78.6km falloff or total range (falloff+optimal?) Will a single implant make up the difference?
Way to miss the point. Falloff is not optimal. |
Julie Thorne
14th Legion Eternal Evocations
3
|
Posted - 2013.11.04 23:19:00 -
[7295] - Quote
Mioelnir wrote:MeBiatch wrote:Mer88 wrote:the problem is with the bastion bonus applying equal amount of optimal and falloff range. Optimal should always be less then falloff. it would be better if its 20% optimal and 40% falloff. i would support this. as optimal and falloff are not eq. Was brought up some 170 pages ago or so. CCP is concerned with overpowered pulse laser fits, that's why the optimal bonus is above a meta 14 officer TC, yet falloff is below tech 2.
TBH I wouldn't even care about the falloff bonus if we got the speed back. Isn't that sad? |
Arthur Aihaken
The.VOID
428
|
Posted - 2013.11.04 23:19:00 -
[7296] - Quote
T3s can now refit on the fly with the mobile depot. Marauders are now somewhat obsolete. |
chaosgrimm
Universal Production and Networking Services
53
|
Posted - 2013.11.04 23:26:00 -
[7297] - Quote
Kagura Nikon wrote:chaosgrimm wrote:hmskrecik wrote:SOL Ranger wrote:Vargur + speed nerf + Bastion/MJD is the EVE version of Radon toothpaste. The world is still big in some regards so I don't know what stuff you brush your teeth with, or what kind of it you're smoking, but this nerf we're talking about in effect means that in a minute the new Vargur is 7km behind the old one, when using MWD. Would you care to explain in what PVE situations this difference is so critical? grr I just make a post about trying to stay out of this thread and see this post xD which i cant help but reply to *faceplam, but hey, im already here, so why not estimates for you, im showing closer to: ~7.3km diff in 60 sec, so ~3.65km in 30 sec, and ~1.8KM in 15 sec if the furthest stop distance distance is say 40km, the approx dmg differences respectively are ~9% ~4.5% ~2.25% Now.. check the difference for peopel that used only the MJD (on some missiosn you did that)... and suddenly that gate taht was 8 km away is even more infuriating. And if that speeds doe snto make so much difference as you claim, WHY NERF IT? Specially sicne the vargeur is the marauder that gets the LEAST form the bastion module ?
Please dont get the wrong idea here, I think we are both on similar sides of this argument. Devs said they wanted hulls that dont outdmg the pirates, but get better projection instead... But the vargur doesnt get a projection benefit that would compensate for it being stationary an entire min. (but hey the kronos gets amazing range with null and the paladin get awesome range with scorch, so the vargur must be okay right, lawl)
At any rate, i tried to quit this thread, but i think i may just have to settle for limiting my activity. That being said, i wont do the actual numbers compare when a MJD becomes > MWD, but I would imaging that number would be higher than 60KM as at 50KM the MWD obviously wins, but the MJD essentially requires 2 aligns, 1 for the jump and a 180 turn after you jump. Regardless of comparing prop, I think throughout the thread the argument for a vargur buff of some sort has been made very clear.
Also just some other stuff about the vargur needing a buff:
A) we should avoid bastion when possible as it doesn't offer projection that comes anywhere close to compensating for the lack of mobility
B) If you need a MJD, go dual prop
C) to go dual prop, you either need to lower projection by replacing a TC, or free a tanking slot via bastion, at which point see Point A.
The ship is worse off than it was in TQ... the gap between the vargur and the mach increased with the new looting structure. Unfortunately, i do not anticipate a change and do not anticipate another dev response before Nov 19, I will just hope the nerf to the mach is gracious.... Gallente BS V added to skill queue. RIP vargur (11/19/13) |
Anize Oramara
S T R A T C O M Critical-Mass
45
|
Posted - 2013.11.04 23:37:00 -
[7298] - Quote
Julie Thorne wrote:Anize Oramara wrote:Julie Thorne wrote:Anize Oramara wrote: Aaaanyways Fit was already posted but I guess I can again: 1 TE, 4 Gyros, 3 TCs, Bastion, 800s, Large shield booster, Invul, Faction short range ammo, MJD. Cans witch out a TC for a MWD/AB where needed.
That's 78.5km falloff, 4.8km optimal. You are wrong. Edit: put out some flames :) hmm, sisi showed 82km. I might have had one falloff implant not sure. I don't have cybernetics 5 though, just 4 so it wouldn't have been the top of the line one. I expect all mission runners have implants or at least mission runner clones with decent implants? Is that 78.6km falloff or total range (falloff+optimal?) Will a single implant make up the difference? Way to miss the point. Falloff is not optimal. um.. what?
I said I had 82km falloff on sisi on my ACs. What the buck are you talking about optimal now? When I hover my mouse of my ACs when I'm in bastion it shows my range as 82km. (Falloff + Optimal) OR you could say, the point where my falloff ends, 82km.
What part of that do you not understand? |
Anize Oramara
S T R A T C O M Critical-Mass
45
|
Posted - 2013.11.04 23:38:00 -
[7299] - Quote
Arthur Aihaken wrote:T3s can now refit on the fly with the mobile depot. Marauders are now somewhat obsolete. Can they refit subsystems? Can they do over 1k dps? Can they loot 800m3 worth of loot adn salvage? Can they salvage on the go?
If not then how do T3s obsolete marauders? |
baltec1
Bat Country
8421
|
Posted - 2013.11.04 23:47:00 -
[7300] - Quote
Arthur Aihaken wrote:T3s can now refit on the fly with the mobile depot. Marauders are now somewhat obsolete.
T3 are slated for a big nerf. |
|
hmskrecik
TransMine Group German Information Network Alliance
128
|
Posted - 2013.11.04 23:54:00 -
[7301] - Quote
Kusum Fawn wrote:You were using a Sisi Kronos vs a Tq Machariel, Do your TQ times reflect salvage? Or do you not salvage with the Kronos? No. When mission is worth salvaging then even if I use a Marauder I still salvage with Noctis. Thus I tend to skip this part any time.
Quote:What are your TQ Kronos times like? Apart from those I already presented? Longer, for every mission I could try on both servers and remembered times. With exception of AE which I badly screwed on SiSi and thus time was more or less the same.
Quote:The sisi times are using Bastion correct? and are you using the same ship for each? Yes, with Bastion and MJD. Ships more or less the same with only major difference being that on TQ I use almost exclusively railguns (some time ago I tested blasters+MWD and results are comparable but a bit worse) while on SiSi I tested mostly with blasters.
Quote:I also agree that Salvage / LP conversion are not to be normally counted for ship(a1) to ship(a2) comparisons but salvage is an important part of the equation when comparing ship(a1) to ship (b1) I'd say that it depends on personal flying style and preferences. Like I mentioned, when I salvage, I salvage with Noctis. Not only because of its bonuses but also because during normal mission I prefer to focus on finishing it and then to focus on salvaging - each activity brings enough own clickfest which I don't have desire to mix.
To explain one thing. I compared SiSi Kronos to TQ Machariel because Mach is my best performing missioning ship so far and thus serves me as a reference point to evaluate other ships. And because I count only bounties, this comparison is less apples-to-oranges as it might look at the first sight.
Quote:Also i wasnt asking that question directly to you [hmskrecik] though i am happy that you attempted to answer it. It was to Anize Oramara, of whom i also would like to read some stats from. Yes, I am aware whom have you asked it. :) Anyway I'd be happy if one day someone returned the favor. I've been to couple similar discussions and while everyone is eager to ask for performance metrics, nobody seem willing to share their own. |
Arthur Aihaken
The.VOID
428
|
Posted - 2013.11.04 23:59:00 -
[7302] - Quote
Anize Oramara wrote:Can they refit subsystems? Can they do over 1k dps? Can they loot 800m3 worth of loot adn salvage? Can they salvage on the go? If not then how do T3s obsolete marauders? Also their tanks are notoriously expensive. The marauder can get away with a 2-3 module T2 tank. Yes (that was the change), yes (all of them can do in excess of 1000 dps; more overheated), yes (with the new loot module) and yes (although really the Noctis is better-suited for this). You've obviously never flown any T3...
baltec1 wrote:T3 are slated for a big nerf. That's what everyone keeps saying, and yet... |
baltec1
Bat Country
8421
|
Posted - 2013.11.05 00:06:00 -
[7303] - Quote
Arthur Aihaken wrote:baltec1 wrote:T3 are slated for a big nerf. That's what everyone keeps saying, and yet...
CCP have stated they will fall between T1 and T2 so a big nerf is inevitable. |
Anize Oramara
S T R A T C O M Critical-Mass
45
|
Posted - 2013.11.05 00:08:00 -
[7304] - Quote
Arthur Aihaken wrote:Anize Oramara wrote:Can they refit subsystems? Can they do over 1k dps? Can they loot 800m3 worth of loot adn salvage? Can they salvage on the go? If not then how do T3s obsolete marauders? Also their tanks are notoriously expensive. The marauder can get away with a 2-3 module T2 tank. Yes (that was the change), yes (all of them can do in excess of 1000 dps; more overheated), yes (with the new loot module) and yes (although really the Noctis is better geared towards this). You've obviously never flown any T3...
So we get a mobile module that can switch out sub systems but they still wont allow us to do it at a POS? Interesting. I wont complain it'll finally allow us to switch out subs in our C5 wormhole. I have 3 lokis that I run C3 sites with (solo or RR), PvP with and run C5 sites with as a support.
Though I'd like to see any t3 without links pull off the tank and range and dps a marauder can. While the looting structure can tracktor at long range its slower and it only tractors one item. It can NOT carry the loot (will have to reship) and if you refit to salvage while a marauder loots and salvages at the same time you are losing time to the marauder.
I'm sorry but what you are decribing you are going to do with a t3 you can just as well do it with a pirate BS or navy BS. Also good luck with the damping, TD and jamming. The t3 is flexible but it can not do all of it at the same time like a marauder can nor as good.
Also I'd love to see one of these 1k dps t3s for each t3 (you said all of them could) that can project that damage out to 50-70km (like most marauders) and still tank a room full of aggro without costing a bill in tank modules or require a full specced booster alt or a head with 2bill in implants. I know for a fact you'll need blasters and ACs and probably HAMs. Yey travel time.
But hay, what do I know about t3s right?
How easy is it so suicide gank one of these mobile depos? Hope it didn't have anything important in them. |
Arthur Aihaken
The.VOID
428
|
Posted - 2013.11.05 00:20:00 -
[7305] - Quote
baltec1 wrote:CCP have stated they will fall between T1 and T2 so a big nerf is inevitable. I'd love to see that quote. |
Anize Oramara
S T R A T C O M Critical-Mass
45
|
Posted - 2013.11.05 00:33:00 -
[7306] - Quote
Arthur Aihaken wrote:baltec1 wrote:CCP have stated they will fall between T1 and T2 so a big nerf is inevitable. I'd love to see that quote. Anize Oramara wrote:So we get a mobile module that can switch out sub systems but they still wont allow us to do it at a POS? Interesting. I wont complain it'll finally allow us to switch out subs in our C5 wormhole. I have 3 lokis that I run C3 sites with (solo or RR), PvP with and run C5 sites with as a support. POS, Orca - anything that acts as a fitting station apparently (at least according to CCP). Considering how desperate we've been for this I am genuinely surprised I haven't heard about this before. Is the change on sisi yet? |
hmskrecik
TransMine Group German Information Network Alliance
128
|
Posted - 2013.11.05 00:34:00 -
[7307] - Quote
chaosgrimm wrote: estimates for you, im showing closer to: ~7.3km diff in 60 sec, so ~3.65km in 30 sec, and ~1.8KM in 15 sec
if the furthest stop distance distance is say 40km, the approx dmg differences respectively are ~9% ~4.5% ~2.25%
Would you mind a bit more number juggling?
Assume TQ Vargur goes 1200m/s and on SiSi goes 1000m/s (with the same fit on TQ is actually a bit slower and on SiSi is a bit faster but numbers go nicer this way).
In such situation in 45 seconds TQ Vargur covers 54km. Reverting the speed equation we get that to cover the same distance the SiSi Vargur needs 54 seconds. So let's be clear, the new Vargur wil be in the same place 9 seconds later. During whole that 54 seconds let your DPS be even 10% lower (okay, that's ridiculous but let it stay, I'm making another point here). Now do you want to argue that you need to chase every sinle rat right from the start? Or that you run MWD during whole the mission? Or that all rats are nicely aligned in a single line so the distance difference accumulates beyond all tolerable levels?
Quote:That being said, i wont do the actual numbers compare when a MJD becomes > MWD, but I would imaging that number would be higher than 60KM as at 50KM the MWD obviously wins, Maybe instead try running some missions in different configurations and trying different styles?
Quote:A) we should avoid bastion when possible as it doesn't offer projection that comes anywhere close to compensating for the lack of mobility Bastion's main role is tank, not projection. For projection there is MJD here.
Quote:B) If you need a MJD, go dual prop True. Even if using MJD don't leave home without MWD or at least AB. This goes from experience, not from theory.
Quote:The ship is worse off than it was in TQ... the gap between the vargur and the mach increased with the new looting structure. Unfortunately, i do not anticipate a change and do not anticipate another dev response before Nov 19, I will just hope the nerf to the mach is gracious.... Gallente BS V added to skill queue. RIP vargur (11/19/13) With all respect, aren't you associated with Incursions community? I heard they are quite fond of drama...
Seriously though, my tests, I still consider them preliminary, suggest that Vargur's performance isn't significantly worse than on TQ and on TQ it was very close to Machariel. What more did you want? |
Arthur Aihaken
The.VOID
429
|
Posted - 2013.11.05 00:38:00 -
[7308] - Quote
Anize Oramara wrote:Considering how desperate we've been for this I am genuinely surprised I haven't heard about this before. Is the change on sisi yet? Was just announced late this afternoon, so I highly doubt it. https://forums.eveonline.com/default.aspx?g=posts&t=292816&p=1 |
Dachhan
Pnex Pwn Squad
2
|
Posted - 2013.11.05 00:44:00 -
[7309] - Quote
Anize Oramara wrote:Arthur Aihaken wrote:baltec1 wrote:CCP have stated they will fall between T1 and T2 so a big nerf is inevitable. I'd love to see that quote. Anize Oramara wrote:So we get a mobile module that can switch out sub systems but they still wont allow us to do it at a POS? Interesting. I wont complain it'll finally allow us to switch out subs in our C5 wormhole. I have 3 lokis that I run C3 sites with (solo or RR), PvP with and run C5 sites with as a support. POS, Orca - anything that acts as a fitting station apparently (at least according to CCP). Considering how desperate we've been for this I am genuinely surprised I haven't heard about this before. Is the change on sisi yet?
FYI https://forums.eveonline.com/default.aspx?g=posts&t=292816&find=unread
|
baltec1
Bat Country
8421
|
Posted - 2013.11.05 00:59:00 -
[7310] - Quote
Arthur Aihaken wrote:baltec1 wrote:CCP have stated they will fall between T1 and T2 so a big nerf is inevitable. I'd love to see that quote.
There is one in the old HAC thread, several more scattered about. We have known this for the last six months, you should know about it if you have been paying any attention, CCP do not want T3 overshadowing T2 hulls. |
|
Arthur Aihaken
The.VOID
429
|
Posted - 2013.11.05 01:16:00 -
[7311] - Quote
baltec1 wrote:There is one in the old HAC thread, several more scattered about. We have known this for the last six months, you should know about it if you have been paying any attention, CCP do not want T3 overshadowing T2 hulls. Considering how they buffed HACs - let alone the new SoE ships, good luck justifying any kind of serious nerf. It's more likely they'll adjust the power grid and some of the base armor and shield stats. |
chaosgrimm
Universal Production and Networking Services
53
|
Posted - 2013.11.05 02:55:00 -
[7312] - Quote
hmskrecik wrote: Would you mind a bit more number juggling?
Assume TQ Vargur goes 1200m/s and on SiSi goes 1000m/s (with the same fit on TQ is actually a bit slower and on SiSi is a bit faster but numbers go nicer this way).
In such situation in 45 seconds TQ Vargur covers 54km. Reverting the speed equation we get that to cover the same distance the SiSi Vargur needs 54 seconds. So let's be clear, the new Vargur wil be in the same place 9 seconds later. During whole that 54 seconds let your DPS be even 10% lower (okay, that's ridiculous but let it stay, I'm making another point here). Now do you want to argue that you need to chase every sinle rat right from the start? Or that you run MWD during whole the mission? Or that all rats are nicely aligned in a single line so the distance difference accumulates beyond all tolerable levels?
I threw out some estimates for what the 7.3KM or so were worth in terms of end distance. Not really trying to say much other than that it is a nerf, and to give some type of reference to what that nerf was worth... I tried to make the post as neutral as possible to avoid replies, but it backfired and I got a reply from someone who supports a buff as we as someone who thinks they are okay as is xD.
The more specific problem I have with mobility is that it was reduced to add a bastion module that should not be used unless absolutely necessary. Given that dmg is better outside bastion, and that you dont free up slots without bastion, its just a straight nerf to general mission running. (I do plan on using the vargur for a few serp missions: Massive Attack, The Blockade, The Assault)
hmskrecik wrote: Maybe instead try running some missions in different configurations and trying different styles?
If you have some suggestions I would gladly to hear them, and I'm not saying that to be spiteful, I like the ship and dont want to see it go. AC > arty at distances before ~48km-50km, which makes artys invalid (without even taking high alpha / overkill into the equation). whenever you use bastion you will lose dps as only need to move around 4km before you start doing more damage than the bastioned vargur.
hmskrecik wrote: Bastion's main role is tank, not projection. For projection there is MJD here.
perhaps i misread Ytterbium?:
CCP Ytterbium wrote: It is noteworthy to remember we don't necessarily want them to out-damage or go faster than Pirate Battleships - instead, they tank and project damage better. ... We also are increasing their maximum targeting range and scan resolution a bit to make use of the increased damage projection... ... As we realized when internally playtesting iteration 2, web bonuses don't combine that well with hulls using MJDs to move around or increased projection in Bastion. ... They are supposed to fulfill a different role / niche through their high tanks, stable weapon platforms (EW immunity, increase damage projection) and MJDs
From what I can tell, projection is an important factor in this rebalance. Mach and Vargur have the same hull bonus to projection, and the vargur does not get meaningful projection from bastion.
hmskrecik wrote: Seriously though, my tests, I still consider them preliminary, suggest that Vargur's performance isn't significantly worse than on TQ and on TQ it was very close to Machariel. What more did you want?
Either shiny dmg inc mods werent equal or poor angular reduction / not using enough mobility on the Mach. Mach gets twice the bandwidth + a ~9.5% lead in turret dps + much better mobility. Vargur doesnt even have enough projection to out do the armor Mach's turret dps lead, let alone the speed.
What I want if i cant have a straight dps increase, is more projection and/or mobility added to the hull. |
Dato Koppla
Perkone Caldari State
333
|
Posted - 2013.11.05 06:16:00 -
[7313] - Quote
Mach is just hands down better for missions, the mobility and bandwith play a big role on top of the already better turret dps. I MWD right up to 20km from the blob of NPCs while shooting, stop, drop 4 sentries and lay down 1.2k dps. You get 125m3 bandwith too so you don't even have to give up light drones that you need when the odd frig or two gets under your guns. When everything is dead you can easily scoop the sentries and scoot off to the next gate/mission item @ 1.5km/s. |
Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
942
|
Posted - 2013.11.05 06:41:00 -
[7314] - Quote
Since we seem to have sidetracked into a discussion/argument about T3 balance, let me just leave this here for you.
This comes from the presentation during FanFest 2013 and clearly shows that in terms of absolute power, pirate ships are intended to be above T2 ships and that T3 ships are intended to be equal to Navy ships.
Please don't ask me what "absolute power" means. That's a question for Team Ship RebalancingGäó.
--
With regards to the AC and their "flat damage curve" I can tell you as a projectile pilot that once you go about halfway into your falloff you're better off opening the window and shooting insults at the enemy. That's why I keep saying the Vargur needs a better optimal bonus than falloff - Projectile weapons already have so much falloff that you're going to get quite a lot of it no matter what bonus you give it, but optimal is so small that it needs a stronger bonus to achieve the same effect.
Before you ask, I've been running L4s in a Loki ever since we even had Lokis to run L4s in. You learn really quickly how terrible your DPS is with ACs in deep falloff. |
baltec1
Bat Country
8422
|
Posted - 2013.11.05 07:11:00 -
[7315] - Quote
Arthur Aihaken wrote:baltec1 wrote:There is one in the old HAC thread, several more scattered about. We have known this for the last six months, you should know about it if you have been paying any attention, CCP do not want T3 overshadowing T2 hulls. Considering how they buffed HACs - let alone the new SoE ships, good luck justifying any kind of serious nerf. It's more likely they'll adjust the power grid and some of the base armor and shield stats.
They will defiantly be losing the battleship class tanks. |
Debora Tsung
The Investment Bankers Guild
587
|
Posted - 2013.11.05 08:10:00 -
[7316] - Quote
Arthur Aihaken wrote:baltec1 wrote:CCP have stated they will fall between T1 and T2 so a big nerf is inevitable. I'd love to see that quote.
It's a puicture, admittedly but it's also CCP's statement on how they want the power level of the various ships to be. Have fun reading it.
Da Quote
|
Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
943
|
Posted - 2013.11.05 08:12:00 -
[7317] - Quote
Debora Tsung wrote:Arthur Aihaken wrote:baltec1 wrote:CCP have stated they will fall between T1 and T2 so a big nerf is inevitable. I'd love to see that quote. It's a puicture, admittedly but it's also CCP's statement on how they want the power level of the various ships to be. Have fun reading it. Da Quote
Ah, but yours is from June 2012 and out of date. Have a new one, from Fanfest 2013. |
Arthur Aihaken
The.VOID
431
|
Posted - 2013.11.05 08:13:00 -
[7318] - Quote
Alvatore DiMarco wrote:Since we seem to have sidetracked into a discussion/argument about T3 balance, let me just leave this here for you.This comes from the presentation during FanFest 2013 and clearly shows that in terms of absolute power, pirate ships are intended to be above T2 ships and that T3 ships are intended to be equal to Navy ships. Please don't ask me what "absolute power" means. That's a question for Team Ship RebalancingGäó. Just a momentary detourGǪ I'm not sure if you can necessarily equate "absolute power" with "improvement". If this is viewed as a pyramid, I see Pirate, T2 and T3 all on opposite ends of the spectrum - with Navy in the middle. I think the only thing you can take away from this is that it seems to go T1 - Navy - Pirate/T2/T3. |
Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
943
|
Posted - 2013.11.05 08:17:00 -
[7319] - Quote
Arthur Aihaken wrote:Alvatore DiMarco wrote:Since we seem to have sidetracked into a discussion/argument about T3 balance, let me just leave this here for you.This comes from the presentation during FanFest 2013 and clearly shows that in terms of absolute power, pirate ships are intended to be above T2 ships and that T3 ships are intended to be equal to Navy ships. Please don't ask me what "absolute power" means. That's a question for Team Ship RebalancingGäó. Just a momentary detourGǪ I'm not sure if you can necessarily equate "absolute power" with "improvement". If this is viewed as a pyramid, I see Pirate, T2 and T3 all on opposite ends of the spectrum - with Navy in the middle. I think the only thing you can take away from this is that everything is superior to T1. This was also pre-HAC and command ship rebalance, and pre-SoE ships.
Fortunately, it's a graph and not a pyramid. It's also the chart that they're using for the HAC and CS rebalance as well as the for the new Pirate ships.
I seriously doubt that they change the chart every single time they touch a ship class. |
Arthur Aihaken
The.VOID
431
|
Posted - 2013.11.05 08:24:00 -
[7320] - Quote
Alvatore DiMarco wrote:Fortunately, it's a graph and not a pyramid. It's also the chart that they're using for the HAC and CS rebalance as well as the for the new Pirate ships.
I seriously doubt that they change the chart every single time they touch a ship class. I can't tell from the chart if this is where things are, or if this is where they're headed. |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 .. 263 :: one page |
First page | Previous page | Next page | Last page |