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21. Sticky:Dev blog: Command Bursts and the New World of Fleet Boosting - in EVE Information Portal [original thread]
Sylvia Kildare wrote: Cerulean Ice wrote: Why does the mining burst trigger a weapons timer? It isn't pvp related in the slightest. Will the orca be receiving some sort of agility boost, or will a fleet require multiple orcas to boost more ...
- by Moraguth - at 2016.08.30 01:17:02
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22. Sticky:Dev blog: Command Bursts and the New World of Fleet Boosting - in EVE Information Portal [original thread]
On a nearly unrelated tangent: Since we're going to remove skills that just let you have more numbers of people in a fleet, perhaps we could do a similar thing with other skills? Corp Management (number of members) for instance? Maybe even the Tr...
- by Moraguth - at 2016.08.30 00:00:03
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23. Sticky:Dev blog: Command Bursts and the New World of Fleet Boosting - in EVE Information Portal [original thread]
Gneeznow wrote: I've 10 million SP in leadership and I really like these changes. You know why? because I always give my boosts on the field in a BC or Command Destroyer anyway rather than sit in a safe spot. From my eveboard " -+ 14 Lead...
- by Moraguth - at 2016.08.29 23:13:16
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24. EVE_NT London - Saturday, November 5th 2016 - in Out of Game Events and Gatherings [original thread]
+1 I'm studying abroad in London this semester, so you guys aren't too far away. I'm sure i'll want the time off from studying for finals anyway. cheers, can't wait to see you all there o7
- by Moraguth - at 2016.08.29 21:15:26
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25. Announcement:Distribution System Issues - 2016/06/29 - in EVE General Discussion [original thread]
Site/kill counters are still broken. Booooo!
- by Moraguth - at 2016.06.30 00:01:43
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26. Announcement:Distribution System Issues - 2016/06/29 - in EVE General Discussion [original thread]
It seems to be a problem with tracking every kill and every site in general. Because of that, I can't even test to see if fleeting/final blow/drone vs guns or any other number of things even matter.
- by Moraguth - at 2016.06.29 15:42:44
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27. Announcement:Distribution System Issues - 2016/06/29 - in EVE General Discussion [original thread]
The multi-site counters seem to be working as well. I'm getting partial credit for the multi-guard counters. I'm not sure what the problem is. Could it be that fleet members were getting the final blow? Could it be that drones were getting the ...
- by Moraguth - at 2016.06.29 15:15:09
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28. Announcement:Distribution System Issues - 2016/06/29 - in EVE General Discussion [original thread]
Rewards for completing Scope events to destroy a base are working properly for me so far. However, for the events that require you to kill a certain number of guards, don't seem to be updating at all. Unless the guards you find for those objective...
- by Moraguth - at 2016.06.29 14:59:18
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29. Announcement:Distribution System Issues - 2016/06/29 - in EVE General Discussion [original thread]
I'm still not seeing beacons for the Scope events yet. Pre-post edit: I was warping through a system and midway through all the beacons, anoms, and sigs spawned. Thanks CCP!
- by Moraguth - at 2016.06.29 14:44:18
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30. Announcement:Distribution System Issues - 2016/06/29 - in EVE General Discussion [original thread]
StarLite wrote: Daemon Tiberius wrote: SilverDagger Hyacinthus wrote: Do these issues impact the spawning of new static connections as well? Wandering connections only? Guess to rephrase, if people roll their static(s) might they find the...
- by Moraguth - at 2016.06.29 14:09:17
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31. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
FT Diomedes wrote: Moraguth wrote: elitatwo wrote: aldhura wrote: What about an ore T2 destroyer that gives mining boosts to the roaming gangs of gas miners :) These do look good, be nice if they had a speed bonus while cloaked so the...
- by Moraguth - at 2015.11.21 01:35:22
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32. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
elitatwo wrote: aldhura wrote: What about an ore T2 destroyer that gives mining boosts to the roaming gangs of gas miners :) These do look good, be nice if they had a speed bonus while cloaked so they can sneak up on things like logi\EWAR s...
- by Moraguth - at 2015.11.21 00:26:38
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33. Sticky:Dev blog: Testing a new EVE Launcher - in EVE Information Portal [original thread]
EDIT: Disregard, I see a dev post saying there's a planned update about this specific issue.
- by Moraguth - at 2015.11.20 22:28:12
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34. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
Maksmad wrote: Question for CCP or someone with access to SISI. Command Destroyer skill - what rank is it? Question to CCP Command Ships - will it be renamed to Command Cruisers? thx I'm on sisi now. Command destroyer skill is rank 6. Co...
- by Moraguth - at 2015.11.20 21:10:18
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35. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
motie one wrote: afkalt wrote: "fit" and "bonus to effectiveness" are not the same thing. I can FIT autocannons to a thorax, but it is not BONUSED for them. Hence no one (hardly ever) flies battlecruisers as link ships. Same will apply ...
- by Moraguth - at 2015.11.19 23:19:00
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36. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
Shagmar Gera wrote: I just tested it on Singularity. And since so many people were asking... So far: The MJFG does jump bastioned marauders. It does not jump freighters, or Orcas. EDIT: Also! I MFJG'd a cyno ship. The Ship mov...
- by Moraguth - at 2015.11.18 23:24:38
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37. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
Will ships that are currently lighting a cyno be moved by the jump? If they are moved, will the cyno spot move or remain in the original position?
- by Moraguth - at 2015.11.18 20:48:12
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38. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
Alexis Nightwish wrote: Templar Dane wrote: Alexis Nightwish wrote: Captain StringfellowHawk wrote: Moraguth wrote: My OP Troll post Wow you're pretty stupid huh? I'll try to explain using small words. "Why would a flag be n...
- by Moraguth - at 2015.11.18 05:31:12
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39. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
Captain StringfellowHawk wrote: Moraguth wrote: Will activating the MJFG flag the person in any way (to give you a good 5 or 6 seconds to blow the ship up or get a scram on it without gate guns lighting you up)? Are there any limitations (l...
- by Moraguth - at 2015.11.17 18:43:11
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40. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
Will activating the MJFG flag the person in any way (to give you a good 5 or 6 seconds to blow the ship up or get a scram on it without gate guns lighting you up)? Are there any limitations (like with smartbombs) on how close you can be to a stat...
- by Moraguth - at 2015.11.17 18:06:48
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