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81. 2 shortcut fixes please. 1 launcher, 1 in game - in Issues, Workarounds & Localization [original thread]
I love keyboard shortcuts because they give you a way to quickly tell the computer what you want to happen without moving a little mouse pointer to a specific spot on your screen and then clicking a button. Keeping that in mind, here are some disc...
- by Moraguth - at 2014.10.21 11:05:00
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82. Burner Mission - Ship advice to solo them including fittings - in Missions & Complexes [original thread]
Jori McKie wrote: Team Burner .... Burner All .... Quote: [Garmur, Burner All] Caldari Navy Ballistic Control System Ballistic Control System II Ballistic Control System II 1MN Afterburner II Phased Weapon Navigation Array Generation Extr...
- by Moraguth - at 2014.10.17 19:49:08
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83. Sticky:[Phoebe] Stealth Bombers - in Player Features and Ideas Discussion [original thread]
Yi Hyori wrote: ... a very long, but well thought out, series of posts... Everything you said about the current mechanics, and the pros/cons of armor/shield doctrine fleets is absolutely true. However, I have a very easy fix that follows a v...
- by Moraguth - at 2014.10.16 16:19:00
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84. Sticky:[Phoebe] Heavy Interdictors - in Player Features and Ideas Discussion [original thread]
Instead of using special effects for certain classes of ships for one module based on what ship it is used on... maybe find a magic number to use the mechanic you clearly spent quite a bit of time creating and implementing... jump fatigue. add som...
- by Moraguth - at 2014.10.16 16:02:00
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85. Sticky:Dev blog: All That Is Gold Does Not Glitter - Data Sites, Expedi... - in EVE Information Portal [original thread]
CCP RedDawn wrote: Obsidian Hawk wrote: Hey I have one thought, Don't tell people which structure to shoot honestly. It's that inability for people to actually use the EvE Wiki, which tells people to shoot, that seperates the good explorers...
- by Moraguth - at 2014.10.16 04:39:00
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86. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
We are SOOOOO CLOSE to reaching 9000 replies. Please, can we get a little bit more rage directed here before we all switch to the new thread? The person with response number 9001 can win eve if they make an over 9000 joke in the middle of their ra...
- by Moraguth - at 2014.10.10 19:04:00
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87. Sticky:Dev blog: Upcoming Forum changes - Phase 1 of 2 - in EVE Information Portal [original thread]
Retar Aveymone wrote: Sentient Blade wrote: I don't want to be dismissive... but I'm going to be anyway - this is probably not worthy of a dev blog... let alone two... =\ How about something smexy like... "only show dev posts" or something ...
- by Moraguth - at 2014.10.09 18:00:00
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88. Sticky:Dev blog: Upcoming Forum changes - Phase 1 of 2 - in EVE Information Portal [original thread]
CCP raRaRa wrote: Adding links to GM, ISD and CSM badges bringing you to the next relevant post The forum login should now correctly redirect users to the page/topic they were viewing These are the two most useful forum features ...
- by Moraguth - at 2014.10.09 17:35:00
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89. Sticky:Dev Blog: Anomalous Materials: The Research Race of YC 116 - in EVE Information Portal [original thread]
Morgana Tsukiyo wrote: To those who weren-¦t around at the time, the Crielere project was a joint Caldari-Gallente project to advance technology in a revolutionary way, and while it lasted, it did (That-¦s where we got Cloaking dvices from) ......
- by Moraguth - at 2014.10.07 15:31:00
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90. Sticky:Dev Blog: Anomalous Materials: The Research Race of YC 116 - in EVE Information Portal [original thread]
I was just telling someone this weekend how we had the Jovian body part collection event waaaaaaaaaaaaaaaaaaaaaaaay back in the day. More importantly: What is the time delay between the first empire getting this new technology and the second? ...
- by Moraguth - at 2014.10.07 14:53:00
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91. Sticky:Dev blog: Rebalancing EVE, One Module At A Time - in EVE Information Portal [original thread]
I'd like to add my low rumbling of disapproval for the name changes. Yay balancing, boo name changes. Additionally, I liked the thesaurus use from an earlier post, I think these might be some better alternatives. Quote: Upgraded- Used for...
- by Moraguth - at 2014.09.25 18:30:00
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92. Sticky:Dev blog: The Space Object Factory: One File To Rule Them All - in EVE Information Portal [original thread]
CCP Darwin wrote: Kismeteer wrote: BTW, the check is in the mail for the $70 pants. And the monocle. I want a top hat for my Atron. That's funny. You don't look like Total Biscuit.
- by Moraguth - at 2014.09.24 16:59:00
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93. Sticky:Dev blog: The Space Object Factory: One File To Rule Them All - in EVE Information Portal [original thread]
The only pertinent question in this thread: If this file .../ships_low_res.jpg is the low res version, where can i get the hi_res.jpg? Also, I love you.
- by Moraguth - at 2014.09.24 16:57:00
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94. Sticky:Dev blog: Size Matters: Introducing Burner Missions - in EVE Information Portal [original thread]
CCP Fozzie wrote: These NPCs (like most NPCs in the game) will be using the sleeper AI. Their vulnerability to ewar will be similar to that of existing NPCs. Let's pretend not everyone knows what ewar effects work on NPCs. A quick google sea...
- by Moraguth - at 2014.08.14 16:24:00
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95. Sticky:Dev blog: Size Matters: Introducing Burner Missions - in EVE Information Portal [original thread]
CCP Fozzie wrote: ...These missions pit you against pirate GÇ£BurnersGÇ¥, pilots trained by the five major pirate factions that have set off on their own and become a seemingly omnipresent danger to shipping in the clusterGÇÖs shipping. Dange...
- by Moraguth - at 2014.08.14 16:15:00
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96. option to exclude lvl 5s from skill sheet - in Player Features and Ideas Discussion [original thread]
Any other character sheet/skill sheet fixes you'd like to see?
- by Moraguth - at 2014.08.07 07:54:54
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97. Anti-Cap Missiles? (No, Not Anti-Capital Missiles) - in Player Features and Ideas Discussion [original thread]
This idea might actually make void bombs semi-useful! Torpedoes and Void Bombs in a Stealth Bomber would be pretty interesting. In general, neuting missiles would be a pretty interesting counter to speed tanks (which I hatehatehatehatehate) too, ...
- by Moraguth - at 2014.08.06 14:20:00
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98. option to exclude lvl 5s from skill sheet - in Player Features and Ideas Discussion [original thread]
Thanks for the positive replies. I really do hope they look at this for the next iteration of "small things" fixes!
- by Moraguth - at 2014.08.06 06:33:14
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99. option to exclude lvl 5s from skill sheet - in Player Features and Ideas Discussion [original thread]
This is my first world (high skill point character) problem of the day: I'd like to have an option to exclude maxed skills from my skill sheet as a toggle option. Just like you can show only skills you have, skills you can train, etc... i'd like ...
- by Moraguth - at 2014.08.04 08:13:53
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100. Sticky:Dev blog: Audio Customization Coming In Kronos! - in EVE Information Portal [original thread]
CCP WhiteNoiseTrash wrote: Moraguth wrote: CCP WhiteNoiseTrash wrote: Stuff... Stuff.... well, that's not really my department, sorry. but a lot of tooltips are going in in the coming expansions, as said at Fanfest. Who is the ...
- by Moraguth - at 2014.05.28 20:53:00
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