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Author |
Thread Statistics | Show CCP posts - 10 post(s) |
Walextheone
The Red Circle Inc. Ministry of Inappropriate Footwork
85
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Posted - 2014.08.14 16:04:00 -
[31] - Quote
It really like the idea. This could give new players a shorter route into PvP. I might even to them myself ;-P |
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CCP Fozzie
C C P C C P Alliance
11050
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Posted - 2014.08.14 16:04:00 -
[32] - Quote
Neuting these NPCs won't have any effect, unfortunately.
Although these NPCs will be using some improved tactics compared to other NPCs they still rely on the same back-end. However simultaneous work is being performed on improving our NPC and content creation tools, and these missions will serve as excellent testing grounds for future NPC advancements.
I definitely understand the desire of many people to be able to run these missions at will, but unfortunately these missions will simply be too good to make them available all the time. I really like the idea of doing something with long cooldowns like the epic arcs in a future iteration, thanks for that feedback. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Turelus
Caldari Independent Navy Reserve The Fourth District
984
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Posted - 2014.08.14 16:04:00 -
[33] - Quote
Will these missions offer the same amount of standings increase as a standard level four mission?
Not going to lie this update alone is probably going to drag me back to logging in and playing some carebear content. :P Lieutenant Turelus Caldari Independent Navy Reserve The Fourth District
I post on my main... shocking I know! |
Tarsas Phage
Freight Club
323
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Posted - 2014.08.14 16:04:00 -
[34] - Quote
Celldoom wrote:Why not make this part of bonus objectives of all lvl4 missions with the acceleration gate on the last room? This way people can still get the normal rewards and attempt the frigate boss fight at the end?
Another alternative is for enemies in lvl4 missions to drop "passkeys" to these hidden pirate lairs where players can warp to and do them separately. These keys can even be sold on the market.
That would likely require editing every l4 mission there is, and then QA'ing them to make sure nothing broke.
I much prefer these Burner missions to be a random draw... after all, Fozzie did say they want to avoid farmability, especially given that they can drop faction loot.
Fozzie: can you detail the general reward base for these? Is there an emphasis on ISK payouts, or LP? How much of either could one expect? Would you also consider adding these to the L5 security agent pool? |
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CCP Fozzie
C C P C C P Alliance
11050
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Posted - 2014.08.14 16:06:00 -
[35] - Quote
We're still tuning the rewards, but expect them to be a bit more LP focused then ISK focused, since there won't be tons of NPCs for us to distribute bounties onto. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Daoden
The Scope Gallente Federation
88
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Posted - 2014.08.14 16:06:00 -
[36] - Quote
Are you going to limit it so only the player who receives the mission can enter the area, cause if not then players will just bring more people in to kill the 1 guy. |
Tavin Aikisen
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
275
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Posted - 2014.08.14 16:07:00 -
[37] - Quote
This is a brilliant idea! I'd love if it could scale up to require squads or fleets for further rewards. :) Remember this. Trust your eyes, you will kill each other. Trust your veins, you can all go home. -Cold Wind |
TheMercenaryKing
StarFleet Enterprises Intrepid Crossing
264
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Posted - 2014.08.14 16:08:00 -
[38] - Quote
https://www.youtube.com/watch?v=fRedUF0SAGg |
Obsidian Hawk
RONA Corporation RONA Directorate
907
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Posted - 2014.08.14 16:12:00 -
[39] - Quote
Ishkur prices going up in 3....2.....1.... |
Moraguth
Ranger Corp
78
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Posted - 2014.08.14 16:15:00 -
[40] - Quote
CCP Fozzie wrote:...These missions pit you against pirate GÇ£BurnersGÇ¥, pilots trained by the five major pirate factions that have set off on their own and become a seemingly omnipresent danger to shipping in the clusterGÇÖs shipping. Danger to shipping in the cluster's shipping eh?
Also, just a refresher on what effects work on NPCs:
You said neuts won't work. I know that webs and painters work. What about scrams to turn off their MWD? ECM to break lock entirely? ecm modules and/or drones? Will nos treat the npc as having 100% cap the whole time? not give any cap at all? give a set amount?
Also, to make these more difficult/fun, would using sleeper ai make any sort of difference?
Will it always be us versus 1 frigate, or can there sometimes be pairs of them (one to ecm/neut the player, the other to dps maybe)?
Are these meant to be doable with t2 ships/gear, or is the player pretty much forced to go for more expensive ships/mods? I can kill you with my brain too. It's genetic.
Please, for the love of the whatever you hold dear, stop calling an Abaddon "abba-dawn".-á It is "uh-bad-in" http://dictionary.reference.com/browse/abaddon |
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Charlie Firpol
Noob Mercs Monkeys with Guns.
246
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Posted - 2014.08.14 16:16:00 -
[41] - Quote
Neither Ishkurs nor Hawks or Harpies will be able to use those AccGates. T1 Frigs only (+ faction variants) |
Obil Que
Star Explorers Reckoning Star Alliance
88
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Posted - 2014.08.14 16:18:00 -
[42] - Quote
Charlie Firpol wrote:Neither Ishkurs nor Hawks or Harpies will be able to use those AccGates. T1 Frigs only (+ faction variants)
Try again
Quote:Burner Missions can only be completed in frigate-sized ships. The pirate Burners operate from bases protected by acceleration gates that only allow access for frigates. All types of frigates (Tech One, Tech Two and Faction) can enter the bases. |
Sentient Blade
Crisis Atmosphere
1324
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Posted - 2014.08.14 16:20:00 -
[43] - Quote
I'm assuming that taking on these ships 1 on 1 will be quite difficult, but if you bring a T1 logi frig along you'll absolutely murder them? |
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CCP Fozzie
C C P C C P Alliance
11050
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Posted - 2014.08.14 16:20:00 -
[44] - Quote
These NPCs (like most NPCs in the game) will be using the sleeper AI. Their vulnerability to ewar will be similar to that of existing NPCs. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Rena Monachica
Capital Hot Rods
2
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Posted - 2014.08.14 16:20:00 -
[45] - Quote
looks interesting :)
do these missions have the usual "7 days to accept / to do" timer? |
Literally Space Moses
GoonWaffe Goonswarm Federation
82
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Posted - 2014.08.14 16:21:00 -
[46] - Quote
It really, really sucks that these are essentially randomly thrown in with l4s. Why not just the first mission you ask for every day (or week) is a burner? #T2013 |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
755
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Posted - 2014.08.14 16:23:00 -
[47] - Quote
wow it's like you're saying gang links aren't ********.
also, sig tanking is actually speed tanking. or speed tanking is sig tanking. you cannot separate these things. |
Moraguth
Ranger Corp
78
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Posted - 2014.08.14 16:24:00 -
[48] - Quote
CCP Fozzie wrote:These NPCs (like most NPCs in the game) will be using the sleeper AI. Their vulnerability to ewar will be similar to that of existing NPCs.
Let's pretend not everyone knows what ewar effects work on NPCs. A quick google search offered nothing useful. Also, you said "similar to" not "the same as"... so what might be different? I can kill you with my brain too. It's genetic.
Please, for the love of the whatever you hold dear, stop calling an Abaddon "abba-dawn".-á It is "uh-bad-in" http://dictionary.reference.com/browse/abaddon |
LtauSTinpoWErs
AQUILA INC Verge of Collapse
42
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Posted - 2014.08.14 16:25:00 -
[49] - Quote
Are the missions designed to spawn mainly in high sec or is there a higher probability of sending them to low sec? Might even be cool if once in a while, these missions escalated. Say you have to go chase the target now, and land up in a c1 wh or something. I am not even concerned about null sec missions since they should spawn in null. |
Spoon Dame
Republic University Minmatar Republic
3
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Posted - 2014.08.14 16:29:00 -
[50] - Quote
I'll just add my endorsement. I really like the idea. I've been running lvl4s for ages now and some variety was desperately needed. Hopefully this will lead to similar missions for the other ship classes. Keep it coming! |
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Ferrocerium Spark
State War Academy Caldari State
10
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Posted - 2014.08.14 16:30:00 -
[51] - Quote
\o/ Finally!
Will those 'arenas' be probable like other mission? |
X Gallentius
Justified Chaos
2446
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Posted - 2014.08.14 16:34:00 -
[52] - Quote
Bienator II wrote:i really like it so far but i don't think it was a good idea to add them to normal lvl4 agents. I think it's a great idea to add them to regular L4 missions. Otherwise after they are figured out and added to countless "Eve Mission Wikis" they would be farmed to death at such a quick pace that they destroy all LP markets in Eve.
These missions are going to be "free isk" to every mission runner within a month. |
Daichi Yamato
Xero Security and Technologies
1867
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Posted - 2014.08.14 16:37:00 -
[53] - Quote
Quote:We look forward to hearing your feedback on these mission in the feedback thread. What are you looking forward to most about these Burner Missions? What do you think could be improved about the concept? What kinds of new mission types would you like to see us add next?
Looking forward to rats that use actual 'tactics' and appear to have teeth...get rid of the pre-mission info on them before too many read it.
i hope it can be extended to small gangs rather than just one NPC and if it does catch on, separate agents to hand them out whilst nerfing back rewards a little. maybe. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |
Altirius Saldiaro
Royal Amarr Institute Amarr Empire
84
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Posted - 2014.08.14 16:38:00 -
[54] - Quote
PvE with PvP fits. Its about time CCP.
Their fits and style need to be more random. Stop with this predictable PvE. We need true risk in PvE. Chances have to be taken.
Also, the NPC needs to be programmed to extract if they can. Meaning that the player needs to fit warp scram or disruption to prevent the enemy from getting away.
This type of mission should be more regular to do. This is exactly the type of PvE I want to do all the time I do any PvE. 30 NPC grind sucks. 1 kickass NPC fight with a high risk of loss is and will be the ultimate PvE fun.
These missions should and need to present a risk to our pods as well. This is important. |
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CCP Goliath
C C P C C P Alliance
2347
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Posted - 2014.08.14 16:42:00 -
[55] - Quote
Just to explain a little on how these will be testable. The current solution we are working towards is temporarily disabling all other level 4 missions on Sisi, so that these are the only ones available. For those of you who aren't standings-positive enough to get level 4 missions (and for everyone else!) we will be reworking the moveme bot to provide faction standings. This might even stick around if there's enough interest in it, but the missions will be restored following the Hyperion release. CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath |
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Skyler Hawk
The Scope Gallente Federation
1
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Posted - 2014.08.14 16:44:00 -
[56] - Quote
On average, how common will burner missions be? That is to say, how many regular L4 missions will you have to complete to be offered a burner? |
Ima Wreckyou
The Conference Elite CODE.
124
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Posted - 2014.08.14 16:45:00 -
[57] - Quote
People will probably already workout the cookie-cutter setups for this missions before they go live. So for how long will this "new content" actually stay interesting to someone before it becomes the same boring grind like the rest of the missions?
The PvE content in this game is so bad that tweaking it with some small new additions like this is absolutely pointless in my opinion. the Code ALWAYS wins |
Harvey James
The Sengoku Legacy
881
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Posted - 2014.08.14 16:46:00 -
[58] - Quote
CCP Goliath wrote:Just to explain a little on how these will be testable. The current solution we are working towards is temporarily disabling all other level 4 missions on Sisi, so that these are the only ones available. For those of you who aren't standings-positive enough to get level 4 missions (and for everyone else!) we will be reworking the moveme bot to provide faction standings. This might even stick around if there's enough interest in it, but the missions will be restored following the Hyperion release.
surely for testing expedience it would make sense too make them available too everyone immediately Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
Ferrocerium Spark
State War Academy Caldari State
10
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Posted - 2014.08.14 16:49:00 -
[59] - Quote
Uhm... maybe one more suggestion/idea.
Those missions could be ranked from level 1 to 5 where
- level 1 would be 1 vs 1 fight - level 2 would be 2 players vs 2 npc ... - level 5 would 5 players vs 5 npc
This could allow some kind of PvP training for small gangs (dps, support, e-war, logi...) and of course there could be variants with bigger ship hulls..
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Milton Middleson
Rifterlings Point Blank Alliance
490
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Posted - 2014.08.14 16:51:00 -
[60] - Quote
Quote:Burner Missions pit you against a single enemy NPC. This NPC is an extremely powerful frigate with stats based on those of a player flying a pirate frigate with officer/deadspace gear, pirate implants, and [b]command links[/b[
Will the NPC have a CS or T3 somewhere on-grid that I can kill? |
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