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Author |
Thread Statistics | Show CCP posts - 10 post(s) |
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CCP Fozzie
C C P C C P Alliance
11101
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Posted - 2014.08.15 17:33:00 -
[301] - Quote
Indahmawar Fazmarai wrote:
Well, I've resubbed this alt mostly to talk about those missions. Now, there's only one thing that seriosuly makes me uncomfortable, and it would be very kind if you just cleared it....
Will the mission targets (the "Burners") spawn in the same security as the agent giving the mission?
More specifically, will highsec agents send players to highsec systems only, and lowsec agents send players to lowsec systems only?
I would be extremely upset if my highsec agents sent me to lowsec.
Thank you.
These missions will follow the same rules as normal security missions. They send you to a nearby system and don't care what security status it is. If you run them in an area surrounded by lots of highsec, they'll send you to highsec. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Rain6637
Team Evil
15660
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Posted - 2014.08.15 17:43:00 -
[302] - Quote
I thought missions were restricted to a constellation. President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |
Indahmawar Fazmarai
2698
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Posted - 2014.08.15 17:48:00 -
[303] - Quote
CCP Fozzie wrote:Indahmawar Fazmarai wrote:
Well, I've resubbed this alt mostly to talk about those missions. Now, there's only one thing that seriosuly makes me uncomfortable, and it would be very kind if you just cleared it....
Will the mission targets (the "Burners") spawn in the same security as the agent giving the mission?
More specifically, will highsec agents send players to highsec systems only, and lowsec agents send players to lowsec systems only?
I would be extremely upset if my highsec agents sent me to lowsec.
Thank you.
These missions will follow the same rules as normal security missions. They send you to a nearby system and don't care what security status it is. If you run them in an area surrounded by lots of highsec, they'll send you to highsec.
Thanks you for clarifying, the latest PvE additions by CCP Affinity and CCP Reddawn were so focused on luring people into lowsec that it looked as the only development policy in town... The Greater Fool Bar-áis now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden!-áIngame chat channel: The Greater Fool Bar |
Lady Rift
What Shall We Call It
62
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Posted - 2014.08.15 17:49:00 -
[304] - Quote
Indahmawar Fazmarai wrote:Lady Rift wrote:Indahmawar Fazmarai wrote:
Will the mission targets (the "Burners") spawn in the same security as the agent giving the mission?
More specifically, will highsec agents send players to highsec systems only, and lowsec agents send players to lowsec systems only?
I would be extremely upset if my highsec agents sent me to lowsec.
Thank you.
This can already happen if your lv 4 agent boarders low sec Yes, it happens sometimes, but that's a bug, not a design feature.
nope not bug. |
Jenn aSide
Smokin Aces.
7681
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Posted - 2014.08.15 17:51:00 -
[305] - Quote
Indahmawar Fazmarai wrote:Lady Rift wrote:Indahmawar Fazmarai wrote:
Will the mission targets (the "Burners") spawn in the same security as the agent giving the mission?
More specifically, will highsec agents send players to highsec systems only, and lowsec agents send players to lowsec systems only?
I would be extremely upset if my highsec agents sent me to lowsec.
Thank you.
This can already happen if your lv 4 agent boarders low sec Yes, it happens sometimes, but that's a bug, not a design feature.
When did CCP ever say that was a bug?
You are probably confusing this with lvl 5 missions in high sec, which was a bug as lvl 5s are a special case from CCP intended for low sec (they can occasionally send you to null, but never to high after the bug got fixed).
High sec lvl 1-4s from agents near low sec have always been able to send you to low sec, the reverse is true for low sec agents EXCEPT lvl s. |
Sandman Logan3
Imaginary Time Ltd
0
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Posted - 2014.08.15 18:02:00 -
[306] - Quote
+1 for new content. |
Antillie Sa'Kan
Forging Industries Silent Infinity
610
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Posted - 2014.08.15 18:03:00 -
[307] - Quote
I am looking forward to this so much!
I have 5 AFs sitting in my hangar, each with the name of a single burner rat inscribed on the hull. |
Obil Que
Star Explorers Reckoning Star Alliance
96
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Posted - 2014.08.15 18:08:00 -
[308] - Quote
EDIT: Wrong topic |
Daedra Blue
Atomic Biohazard
62
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Posted - 2014.08.15 18:36:00 -
[309] - Quote
Mandatory the rat should be able to warp off @ end of grid (still visible but far away 200KM+) to regen then warp to spawn point again, forcing the player to fit a warp disruptor AND maintain it so he doesn't lose its pray just like a player. |
Jerin Crank
Caldari Provisions Caldari State
0
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Posted - 2014.08.15 18:42:00 -
[310] - Quote
1. Will the burner missions be regional?
eg. You only get the blood raider burner in Amarr space?
2. Will the burner missions be factional?
eg You only get the blood raider burner from agents in the Amarr faction?
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Korblazer
Open University of Celestial Hardship Art of War Alliance
0
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Posted - 2014.08.15 18:48:00 -
[311] - Quote
I love this idea, I also would love to see an option to run these at increased difficulties (and also the regular lvl 4 missions)
Flying a Marauder decked out with officer mods makes the regular lvl 4 missions a little too easy. Sure, when I got my first lvl 4 mission, I was still using my Battlecruiser (Drake), and things were pretty tough. Getting into a Battleship (Raven) made it a bit more manageable, but some lvl 4's were still very tough. And now they're all too easy, unless I intentionally nerf my ship.
I would love to see an additional element to the missions system, simply select from a drop-down menu whether or not we want to run a default difficulty (Tier 1) or an advanced difficulty (Tier 2, or 3, etc) version of the same mission. These could be made apparent by increasing the number of enemy ships, or their make/model, or simply increase all of their stats, etc. Some kind of option which would make them more challenging, and increase the rewards accordingly.
By reducing the size of the hull type that can enter the mission site, this could also increase rewards. Let me try to run that level 4 mission with my HAC or my Battlecruiser and give me rewards according to the difficulty of that. Or give me a checkbox to "Fully Commit" to the mission, which would prevent warping away from the fight, making the loss of my ship a very real danger, but could maybe double the payout of the mission.
Lots of ways to modify the current missions to make them more interesting and challenging. Although I love the idea of very tough frigate missions.
Hopefully there will be more than combat-focused burner missions. How about keeping the shield or armor up on an AI controlled transport through hostile territory? Or sneaking through a minefield while maintaining your cloak to deliver a package? What about a suicide mission where you simply kill as many NPC's as possible before your ship is ultimately destroyed, an increased number of kills provides increased rewards. So many possibilities besides combat that would keep us on our toes.
-Kor |
Corraidhin Farsaidh
Hello-There
639
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Posted - 2014.08.15 19:10:00 -
[312] - Quote
Korblazer wrote:Or sneaking through a minefield while maintaining your cloak to deliver a package? What about a suicide mission where you simply kill as many NPC's as possible before your ship is ultimately destroyed, an increased number of kills provides increased rewards. So many possibilities besides combat that would keep us on our toes.
-Kor
The minefield mission already exists in the guristas pirate arc. Sneaking through a minefield whilst out in null is interesting :). A last stand mission to defend a gate as freighters or similar escape could be fun too |
Bienator II
madmen of the skies
2778
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Posted - 2014.08.15 19:28:00 -
[313] - Quote
is there a chance for a cloaky griffin to appear? I mean a NPC without alt is a bit unrealistic. eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
Rain6637
Team Evil
15662
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Posted - 2014.08.15 20:04:00 -
[314] - Quote
Bienator II wrote:is there a chance for a cloaky griffin to appear? I mean a NPC without alt is a bit unrealistic. LOL. President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |
6ie
The Kiwis
10
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Posted - 2014.08.15 20:22:00 -
[315] - Quote
As a carebear lvl 4 mission runner - I love it. Can't wait for battleship versions... |
James Amril-Kesh
4S Corporation Goonswarm Federation
11080
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Posted - 2014.08.15 20:48:00 -
[316] - Quote
CCP Fozzie wrote:However since these missions are going to be a bit more profitable than average level 4s These missions should not be in highsec. Level 4 missions do not need any buff in profitability.
CCP Fozzie wrote:As an aside, we're completely aware of blitzers (there are plenty of very efficient mission runners in this office) but we feel there's a pretty good range we can place these rewards where they'll be missions that average level 4 mission runners like to see without completely imbalancing the blitzing gameplay. Really? You're comfortable with level 4 blitz income, so you're adding more on top of that? Are you really sure you want to go this route? No, this isn't it at all. Make it more... psssshhhh. |
Lady Rift
What Shall We Call It
63
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Posted - 2014.08.15 20:59:00 -
[317] - Quote
James Amril-Kesh wrote:CCP Fozzie wrote:However since these missions are going to be a bit more profitable than average level 4s These missions should not be in highsec. Level 4 missions do not need any buff in profitability. CCP Fozzie wrote:As an aside, we're completely aware of blitzers (there are plenty of very efficient mission runners in this office) but we feel there's a pretty good range we can place these rewards where they'll be missions that average level 4 mission runners like to see without completely imbalancing the blitzing gameplay. Really? You're comfortable with level 4 blitz income, so you're adding more on top of that? Are you really sure you want to go this route?
seams to me that you quoted the answer to your question.
- |
Spc One
The Chodak Void Alliance
220
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Posted - 2014.08.15 21:00:00 -
[318] - Quote
When can we expect these missions on sisi ? Like in 3 days or so ?
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Unsuccessful At Everything
The Troll Bridge
16515
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Posted - 2014.08.15 21:10:00 -
[319] - Quote
Fozzie,
I thought about this overnight. Im still a huge fan of this type of mission.
Will these burners have one set "fit" per ship? Will they have only 1 set of tactics?
My only concern is that within a week of release, there will be a damn mission report out on these missions that will tell you exactly what to fit and exactly how to fight each one.
Id like to see some dynamic content instituted on these. Have like 5 or more different possible fits for each burner. with surprises thrown in that you don't expect. Have their tactics change based on the tactic being used against them. Maybe someone is getting under their guns, so the burner overheats the MWD and burns away in order to get your transversal down, etc.
Id hate to see something like this end up as a boring "Oh.. its the serp burner mission.. ok, standard serp burner fit 1, mwd in , scram and web, orbit at 500, collect faction web that dropped, profit, rinse , repeat next time." Since the cessation of their usefulness is imminent, may I appropriate your belongings? |
Xindi Kraid
Priano Trans-Stellar State Services Ishuk-Raata Enforcement Directive
792
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Posted - 2014.08.15 21:21:00 -
[320] - Quote
CCP Fozzie wrote: I completely understand why people would want to have these missions accessible from their own dedicated agents, and that is definitely something we'd like to do with similar missions in the future. However since these missions are going to be a bit more profitable than average level 4s and because there's only going to be five of them in this initial deployment, they aren't really suitable to stand on their own right now. As an aside, we're completely aware of blitzers (there are plenty of very efficient mission runners in this office) but we feel there's a pretty good range we can place these rewards where they'll be missions that average level 4 mission runners like to see without completely imbalancing the blitzing gameplay.
I can definitely see the concern over the better than normal rewards. Given that I think these should really be some sort of special mission rather than lumped in.
At some point you need to make versions of these burner missions that only have foes using T1/2 meta fits, so there arean't any expensive drops, and lower the LP rewards a bit. Then you could have agents who specifically give out frigate missions. At that point, these high risk high reward burner missions could be slotted in as the storyline missions you get from a faction agent after doing a number of regular missions for a corp agent. That would fit them in nicely with how missions are now: a bunch of missions interspersed with ones that give a bit higher rewards, and would allow players to actually choose to fly missions for a specific class rather than having to have big ships to grind the opportunity to use their small ships. |
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Sven Viko VIkolander
Imperium Fleet
266
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Posted - 2014.08.15 21:26:00 -
[321] - Quote
CCP Fozzie wrote:
So the upshot for these NPCs is that they will act in a similar manner to some of the other recently added NPCs like the Mordu's Legion asteroid belt patrols in lowsec. The only completely new functionality they will enjoy is that the Burners who use warp scramblers will shut off player MWDs in the same way that player scrams do. These NPCs will not run out of cap, or warp away. Those kinds of improvements are definitely on our medium to long term roadmap, and when we do have them ready to go the burner missions will provide excellent places testing the new capabilities.
I would personally love it if they warped away unless pointed, as the extra mid-slot plus the lack of a need to keep the target in point range essentially removes two of the hardest aspects of frigate PVP and makes these missions significantly easier. I hope future iterations add such difficulty elements.
Omg though, I can't wait to log into my alts in NPC corps and see the loss mails followed by the torrent of forum posts about people complaining they are dying to these rats. Cannot. Wait. <3
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Sven Viko VIkolander
Imperium Fleet
266
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Posted - 2014.08.15 21:28:00 -
[322] - Quote
Indahmawar Fazmarai wrote:[quote=CCP Fozzie]
Well, I've resubbed this alt mostly to talk about those missions. Now, there's only one thing that seriosuly makes me uncomfortable, and it would be very kind if you just cleared it....
Will the mission targets (the "Burners") spawn in the same security as the agent giving the mission?
More specifically, will highsec agents send players to highsec systems only, and lowsec agents send players to lowsec systems only?
I would be extremely upset if my highsec agents sent me to lowsec.
Thank you.
Oh don't worry mate, we will still find a way to blow you and other high sec missioners up while doing these missions. |
Rain6637
Team Evil
15663
|
Posted - 2014.08.15 21:29:00 -
[323] - Quote
you had me at Sven Viko VIkolander wrote:Oh don't worry mate, we will still find a way to blow you President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |
Mark Prag
Blitzkrieg. Get Off My Lawn
0
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Posted - 2014.08.15 21:32:00 -
[324] - Quote
Carniflex wrote:Trevor Eve wrote: Yup, adding them to the general level 4 is absolutely the only way they could limit farming.
No possible way they could have done it without forcing people to do battleship missions too.
You do not need to do the "battleship missions for these", hell you do not even need to own the BS to do these. Frigates are pretty damn fast after the warp speed changes so moving around until you get one of these is quite viable. Now if you want to drag whole supply train with you then that can be a bit trickier but nanoed up T3 booster can be still made to sort of not fall too far behind a frigate over the short distances.
Sure battleships give you great EHP doing level fours, but honestly, why use that when one can just as easily use a well skilled setup, fit, and implants for a T3 cruiser or Battlecruiser? If one wants to be lazy, keep on using battleships.... I prefer to blitz my garden variety missions in as small a ship as possible to earn as much in as little of time as possible...
In regards to the Burner aspect, this will change the rhythm of mission running as a whole, and as I've said before, I'll be looking forward to what other PvE content CCP releases within the next year.
Mark Prag 'If the Devil is in the Details, success is in the system.' - J.W. Marriott |
Wacktopia
Noir. Noir. Mercenary Group
672
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Posted - 2014.08.15 21:55:00 -
[325] - Quote
Firstly, this sounds like a really cool and interesting idea. I actually look forward to giving this a go! :)
Be interesting to see some variation thrown in there to make it a continued challenge after the first time you beat it.
For example you could mix up the fits slightly, perhaps add a neut here or a TD there randomly - make the player encounter something unexpected.
Kitchen sink? Seriousy, get your ship together - -áFleet-Up.com |
Irya Boone
Never Surrender.
371
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Posted - 2014.08.15 22:00:00 -
[326] - Quote
it's good start , but now it would be nice to add the same thing but with cruiser/BC/BS and make it fun RENAME WH systems With the name of REAL Universe Stellar Name like KOI-730 etc etc It will be awesome.
GalMIl>>ALL |
Antillie Sa'Kan
Forging Industries Silent Infinity
612
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Posted - 2014.08.15 23:09:00 -
[327] - Quote
CCP Fozzie wrote:Hey everyone. Thank you very much for the enthusiastic responses in this thread! It's always a good feeling as a designer when the most common feedback from the community is "sounds good but you should make more of it" and "sounds good but you should let people get to it more easily". I completely understand why people would want to have these missions accessible from their own dedicated agents, and that is definitely something we'd like to do with similar missions in the future. However since these missions are going to be a bit more profitable than average level 4s and because there's only going to be five of them in this initial deployment, they aren't really suitable to stand on their own right now. As an aside, we're completely aware of blitzers (there are plenty of very efficient mission runners in this office) but we feel there's a pretty good range we can place these rewards where they'll be missions that average level 4 mission runners like to see without completely imbalancing the blitzing gameplay. It's possible that we could attach some of these sorts of missions to a similar system as the pirate faction epic arcs (which also represent some very engaging small ship PVE content) in addition to their presence in the general level 4 mission pool. That kind of addition would not come until after Hyperion however. I'm also seeing a lot of excellent questions about the capabilities of these NPCs. I want to be clear that these NPCs are evolutionary steps from previous NPCs, not revolutionary. We have a team dedicated to improving our PVE content authoring tools, which will bear fruit for NPCs and AI in the future. In the meantime however, we are also continuing to improve our content with the tools available to us now. That's why the Hyperion release is featuring these new missions as well as the set of Incursion improvements that CCP Foxfour describes in this thread. So the upshot for these NPCs is that they will act in a similar manner to some of the other recently added NPCs like the Mordu's Legion asteroid belt patrols in lowsec. The only completely new functionality they will enjoy is that the Burners who use warp scramblers will shut off player MWDs in the same way that player scrams do. These NPCs will not run out of cap, or warp away. Those kinds of improvements are definitely on our medium to long term roadmap, and when we do have them ready to go the burner missions will provide excellent places testing the new capabilities.
https://i.imgur.com/dJgInKu.jpg
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Sheeana Harb
Bene Gesserit ChapterHouse Sanctuary Pact
32
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Posted - 2014.08.15 23:43:00 -
[328] - Quote
I'm very happy with the concept of Burner missions, as it bridges gap between PvE and PvP.
However I can't see myself doing them, since that would require me to run 'regular' level 4 mission in order to have a chance for a Burner one.
I would VERY much welcome similar cooldown mechanic to epic mission arcs (that would allow me to enjoy Burner missions without the grind of lvl 4s).
Or an alternative could be a purchasable one-use 'ticket' (a chip, crystal, you name it) that would let me run a Burner mission rightaway. This token could be a drop for example. This idea has been inspired by Path of Exile endgame map concept. |
Rain6637
Team Evil
15667
|
Posted - 2014.08.16 00:04:00 -
[329] - Quote
you don't have to run regular level 4 missions. faction standings, the ones you get for running missions in FW... they unlock security agents (and all agents) in an empire. it's not just mission runners who will have access to burners. faction standings are the best standings to have in this case. I'm not sure if you don't know that or if you're trying to persuade player opinion. President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |
Arthur Aihaken
Halas Hooligans
3766
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Posted - 2014.08.16 00:33:00 -
[330] - Quote
This is all fine and good, but what about ship classes other than frigates, you knowGǪ CRUISERS, BATTLESHIPS - the kind of ships the vast majority are using for L4s... I am currently away, traveling through time and will be returning last week. |
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