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Thread Statistics | Show CCP posts - 10 post(s) |
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CCP Phantom
C C P C C P Alliance
4551
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Posted - 2014.08.14 15:20:00 -
[1] - Quote
With the Hyperion release to be published in August 26th we will see a new kind of Level 4 Missions. In these new missions you can only use frigate sized ships and have to fight a single strong NPC that has some nasty tricks up his sleeves.
Those new type of missions, the so called "Burner" missions, will be the ideal playground for people who want to tinker around and find the optimal ship setup and strategy to be used in a good challenge.
Read more about which NPCs you can expect, why and how they pose a challenge and what you can gain from these missions in CCP Fozzie's latest dev blog Introducing Burner Missions. CCP Phantom - Senior Community Representative - Volunteer Manager |
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Fifth Blade
The Nyan Cat Pirates Disband.
25
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Posted - 2014.08.14 15:24:00 -
[2] - Quote
Such mission. |
Desert Ice78
Gryphons of the Western Wind
400
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Posted - 2014.08.14 15:24:00 -
[3] - Quote
Quick - first!!! I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg
CCP Zulu: Came expecting a discussion about computer monitors, left confused. |
Sentient Blade
Crisis Atmosphere
1324
|
Posted - 2014.08.14 15:26:00 -
[4] - Quote
Missing mission. Best mission ;) |
BadAssMcKill
ElitistOps
837
|
Posted - 2014.08.14 15:31:00 -
[5] - Quote
Basically fly a Hawk yes? . |
Skyler Hawk
The Scope Gallente Federation
1
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Posted - 2014.08.14 15:31:00 -
[6] - Quote
These look like they could actually be fun. Will they be available on SiSi for testing before hyperion goes live? |
Callic Veratar
610
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Posted - 2014.08.14 15:32:00 -
[7] - Quote
I'm excited by the missions but disappointed they won't be a part of their own agents. What I would like to see in the future, if these are successful is a full set of level 4 frigate missions (many of them easier than what's proposed, but still difficult, possibly against a small frigate wing) with smaller rewards so that I can fly a frigate and not feel like I'm wasting my time with level 1/2 missions.
Follow that with a similar set for cruisers (and potentially destroyers and BCs as well). |
Ravcharas
Infinite Point Nulli Secunda
342
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Posted - 2014.08.14 15:32:00 -
[8] - Quote
Quote:The fact that these missions can only be received as part of the random level 4 security mission pool should prevent them from being too farmable. If you're worried about farming you could instead limit them like you do with epics. Why make people sit through a bunch of, arguably, uninteresting and seen-before pve content before getting a luck-of-the-draw to get to new and exciting pve content? |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3659
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Posted - 2014.08.14 15:33:00 -
[9] - Quote
With any luck, long term, we'll have more missions of this style. Fewer, but more dangerous targets. And potentially less predictable.(though getting intelligence from your Agents is fine )
That's a "I want!" rather than an 'CCP are doing'. Just to be clear. I can't talk about what CCP are doing Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |
Skyler Hawk
The Scope Gallente Federation
1
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Posted - 2014.08.14 15:34:00 -
[10] - Quote
Also, the devblog says these missions will be available "from the normal L4 mission pool."
Does that mean you'll have to run a bunch of regular L4 missions until you get offered a burner mission, or will it be possible to specifically request burner missions from agents? |
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IceGuerilla
Cohortes Vigilum Curatores Veritatis Alliance
53
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Posted - 2014.08.14 15:35:00 -
[11] - Quote
I said in response to the introduction of ghost sites that NPC interactions in EVE very quickly become an exercise in painting-by-numbers. Could someone therefore TL;DR this for me and tell me the pro-fit to counter these? (I'm guessing Worm) |
Makoto Priano
Priano Trans-Stellar State Services Ishuk-Raata Enforcement Directive
6345
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Posted - 2014.08.14 15:40:00 -
[12] - Quote
Hm! Shiny. Priano Trans-Stellar: elegant solutions for the State's needs. |
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CCP Lebowski
C C P C C P Alliance
176
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Posted - 2014.08.14 15:42:00 -
[13] - Quote
Skyler Hawk wrote:These look like they could actually be fun. Will they be available on SiSi for testing before hyperion goes live? That's the plan, and we'll be creating a test server feedback thread for them when they do.
CCP Lebowski | EVE Quality Assurance | Team Five-0
https://twitter.com/ccp_lebowski |
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Nomistrav
Aliastra Gallente Federation
262
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Posted - 2014.08.14 15:43:00 -
[14] - Quote
<3 <3 <3 Love it <3 <3 <3
Looks more challenging than typical missions and personally I think it better prepares the player for PvP combat - at least in some way. I've always -loved- flying Frigates (all racials to 5) but there just aren't enough opportunities for me to use them. While I understand that they're randomly added to the Level 4 missions - I wouldn't mind more opportunities to use smaller ships with better pay!!!
Definite +1 |
Obil Que
Star Explorers Reckoning Star Alliance
87
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Posted - 2014.08.14 15:47:00 -
[15] - Quote
Ravcharas wrote:Quote:The fact that these missions can only be received as part of the random level 4 security mission pool should prevent them from being too farmable. If you're worried about farming you could instead limit them like you do with epics. Why make people sit through a bunch of, arguably, uninteresting and seen-before pve content before getting a luck-of-the-draw to get to new and exciting pve content?
Just make friends with L4 mission runners. They possibly are not the type of player geared towards frigate "PvP" style fights. As soon as they get one of these missions, they invite you in and you get the Burner mission and they then get to go on with their "normal" missions.
Win win |
Death Salesman
Iron Knights
4
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Posted - 2014.08.14 15:49:00 -
[16] - Quote
Will we be able to neut these frigates? Last I checked, all npcs had infinite cap. |
Cheradenine Harper
Stay Frosty. A Band Apart.
12
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Posted - 2014.08.14 15:50:00 -
[17] - Quote
These look like a great idea. I might have to dust off the alt's Domi and get a decent set of frigates or my Ishkur stashed at the same port.
Questions:
How many normal level 4 missions will I need to run on average before I get a Burner mission?
Will the NPCs be vulnerable to cap warfare or ECM?
Will these be possible in a basic T1 frig with a clever fit?
Suggestions:
I'll mainly hold off till I've seen it but,
If they work then a cruiser version, as you mention, would be welcome.
I know this might make some regard me as evil but a league table of completion based on the least powerful fit/skill set to complete the mission?
http://diaries-of-a-space-noob.blogspot.co.uk |
Berluth Luthian
Onslaught Inc RISE of LEGION
199
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Posted - 2014.08.14 15:50:00 -
[18] - Quote
So can non-empire factions give burner missions against enemy pirate factions?
So presumably, these wont be easily farmable, because they are randomly rewarded only occaisionally. |
Bam Stroker
Van Diemen's Demise Northern Coalition.
212
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Posted - 2014.08.14 15:52:00 -
[19] - Quote
Will they try to warp off if they're losing and not tackled? That would be awesome. EVE Down Under 2014 (Australia's very own fanfest) 21st to 23rd November 2014 in Sydney, Australia www.evedownunder.com |
Lord Echon
Adventurers
5
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Posted - 2014.08.14 15:52:00 -
[20] - Quote
Damn! These missions have me existed! Of course, the thought of having to run normal lvl 4 missions to access these Burner missions is not terribly exciting.
"What kinds of new mission types would you like to see us add next?"
Missions that are not safe. Missions where you actually risk losing something. How? By making them unpredictable. The problem with the standard missions is that they can be completed without risk, by reasonably competent players anyway. Inserting random elements that no walkthrough can cover would make them exciting. |
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Mike Azariah
DemSal Corporation DemSal Unlimited
1335
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Posted - 2014.08.14 15:52:00 -
[21] - Quote
So glad for this and I do hope it is the thin leading edge of things to come.
m Mike Azariah-á CSM8 and now CSM9 |
Daros Shi
School of Applied Knowledge Caldari State
2
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Posted - 2014.08.14 15:54:00 -
[22] - Quote
I am liking this idea. A setup with fewer but harder enemies that require people to adapt is something that i think is most welcomed. Also they remind me of that guy from the end of the SOE epic arc, 2 enemies that need other than the usual lvl 1 mission tactics to beat, that was fun. |
Aquinas II
PostgreSQL
2
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Posted - 2014.08.14 15:56:00 -
[23] - Quote
I'm looking forward to checking these out. It's a great concept. I hope they turn out to be as fun as they sound.
Death Salesman wrote:Will we be able to neut these frigates? Last I checked, all npcs had infinite cap. I was wondering the same thing. |
Celldoom
MYLDKATZ
2
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Posted - 2014.08.14 15:57:00 -
[24] - Quote
Why not make this part of bonus objectives of all lvl4 missions with the acceleration gate on the last room? This way people can still get the normal rewards and attempt the frigate boss fight at the end?
Another alternative is for enemies in lvl4 missions to drop "passkeys" to these hidden pirate lairs where players can warp to and do them separately. These keys can even be sold on the market. |
bucktooth
Deep Core Mining Inc. Caldari State
89
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Posted - 2014.08.14 15:57:00 -
[25] - Quote
Aquinas II wrote:I'm looking forward to checking these out. It's a great concept. I hope they turn out to be as fun as they sound. Death Salesman wrote:Will we be able to neut these frigates? Last I checked, all npcs had infinite cap. I was wondering the same thing.
Please answer this |
Mizhir
Mind Games. Suddenly Spaceships.
66579
|
Posted - 2014.08.14 16:00:00 -
[26] - Quote
Ravcharas wrote:Quote:The fact that these missions can only be received as part of the random level 4 security mission pool should prevent them from being too farmable. If you're worried about farming you could instead limit them like you do with epics. Why make people sit through a bunch of, arguably, uninteresting and seen-before pve content before getting a luck-of-the-draw to get to new and exciting pve content?
This. Many people loathe the normal lvl 4 mission. So in the end these missions will only benefit the people who wants to run lvl 4 missions and I think a far majority of the people who already runs lvl 4 missions wouldn't care much about these as it requires them to reship. One Man Crew - Collective solo pvp |
Bienator II
madmen of the skies
2770
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Posted - 2014.08.14 16:01:00 -
[27] - Quote
i really like it so far but i don't think it was a good idea to add them to normal lvl4 agents.
Firstly players will want to try out new content after its out and declining lvl4 missions till you get a burner mission is not very user friendly. Secondly players might want to exclusively do those 1vs1s in future but they can't. We already had the problem long time ago where multiple mission types where delivered through the same agents.
this being said i am really looking forward to see how it feels to fight an NPC in eve which uses a semi-realistic fit - thats definitively new. eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
colera deldios
203
|
Posted - 2014.08.14 16:01:00 -
[28] - Quote
CCP Lebowski wrote:Skyler Hawk wrote:These look like they could actually be fun. Will they be available on SiSi for testing before hyperion goes live? That's the plan, and we'll be creating a test server feedback thread for them when they do.
Will these come for Pirate L4 missons as welll ? |
Ballz Diesel
Blacksteel Mining and Manufacturing Renaissance Federation
14
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Posted - 2014.08.14 16:02:00 -
[29] - Quote
Celldoom wrote:Another alternative is for enemies in lvl4 missions to drop "passkeys" to these hidden pirate lairs where players can warp to and do them separately. These keys can even be sold on the market.
Probably too late for them to change burner frigate missions, but this could be how they ramp up to burner cruisers. It solves a lot issues.
|
Adrie Atticus
The Shadow Plague The Bastion
219
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Posted - 2014.08.14 16:03:00 -
[30] - Quote
Price of Worm shooting up 50% in 3..2..1.. |
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Walextheone
The Red Circle Inc. Ministry of Inappropriate Footwork
85
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Posted - 2014.08.14 16:04:00 -
[31] - Quote
It really like the idea. This could give new players a shorter route into PvP. I might even to them myself ;-P |
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CCP Fozzie
C C P C C P Alliance
11050
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Posted - 2014.08.14 16:04:00 -
[32] - Quote
Neuting these NPCs won't have any effect, unfortunately.
Although these NPCs will be using some improved tactics compared to other NPCs they still rely on the same back-end. However simultaneous work is being performed on improving our NPC and content creation tools, and these missions will serve as excellent testing grounds for future NPC advancements.
I definitely understand the desire of many people to be able to run these missions at will, but unfortunately these missions will simply be too good to make them available all the time. I really like the idea of doing something with long cooldowns like the epic arcs in a future iteration, thanks for that feedback. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Turelus
Caldari Independent Navy Reserve The Fourth District
984
|
Posted - 2014.08.14 16:04:00 -
[33] - Quote
Will these missions offer the same amount of standings increase as a standard level four mission?
Not going to lie this update alone is probably going to drag me back to logging in and playing some carebear content. :P Lieutenant Turelus Caldari Independent Navy Reserve The Fourth District
I post on my main... shocking I know! |
Tarsas Phage
Freight Club
323
|
Posted - 2014.08.14 16:04:00 -
[34] - Quote
Celldoom wrote:Why not make this part of bonus objectives of all lvl4 missions with the acceleration gate on the last room? This way people can still get the normal rewards and attempt the frigate boss fight at the end?
Another alternative is for enemies in lvl4 missions to drop "passkeys" to these hidden pirate lairs where players can warp to and do them separately. These keys can even be sold on the market.
That would likely require editing every l4 mission there is, and then QA'ing them to make sure nothing broke.
I much prefer these Burner missions to be a random draw... after all, Fozzie did say they want to avoid farmability, especially given that they can drop faction loot.
Fozzie: can you detail the general reward base for these? Is there an emphasis on ISK payouts, or LP? How much of either could one expect? Would you also consider adding these to the L5 security agent pool? |
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CCP Fozzie
C C P C C P Alliance
11050
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Posted - 2014.08.14 16:06:00 -
[35] - Quote
We're still tuning the rewards, but expect them to be a bit more LP focused then ISK focused, since there won't be tons of NPCs for us to distribute bounties onto. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Daoden
The Scope Gallente Federation
88
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Posted - 2014.08.14 16:06:00 -
[36] - Quote
Are you going to limit it so only the player who receives the mission can enter the area, cause if not then players will just bring more people in to kill the 1 guy. |
Tavin Aikisen
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
275
|
Posted - 2014.08.14 16:07:00 -
[37] - Quote
This is a brilliant idea! I'd love if it could scale up to require squads or fleets for further rewards. :) Remember this. Trust your eyes, you will kill each other. Trust your veins, you can all go home. -Cold Wind |
TheMercenaryKing
StarFleet Enterprises Intrepid Crossing
264
|
Posted - 2014.08.14 16:08:00 -
[38] - Quote
https://www.youtube.com/watch?v=fRedUF0SAGg |
Obsidian Hawk
RONA Corporation RONA Directorate
907
|
Posted - 2014.08.14 16:12:00 -
[39] - Quote
Ishkur prices going up in 3....2.....1.... |
Moraguth
Ranger Corp
78
|
Posted - 2014.08.14 16:15:00 -
[40] - Quote
CCP Fozzie wrote:...These missions pit you against pirate GÇ£BurnersGÇ¥, pilots trained by the five major pirate factions that have set off on their own and become a seemingly omnipresent danger to shipping in the clusterGÇÖs shipping. Danger to shipping in the cluster's shipping eh?
Also, just a refresher on what effects work on NPCs:
You said neuts won't work. I know that webs and painters work. What about scrams to turn off their MWD? ECM to break lock entirely? ecm modules and/or drones? Will nos treat the npc as having 100% cap the whole time? not give any cap at all? give a set amount?
Also, to make these more difficult/fun, would using sleeper ai make any sort of difference?
Will it always be us versus 1 frigate, or can there sometimes be pairs of them (one to ecm/neut the player, the other to dps maybe)?
Are these meant to be doable with t2 ships/gear, or is the player pretty much forced to go for more expensive ships/mods? I can kill you with my brain too. It's genetic.
Please, for the love of the whatever you hold dear, stop calling an Abaddon "abba-dawn".-á It is "uh-bad-in" http://dictionary.reference.com/browse/abaddon |
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Charlie Firpol
Noob Mercs Monkeys with Guns.
246
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Posted - 2014.08.14 16:16:00 -
[41] - Quote
Neither Ishkurs nor Hawks or Harpies will be able to use those AccGates. T1 Frigs only (+ faction variants) |
Obil Que
Star Explorers Reckoning Star Alliance
88
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Posted - 2014.08.14 16:18:00 -
[42] - Quote
Charlie Firpol wrote:Neither Ishkurs nor Hawks or Harpies will be able to use those AccGates. T1 Frigs only (+ faction variants)
Try again
Quote:Burner Missions can only be completed in frigate-sized ships. The pirate Burners operate from bases protected by acceleration gates that only allow access for frigates. All types of frigates (Tech One, Tech Two and Faction) can enter the bases. |
Sentient Blade
Crisis Atmosphere
1324
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Posted - 2014.08.14 16:20:00 -
[43] - Quote
I'm assuming that taking on these ships 1 on 1 will be quite difficult, but if you bring a T1 logi frig along you'll absolutely murder them? |
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CCP Fozzie
C C P C C P Alliance
11050
|
Posted - 2014.08.14 16:20:00 -
[44] - Quote
These NPCs (like most NPCs in the game) will be using the sleeper AI. Their vulnerability to ewar will be similar to that of existing NPCs. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Rena Monachica
Capital Hot Rods
2
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Posted - 2014.08.14 16:20:00 -
[45] - Quote
looks interesting :)
do these missions have the usual "7 days to accept / to do" timer? |
Literally Space Moses
GoonWaffe Goonswarm Federation
82
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Posted - 2014.08.14 16:21:00 -
[46] - Quote
It really, really sucks that these are essentially randomly thrown in with l4s. Why not just the first mission you ask for every day (or week) is a burner? #T2013 |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
755
|
Posted - 2014.08.14 16:23:00 -
[47] - Quote
wow it's like you're saying gang links aren't ********.
also, sig tanking is actually speed tanking. or speed tanking is sig tanking. you cannot separate these things. |
Moraguth
Ranger Corp
78
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Posted - 2014.08.14 16:24:00 -
[48] - Quote
CCP Fozzie wrote:These NPCs (like most NPCs in the game) will be using the sleeper AI. Their vulnerability to ewar will be similar to that of existing NPCs.
Let's pretend not everyone knows what ewar effects work on NPCs. A quick google search offered nothing useful. Also, you said "similar to" not "the same as"... so what might be different? I can kill you with my brain too. It's genetic.
Please, for the love of the whatever you hold dear, stop calling an Abaddon "abba-dawn".-á It is "uh-bad-in" http://dictionary.reference.com/browse/abaddon |
LtauSTinpoWErs
AQUILA INC Verge of Collapse
42
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Posted - 2014.08.14 16:25:00 -
[49] - Quote
Are the missions designed to spawn mainly in high sec or is there a higher probability of sending them to low sec? Might even be cool if once in a while, these missions escalated. Say you have to go chase the target now, and land up in a c1 wh or something. I am not even concerned about null sec missions since they should spawn in null. |
Spoon Dame
Republic University Minmatar Republic
3
|
Posted - 2014.08.14 16:29:00 -
[50] - Quote
I'll just add my endorsement. I really like the idea. I've been running lvl4s for ages now and some variety was desperately needed. Hopefully this will lead to similar missions for the other ship classes. Keep it coming! |
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Ferrocerium Spark
State War Academy Caldari State
10
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Posted - 2014.08.14 16:30:00 -
[51] - Quote
\o/ Finally!
Will those 'arenas' be probable like other mission? |
X Gallentius
Justified Chaos
2446
|
Posted - 2014.08.14 16:34:00 -
[52] - Quote
Bienator II wrote:i really like it so far but i don't think it was a good idea to add them to normal lvl4 agents. I think it's a great idea to add them to regular L4 missions. Otherwise after they are figured out and added to countless "Eve Mission Wikis" they would be farmed to death at such a quick pace that they destroy all LP markets in Eve.
These missions are going to be "free isk" to every mission runner within a month. |
Daichi Yamato
Xero Security and Technologies
1867
|
Posted - 2014.08.14 16:37:00 -
[53] - Quote
Quote:We look forward to hearing your feedback on these mission in the feedback thread. What are you looking forward to most about these Burner Missions? What do you think could be improved about the concept? What kinds of new mission types would you like to see us add next?
Looking forward to rats that use actual 'tactics' and appear to have teeth...get rid of the pre-mission info on them before too many read it.
i hope it can be extended to small gangs rather than just one NPC and if it does catch on, separate agents to hand them out whilst nerfing back rewards a little. maybe. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |
Altirius Saldiaro
Royal Amarr Institute Amarr Empire
84
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Posted - 2014.08.14 16:38:00 -
[54] - Quote
PvE with PvP fits. Its about time CCP.
Their fits and style need to be more random. Stop with this predictable PvE. We need true risk in PvE. Chances have to be taken.
Also, the NPC needs to be programmed to extract if they can. Meaning that the player needs to fit warp scram or disruption to prevent the enemy from getting away.
This type of mission should be more regular to do. This is exactly the type of PvE I want to do all the time I do any PvE. 30 NPC grind sucks. 1 kickass NPC fight with a high risk of loss is and will be the ultimate PvE fun.
These missions should and need to present a risk to our pods as well. This is important. |
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CCP Goliath
C C P C C P Alliance
2347
|
Posted - 2014.08.14 16:42:00 -
[55] - Quote
Just to explain a little on how these will be testable. The current solution we are working towards is temporarily disabling all other level 4 missions on Sisi, so that these are the only ones available. For those of you who aren't standings-positive enough to get level 4 missions (and for everyone else!) we will be reworking the moveme bot to provide faction standings. This might even stick around if there's enough interest in it, but the missions will be restored following the Hyperion release. CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath |
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Skyler Hawk
The Scope Gallente Federation
1
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Posted - 2014.08.14 16:44:00 -
[56] - Quote
On average, how common will burner missions be? That is to say, how many regular L4 missions will you have to complete to be offered a burner? |
Ima Wreckyou
The Conference Elite CODE.
124
|
Posted - 2014.08.14 16:45:00 -
[57] - Quote
People will probably already workout the cookie-cutter setups for this missions before they go live. So for how long will this "new content" actually stay interesting to someone before it becomes the same boring grind like the rest of the missions?
The PvE content in this game is so bad that tweaking it with some small new additions like this is absolutely pointless in my opinion. the Code ALWAYS wins |
Harvey James
The Sengoku Legacy
881
|
Posted - 2014.08.14 16:46:00 -
[58] - Quote
CCP Goliath wrote:Just to explain a little on how these will be testable. The current solution we are working towards is temporarily disabling all other level 4 missions on Sisi, so that these are the only ones available. For those of you who aren't standings-positive enough to get level 4 missions (and for everyone else!) we will be reworking the moveme bot to provide faction standings. This might even stick around if there's enough interest in it, but the missions will be restored following the Hyperion release.
surely for testing expedience it would make sense too make them available too everyone immediately Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
Ferrocerium Spark
State War Academy Caldari State
10
|
Posted - 2014.08.14 16:49:00 -
[59] - Quote
Uhm... maybe one more suggestion/idea.
Those missions could be ranked from level 1 to 5 where
- level 1 would be 1 vs 1 fight - level 2 would be 2 players vs 2 npc ... - level 5 would 5 players vs 5 npc
This could allow some kind of PvP training for small gangs (dps, support, e-war, logi...) and of course there could be variants with bigger ship hulls..
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Milton Middleson
Rifterlings Point Blank Alliance
490
|
Posted - 2014.08.14 16:51:00 -
[60] - Quote
Quote:Burner Missions pit you against a single enemy NPC. This NPC is an extremely powerful frigate with stats based on those of a player flying a pirate frigate with officer/deadspace gear, pirate implants, and [b]command links[/b[
Will the NPC have a CS or T3 somewhere on-grid that I can kill? |
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Jaari Val'Dara
Grim Sleepers Ocularis Inferno
91
|
Posted - 2014.08.14 16:52:00 -
[61] - Quote
The only thing I don't like is that those will be assigned randomly, they should be given out by special agents instead. At last some interesting missions and to get to them I will have to drown in stupid old missions. |
Tipa Riot
Federal Navy Academy Gallente Federation
22
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Posted - 2014.08.14 16:56:00 -
[62] - Quote
CCP Fozzie wrote:These NPCs (like most NPCs in the game) will be using the sleeper AI. Their vulnerability to ewar will be similar to that of existing NPCs. Will neuts be effective on them?
... and a big +1, this is a much appreciated step towards PvE with PvP fits. I'm my own NPC alt. |
Ravcharas
Infinite Point Nulli Secunda
343
|
Posted - 2014.08.14 16:57:00 -
[63] - Quote
Tipa Riot wrote:CCP Fozzie wrote:These NPCs (like most NPCs in the game) will be using the sleeper AI. Their vulnerability to ewar will be similar to that of existing NPCs. Will neuts be effective on them? Asked and answered. Post #32 |
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CCP Fozzie
C C P C C P Alliance
11053
|
Posted - 2014.08.14 16:58:00 -
[64] - Quote
TrouserDeagle wrote: also, sig tanking is actually speed tanking. or speed tanking is sig tanking. you cannot separate these things.
They're different when you shoot missiles at them. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
|
Janeway84
Its a good day to die
95
|
Posted - 2014.08.14 17:03:00 -
[65] - Quote
Intresting idea for a mission and kind of getting new players to get a feeling for how pvp can be in the process
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hydraSlav
Synergy Evolved
74
|
Posted - 2014.08.14 17:04:00 -
[66] - Quote
Can you use Capacitor Warfare (NOS/Neut) against these NPCs, and maybe shut off their scramblers/mwd/mods? |
Rek Seven
Probe Patrol Ixtab.
1732
|
Posted - 2014.08.14 17:04:00 -
[67] - Quote
Sounds good. I've said for a long time that some missions should have you facing off against a npc that is as strong as a capluleer.
Will these burner NPCs have multiple AI routines or will the specific ships employ the same tactics every time?
Edit: why not make them vulnerable to every type of e-war available? +1 |
NEONOVUS
Diabolically Sexy Eureka-Secret Science R Us
899
|
Posted - 2014.08.14 17:08:00 -
[68] - Quote
Since they use faction and deadspace mods, does that mean those will drop? |
Divi Filus
New Xenocracy
60
|
Posted - 2014.08.14 17:15:00 -
[69] - Quote
NEONOVUS wrote:Since they use faction and deadspace mods, does that mean those will drop?
Dev Blog wrote:The Burners also have a very small chance to drop valuable faction modules. |
Sephira Galamore
Inner Beard Society Affirmative.
341
|
Posted - 2014.08.14 17:16:00 -
[70] - Quote
CCP Fozzie wrote:I definitely understand the desire of many people to be able to run these missions at will, but unfortunately these missions will simply be too good to make them available all the time. I really like the idea of doing something with long cooldowns like the epic arcs in a future iteration, thanks for that feedback. If you do something with countdowns: Don't make it 1 per x time, but rather something like 10 per 10*x time. So you can have small sessions for those, but can't run it 24/7. |
|
Abobo Jackson
Tribal Liberation Force Minmatar Republic
0
|
Posted - 2014.08.14 17:19:00 -
[71] - Quote
What I would enthusiastically support:
- More variations in burner rats (more like 50 rather than 5). - Special agents who only give this type of mission.
Otherwise, I have no interest in running the boring normal L4 missions just to have a small chance of drawing a burner mission from the pool. With more variations in the burner rat type, you'd also have to actually think carefully about what ship to bring, rather than "oh look, the dramiel burner again, let me get my Vengeance". It would also give people who only do frigate pvp an income stream apart from faction warfare plexing. |
Dersen Lowery
The Scope Gallente Federation
1193
|
Posted - 2014.08.14 17:20:00 -
[72] - Quote
Rek Seven wrote:Edit: why not make them vulnerable to every type of e-war available?
Because these are built on top of the current NPC engine. As they overhaul the PVE engine they'll be able to get rid of a lot of the quirks that currently affect NPC opponents... and POSes. Proud founder and member of the Belligerent Desirables. |
Marsan
234
|
Posted - 2014.08.14 17:20:00 -
[73] - Quote
This is a great idea, but why start with level 4 missions and vets. It's the new players that need this sort of pvp style missions.
The tutorial mission needs include pvp and pvp like missions. Ideally these should include:
- Sending the newbie into a number of simulated gate camps resembling LS and NS.
- Sending the newbie into a mission where they have to fit a scram, and prevent the NPC from warping out.
- Sending the newbie into a mission where they need to fit a warp stab.
- Sending the newbie into a Faction Warfare area and make them run a FW site or 2.
- Sending a newbie to free a trapped Dread. The newbie has to go in and jam/web/drain/... the NPC(s) to free the dread.
- Give them a newbie Dread let them blap a bunch of structures, and battleships then die in a blaze of glory.
- Give the newbie a newbie battlecruiser, battleship, or bomber for a taste of the end game, and let them keep it at the end of their mission.
(Note that newbie dreads canGÇÖt use jump drives nor can they fit through a Wormhole. So if they take the ship and not do the mission they have a newbie Dread stuck in a newbie system.)
This gives the newbie a taste of PVP, and Faction Warfare. Faction Warfare is IMNSHO the best intro into pvp, and LS/NS/WH. You can easily make enough isk to support a PVP habit.
The tutorial needs to teach concepts like scrams, bubbles, and gate camps. They need to learn to learn more than just mining and missions. They need to lose ships, and have their 1st LS experience not be losing their hard earned mission running ship to a gate camp. Former forum cheerleader CCP, now just a grumpy small portion of the community. |
stoicfaux
5273
|
Posted - 2014.08.14 17:24:00 -
[74] - Quote
Devblogs like this are why I no longer wear pants when reading devblogs.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|
Marsan
234
|
Posted - 2014.08.14 17:25:00 -
[75] - Quote
CCP Fozzie wrote: I definitely understand the desire of many people to be able to run these missions at will, but unfortunately these missions will simply be too good to make them available all the time. I really like the idea of doing something with long cooldowns like the epic arcs in a future iteration, thanks for that feedback.
I think you are missing the point. We don't want to run them for the better rewards. We want to run them because we can't take running another lvl 4 mission. Of course give us a week or 2 and we'll be bored out of our skullswith the 5 variations. Former forum cheerleader CCP, now just a grumpy small portion of the community. |
Suzuka A1
Multiplex Gaming The Bastion
23
|
Posted - 2014.08.14 17:28:00 -
[76] - Quote
CCP Fozzie wrote:Neuting these NPCs won't have any effect, unfortunately. . Is this something CCP wishes to change at some point? Or is it implemented this way so the nodes don't need to do extra calculations?
CCP Fozzie wrote:The Burners also have a very small chance to drop valuable faction modules. Will the drop rates be the same for high, low, and null? Will the (average) quality/rarity/value of the drop be the same for high, low, and null?
CCP Fozzie wrote:There will be no standings penalty for turning down or failing these missions. I can't help but feel that you are further diminishing the value of EVE's standings system (first removing the high sec POS requirements and now this).
Thanks. Never forget the battle of Z9PP-H-á What actually happened: http://www.youtube.com/watch?v=UgcUwTmHY74 Battle Report: http://www.kugutsumen.com/showthread.php?42836-They-Might-Be-Giants-The-Southwest&p=497626&viewfull=1#post497626 |
Carniflex
StarHunt Mordus Angels
283
|
Posted - 2014.08.14 17:28:00 -
[77] - Quote
These sound interesting. Even interesting enough to perhaps minimize my 30 chat tabs and undock for poking at them.
Deadspace / officer fitted pirate frig with links in system you say? With a pirate high grade set in his head? That can be quite a tough fight and probably not something that a fresh player is able to take on even in T2 frigate. Hell it will probably give a well seasoned frigate pilot good run for his money. Intriguing to say at very least. Will they pod me if I pop and are slow at getting out? Ofcource if one cant take it solo he is free to team up to crack that nut. Plus considering that there is no penalties to declining or failing this mission those who cant take these can just pretend they do not exist.
Players have the advantage ofc in picking the right ship, popping a pill or two and overheating when it matters.
Just make sure you very clearly state that they incur no penalties for failing/declining as new players sometimes do not read forums.
Putting them in the regular Lev 4 pool was quite a clever twist which I did not expect. But I must say that it indeed solves the problem of farmability pretty nice. One can still dial for these to some extent if he has very many alts with standings and/or high number of agents in close proximity but it is still a lot less reliable way than just sitting on one agent and asking for these over and over again.
If they are in the regular mission pool then yeah, null sec pirate agents will be handing these out as well. In that regard tilting the rewards more towards LP side than isk side is excellent, as LP payouts scale with different sec status a lot more significantly than isk side of the reward for normal missions.
It seems I do have after-all something to look forward in the upcoming patch. Who knows perhaps these missions will make these guys who just level up their Raven in hi sec also stay a little longer as they have something more fun and challenging to pursue than just sitting there in their marauder and deleting 200 red crosses per hour. Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... *THWONK!* GOT the bastard. |
Lady Rift
What Shall We Call It
57
|
Posted - 2014.08.14 17:32:00 -
[78] - Quote
Marsan wrote:CCP Fozzie wrote: I definitely understand the desire of many people to be able to run these missions at will, but unfortunately these missions will simply be too good to make them available all the time. I really like the idea of doing something with long cooldowns like the epic arcs in a future iteration, thanks for that feedback.
I think you are missing the point. We don't want to run them for the better rewards. We want to run them because we can't take running another lvl 4 mission. Of course give us a week or 2 and we'll be bored out of our skullswith the 5 variations.
any one who runs a mission is doing it for the rewards. There is no other reason to even think of doing missions. |
Carniflex
StarHunt Mordus Angels
283
|
Posted - 2014.08.14 17:36:00 -
[79] - Quote
Abobo Jackson wrote:What I would enthusiastically support:
- More variations in burner rats (more like 50 rather than 5). - Special agents who only give this type of mission.
Otherwise, I have no interest in running the boring normal L4 missions just to have a small chance of drawing a burner mission from the pool. With more variations in the burner rat type, you'd also have to actually think carefully about what ship to bring, rather than "oh look, the dramiel burner again, let me get my Vengeance". It would also give people who only do frigate pvp an income stream apart from faction warfare plexing.
Actually, considering you are in minmatar FW you have probably high enough standings to minmatar to have access to all of their L4 agents. Disregarding the use of alts you can pretty reliably dial for those missions as the L4 mission pool per specific agent is actually relatively limited. As a rough ballpark every L4 agent pulls their missions from a pool of roughly ~ 15 unique missions (counting chains as "one mission"), you will have about 2 or 3 out of 5 new burner missions in your pool. So you should have approx 15..20% probability of getting one.
Frigates are fast you know. So it's in a essence like collecting your FW missions, it's just that you are running in your combat ship between the agents and you get 2 tries at each agent. Ask for L4 missions, if its not burner decline, ask again, if it's still not burner you are on 4h timer, move on (or decline again while standings take it), etc. IT really helps if you fish out a good location with a lot of L4 security agents in close proximity of each other.
Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... *THWONK!* GOT the bastard. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
755
|
Posted - 2014.08.14 17:36:00 -
[80] - Quote
CCP Fozzie wrote:TrouserDeagle wrote: also, sig tanking is actually speed tanking. or speed tanking is sig tanking. you cannot separate these things.
They're different when you shoot missiles at them.
if you're sitting perfectly still, yes. |
|
Nomistrav
Aliastra Gallente Federation
262
|
Posted - 2014.08.14 17:37:00 -
[81] - Quote
CCP Fozzie wrote:Neuting these NPCs won't have any effect, unfortunately.
Although these NPCs will be using some improved tactics compared to other NPCs they still rely on the same back-end. However simultaneous work is being performed on improving our NPC and content creation tools, and these missions will serve as excellent testing grounds for future NPC advancements.
I definitely understand the desire of many people to be able to run these missions at will, but unfortunately these missions will simply be too good to make them available all the time. I really like the idea of doing something with long cooldowns like the epic arcs in a future iteration, thanks for that feedback.
I can't speak on behalf of the rest of the community but I personally would just like more rewarding/challenging gameplay with smaller craft. Level 4 ISK/LP rewards are fantastic and all but I get burnt out running T3s and Battleships all the time. I would like to be able to fly Frigates/Cruisers with some half decent rewards as opposed to that paid out by level 1/2 missions. |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
580
|
Posted - 2014.08.14 17:39:00 -
[82] - Quote
Marsan wrote:This is a great idea, but why start with level 4 missions and vets. It's the new players that need this sort of pvp style missions.
The tutorial mission needs include pvp and pvp like missions. Ideally these should include:
- Sending the newbie into a number of simulated gate camps resembling LS and NS.
- Sending the newbie into a mission where they have to fit a scram, and prevent the NPC from warping out.
- Sending the newbie into a mission where they need to fit a warp stab.
- Sending the newbie into a Faction Warfare area and make them run a FW site or 2.
- Sending a newbie to free a trapped Dread. The newbie has to go in and jam/web/drain/... the NPC(s) to free the dread.
- Give them a newbie Dread let them blap a bunch of structures, and battleships then die in a blaze of glory.
- Give the newbie a newbie battlecruiser, battleship, or bomber for a taste of the end game, and let them keep it at the end of their mission.
(Note that newbie dreads canGÇÖt use jump drives nor can they fit through a Wormhole. So if they take the ship and not do the mission they have a newbie Dread stuck in a newbie system.)
This gives the newbie a taste of PVP, and Faction Warfare. Faction Warfare is IMNSHO the best intro into pvp, and LS/NS/WH. You can easily make enough isk to support a PVP habit.
The tutorial needs to teach concepts like scrams, bubbles, and gate camps. They need to learn to learn more than just mining and missions. They need to lose ships, and have their 1st LS experience not be losing their hard earned mission running ship to a gate camp.
the career agents make you do a few of these. One of them isn't a gate camp, but it is a trap and the mission completes when your ship explodes. There is a mission where the goal is to point an enemy. And while they don't have a Use ewar to save a friendly they do have a mission where you need to remote rep a friendly. and there is a suicide your frig to blow up an npc station mission.
I'm mostly against the warp stab mission idea, but if it blows em up anyways then I might like it, as anytime anyone fits stabs they probably should be blown up.
You can trust me, I have a monocole |
Escobar Slim III
YOLOSWAGHASHTAGDOLLARBILLZSWIMMINGPOOLICECREAMS
85
|
Posted - 2014.08.14 17:45:00 -
[83] - Quote
I truly belive that these items will be the market and make for better experience for all but at the same time yes they need to be ewar and also to do the pvp and make like an arena will this or not quite? |
Lady Zarrina
Republic Military School Minmatar Republic
151
|
Posted - 2014.08.14 17:46:00 -
[84] - Quote
Should be fun, get to use some frigate skills in PvE. Will have to start running L4's again so I can try these out. damn it is hard to delete my signature |
Altrue
Exploration Frontier inc Brave Collective
1249
|
Posted - 2014.08.14 17:46:00 -
[85] - Quote
Only five different opponents? I like the concept, but the whole fact of having these missions inside the regular level 4 pool makes it soooo uninteresting.
I don't want to grind stupid missions just to have a fun one from time to time.
Creating new content and integrating it to 11-years-old, broken and boring content, is very, VERY dissapointing. We would be better off without burner missions an with a brand new PvE system that actually rewards teamplay. Signature Tanking - Best Tanking. Beware the french guy!
|
Ovv Topik
Tribal Liberation Force Minmatar Republic
680
|
Posted - 2014.08.14 17:46:00 -
[86] - Quote
Ravcharas wrote:Quote:The fact that these missions can only be received as part of the random level 4 security mission pool should prevent them from being too farmable. If you're worried about farming you could instead limit them like you do with epics. Why make people sit through a bunch of, arguably, uninteresting and seen-before pve content before getting a luck-of-the-draw to get to new and exciting pve content? Seconded. The random spawn is the only thing that puts me off.
Just limit how often you can run them. "Jita 4 4 Spaceport. You will not find a more wretched hive of scum and villainy. We must be cautious!" |
voetius
BITB Support Services
252
|
Posted - 2014.08.14 17:48:00 -
[87] - Quote
Looks like a step in the right direction. Some good points raised so far and hopefully if it works well it can be expanded to bigger ships. |
epicurus ataraxia
Lazerhawks
1019
|
Posted - 2014.08.14 17:53:00 -
[88] - Quote
My only concern is that if you try to balance for both single and multi players fighting the burner, do you end up with a situation where it is easy mode for a small gang and impossible for a single player?
The devil will be in the detail, if it is possible in a t1 frigate , well equipped with meta 4 or tech 2, but requiring one to improve ones tactics to actually complete the mission with a decent survival chance, one can learn to improve ones frigate flying until you succeed.
If you fly in in this form, having limited frigate experience and die in seconds, not so much.
I am a little concerned that in allowing multiple players in the balance might end up a little off.
We will see, but a brave and interesting idea regardless, I hope it works well. There is one EvE. Many people. Many lifestyles. WE are EvE |
Conjaq
Mid-Grade Mercenaries Courageous Cowards
10
|
Posted - 2014.08.14 17:54:00 -
[89] - Quote
I would be very careful regarding having deadspace modules drop from lvl 4 missions... Slippery slope |
Igor Nappi
Perkone Caldari State
63
|
Posted - 2014.08.14 18:00:00 -
[90] - Quote
So if I understand correctly, you still need to cycle through the mind numbing normal LVL4s to occasionally get offered one of these burner missions? Furthermore, I think that links must be removed from the game. |
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De'Veldrin
Black Fox Marauders Repeat 0ffenders
2845
|
Posted - 2014.08.14 18:01:00 -
[91] - Quote
First off, I like it. Forcing PvE players into more situations that resemble PvP can only be good in the long term. It sounds like these missions are going to require you to fit ships that handle themselves, and force the players to learn to use them - skills which should (hopefully) make bridging that gap for those that are interested less of a hurdle.
Very very pleased with the whole concept, and I hope this is one that CCP continues to iterate over up through the ship classes. All my +1s for you Fozzie.
Conjaq wrote:I would be very careful regarding having deadspace modules drop from lvl 4 missions... Slippery slope The dev blog said faction loot, which I take to mean faction (as in Imperial Navy, Republic Fleet, etc), not deadspace (Gistii, Pithii, etc). I may be wrong in my interpretation, obviously. It is worth Fozzie clearing up, just so we know. De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null. |
Beta Maoye
30
|
Posted - 2014.08.14 18:01:00 -
[92] - Quote
Great idea!
Why don't you put some "boss" beyond final jump gates of level 4 missions? Additional reward will be given if the boss is down. |
Lady Rift
What Shall We Call It
57
|
Posted - 2014.08.14 18:01:00 -
[93] - Quote
Conjaq wrote:I would be very careful regarding having deadspace modules drop from lvl 4 missions... Slippery slope
so slippery that you can walk up it.
As there is no info on what faction stuff can drop it might only be the useless stuff that sells for penny. |
Nalha Saldana
Saldana Hardware Corporation
808
|
Posted - 2014.08.14 18:05:00 -
[94] - Quote
Gain them randomly from doing L4s? No this is a terrible idea, a lot of L4 runners dont want them and most who want burner missions dont want L4s at all.
Best solution is definitely to drop keys or similar in L4s that can be sold on market and turned in to a agent to gain a burner mission. This gives those who does L4s the option between isk or burner while those who want to farm them the ability to do it unlimited while still having it regulated by market cost. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
755
|
Posted - 2014.08.14 18:06:00 -
[95] - Quote
they could make FW missions into this, since it's a good fit, and FW missions need to a complete rethink anyway. |
Kraizer793
Absurdity of Abstractions Capital Punishment.
0
|
Posted - 2014.08.14 18:07:00 -
[96] - Quote
As awesome as the idea is, I really don't think they'll be used.
The people who will be attracted to this type of mission are, in my experience, the type who won't want to bother grinding out traditional L4's in all their mind-numbing tedium.
The people who like L4's or run them for ISK's sake will likely just skip them. due to the risk and skill involved, just skipping it and going back to blitzing Dread Pirate Scarlet for the seventh time that day is much easier.
They need to be their own brand of mission, able to be done without having to deal with the existing missions which are an exercise in pressing F1 more than they are anything else. I think a lot of people will try them out initially, but after the new feature smell wears off, they'll fall to the wayside.
Perhaps reserve the Burners as "boss fights" for a new strain of mission, and traditional missions of this strain and pockets leading up to the Burner itself would contain less powerful variants of the Burners. 2-4 per pocket, still powerful, and still capable of causing a player to evaluate each mission and situation from a tactical perspective, and not from a "What damage type?" perspective.
+1. Step in the right direction. |
Kenneth Skybound
Gallifrey Resources
107
|
Posted - 2014.08.14 18:09:00 -
[97] - Quote
TrouserDeagle wrote:CCP Fozzie wrote:TrouserDeagle wrote: also, sig tanking is actually speed tanking. or speed tanking is sig tanking. you cannot separate these things.
They're different when you shoot missiles at them. if you're sitting perfectly still, yes.
Signature tanking is when signature is primary in saving you (dodging damage by being small, inherently small things tend to be fast). Typically relies on not getting hit/receiving a tiny % of the damage by being so small.
Speed tanking is when speed is primary in saving you. It's kiting to the extent that your sheer speed is what keeps you alive, nothing is able to get in range to hit you. The signatur aspect doesn't play in so much (see, MWD Navy Omen. Hardly sig tanking).
Both Signature and Speed tanking can use armor/shield improvements, most often repairs, but those repairs simply deal with what small % of damage is left. Their primary tank is the signature or speed. The difference is most pronounced at the cruiser level, orbiting a battleship up close vs outranging other cruisers from a distance. |
Skyler Hawk
The Scope Gallente Federation
1
|
Posted - 2014.08.14 18:12:00 -
[98] - Quote
Gotta say, it seems pretty crazy to say "we've made this new and (potentially) interesting pve content, but you've got to slog through a huge chunk of the boring old content to access it."
If the rewards are currently too good for burners to be readily accessible, why not just make them less rewarding and give people another option for their regular pve? |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
755
|
Posted - 2014.08.14 18:12:00 -
[99] - Quote
Kenneth Skybound wrote:TrouserDeagle wrote:CCP Fozzie wrote:TrouserDeagle wrote: also, sig tanking is actually speed tanking. or speed tanking is sig tanking. you cannot separate these things.
They're different when you shoot missiles at them. if you're sitting perfectly still, yes. Signature tanking is when signature is primary in saving you (dodging damage by being small, inherently small things tend to be fast). Typically relies on not getting hit/receiving a tiny % of the damage by being so small. Speed tanking is when speed is primary in saving you. It's kiting to the extent that your sheer speed is what keeps you alive, nothing is able to get in range to hit you. The signatur aspect doesn't play in so much (see, MWD Navy Omen. Hardly sig tanking). Both Signature and Speed tanking can use armor/shield improvements, most often repairs, but those repairs simply deal with what small % of damage is left. Their primary tank is the signature or speed. The difference is most pronounced at the cruiser level, orbiting a battleship up close vs outranging other cruisers from a distance.
your idea of speed tanking is actually just kiting and range dictation. |
Dave Stark
6744
|
Posted - 2014.08.14 18:13:00 -
[100] - Quote
Dev Blog wrote:The fact that these missions can only be received as part of the random level 4 security mission pool should prevent them from being too farmable.
and you've just made them, useless, and ****** content.
if i'm doing level 4 missions, it ain't in a goddamn frigate. it's in a ship that can't do them, it'll get instantly declined and disregarded.
either make them an alternative, or don't bother. just adding in missions i can't complete in my normal mission boat, to my normal mission agent is just another mission that i instantly disregard just like anything in low sec, more than 3 jumps away, or incurs faction standing losses.
on the bright side, at least you know it's a dumb idea and aren't imposing standing losses for your terrible implementation of what could have been an amazing addition to eve. |
|
JP Nakamura
Union of Intergalactic Miners and Nano Assemblers
35
|
Posted - 2014.08.14 18:15:00 -
[101] - Quote
Milton Middleson wrote:Quote:Burner Missions pit you against a single enemy NPC. This NPC is an extremely powerful frigate with stats based on those of a player flying a pirate frigate with officer/deadspace gear, pirate implants, and [b]command links[/b[ Will the NPC have a CS or T3 somewhere on-grid that I can kill?
If we can boost off-grid, what makes you think the NPCs can't also? CCP: 10+ years of Harvesting players Tears -á(latest efforts being Source Limited Edition, and Alliance Logo Revised Policies) |
Vincent Athena
V.I.C.E.
2848
|
Posted - 2014.08.14 18:15:00 -
[102] - Quote
CCP Fozzie wrote:Neuting these NPCs won't have any effect, unfortunately.
Although these NPCs will be using some improved tactics compared to other NPCs they still rely on the same back-end. However simultaneous work is being performed on improving our NPC and content creation tools, and these missions will serve as excellent testing grounds for future NPC advancements.
I definitely understand the desire of many people to be able to run these missions at will, but unfortunately these missions will simply be too good to make them available all the time. I really like the idea of doing something with long cooldowns like the epic arcs in a future iteration, thanks for that feedback. Another option would be to make them available in a manner similar to storylines. Whenever you finish a L4 mission, you will, at random, you get a referral to another agent. That other agent gives you the burner mission. Now you have time to get your friends together, and take the mission. If they are not on-line, you can continue doing normal L4 missions with your current agent until you can get your fleet together. http://vincentoneve.wordpress.com/ |
Ancalanna Hareka
EVE University Ivy League
1
|
Posted - 2014.08.14 18:25:00 -
[103] - Quote
Oh, lovely. So I'll have to grind a bunch of boring missions to get access to an interesting frigate mission? Well, my anticipation of this interesting new content just went down the drain. :(
Why can't you just make them give roughly the same ISK/hour rewards as regular L4 missions and make them directly requestable from standard L4 agents? Then the battleship L4 grinders can take their battleship missions and I can play around with my Tristan or Wolf vs a single or couple advanced rats? |
Chas Deferens
Brutor Tribe Minmatar Republic
0
|
Posted - 2014.08.14 18:28:00 -
[104] - Quote
Dave Stark wrote:Dev Blog wrote:The fact that these missions can only be received as part of the random level 4 security mission pool should prevent them from being too farmable. and you've just made them, useless, and ****** content. if i'm doing level 4 missions, it ain't in a goddamn frigate. it's in a ship that can't do them, it'll get instantly declined and disregarded.
Pfft I know, right? Who owns more than one spaceship? Geez CCP stop failing. |
Matthias Azaharel
Aideron Robotics
35
|
Posted - 2014.08.14 18:40:00 -
[105] - Quote
I really like this new direction for PvE content. Two things concern me:
1. As everyone and their grandmother's cat has already said, I would prefer this to be a separate agent system as opposed to having to grind the grindy level 4 content to get to the interesting stuff.
2. Only 5 missions to potentially pull (will this be limited further depending on the race of the agent, as normal missions are?) feels a bit limited and feels like the newness and mystery of these missions will wear off really quickly, especially if each enemy uses only a specific build. Once you have a fit that counters that, it seems like you never need to change your build again. Given it's only frigates, it would be reasonable to have a handful of frigates each fit for each specific encounter.
On the other hand, I understand this is supposed to be a sort of proof of concept and more content along this line can be added later. But that's also the line we got about incursions so... I guess time will tell. |
JP Nakamura
Union of Intergalactic Miners and Nano Assemblers
35
|
Posted - 2014.08.14 18:48:00 -
[106] - Quote
Altrue wrote:Only five different opponents? I like the concept, but the whole fact of having these missions inside the regular level 4 pool makes it soooo uninteresting.
I don't want to grind stupid missions just to have a fun one from time to time.
Creating new content and integrating it to 11-years-old, broken and boring content, is very, VERY dissapointing. We would be better off without burner missions an with a brand new PvE system that actually rewards teamplay.
I think this is the Mission Equivalent of the Ship Painting Test.
CCP are actively working on revamping mission running, and these look like a test they put together to:
- improve mission variety ... a little
- test new ideas that will become more important as the mission authoring tools come on-line
- see what changes need to be made as they are in the middle of iterating on the mission authoring tools (and related backend code)
The only difference is that since this is the direction CCP wants to head with missions, they aren't going to refer to it as a "test", and give the community an idea that it has a choice.
In reality though it really feels more like a taste of things to come. CCP: 10+ years of Harvesting players Tears -á(latest efforts being Source Limited Edition, and Alliance Logo Revised Policies) |
Nam Dnilb
Universal Frog
193
|
Posted - 2014.08.14 18:48:00 -
[107] - Quote
Matthias Azaharel wrote:I really like this new direction for PvE content. Two things concern me:
1. As everyone and their grandmother's cat has already said, I would prefer this to be a separate agent system as opposed to having to grind the grindy level 4 content to get to the interesting stuff.
I am pretty sure the main goal of this new mission line is to reach out to people who have locked themselves into leveling their raven. You won't reach these people if you don't put it right under their nose, breaking up the grind.
|
Dracoth Simertet
Red Federation RvB - RED Federation
69
|
Posted - 2014.08.14 18:49:00 -
[108] - Quote
Was really looking forward to this and the new missions do seem really cool, but having to run level 4 missions to get to this new content totally puts me off.
Lower the rewards as needed but add the option to request these missions.
o7 Drac |
Obsidian Hawk
RONA Corporation RONA Directorate
908
|
Posted - 2014.08.14 18:50:00 -
[109] - Quote
If you did a seperate agent for those, then you have to limit on how many times you can do them per day, say 1 mission per empire per day or something like that.
Next - add some secrecy to the ship fits FFS give them some surprise ewar or something exciting, maybe change gun lay outs so its not the same burn over and over again.
EX - make the serpentis one have drones guristas - make him have a variety of things like i dont know, a guristas bomber where he shoots torps at you etc
This is a good direction but you HAVE to keep the player guessing on how they are fitted and what they will do. |
Winter Archipelago
Fade.
271
|
Posted - 2014.08.14 18:51:00 -
[110] - Quote
Since these are supposed to be high-level pirates in these frigs, can they try to pod the player, as well? Ransoms are accepted in Isk, Ships, Mods, and Dolls. |
|
Dark Drifter
Sardaukar Merc Guild General Tso's Alliance
129
|
Posted - 2014.08.14 18:56:00 -
[111] - Quote
in responce to the question at the bottom of the DEV BLOG:
more of these missions
true exploration missions: tell me to go find xxx in xxx kill/loot/investigate
WH missions: send me in to them
multiple mission selection
multiple path (objective) missions
add random faction spawns to missions (V low % chance of spawn)
|
Obil Que
Star Explorers Reckoning Star Alliance
90
|
Posted - 2014.08.14 19:00:00 -
[112] - Quote
Now if only you would combine these new frigate sized wormholes with these frigate sized bosses somehow... |
Mike Azariah
DemSal Corporation DemSal Unlimited
1340
|
Posted - 2014.08.14 19:09:00 -
[113] - Quote
Five missions means that if it was a specific agent that only gave these missions it would have a much higher rate of burnout.
If you want to run these but cannot be bothered to grind L4's to get it then make friends with someone who would otherwise toss the mission to the side because they cannot afford two ships. (looking at you, DS) They lead you to the site and then you run it. Dagan was made to give people a reason to get help. This is, possibly, another similar case.
PvE content, as so many of you complain, has been ignored for too long. So they do something, something new. Be happy. Try it and then campaign for more of the same if you like it.
(If only hisec and PvE had some guy who represented them) Me
m Mike Azariah-á CSM8 and now CSM9 |
Dave Stark
6744
|
Posted - 2014.08.14 19:10:00 -
[114] - Quote
Chas Deferens wrote:Dave Stark wrote:Dev Blog wrote:The fact that these missions can only be received as part of the random level 4 security mission pool should prevent them from being too farmable. and you've just made them, useless, and ****** content. if i'm doing level 4 missions, it ain't in a goddamn frigate. it's in a ship that can't do them, it'll get instantly declined and disregarded. Pfft I know, right? Who owns more than one spaceship? Geez CCP stop failing.
moving ships isn't the issue. if i'm doing level 4 missions, i ain't doing it in a frigate and they're just going to be skipped.
i'd have loved to do these missions, but i have to go out of my way to access them. or, i'm going to ignore them because they're getting in my way when i'm doing level 4s. |
Corraidhin Farsaidh
Hello-There
637
|
Posted - 2014.08.14 19:17:00 -
[115] - Quote
Mike Azariah wrote:Five missions means that if it was a specific agent that only gave these missions it would have a much higher rate of burnout.
If you want to run these but cannot be bothered to grind L4's to get it then make friends with someone who would otherwise toss the mission to the side because they cannot afford two ships. (looking at you, DS) They lead you to the site and then you run it. Dagan was made to give people a reason to get help. This is, possibly, another similar case.
PvE content, as so many of you complain, has been ignored for too long. So they do something, something new. Be happy. Try it and then campaign for more of the same if you like it.
(If only hisec and PvE had some guy who represented them) Me
m
I'm all for this change, it's something I've argued for in the many PvE threads and this is just the start. It also sounds very much like the backend that generates the missions is getting a revamp to which can only be a good thing.
For those missioners who don't want to run these as they don't like frigs...just skip them or hand them to someone else. Those who don't want to run the missions other than these? Just skip those missions and come back 4 hours later. Look on these missions as optional frantic interludes for those who generally PvE and want something different.
These could also be handy for taking newer pilots into for PvP style encounters. Just replace their frig if they lose it and they will thank you for it. This might also help player retention. |
Gilbaron
Free-Space-Ranger Nulli Secunda
1490
|
Posted - 2014.08.14 19:19:00 -
[116] - Quote
the idea is interesting
putting them into the normal lvl 4 pool is stupid, i'm really interested in trying them, but i'm not gonna start farming lvl 4s just to get one.
the amount of intel you provide seems to be too high.
Build your empire ! Start today ! Rent Space in Perrigen Falls and Feythabolis Contact me for details :)
|
Dave Stark
6744
|
Posted - 2014.08.14 19:19:00 -
[117] - Quote
Mike Azariah wrote:Five missions means that if it was a specific agent that only gave these missions it would have a much higher rate of burnout.
If you want to run these but cannot be bothered to grind L4's to get it then make friends with someone who would otherwise toss the mission to the side because they cannot afford two ships. (looking at you, DS) They lead you to the site and then you run it. Dagan was made to give people a reason to get help. This is, possibly, another similar case.
PvE content, as so many of you complain, has been ignored for too long. So they do something, something new. Be happy. Try it and then campaign for more of the same if you like it.
(If only hisec and PvE had some guy who represented them) Me
m
it's not about "not being bothered" or "not affording" anything.
the demographic for l4 missions is a battleship. the demographic for these is a frigate. the two are chalk and cheese. that's why it's a dumb implementation of the idea. |
Hakaari Inkuran
State War Academy Caldari State
184
|
Posted - 2014.08.14 19:22:00 -
[118] - Quote
Ancalanna Hareka wrote:Oh, lovely. So I'll have to grind a bunch of boring missions to get access to an interesting frigate mission? Well, my anticipation of this interesting new content just went down the drain. :(
Why can't you just make them give roughly the same ISK/hour rewards as regular L4 missions and make them directly requestable from standard L4 agents? Then the battleship L4 grinders can take their battleship missions and I can play around with my Tristan or Wolf vs a single or couple advanced rats? Go on SiSi and grind the burners until you've had your fill. |
Obil Que
Star Explorers Reckoning Star Alliance
90
|
Posted - 2014.08.14 19:26:00 -
[119] - Quote
Dave Stark wrote:Mike Azariah wrote:Five missions means that if it was a specific agent that only gave these missions it would have a much higher rate of burnout.
If you want to run these but cannot be bothered to grind L4's to get it then make friends with someone who would otherwise toss the mission to the side because they cannot afford two ships. (looking at you, DS) They lead you to the site and then you run it. Dagan was made to give people a reason to get help. This is, possibly, another similar case.
PvE content, as so many of you complain, has been ignored for too long. So they do something, something new. Be happy. Try it and then campaign for more of the same if you like it.
(If only hisec and PvE had some guy who represented them) Me
m it's not about "not being bothered" or "not affording" anything. the demographic for l4 missions is a battleship. the demographic for these is a frigate. the two are chalk and cheese. that's why it's a dumb implementation of the idea.
The hipsters are invading your neighborhood. Watch out!
|
Mike Azariah
DemSal Corporation DemSal Unlimited
1342
|
Posted - 2014.08.14 19:27:00 -
[120] - Quote
Dave Stark wrote: it's not about "not being bothered" or "not affording" anything.
the demographic for l4 missions is a battleship. the demographic for these is a frigate. the two are chalk and cheese. that's why it's a dumb implementation of the idea.
I don't know if you run missions, Dave, but when I do I slowly build a stable of ships in that hub so I can run the specifics (Like a cruiser well tanked for the Recon 3/3 L4 mission) and I also keep a fast ship to commute to other things/places. Adding a good frigate or two to that stable will be just fine with me. Is it an extra expense? Yes, but one I am willing to pay for some variety
m
Mike Azariah-á CSM8 and now CSM9 |
|
Dave Stark
6744
|
Posted - 2014.08.14 19:36:00 -
[121] - Quote
Mike Azariah wrote:Dave Stark wrote: it's not about "not being bothered" or "not affording" anything.
the demographic for l4 missions is a battleship. the demographic for these is a frigate. the two are chalk and cheese. that's why it's a dumb implementation of the idea.
I don't know if you run missions, Dave, but when I do I slowly build a stable of ships in that hub so I can run the specifics (Like a cruiser well tanked for the Recon 3/3 L4 mission) and I also keep a fast ship to commute to other things/places. Adding a good frigate or two to that stable will be just fine with me. Is it an extra expense? Yes, but one I am willing to pay for some variety m
i do occasionally run them, in 1 ship because they're so trivial.
and that ship sure as hell isn't a frigate.
that way i don't have load of ships stuck in the arse end of nowhere.
the point is, that you're aiming a mission designed for 1 demographic at a demographic who won't do it. it's not a case of what you'd personally do, nobody cares what you'd personally do.
ccp are trying to sell steaks to vegans here, essentially.
as a stand alone set of missions from separate agents these will be fun to run, randomly getting them while you're doing things that simply don't fit what these missions are aimed at... it's just nonsensical.
although, i guess ccp already know most people will skip them because of the bad implementation, and that's why there's no standing penalty for skipping over them. |
Sentamon
Imperial Academy Amarr Empire
2093
|
Posted - 2014.08.14 19:40:00 -
[122] - Quote
Good stuff, all around. ~ Professional Forum Alt -á~ |
Rowells
Unknown Soldiers Fidelas Constans
1182
|
Posted - 2014.08.14 19:42:00 -
[123] - Quote
any possibility of getting similar ones for pirate factions? hunting down known bounty hunters, or taking out police commanders? |
Dersen Lowery
The Scope Gallente Federation
1193
|
Posted - 2014.08.14 19:45:00 -
[124] - Quote
Dave Stark wrote:although, i guess ccp already know most people will skip them because of the bad implementation, and that's why there's no standing penalty for skipping over them.
Nothing about this arrangement strikes me as permanent. It's more like, "here, we're trying these out. if you like them, run them and tell us what you think."
From a development POV, there's no reason to build out a whole new interface to accommodate 5 new missions that still run on the old AI, while they're building out a whole new system underneath it, so they didn't do that. Proud founder and member of the Belligerent Desirables. |
Dave Stark
6744
|
Posted - 2014.08.14 19:49:00 -
[125] - Quote
Dersen Lowery wrote:Dave Stark wrote:although, i guess ccp already know most people will skip them because of the bad implementation, and that's why there's no standing penalty for skipping over them. Nothing about this arrangement strikes me as permanent. It's more like, "here, we're trying these out. if you like them, run them and tell us what you think." From a development POV, there's no reason to build out a whole new interface to accommodate 5 new missions that still run on the old AI, while they're building out a whole new system underneath it, so they didn't do that.
sure there's a reason; the reason is so you don't waste content putting it where players won't access it.
of the few people i've spoken to since i got home from work who were interested in these missions, they've pretty much all lost interest when i told them you have to mindlessly grind l4s until the rng gods let you have a go at one of these new ones. |
Erin Crawford
204
|
Posted - 2014.08.14 19:50:00 -
[126] - Quote
Quote:We look forward to hearing your feedback on these mission in the feedback thread. What are you looking forward to most about these Burner Missions? What do you think could be improved about the concept? What kinds of new mission types would you like to see us add next?
IGÇÖm looking forward to these new missions! CanGÇÖt wait!
As for new mission types..?
What if npc GÇÿreactedGÇÖ or scaled in difficulty based on how easy one kills npc: ie. you warp into the first room and kill the first set of npc, depending on how fast and how easy this was done, the following room would adjust in difficulty either by adding more npc or different npc ships classes or both. And if you bring help, like a friend or two, the mission npc call in even more support to aid them - again based on the group performance.
Essentially this would mean a scalable difficulty with parameters taken on ease of npc kills, maybe even player ship-class(like frog, carrier, bs, t1 or t2GǪ) or even player SP and average player group SP - these could all affect mission difficulty settings.
This would actually then do away with the mission level system, l1, l2, l3, etcGǪ since the difficulty and challenge would be based on a whole string of player/character info. If i have a character with 9mill sp and i take a t1 frig into the mission it have x-diffuclty., but if i go to the same mission in a t2 frig itGÇÖl x-times harder. There could be and very long list of variables that could affect the mission difficulty and so make them interesting and less procedural.
just my 2cGǪ |
Aquinas II
PostgreSQL
2
|
Posted - 2014.08.14 19:51:00 -
[127] - Quote
Kraizer793 wrote:As awesome as the idea is, I really don't think they'll be used.
The people who will be attracted to this type of mission are, in my experience, the type who won't want to bother grinding out traditional L4's in all their mind-numbing tedium.
The people who like L4's or run them for ISK's sake will likely just skip them. due to the risk and skill involved, just skipping it and going back to blitzing Dread Pirate Scarlet for the seventh time that day is much easier... Some players will do these because they like the challenge of a good PvP fight, but don't want to deal with the BS that comes along with PvP. You can have a guaranteed challenging fight, don't have to worry that your target is baiting you for the rest of his gang with Logi support. You don't have to spend hours gate camping. You can log in run this mission and log out. You obviously aren't guaranteed to get it everytime, but its practical for people with limited playtime and busy lives. In theory, this will teach care bears better skills so they can be more confident about moving into PvP.
I'm looking forward to the day when Ewar works the same against NPCs as it does with players. |
Corraidhin Farsaidh
Hello-There
637
|
Posted - 2014.08.14 19:51:00 -
[128] - Quote
Dave Stark wrote:Mike Azariah wrote:Dave Stark wrote: it's not about "not being bothered" or "not affording" anything.
the demographic for l4 missions is a battleship. the demographic for these is a frigate. the two are chalk and cheese. that's why it's a dumb implementation of the idea.
I don't know if you run missions, Dave, but when I do I slowly build a stable of ships in that hub so I can run the specifics (Like a cruiser well tanked for the Recon 3/3 L4 mission) and I also keep a fast ship to commute to other things/places. Adding a good frigate or two to that stable will be just fine with me. Is it an extra expense? Yes, but one I am willing to pay for some variety m i do occasionally run them, in 1 ship because they're so trivial. and that ship sure as hell isn't a frigate. that way i don't have load of ships stuck in the arse end of nowhere. the point is, that you're aiming a mission designed for 1 demographic at a demographic who won't do it. it's not a case of what you'd personally do, nobody cares what you'd personally do. ccp are trying to sell steaks to vegans here, essentially. as a stand alone set of missions from separate agents these will be fun to run, randomly getting them while you're doing things that simply don't fit what these missions are aimed at... it's just nonsensical. although, i guess ccp already know most people will skip them because of the bad implementation, and that's why there's no standing penalty for skipping over them.
These will suit me fine actually, I have standings for level IV missions but don't fly BS because I just don't like them. I'll be skipping the standard missions waiting for the burners. |
Dave Stark
6744
|
Posted - 2014.08.14 19:54:00 -
[129] - Quote
Corraidhin Farsaidh wrote:These will suit me fine actually, I have standings for level IV missions but don't fly BS because I just don't like them. I'll be skipping the standard missions waiting for the burners.
then you won't have the standings for IV missions for very long.
then again if ccp were to just implement them separately, that wouldn't be an issue. |
Obil Que
Star Explorers Reckoning Star Alliance
90
|
Posted - 2014.08.14 20:01:00 -
[130] - Quote
Dave Stark wrote:Corraidhin Farsaidh wrote:These will suit me fine actually, I have standings for level IV missions but don't fly BS because I just don't like them. I'll be skipping the standard missions waiting for the burners. then you won't have the standings for IV missions for very long. (or potentially wait days between missions if you wait for the 4hr timer to expire) then again if ccp were to just implement them separately, that wouldn't be an issue.
It's already been clearly stated that you can request a mission every 4 hours without a standings hit *per agent*
Depending on your standings, you could have access to a number of agents that you can hit up for missions round robin while waiting out your 4 hour timer on the others. This could easily be done by low/null-sec players as they roam looking for fights in their frigates.
Not everyone grinds 24x7 in the same basic circle with the same agent doing the same content as it is fed to them... |
|
Dark Drifter
Sardaukar Merc Guild General Tso's Alliance
131
|
Posted - 2014.08.14 20:04:00 -
[131] - Quote
just an added thaught:
add these as cosmic anoms.
low spawn in high
high spawn in low
norm spawn in null
high spawn in WH |
Lady Rift
What Shall We Call It
58
|
Posted - 2014.08.14 20:07:00 -
[132] - Quote
been putting a list together of all the lv 4 agents I have access to within a couple jumps. Cant wait to try they out.
The whole request mission decline if bad and request another if bad wait 4 hours rinse and repeat is what I do for lv5's, Now with more agents available at lv 4's I hope I can cycle them a little more. |
Corraidhin Farsaidh
Hello-There
637
|
Posted - 2014.08.14 20:08:00 -
[133] - Quote
Dave Stark wrote:Corraidhin Farsaidh wrote:These will suit me fine actually, I have standings for level IV missions but don't fly BS because I just don't like them. I'll be skipping the standard missions waiting for the burners. then you won't have the standings for IV missions for very long. (or potentially wait days between missions if you wait for the 4hr timer to expire) then again if ccp were to just implement them separately, that wouldn't be an issue.
I can wait since I do all sorts of other things. These will add another area of the game for me and are a good sign of things to come I think.
|
Unsuccessful At Everything
The Troll Bridge
16481
|
Posted - 2014.08.14 20:18:00 -
[134] - Quote
I like this idea. I like it soooo much I might actually run missions again.
I also cant wait for all the "ARGH RABBLE BLARG WHAY CANT I USE MY AFK MISSION ISHTAR IN THESE MISSIONS!!!! CCP NEEDS TO LET CRUISERS INTO FRIG BATTLE!!! ARGH RABBLE BLARG!!!!!" threads because highsec. Since the cessation of their usefulness is imminent, may I appropriate your belongings? |
Mike Azariah
DemSal Corporation DemSal Unlimited
1344
|
Posted - 2014.08.14 20:18:00 -
[135] - Quote
Erin Crawford wrote:*edit: damn spellcheck telling me I'm fly frogs when I'm flying frigs! Pfff!
Maybe they are Gallente ships, green and of french origin
m
Mike Azariah-á CSM8 and now CSM9 |
voetius
BITB Support Services
252
|
Posted - 2014.08.14 20:19:00 -
[136] - Quote
Nam Dnilb wrote:Matthias Azaharel wrote:I really like this new direction for PvE content. Two things concern me:
1. As everyone and their grandmother's cat has already said, I would prefer this to be a separate agent system as opposed to having to grind the grindy level 4 content to get to the interesting stuff. I am pretty sure the main goal of this new mission line is to reach out to people who have locked themselves into leveling their raven. You won't reach these people if you don't put it right under their nose, breaking up the grind.
Exactly, I think a lot of the critical comments so far are because it isn't clear who these missions are aimed at. If it is the hard core L4 mission runners who are thinking that they don't know how to do PvP, this is a nice easy way to get them involved with some setpiece scenarios. |
afkalt
Republic Military School Minmatar Republic
264
|
Posted - 2014.08.14 20:21:00 -
[137] - Quote
I assume they will require pointing? |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
757
|
Posted - 2014.08.14 20:22:00 -
[138] - Quote
you mean teal and grey |
Lady Rift
What Shall We Call It
58
|
Posted - 2014.08.14 20:29:00 -
[139] - Quote
voetius wrote:Nam Dnilb wrote:Matthias Azaharel wrote:I really like this new direction for PvE content. Two things concern me:
1. As everyone and their grandmother's cat has already said, I would prefer this to be a separate agent system as opposed to having to grind the grindy level 4 content to get to the interesting stuff. I am pretty sure the main goal of this new mission line is to reach out to people who have locked themselves into leveling their raven. You won't reach these people if you don't put it right under their nose, breaking up the grind. Exactly, I think a lot of the critical comments so far are because it isn't clear who these missions are aimed at. If it is the hard core L4 mission runners who are thinking that they don't know how to do PvP, this is a nice easy way to get them involved with some setpiece scenarios.
Do these frigs need to be pointed? cause if not the fits I'm looking at are really specific for just the one role of smashing this other frig. Fits I wouldn't ever try to pvp in. To make it more like pvp the mission boss would have to change fits and we would not be given what ship it is at the start of the mission. |
TigerXtrm
Black Thorne Corporation Black Thorne Alliance
846
|
Posted - 2014.08.14 20:33:00 -
[140] - Quote
Wait wait wait, so you want us, the capsuleers who are inexplicably bound by CONCORD's law and get an ass kicking the moment we over step, to fight and kill a bunch of terrorists who have managed to elude CONCORD and are using better equipment then even we have access to?
In any realistic scenario anyone would take two seconds to think that over and say HELL NO. But in this case, I think it's just another piece of bad story writing. All is good. (Really, put some more effort into decent background stories for game mechanics).
As far as the gameplay itself goes, I'm sure we all like the addition of new missions, but this is once again more static content that is able to be mapped and countered to perfection each and every time. Hell, the dev blog already gives a neat little list of exactly what each mission's dangers are. It will take 1 week tops before someone has all the details of each Burner written down and mapped out.
The reason missions in general are boring is not because there aren't enough different ones, but because it's the same stuff each and ever single time. The rats are always the same. The method of attack is always the same. The incoming damage is always the same. All you have to do to beat a mission is do the exact same thing you did last time.
If you want to improve missions and PVE content in general, start working on dynamic missions that change ever so slightly each time they are ran. Dynamic rats, dynamic triggers, dynamic damage and dynamic stats. That way at least there's still some challenge instead of being able to find every single piece of information on a website.
Of course a system like that takes time to program and stuff, I get that. But this basically goes for everything in EVE; make it less static. My YouTube Channel - EVE Tutorials & other game related things! |
|
Dalilus
Federal Navy Academy Gallente Federation
80
|
Posted - 2014.08.14 20:37:00 -
[141] - Quote
Yup, as expected, pvp style mission farms for wholers, lowsequers and of course those beloved nullbears. Not something your normal carebear would be interested in running. This idea ranks right up there with the whole lot of distribution missions some dumb@$$ decide to unleash on us a few years back to great fanfare and look how well that idea turned out.
Just out of curiosity, what are the rewards? One million isk and another million isk bonus to risk a 4 billion isk frigate? Are you guys really that interested in creating isk sinks for plex? What will the bad guys be dropping, officer/deadspace loot or tech 1 garbage? Don't forget that in their wisdom the geniuses that come up with this stuff decided to take away pirate faction loot from missions because the nullbear BWAAAAmbulance made the rounds whining to anyone that would listen that carebears made too much isk.
If this is the new direction pve is taking then, %$#@) that. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
758
|
Posted - 2014.08.14 20:41:00 -
[142] - Quote
I think dynamic here just means random, but yes. |
voetius
BITB Support Services
252
|
Posted - 2014.08.14 20:47:00 -
[143] - Quote
Dalilus wrote:Yup, as expected, pvp style mission farms for wholers, lowsequers and of course those beloved nullbears. Not something your normal carebear would be interested in running. This idea ranks right up there with the whole lot of distribution missions some dumb@$$ decide to unleash on us a few years back to great fanfare and look how well that idea turned out. Just out of curiosity, what are the rewards? One million isk and another million isk bonus to risk a 4 billion isk frigate? Are you guys really that interested in creating isk sinks for plex? What will the bad guys be dropping, officer/deadspace loot or tech 1 garbage? Don't forget that in their wisdom the geniuses that come up with this stuff decided to take away pirate faction loot from missions because the nullbear BWAAAAmbulance made the rounds whining to anyone that would listen that carebears made too much isk. If this is the new direction pve is taking then, %$#@) that.
If you are having trouble running missions in your 4 billion isk frigate just drop me a note to say where you are doing them as I'm sure I can pop along and help out. |
Zappity
Red Federation RvB - RED Federation
1293
|
Posted - 2014.08.14 20:48:00 -
[144] - Quote
Do you need to point them? I hope so. Love the concept anyway.
What about having specialist agents in lowsec that only give these missions? Zappity's Adventures for a taste of lowsec. |
Lady Rift
What Shall We Call It
58
|
Posted - 2014.08.14 21:02:00 -
[145] - Quote
TigerXtrm wrote:Wait wait wait, so you want us, the capsuleers who are inexplicably bound by CONCORD's law and get an ass kicking the moment we over step, to fight and kill a bunch of terrorists who have managed to elude CONCORD and are using better equipment then even we have access to?
In any realistic scenario anyone would take two seconds to think that over and say HELL NO. But in this case, I think it's just another piece of bad story writing. All is good. (Really, put some more effort into decent background stories for game mechanics).
As far as the gameplay itself goes, I'm sure we all like the addition of new missions, but this is once again more static content that is able to be mapped and countered to perfection each and every time. Hell, the dev blog already gives a neat little list of exactly what each mission's dangers are. It will take 1 week tops before someone has all the details of each Burner written down and mapped out.
The reason missions in general are boring is not because there aren't enough different ones, but because it's the same stuff each and ever single time. The rats are always the same. The method of attack is always the same. The incoming damage is always the same. All you have to do to beat a mission is do the exact same thing you did last time.
If you want to improve missions and PVE content in general, start working on dynamic missions that change ever so slightly each time they are ran. Dynamic rats, dynamic triggers, dynamic damage and dynamic stats. That way at least there's still some challenge instead of being able to find every single piece of information on a website.
Of course a system like that takes time to program and stuff, I get that. But this basically goes for everything in EVE; make it less static.
Wont ever happen. All the dynamic options will be maped also and people will just go in fit and expecting the hardest variation. Thus turning the dynamic content into static content. |
MeBiatch
GRR GOONS
1912
|
Posted - 2014.08.14 21:03:00 -
[146] - Quote
CCP Fozzie wrote:TrouserDeagle wrote: also, sig tanking is actually speed tanking. or speed tanking is sig tanking. you cannot separate these things.
They're different when you shoot missiles at them.
Ziggy star dust knows all about "speed" tanking
Rocket man:
She packed my bags last night pre-flight Zero hour nine a.m. And I'm gonna be high as a kite by then I miss the earth so much I miss my wife It's lonely out in space On such a timeless flight
And I think it's gonna be a long long time Till touch down brings me round again to find I'm not the man they think I am at home Oh no no no I'm a rocket man Rocket man burning out his fuse up here alone
Mars ain't the kind of place to raise your kids In fact it's cold as hell And there's no one there to raise them if you did And all this science I don't understand It's just my job five days a week A rocket man, a rocket man
And I think it's gonna be a long long time...
There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |
Lady Rift
What Shall We Call It
58
|
Posted - 2014.08.14 21:05:00 -
[147] - Quote
Dalilus wrote:Yup, as expected, pvp style mission farms for wholers, lowsequers and of course those beloved nullbears. Not something your normal carebear would be interested in running. This idea ranks right up there with the whole lot of distribution missions some dumb@$$ decide to unleash on us a few years back to great fanfare and look how well that idea turned out. Just out of curiosity, what are the rewards? One million isk and another million isk bonus to risk a 4 billion isk frigate? Are you guys really that interested in creating isk sinks for plex? What will the bad guys be dropping, officer/deadspace loot or tech 1 garbage? Don't forget that in their wisdom the geniuses that come up with this stuff decided to take away pirate faction loot from missions because the nullbear BWAAAAmbulance made the rounds whining to anyone that would listen that carebears made too much isk. If this is the new direction pve is taking then, %$#@) that.
you need to learn to read. rewards are stated in the dev bog. |
Xer Jin
Ancient Anomaly and Artifacts Recovery Explorators
95
|
Posted - 2014.08.14 21:11:00 -
[148] - Quote
CCP Goliath wrote:Just to explain a little on how these will be testable. The current solution we are working towards is temporarily disabling all other level 4 missions on Sisi, so that these are the only ones available. For those of you who aren't standings-positive enough to get level 4 missions (and for everyone else!) we will be reworking the moveme bot to provide faction standings. This might even stick around if there's enough interest in it, but the missions will be restored following the Hyperion release.
how about just making an agent that hands out burner missions in one system a temporary agent of sorts on sisi that gives the different races missions one after the other that way you can collect stats easily from one system / node and people can chat about them in local i fell this would be easier to implement and convenient for us capsulers.
|
adriaans
Ankaa. Nair Al-Zaurak
10
|
Posted - 2014.08.14 21:15:00 -
[149] - Quote
I wish these were not bound to lvl 4 agents or were options you could choose instead (using tag drops from normal lvl 4's perhaps? Which would make it bound to the economy) from said lvl 4 agents, say perhaps even exclusive to low-sec, they ARE avoiding concord after-all! ----True oldschool solo pvp'er---- My latest vid: Insanity IV |
Dersen Lowery
The Scope Gallente Federation
1193
|
Posted - 2014.08.14 21:17:00 -
[150] - Quote
Dave Stark wrote:sure there's a reason; the reason is so you don't waste content putting it where players won't access it.
of the few people i've spoken to since i got home from work who were interested in these missions, they've pretty much all lost interest when i told them you have to mindlessly grind l4s until the rng gods let you have a go at one of these new ones.
If nobody flies them, then sure, they can do something to make them more attractive. But if I were them, on a six-week release beat, I'd roll them out with the least possible amount of effort and watch, then adjust as necessary. Maybe you don't want to run those particular L4s; maybe I'd rather spin my Ishtar than run L4s at all. It's a fair bet that somebody out there who's willing to give them a shot. There's been demand for this kind of variety in L4 missions, and this is a pretty good way to figure out how much demand there is among the existing mission-running player base. Proud founder and member of the Belligerent Desirables. |
|
HYPAKILLA
Pator Tech School Minmatar Republic
0
|
Posted - 2014.08.14 21:20:00 -
[151] - Quote
The more PvE is like PvP the better.
I'm in. |
Niko Lorenzio
United Eve Directorate
400
|
Posted - 2014.08.14 21:20:00 -
[152] - Quote
Crazy NPCs like these could be added as bonus "Boss" pockets in regular missions. |
Xer Jin
Ancient Anomaly and Artifacts Recovery Explorators
95
|
Posted - 2014.08.14 21:25:00 -
[153] - Quote
MeBiatch wrote:CCP Fozzie wrote:TrouserDeagle wrote: also, sig tanking is actually speed tanking. or speed tanking is sig tanking. you cannot separate these things.
They're different when you shoot missiles at them. Ziggy star dust knows all about "speed" tanking Rocket man: She packed my bags last night pre-flight Zero hour nine a.m. And I'm gonna be high as a kite by then I miss the earth so much I miss my wife It's lonely out in space On such a timeless flight And I think it's gonna be a long long time Till touch down brings me round again to find I'm not the man they think I am at home Oh no no no I'm a rocket man Rocket man burning out his fuse up here alone Mars ain't the kind of place to raise your kids In fact it's cold as hell And there's no one there to raise them if you did And all this science I don't understand It's just my job five days a week A rocket man, a rocket man And I think it's gonna be a long long time... wow as a capsuleer you have made complete and utter fail!!! firstly "rocket man" was written and composed by elton john second "Ziggy stardust" is not a real person but a persona created by David Bowie who wrote "Major Tom" actualy titled "Space Oddity" i think you have them all confused clearly you need to go back and train up "capsuler culture" a few more levels lololol
|
asteroidjas
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
94
|
Posted - 2014.08.14 21:28:00 -
[154] - Quote
So are these things going to be player fitable fits, or are they going to be Sansha 2.0 that can do everything all at the same time, with virtually unlimited slot layout?
That makes a big difference, if your intent is for players to solo a Sansha frigate (in essence) with only a frigate...i feel your new content will go widely unused. However, if they are infact ACTUAL usable fits, this could be really fun. |
David Kir
Tailender
463
|
Posted - 2014.08.14 21:29:00 -
[155] - Quote
I would suggest making so that these NPCs have to be pointed.
They should be able to try to warp out when in difficulty (structure damage?).
Once the NPC warps off:
a) the mission is failed
b) the site collapses and re-spawns.
You could also implement Warp-Off routines into the AI, like switching to full neuting power and pulling range with webs and scrams in order to warp off.
The true difference between PVE and PVP is that human opponents have a survival instinct, while NPCs don't: make NPCs fear for their lives, for once.
Oh, I almost forgot:
The missioner's dream is to be supreme The bigger, the better The biggest ever SIZE MATTERS! Friends are like cows: if you eat them, they die. |
Caldari 5
D.I.L.L.I.G.A.F. S.A.S Northern Associates.
347
|
Posted - 2014.08.14 21:39:00 -
[156] - Quote
This part is a little weird, why should these missions be any different from any other mission.
Quote:Burner Missions are 100% optional. There will be no standings penalty for turning down or failing these missions. Your friendly neighborhood security agent knows that not every capsuleer will have the equipment or skills to take on these missions and wonGÇÖt be offended if you decline. If you are running Level 4s you should already have a few ships laying about that you no longer use anymore, or at least be able to pick something up with the amount of ISK that you have from your other level 4s. If you can't do it then you cancel the mission like any other mission that you don't want to do. Just like allot of people currently do with ones that you have to shoot other Empire Faction ships in. |
DeMichael Crimson
Republic University Minmatar Republic
28751
|
Posted - 2014.08.14 21:45:00 -
[157] - Quote
Kraizer793 wrote:As awesome as the idea is, I really don't think they'll be used.
The people who will be attracted to this type of mission are, in my experience, the type who won't want to bother grinding out traditional L4's in all their mind-numbing tedium.
The people who like L4's or run them for ISK's sake will likely just skip them. due to the risk and skill involved, just skipping it and going back to blitzing Dread Pirate Scarlet for the seventh time that day is much easier.
They need to be their own brand of mission, able to be done without having to deal with the existing missions which are an exercise in pressing F1 more than they are anything else. I think a lot of people will try them out initially, but after the new feature smell wears off, they'll fall to the wayside.
Perhaps reserve the Burners as "boss fights" for a new strain of mission, and traditional missions of this strain and pockets leading up to the Burner itself would contain less powerful variants of the Burners. 2-4 per pocket, still powerful, and still capable of causing a player to evaluate each mission and situation from a tactical perspective, and not from a "What damage type?" perspective.
+1. Step in the right direction.
Nalha Saldana wrote:Gain them randomly from doing L4s? No this is a terrible idea, a lot of L4 runners dont want them and most who want burner missions dont want L4s at all.
Best solution is definitely to drop keys or similar in L4s that can be sold on market and turned in to a agent to gain a burner mission. This gives those who does L4s the option between isk or burner while those who want to farm them the ability to do it unlimited while still having it regulated by market cost.
Dave Stark wrote:and you've just made them, useless, and ****** content.
if i'm doing level 4 missions, it ain't in a goddamn frigate. it's in a ship that can't do them, it'll get instantly declined and disregarded.
either make them an alternative, or don't bother. just adding in missions i can't complete in my normal mission boat, to my normal mission agent is just another mission that i instantly disregard just like anything in low sec, more than 3 jumps away, or incurs faction standing losses.
on the bright side, at least you know it's a dumb idea and aren't imposing standing losses for your terrible implementation of what could have been an amazing addition to eve.
Dalilus wrote:Yup, as expected, pvp style mission farms for wholers, lowsequers and of course those beloved nullbears. Not something your normal carebear would be interested in running. This idea ranks right up there with the whole lot of distribution missions some dumb@$$ decide to unleash on us a few years back to great fanfare and look how well that idea turned out. Just out of curiosity, what are the rewards? One million isk and another million isk bonus to risk a 4 billion isk frigate? Are you guys really that interested in creating isk sinks for plex? What will the bad guys be dropping, officer/deadspace loot or tech 1 garbage? Don't forget that in their wisdom the geniuses that come up with this stuff decided to take away pirate faction loot from missions because the nullbear BWAAAAmbulance made the rounds whining to anyone that would listen that carebears made too much isk. If this is the new direction pve is taking then, %$#@) that. I agree 100% with all of these.
As a long time explorer and mission runner (+6 years) in this game, I have to say this type of so called PvE content is nothing more than mock PvP, something which doesn't interest me at all. CCP constantly trying to force PvE players into doing PvP is killing this game. If players want to do PvP action, there's nothing stopping them so why the constant attempts to force those who only want to do PvE content into doing PvP?
What I've seen happening over the past few years is a small but very vocal group of PvP players constantly dictating / meta-gaming CCP via CSM / Null Sec Alliances on how this game should be played. Since CCP is bound and determined to listen to them by slowly removing the PvE aspect of this game, I say just fracking do it already and stop wasting our time with this slowboat action of turning Eve into Vaporware.
Seriously, CCP Devs need to pull their heads out of their Facebooks and stop twittering with themselves.
DMC Faction Standing Repair Plan | California Eve Players | (Proposal) Bring Back 'The Endless Battle' Missions |
Herzog Wolfhammer
Sigma Special Tactics Group
5321
|
Posted - 2014.08.14 21:46:00 -
[158] - Quote
Finally a use for these Kestrels... Bring back DEEEEP Space! |
David Kir
Tailender
463
|
Posted - 2014.08.14 21:49:00 -
[159] - Quote
Caldari 5 wrote: If you are running Level 4s you should already have a few ships laying about that you no longer use anymore, or at least be able to pick something up with the amount of ISK that you have from your other level 4s. If you can't do it then you cancel the mission like any other mission that you don't want to do. Just like allot of people currently do with ones that you have to shoot other Empire Faction ships in.
Because not all mission runners have good frigate combat skills, knowledge and ability.
As a matter of fact, I would argue that most of them do not.
Besides, this would unfairly penalize low-SP players. Friends are like cows: if you eat them, they die. |
David Kir
Tailender
463
|
Posted - 2014.08.14 21:54:00 -
[160] - Quote
DeMichael Crimson wrote: CCP constantly trying to force PvE players into doing PvP
"Burner Missions are 100% optional. "
You are a waste of forum space. Friends are like cows: if you eat them, they die. |
|
Kaarous Aldurald
ROC Deep Space The ROC
8810
|
Posted - 2014.08.14 21:55:00 -
[161] - Quote
It's about time they try to make PvE more like real fighting instead of just farming a thousand red crosses. But this will be interesting, since one would need fairly expensive frigates to kill these things, not to mention boosts.
So it would be interesting to see the level of reward that these provide, since they're invariably more risky than typical PvE.
Oh, and watch the Daredevil's price skyrocket, since it will be a fairly good way to beat about half of these. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |
Alphari Vendren
Applied Vendrenics
13
|
Posted - 2014.08.14 22:03:00 -
[162] - Quote
Will the distribution of these 5 missions be based on the prevalent NPC pirate faction? For example, if I'm in Caldari space, will I get the Guristas burner every time a burner mission is offered, or most of the time? |
Warde Guildencrantz
TunDraGon
1044
|
Posted - 2014.08.14 22:06:00 -
[163] - Quote
sounds fun as heck |
Warde Guildencrantz
TunDraGon
1044
|
Posted - 2014.08.14 22:15:00 -
[164] - Quote
Dave Stark wrote:Mike Azariah wrote:Dave Stark wrote: it's not about "not being bothered" or "not affording" anything.
the demographic for l4 missions is a battleship. the demographic for these is a frigate. the two are chalk and cheese. that's why it's a dumb implementation of the idea.
I don't know if you run missions, Dave, but when I do I slowly build a stable of ships in that hub so I can run the specifics (Like a cruiser well tanked for the Recon 3/3 L4 mission) and I also keep a fast ship to commute to other things/places. Adding a good frigate or two to that stable will be just fine with me. Is it an extra expense? Yes, but one I am willing to pay for some variety m i do occasionally run them, in 1 ship because they're so trivial. and that ship sure as hell isn't a frigate. that way i don't have load of ships stuck in the arse end of nowhere. the point is, that you're aiming a mission designed for 1 demographic at a demographic who won't do it. it's not a case of what you'd personally do, nobody cares what you'd personally do. ccp are trying to sell steaks to vegans here, essentially. as a stand alone set of missions from separate agents these will be fun to run, randomly getting them while you're doing things that simply don't fit what these missions are aimed at... it's just nonsensical. although, i guess ccp already know most people will skip them because of the bad implementation, and that's why there's no standing penalty for skipping over them.
I do L4s and I'd do frigate missions any day, (in fact I would rather do them if they earn isk). Demographic doesn't matter, people use BSes out of necessity, not out of "loving using BSes only"
|
Daichi Yamato
Xero Security and Technologies
1867
|
Posted - 2014.08.14 22:37:00 -
[165] - Quote
Requiring a point or they 'bug out' and despawn would be great EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |
Herzog Wolfhammer
Sigma Special Tactics Group
5321
|
Posted - 2014.08.14 22:44:00 -
[166] - Quote
Kaarous Aldurald wrote:It's about time they try to make PvE more like real fighting instead of just farming a thousand red crosses. But this will be interesting, since one would need fairly expensive frigates to kill these things, not to mention boosts.
So it would be interesting to see the level of reward that these provide, since they're invariably more risky than typical PvE.
Oh, and watch the Daredevil's price skyrocket, since it will be a fairly good way to beat about half of these.
You see this is why I say in my posts that I think CCP is planning on dimming the lines between highsec and nullsec.
Would this be evidence of that? Will it work?
On the one hand, you had to fleet up to do an Incursion. This got a lot of grinders to do just that. But lo and behold elitism took place. Remember the protest from early 2012?
What's going to happen with these missions?
There's also a little bit of sadness here. When I read the devblog, a though occurred to me, something like "So it's so impossible to get a 1v1 with PVP now thanks to loss aversion, neutral RR, and BLOPS drop that CCP is going to have to provide it". The idea is a good one and these would certainly mix things up a bit, but it might be the nail in the coffin of 1v1 PVP. Bring back DEEEEP Space! |
Daichi Yamato
Xero Security and Technologies
1867
|
Posted - 2014.08.14 22:51:00 -
[167] - Quote
Herzog Wolfhammer wrote: The idea is a good one and these would certainly mix things up a bit, but it might be the nail in the coffin of 1v1 PVP.
no PvE is ever going to replace actual PvP. this is just more interesting and relevant to today's meta PvE. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |
Gynax Gallenor
Conquering Darkness
6
|
Posted - 2014.08.14 23:05:00 -
[168] - Quote
Dave Stark wrote:Corraidhin Farsaidh wrote:These will suit me fine actually, I have standings for level IV missions but don't fly BS because I just don't like them. I'll be skipping the standard missions waiting for the burners. then you won't have the standings for IV missions for very long. (or potentially wait days between missions if you wait for the 4hr timer to expire) then again if ccp were to just implement them separately, that wouldn't be an issue.
You have confused me a bit here. What exactly is your issue with this new mission type? That it can't be run in a battleship?
Why do you think it is a waste of time, and what is it you would have preferred instead?
Fly Reckless, cos flying safe is no damn fun!
http://flyreckless.com/newsite/ |
Sizeof Void
Ninja Suicide Squadron
452
|
Posted - 2014.08.14 23:06:00 -
[169] - Quote
Interesting. A few suggestions:
1) You should never need to tell players how the Burners will be fit and how they will fight. Players will figure that out for themselves quickly enough and post/share the information on how to fight them.
2) Burners will be more challenging if the fit and fighting style are randomly variable, ie. not always the same fit/style each time you do the same mission. Static content becomes boring very, very quickly. Note: except for the purposes of farming LP/ISK or grinding standing, there is very litte reason to ever run any current mission more than once.
3) Added risk should include the possiblity of being podded.
4) Added risk should include the possibility of reinforcements warping in to help the Burner, if it is getting killed too quickly or easily. Perhaps by a remote repping frig? |
LUMINOUS SPIRIT
The Dark Space Initiative Scary Wormhole People
486
|
Posted - 2014.08.14 23:10:00 -
[170] - Quote
+1 TO THE MISSIONS.
WELL DONE CCP.
Now, as others have mentioned, put these missions on 1) separate agents, 2) very long cooldowns, 3) cannot use alts/friends to make these trivial 4) very lucrative in loot 5) MORE ENEMY TYPES - CRUISER, BC, BS, CAPITAL (in null)
But, well done. Excellent idea,.
Oh, and this mission to a tutorial. |
|
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5425
|
Posted - 2014.08.14 23:12:00 -
[171] - Quote
CCP Goliath wrote:For those of you who aren't standings-positive enough to get level 4 missions (and for everyone else!) we will be reworking the moveme bot to provide faction standings. This might even stick around if there's enough interest in it, but the missions will be restored following the Hyperion release.
make sure you call it the "burnme" bot :)
Looks interesting, and I'd really like to see mission agents specialising in frigate/cruiser/battleship sized missions. Thus these "burner" missions could be random entries for regular frigate-sized missions, with similar "burner' missions for cruiser and battleship oriented missions.
The only question then becomes: what size do we classify Recon 1GÇô3 as
Thank you, PvE team. I'm looking forward to seeing these Burner missions in-game! Day 0 advice for new players: Day 0 Advice for New Players |
LUMINOUS SPIRIT
The Dark Space Initiative Scary Wormhole People
486
|
Posted - 2014.08.14 23:13:00 -
[172] - Quote
NOW GIVE SUPER-CARRIER PILOTS SOMETHING IN NULL TO DO
Give super-caps these missions too. region-wide, only 1 supercap allowed, and cant complete it quickly (and vulnerable to enemy playes of course).
Use a souped-up NPC carrier or a dread as enemy :)_ |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5425
|
Posted - 2014.08.14 23:16:00 -
[173] - Quote
TrouserDeagle wrote:CCP Fozzie wrote:TrouserDeagle wrote: also, sig tanking is actually speed tanking. or speed tanking is sig tanking. you cannot separate these things.
They're different when you shoot missiles at them. if you're sitting perfectly still, yes.
If you're travelling faster than the missile, it doesn't matter what your sig radius is.
Speed and sig alter the incoming missile damage in similar ways. That doesn't make them the same thing, unless you want to explain to people how orbit radius and linear velocity are the same thing. Day 0 advice for new players: Day 0 Advice for New Players |
Dinsdale Pirannha
Pirannha Corp
3389
|
Posted - 2014.08.14 23:18:00 -
[174] - Quote
New content. New PVE content. New PVE content that high sec players can get involved in on a solo basis and enjoy.
I am shocked. Very pleasantly shocked.
Maybe there is hope yet.
I just hope the rewards are in line with the ISK / hour of regular L4 missions. |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5425
|
Posted - 2014.08.14 23:20:00 -
[175] - Quote
Sizeof Void wrote:Interesting. A few suggestions:
1) You should never need to tell players how the Burners will be fit and how they will fight. Players will figure that out for themselves quickly enough and post/share the information on how to fight them.
What if the added risk included the agents giving you the wrong intel? Which part is wrong: flying a dramiel, fusion ammo, mjolnir rockets? What if E has specifically tanked against explosive, expecting you to focus on eir resistance weakness? Day 0 advice for new players: Day 0 Advice for New Players |
Wizzard117
Viziam Amarr Empire
14
|
Posted - 2014.08.14 23:20:00 -
[176] - Quote
Split mission pools ASAP and don't let that mixed approach hit TQ on release
Reasons
- players running usual level 4 missions are facing BS and BC size NPC's. They are specialized on facing and countering large groups of BS's which requires strong tanking and good enough DPS with "big guns" on appropriate ship types. - there was not much reasons for mission runners to specialize in small weapons as an average mission runner will level up to lvl2 and lvl3 missions fast enough so he will have to switch to cruisers/BC's ship size and medium guns and spend skillpoints on that. - burner missions may require completely different set of implants than current lvl4's. This will further separate these missions as one specific implant set may be good against burners but not that good in other level4's ( for example Snake set may be good at burner missions and not that useful at common missions) and vice versa. Players who have already optimized their implant set for current level4's may find that uninspiring. - average lvl4 mission runner have almost 0 SP in EWAR (well maybe aside of Target Painters of those who went for Golem). When facing small and fast burner frigs it will be almost mandatory to have some EWAR (webs, maybe scrams if we let NPC be smart, painters, maybe even jammers or eccm). This further separates required skill set for lvl4's
Proposed solution
Considering
- we don't want these burner missions be easily farmable - but we still want these missions to be easily accessible by those who willing to do them
We may do one of the following
- there's a specialized agent (one per each empire faction in their navy corp) who gives that missions. - these agents may require a certain amount of pirate tags handed to them as a proof u're tough enough for that mission - burner mission location can be in any solar system controlled by that faction (including low-sec) and not closer than N jumps - it is not certain in which solar system this pirate is (hey cmon he's not a usual pirate) but we know a constellation where he operates. Player must explore all systems in the constellation. Like "we do not know exactly where he is but we know where all his outposts are located " so player gets say 5 bookmarks and goes to check every of them - there may be an acceleration gate maze when our pirate is located randomly |
Sentamon
Imperial Academy Amarr Empire
2093
|
Posted - 2014.08.14 23:22:00 -
[177] - Quote
I for one welcome our new Burner Overlords. ~ Professional Forum Alt -á~ |
Sabriz Adoudel
Mission BLITZ
3399
|
Posted - 2014.08.14 23:24:00 -
[178] - Quote
We really need a small number (ten or less) agents in lowsec that *only* offer these missions.
PVE hubs worth fighting over in lowsec that suit small ships.
I also endorse the idea of adding these to level 5 mission agents. https://forums.eveonline.com/default.aspx?g=posts&t=346564 - a proposal to overhaul the Logistics skill https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. www.minerbumping.com - ganking miners and causing chaos |
Sabriz Adoudel
Mission BLITZ
3399
|
Posted - 2014.08.14 23:29:00 -
[179] - Quote
David Kir wrote:I would suggest making so that these NPCs have to be pointed.
They should be able to try to warp out when in difficulty (structure damage?).
Once the NPC warps off:
a) the mission is failed
b) the site collapses and re-spawns.
You could also implement Warp-Off routines into the AI, like switching to full neuting power and pulling range with webs and scrams in order to warp off.
The true difference between PVE and PVP is that human opponents have a survival instinct, while NPCs don't: make NPCs fear for their lives, for once.
This is a really good idea. Whether this means the mission fails, or the NPC returns fully repaired after a minute, it makes sure that players could fit the Burner's ship, and be PVP capable. https://forums.eveonline.com/default.aspx?g=posts&t=346564 - a proposal to overhaul the Logistics skill https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. www.minerbumping.com - ganking miners and causing chaos |
Sentamon
Imperial Academy Amarr Empire
2093
|
Posted - 2014.08.14 23:32:00 -
[180] - Quote
If you guys have time, could you let burners loot your ships and taunt you in local? ~ Professional Forum Alt -á~ |
|
Sugar Kyle
Snuff Box
645
|
Posted - 2014.08.14 23:36:00 -
[181] - Quote
Dinsdale Pirannha wrote:New content. New PVE content. New PVE content that high sec players can get involved in on a solo basis and enjoy.
I am shocked. Very pleasantly shocked.
Maybe there is hope yet.
I just hope the rewards are in line with the ISK / hour of regular L4 missions.
For the future. Low Sec Lifestyle - A Blog |
Unsuccessful At Everything
The Troll Bridge
16488
|
Posted - 2014.08.15 00:09:00 -
[182] - Quote
David Kir wrote:I would suggest making so that these NPCs have to be pointed.
They should be able to try to warp out when in difficulty (structure damage?).
Once the NPC warps off:
a) the mission is failed
b) the site collapses and re-spawns.
You could also implement Warp-Off routines into the AI, like switching to full neuting power and pulling range with webs and scrams in order to warp off.
The true difference between PVE and PVP is that human opponents have a survival instinct, while NPCs don't: make NPCs fear for their lives, for once.
^^^^THIS.^^^^
Since the cessation of their usefulness is imminent, may I appropriate your belongings? |
DrysonBennington
Federal Defense Union Gallente Federation
161
|
Posted - 2014.08.15 00:26:00 -
[183] - Quote
Here is a run down on the Burner Ships and which ships should be fielded against them.
*This is just an assumptive list and will not represent each Capsuleer's choice of ship.
Serpentis Burner
- Cruor, Daredevil - Any T2 Frigate
Angel Burner
- Cruor, Daredevil - Any T2 Frigate - Crucifier, Condor, Griffin, Maulus, Tristan, Atron, Slasher
Guristas Burner
- Worm -Maulus, Griffin, Crucifier, Enyo, Iskhur, -Jaguar, Harpy, Retribution
Sansha Burner
-Daredevil, Cruor -Hawk, Vengeance Inquisitor, Heron, Punisher, Incursus, Bantam, Navitas, Tormentor, Griffin, Burst
Blood Raider
- Succubus, Garmur, Cruor - Any T2 Frigate
|
LUMINOUS SPIRIT
The Dark Space Initiative Scary Wormhole People
486
|
Posted - 2014.08.15 00:30:00 -
[184] - Quote
DrysonBennington wrote:Here is a run down on the Burner Ships and which ships should be fielded against them.
*This is just an assumptive list and will not represent each Capsuleer's choice of ship.
Serpentis Burner
- Cruor, Daredevil - Any T2 Frigate
Angel Burner
- Cruor, Daredevil - Any T2 Frigate - Crucifier, Condor, Griffin, Maulus, Tristan, Atron, Slasher
Guristas Burner
- Worm -Maulus, Griffin, Crucifier, Enyo, Iskhur, -Jaguar, Harpy, Retribution
Sansha Burner
-Daredevil, Cruor -Hawk, Vengeance Inquisitor, Heron, Punisher, Incursus, Bantam, Navitas, Tormentor, Griffin, Burst
Blood Raider
- Succubus, Garmur, Cruor - Any T2 Frigate
Or, you know, a worm for all of the above. Blood burner might give it a problem, but fit a cap booster and youre fine. |
David Kir
Tailender
464
|
Posted - 2014.08.15 00:33:00 -
[185] - Quote
LUMINOUS SPIRIT wrote: Or, you know, a worm for all of the above. Blood burner might give it a problem, but fit a cap booster and youre fine.
Some of us like fun, you know? Friends are like cows: if you eat them, they die. |
Circumstantial Evidence
133
|
Posted - 2014.08.15 00:49:00 -
[186] - Quote
David Kir wrote:LUMINOUS SPIRIT wrote:Or, you know, a worm for all of the above. Blood burner might give it a problem, but fit a cap booster and youre fine. Some of us like fun, you know? Too true! Players have already beaten new, unreleased content. "When are we gonna get some new, new missions? *bored*" - lol
|
Sir Livingston
Club Deadspace
240
|
Posted - 2014.08.15 01:00:00 -
[187] - Quote
CCP Goliath wrote:Just to explain a little on how these will be testable. The current solution we are working towards is temporarily disabling all other level 4 missions on Sisi, so that these are the only ones available. For those of you who aren't standings-positive enough to get level 4 missions (and for everyone else!) we will be reworking the moveme bot to provide faction standings. This might even stick around if there's enough interest in it, but the missions will be restored following the Hyperion release. Great! EVE Online. Is there a game more worthwhile to play? Nope. http://www.youtube.com/JonnyPew |
DeMichael Crimson
Republic University Minmatar Republic
28753
|
Posted - 2014.08.15 01:23:00 -
[188] - Quote
David Kir wrote:DeMichael Crimson wrote: CCP constantly trying to force PvE players into doing PvP
"Burner Missions are 100% optional. " You are a waste of forum space. So are you, especially since you can't see the big picture.
DMC
Faction Standing Repair Plan | California Eve Players | (Proposal) Bring Back 'The Endless Battle' Missions |
asteroidjas
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
96
|
Posted - 2014.08.15 01:25:00 -
[189] - Quote
CCP Fozzie wrote:Neuting these NPCs won't have any effect, unfortunately.
Although these NPCs will be using some improved tactics compared to other NPCs they still rely on the same back-end. However simultaneous work is being performed on improving our NPC and content creation tools, and these missions will serve as excellent testing grounds for future NPC advancements. So just confirming you are pretty much saying that we will likely see frigates with 7 guns AND nuets that will be able to permanently run both neuts and personal rep 100% of the time. Yay incursion rats that we have to take down with frigates!!!! Will the also follow the same range limitations? Or are their rockets going to still hit me from 50k..ect (i'm looking at you 150k torp NPC raven's)
How can you boast that these ships Quote:with stats based on those of a player flying a pirate frigate with officer/deadspace gear, pirate implants, and command links yet still have the same old broken AI that puts twice as many guns as can fit on the hull, (and who knows how far off the 'mid' and 'low' count truly is)
Instead of putting something that could potentially be awesome and squishing it into a very broken system...here's a novel idea...
FIX THE HORRIDLY BROKEN SYSTEM FIRST....then you won't have to go back and re-do everything a second time to reballance everything once the NPC system is finally fixed. |
Daichi Yamato
Xero Security and Technologies
1869
|
Posted - 2014.08.15 01:33:00 -
[190] - Quote
you realise of course that the amount of turrets on an NPC ship has absolutely no effect on its damage right? EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |
|
asteroidjas
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
96
|
Posted - 2014.08.15 01:38:00 -
[191] - Quote
Daichi Yamato wrote:you realise of course that the amount of turrets on an NPC ship has absolutely no effect on its damage right? if thats the case, then why are their that many on them to begin with? In most cases more than the hull is designed to hold (NPC breacher hull with missile launchers literally STACKED ON TOP OF turrets because it lacked the hardpoints to fit them all) (raven hulls with 7 turrets 2 launchers and atleast 1 defender, plus torps that fly 150k)
If the NPC turret count does not effect their dmg, then why the need to break the system like that to make it so?
*edit* Sry, i'm not sure why i'm even bothering, CCP has their mind set to do what they want, feedback or not. Last time i spent any respectable amount of time giving feedback CCP had the gall to say they didn't believe us, then went dark for 2 months. Never again. |
Daichi Yamato
Xero Security and Technologies
1869
|
Posted - 2014.08.15 01:43:00 -
[192] - Quote
all BS's dessies and BC's have 8 hardpoints, but capsuleers can only fit so many of them.
all cruisers have 6 (i think), and frigs have 4?
thats just the models and for some reason NPC ships always fit max hard points regardless. the only exception being when it comes to missile hard points. all rats always have a max of one missile hard point. (saves on lag)
(oh and other exceptions may apply to ship models that are not used by rats e.g. the myrmidon) EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |
Sabriz Adoudel
Mission BLITZ
3399
|
Posted - 2014.08.15 01:48:00 -
[193] - Quote
OK a few more thoughts now that I can spend some time writing them up.
Firstly, the audience for these missions and for existing L4 missions won't overlap very much.
L4 mission dabblers usually focus on battleship skills, L4 grinders on Marauders or HACs.
Those skills do not translate much to flying frigates. And those with good frigate skills don't often crosstrain into battleships.
I'm actually in the minority that has decent (A-) Marauder skills, very solid (A to A+) HAC skills and decent (A-) Assault Frigate skills, mainly because when I was newer, I wanted tech 2 battleship guns, and tech 2 Cruiser and Frigate guns were prerequisites for that back then - this is no longer true.
This means that standard level 4 missions should not be a prerequisite for these Burner Missions. At all. (Likewise I see no reason for burner missions to be prerequisites for L4 missions either, but the proposal doesn't have that in it).
Secondly, these pose an opportunity to have something additional in lowsec that's worth fighting over.
Mordrus belt spawns led to more activity in lowsec belts and more fights. These missions could do so even better - bringing together players in ISK generating activities in specific locations that are carried out in PVP fitted ships.
My suggestions:
- Keep these as rare offerings from existing L4 agents. No penalty for declining them. This is to give carebears an opportunity to try something different - something they may just like.
- Add them to the L5 rotation as well, for something different to do.
- Add specialist 'burner agents' to a small number of locations in lowsec, with some in the quietest areas of low (non-FW Placid, Solitude). These would offer burner missions all day, every day and would not offer anything else, but would follow normal rules for declining missions. Put some of these agents in places where the burner objective could be in either lowsec or nullsec, and (different) agents where the objective could be in either highsec or lowsec, and maybe have some that are always in low.
- Add about 10 more restricted burner agents to highsec. These would be new L4 agents that would offer only one burner mission per 18 hours. Accept or decline as you see fit, you don't get another chance to use that agent until the time expires.
- These missions should take place over a wider geographical area than most missions do. Travelling 6j for one of these isn't onerous as you will be in a frigate. Again, this gets players into areas that are unfamiliar and new, and often will send highsec players into lowsec in a ship they can afford to lose.
- Work on level 3 versions of these for the future as well. Something a bit easier and less rewarding for lowskilled players that want practice against competent but not brilliant opposition. These burners would fly assault frigates or destroyers with tech 2 fits, mostly '4' skills, and no offgrid boosters. https://forums.eveonline.com/default.aspx?g=posts&t=346564 - a proposal to overhaul the Logistics skill https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. www.minerbumping.com - ganking miners and causing chaos |
Daichi Yamato
Xero Security and Technologies
1869
|
Posted - 2014.08.15 02:06:00 -
[194] - Quote
Sabriz Adoudel wrote:
- These missions should take place over a wider geographical area than most missions do. Travelling 6j for one of these isn't onerous as you will be in a frigate. Again, this gets players into areas that are unfamiliar and new, and often will send highsec players into lowsec in a ship they can afford to lose.
this isnt something you run in cheap frigs, and if they end up in low sec they will just be declined.
many level 4 mission runners have high frig, HAC and BS skills and will want to run these. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |
Nolak Ataru
Incursion Osprey Replacement Fund LLC
144
|
Posted - 2014.08.15 02:10:00 -
[195] - Quote
Daichi Yamato wrote:Sabriz Adoudel wrote:
- These missions should take place over a wider geographical area than most missions do. Travelling 6j for one of these isn't onerous as you will be in a frigate. Again, this gets players into areas that are unfamiliar and new, and often will send highsec players into lowsec in a ship they can afford to lose.
this isnt something you run in cheap frigs, and if they end up in low sec they will just be declined. many level 4 mission runners have high frig, HAC and BS skills and will want to run these.
Even Assault Frigates are much easier to move 6j than any battleship, so the distance can safely be increased slightly over regular L4 missions.
And yeah, unless you give the player a way to enter lowsec that will deposit them in a semi-random location in the adjacent lowsec, people won't go. |
Daichi Yamato
Xero Security and Technologies
1869
|
Posted - 2014.08.15 02:13:00 -
[196] - Quote
it was more at the 'and often will send highsec players into lowsec in a ship they can afford to lose.' EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |
Jenn aSide
Smokin Aces.
7673
|
Posted - 2014.08.15 02:18:00 -
[197] - Quote
CCP Phantom wrote:With the Hyperion release to be published in August 26th we will see a new kind of Level 4 Missions. In these new missions you can only use frigate sized ships and have to fight a single strong NPC that has some nasty tricks up his sleeves. Those new type of missions, the so called "Burner" missions, will be the ideal playground for people who want to tinker around and find the optimal ship setup and strategy to be used in a good challenge. Read more about which NPCs you can expect, why and how they pose a challenge and what you can gain from these missions in CCP Fozzie's latest dev blog Introducing Burner Missions.
You know these are gonna get farmed to death by people with uber high faction standings and thus can reject mission after mission(like ME) and who dual/triple box (like me) or isboxer.
Just so yall know |
Galphii
Caldari Provisions Caldari State
255
|
Posted - 2014.08.15 02:22:00 -
[198] - Quote
An excellent first step in updating the mission system, and I hope to see a lot more like it X |
Destroyer Chappy
Diversified Mercantile Corporation
0
|
Posted - 2014.08.15 02:30:00 -
[199] - Quote
Super idea.
My only thought is that some lesser version of this ought to be available at Level 3 to encourage players in their first month to stay in EVE and to relieve boredom when working up standing with a new NPC corp.
By lesser I mean...
A little less uber rat: Maybe = initial competent player instead of full expert skill set and not completely uber gear.
Rewardwise: Lesser chance of lesser loot due to fact level 3 is easier to farm/blitz and its less of a challenge. Probably even less chance of getting mission to prevent too much farming.
Also if this proves popular and not odious to code...consider destroyer burner missions.
|
Jenn aSide
Smokin Aces.
7673
|
Posted - 2014.08.15 02:32:00 -
[200] - Quote
Kraizer793 wrote:As awesome as the idea is, I really don't think they'll be used.
The people who will be attracted to this type of mission are, in my experience, the type who won't want to bother grinding out traditional L4's in all their mind-numbing tedium.
The people who like L4's or run them for ISK's sake will likely just skip them. due to the risk and skill involved, just skipping it and going back to blitzing Dread Pirate Scarlet for the seventh time that day is much easier.
They need to be their own brand of mission, able to be done without having to deal with the existing missions which are an exercise in pressing F1 more than they are anything else. I think a lot of people will try them out initially, but after the new feature smell wears off, they'll fall to the wayside.
Perhaps reserve the Burners as "boss fights" for a new strain of mission, and traditional missions of this strain and pockets leading up to the Burner itself would contain less powerful variants of the Burners. 2-4 per pocket, still powerful, and still capable of causing a player to evaluate each mission and situation from a tactical perspective, and not from a "What damage type?" perspective.
+1. Step in the right direction.
This is generally incorrect, mission blitzers will love these things. It simple means buying a frig to supplement the Shuttle and Blitzing BS (like a machariel).
I should also prove a boon for loot ninjas. Scanning alts across new eden will be hunting frigs in mission hubs now since there is a chance of faciton loot. |
|
Hakaari Inkuran
State War Academy Caldari State
184
|
Posted - 2014.08.15 02:33:00 -
[201] - Quote
Jenn aSide wrote:CCP Phantom wrote:With the Hyperion release to be published in August 26th we will see a new kind of Level 4 Missions. In these new missions you can only use frigate sized ships and have to fight a single strong NPC that has some nasty tricks up his sleeves. Those new type of missions, the so called "Burner" missions, will be the ideal playground for people who want to tinker around and find the optimal ship setup and strategy to be used in a good challenge. Read more about which NPCs you can expect, why and how they pose a challenge and what you can gain from these missions in CCP Fozzie's latest dev blog Introducing Burner Missions. You know these are gonna get farmed to death by people with uber high faction standings and thus can reject mission after mission(like ME) and who dual/triple box (like me) or isboxer. Just so yall know You want, like, a parade? |
Jenn aSide
Smokin Aces.
7673
|
Posted - 2014.08.15 02:40:00 -
[202] - Quote
Hakaari Inkuran wrote:Jenn aSide wrote:CCP Phantom wrote:With the Hyperion release to be published in August 26th we will see a new kind of Level 4 Missions. In these new missions you can only use frigate sized ships and have to fight a single strong NPC that has some nasty tricks up his sleeves. Those new type of missions, the so called "Burner" missions, will be the ideal playground for people who want to tinker around and find the optimal ship setup and strategy to be used in a good challenge. Read more about which NPCs you can expect, why and how they pose a challenge and what you can gain from these missions in CCP Fozzie's latest dev blog Introducing Burner Missions. You know these are gonna get farmed to death by people with uber high faction standings and thus can reject mission after mission(like ME) and who dual/triple box (like me) or isboxer. Just so yall know You want, like, a parade?
I'ma parade that isk sir! |
Destroyer Chappy
Diversified Mercantile Corporation
0
|
Posted - 2014.08.15 02:47:00 -
[203] - Quote
Plus this type of mission would make a good alternative to mix in instead of standard DED complexes. Also burner missions with cruiser or larger ships would tend to be greater than toughness of normal level 4 missions.
Just need to add a loot can to balance out missing agent rewards. Also have acceleration gate lock after a certain amount of player ship combat value enters since everyone can probe DED complex and big farming teams would trivialize risk/skill needed.
DED 1-2 alternative: frigate burner duels DED 3-4 alternative: burner destroyer duels DED 5 alternative: burner cruiser duels DED 5-6 alternative: burner BC duels DED 6 alternative: burner BS duels
Obviously your Empire space storyline concept limits DED level and burner ship size to sub-caps and security status >0. ROFLMAO - and the idea of 1v1 burner missions between capital ships is just too ridiculous to contemplate seriously. |
Destroyer Chappy
Diversified Mercantile Corporation
0
|
Posted - 2014.08.15 03:10:00 -
[204] - Quote
Jenn aSide wrote:Hakaari Inkuran wrote:Jenn aSide wrote:CCP Phantom wrote:With the Hyperion release to be published in August 26th we will see a new kind of Level 4 Missions. In these new missions you can only use frigate sized ships and have to fight a single strong NPC that has some nasty tricks up his sleeves. Those new type of missions, the so called "Burner" missions, will be the ideal playground for people who want to tinker around and find the optimal ship setup and strategy to be used in a good challenge. Read more about which NPCs you can expect, why and how they pose a challenge and what you can gain from these missions in CCP Fozzie's latest dev blog Introducing Burner Missions. You know these are gonna get farmed to death by people with uber high faction standings and thus can reject mission after mission(like ME) and who dual/triple box (like me) or isboxer. Just so yall know You want, like, a parade? I'ma parade that isk sir!
How many missions in a row can you reject before standing drops below minimums?
Maybe CCP needs to adjust standings drops to escalate with more and more back to back mission rejections.
Correct me if I am wrong (like that won't happen LOL)...
But even without that -- won't prolonged farming via rejecting missions to get just burner mission permanently kill off access to specific agents?
If I remember right, once standing with a specific agent drops below minimum to use them you cannot earn it back. You are blocked by that agent forever. (First use is "no standing" with agent and current NPC corp standing is used instead. First mission completion sets agent to minimum needed plus standing gain for that first mission.)
If that is true then I think prospective farmers can reject only about 75% of missions if avoiding agent burn out. Smart farmers can at best accept easily blitzed missions with high standing rewards when sorting out which mission can be rejected and which must be done.
Bottomline: Maybe CCP will need to rebalance standing gains and losses for each non-burner mission. But if Burner mission frequency averages 1 in 12+ or worse then farmers will end up doing 3+ regular missions per burner mission. So in long run best farmer will average only 1 burner mission per 45 minutes or so (counting travel and other overhead).
P.S. Ooops! Handy storyline missions with the same NPC corp makes it much easier to reject more missions due to huge standing award. So location and luck would let some players farm pretty well for a long time.
|
Sabriz Adoudel
Mission BLITZ
3401
|
Posted - 2014.08.15 03:14:00 -
[205] - Quote
Nolak Ataru wrote:Daichi Yamato wrote:Sabriz Adoudel wrote:
- These missions should take place over a wider geographical area than most missions do. Travelling 6j for one of these isn't onerous as you will be in a frigate. Again, this gets players into areas that are unfamiliar and new, and often will send highsec players into lowsec in a ship they can afford to lose.
this isnt something you run in cheap frigs, and if they end up in low sec they will just be declined. many level 4 mission runners have high frig, HAC and BS skills and will want to run these. Even Assault Frigates are much easier to move 6j than any battleship, so the distance can safely be increased slightly over regular L4 missions. And yeah, unless you give the player a way to enter lowsec that will deposit them in a semi-random location in the adjacent lowsec, people won't go.
Mission dabblers that are doing L4s can afford to lose a 30m hull with 50m of fittings on it. Mission farmers definitely can. Not all that often, but the loss isn't crippling.
Even camped high to low entrances are moderately safe in a frigate. It's easy for a gatecamp to catch a battlecruiser going into lowsec, but it takes some dedication to set up a camp that will catch a frigate.
That's why, back pre-Crius when moving BPOs into lowsec for research made sense, my ship of choice for doing so was an Interceptor, not a Marauder, despite my Marauder skills being significantly better than my Interceptor skills. https://forums.eveonline.com/default.aspx?g=posts&t=346564 - a proposal to overhaul the Logistics skill https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. www.minerbumping.com - ganking miners and causing chaos |
Arthur Aihaken
Halas Hooligans
3766
|
Posted - 2014.08.15 03:32:00 -
[206] - Quote
Great. When can we expect this to be expanded to destroyers, cruisers, battlecruisers and battleships? I am currently away, traveling through time and will be returning last week. |
Lateris
47
|
Posted - 2014.08.15 03:48:00 -
[207] - Quote
I really like the deployment schedule and how new ideas can be tested with feedback. 0/ |
Dinsdale Pirannha
Pirannha Corp
3392
|
Posted - 2014.08.15 03:52:00 -
[208] - Quote
asteroidjas wrote:CCP Fozzie wrote:Neuting these NPCs won't have any effect, unfortunately.
Although these NPCs will be using some improved tactics compared to other NPCs they still rely on the same back-end. However simultaneous work is being performed on improving our NPC and content creation tools, and these missions will serve as excellent testing grounds for future NPC advancements. So just confirming you are pretty much saying that we will likely see frigates with 7 guns AND nuets that will be able to permanently run both neuts and personal rep 100% of the time. Yay incursion rats that we have to take down with frigates!!!! Will the also follow the same range limitations? Or are their rockets going to still hit me from 50k..ect (i'm looking at you 150k torp NPC raven's) Quote:"This pirate will be flying a shield boosted Dramiel frigate, with an extremely small signature radius. He tends to deal most of his damage with Domination Fusion ammo, supplemented with Mjolnir rockets. Survivors of his previous attacks claim that he likes to orbit his opponents at very close range at high speed to make himself hard to hit. He always flies with a Stasis Webifier and Warp Scrambler fit." Sooo, its a Dramiel that will have both guns AND missiles. (with its 3 high slots) And it will be shield tanked, WITH both "a" web and scram. which will likely have a prop mod. (with its 4 mids) Plus who knows what the ungodly agility (among other stats) these ships will be given to allow them to fill the 'roles' How can you boast that these ships Quote:with stats based on those of a player flying a pirate frigate with officer/deadspace gear, pirate implants, and command links yet still have the same old broken AI that puts twice as many guns as can fit on the hull, (and who knows how far off the 'mid' and 'low' count truly is) Instead of putting something that could potentially be awesome and squishing it into a very broken system...here's a novel idea... FIX THE HORRIDLY BROKEN SYSTEM FIRST....then you won't have to go back and re-do everything a second time to reballance everything once the NPC system is finally fixed.
You know, at first I was applauding this first new high sec content in who knows how long. But you make a good point.
I need to try these out on the test server, but given CCP's track record, I can imagine a situation where these frigate rats can only be taken down by multiple player ships. Given how much CCP could be hurting with the subscription drop over the last year, this could be another step towards Alts R Us. |
Xindi Kraid
Priano Trans-Stellar State Services Ishuk-Raata Enforcement Directive
792
|
Posted - 2014.08.15 04:29:00 -
[209] - Quote
First of all. I think the concept is great. As a frigate fan, I always enjoy more chances to fly my frigate, and it was always annoying that at this point I can sleep through Level 1s and most level 2s in the frigates I own and fly, but higher level missions is a waste of time, so higher level missions with the associated higher rewards that are still able to be completed in the same ships is great (so higher level missions, rather than working best by getting a bigger ship, would, instead have you getting a better fitted ship with better skills along with implants, and more player skill [range and transversal control, overheating, etc.]).
I would go so far as to say, you should use this as a model to try to reduce the correlation between mission level and ship size. Higher level missions should be harder rather than just having more enemies that require you to just bring more guns and tank. Not only does it limit ships to certain areas, it is also quite dull. Given that I would love to see some easier level 3 frigate matches as well as similar missions like this for cruisers.
The other thing that is great is you will need more PvP style fittings rather than the standard PvE tank the room fit. I would like to see, at some point, the concept of specific PvE fits go away; PvE should eventually require much the same things as PvP to survive (points, scrams, ewar, etc.). Granted requiring you to point enemies in a standard mission is a bit iffy, but I do hope the enemies in these burner missions can warp off (and in doing so causes you to fail the mission or at least have to restart).
My concern with this is having to do a bunch of regular level 4s to access a burner mission. I don't do level 4s because I find them dull slogfests, and I don't particularly like flying battleships (granted I could do a level 4 tengu, but see point 1). That makes or breaks this suggestion in my eyes. I can also see many missioners brushing off these new missions. After all, plenty of people DON'T like flying frigates.
I do understand that with faction fitted enemies and high rewards, we can't be allowed to just keep grinding the high end NPCs (just like how you don't find officer spawns everywhere) What CCP should really consider doing is making a bunch of these burner missions that have one or two meta fit frigates (which means no faction drops to get tons of money from) and lower LP rewards, and then turn these faction fit burners into the faction missions you get after doing a number of regular missions for a corporation. That way we always have the option of doing high level mission in our small ships, but these high risk, high reward missions are still limited. |
Sven Viko VIkolander
Imperium Fleet
264
|
Posted - 2014.08.15 04:34:00 -
[210] - Quote
I am big fan of these missions. As a primarily low sec solo PVPer who flies frigates, this type of mission is exactly the kind of PVE content I would like to play. I also can't help but think that this type of PVE content might help non-PVP players get some experience learning how to fit for PVP. So, I have some questions and suggestions for these missions as well as future versions of these missions which I hope will be released:
1) First of all, I don't think the mission text should offer much, if any, detail about the target, such as their ammo type and combat strategy. Shouldn't these be learned by experience? Doesn't giving this information before hand already give away most of the content of these missions? Immediately, players can EFT fits that will likely counter these shipsGÇöshouldn't there be some mystery?
2) Will the Burners warp away if they get into hull and are not scrammed?They shouldGÇöfailure to point/scram these ships should typically result in the loss of the mission insofar as they should leave (like any decent pilot would!) if not pinned down. If these targets do not need to be pointed etc. these missions will likely be very easy. I think these missions should be on the harder side, as opposed to easily farmable (like essentially most of EVE's PVE). |
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Mike Azariah
DemSal Corporation DemSal Unlimited
1351
|
Posted - 2014.08.15 05:23:00 -
[211] - Quote
Sven Viko VIkolander wrote:
1) First of all, I don't think the mission text should offer much, if any, detail about the target, such as their ammo type and combat strategy. Shouldn't these be learned by experience? Doesn't giving this information before hand already give away most of the content of these missions? Immediately, players can EFT fits that will likely counter these shipsGÇöshouldn't there be some mystery?
2) Will the Burners warp away if they get into hull and are not scrammed?They shouldGÇöfailure to point/scram these ships should typically result in the loss of the mission insofar as they should leave (like any decent pilot would!) if not pinned down. If these targets do not need to be pointed etc. these missions will likely be very easy. I think these missions should be on the harder side, as opposed to easily farmable (like essentially most of EVE's PVE).
Good points, both of them so
1) I think (and this is just me talking) that the EFT and theory crafting is PART of this missions experience. Yes, eve survival will most likely have a solution up soon enough but to make your own, to show it CAN be done in an (insert little loved ship here) is going to be part of the challenge
2) I agree, they should though I may be able to justify the mission being completed because you hold the firld, the loss being no access to any visits from the loot fairy.
m
Mike Azariah-á CSM8 and now CSM9 |
Dave Stark
6750
|
Posted - 2014.08.15 05:26:00 -
[212] - Quote
Warde Guildencrantz wrote:I do L4s and I'd do frigate missions any day, (in fact I would rather do them if they earn isk). Demographic doesn't matter, people use BSes out of necessity, not out of "loving using BSes only"
exactly. i'd love to just jump in a frigate and do a few of these missions.
although having to trudge through l4s to get them, means i won't. instead i'll skip them and keep trudging through l4s in my certainly not frigate mission ship. |
Dave Stark
6750
|
Posted - 2014.08.15 05:27:00 -
[213] - Quote
Also, i just want to make it clear; i think the idea of burner missions is awesome and i love it.
however, how you access them is dire and shouldn't be included in the game in the way described in the devblog. that's literally the only issue with burner missions.
they were described as level 4 missions, but really they're just rng based storyline missions. (something else i occasionally skip if it isn't convenient) |
Nenwe
Aideron Robotics
0
|
Posted - 2014.08.15 07:13:00 -
[214] - Quote
I agree that there should be these Burner missions for Cruisers and even Battleships (have been waiting a change to get some faction drops even with small change from missions for long long time). Also you should be allowed to choose if you do Burners or normal level4 missions
There is bit too big gap between Tier 3, 4 and 5 there should be Tier 3.5 tier 4.5 missions (also running missions a lot makes you familiar with em and since there is no evolvement of the missions since 2006 on majority of missions) How about you make dynamic missions so you have 2 friends in missions with you the mission would spawn extra targets you fly solo well reduce the spawns by 20%.
Also evolving missions and new mission types in generall would be welcome addition you could take example from Incursions for missions
And dont try to force people to go into low sec / null sec constantly (you add new things to low sec and null sec but dont fix the problems allready present in there (Being a pirate has no real consequences for example) (neutrals have no business in FW plexes and if they do arrive there sould be extra reward for FW pilot to take em down as pirates) (0.0 is static) |
ISquishWorms
249
|
Posted - 2014.08.15 07:33:00 -
[215] - Quote
I like the sound of this esp as the small fast ships types are some of my favorites to fly. GÇÿNo, this isn't it at all. Make it more... psssshhhhGÇÖ. |
Kale Freeman
Dirt 'n' Glitter I Whip My Slaves Back and Forth
29
|
Posted - 2014.08.15 07:38:00 -
[216] - Quote
1. Get faction standing to 5 (access to hundreds of lvl 4 agents) 2. Get me a super frigate killer, fast warping ship. 3. Plot a route through as many lvl 4 agents as possible. 4. Reject anything that isn't a burner 5. Profit?
|
Saron Dax
Blacklight Incorporated
0
|
Posted - 2014.08.15 08:00:00 -
[217] - Quote
Not seen a response to this question yet...
Will these missions vary *within* a faction? Will the Angels Burner, for example, always be a sig tanking dramiel with the same loadout and stats, or will there be different set-ups of dramiel that randomly get used? It strikes me that without any random variation that these missions will be figured out by the players and optimized like all the other missions in eve and will become stale very quickly. |
Peter Powers
Terrorists of Dimensions Free 2 Play
242
|
Posted - 2014.08.15 08:17:00 -
[218] - Quote
1) i like the general idea, but why is it only frigatte sized? i'm an eve player for 8 year, i'd like to have those missions for the full range of ships that i can fly
2) why do i need to grind those boring l4 missions to get a chance to play missions that are actually interesting?
3rdPartyEve.net - your catalogue for 3rd party applications |
Sable Moran
Moran Light Industries
409
|
Posted - 2014.08.15 08:18:00 -
[219] - Quote
Celldoom wrote:Another alternative is for enemies in lvl4 missions to drop "passkeys" to these hidden pirate lairs where players can warp to and do them separately. These keys can even be sold on the market.
This is an idea worth looking into. +1
Maybe the passkeys could be used to set an autopilot route to the system where the pirate lair is and there the lair needs to be probed out? The passkey could also gives a bonus to said probing so the passkey owner has an advantage on finding the lair. Sable's Ammo Shop at Alentene V - Moon 4 - Duvolle Labs Factory. Hybrid charges, Projectile ammo, Missiles, Drones, Ships, Need'em? We have'em, at affordable prices. Pop in at our Ammo Shop in sunny Alentene. |
Nenwe
Aideron Robotics
0
|
Posted - 2014.08.15 08:24:00 -
[220] - Quote
Sable Moran wrote:Celldoom wrote:Another alternative is for enemies in lvl4 missions to drop "passkeys" to these hidden pirate lairs where players can warp to and do them separately. These keys can even be sold on the market. This is an idea worth looking into. +1 Maybe the passkeys could be used to set an autopilot route to the system where the pirate lair is and there the lair needs to be probed out? The passkey could also gives a bonus to said probing so the passkey owner has an advantage on finding the lair.
No just no too much scanning allready.
It is mission after all not a scanning site |
|
Loki Vice
Ministry of War Amarr Empire
58
|
Posted - 2014.08.15 08:33:00 -
[221] - Quote
I was excited for these, missions for PvP players to make money who can't be assed to train for garbage battleships to run normal level 4s. but I have to run those same garbage missions just to get the chance of getting these?
5/10 CCP, good idea, shotty implementation. |
Ynef
Tesseract Industries
2
|
Posted - 2014.08.15 08:35:00 -
[222] - Quote
Sabriz Adoudel wrote:OK a few more thoughts now that I can spend some time writing them up.
Firstly, the audience for these missions and for existing L4 missions won't overlap very much.
L4 mission dabblers usually focus on battleship skills, L4 grinders on Marauders or HACs.
Those skills do not translate much to flying frigates. And those with good frigate skills don't often crosstrain into battleships.
I'm actually in the minority that has decent (A-) Marauder skills, very solid (A to A+) HAC skills and decent (A-) Assault Frigate skills, mainly because when I was newer, I wanted tech 2 battleship guns, and tech 2 Cruiser and Frigate guns were prerequisites for that back then - this is no longer true.
This means that standard level 4 missions should not be a prerequisite for these Burner Missions. At all. (Likewise I see no reason for burner missions to be prerequisites for L4 missions either, but the proposal doesn't have that in it).
Secondly, these pose an opportunity to have something additional in lowsec that's worth fighting over.
Mordrus belt spawns led to more activity in lowsec belts and more fights. These missions could do so even better - bringing together players in ISK generating activities in specific locations that are carried out in PVP fitted ships.
My suggestions:
- Keep these as rare offerings from existing L4 agents. No penalty for declining them. This is to give carebears an opportunity to try something different - something they may just like.
- Add them to the L5 rotation as well, for something different to do.
- Add specialist 'burner agents' to a small number of locations in lowsec, with some in the quietest areas of low (non-FW Placid, Solitude). These would offer burner missions all day, every day and would not offer anything else, but would follow normal rules for declining missions. Put some of these agents in places where the burner objective could be in either lowsec or nullsec, and (different) agents where the objective could be in either highsec or lowsec, and maybe have some that are always in low.
- Add about 10 more restricted burner agents to highsec. These would be new L4 agents that would offer only one burner mission per 18 hours. Accept or decline as you see fit, you don't get another chance to use that agent until the time expires.
- These missions should take place over a wider geographical area than most missions do. Travelling 6j for one of these isn't onerous as you will be in a frigate. Again, this gets players into areas that are unfamiliar and new, and often will send highsec players into lowsec in a ship they can afford to lose.
- Work on level 3 versions of these for the future as well. Something a bit easier and less rewarding for lowskilled players that want practice against competent but not brilliant opposition. These burners would fly assault frigates or destroyers with tech 2 fits, mostly '4' skills, and no offgrid boosters.
My thoughts exactly.
The 10 highsec agents could also be linked on a global cool down but maybe 4 hours.
|
Trevor Eve
The Scope Gallente Federation
22
|
Posted - 2014.08.15 08:37:00 -
[223] - Quote
Something for frigate specialists....
... oh but you have to be able to fly a battleship or similar to get them.
??
|
Sara Tosa
School of Applied Knowledge Caldari State
78
|
Posted - 2014.08.15 09:02:00 -
[224] - Quote
David Kir wrote:I would suggest making so that these NPCs have to be pointed.
They should be able to try to warp out when in difficulty (structure damage?).
Once the NPC warps off:
a) the mission is failed
b) the site collapses and re-spawns.
this would be too annoying, maybe some weird frigate mjd (no, you cant get it) that if you dont point make them blink away at 150km and repair damage.
Quote:The true difference between PVE and PVP is that human opponents have a survival instinct, while NPCs don't: make NPCs fear for their lives, for once.
the true difference between pve and pvp is that one has sentient being behind the controls, you wont be able to do that till our computer overlords finally gain control. |
Mark Prag
Blitzkrieg. Get Off My Lawn
0
|
Posted - 2014.08.15 09:04:00 -
[225] - Quote
About time new content was being introduced (not just old content getting a facelift), and I'm all for taking part of the 'test bed' on this for future things in the development pipeline, just a few things that I felt compelled to get off my chest.
1.) For people concerned with the 'Level 4 Mission Pool' caveat for these 'burner' missions. Looking at this from a dev's perspective, putting in a whole other 'burner agent' category to the preexisting garden variety Mining, RnD, Security, and Distribution agents wouldn't be a very efficient way to introducing this 'test' run... maybe later, when it's heralded as a great thing to do, and players as a whole want it to become a permanent fixture, sure, maybe it'll be the way to go, with those agents having a cool-down of say, 2 hours or so. [seriously, this option would be best, imho]
2.) I can see why CCP wants to add these types of missions in the Level 4 pool, though, as there's a chance for acquiring a dead-space mod. Most Dead-space mods would net a capsuleer anywhere from 20m on up to 200m ISK [in this case, a frigate Dead-space mod] depending on market conditions and the type of mod.... and if one really thinks about it, doing these and nothing but would destroy the frigate Dead-Space Mod market, so putting it for a cool-down would be a smart move.
3.) Everything that I've read heretofore seems to miss this part... it's not like it's a storyline mission, of which you have to run 16 missions to get a crack at one storyline for standing etc etc...... from my understanding [albeit limited as it is at times] was that you have a chance of pulling a 'burner' mission, just like pulling the higher tier level fours [e.g Dread Pirate Scarlet, Angel Extravaganza, Blockade]
4.) Target burner ship warping away if it's not pointed? Okay, only if eWar affects it like a real player ship. That would be the 'bee's knees' as my grandad would put it. Then it'd get our Carebears introduced to a more realistic frame of mind for what Eve Online truly is.... PvP.
5.) If it turns out that this is going to be a permanent fixture and the Nordic Gods at CCP decide that they want to give Carebears and ISK Hungry mongroloids more content in the form of Cruiser Burners, awesome... however the conversations and comments thus far about passkeys and the like reminds me too closely of DED Complexes that were able to be farmed for the exact same rewards [depending on the threat level of the complex]
Sure, this is Eve, and yes, it WAS completely complex and involved, but the changes that have occurred in the past two years leads me to believe that both the Devs and the CSM don't or won't want to put needless complicated mechanics into the game. Cases in point. Scanning, agent quality/standing/type missioning overhaul, PLEX Death in High Sec, standardization of missile nomenclature, standardization of implant nomenclature [this one much needed], Simplification of Skills names and trees to get/use equipment faster... all these literally off the top of my head.
TLDR? All the above in two sentences; I welcome this new content and challenge with a hopeful mindset. I also hope that CCP doesn't screw the pooch, so to speak, by poorly implementing the change and souring the idea for both vets and newcomers alike.
Mark Prag |
Bedalla
Pator Tech School Minmatar Republic
0
|
Posted - 2014.08.15 09:26:00 -
[226] - Quote
Excellent idea. The man or the team having this idea should get a bonus.
I LOL a little at people rushing into battleship for L4 - now they have to start training for frigates and their T2 to run this missions (if they want to).
Also, my thought on this. Why not replace (in time) most of the L4 with this kind of missions, up to battleship level?
. |
Rain6637
Team Evil
15647
|
Posted - 2014.08.15 09:30:00 -
[227] - Quote
Hyperion: Rise of the Logistics Frigates President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |
Indahmawar Fazmarai
2691
|
Posted - 2014.08.15 09:58:00 -
[228] - Quote
Houm, look who's here... me.
No, not Ishtanchuk. I'm not going to run Level 4s yet, so I don't need her active. But I surely want to comment on these new missions.
The Good: New missions! New skilling possibilities (how are my frigate skills? Dunno.) Frigate missions! They're fun. Park that fat ass one-man WMD and fly something that actually *zooms* through space again. "PvP-esque" fits & tactics for new content, leave the old content alone. I suggested that ages ago. Roll as part of the usual Level 4 roll -no farming. Very nice move. If you aren't running Level 4s as a career why should you be rewarded with Burner missions?
The Bad: Only 5 missions with only 5 adversaries, which will be quickly fit and tactic optimized in a EVE Survival guide near you (does that site still exist, btw?).
The Don't Sell The Bear Skin Until It's Dead, or 1,000 ways CCP could FUBAR those missions: They may send hisec players to lowsec -NO GOD! NO GOD PLEASE NO! NO! NO! NOOOO! They roll up once in a blue moon or each 3 "storyline" missions -not enough frequency would make not worth to bother with them They may send hisec players to lowsec -NO GOD! NO GOD PLEASE NO! NO! NO! NOOOO! The payment is not worth losing time and ships for it -I'm not sure of how mcuh would be enough, but I expect soemthing better than the best-bountied Battleships They may send hisec players to lowsec -NO GOD! NO GOD PLEASE NO! NO! NO! NOOOO!
TL;DR: What we know is mostly fine, but don't make those missions send hisec pilots to lowsec, thank you. The Greater Fool Bar-áis now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden!-áIngame chat channel: The Greater Fool Bar |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1554
|
Posted - 2014.08.15 10:01:00 -
[229] - Quote
Ima Wreckyou wrote:People will probably already workout the cookie-cutter setups for this missions before they go live. So for how long will this "new content" actually stay interesting to someone before it becomes the same boring grind like the rest of the missions?
The PvE content in this game is so bad that tweaking it with some small new additions like this is absolutely pointless in my opinion.
And its exactly like that in all games in history. You cannot avoid players from findign the weaknesses of the AI . "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Indahmawar Fazmarai
2691
|
Posted - 2014.08.15 10:17:00 -
[230] - Quote
Kagura Nikon wrote:Ima Wreckyou wrote:People will probably already workout the cookie-cutter setups for this missions before they go live. So for how long will this "new content" actually stay interesting to someone before it becomes the same boring grind like the rest of the missions?
The PvE content in this game is so bad that tweaking it with some small new additions like this is absolutely pointless in my opinion. And its exactly like that in all games in history. You cannot avoid players from findign the weaknesses of the AI .
You cannot avoid player minmaxing their way of play, be it against the AI or against other players... The Greater Fool Bar-áis now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden!-áIngame chat channel: The Greater Fool Bar |
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Jeremiah Saken
The Fall of Leviathan
61
|
Posted - 2014.08.15 10:19:00 -
[231] - Quote
Why not make them available through Bounty Offices? PvE bounty hunter mission of some sort. Difficulty lvl 1-5. Some warp jammers needed, because prey may escape when low on HP. Instead of grinding Lvl 4 for "burner mission" we could choose our target. ISK and loot rewards only.
Bacon tastes so much better when it's marinated in vegan tears.-á |
James Amril-Kesh
4S Corporation Goonswarm Federation
11076
|
Posted - 2014.08.15 10:21:00 -
[232] - Quote
Not going to ******* bother with these if I have to slog through that mind-numbing mission system, especially considering I have to train an alt if I want to do these regularly.
**** mission running. Not worth it for this. No, this isn't it at all. Make it more... psssshhhh. |
Marc Durant
92
|
Posted - 2014.08.15 10:36:00 -
[233] - Quote
The main idea is good but is then fcked by how you get them; grinding normal lvl 4s using non-frigates. Make it a completely separate thing so that people can CHOOSE to go the normal "bigger is better" route OR go the "quality over quantity" one. As it is right now they'll just get declined by normal missions runners and people who'd WANT to do them cba to wade through the **** that is normal lvl 4 missions. Yes, yes-áI am. Thanks for noticing.
|
Corraidhin Farsaidh
Hello-There
638
|
Posted - 2014.08.15 10:48:00 -
[234] - Quote
Daichi Yamato wrote: many level 4 mission runners have high frig, HAC and BS skills and will want to run these.
And if they don't there is nothing to stop them buffing them up for these |
Corraidhin Farsaidh
Hello-There
638
|
Posted - 2014.08.15 11:00:00 -
[235] - Quote
another few points here:
First for those saying 'Only 5 missions?' I have the feeling this is kind of a trial to test the hunger for such things alongside testing the implementation of it. This is introducing a means of giving out anew type of mission (needed for *any* other new types of mission) with better AI implemented (can be extended to many other new missions) and is not stopping people running the old missions (to stop people exploding with incandescent fury...though that could be fun to watch).
Standings: I have never yet run a level IV mission, yet I have standings for them with several agents. Grinding missions is not the only way to increase standings, use researchers, use the storyline missions, use the epic arcs and cosmos missions. Hell you can even use all of the starter career agentsfor dull yet useful standings boosts.
Regarding peoplelearning how to beat the missions: This will happen and it is the nature of all computer games from waaaay back. Doesn't mean it's bad and with these missions if you make a mistake there is a much better chance of losing your ship (hopefully).
Bring them on I say :) And maybe start looking at chaining them into other missions for reandomly generated mission arcs. |
Corraidhin Farsaidh
Hello-There
638
|
Posted - 2014.08.15 11:02:00 -
[236] - Quote
Marc Durant wrote:The main idea is good but is then fcked by how you get them; grinding normal lvl 4s using non-frigates. Make it a completely separate thing so that people can CHOOSE to go the normal "bigger is better" route OR go the "quality over quantity" one. As it is right now they'll just get declined by normal missions runners and people who'd WANT to do them cba to wade through the **** that is normal lvl 4 missions.
Just a thought, invite a corp member who specialises in frigs to run it and provide some logistics for them...just for something different to do |
Trevor Eve
The Scope Gallente Federation
24
|
Posted - 2014.08.15 11:26:00 -
[237] - Quote
Mark Prag wrote:
2.) I can see why CCP wants to add these types of missions in the Level 4 pool, though, as there's a chance for acquiring a dead-space mod. Most Dead-space mods would net a capsuleer anywhere from 20m on up to 200m ISK [in this case, a frigate Dead-space mod] depending on market conditions and the type of mod.... and if one really thinks about it, doing these and nothing but would destroy the frigate Dead-Space Mod market, so putting it for a cool-down would be a smart move.
Yup, adding them to the general level 4 is absolutely the only way they could limit farming.
No possible way they could have done it without forcing people to do battleship missions too.
*I apologise for any damage I may have done to any sarcasm meters* |
Carniflex
StarHunt Mordus Angels
283
|
Posted - 2014.08.15 11:27:00 -
[238] - Quote
Dave Stark wrote:Warde Guildencrantz wrote:I do L4s and I'd do frigate missions any day, (in fact I would rather do them if they earn isk). Demographic doesn't matter, people use BSes out of necessity, not out of "loving using BSes only"
exactly. i'd love to just jump in a frigate and do a few of these missions. although having to trudge through l4s to get them, means i won't. instead i'll skip them and keep trudging through l4s in my certainly not frigate mission ship.
You must be running missions in somewhat suboptimal way if you use only and only one BS for these. I already have a number of frigates for number of current L4 missions that are best done in these. You know, Recon 1 and Recon 2, the one for picking up cargo, Recon 3 is best done in nano cruiser usually.
Right tool for the job and all that.
Just taking another ship is much faster than refitting the ship you are flying.
Now I can understand the complaint about not being able to do only and only these. However if you want to do only these (and dont care all that much about isk/h) you can just grab a frigate and run around the region poking at agents until they give you one.
Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... *THWONK!* GOT the bastard. |
Carniflex
StarHunt Mordus Angels
283
|
Posted - 2014.08.15 11:30:00 -
[239] - Quote
Trevor Eve wrote:Mark Prag wrote:
2.) I can see why CCP wants to add these types of missions in the Level 4 pool, though, as there's a chance for acquiring a dead-space mod. Most Dead-space mods would net a capsuleer anywhere from 20m on up to 200m ISK [in this case, a frigate Dead-space mod] depending on market conditions and the type of mod.... and if one really thinks about it, doing these and nothing but would destroy the frigate Dead-Space Mod market, so putting it for a cool-down would be a smart move.
Yup, adding them to the general level 4 is absolutely the only way they could limit farming. No possible way they could have done it without forcing people to do battleship missions too. *I apologise for any damage I may have done to any sarcasm meters*
You do not need to do the "battleship missions for these", hell you do not even need to own the BS to do these. Frigates are pretty damn fast after the warp speed changes so moving around until you get one of these is quite viable. Now if you want to drag whole supply train with you then that can be a bit trickier but nanoed up T3 booster can be still made to sort of not fall too far behind a frigate over the short distances.
Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... *THWONK!* GOT the bastard. |
Rain6637
Team Evil
15650
|
Posted - 2014.08.15 11:40:00 -
[240] - Quote
I'm just wondering what the connection is between these frigates and burning man (25 Aug)
would go with my roomies who attend every year, but school. I can celebrate burning man in EVE? President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |
|
Optimo Sebiestor
Intentionally Dense Easily Excited
258
|
Posted - 2014.08.15 11:41:00 -
[241] - Quote
And here i thougth "yay some fun pve content i can do in lowsec, while not pvp'ing".. But noooo, you want to force me do regular lvl 4 missions to get to these. NOT GOING TO HAPPEN!! |
Carniflex
StarHunt Mordus Angels
283
|
Posted - 2014.08.15 11:53:00 -
[242] - Quote
Optimo Sebiestor wrote:And here i thougth "yay some fun pve content i can do in lowsec, while not pvp'ing".. But noooo, you want to force me do regular lvl 4 missions to get to these. NOT GOING TO HAPPEN!!
You can do regular L4 missions in a frigate also in low sec. Just assign fighters to it and hover around the docking range keeping one eye on your carrier so it does not get bumped off.
Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... *THWONK!* GOT the bastard. |
Myriad Blaze
Common Sense Ltd Nulli Secunda
277
|
Posted - 2014.08.15 11:58:00 -
[243] - Quote
CCP Fozzie wrote:I definitely understand the desire of many people to be able to run these missions at will, but unfortunately these missions will simply be too good to make them available all the time. I really like the idea of doing something with long cooldowns like the epic arcs in a future iteration, thanks for that feedback. I like the concept of Burner Missons, but please don't just add them to pop up randomly from the L4 mission pool.
Please consider either to introduce special Burner Mission agents (we already have Epic and COSMOS agents, so why not a new type?) or add a button "Request Burner Mission" to L4 agents to give these new missions exclusively. Use a cooldown to balance how often such a misson can be done (you could grey out the request button and even give a timer).
When I used to run L4 missions - like probably most other players - I used a specific battleship fit that worked well, was easy to adjust with regard to damage, tank and EWAR and was something I enjoyed flying while grinding the missions. The aim was to get a decent ISK/hr output - I mean lets face it: after running L4s for months, most people won't do them if it were "just for fun". But in this kind of a scenario getting a Burner Mission instead of a regular L4 is a speedbump - maybe even an annoyance. Because you need to get away from your comfort zone, you need to get a frigate ready, exclusively fitted to fight this unique (more or less) enemy. (Sure, I can reject them... but they are rare and I do want to do them. It's just that I want to do them when I am ready for them.)
And after running a huge amount of L4 mission - again like probably many other players - I stopped doing them. Because one day I realized I would prefer doing the dishes and other housework in RL over running another L4 mission. And frankly, I would like to not run (regular) L4s again, if it can be avoided. But I really would like to try Burner Missions on the live server.
So puhleeeaze.... *gives bambi eyes*. |
Jenn aSide
Smokin Aces.
7675
|
Posted - 2014.08.15 12:22:00 -
[244] - Quote
Optimo Sebiestor wrote:And here i thougth "yay some fun pve content i can do in lowsec, while not pvp'ing".. But noooo, you want to force me do regular lvl 4 missions to get to these. NOT GOING TO HAPPEN!!
Someone else who doesn't understand how standings work in pve lol.
|
Rivr Luzade
Coreli Corporation Ineluctable.
662
|
Posted - 2014.08.15 12:35:00 -
[245] - Quote
Loki Vice wrote:I was excited for these, missions for PvP players to make money who can't be assed to train for garbage battleships to run normal level 4s. but I have to run those same garbage missions just to get the chance of getting these?
5/10 CCP, good idea, shotty implementation.
Have you read the dev post properly? Then you would have realized that you don't, and instead only need to fly around a little bit. |
Bradstone
Caldari Advanced War Technologies
6
|
Posted - 2014.08.15 12:36:00 -
[246] - Quote
This is a brilliant idea. I will be giving these a go for sure. I've always thought it was unrealistic having one dude take on an entire pirate fleet.
How about making the missions timed like Story Lines? have a burner mission after every 14th normal one?
Remove loads of hints on the mission screen, give us only the targets name and maybe his ship type.
Make them like Sleepers, attacking you with your weakest (or second weakest depending on weapon system) dmg type.
Perhaps the pirate can deploy sentries to help him, like NOS towers.
This will really boost the use of Frigates. I have already brought mine and fitted it ready! It will be use a blessing to use smaller ships we have all maxed the skills for but never used.
|
Jenn aSide
Smokin Aces.
7675
|
Posted - 2014.08.15 12:45:00 -
[247] - Quote
Destroyer Chappy wrote:
How many missions in a row can you reject before standing drops below minimums?
With proper blitz standings (like my 9 point something Gallente Faction Standing). Hundreds
Quote: Maybe CCP needs to adjust standings drops to escalate with more and more back to back mission rejections.
It have to be a super huge drop to matter.
Quote: Correct me if I am wrong (like that won't happen LOL)...
But even without that -- won't prolonged farming via rejecting missions to get just burner mission permanently kill off access to specific agents?
If I remember right, once standing with a specific agent drops below minimum to use them you cannot earn it back. You are blocked by that agent forever. (First use is "no standing" with agent and current NPC corp standing is used instead. First mission completion sets agent to minimum needed plus standing gain for that first mission.)
If that is true then I think prospective farmers can reject only about 75% of missions if avoiding agent burn out. Smart farmers can at best accept easily blitzed missions with high standing rewards when sorting out which mission can be rejected and which must be done.
The way I do it is I have 3 characters with high standings. I blitz with 2 and when an agent gets to the cut off (-2.00), i mission with the third toon (or a corp mate), they share standings, get me back above -2.00. After i get back above -2.00I might spend a weekend getting that agent's standings back up high via normal mission running. Then it's back to blitzing.
The key is the faction standing. Faction standing gives you access to ALL lvl 4 agents of that faction after a certain point, so I mission for corps with a lot of lvl 4 agents and ping-pong my back side off among them, only having to repair single agent standings every once in a while.
Hell, i've been known to pay a corp mate (who doesn't blitz and who does damn little else in EVE but mission run) to keep me fleeted up when while he does missions when i sleep (damn Aussies), i wake up the next day with isk, LP, and repair agent standings, (of course the isk I give him compensates him for it all).
Quote: Bottomline: Maybe CCP will need to rebalance standing gains and losses for each non-burner mission. But if Burner mission frequency averages 1 in 12+ or worse then farmers will end up doing 3+ regular missions per burner mission. So in long run best farmer will average only 1 burner mission per 45 minutes or so (counting travel and other overhead).
P.S. Ooops! Handy storyline missions with the same NPC corp makes it much easier to reject more missions due to huge standing award. So location and luck would let some players farm pretty well for a long time.
As in poke,r luck has nothing to do with it if you know what you are doing lol.
The problem here is the age old problem of EVE PVE. CCP keeps taking new content into an old system and it just doesn't work. 'pro' mission runners are already figuring out how to exploit the hell out of this the exact same way people did (in very short time) with Incursions, Wormhole PVE and Faction Warfare. It would take a super massive overhaul of the way standings work to prevent the potential problem.
~What I would do~
The new missions should be stand alone content with cool down timers AND (and this is the important part) wormhole pve like escalation mechanics. The cool down timer is obvious, but the need for the escalation mechanic is because of alts. With 4 accounts I could still do 4 of these every 4 hours (if there was a 4 hour cool down time). people would realize this and Burner farming with legions of alts would make what happens in high sec incursions seem reasonable lol.
The escalation mechanic would be a great help. For every frig you bring (whether alt of player), another super powerful npc frig spawns, BUT (for balance sake) only 1 npc frig would have even a chance of dropping nice loot.
Meaning, sure, bring your 50 man frig fleet of insta-poppage, the mission will spawn 50 powerful and identical npc frigs but only ONE of them could have a nice loot drop and you'll never know which one it is before hand. You couldn't even pop all of them to find the one wreck with loot because I'd make it where each one drops at least 1 metal scrap lol.
That's what i'd do at least, as presented, these 'Burner' missions are going to be supremely farmable by people like me. Imagine that Station in Curse that has like 5 or 6 lvl 4 agents in 1 station, a few guys with super high Angel Standings could drop the price of machariels down to 250 mil each lol. Null alliances would be flying Mach Doctrines in a week LOL. |
Hakaari Inkuran
State War Academy Caldari State
184
|
Posted - 2014.08.15 12:55:00 -
[248] - Quote
^ If you need 3 accounts to support sustainable blitzing (divide income by 3) don't you think you might be better off just running Lv 4s in a 'rauder with one account? |
Indahmawar Fazmarai
2696
|
Posted - 2014.08.15 13:05:00 -
[249] - Quote
Marc Durant wrote:The main idea is good but is then fcked by how you get them; grinding normal lvl 4s using non-frigates. Make it a completely separate thing so that people can CHOOSE to go the normal "bigger is better" route OR go the "quality over quantity" one. As it is right now they'll just get declined by normal missions runners and people who'd WANT to do them cba to wade through the **** that is normal lvl 4 missions.
Dude, I've run something like 1,400 Level 4s. I will certainly swap to a frigate to run those *new* missions if the pay is worth the time and they spawn in hisec.
The Greater Fool Bar-áis now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden!-áIngame chat channel: The Greater Fool Bar |
Jenn aSide
Smokin Aces.
7676
|
Posted - 2014.08.15 13:06:00 -
[250] - Quote
Hakaari Inkuran wrote:^ If you need 3 accounts to support sustainable blitzing (divide income by 3) don't you think you might be better off just running Lv 4s in a 'rauder with one account?
The carrier i bought via an Evening of blitzing Sisters Of EVE lvl 4 missions disagrees. And it's not 'needing' 3 accounts, I just happened to have them (I have 4) so what I do is optimal for me. Most nights i blitz I'm using the 1 account , hell sometimes im not even doing lvl 4s, but lvl 3s in my Stoicfaux Modified Machariel (STOchariel).
You'd only need 1 account and a friend who occasionally run missions to repair single agent standings thus allowing for near infinite blitzing. Hell , there are services around that will do it for you for a little bit of isk. |
|
Carniflex
StarHunt Mordus Angels
284
|
Posted - 2014.08.15 13:12:00 -
[251] - Quote
Hakaari Inkuran wrote:^ If you need 3 accounts to support sustainable blitzing (divide income by 3) don't you think you might be better off just running Lv 4s in a 'rauder with one account?
The same 2 to 3 accounts can be used to blitz regular Lev 4 missions. If it's worth it or not depends on the PLEX price and the number of play-hours one has in month. That is assuming these accounts are used only and only for L4 missions - in real EVE they can do various things so I believe most people that play EVE longer term have 2 or more accounts.
The full EVE experience starts with 2 accounts.
Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... *THWONK!* GOT the bastard. |
Jenn aSide
Smokin Aces.
7676
|
Posted - 2014.08.15 13:14:00 -
[252] - Quote
Oh and next time, proof read your DEVblog Mr. Dev guy.
Quote:These missions pit you against pirate GÇ£BurnersGÇ¥, pilots trained by the five major pirate factions that have set off on their own and become a seemingly omnipresent danger to shipping in the clusterGÇÖs shipping.
Yo dawg |
James Baboli
Ferrous Infernum
71
|
Posted - 2014.08.15 13:59:00 -
[253] - Quote
Moraguth wrote:
You said neuts won't work. I know that webs and painters work. What about scrams to turn off their MWD? ECM to break lock entirely? ecm modules and/or drones? Will nos treat the npc as having 100% cap the whole time? not give any cap at all? give a set amount?
Also, to make these more difficult/fun, would using sleeper ai make any sort of difference?
Will it always be us versus 1 frigate, or can there sometimes be pairs of them (one to ecm/neut the player, the other to dps maybe)?
Are these meant to be doable with t2 ships/gear, or is the player pretty much forced to go for more expensive ships/mods?
ECM works. Generally rats have fairly high sensor strength on any rats worth ECMing (sleepers and incursion rats with particularly nasty EWAR). NOS as it currently works will give you full cap again. The only differences between sleeper/incursion AI and current rat AI is how high its turned up, and mostly this difference is in how multiple ships aggro and apply EWAR to mutliple ships. In a 1v1 these AIs would function very similarly. That crazy bag FC with the silly things on the hull that shouldn't but just did. |
Roxide Jamnbam
Tribal Liberation Force Minmatar Republic
0
|
Posted - 2014.08.15 14:12:00 -
[254] - Quote
Very very interesting. But then this " The fact that these missions can only be received as part of the random level 4 security mission pool should prevent them from being too farmable." OH BUMMER I am NOT a mission runner, but this mission grabbed my attention, but there's no way I'll grind brain numbing missions just for a chance at this one. I know farming missions is bad/stupid/lame and good to make it not farmable. but. There are probably other types of mechanics that prevent farming without excluding non-mission grinders... I hope... Anyway this looks good.. (for "them") |
afkalt
Republic Military School Minmatar Republic
268
|
Posted - 2014.08.15 14:12:00 -
[255] - Quote
Make them send the pilots engaging them suspect.
Win. |
Optimo Sebiestor
Intentionally Dense Easily Excited
258
|
Posted - 2014.08.15 14:15:00 -
[256] - Quote
Jenn aSide wrote:
Someone else who doesn't understand how standings work in pve lol.
I'm not talking about grinding standings, what drugs are you on? |
MeBiatch
GRR GOONS
1913
|
Posted - 2014.08.15 14:26:00 -
[257] - Quote
Dinsdale Pirannha wrote: You know, at first I was applauding this first new high sec content in who knows how long. But you make a good point.
I need to try these out on the test server, but given CCP's track record, I can imagine a situation where these frigate rats can only be taken down by multiple player ships. Given how much CCP could be hurting with the subscription drop over the last year, this could be another step towards Alts R Us.
imagine that... you actually have to play with other people in a multiplayer game... the nerve of CCP! There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |
Jenn aSide
Smokin Aces.
7678
|
Posted - 2014.08.15 14:32:00 -
[258] - Quote
Optimo Sebiestor wrote:Jenn aSide wrote:
Someone else who doesn't understand how standings work in pve lol.
I'm not talking about grinding standings, what drugs are you on?
So you mean to tell me that you don't even know enough about the issue to understand my post lol.
You talked about having to grind lvl 4s. If you have (or know how to get) the proper standings you don't have to do that to get these missions. Hell, with things like Data Centers (if you are willing to spend some isk) and the various players services for standings (for a fee of course) you can 100% bypass having to personally do a single lvl 4 mission to get to these 'burners'.
|
Optimo Sebiestor
Intentionally Dense Easily Excited
258
|
Posted - 2014.08.15 14:38:00 -
[259] - Quote
Jenn aSide wrote:Optimo Sebiestor wrote:Jenn aSide wrote:
Someone else who doesn't understand how standings work in pve lol.
I'm not talking about grinding standings, what drugs are you on? So you mean to tell me that you don't even know enough about the issue to understand my post lol. You talked about having to grind lvl 4s. If you have (or know how to get) the proper standings you don't have to do that to get these missions. Hell, with things like Data Centers (if you are willing to spend some isk) and the various players services for standings (for a fee of course) you can 100% bypass having to personally do a single lvl 4 mission to get to these 'burners'.
You win internett.. Sorry that you miss the point and dont have the brains to understand. |
Jenn aSide
Smokin Aces.
7678
|
Posted - 2014.08.15 14:41:00 -
[260] - Quote
Roxide Jamnbam wrote:Very very interesting. But then this " The fact that these missions can only be received as part of the random level 4 security mission pool should prevent them from being too farmable." OH BUMMER I am NOT a mission runner, but this mission grabbed my attention, but there's no way I'll grind brain numbing missions just for a chance at this one. I know farming missions is bad/stupid/lame and good to make it not farmable. but. There are probably other types of mechanics that prevent farming without excluding non-mission grinders... I hope... Anyway this looks good.. (for "them")
https://www.youtube.com/watch?v=jBGbeRncBDw
That guy blitzes missions in cheap ships. I haven't seen him do a mission that takes more than maybe 3 minutes. This is in low sec but it allies everywhere. people who know how to do missions don't end up with numb brain.
If CCP thinks these things won't get farmed, they don't run missions. Systems with multiple lvl 4 agents (of the same faction) clumped together about to regain the "mission hub" importance they kind of lost with the introduction of the SOE ships. Not necessarily a bad thing. |
|
Jenn aSide
Smokin Aces.
7678
|
Posted - 2014.08.15 14:42:00 -
[261] - Quote
Optimo Sebiestor wrote:Jenn aSide wrote:Optimo Sebiestor wrote:Jenn aSide wrote:
Someone else who doesn't understand how standings work in pve lol.
I'm not talking about grinding standings, what drugs are you on? So you mean to tell me that you don't even know enough about the issue to understand my post lol. You talked about having to grind lvl 4s. If you have (or know how to get) the proper standings you don't have to do that to get these missions. Hell, with things like Data Centers (if you are willing to spend some isk) and the various players services for standings (for a fee of course) you can 100% bypass having to personally do a single lvl 4 mission to get to these 'burners'. You win internett.. Sorry that you miss the point and dont have the brains to understand.
You get it wrong and it's my brains that are the problem lol.
Typical..
|
Anna Karhunen
Inoue INEXP
374
|
Posted - 2014.08.15 14:57:00 -
[262] - Quote
Jenn aSide wrote:
You get it wrong and it's my brains that are the problem lol.
Typical..
The grinding he probably means is doing normal level 4 missions between the burner missions. As said in the dev blog:
Quote:The fact that these missions can only be received as part of the random level 4 security mission pool should prevent them from being too farmable. So, if you aren't extremely lucky and receive burner times every single time, you have to 1) do level 4 missions between burner missions or 2) decline normal level 4 missions and try again. Just keep in mind, that declining too often does mean taking standings hit, so you do have limit on how often you can participate in the lottery if normal level 4s are too abhorrent. Not a problem to me (I don't mind level 4s), but to him it would appear to be. As my old maths teacher used to say: "Statistics are like bikinis: It's what they don't show that's interesting". -CCP Aporia |
Jenn aSide
Smokin Aces.
7678
|
Posted - 2014.08.15 15:08:00 -
[263] - Quote
Anna Karhunen wrote:Jenn aSide wrote:
You get it wrong and it's my brains that are the problem lol.
Typical..
The grinding he probably means is doing normal level 4 missions between the burner missions. As said in the dev blog: Quote:The fact that these missions can only be received as part of the random level 4 security mission pool should prevent them from being too farmable. So, if you aren't extremely lucky and receive burner times every single time, you have to 1) do level 4 missions between burner missions or 2) decline normal level 4 missions and try again. Just keep in mind, that declining too often does mean taking standings hit, so you do have limit on how often you can participate in the lottery if normal level 4s are too abhorrent. Not a problem to me (I don't mind level 4s), but to him it would appear to be.
Or a person could pay a mission runner in exchange for standings (mission runner makes a small profit above what they would otherwise, you get to do 'burners' to your hearts content without having to worry about standings, paying the mission runners is a minor cost of doing business).
I do this right now so i can blitz missions without having to do anything even slightly boring. Same principle here, one time outlay of some initial isk for standings via data centers and other avenues, spend a little recurring more isk for a 'standings buffer' mission runner pal (lots of people offer this service where i fly), and decline missions till you get the 'burner'. Rinse and repeat.
Recoup your lost isk and profit from Burner LP and those rare faction drops.
|
Anna Karhunen
Inoue INEXP
374
|
Posted - 2014.08.15 15:12:00 -
[264] - Quote
Another solution is to do rounds among a bunch of level 4 mission agents. That should work too. Granted, the individual LP pools will grow slower, but that only means you need more patience. As my old maths teacher used to say: "Statistics are like bikinis: It's what they don't show that's interesting". -CCP Aporia |
Lady Rift
What Shall We Call It
59
|
Posted - 2014.08.15 15:23:00 -
[265] - Quote
Anna Karhunen wrote:Jenn aSide wrote:
You get it wrong and it's my brains that are the problem lol.
Typical..
The grinding he probably means is doing normal level 4 missions between the burner missions. As said in the dev blog: Quote:The fact that these missions can only be received as part of the random level 4 security mission pool should prevent them from being too farmable. So, if you aren't extremely lucky and receive burner times every single time, you have to 1) do level 4 missions between burner missions or 2) decline normal level 4 missions and try again. Just keep in mind, that declining too often does mean taking standings hit, so you do have limit on how often you can participate in the lottery if normal level 4s are too abhorrent. Not a problem to me (I don't mind level 4s), but to him it would appear to be.
Or just move on to the next lv 4 agent, They aren't rare and tons of them around. |
Optimo Sebiestor
Intentionally Dense Easily Excited
258
|
Posted - 2014.08.15 15:33:00 -
[266] - Quote
If you like running around in highsec doing blitzing and other carebear activities, by all means run them to you bleed from Your ears. Personally, I wont go running around blitzing and declinging missions in lowsec, im negative ten and my main motivation for playing is blowing up People like you. As mentioned in a post before, i was looking forward to ccp actually making some pve content that was Worth doing. Putting the Burner missions into the existing lvl 4 pool, just makes them not Worth it. I'm not leaving my pvp, for a lvl 4 scheme/grind/blitz or what ever concotion you have Jenn aSide. |
Rain6637
Team Evil
15652
|
Posted - 2014.08.15 15:34:00 -
[267] - Quote
Faction standings. e.g. State standings give you access to all the mission agents in an empire. All security agents give missions from the same mission pool. in just one constellation you could find several security agents, and the idea of bugging security agents until you found a burner was a good idea. especially if you're in a frigate anyway, you could spend your 4 hour mission decline timer going around to all the security agents in an empire. President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |
Roxide Jamnbam
Tribal Liberation Force Minmatar Republic
0
|
Posted - 2014.08.15 15:39:00 -
[268] - Quote
What if! This is PvE crossover to PvP... Then ... there might be PvP crossover to PvE? hahahha if so then cool |
Sal Landry
School of Applied Knowledge Caldari State
224
|
Posted - 2014.08.15 15:43:00 -
[269] - Quote
So despite all of the posts about "different demographics, level 4 runners won't even want to do this" I haven't seen a single post in this thread from a level 4 runner saying that.
Instead there's a great number of people that seem very concerned for our welfare, and think the poor level 4 runners would be better off never having to see these missions at all.
I run level 4 missions and I will do these too, as will any mission runner that likes money. Low-sec has had plenty of things added to it over the past few years, FW revamp, crimewatch, clone soldier tags, mordus NPCs, the mordu gurista site that drops all kinds of new modules, the new thukker assembly arrays. This is the first thing that has been added to L4 missions in ages, so can the "please delete from regular pool and add to lowsec only agents" posters kindly **** OFF AND DIE (in-game, not irl) |
Corraidhin Farsaidh
Hello-There
638
|
Posted - 2014.08.15 15:44:00 -
[270] - Quote
Optimo Sebiestor wrote:If you like running around in highsec doing blitzing and other carebear activities, by all means run them to you bleed from Your ears. Personally, I wont go running around blitzing and declinging missions in lowsec, im negative ten and my main motivation for playing is blowing up People like you. As mentioned in a post before, i was looking forward to ccp actually making some pve content that was Worth doing. Putting the Burner missions into the existing lvl 4 pool, just makes them not Worth it. I'm not leaving my pvp, for a lvl 4 scheme/grind/blitz or what ever concotion you have Jenn aSide.
No aspect of the game will ever be for everyone, it's long overdue for something to be added for those who like missions/PvE. Especially those who don't like the BS type of level IV's (or ships).
|
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Roxide Jamnbam
Tribal Liberation Force Minmatar Republic
0
|
Posted - 2014.08.15 15:44:00 -
[271] - Quote
Optimo Sebiestor wrote:If you like running around in highsec doing blitzing and other carebear activities, by all means run them to you bleed from Your ears. Personally, I wont go running around blitzing and declinging missions in lowsec, im negative ten and my main motivation for playing is blowing up People like you. As mentioned in a post before, i was looking forward to ccp actually making some pve content that was Worth doing. Putting the Burner missions into the existing lvl 4 pool, just makes them not Worth it. I'm not leaving my pvp, for a lvl 4 scheme/grind/blitz or what ever concotion you have Jenn aSide. I unliked this so I could hit LIKE again... Also ear bleeding is a thing now, cool visual |
Optimo Sebiestor
Intentionally Dense Easily Excited
259
|
Posted - 2014.08.15 15:52:00 -
[272] - Quote
Corraidhin Farsaidh wrote:Optimo Sebiestor wrote:If you like running around in highsec doing blitzing and other carebear activities, by all means run them to you bleed from Your ears. Personally, I wont go running around blitzing and declinging missions in lowsec, im negative ten and my main motivation for playing is blowing up People like you. As mentioned in a post before, i was looking forward to ccp actually making some pve content that was Worth doing. Putting the Burner missions into the existing lvl 4 pool, just makes them not Worth it. I'm not leaving my pvp, for a lvl 4 scheme/grind/blitz or what ever concotion you have Jenn aSide. No aspect of the game will ever be for everyone, it's long overdue for something to be added for those who like missions/PvE. Especially those who don't like the BS type of level IV's (or ships).
I hear you, and i dont mind pve'rs getting stuff from ccp. Thing is, unless you dive into a bulls**** standings spreadsheet wannakillmyselfalldaylong, you will be riding those bs type of lvl iv's. So imo, both pvp'rs that want to do these missions as well as pve'rs that like frigate sized action gets screwed over in the same way. |
Jenn aSide
Smokin Aces.
7679
|
Posted - 2014.08.15 15:53:00 -
[273] - Quote
Optimo Sebiestor wrote:If you like running around in highsec doing blitzing and other carebear activities, by all means run them to you bleed from Your ears. Personally, I wont go running around blitzing and declinging missions in lowsec, im negative ten and my main motivation for playing is blowing up People like you. As mentioned in a post before, i was looking forward to ccp actually making some pve content that was Worth doing. Putting the Burner missions into the existing lvl 4 pool, just makes them not Worth it. I'm not leaving my pvp, for a lvl 4 scheme/grind/blitz or what ever concotion you have Jenn aSide.
If you aren't a PVEr then why, exactly, did you bother to post and display your ignorance? And PVP player worth his slat knows that PVE can never match PVP, so your expectation that CCP was going to make some 'content' worth doing was misguided in the 1st place.
No one said anything about anyone leaving any PVP, I;m simply pointing out that you don't know what you are talking about (which in turn makes the decision to post in a thread about PVE pretty...not smart....).
As I said, it's not my fault you got it wrong. If you know what you are doing, there doesn't have to be 'grinding lvl 4s' to get to these new burner missions. Even still, these missions seem to be a nice change of pace for real PVE players AND other opportunistic sorts, such as the ninja looting community who WILL scan down the players in the missions and find a way to steal their loot, which will make for some pretty epic tears posts on these forums.
|
Jenn aSide
Smokin Aces.
7679
|
Posted - 2014.08.15 15:58:00 -
[274] - Quote
Optimo Sebiestor wrote:Corraidhin Farsaidh wrote:Optimo Sebiestor wrote:If you like running around in highsec doing blitzing and other carebear activities, by all means run them to you bleed from Your ears. Personally, I wont go running around blitzing and declinging missions in lowsec, im negative ten and my main motivation for playing is blowing up People like you. As mentioned in a post before, i was looking forward to ccp actually making some pve content that was Worth doing. Putting the Burner missions into the existing lvl 4 pool, just makes them not Worth it. I'm not leaving my pvp, for a lvl 4 scheme/grind/blitz or what ever concotion you have Jenn aSide. No aspect of the game will ever be for everyone, it's long overdue for something to be added for those who like missions/PvE. Especially those who don't like the BS type of level IV's (or ships). I hear you, and i dont mind pve'rs getting stuff from ccp. Thing is, unless you dive into a bulls**** standings spreadsheet wannakillmyselfalldaylong, you will be riding those bs type of lvl iv's. So imo, both pvp'rs that want to do these missions as well as pve'rs that like frigate sized action gets screwed over in the same way.
Dude
Quote: Optimo Sebiestor Intentionally Dense Easily Excited
It's just amazing that your choice of corp (and to a lesser extent, the name of your alliance) are so.....apt
The missions potentially offer something for everyone. If you are a pvp player, why are you worried about grinding lvl 4s, you shold be thinking of scanning down Burner mission runners to pop them and have an alt come in and steal the loot
And "PVErs who like frigate sized action" should be in faction warfare already. These new missions are for traditional lvl 4 runners to give them something new to do (while of course, as I said, you don't have to be a mission runner to get to them if you are willing to spend some isk).
Lol at the 'spread sheet for standings' thing, standings are the least complicated aspect of the game. |
Roxide Jamnbam
Tribal Liberation Force Minmatar Republic
0
|
Posted - 2014.08.15 16:00:00 -
[275] - Quote
Jenn aSide wrote:Roxide Jamnbam wrote:Very very interesting. But then this " The fact that these missions can only be received as part of the random level 4 security mission pool should prevent them from being too farmable." OH BUMMER I am NOT a mission runner, but this mission grabbed my attention, but there's no way I'll grind brain numbing missions just for a chance at this one. I know farming missions is bad/stupid/lame and good to make it not farmable. but. There are probably other types of mechanics that prevent farming without excluding non-mission grinders... I hope... Anyway this looks good.. (for "them") https://www.youtube.com/watch?v=jBGbeRncBDwThat guy blitzes missions in cheap ships. I haven't seen him do a mission that takes more than maybe 3 minutes. This is in low sec but it allies everywhere. people who know how to do missions don't end up with numb brain. If CCP thinks these things won't get farmed, they don't run missions. Systems with multiple lvl 4 agents (of the same faction) clumped together about to regain the "mission hub" importance they kind of lost with the introduction of the SOE ships. Not necessarily a bad thing.
I. hate. missions. |
Optimo Sebiestor
Intentionally Dense Easily Excited
259
|
Posted - 2014.08.15 16:02:00 -
[276] - Quote
Jenn aSide wrote:Optimo Sebiestor wrote:Corraidhin Farsaidh wrote:Optimo Sebiestor wrote:If you like running around in highsec doing blitzing and other carebear activities, by all means run them to you bleed from Your ears. Personally, I wont go running around blitzing and declinging missions in lowsec, im negative ten and my main motivation for playing is blowing up People like you. As mentioned in a post before, i was looking forward to ccp actually making some pve content that was Worth doing. Putting the Burner missions into the existing lvl 4 pool, just makes them not Worth it. I'm not leaving my pvp, for a lvl 4 scheme/grind/blitz or what ever concotion you have Jenn aSide. No aspect of the game will ever be for everyone, it's long overdue for something to be added for those who like missions/PvE. Especially those who don't like the BS type of level IV's (or ships). I hear you, and i dont mind pve'rs getting stuff from ccp. Thing is, unless you dive into a bulls**** standings spreadsheet wannakillmyselfalldaylong, you will be riding those bs type of lvl iv's. So imo, both pvp'rs that want to do these missions as well as pve'rs that like frigate sized action gets screwed over in the same way. Dude Quote: Optimo Sebiestor Intentionally Dense Easily Excited
It's just amazing that your choice of corp (and to a lesser extent, the name of your alliance) are so.....apt The missions potentially offer something for everyone. IIf you are a pvp player, why are you worried about grinding lvl 4s, you shold be thinking of scanning down Burner mission runners to pop them and have an alt come in and steal the loot. And "PVErs who like frigate sized action" should be in faction warfare already. These new missions are for traditional lvl 4 runners to give them something new to do (while of course, as I said, you don't have to be a mission runner to get to them if you are willing to spend some isk). Lol at the 'spread sheet for standings' thing, standings are the least complicated aspect of the game.
Well Your personal attacks is just hillarious..
Why shouldnt I be allowed to voice my opinion from my point of view? Grow up..
|
Jenn aSide
Smokin Aces.
7679
|
Posted - 2014.08.15 16:06:00 -
[277] - Quote
[quote=Optimo Sebiestor]
Quote: Well Your personal attacks is just hillarious..
Southern hick voice
Son, you'll know when I get personal *spits out chew*
/Southern hick voice
Quote: Why shouldnt I be allowed to voice my opinion from my point of view? Grow up..
You can, nothing is stopping you and I wouldn't if I could. I'm pointing out that your opinion is wrong, mainly because you don't know squat about the subject matter. |
OMEGA REDUX
Forever Winter Absolute Zero.
5
|
Posted - 2014.08.15 16:06:00 -
[278] - Quote
TrouserDeagle wrote:CCP Fozzie wrote:TrouserDeagle wrote: also, sig tanking is actually speed tanking. or speed tanking is sig tanking. you cannot separate these things.
They're different when you shoot missiles at them. if you're sitting perfectly still, yes. or if you mayhaps go look at the formula for determining damage applied with missiles then it mayhaps become apparent sig tanking =/= speed tanking. |
Jenn aSide
Smokin Aces.
7679
|
Posted - 2014.08.15 16:07:00 -
[279] - Quote
Roxide Jamnbam wrote:
I. hate. missions.
That's Ok, Lots of people do too. I'm not a big big fan of them either, which is why I blitz.
What lots of people don't do is post in threads about pve content when they hate pve content lol. |
Rain6637
Team Evil
15654
|
Posted - 2014.08.15 16:09:00 -
[280] - Quote
thoroughly prepared market trade characters have faction standings. in plain english, this means burner missions are not only suddenly open to those who currently participate in PVE. as a matter of fact, market is far more OP for ISK than PVP or PVE can ever be. so, I think doing PVE or PVP for ISK is a mistake, unless you're doing it for capital to work market. as an activity to spend time, PVE is great.
not appreciating the value of standings for market tells me you are teh p00r.
btw, if you like PVP and want to kill something valuable consistently, Incursion fits are pretty ridiculous. "standard" battleship fits call for a Pith A-type Invuln (I checked yesterday, they're 1.2 Bil).
My mind has turned to flying for CODE as of late, and visiting the incursion world has reinforced that notion. Some of those fits are so bling I'd gank on my mains right now.
some of us, like me, are just looking for some AFK brain ticklers with PVE. it's also possible to run level 4 missions in a harpy. just for fun. President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |
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CCP Fozzie
C C P C C P Alliance
11096
|
Posted - 2014.08.15 16:12:00 -
[281] - Quote
Hey everyone. Thank you very much for the enthusiastic responses in this thread!
It's always a good feeling as a designer when the most common feedback from the community is "sounds good but you should make more of it" and "sounds good but you should let people get to it more easily".
I completely understand why people would want to have these missions accessible from their own dedicated agents, and that is definitely something we'd like to do with similar missions in the future. However since these missions are going to be a bit more profitable than average level 4s and because there's only going to be five of them in this initial deployment, they aren't really suitable to stand on their own right now. As an aside, we're completely aware of blitzers (there are plenty of very efficient mission runners in this office) but we feel there's a pretty good range we can place these rewards where they'll be missions that average level 4 mission runners like to see without completely imbalancing the blitzing gameplay.
It's possible that we could attach some of these sorts of missions to a similar system as the pirate faction epic arcs (which also represent some very engaging small ship PVE content) in addition to their presence in the general level 4 mission pool. That kind of addition would not come until after Hyperion however.
I'm also seeing a lot of excellent questions about the capabilities of these NPCs. I want to be clear that these NPCs are evolutionary steps from previous NPCs, not revolutionary. We have a team dedicated to improving our PVE content authoring tools, which will bear fruit for NPCs and AI in the future. In the meantime however, we are also continuing to improve our content with the tools available to us now. That's why the Hyperion release is featuring these new missions as well as the set of Incursion improvements that CCP Foxfour describes in this thread.
So the upshot for these NPCs is that they will act in a similar manner to some of the other recently added NPCs like the Mordu's Legion asteroid belt patrols in lowsec. The only completely new functionality they will enjoy is that the Burners who use warp scramblers will shut off player MWDs in the same way that player scrams do. These NPCs will not run out of cap, or warp away. Those kinds of improvements are definitely on our medium to long term roadmap, and when we do have them ready to go the burner missions will provide excellent places testing the new capabilities. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Rain6637
Team Evil
15657
|
Posted - 2014.08.15 16:14:00 -
[282] - Quote
my interpretation of burners was officer frigates that don't run away. it will be interesting to see what they drop President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |
Optimo Sebiestor
Intentionally Dense Easily Excited
259
|
Posted - 2014.08.15 16:14:00 -
[283] - Quote
Jenn aSide wrote:[quote=Optimo Sebiestor] Quote: Well Your personal attacks is just hillarious..
Southern hick voice Son, you'll know when I get personal *spits out chew* /Southern hick voice Quote: Why shouldnt I be allowed to voice my opinion from my point of view? Grow up..
You can, nothing is stopping you and I wouldn't if I could. I'm pointing out that your opinion is wrong, mainly because you don't know squat about the subject matter.
The funny part here is that you are hiding behind a alt, and proclaiming that you knows what is best for the community. I love the amount of stupid you produce. |
Rain6637
Team Evil
15657
|
Posted - 2014.08.15 16:18:00 -
[284] - Quote
FW peeps likely have the state standings to swing out and do a burner.
faction standings. I keep saying/thinking state because caldari and jita, which is the faction standing that "matters" for market (jita). President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |
Altirius Saldiaro
Royal Amarr Institute Amarr Empire
89
|
Posted - 2014.08.15 16:20:00 -
[285] - Quote
Keep up the good work Fozzie. Looking forward to future AI improvements and more challenging missions. |
Jenn aSide
Smokin Aces.
7680
|
Posted - 2014.08.15 16:21:00 -
[286] - Quote
Optimo Sebiestor wrote:Jenn aSide wrote:[quote=Optimo Sebiestor] Quote: Well Your personal attacks is just hillarious..
Southern hick voice Son, you'll know when I get personal *spits out chew* /Southern hick voice Quote: Why shouldnt I be allowed to voice my opinion from my point of view? Grow up..
You can, nothing is stopping you and I wouldn't if I could. I'm pointing out that your opinion is wrong, mainly because you don't know squat about the subject matter. The funny part here is that you are hiding behind a alt, and proclaiming that you knows what is best for the community. I love the amount of stupid you produce.
Erm, who is hiding behind an alt?
And who said anything about what's best for the community? Lastly, WTF are you smoking?
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Rain6637
Team Evil
15657
|
Posted - 2014.08.15 16:22:00 -
[287] - Quote
he mad. President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |
Roxide Jamnbam
Tribal Liberation Force Minmatar Republic
0
|
Posted - 2014.08.15 16:24:00 -
[288] - Quote
Jenn aSide wrote:Roxide Jamnbam wrote:
I. hate. missions.
That's Ok, Lots of people do too. I'm not a big big fan of them either, which is why I blitz. What lots of people don't do is post in threads about pve content when they hate pve content lol.
You have been doing missions too long. You cannot stop chasing your tail.
I was trying to explain to you my interest in the cake (burner mission) that is buried in mountains of (in my not-so-humble opinion) crap (pve / missions): I posted my interest and hopefully constructive explanation of why the burner missions fail for me as a PvP+¬r:
Very very interesting. But then this " The fact that these missions can only be received as part of the random level 4 security mission pool should prevent them from being too farmable." OH BUMMER ... I am NOT a mission runner, but this mission grabbed my attention, but there's no way I'll grind brain numbing missions just for a chance at this one. I know farming missions is bad/stupid/lame and good to make it not farmable. but. There are probably other types of mechanics that prevent farming without excluding non-mission grinders... I hope... Anyway this looks good.. (for "them") Ugh
You responded with what you appear to believe to be a helpful link and info on doing missions. *facepalm* I explained in much simpler terms that I really do not like missions and will not be doing them. (In spite of the fact that burner missions caught my eye). I know hate is a strong word, but there you have it. Thanks for the info that would be probably helpful to someone who has their brain wired for repetition. My brain is not wired that way, which is why I like to live in New Eden. If I want to do missions, I would play every other game there is. But mostly DOOM.
Fly wild & smart o7 |
Rain6637
Team Evil
15658
|
Posted - 2014.08.15 16:26:00 -
[289] - Quote
if you're trying to pay for an account, I don't think level 4 missions is the place to be... President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |
EI7FPB 3
EI7FPB Ltd
5
|
Posted - 2014.08.15 16:27:00 -
[290] - Quote
Where to start ?, Lets start with a PvP toon.
IGÇÖm a player X months old, I have good frigate skill, medium cruser skills and low battleships skills, I do not have the skills for normal level 4 mission, I would like to do the new "Burner" missions, but I can not do the normal level 4, I need to be able to get past the normal level 4GÇÖs, to get the "Burner" missions.
Here is what I would like, -The agent has the normal GÇ£Request missionGÇ¥ button, and a GÇ£Burner missionGÇ¥ button.
With this steup, a player can request a normal level 4 mission or a burner mission. I hear somebody say GÇ£ But that is mission farmingGÇ¥. So what, and why not, most player farm normal level 4 missions anyway, Ok how can we fix this 1 GÇô Set the pay out to allow for the fact that the players are doing 10 Burner missions per hour. 2 GÇô Have the agent use a mission request timer, IE.. The agent will only give out a Burner mission every 5 minutes
Now what happens with the above Game Mechanics installed into Eve
I am a 6 years old player, I have my ways of making ISK, GÇ£Burner missionGÇ¥ might not be one of them, and not my main source of ISK, that you can be sure of, ( DonGÇÖt ask, IGÇÖm not telling, LOL ). So why do I want ot do these new mission, 1: they are new, I haver being playing that long, I have done everything. 2: ( Main reason ) The challenge, ME GÇÿvGÇÖ CCP, have they come up with something I can not do, ( DonGÇÖt think so, lol ). My knowledge of Game Mechanics, ship fitting, combat tactics, etc.
In Incursion I have come face to face, with NPC that can jam you (ECM) at 75Km, drain your capacitor completely in 1 second at 25Km, so here are a few question you need to ask yourself before you take on a burner mission, Can you kill a NPC while.. -You are jammed, ECM, no lock targets. -You have no capacitor, completely drained. -Your top speed is less than 100 m/s, and the NPC is doing over 1000 m/s. -Can you out tank/DPS the NPC.
If I get acess to the GÇ£Burner missionsGÇ¥, I will find the answers.
Epilogue I am looking forward to doing the GÇ£Burner missonsGÇ¥ and the new GÇ£Scout encounters (Incusions)GÇ¥ in Hyperion. After a few days ( I will need some time ), find me ingame, ask me nicely, and IGÇÖll tell you the secerts.
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Rain6637
Team Evil
15658
|
Posted - 2014.08.15 16:31:00 -
[291] - Quote
the scout missions are live on Sisi right now, they're -not- cake walks like they used to be. you should try them on Sisi before losing a ship on TQ. President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |
Skyler Hawk
The Scope Gallente Federation
4
|
Posted - 2014.08.15 16:31:00 -
[292] - Quote
CCP Fozzie wrote:So the upshot for these NPCs is that they will act in a similar manner to some of the other recently added NPCs like the Mordu's Legion asteroid belt patrols in lowsec. The only completely new functionality they will enjoy is that the Burners who use warp scramblers will shut off player MWDs in the same way that player scrams do.
Does this mean that players' scrams will not shut off the NPCs' prop mods?
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Jenn aSide
Smokin Aces.
7681
|
Posted - 2014.08.15 16:32:00 -
[293] - Quote
CCP Fozzie wrote: As an aside, we're completely aware of blitzers (there are plenty of very efficient mission runners in this office) but we feel there's a pretty good range we can place these rewards where they'll be missions that average level 4 mission runners like to see without completely imbalancing the blitzing gameplay.
Firstly, thank you for using my last name in your post (accident you say? i think not! ).
Secondly, cool, i see where you are coming from. I'm still gonna try to squeeze the most out of it lol.
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Rain6637
Team Evil
15658
|
Posted - 2014.08.15 16:33:00 -
[294] - Quote
that these missions [likely] can't be botted with a navy raven makes me happy President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |
Sunrise Aigele
Pemberley Enterprises BadWrongFun
34
|
Posted - 2014.08.15 16:44:00 -
[295] - Quote
I run missions as a way to pass time, if I can only log in for a little while, or if I am waiting for a job to finish. The standings boosts are nice, too.
I am already thinking of the frigates I will try to use. Even if these missions are perfectly gamed and the results posted to EVE Survival, I do not read EVE Survival. It takes all the fun away! It will be much more fun to learn the hard way. |
Indahmawar Fazmarai
2698
|
Posted - 2014.08.15 16:54:00 -
[296] - Quote
CCP Fozzie wrote:Hey everyone. Thank you very much for the enthusiastic responses in this thread! It's always a good feeling as a designer when the most common feedback from the community is "sounds good but you should make more of it" and "sounds good but you should let people get to it more easily". I completely understand why people would want to have these missions accessible from their own dedicated agents, and that is definitely something we'd like to do with similar missions in the future. However since these missions are going to be a bit more profitable than average level 4s and because there's only going to be five of them in this initial deployment, they aren't really suitable to stand on their own right now. As an aside, we're completely aware of blitzers (there are plenty of very efficient mission runners in this office) but we feel there's a pretty good range we can place these rewards where they'll be missions that average level 4 mission runners like to see without completely imbalancing the blitzing gameplay. It's possible that we could attach some of these sorts of missions to a similar system as the pirate faction epic arcs (which also represent some very engaging small ship PVE content) in addition to their presence in the general level 4 mission pool. That kind of addition would not come until after Hyperion however. I'm also seeing a lot of excellent questions about the capabilities of these NPCs. I want to be clear that these NPCs are evolutionary steps from previous NPCs, not revolutionary. We have a team dedicated to improving our PVE content authoring tools, which will bear fruit for NPCs and AI in the future. In the meantime however, we are also continuing to improve our content with the tools available to us now. That's why the Hyperion release is featuring these new missions as well as the set of Incursion improvements that CCP Foxfour describes in this thread. So the upshot for these NPCs is that they will act in a similar manner to some of the other recently added NPCs like the Mordu's Legion asteroid belt patrols in lowsec. The only completely new functionality they will enjoy is that the Burners who use warp scramblers will shut off player MWDs in the same way that player scrams do. These NPCs will not run out of cap, or warp away. Those kinds of improvements are definitely on our medium to long term roadmap, and when we do have them ready to go the burner missions will provide excellent places testing the new capabilities.
Well, I've resubbed this alt mostly to talk about those missions. Now, there's only one thing that seriosuly makes me uncomfortable, and it would be very kind if you just cleared it....
Will the mission targets (the "Burners") spawn in the same security as the agent giving the mission?
More specifically, will highsec agents send players to highsec systems only, and lowsec agents send players to lowsec systems only?
I would be extremely upset if my highsec agents sent me to lowsec.
Thank you. The Greater Fool Bar-áis now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden!-áIngame chat channel: The Greater Fool Bar |
Retar Aveymone
GoonWaffe Goonswarm Federation
675
|
Posted - 2014.08.15 17:10:00 -
[297] - Quote
Indahmawar Fazmarai wrote: Will the mission targets (the "Burners") spawn in the same security as the agent giving the mission?
More specifically, will highsec agents send players to highsec systems only, and lowsec agents send players to lowsec systems only?
I would be extremely upset if my highsec agents sent me to lowsec.
Thank you.
This is a good point: as you're only asking people to risk a frigate, this might be a good way to lure people into trying lowsec. You'd have to bump up the rewards a little bit, but highsec agents offering lucrative lowsec missions would be a great steoing stone. |
Lady Rift
What Shall We Call It
60
|
Posted - 2014.08.15 17:11:00 -
[298] - Quote
Indahmawar Fazmarai wrote:
Will the mission targets (the "Burners") spawn in the same security as the agent giving the mission?
More specifically, will highsec agents send players to highsec systems only, and lowsec agents send players to lowsec systems only?
I would be extremely upset if my highsec agents sent me to lowsec.
Thank you.
This can already happen if your lv 4 agent boarders low sec |
Sentamon
Imperial Academy Amarr Empire
2095
|
Posted - 2014.08.15 17:20:00 -
[299] - Quote
Optimo Sebiestor wrote: I hear you, and i dont mind pve'rs getting stuff from ccp. Thing is, unless you dive into a bulls**** standings spreadsheet wannakillmyselfalldaylong, you will be riding those bs type of lvl iv's. So imo, both pvp'rs that want to do these missions as well as pve'rs that like frigate sized action gets screwed over in the same way.
So, stick to station spinning and ganking noobs at gates then.
PvPer didn't used to mean big entitled crybaby. ~ Professional Forum Alt -á~ |
Indahmawar Fazmarai
2698
|
Posted - 2014.08.15 17:32:00 -
[300] - Quote
Lady Rift wrote:Indahmawar Fazmarai wrote:
Will the mission targets (the "Burners") spawn in the same security as the agent giving the mission?
More specifically, will highsec agents send players to highsec systems only, and lowsec agents send players to lowsec systems only?
I would be extremely upset if my highsec agents sent me to lowsec.
Thank you.
This can already happen if your lv 4 agent boarders low sec
Yes, it happens sometimes, but that's a bug, not a design feature. The Greater Fool Bar-áis now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden!-áIngame chat channel: The Greater Fool Bar |
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CCP Fozzie
C C P C C P Alliance
11101
|
Posted - 2014.08.15 17:33:00 -
[301] - Quote
Indahmawar Fazmarai wrote:
Well, I've resubbed this alt mostly to talk about those missions. Now, there's only one thing that seriosuly makes me uncomfortable, and it would be very kind if you just cleared it....
Will the mission targets (the "Burners") spawn in the same security as the agent giving the mission?
More specifically, will highsec agents send players to highsec systems only, and lowsec agents send players to lowsec systems only?
I would be extremely upset if my highsec agents sent me to lowsec.
Thank you.
These missions will follow the same rules as normal security missions. They send you to a nearby system and don't care what security status it is. If you run them in an area surrounded by lots of highsec, they'll send you to highsec. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Rain6637
Team Evil
15660
|
Posted - 2014.08.15 17:43:00 -
[302] - Quote
I thought missions were restricted to a constellation. President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |
Indahmawar Fazmarai
2698
|
Posted - 2014.08.15 17:48:00 -
[303] - Quote
CCP Fozzie wrote:Indahmawar Fazmarai wrote:
Well, I've resubbed this alt mostly to talk about those missions. Now, there's only one thing that seriosuly makes me uncomfortable, and it would be very kind if you just cleared it....
Will the mission targets (the "Burners") spawn in the same security as the agent giving the mission?
More specifically, will highsec agents send players to highsec systems only, and lowsec agents send players to lowsec systems only?
I would be extremely upset if my highsec agents sent me to lowsec.
Thank you.
These missions will follow the same rules as normal security missions. They send you to a nearby system and don't care what security status it is. If you run them in an area surrounded by lots of highsec, they'll send you to highsec.
Thanks you for clarifying, the latest PvE additions by CCP Affinity and CCP Reddawn were so focused on luring people into lowsec that it looked as the only development policy in town... The Greater Fool Bar-áis now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden!-áIngame chat channel: The Greater Fool Bar |
Lady Rift
What Shall We Call It
62
|
Posted - 2014.08.15 17:49:00 -
[304] - Quote
Indahmawar Fazmarai wrote:Lady Rift wrote:Indahmawar Fazmarai wrote:
Will the mission targets (the "Burners") spawn in the same security as the agent giving the mission?
More specifically, will highsec agents send players to highsec systems only, and lowsec agents send players to lowsec systems only?
I would be extremely upset if my highsec agents sent me to lowsec.
Thank you.
This can already happen if your lv 4 agent boarders low sec Yes, it happens sometimes, but that's a bug, not a design feature.
nope not bug. |
Jenn aSide
Smokin Aces.
7681
|
Posted - 2014.08.15 17:51:00 -
[305] - Quote
Indahmawar Fazmarai wrote:Lady Rift wrote:Indahmawar Fazmarai wrote:
Will the mission targets (the "Burners") spawn in the same security as the agent giving the mission?
More specifically, will highsec agents send players to highsec systems only, and lowsec agents send players to lowsec systems only?
I would be extremely upset if my highsec agents sent me to lowsec.
Thank you.
This can already happen if your lv 4 agent boarders low sec Yes, it happens sometimes, but that's a bug, not a design feature.
When did CCP ever say that was a bug?
You are probably confusing this with lvl 5 missions in high sec, which was a bug as lvl 5s are a special case from CCP intended for low sec (they can occasionally send you to null, but never to high after the bug got fixed).
High sec lvl 1-4s from agents near low sec have always been able to send you to low sec, the reverse is true for low sec agents EXCEPT lvl s. |
Sandman Logan3
Imaginary Time Ltd
0
|
Posted - 2014.08.15 18:02:00 -
[306] - Quote
+1 for new content. |
Antillie Sa'Kan
Forging Industries Silent Infinity
610
|
Posted - 2014.08.15 18:03:00 -
[307] - Quote
I am looking forward to this so much!
I have 5 AFs sitting in my hangar, each with the name of a single burner rat inscribed on the hull. |
Obil Que
Star Explorers Reckoning Star Alliance
96
|
Posted - 2014.08.15 18:08:00 -
[308] - Quote
EDIT: Wrong topic |
Daedra Blue
Atomic Biohazard
62
|
Posted - 2014.08.15 18:36:00 -
[309] - Quote
Mandatory the rat should be able to warp off @ end of grid (still visible but far away 200KM+) to regen then warp to spawn point again, forcing the player to fit a warp disruptor AND maintain it so he doesn't lose its pray just like a player. |
Jerin Crank
Caldari Provisions Caldari State
0
|
Posted - 2014.08.15 18:42:00 -
[310] - Quote
1. Will the burner missions be regional?
eg. You only get the blood raider burner in Amarr space?
2. Will the burner missions be factional?
eg You only get the blood raider burner from agents in the Amarr faction?
|
|
Korblazer
Open University of Celestial Hardship Art of War Alliance
0
|
Posted - 2014.08.15 18:48:00 -
[311] - Quote
I love this idea, I also would love to see an option to run these at increased difficulties (and also the regular lvl 4 missions)
Flying a Marauder decked out with officer mods makes the regular lvl 4 missions a little too easy. Sure, when I got my first lvl 4 mission, I was still using my Battlecruiser (Drake), and things were pretty tough. Getting into a Battleship (Raven) made it a bit more manageable, but some lvl 4's were still very tough. And now they're all too easy, unless I intentionally nerf my ship.
I would love to see an additional element to the missions system, simply select from a drop-down menu whether or not we want to run a default difficulty (Tier 1) or an advanced difficulty (Tier 2, or 3, etc) version of the same mission. These could be made apparent by increasing the number of enemy ships, or their make/model, or simply increase all of their stats, etc. Some kind of option which would make them more challenging, and increase the rewards accordingly.
By reducing the size of the hull type that can enter the mission site, this could also increase rewards. Let me try to run that level 4 mission with my HAC or my Battlecruiser and give me rewards according to the difficulty of that. Or give me a checkbox to "Fully Commit" to the mission, which would prevent warping away from the fight, making the loss of my ship a very real danger, but could maybe double the payout of the mission.
Lots of ways to modify the current missions to make them more interesting and challenging. Although I love the idea of very tough frigate missions.
Hopefully there will be more than combat-focused burner missions. How about keeping the shield or armor up on an AI controlled transport through hostile territory? Or sneaking through a minefield while maintaining your cloak to deliver a package? What about a suicide mission where you simply kill as many NPC's as possible before your ship is ultimately destroyed, an increased number of kills provides increased rewards. So many possibilities besides combat that would keep us on our toes.
-Kor |
Corraidhin Farsaidh
Hello-There
639
|
Posted - 2014.08.15 19:10:00 -
[312] - Quote
Korblazer wrote:Or sneaking through a minefield while maintaining your cloak to deliver a package? What about a suicide mission where you simply kill as many NPC's as possible before your ship is ultimately destroyed, an increased number of kills provides increased rewards. So many possibilities besides combat that would keep us on our toes.
-Kor
The minefield mission already exists in the guristas pirate arc. Sneaking through a minefield whilst out in null is interesting :). A last stand mission to defend a gate as freighters or similar escape could be fun too |
Bienator II
madmen of the skies
2778
|
Posted - 2014.08.15 19:28:00 -
[313] - Quote
is there a chance for a cloaky griffin to appear? I mean a NPC without alt is a bit unrealistic. eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
Rain6637
Team Evil
15662
|
Posted - 2014.08.15 20:04:00 -
[314] - Quote
Bienator II wrote:is there a chance for a cloaky griffin to appear? I mean a NPC without alt is a bit unrealistic. LOL. President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |
6ie
The Kiwis
10
|
Posted - 2014.08.15 20:22:00 -
[315] - Quote
As a carebear lvl 4 mission runner - I love it. Can't wait for battleship versions... |
James Amril-Kesh
4S Corporation Goonswarm Federation
11080
|
Posted - 2014.08.15 20:48:00 -
[316] - Quote
CCP Fozzie wrote:However since these missions are going to be a bit more profitable than average level 4s These missions should not be in highsec. Level 4 missions do not need any buff in profitability.
CCP Fozzie wrote:As an aside, we're completely aware of blitzers (there are plenty of very efficient mission runners in this office) but we feel there's a pretty good range we can place these rewards where they'll be missions that average level 4 mission runners like to see without completely imbalancing the blitzing gameplay. Really? You're comfortable with level 4 blitz income, so you're adding more on top of that? Are you really sure you want to go this route? No, this isn't it at all. Make it more... psssshhhh. |
Lady Rift
What Shall We Call It
63
|
Posted - 2014.08.15 20:59:00 -
[317] - Quote
James Amril-Kesh wrote:CCP Fozzie wrote:However since these missions are going to be a bit more profitable than average level 4s These missions should not be in highsec. Level 4 missions do not need any buff in profitability. CCP Fozzie wrote:As an aside, we're completely aware of blitzers (there are plenty of very efficient mission runners in this office) but we feel there's a pretty good range we can place these rewards where they'll be missions that average level 4 mission runners like to see without completely imbalancing the blitzing gameplay. Really? You're comfortable with level 4 blitz income, so you're adding more on top of that? Are you really sure you want to go this route?
seams to me that you quoted the answer to your question.
- |
Spc One
The Chodak Void Alliance
220
|
Posted - 2014.08.15 21:00:00 -
[318] - Quote
When can we expect these missions on sisi ? Like in 3 days or so ?
|
Unsuccessful At Everything
The Troll Bridge
16515
|
Posted - 2014.08.15 21:10:00 -
[319] - Quote
Fozzie,
I thought about this overnight. Im still a huge fan of this type of mission.
Will these burners have one set "fit" per ship? Will they have only 1 set of tactics?
My only concern is that within a week of release, there will be a damn mission report out on these missions that will tell you exactly what to fit and exactly how to fight each one.
Id like to see some dynamic content instituted on these. Have like 5 or more different possible fits for each burner. with surprises thrown in that you don't expect. Have their tactics change based on the tactic being used against them. Maybe someone is getting under their guns, so the burner overheats the MWD and burns away in order to get your transversal down, etc.
Id hate to see something like this end up as a boring "Oh.. its the serp burner mission.. ok, standard serp burner fit 1, mwd in , scram and web, orbit at 500, collect faction web that dropped, profit, rinse , repeat next time." Since the cessation of their usefulness is imminent, may I appropriate your belongings? |
Xindi Kraid
Priano Trans-Stellar State Services Ishuk-Raata Enforcement Directive
792
|
Posted - 2014.08.15 21:21:00 -
[320] - Quote
CCP Fozzie wrote: I completely understand why people would want to have these missions accessible from their own dedicated agents, and that is definitely something we'd like to do with similar missions in the future. However since these missions are going to be a bit more profitable than average level 4s and because there's only going to be five of them in this initial deployment, they aren't really suitable to stand on their own right now. As an aside, we're completely aware of blitzers (there are plenty of very efficient mission runners in this office) but we feel there's a pretty good range we can place these rewards where they'll be missions that average level 4 mission runners like to see without completely imbalancing the blitzing gameplay.
I can definitely see the concern over the better than normal rewards. Given that I think these should really be some sort of special mission rather than lumped in.
At some point you need to make versions of these burner missions that only have foes using T1/2 meta fits, so there arean't any expensive drops, and lower the LP rewards a bit. Then you could have agents who specifically give out frigate missions. At that point, these high risk high reward burner missions could be slotted in as the storyline missions you get from a faction agent after doing a number of regular missions for a corp agent. That would fit them in nicely with how missions are now: a bunch of missions interspersed with ones that give a bit higher rewards, and would allow players to actually choose to fly missions for a specific class rather than having to have big ships to grind the opportunity to use their small ships. |
|
Sven Viko VIkolander
Imperium Fleet
266
|
Posted - 2014.08.15 21:26:00 -
[321] - Quote
CCP Fozzie wrote:
So the upshot for these NPCs is that they will act in a similar manner to some of the other recently added NPCs like the Mordu's Legion asteroid belt patrols in lowsec. The only completely new functionality they will enjoy is that the Burners who use warp scramblers will shut off player MWDs in the same way that player scrams do. These NPCs will not run out of cap, or warp away. Those kinds of improvements are definitely on our medium to long term roadmap, and when we do have them ready to go the burner missions will provide excellent places testing the new capabilities.
I would personally love it if they warped away unless pointed, as the extra mid-slot plus the lack of a need to keep the target in point range essentially removes two of the hardest aspects of frigate PVP and makes these missions significantly easier. I hope future iterations add such difficulty elements.
Omg though, I can't wait to log into my alts in NPC corps and see the loss mails followed by the torrent of forum posts about people complaining they are dying to these rats. Cannot. Wait. <3
|
Sven Viko VIkolander
Imperium Fleet
266
|
Posted - 2014.08.15 21:28:00 -
[322] - Quote
Indahmawar Fazmarai wrote:[quote=CCP Fozzie]
Well, I've resubbed this alt mostly to talk about those missions. Now, there's only one thing that seriosuly makes me uncomfortable, and it would be very kind if you just cleared it....
Will the mission targets (the "Burners") spawn in the same security as the agent giving the mission?
More specifically, will highsec agents send players to highsec systems only, and lowsec agents send players to lowsec systems only?
I would be extremely upset if my highsec agents sent me to lowsec.
Thank you.
Oh don't worry mate, we will still find a way to blow you and other high sec missioners up while doing these missions. |
Rain6637
Team Evil
15663
|
Posted - 2014.08.15 21:29:00 -
[323] - Quote
you had me at Sven Viko VIkolander wrote:Oh don't worry mate, we will still find a way to blow you President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |
Mark Prag
Blitzkrieg. Get Off My Lawn
0
|
Posted - 2014.08.15 21:32:00 -
[324] - Quote
Carniflex wrote:Trevor Eve wrote: Yup, adding them to the general level 4 is absolutely the only way they could limit farming.
No possible way they could have done it without forcing people to do battleship missions too.
You do not need to do the "battleship missions for these", hell you do not even need to own the BS to do these. Frigates are pretty damn fast after the warp speed changes so moving around until you get one of these is quite viable. Now if you want to drag whole supply train with you then that can be a bit trickier but nanoed up T3 booster can be still made to sort of not fall too far behind a frigate over the short distances.
Sure battleships give you great EHP doing level fours, but honestly, why use that when one can just as easily use a well skilled setup, fit, and implants for a T3 cruiser or Battlecruiser? If one wants to be lazy, keep on using battleships.... I prefer to blitz my garden variety missions in as small a ship as possible to earn as much in as little of time as possible...
In regards to the Burner aspect, this will change the rhythm of mission running as a whole, and as I've said before, I'll be looking forward to what other PvE content CCP releases within the next year.
Mark Prag 'If the Devil is in the Details, success is in the system.' - J.W. Marriott |
Wacktopia
Noir. Noir. Mercenary Group
672
|
Posted - 2014.08.15 21:55:00 -
[325] - Quote
Firstly, this sounds like a really cool and interesting idea. I actually look forward to giving this a go! :)
Be interesting to see some variation thrown in there to make it a continued challenge after the first time you beat it.
For example you could mix up the fits slightly, perhaps add a neut here or a TD there randomly - make the player encounter something unexpected.
Kitchen sink? Seriousy, get your ship together - -áFleet-Up.com |
Irya Boone
Never Surrender.
371
|
Posted - 2014.08.15 22:00:00 -
[326] - Quote
it's good start , but now it would be nice to add the same thing but with cruiser/BC/BS and make it fun RENAME WH systems With the name of REAL Universe Stellar Name like KOI-730 etc etc It will be awesome.
GalMIl>>ALL |
Antillie Sa'Kan
Forging Industries Silent Infinity
612
|
Posted - 2014.08.15 23:09:00 -
[327] - Quote
CCP Fozzie wrote:Hey everyone. Thank you very much for the enthusiastic responses in this thread! It's always a good feeling as a designer when the most common feedback from the community is "sounds good but you should make more of it" and "sounds good but you should let people get to it more easily". I completely understand why people would want to have these missions accessible from their own dedicated agents, and that is definitely something we'd like to do with similar missions in the future. However since these missions are going to be a bit more profitable than average level 4s and because there's only going to be five of them in this initial deployment, they aren't really suitable to stand on their own right now. As an aside, we're completely aware of blitzers (there are plenty of very efficient mission runners in this office) but we feel there's a pretty good range we can place these rewards where they'll be missions that average level 4 mission runners like to see without completely imbalancing the blitzing gameplay. It's possible that we could attach some of these sorts of missions to a similar system as the pirate faction epic arcs (which also represent some very engaging small ship PVE content) in addition to their presence in the general level 4 mission pool. That kind of addition would not come until after Hyperion however. I'm also seeing a lot of excellent questions about the capabilities of these NPCs. I want to be clear that these NPCs are evolutionary steps from previous NPCs, not revolutionary. We have a team dedicated to improving our PVE content authoring tools, which will bear fruit for NPCs and AI in the future. In the meantime however, we are also continuing to improve our content with the tools available to us now. That's why the Hyperion release is featuring these new missions as well as the set of Incursion improvements that CCP Foxfour describes in this thread. So the upshot for these NPCs is that they will act in a similar manner to some of the other recently added NPCs like the Mordu's Legion asteroid belt patrols in lowsec. The only completely new functionality they will enjoy is that the Burners who use warp scramblers will shut off player MWDs in the same way that player scrams do. These NPCs will not run out of cap, or warp away. Those kinds of improvements are definitely on our medium to long term roadmap, and when we do have them ready to go the burner missions will provide excellent places testing the new capabilities.
https://i.imgur.com/dJgInKu.jpg
|
Sheeana Harb
Bene Gesserit ChapterHouse Sanctuary Pact
32
|
Posted - 2014.08.15 23:43:00 -
[328] - Quote
I'm very happy with the concept of Burner missions, as it bridges gap between PvE and PvP.
However I can't see myself doing them, since that would require me to run 'regular' level 4 mission in order to have a chance for a Burner one.
I would VERY much welcome similar cooldown mechanic to epic mission arcs (that would allow me to enjoy Burner missions without the grind of lvl 4s).
Or an alternative could be a purchasable one-use 'ticket' (a chip, crystal, you name it) that would let me run a Burner mission rightaway. This token could be a drop for example. This idea has been inspired by Path of Exile endgame map concept. |
Rain6637
Team Evil
15667
|
Posted - 2014.08.16 00:04:00 -
[329] - Quote
you don't have to run regular level 4 missions. faction standings, the ones you get for running missions in FW... they unlock security agents (and all agents) in an empire. it's not just mission runners who will have access to burners. faction standings are the best standings to have in this case. I'm not sure if you don't know that or if you're trying to persuade player opinion. President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |
Arthur Aihaken
Halas Hooligans
3766
|
Posted - 2014.08.16 00:33:00 -
[330] - Quote
This is all fine and good, but what about ship classes other than frigates, you knowGǪ CRUISERS, BATTLESHIPS - the kind of ships the vast majority are using for L4s... I am currently away, traveling through time and will be returning last week. |
|
Jarod Garamonde
Sardaukar Merc Guild General Tso's Alliance
1842
|
Posted - 2014.08.16 00:34:00 -
[331] - Quote
CCP Phantom wrote: (message truncated.... said a bunch of awesome stuff)
If the sec bumps for killing these things are good enough, is it too much to ask for having a way to request only Burner missions, specifically?
Cuz, if I'd be getting a sec bump that is about equal to the sec loss I'd get for shooting another player, this might become my preferred method for controlling my sec rating, and possibly the only missions I'm interested in doing. That moment when you realize the crazy lady with all the cats was right... |
Sheeana Harb
Bene Gesserit ChapterHouse Sanctuary Pact
32
|
Posted - 2014.08.16 00:38:00 -
[332] - Quote
Rain6637 wrote:you don't have to run regular level 4 missions. faction standings, the ones you get for running missions in FW... they unlock security agents (and all agents) in an empire. it's not just mission runners who will have access to burners. faction standings are the best standings to have in this case. I'm not sure if you don't know that or if you're trying to persuade player opinion.
'The fact that these missions can only be received as part of the random level 4 security mission pool should prevent them from being too farmable.'
This is what I was referring to. That you need to run 'normal' lvl4s in order to receive a Burner mission. There was no ill intent behind my previous post. |
James Amril-Kesh
4S Corporation Goonswarm Federation
11080
|
Posted - 2014.08.16 01:24:00 -
[333] - Quote
Lady Rift wrote:James Amril-Kesh wrote:CCP Fozzie wrote:However since these missions are going to be a bit more profitable than average level 4s These missions should not be in highsec. Level 4 missions do not need any buff in profitability. CCP Fozzie wrote:As an aside, we're completely aware of blitzers (there are plenty of very efficient mission runners in this office) but we feel there's a pretty good range we can place these rewards where they'll be missions that average level 4 mission runners like to see without completely imbalancing the blitzing gameplay. Really? You're comfortable with level 4 blitz income, so you're adding more on top of that? Are you really sure you want to go this route? seams to me that you quoted the answer to your question. - I realize that. It's not an answer that satisfies me. No, this isn't it at all. Make it more... psssshhhh. |
Lady Rift
What Shall We Call It
63
|
Posted - 2014.08.16 01:45:00 -
[334] - Quote
Sheeana Harb wrote:Rain6637 wrote:you don't have to run regular level 4 missions. faction standings, the ones you get for running missions in FW... they unlock security agents (and all agents) in an empire. it's not just mission runners who will have access to burners. faction standings are the best standings to have in this case. I'm not sure if you don't know that or if you're trying to persuade player opinion. 'The fact that these missions can only be received as part of the random level 4 security mission pool should prevent them from being too farmable.' This is what I was referring to. That you need to run 'normal' lvl4s in order to receive a Burner mission. There was no ill intent behind my previous post.
Just cycle though different agents no need to do any missions |
Vartan Sarkisian
Reasonable People Of Sound Mind
162
|
Posted - 2014.08.16 03:41:00 -
[335] - Quote
Will any kind of special loot potentially drop from these missions? I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser gate. All those moments will be lost in time... like tears in rain... Time to die. |
Carniflex
StarHunt Mordus Angels
284
|
Posted - 2014.08.16 05:08:00 -
[336] - Quote
Mark Prag wrote:Carniflex wrote:Trevor Eve wrote: Yup, adding them to the general level 4 is absolutely the only way they could limit farming.
No possible way they could have done it without forcing people to do battleship missions too.
You do not need to do the "battleship missions for these", hell you do not even need to own the BS to do these. Frigates are pretty damn fast after the warp speed changes so moving around until you get one of these is quite viable. Now if you want to drag whole supply train with you then that can be a bit trickier but nanoed up T3 booster can be still made to sort of not fall too far behind a frigate over the short distances. Sure battleships give you great EHP doing level fours, but honestly, why use that when one can just as easily use a well skilled setup, fit, and implants for a T3 cruiser or Battlecruiser? If one wants to be lazy, keep on using battleships.... I prefer to blitz my garden variety missions in as small a ship as possible to earn as much in as little of time as possible... In regards to the Burner aspect, this will change the rhythm of mission running as a whole, and as I've said before, I'll be looking forward to what other PvE content CCP releases within the next year. Mark Prag 'If the Devil is in the Details, success is in the system.' - J.W. Marriott Battleships are used for majority of Lev 4 missions currently because they do them the fastest on average. They are the "to earn as much as little of time as possible...". That out of the way there is a number of Lev 4 missions that are better done in something smaller. So some people just pick the best tool for the job to the point of having different pirate BS's fitted and ready to go in their missionrunning station of choice for the 1-2 minute difference they make against a more general purpose hull/fit. Say, for example, having both Nightmare and Marachiel and using Nightmare against EM weak missions. Sure you can lose a bit effectivity for particular hull because hulls benefiting from different hardwires but at the end of a gaming session you might have done few more missions than the guy with just a single ship.
Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... *THWONK!* GOT the bastard. |
Derrick Miles
EVENumbers
1875
|
Posted - 2014.08.16 05:58:00 -
[337] - Quote
When I first saw something about level 4 missions for advanced frigates I thought it was an awesome idea. I was thinking a whole new type of agent, a way for new players to progress in the game from level 1 to 4 in just small ships for pve, and a new dynamic with mission-specific fitting. Instead of an expansion for the mission running profession though it just seems like a gimmick to make it less boring for end-game mission grinders. I'm not opposed to adding content to mission running, but I just think this could have been so much more. |
Anna Karhunen
Inoue INEXP
375
|
Posted - 2014.08.16 06:24:00 -
[338] - Quote
I have a minor suggestion for these missions. I'd like them to include music that has not been used elsewhere in New Eden - or has been very little used. New themes could also be used for these missions as background music. Crius theme for example would make for good background music for such fights.
Yeah, I listen to EVE's own sounds and music. I am weird like that. As my old maths teacher used to say: "Statistics are like bikinis: It's what they don't show that's interesting". -CCP Aporia |
MOL0TOK
E.V.G.
943
|
Posted - 2014.08.16 08:29:00 -
[339] - Quote
1000 times yes! I don't want shoot thousends paper NPS, I want figth versus few smart & strong ships! I want all 4 lvl missions with this doctrine - not only for frigate vs. frigate, but also for other shiptype! I want use Deimos, Vigilant and other short range ships,buffer armor tank, scrambler and stasis web for interesting PVE with one enemy ships or small group. I want few realistic nps, which as player depends of capacitor availibiity for interactions and can launch drones, not only carry in cargo! -æ-+-+, -¦-î-Ä -+ -¦-â-¦-â -¦-+-é-î! / to Kerzhakoved / |
Indahmawar Fazmarai
2702
|
Posted - 2014.08.16 08:52:00 -
[340] - Quote
Sven Viko VIkolander wrote:
...but you'll never catch me flying purple! The Greater Fool Bar-áis now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden!-áIngame chat channel: The Greater Fool Bar |
|
Rain6637
Team Evil
15685
|
Posted - 2014.08.16 09:17:00 -
[341] - Quote
seeing indah in space makes me fly purple, if you know what i mean President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |
Vaju Enki
Secular Wisdom
1397
|
Posted - 2014.08.16 10:46:00 -
[342] - Quote
DeMichael Crimson wrote:David Kir wrote:DeMichael Crimson wrote: CCP constantly trying to force PvE players into doing PvP
"Burner Missions are 100% optional. " You are a waste of forum space. So are you, especially since you can't see the big picture. DMC
DeMichael Crimson, the sperglord of EVE Online Forums. Do us all a favor and biomass yourself. The Tears Must Flow |
Optimo Sebiestor
Intentionally Dense Easily Excited
259
|
Posted - 2014.08.16 11:46:00 -
[343] - Quote
Lady Rift wrote:Sheeana Harb wrote:Rain6637 wrote:you don't have to run regular level 4 missions. faction standings, the ones you get for running missions in FW... they unlock security agents (and all agents) in an empire. it's not just mission runners who will have access to burners. faction standings are the best standings to have in this case. I'm not sure if you don't know that or if you're trying to persuade player opinion. 'The fact that these missions can only be received as part of the random level 4 security mission pool should prevent them from being too farmable.' This is what I was referring to. That you need to run 'normal' lvl4s in order to receive a Burner mission. There was no ill intent behind my previous post. Just cycle though different agents no need to do any missions
People dont want to fly 40 jumps to visit a bunch of agents, its a Complete Waste of Gametime. If you live in lowsec or null, its not a very good way of making isk.
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Treacle Fox
Imperial Guardians Spaceship Samurai
1
|
Posted - 2014.08.16 12:09:00 -
[344] - Quote
Will the burner NPC's warp away if not tackled? |
Carniflex
StarHunt Mordus Angels
284
|
Posted - 2014.08.16 13:09:00 -
[345] - Quote
Optimo Sebiestor wrote:
People dont want to fly 40 jumps to visit a bunch of agents, its a Complete Waste of Gametime. If you live in lowsec or null, its not a very good way of making isk.
Odd. Thats exactly what my FW alt does when farming FW lev 4's. And actually most of it is indeed in low sec. Null sec is not much harder, you just take usually interceptor over covops for travel. Doing the full round plus the missions is altogether approx 80 ... 100 jumps over approx 3..4 h gaming session.
You are ofc right in that regard that I do not want to do that amount of jumps. But that's what it takes to get these missions. Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... *THWONK!* GOT the bastard. |
stoicfaux
5281
|
Posted - 2014.08.16 19:47:00 -
[346] - Quote
My Ishtar is ready. I'll run one, maybe two, burner missions in it just to show that the Ishtar is still OP/imba.
[Ishtar, level 4 burners] Overdrive Injector System II Overdrive Injector System II Overdrive Injector System II Drone Damage Amplifier II Drone Damage Amplifier II
Prototype 100MN Microwarpdrive I Cap Recharger II Cap Recharger II Sensor Booster II, Targeting Range Script Omnidirectional Tracking Link II, Optimal Range Script
Drone Link Augmentor II Drone Link Augmentor II Drone Link Augmentor II Drone Link Augmentor I
Medium Ancillary Current Router II Medium Ancillary Current Router II
Warden II x5 Bouncer II x5
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
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epicurus ataraxia
Lazerhawks
1035
|
Posted - 2014.08.16 19:54:00 -
[347] - Quote
stoicfaux wrote:My Ishtar is ready. I'll run one, maybe two, burner missions in it just to show that the Ishtar is still OP/imba.
[Ishtar, level 4 burners] Overdrive Injector System II Overdrive Injector System II Overdrive Injector System II Drone Damage Amplifier II Drone Damage Amplifier II
Prototype 100MN Microwarpdrive I Cap Recharger II Cap Recharger II Sensor Booster II, Targeting Range Script Omnidirectional Tracking Link II, Optimal Range Script
Drone Link Augmentor II Drone Link Augmentor II Drone Link Augmentor II Drone Link Augmentor I
Medium Ancillary Current Router II Medium Ancillary Current Router II
Warden II x5 Bouncer II x5
Frigates only?
There is one EvE. Many people. Many lifestyles. WE are EvE |
stoicfaux
5281
|
Posted - 2014.08.16 20:07:00 -
[348] - Quote
epicurus ataraxia wrote:Frigates only? Since when is space restricted to frigates?
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|
Carniflex
StarHunt Mordus Angels
284
|
Posted - 2014.08.16 20:48:00 -
[349] - Quote
stoicfaux wrote:epicurus ataraxia wrote:Frigates only? Since when is space restricted to frigates?
These are gated. Gates allowing only frigates. Otherwise everyone and their dog would do them indeed in isthars or rapid light cerberuses.
Ahh I think I get it. You plan to fly from acceleration gate to the mission deadspace pocket with that oversize MWD Isthar. How fast is it going with links and pill? About 10 000 km/h? Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... *THWONK!* GOT the bastard. |
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ISD Ezwal
ISD Community Communications Liaisons
1924
|
Posted - 2014.08.16 21:04:00 -
[350] - Quote
Thread temporarily locked for some cleaning. ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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Rain6637
Team Evil
15687
|
Posted - 2014.08.16 22:27:00 -
[351] - Quote
only mission i lost a harpy to was worlds collide. those webs man President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |
Gargep Farrow
Center for Advanced Studies Gallente Federation
62
|
Posted - 2014.08.17 01:42:00 -
[352] - Quote
I hope the devs are still reading at this point.
I really like the whole idea and hope this trial works out and is expanded. Adding a bit of extra challenge is always a good thing.
My biggest concern is a personal one. I have the skill training and the ships to go into these missions, but I am concerned that I lack player skill to complete these missions if they are as difficult as they should be.
What I would like to see if this concepts goes forward is a second version of these missions that focus on training. the training missions should be set to run as many as needed with minimal isk and LP payouts. The real pay is what you learn plus the possibility of some low level faction drops that will help.
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Domanique Altares
Rifterlings Point Blank Alliance
3072
|
Posted - 2014.08.17 02:48:00 -
[353] - Quote
Oh, hey. Cheese missions with cheese NPCs, attempting to simulate ProSolo[tm] PvP.
Does the Dram pilot NPC decloak his Falcon alt NPC when he starts getting his **** pushed in by a player with 90% webs? "i advice you to go spit on the back of someone else because you are fall on the wrong horse." - Meio Rayliegh |
Savon Starfarer
Red Dwarf Mining Corporation space weaponry and trade
0
|
Posted - 2014.08.17 02:55:00 -
[354] - Quote
I love the idea of burner missions.
Being a mission runner, its a nice change of pace to be in my maurader, fly out, bastion, shoot crosses (Big and Small), loot, turn in ... rinse and repeat. I definitely welcome it \o/
Noting that CCP Fozzie mentioned that the mission will give information on how the 'burners' will be fitted. Like this:
"This pirate will be flying a shield boosted Dramiel frigate, with an extremely small signature radius. He tends to deal most of his damage with Domination Fusion ammo, supplemented with Mjolnir rockets. Survivors of his previous attacks claim that he likes to orbit his opponents at very close range at high speed to make himself hard to hit. He always flies with a Stasis Webifier and Warp Scrambler fit."
I am suggesting here a way to make these burners mission more interesting. and varied
=> Although you are making us fight pirates of different faction, their stats may not need to be the same all the time. given the example above, you can make 70% of mission follow said pirate doctrine like above and have 30% of variation like below:
"Although this pirate will be flying a shield boosted Dramiel frigate, with an extremely small signature radius, He like to be unpredictable to surprise his enemy, He tends to deal most of his damage with Photon Ammo using artillery and using sensor damper to hamper his enemy, supplemented with occassional Mjolnir light missiles. Survivors of his previous attacks claim that he likes to stay at distance at relatively high speed to make himself out of range of return fire. You may want to consider fitting a mwd to get close to him and punch him in the face or bring a long range weapon."
Needless to say, there are many variety that this can bring. and missioner need to read the text a bit before flying out.
Just a suggestion.
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Oxylan
QRDELESH - Mutual Admiration Society
126
|
Posted - 2014.08.17 04:20:00 -
[355] - Quote
Awesome Dev Blog, while EvE is ( not only but strong focused on pvp and player relations) finaly some love to those who like pve mode, Very cool concept.
If it bleed we can kill it. |
Akrasjel Lanate
Naquatech Conglomerate Naquatech Syndicate
1552
|
Posted - 2014.08.17 06:54:00 -
[356] - Quote
Not sure if this was explained.
Can few dudes in frigates fly into one mission complex ? |
Indahmawar Fazmarai
2711
|
Posted - 2014.08.17 07:44:00 -
[357] - Quote
stoicfaux wrote:epicurus ataraxia wrote:Frigates only? Since when is space restricted to frigates?
Gated deadspace pockets may (and in this case will) have hull size restrictions. Scanning the deadspace pocket will take you to the acceleration gate, which then will not allow you use it with any other hull than T1/T2/Faction frigate. The Greater Fool Bar-áis now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden!-áIngame chat channel: The Greater Fool Bar |
Indahmawar Fazmarai
2711
|
Posted - 2014.08.17 07:53:00 -
[358] - Quote
ISD Ezwal wrote:(...)
On topic: From personal experience I can say all level 4 missions are completable in a T II fitted Assault Frigate (although some take quite some time.....).
I did that years ago in a pre-balancing Punisher, just to test whether it was doable.
I t
w a s
s l o o o w . . .
...but technically doable, specially when there are few BS. "Buzz Kill" is a blast, though. The Greater Fool Bar-áis now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden!-áIngame chat channel: The Greater Fool Bar |
Jade Blackwind
Alexylva Paradox Low-Class
151
|
Posted - 2014.08.17 08:04:00 -
[359] - Quote
Domanique Altares wrote:Does the Dram pilot NPC decloak his Falcon alt NPC when he starts getting his **** pushed in by a player with 90% webs? Actually, that is an interesting idea.
Say, once a Burner pirate hits hull, there could be a 50% chance of an elite Guristas cruiser spawning within 50 km. |
Carniflex
StarHunt Mordus Angels
285
|
Posted - 2014.08.17 09:39:00 -
[360] - Quote
Indahmawar Fazmarai wrote:stoicfaux wrote:epicurus ataraxia wrote:Frigates only? Since when is space restricted to frigates? Gated deadspace pockets may (and in this case will) have hull size restrictions. Scanning the deadspace pocket will take you to the acceleration gate, which then will not allow you use it with any other hull than T1/T2/Faction frigate.
If you look at his setup you see it has 100MN MWD on it. Activation cost of that is halved in the upcoming patch. It should be doing about 5 km/s before any links or pill or pirate implant set or hardwires. Just takes a while to get up to speed.
Usually the distance the acceleration gate throws you is ~10 000 ... 15 000 km. He will be there in less than hour without taking the acceleration gate. Just have to align pretty carefully or he will miss the grid with the target NPC in it. Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... *THWONK!* GOT the bastard. |
|
Indahmawar Fazmarai
2712
|
Posted - 2014.08.17 10:09:00 -
[361] - Quote
Carniflex wrote:Indahmawar Fazmarai wrote:stoicfaux wrote:epicurus ataraxia wrote:Frigates only? Since when is space restricted to frigates? Gated deadspace pockets may (and in this case will) have hull size restrictions. Scanning the deadspace pocket will take you to the acceleration gate, which then will not allow you use it with any other hull than T1/T2/Faction frigate. If you look at his setup you see it has 100MN MWD on it. Activation cost of that is halved in the upcoming patch. It should be doing about 5 km/s before any links or pill or pirate implant set or hardwires. Just takes a while to get up to speed. Usually the distance the acceleration gate throws you is ~10 000 ... 15 000 km. He will be there in less than hour without taking the acceleration gate. Just have to align pretty carefully or he will miss the grid with the target NPC in it.
Point a): misaling for 1-¦ and after 15,000 km you'd end up 265 km away from the site. Misalign for just 2-¦ and you'd end up 523 km away...
Point b): deadspace pockets are out of normal space and can only be accessed through the acceleration gate (they're not instanced, but their grid is not in space neither) The Greater Fool Bar-áis now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden!-áIngame chat channel: The Greater Fool Bar |
Turelus
Caldari Independent Navy Reserve The Fourth District
986
|
Posted - 2014.08.17 13:16:00 -
[362] - Quote
Have you considered having the gates to these missions locked, and you get one key at the start of the mission which is consumed on use of the gate.
This way you keep the PVE to a 1v1, you get one try and as there are no penalties for failure if you don't manage it you lose nothing (apart from maybe your ship :P ). Lieutenant Turelus Caldari Independent Navy Reserve The Fourth District
I post on my main... shocking I know! |
stoicfaux
5286
|
Posted - 2014.08.17 13:18:00 -
[363] - Quote
Indahmawar Fazmarai wrote: Point b): deadspace pockets are out of normal space and can only be accessed through the acceleration gate (they're not instanced, but their grid is not in space neither)
Incorrect, I just did it on Sisi. You can access a mission pocket without using the acceleration gate.
Firstly, warp into mission via acceleration gate and bookmark beacon. This is done to avoid "missing" the pocket with manual flying. (We're testing whether you can enter a mission pocket, and not testing my ability to align/fly perfectly parallel to a gate.) Warp back to mission start. Right click space, select your beacon bookmark, and 'align to.' Press MWD and come back a few minutes before your ETA. You will eventually enter the mission grid (which for a 20,000km gate was an hour.)
Science!
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|
Indahmawar Fazmarai
2714
|
Posted - 2014.08.17 13:50:00 -
[364] - Quote
stoicfaux wrote:Indahmawar Fazmarai wrote: Point b): deadspace pockets are out of normal space and can only be accessed through the acceleration gate (they're not instanced, but their grid is not in space neither)
Incorrect, I just did it on Sisi. You can access a mission pocket without using the acceleration gate. Firstly, warp into mission via acceleration gate and bookmark beacon. This is done to avoid "missing" the pocket with manual flying. (We're testing whether you can enter a mission pocket, and not testing my ability to align/fly perfectly parallel to a gate.) Warp back to mission start. Right click space, select your beacon bookmark, and 'align to.' Press MWD and come back a few minutes before your ETA. You will eventually enter the mission grid (which for a 20,000km gate was an hour.) Science!
+1 for an amazing way to waste an hour of gameplay. The Greater Fool Bar-áis now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden!-áIngame chat channel: The Greater Fool Bar |
Dinsdale Pirannha
Pirannha Corp
3392
|
Posted - 2014.08.17 15:21:00 -
[365] - Quote
stoicfaux wrote:Indahmawar Fazmarai wrote: Point b): deadspace pockets are out of normal space and can only be accessed through the acceleration gate (they're not instanced, but their grid is not in space neither)
Incorrect, I just did it on Sisi. You can access a mission pocket without using the acceleration gate. Firstly, warp into mission via acceleration gate and bookmark beacon. This is done to avoid "missing" the pocket with manual flying. (We're testing whether you can enter a mission pocket, and not testing my ability to align/fly perfectly parallel to a gate.) Warp back to mission start. Right click space, select your beacon bookmark, and 'align to.' Press MWD and come back a few minutes before your ETA. You will eventually enter the mission grid (which for a 20,000km gate was an hour.) Science!
I am trying to understand all you are saying.
Are you saying that a small fleet of gankers in frigs can bypass the acc gate, and land on top of on some player frigate scrammed by the NPC? A couple of them can then help the NPC kill the player, at which point Concord arrives, while the remaining gankers not Concorded then kill the NPC, and scoop the contents of the NPC and the player ship wrecks?
If that is a possible game mechanic, this whole burner mission idea is DOA. |
Retar Aveymone
GoonWaffe Goonswarm Federation
678
|
Posted - 2014.08.17 16:14:00 -
[366] - Quote
Dinsdale Pirannha wrote:stoicfaux wrote:Indahmawar Fazmarai wrote: Point b): deadspace pockets are out of normal space and can only be accessed through the acceleration gate (they're not instanced, but their grid is not in space neither)
Incorrect, I just did it on Sisi. You can access a mission pocket without using the acceleration gate. Firstly, warp into mission via acceleration gate and bookmark beacon. This is done to avoid "missing" the pocket with manual flying. (We're testing whether you can enter a mission pocket, and not testing my ability to align/fly perfectly parallel to a gate.) Warp back to mission start. Right click space, select your beacon bookmark, and 'align to.' Press MWD and come back a few minutes before your ETA. You will eventually enter the mission grid (which for a 20,000km gate was an hour.)Science! I am trying to understand all you are saying. Are you saying that a small fleet of gankers in frigs can bypass the acc gate, and land on top of on some player frigate scrammed by the NPC? A couple of them can then help the NPC kill the player, at which point Concord arrives, while the remaining gankers not Concorded then kill the NPC, and scoop the contents of the NPC and the player ship wrecks? If that is a possible game mechanic, this whole burner mission idea is DOA. dinsy i bolded and underlined the relevant part of the post for you, please remember to read posts entirely |
Airto TLA
Puppeteers of Doom
56
|
Posted - 2014.08.17 20:20:00 -
[367] - Quote
The big problem is the odds is they are going to be wither to difficult to do compared to rewards and hardly ever run or worth it then "figured out" and farmed ruthlessly. It always goes that way with pve.
A suggestion though, put in a set of level three burners, basically down graded and basically worthless rewards so that the less hard core can just play around with the system. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
763
|
Posted - 2014.08.17 23:27:00 -
[368] - Quote
Airto TLA wrote: "figured out" and farmed ruthlessly. It always goes that way with pve.
this is what happens when things are not randomised at all, and when rats do nothing more complicated than 'I orbit the target at x kilometres and activate my modules'. |
Sabriz Adoudel
Mission BLITZ
3413
|
Posted - 2014.08.18 01:11:00 -
[369] - Quote
Airto TLA wrote:
A suggestion though, put in a set of level three burners, basically down graded and basically worthless rewards so that the less hard core can just play around with the system.
I support this for a different reason.
L3 burner missions would be an excellent way for low SP newbies to put their small ship skills to the test in a 1v1 environment where their pod is (fairly) safe.
And they would be a really good entry point for a person with a mission background that usually flies HACs/battleships/Marauders but wants to learn frigate combat to give it a go. Hopefully a few successes will give them the confidence needed to engage player opponents.
Sensible rewards would be a few LP, low but not super-low drop rates of +3 stat implants, low-grade pirate implants (alpha/beta in high, alpha through delta in low, alpha through omega in null) and a low chance to drop anything else a DED 3/10 complex could drop. https://forums.eveonline.com/default.aspx?g=posts&t=346564 - a proposal to overhaul the Logistics skill https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. www.minerbumping.com - ganking miners and causing chaos |
Sabriz Adoudel
Mission BLITZ
3413
|
Posted - 2014.08.18 01:14:00 -
[370] - Quote
ISD Ezwal wrote:On topic: From personal experience I can say all level 4 missions are completable in a T II fitted Assault Frigate (although some take quite some time.....). I am looking forward to see these missions pop up, oh yes....
Can you break the tank on the Mordus Mammoth in Mordrus Headhunters at all in an assault frigate? It is a required kill. https://forums.eveonline.com/default.aspx?g=posts&t=346564 - a proposal to overhaul the Logistics skill https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. www.minerbumping.com - ganking miners and causing chaos |
|
Sara Tosa
School of Applied Knowledge Caldari State
79
|
Posted - 2014.08.18 07:35:00 -
[371] - Quote
TrouserDeagle wrote:Airto TLA wrote: "figured out" and farmed ruthlessly. It always goes that way with pve.
this is what happens when things are not randomised at all, and when rats do nothing more complicated than 'I orbit the target at x kilometres and activate my modules'. completely random triggers just means that to run that mission you _HAVE_ to fit for tanking the whole room (or, in this case, a fit that can survive every possible comibnation so all-tank), so it gets even more stupid, slow, annoying and punishing for new players. |
Dinsdale Pirannha
Pirannha Corp
3392
|
Posted - 2014.08.18 14:01:00 -
[372] - Quote
Sabriz Adoudel wrote:ISD Ezwal wrote:On topic: From personal experience I can say all level 4 missions are completable in a T II fitted Assault Frigate (although some take quite some time.....). I am looking forward to see these missions pop up, oh yes.... Can you break the tank on the Mordus Mammoth in Mordrus Headhunters at all in an assault frigate? It is a required kill.
There are a ton of missions that have specialized named NPC's that require well above the 225-250 DPS a PVE-tanked AF can do.
And of course, you are correct about the Mammoth. Comments like this by an ISD are simply trolling. |
Jenn aSide
Smokin Aces.
7684
|
Posted - 2014.08.18 14:33:00 -
[373] - Quote
Dinsdale Pirannha wrote:Sabriz Adoudel wrote:ISD Ezwal wrote:On topic: From personal experience I can say all level 4 missions are completable in a T II fitted Assault Frigate (although some take quite some time.....). I am looking forward to see these missions pop up, oh yes.... Can you break the tank on the Mordus Mammoth in Mordrus Headhunters at all in an assault frigate? It is a required kill. There are a ton of missions that have specialized named NPC's that require well above the 225-250 DPS a PVE-tanked AF can do. And of course, you are correct about the Mammoth. Comments like this by an ISD are simply trolling.
[Ishkur, LVL4 Hero Serpentis] Partial Power Plant Manager: Diagnostic System Magnetic Field Stabilizer II Magnetic Field Stabilizer II Drone Damage Amplifier II
Domination Thermic Dissipation Amplifier Experimental 1MN Afterburner I Gistii C-Type Small Shield Booster
Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S [empty high slot]
Small Hybrid Burst Aerator II Small Capacitor Control Circuit I
Hobgoblin II x5 Hobgoblin II x4
Cap stable with everything on.
I kill frigs 1st of course, and avoid missions with Web towers, but with my hardwirings I get 400+ dps out of this. Very handy for low sec mission blitzing. Some people use crystal implants with this set up, I don't , I go for Halos, dropping the sig down low seems to help keep frigate aggro of drones for some reason.
Worms and Harpies are good too.
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Rain6637
Team Evil
15704
|
Posted - 2014.08.18 16:34:00 -
[374] - Quote
so the burner will be shooting scourge? President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |
Spc One
The Chodak Void Alliance
221
|
Posted - 2014.08.19 01:02:00 -
[375] - Quote
I don't think you'll need to be full faction fit for this. 110 dps should be enough for frigate vs frigate in npc fight.
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Xer Jin
Ancient Anomaly and Artifacts Recovery Explorators
106
|
Posted - 2014.08.20 01:59:00 -
[376] - Quote
Dinsdale Pirannha wrote:stoicfaux wrote:Indahmawar Fazmarai wrote: Point b): deadspace pockets are out of normal space and can only be accessed through the acceleration gate (they're not instanced, but their grid is not in space neither)
Incorrect, I just did it on Sisi. You can access a mission pocket without using the acceleration gate. Firstly, warp into mission via acceleration gate and bookmark beacon. This is done to avoid "missing" the pocket with manual flying. (We're testing whether you can enter a mission pocket, and not testing my ability to align/fly perfectly parallel to a gate.) Warp back to mission start. Right click space, select your beacon bookmark, and 'align to.' Press MWD and come back a few minutes before your ETA. You will eventually enter the mission grid (which for a 20,000km gate was an hour.) Science! I am trying to understand all you are saying. Are you saying that a small fleet of gankers in frigs can bypass the acc gate, and land on top of on some player frigate scrammed by the NPC? A couple of them can then help the NPC kill the player, at which point Concord arrives, while the remaining gankers not Concorded then kill the NPC, and scoop the contents of the NPC and the player ship wrecks? If that is a possible game mechanic, this whole burner mission idea is DOA.
warp ceptor in to site burn off grid warp buddies to cepter then slow boat on to grid done in 2 min :) |
Carniflex
StarHunt Mordus Angels
286
|
Posted - 2014.08.20 10:59:00 -
[377] - Quote
Xer Jin wrote:Dinsdale Pirannha wrote:stoicfaux wrote:Indahmawar Fazmarai wrote: Point b): deadspace pockets are out of normal space and can only be accessed through the acceleration gate (they're not instanced, but their grid is not in space neither)
Incorrect, I just did it on Sisi. You can access a mission pocket without using the acceleration gate. Firstly, warp into mission via acceleration gate and bookmark beacon. This is done to avoid "missing" the pocket with manual flying. (We're testing whether you can enter a mission pocket, and not testing my ability to align/fly perfectly parallel to a gate.) Warp back to mission start. Right click space, select your beacon bookmark, and 'align to.' Press MWD and come back a few minutes before your ETA. You will eventually enter the mission grid (which for a 20,000km gate was an hour.) Science! I am trying to understand all you are saying. Are you saying that a small fleet of gankers in frigs can bypass the acc gate, and land on top of on some player frigate scrammed by the NPC? A couple of them can then help the NPC kill the player, at which point Concord arrives, while the remaining gankers not Concorded then kill the NPC, and scoop the contents of the NPC and the player ship wrecks? If that is a possible game mechanic, this whole burner mission idea is DOA. warp ceptor in to site burn off grid warp buddies to cepter then slow boat on to grid done in 2 min :)
That works? Intriguing - will have to try it myself. If it does its a neat way of getting larger ships behind class-locked acceleration gates. As long as these "larger ships" can do few km/s to get there in acceptable time.
Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... *THWONK!* GOT the bastard. |
Bedalla
Pator Tech School Minmatar Republic
0
|
Posted - 2014.08.21 06:31:00 -
[378] - Quote
Carniflex wrote:Xer Jin wrote:Dinsdale Pirannha wrote:stoicfaux wrote:Indahmawar Fazmarai wrote: Point b): deadspace pockets are out of normal space and can only be accessed through the acceleration gate (they're not instanced, but their grid is not in space neither)
Incorrect, I just did it on Sisi. You can access a mission pocket without using the acceleration gate. Firstly, warp into mission via acceleration gate and bookmark beacon. This is done to avoid "missing" the pocket with manual flying. (We're testing whether you can enter a mission pocket, and not testing my ability to align/fly perfectly parallel to a gate.) Warp back to mission start. Right click space, select your beacon bookmark, and 'align to.' Press MWD and come back a few minutes before your ETA. You will eventually enter the mission grid (which for a 20,000km gate was an hour.) Science! I am trying to understand all you are saying. Are you saying that a small fleet of gankers in frigs can bypass the acc gate, and land on top of on some player frigate scrammed by the NPC? A couple of them can then help the NPC kill the player, at which point Concord arrives, while the remaining gankers not Concorded then kill the NPC, and scoop the contents of the NPC and the player ship wrecks? If that is a possible game mechanic, this whole burner mission idea is DOA. warp ceptor in to site burn off grid warp buddies to cepter then slow boat on to grid done in 2 min :) That works? Intriguing - will have to try it myself. If it does its a neat way of getting larger ships behind class-locked acceleration gates. As long as these "larger ships" can do few km/s to get there in acceptable time.
No, it does not work. After flying for half an hour in a Dram at over 6 Km/s my alt still landed at the Acc. Gate |
Spc One
The Chodak Void Alliance
222
|
Posted - 2014.08.21 12:25:00 -
[379] - Quote
CCP Phantom wrote:With the Hyperion release to be published in August 26th. Well we have 5 days to test these missions out ? And they're still not on sisi ?
My mistake, i just got one:
http://www.netsky.org/Burner.png
Rewards are stupid. |
Anna Karhunen
Inoue INEXP
389
|
Posted - 2014.08.21 13:31:00 -
[380] - Quote
Spc One wrote:CCP Phantom wrote:With the Hyperion release to be published in August 26th. Well we have 5 days to test these missions out ? And they're still not on sisi ? My mistake, i just got one: http://www.netsky.org/Burner.pngRewards are stupid. Have you fought and won yet? Outside LP the real rewards from the level 4 missions have come from the loot and salvage (depending on the mission, of course). If the loot is good, then that is enough. As my old maths teacher used to say: "Statistics are like bikinis: It's what they don't show that's interesting". -CCP Aporia |
|
Spc One
The Chodak Void Alliance
222
|
Posted - 2014.08.21 13:43:00 -
[381] - Quote
Anna Karhunen wrote: Have you fought and won yet? Outside LP the real rewards from the level 4 missions have come from the loot and salvage (depending on the mission, of course). If the loot is good, then that is enough.
I tried all faction level 5 daredevil, but i died instantly, i tried level 5 kitsune with t-2 jammers, can't jamm him.
Now i am in all level 5 hawk, with faction tank and t-2 missiles. I do 159 dps and i am stuck, i can't kill him, he can't kill me. So i can do this all day and all night.
These npc frigates are WAY overpowered.
Serpentis burner: showinfo ID: 34143 |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
770
|
Posted - 2014.08.21 13:43:00 -
[382] - Quote
why would you orbit with railguns? ccp this is horrible, why can't you do anything right? |
Spc One
The Chodak Void Alliance
222
|
Posted - 2014.08.21 13:49:00 -
[383] - Quote
Anyone wants to come and help me get unstuck on sisi server ? I am currently in Youl solar system.
|
Castelo Selva
Forcas armadas Flying Dangerous
51
|
Posted - 2014.08.21 14:54:00 -
[384] - Quote
Dear CCP Fozzie,
First, forgive my noobiness on that matter, but I have some questions witch I cannot find a solid answer.
1 GÇô Appears to me that new type of mission have a clear objective to approximate the pve part to the pvp part of the game, and which the conception I ask for a way to be possible for the play get a specific agent that only give burner missions. That way the player will have more ways to try to approximate the pvp part of the game, because he will have more missions to do. You already said that the reward part of the burner mission will be similar to ordinary level four missions, and giving that consideration I do not see any impediment of an exclusive burner mission agent, seems nobody will be rich doing only that kind of mission. Again, forgive me if you have another argument, please clarify that point.
2 GÇô Again, in the way to approximate the pve to pvp, I ask if will be necessary to fit the warp disruptor / warp scramble modules. This is because in pvp that module seems to be a necessary one, because without it the enemy player will get away. However, the current npc AI do not warp way when in danger of being exploded. So, I ask for a new type of AI for the burner npc, which warp off if not scrambled / disrupted. I do not say warp off grid, but warp to 100km or some distance to be necessary for the play to again, tackle it.
In advanced, thank you for your consideration.
Castelo
PS: I alread post the same question on the test server forum, just to be clear in being listened. |
Rain6637
Team Evil
15745
|
Posted - 2014.08.21 19:11:00 -
[385] - Quote
Spc One wrote:Anyone wants to come and help me get unstuck on sisi server ? I am currently in Youl solar system.
Edit: I tryed to log out and log back in and no, i am still stuck here forever. that.is.hilarious President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |
Dungheap
Caldari Provisions Caldari State
0
|
Posted - 2014.08.22 15:34:00 -
[386] - Quote
stoicfaux wrote:Indahmawar Fazmarai wrote: Point b): deadspace pockets are out of normal space and can only be accessed through the acceleration gate (they're not instanced, but their grid is not in space neither)
Incorrect, I just did it on Sisi. You can access a mission pocket without using the acceleration gate. Firstly, warp into mission via acceleration gate and bookmark beacon. This is done to avoid "missing" the pocket with manual flying. (We're testing whether you can enter a mission pocket, and not testing my ability to align/fly perfectly parallel to a gate.) Warp back to mission start. Right click space, select your beacon bookmark, and 'align to.' Press MWD and come back a few minutes before your ETA. You will eventually enter the mission grid (which for a 20,000km gate was an hour.) Science! when FW first started, players were motoring vagabonds into frig plexes, and it was quickly ruled an exploit to bypass ship restrictions.. while the npc won't complain, someone losing an expensive AF to your HAC may.. :D |
Retar Aveymone
GoonWaffe Goonswarm Federation
719
|
Posted - 2014.08.22 16:50:00 -
[387] - Quote
Xer Jin wrote: warp ceptor in to site burn off grid warp buddies to cepter then slow boat on to grid done in 2 min :)
try this, you will discover it does not work (deadspace extends far beyond the grid and so warping to an adjacent grid will land you on the acceleration gate)
|
Tho'mas
Justified Chaos
254
|
Posted - 2014.08.22 17:01:00 -
[388] - Quote
I was excited about this when I first heard, and then I read the fine print on how they will only be included in the normal mission pool.
As a pilot who specializes in only the smaller variety of ships (I only have one battleship skill, and it's at level 3, the large guns/missiles are even worse) this is content I am very interested in that will not be easily accessible. Considering I would either have to get lucky, find a way to get through the normal level 4 missions without skills for piloting larger more powerful ships, or constantly decline missions until I get one, running my faction standing into the ground. |
Skir Skor
Stay Frosty. A Band Apart.
2
|
Posted - 2014.08.22 17:12:00 -
[389] - Quote
Fozzie has stated in the dev blog that
"Burner Missions pit you against a single enemy NPC. This NPC is an extremely powerful frigate with stats based on those of a player flying a pirate frigate with officer/deadspace gear, pirate implants, and command links."
This being the case then these mission will not be able to be completed in a solo play-style, by your average eve player. I expect it will take a small group to kill the rat.
Yet you collect the mission via the L4 mission pool, which is primarly a solo playstyle area in Eve. I don't quite understand this logic, surley it would make more sence to release it via the incursion fleet side. |
Seraph Essael
Devils Diciples League of Infamy
813
|
Posted - 2014.08.23 05:08:00 -
[390] - Quote
Just played with these burner missions on SiSi. Haha holy crap they're insane. Me and a friend tried them in twin Hawks with full Crystal set, missile implants and Blue Pill.
Yeah so, we died every time.
Gonna try again tomorrow. Good fun in a small group but holy hell is there gonna be some whining when people try this on TQ for the first time and they try it solo. Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person." |
|
James Amril-Kesh
4S Corporation Goonswarm Federation
11317
|
Posted - 2014.08.23 05:47:00 -
[391] - Quote
"This pirate will be flying an extremely fast, shield boosted Succubus frigate. He uses lasers loaded with Scorch frequency crystals." Nope, he uses railguns. Enjoying the rain today? ;) |
James Amril-Kesh
4S Corporation Goonswarm Federation
11317
|
Posted - 2014.08.23 06:23:00 -
[392] - Quote
Took me three tries to beat the Sansha burner. I lost a Worm and a Hawk, but managed to do it in a buffer fit Daredevil.
Apparently even though the visual is that of railguns, it does appear to do EM/Therm damage. Weird. I think that should be fixed. Enjoying the rain today? ;) |
Lugalzagezi666
222
|
Posted - 2014.08.23 12:35:00 -
[393] - Quote
Skir Skor wrote: This being the case then these mission will not be able to be completed in a solo playstyle, by your average eve player. I expect it will take a small group to kill the rat.
It will most likely be farmed by multiboxers with 2 or more chars in pirate frigs by flying around and collecting these missions from different agents with all available chars. Once you add second pirate frig to the fight, the incoming dps will easily overcome burner rat tank and you can kill them MUCH faster while taking MUCH less damage.
|
Corraidhin Farsaidh
Hello-There
645
|
Posted - 2014.08.23 13:46:00 -
[394] - Quote
Seraph Essael wrote:... Good fun in a small group but holy hell is there gonna be some whining when people try this on TQ for the first time and they try it solo.
You say that like its a bad thing...:D |
Rain6637
Team Evil
15753
|
Posted - 2014.08.23 13:47:00 -
[395] - Quote
farmed for what? it looks like the mission agent rewards and the drop will be crap. President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |
Carniflex
StarHunt Mordus Angels
287
|
Posted - 2014.08.23 13:50:00 -
[396] - Quote
Lugalzagezi666 wrote:Skir Skor wrote: This being the case then these mission will not be able to be completed in a solo playstyle, by your average eve player. I expect it will take a small group to kill the rat.
It will most likely be farmed by multiboxers with 2 or more chars in pirate frigs by flying around and collecting these missions from different agents with all available chars. Once you add second pirate frig to the fight, the incoming dps will easily overcome burner rat tank and you can kill them MUCH faster while taking MUCH less damage.
Full EVE experience starts with two accounts. I believe most people who have been around for more than a year have at least two accounts. EVE is just that kind of game where having more than one account is the logical and sensible thing as long as you have 20+ playhours per month (for most people with average isk/h). Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... *THWONK!* GOT the bastard. |
Arsine Mayhem
Tribal Liberation Force Minmatar Republic
203
|
Posted - 2014.08.23 14:26:00 -
[397] - Quote
Spc One wrote:Anna Karhunen wrote: Have you fought and won yet? Outside LP the real rewards from the level 4 missions have come from the loot and salvage (depending on the mission, of course). If the loot is good, then that is enough.
I tried all faction level 5 daredevil, but i died instantly, i tried level 5 kitsune with t-2 jammers, can't jamm him. Now i am in all level 5 hawk, with faction tank and t-2 missiles. I do 159 dps and i am stuck, i can't kill him, he can't kill me. I can't warp out, he can't kill me. So how do i unstuck ? So i can do this all day and all night. These npc frigates are WAY overpowered. Serpentis burner: showinfo ID: 34143 New try, Same fit, level 5 Hawk, with Rockets this time. I do 189 DPS with t-2 kinetic rockets ( explosion radius 25 meters ) and i can't kill this frigate, I DO NO DAMAGE, 7 damage per rocket.
Yea, can't power drain them, can't web them, they do not take damage. Nice job CCP. So I can eject and leave.
Then they include them in LVL4 agents, so more missions I need to decline and wait 4 hours.
The only thing I really do in the game anymore is log in and run a 4 occasionally, and that is if they don't give me faction or low sec missions, which I'm unable to play at all then because I have to wait 4 hours. Add more missions to turn down and I see no point of playing a game I can't play.
Let's see: Scanning - mindlessly click on a 'minigame' which is not a game at all for 20-30 times per container. Not happening. Mining - no Roaming low/null - don't have the time, and when I did, all I could hope for is to have someone blow up my ship so I could get out of falling asleep at the keyboard. Then spend the next hour gathering up crap to put another ship together depending on where you are. |
Arsine Mayhem
Tribal Liberation Force Minmatar Republic
203
|
Posted - 2014.08.23 14:28:00 -
[398] - Quote
Carniflex wrote:Lugalzagezi666 wrote:Skir Skor wrote: This being the case then these mission will not be able to be completed in a solo playstyle, by your average eve player. I expect it will take a small group to kill the rat.
It will most likely be farmed by multiboxers with 2 or more chars in pirate frigs by flying around and collecting these missions from different agents with all available chars. Once you add second pirate frig to the fight, the incoming dps will easily overcome burner rat tank and you can kill them MUCH faster while taking MUCH less damage. Full EVE experience starts with two accounts. I believe most people who have been around for more than a year have at least two accounts. EVE is just that kind of game where having more than one account is the logical and sensible thing as long as you have 20+ playhours per month (for most people with average isk/h).
Ummm, no. Had a 2nd account a short time, I couldn't deal with or be bothered with keeping the training queue going, let alone figuring out what to train. Bio'd. |
Rain6637
Team Evil
15767
|
Posted - 2014.08.23 16:16:00 -
[399] - Quote
here's the combined combat logs of the two garmurs, which were the only things that did damage among my gang.
if you're bringing two ships I would say garmur and daredevil. I picked cruors for ranged webs, but with the garmur scram I think daredevil would be a better option.
picking between garmur and daredevil is a close call. it starts so far off you might not be guaranteed to catch it consistently with a daredevil. the burner will also [only] scram one ship at a time, and you really have to put an end to its kiting. President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |
Corraidhin Farsaidh
Hello-There
645
|
Posted - 2014.08.23 16:43:00 -
[400] - Quote
These missions are looking more and more like they will encourage small frigate gangs to roll agents looking for these missions. No bad thing to encourage people to co-operate. |
|
Rain6637
Team Evil
15772
|
Posted - 2014.08.23 16:55:00 -
[401] - Quote
bounty was 2 mil total. not seeing the value, or what people have to complain about. (is it too hard or too easy, pick one) President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |
Seraph Essael
Devils Diciples League of Infamy
814
|
Posted - 2014.08.23 17:01:00 -
[402] - Quote
Corraidhin Farsaidh wrote:Seraph Essael wrote:... Good fun in a small group but holy hell is there gonna be some whining when people try this on TQ for the first time and they try it solo. You say that like its a bad thing...:D Haha no! I look forward to it! I can't wait to see general discussion in the weeks following Hyperions release. Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person." |
Corraidhin Farsaidh
Hello-There
646
|
Posted - 2014.08.23 17:20:00 -
[403] - Quote
Seraph Essael wrote:Corraidhin Farsaidh wrote:Seraph Essael wrote:... Good fun in a small group but holy hell is there gonna be some whining when people try this on TQ for the first time and they try it solo. You say that like its a bad thing...:D Haha no! I look forward to it! I can't wait to see general discussion in the weeks following Hyperions release.
I hope they stay difficult. I will certainly lose ships to these missions, but I will equally be bringing along friends on them so it's win-win for us and CCP's aim to have people co-operate. Those who complain will be those who cannot and will not adapt and learn.
Again for those worried about losing standing trying to run these missions I would remind them that they *do not* have to decline more than one mission in 4 hours. Just move to the next lvl IV agent you have and try again. If you run them in a small group then you have x group members chances of getting a burner mission depending on the number of group members. Also lvl IV missions are not the only thing to do in EVE. Try something different, you might just like it :). |
James Amril-Kesh
4S Corporation Goonswarm Federation
11321
|
Posted - 2014.08.23 21:29:00 -
[404] - Quote
Pffft, stop doing them in gangs. I'm restricting myself to only solo, T2 or less fits with no implants, drugs, or boosts. That's the real test, wouldn't you say? Enjoying the rain today? ;) |
Indahmawar Fazmarai
2733
|
Posted - 2014.08.23 22:14:00 -
[405] - Quote
Rain6637 wrote:bounty was 2 mil total. not seeing the value, or what people have to complain about. (is it too hard or too easy, pick one)
2 million in bounty? I expected something a bit more... eccentric. 3, 4, or 5 million, maybe. There are some mission rats with bounties worth 2.5 million, why should the Burner rats be any cheaper? The Greater Fool Bar-áis now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden!-áIngame chat channel: The Greater Fool Bar |
Jenn aSide
Smokin Aces.
7761
|
Posted - 2014.08.24 01:14:00 -
[406] - Quote
It's funny wathcing the testing of these things. Smart and creative players are running over them in T2 only fit ships and thinks they are too easy, whilebad players are using blingy ships and dying thus complaing that they are too hard.
That's par for the course in EVE. |
Arsine Mayhem
Tribal Liberation Force Minmatar Republic
203
|
Posted - 2014.08.24 16:04:00 -
[407] - Quote
Jenn aSide wrote:It's funny wathcing the testing of these things. Smart and creative players are running over them in T2 only fit ships and thinks they are too easy, whilebad players are using blingy ships and dying thus complaing that they are too hard.
That's par for the course in EVE.
It's like any gimmick boss fight, once you know the procedure, it's on farm. |
Daichi Yamato
Xero Security and Technologies
1879
|
Posted - 2014.08.26 02:56:00 -
[408] - Quote
so somewhere on the sisi server there is a serpentis pirate flying around a ball of ship wrecks all with names starting 'daichi yamato's...'
Tomorrow mr pirate...tomorrow. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |
Corraidhin Farsaidh
Farsaidh's Freeborn
650
|
Posted - 2014.08.26 08:10:00 -
[409] - Quote
Arsine Mayhem wrote:Jenn aSide wrote:It's funny wathcing the testing of these things. Smart and creative players are running over them in T2 only fit ships and thinks they are too easy, whilebad players are using blingy ships and dying thus complaing that they are too hard.
That's par for the course in EVE. It's like any gimmick boss fight, once you know the procedure, it's on farm.
I'm hoping that even when you have the procedure down (i'm not concerned by that, it's how video games work) any mistake will result in bye bye nice ship... |
Rain6637
Team Evil
15869
|
Posted - 2014.08.26 18:51:00 -
[410] - Quote
I'm expecting them to drop some faction mod that would otherwise drop from like a DED 4/10, chance based though. you can rest easy, -iiiii- would still not be motivated to farm burners. President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |
|
E1ev1n
Top Gear Construction
0
|
Posted - 2014.08.27 01:51:00 -
[411] - Quote
My initial thoughts on these missions is positive. That said, considering the strength of the enemies in these missions I wonder if maybe the rewards shouldn't be substantially higher than the LP and Isk offered by the agent for completing these missions. Is the risk really worth the ISK? Or is it meant to be for pilots who have a substantially developed skillset? |
Jeremy Vortex
Republic Military School Minmatar Republic
0
|
Posted - 2014.08.27 09:20:00 -
[412] - Quote
Hello,
I believe that the rewards should be more consistent, lots of fairly new players will loose ships until they get the hang of it. Me as a new player am thinking of the following:
- increased ISK bounty; - inceased loot following the DED model from 4/10 upwards;
Bare in mind that if those missions are not attractive, pilots will lose interest in them and added to the fail folder.
As an idea this missions are just beautiful, hopefully more to come in the future for a variety of hulls. |
Corraidhin Farsaidh
Farsaidh's Freeborn
651
|
Posted - 2014.08.27 10:05:00 -
[413] - Quote
I would think that new players won't be running these missions as they are level IV and therefore require some kind of time investment in grinding standings I would think. Any trly new player in these missions must have bought the mission or be running it from a corpmate who should have pre-warned them of the nature of the missions! Also with these being level IV's I would *expect* new players to die as they won't have the skills (pilot or player) to take out the rats. A group of new players on the other hand could stand a better chance. |
Lady Rift
What Shall We Call It
64
|
Posted - 2014.08.27 15:52:00 -
[414] - Quote
Corraidhin Farsaidh wrote:I would think that new players won't be running these missions as they are level IV and therefore require some kind of time investment in grinding standings I would think. Any trly new player in these missions must have bought the mission or be running it from a corpmate who should have pre-warned them of the nature of the missions! Also with these being level IV's I would *expect* new players to die as they won't have the skills (pilot or player) to take out the rats. A group of new players on the other hand could stand a better chance.
you can grind to run lv4 is a very very badly fit drake. |
Beta Maoye
35
|
Posted - 2014.08.27 19:56:00 -
[415] - Quote
I understand the burner missions are for elite frigate pilots. For rest of us, risking a 100 million frigate for a reward of a few millions isk is way too expensive. I would like a lighter version of the burner missions that can be tackled by low cost T1 frigates.
Let's say making some level 3 burner missions that are restricted to T1 frigates and T1/meta modules. NPC dps, tank, speed, engagement range, radius, AI, loot could be tuned down to match the capacity of T1 frigates. Players can get their feet wet by running these lesser missions before challenging the more difficult elite version. Although NPC are weaker, players are actually facing similar level of challenge because their ships and modules are also less effective compared to their pirate/t2/navy counter-parts.
That will make these new types of frigate missions become viable options to most players who like to run missions. More choices bring more funs. I also believe a lighter version of burner mission will also serve as excellent introduction to pvp concepts that the current missions do not provide. |
Lady Rift
What Shall We Call It
64
|
Posted - 2014.08.27 22:05:00 -
[416] - Quote
Beta Maoye wrote:I understand the burner missions are for elite frigate pilots. For rest of us, risking a 100 million frigate for a reward of a few millions isk is way too expensive. I would like a lighter version of the burner missions that can be tackled by low cost T1 frigates.
Let's say making some level 3 burner missions that are restricted to T1 frigates and T1/meta modules. NPC dps, tank, speed, engagement range, radius, AI, loot could be tuned down to match the capacity of T1 frigates. Players can get their feet wet by running these lesser missions before challenging the more difficult elite version. Although NPC are weaker, players are actually facing similar level of challenge because their ships and modules are also less effective compared to their pirate/t2/navy counter-parts.
That will make these new types of frigate missions become viable options to most players who like to run missions. More choices bring more funs. I also believe a lighter version of burner mission will also serve as excellent introduction to pvp concepts that the current missions do not provide.
I would suggest you look up what it takes to actual run them. as in a t2 frig and t2 fitting are more than enough. |
DeODokktor
Dark Templars The Fonz Presidium
44
|
Posted - 2014.08.28 00:27:00 -
[417] - Quote
mmmmm
A new type of mission. 1 NPC, 1 Player..
One has to wonder if this type of "mission" was done to reduce server load ;). |
Spc One
The Chodak Void Alliance
223
|
Posted - 2014.08.28 08:17:00 -
[418] - Quote
Burner mission i got, but declined it not worth doing even with good standings, rewards are not good: http://www.netsky.org/burnerTQ.png
I have all social skills trained to 5 and have 10.0 standings to agent that i tested burning missions on TQ. So i guess this is the best reward you get. |
Rain6637
Team Evil
15878
|
Posted - 2014.08.28 10:31:00 -
[419] - Quote
burner missions are fozzie's personal sarlacc President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |
Foxglove Digitalis
LEEROY INC.
47
|
Posted - 2014.08.28 11:24:00 -
[420] - Quote
Sensor damps appear to have no effect on the Sansha burner.
That is unless a sucky can maintain lock at 30km with 6x max skilled range scripted meta 4 dampeners? (2x keres). |
|
Spc One
The Chodak Void Alliance
223
|
Posted - 2014.08.28 13:21:00 -
[421] - Quote
Foxglove Digitalis wrote:Sensor damps appear to have no effect on the Sansha burner.
They are EW immune. I tested it out with full level 5 skills, t-2 jammers, ecm frigs, and other ew frigs, NO Effect. |
Shadowwalker Fox
Native Freshfood Minmatar Republic
0
|
Posted - 2014.08.28 15:15:00 -
[422] - Quote
Would be interesting if there were some kind of LVL5 version of these burner missions. |
jackudza
Imperial Academy Amarr Empire
8
|
Posted - 2014.08.28 20:41:00 -
[423] - Quote
Spc One wrote:Foxglove Digitalis wrote:Sensor damps appear to have no effect on the Sansha burner.
They are EW immune. I tested it out with full level 5 skills, t-2 jammers, t-2 ecm frigs, and other t-2 ew frigs, NO Effect.
Jammers are perfectly work on the Burners. If it is jammed it flies away over 80-120km. Checked this on sisi 2 days ago. All missions doable in T2 fitted assault/faction frigates. Eagerly waiting for cruiser size missions! |
Rain6637
Team Evil
15899
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Posted - 2014.08.28 22:34:00 -
[424] - Quote
T2 cruiser missions is guaranteed gg for the burner. every time. President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |
Hitman 001
Immortalis Inc. Shadow Cartel
6
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Posted - 2014.08.29 23:48:00 -
[425] - Quote
killed like 15 or more of these frigs and the only reward i got was a ***** true sansha termic plating.
This NPC is an extremely powerful frigate with stats based on those of a player flying a pirate frigate with officer/deadspace gear, pirate implants, and command links
then whay do they drop metal scraps and t1 crap :P |
Shkiki
MastersCraft
0
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Posted - 2014.08.31 17:37:00 -
[426] - Quote
This is win. |
Mark Prag
Blitzkrieg. Get Off My Lawn
0
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Posted - 2014.09.02 22:24:00 -
[427] - Quote
Carniflex wrote:[quote=Mark Prag][quote=Carniflex][quote=Trevor Eve]
Battleships are used for majority of Lev 4 missions currently because they do them the fastest on average. They are the "to earn as much as little of time as possible...". That out of the way there is a number of Lev 4 missions that are better done in something smaller. So some people just pick the best tool for the job to the point of having different pirate BS's fitted and ready to go in their missionrunning station of choice for the 1-2 minute difference they make against a more general purpose hull/fit. Say, for example, having both Nightmare and Marachiel and using Nightmare against EM weak missions. Sure you can lose a bit effectivity for particular hull because hulls benefiting from different hardwires but at the end of a gaming session you might have done few more missions than the guy with just a single ship.
Sure, Nightmares would do great against specific mission rats, and the Machariel would do great against a plethora of other rats on account of swapping damage types.... however it's my honest opinion that the Loki or Tengu is preferred. For the 1.2b or so for a Nightmare or machariel hull, you can put together a level four capable t3, with fittings, and do perfectly fine. Survivability is greater than a battleship as you aren't taking full damage from all rats on account of having a larger hull, and you mitigate alot of your damage simply by going 700ms+. Using medium weapons you do full damage to battleships and increased damage to frigates compared to Large guns/Torps.... add to the fact you're using missiles or projectile weapons, one is able to switch out damage types for all races. Increased mobility in a smaller ship means, provided one has a great tank, to close with and bring short range/high DPS on your target, and literally melt through the opposition. Extensive testing of different ships, different fits.... I've not seen anything greater in time/efficiency in comparison with the Tengu, seconded by the Loki.
Although I will agree with the fact that the Nightmare has no equal now, for being the fastest battleship [sorry Machariel, aka Spacefish] in the game and it just MIGHT be able to mitigate damage from opposing battleships by going just so fast..... might have to test it out and see how it stacks up against Sansha/Blood.
In other news, trolling this forum post..... if you fellas want to see cruiser and BC and BS burner missions, show your support of the what's on offer, instead of complaining it's not to your liking NOW..... Last I checked, CCP doesn't own Burger King, so don't expect that 'Made your way, right away' maxim our Nordic Game Masters |
Lady Rift
What Shall We Call It
66
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Posted - 2014.09.04 19:36:00 -
[428] - Quote
Mark Prag wrote:Carniflex wrote:[quote=Mark Prag][quote=Carniflex][quote=Trevor Eve]
Battleships are used for majority of Lev 4 missions currently because they do them the fastest on average. They are the "to earn as much as little of time as possible...". That out of the way there is a number of Lev 4 missions that are better done in something smaller. So some people just pick the best tool for the job to the point of having different pirate BS's fitted and ready to go in their missionrunning station of choice for the 1-2 minute difference they make against a more general purpose hull/fit. Say, for example, having both Nightmare and Marachiel and using Nightmare against EM weak missions. Sure you can lose a bit effectivity for particular hull because hulls benefiting from different hardwires but at the end of a gaming session you might have done few more missions than the guy with just a single ship.
Sure, Nightmares would do great against specific mission rats, and the Machariel would do great against a plethora of other rats on account of swapping damage types.... however it's my honest opinion that the Loki or Tengu is preferred. For the 1.2b or so for a Nightmare or machariel hull, you can put together a level four capable t3, with fittings, and do perfectly fine. Survivability is greater than a battleship as you aren't taking full damage from all rats on account of having a larger hull, and you mitigate alot of your damage simply by going 700ms+. Using medium weapons you do full damage to battleships and increased damage to frigates compared to Large guns/Torps.... add to the fact you're using missiles or projectile weapons, one is able to switch out damage types for all races. Increased mobility in a smaller ship means, provided one has a great tank, to close with and bring short range/high DPS on your target, and literally melt through the opposition. Extensive testing of different ships, different fits.... I've not seen anything greater in time/efficiency in comparison with the Tengu, seconded by the Loki. Although I will agree with the fact that the Nightmare has no equal now, for being the fastest battleship [sorry Machariel, aka Spacefish] in the game and it just MIGHT be able to mitigate damage from opposing battleships by going just so fast..... might have to test it out and see how it stacks up against Sansha/Blood. In other news, trolling this forum post..... if you fellas want to see cruiser and BC and BS burner missions, show your support of the what's on offer, instead of complaining it's not to your liking NOW..... Last I checked, CCP doesn't own Burger King, so don't expect that 'Made your way, right away' maxim our Nordic Game Masters
if you need to try to speed tank a level 4 in a bs you are doing it wrong. |
CW Itovuo
The Executioners Capital Punishment.
38
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Posted - 2014.09.10 04:21:00 -
[429] - Quote
CCP Fozzie wrote:Neuting these NPCs won't have any effect, unfortunately.
Although these NPCs will be using some improved tactics compared to other NPCs they still rely on the same back-end. However simultaneous work is being performed on improving our NPC and content creation tools, and these missions will serve as excellent testing grounds for future NPC advancements.
I definitely understand the desire of many people to be able to run these missions at will, but unfortunately these missions will simply be too good to make them available all the time. I really like the idea of doing something with long cooldowns like the epic arcs in a future iteration, thanks for that feedback.
Burner missions sounded interesting.
Frigate combat sounded compelling.
Ran up to hisec to get in touch w/ my L4 agents. Checked with a number of them. No "burners" available.
Research the forums... read the above post.
Hooray. Waste of time. Back to my normal digs.
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Hakuuna Matata
Kenshin Katana. Northern Associates.
1
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Posted - 2014.09.10 22:23:00 -
[430] - Quote
Well, I have no illusions that my opinion is going to mean anything in this big world, but here goes anyway: What's the point of these burner missions? I did a few, didn't get any good, lost some expensive ships, didn't get any descent stuff... did I mention I didn't get any stuff.
Sorry CCP, I really liked the idea, but if two faction fitted faction frigs have great difficulty killing these rats and there are no rewards, what's the point. How about risk - reward thing or something remotely like it.
And please, don't tell me that there is a chance of a drop, it's this kind of crap that made me stop running anomalies in 0.0. The rewards are just not ofsetting the risks.
So, my mission alts will go back to raping the good old boring level IV's. All the hard work CCP put in this new content for naught...
Fly safe y'all
Hak |
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ISquishWorms
250
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Posted - 2014.09.11 12:35:00 -
[431] - Quote
Finally I lost some ships doing some level four missions and it felt good.
I like the concept behind these missions, there is room as in anything for improvment but they are a good starting point.
As others have pointed out I think that the rewards should perhaps be a little more (but perhaps if doing this limit them to being done solo), it would also be nice to be able to use effective EW. GÇÿNo, this isn't it at all. Make it more... psssshhhhGÇÖ. |
Rain6637
Team Evil
18831
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Posted - 2014.09.13 04:51:00 -
[432] - Quote
wakka wakka President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |
Juliet DiMarco
Garoun Investment Bank Gallente Federation
274
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Posted - 2014.09.13 23:01:00 -
[433] - Quote
So far the missions aren't any more exciting than regular L4s once a player realizes the solution is GÇ£look up fit, use strategy X every time.GÇ¥ A large time investment filtering through regular missions is required to pull the burners, which makes testing them a pain. The current iterations aren't even an intro to PvP for missioners GÇô the skills picked up in these donGÇÖt translate at all to an actual fighting scenario. Any high-sec player who thinks this is what Eve PvP is may actually be even more discouraged from venturing into low or null as a result of trying these out.
Instead of taking the (mandatory) uber-specialized fit to a handful of burner agents, like a bounty hunter looking for an ideal target, players have to weed through the same boring mission pool that even new players canGÇÖt wait to disassociate themselves from. Players interested in frigate missions now need to make sure they always have a BS/Marauder/T3 nearby for when they exhaust declining the regular mission offers. Any excitement I initially had to go fight these new rats and test fits against them on sisi went out the door by tying them to the existing mission pool. Is the idea, then, to start fleeting up for high-sec missioning to increase the pull-rate? I remember the paltry income from blitzing L4s solo. Outside of asking in local if someone is sitting in a frigate ready to go help me fight a burner these probably arenGÇÖt going to convince me to start fleeting up with buddies while running missions. I don't want to live out of a single station or make sure I have 5 additional frigates on-hand wherever I find myself running missions, either.
Given the fact that the issues with EWAR immunity are technical in nature and cannot be addressed, payouts have not adjusted to compensate for investment requirements, and the horrible mission-draw implementation, IGÇÖm hoping these missions donGÇÖt eat up future development resources. There are too many larger problems in Eve that need to be addressed, and itGÇÖs clear nobody at CCP knows how to create an engaging and fun PvE system. IGÇÖm fearful for future burner missions where a capsuleer needs to complete a hacking mini-game to access a special acceleration gate, kill a rat before he smartbombs the player from 80km, and the dropped loot launches out of the wreck at 5km/s.
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Rain6637
Team Evil
18889
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Posted - 2014.09.14 09:39:00 -
[434] - Quote
Claim claim claim claim.
Claim claim opinion strawman anecdote opinion strawman.
Buzzword, buzzword, opinion, sarcasm. Buzzword, insult-opinion, exaggeration, absurd exaggeration.
why bother splitting into paragraphs President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |
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