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1. Tool to compute *minimum required* skills for a ship fit to fit ship? - in Skill Discussions [original thread]
still eft... use your own skills, see if you need more cpu/pg adn train apropriate skills(AWU and engineering if your short on PG for example) and rightclick modules and set affecting skills higher.. that too slow, you *could* calculate it all m...
- by Mudkest - at 2008.03.01 20:50:00
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2. Gunnery Specializations: Why do they require lower level spec IV ? - in Skill Discussions [original thread]
Edited by: Mudkest on 26/02/2008 17:39:58 Originally by: Malcanis Missiles are quicker to train to compensate for their other disadvantages. However, you have to train TWO skills to get both specialisations. Eg: Medium hybrids 5 (rank ...
- by Mudkest - at 2008.02.26 17:37:00
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3. Best race for a BPC alt? right of char creation.. - in Skill Discussions [original thread]
caldari achura probably, start with lab ops at 5(cant remember exact career though) so you cna run 6 copy jobs right from start without every having to skill anything. ----- GIEV custom ship paint jobs! I want my hello-kitty-kessie!
- by Mudkest - at 2008.02.26 17:20:00
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4. Warhead Upgrades - in Skill Discussions [original thread]
Originally by: DssgMarine why is this skill rank 5? it only grants a 2% bonus to missile damage? shouldn't this skill be a rank 3 skill? why dont you need rockets spec4 and HAM spec 4 to get torpedo spec? if i want to train t2 bs weap...
- by Mudkest - at 2008.01.14 02:15:00
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5. electronics upgrades - in Skill Discussions [original thread]
Originally by: Kyntana I'd like to know something more about this skill and if it is worth to train it to lvl5. is it wirth it to train to lvl5? yes, IF you plan/want to use cloaks(pretty much a must for cov ops/BS/half the recon crui...
- by Mudkest - at 2007.12.30 04:38:00
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6. Frieghters or Transports - in Skill Discussions [original thread]
freighters are nice if you have to move a big load of stuff, but are fairly slow and sluggish. if you need to move only a few thouasand m3 of goods then transports are a better choice, faster and less risky. ----- GIEV custom ship paint jobs! I ...
- by Mudkest - at 2007.12.23 14:31:00
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7. Perfect refine. - in Skill Discussions [original thread]
Originally by: Xioden Acap Originally by: Mudkest stations with less then 50% refine will never yield perfect refine. Wrong. With refining 5, refining efficiency 5, and ore/ice specific skill at 5, will get 100% refine at all b...
- by Mudkest - at 2007.12.23 01:42:00
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8. AWU 5 Question - in Skill Discussions [original thread]
I'd say AWU5, its boring but helpfull. cruiser/med turrets 5 is also boring, but at least you get something shiney when you finish training it, so going on a break set awu5, that way it'll be 2 weeks closer to done when you come back and cant chan...
- by Mudkest - at 2007.12.22 16:53:00
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9. Perfect refine. - in Skill Discussions [original thread]
50% station, refining 5, refining efficiency 4 and ore refining at 1 should do it(with refinery efficiency at 5 you still need lvl1 in xx processing) stations with less then 50% refine will never yield perfect refine, thik standing is 5 or 6 to g...
- by Mudkest - at 2007.12.22 16:47:00
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10. Nanite operation & Nanite Interface skill - in Skill Discussions [original thread]
theye affect, hmm, nanite paste?(not sure on name) wich repairs module damage caused by overheating ----- GIEV custom ship paint jobs! I want my hello-kitty-kessie! For your safety do not destroy vital testing apparatus
- by Mudkest - at 2007.12.19 00:36:00
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11. covertor vs hulk skills - in Skill Discussions [original thread]
Originally by: tehSiner - reduce skill requirements for covertor, astro 5->4 (****ing off old players, new players happy) - increase hulk requirements (old players happy, new players ****ed) dont understand why old players would be ...
- by Mudkest - at 2007.12.15 17:38:00
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12. Ship building skill, what to train? - in Skill Discussions [original thread]
industry, reduces time needed to build stuff, usefull but not critical, train it as it's needed for other skills. (advanced) mass production, lets you run more production jobs, very usefull, get to 4 fast so you can train supply chain managment, ...
- by Mudkest - at 2007.12.15 17:29:00
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13. Skill info for EAS not right - in Skill Discussions [original thread]
got to love how theye fix the skill description of 2 skills that are either not in game or not doing anyhing, then totaly ignore a new skill :o ----- GIEV custom ship paint jobs! I want my hello-kitty-kessie! For your safety do not destroy vita...
- by Mudkest - at 2007.12.15 06:48:00
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14. Jump Freighter Pre Rqs - in Skill Discussions [original thread]
the freighter4 requirment is on the ship itself, not the skill if theye were to put racial ship in the skill pre-req you'd have to train a new skill for every t2 shiptype. Let's take intercepters as example. If you want to be able to fly all inte...
- by Mudkest - at 2007.12.15 00:01:00
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15. Completed Electronics - in Skill Discussions [original thread]
nice, you going to trian electronic attack ships, or sticking with recons(just assuming yuo're flying those mostly seeing recon ships at lvl5 :o) ----- GIEV custom ship paint jobs! I want my hello-kitty-kessie! For your safety do not destroy vi...
- by Mudkest - at 2007.12.14 20:34:00
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16. Re-skill Option on Patch - in Skill Discussions [original thread]
Originally by: AncientGuardian i would like a respec option. it be nice if we could change what we where working for that ccp nerfed before we were done. dont train FOTM short before patch if you only wanna use it cause its FOTM? ---...
- by Mudkest - at 2007.12.12 11:41:00
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17. What skill you guys working on? - in Skill Discussions [original thread]
right now, awu5.. 14 days or so if I dont interupt it for anotehr skill. No I am not going for marrauders, I wanna fly a certain trhasher setup >:) ----- GIEV custom ship paint jobs! I want my hello-kitty-kessie! For your safety do not destr...
- by Mudkest - at 2007.12.11 16:37:00
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18. What skills affect Citadel Torpedos? - in Skill Discussions [original thread]
Edited by: Mudkest on 09/12/2007 12:22:12 guided missile prediction is only missile support skill that doesnt affect all missiles, rockets, HAM, and (capital)torpedoes are nto affected by it (if theye ever implement forum search this will be ...
- by Mudkest - at 2007.12.09 12:20:00
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19. Leadership Skills & Gang Assist Modules - in Skill Discussions [original thread]
"Also the gang assist modules themselves are very vague on the bonuses they give." guess you mean the amount of bonus?(apart from some of the information links wich are a little bit blurry I find the description on the links pretty clear on what t...
- by Mudkest - at 2007.12.09 07:52:00
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20. Nanite Operation and Reverse Engineering - in Skill Discussions [original thread]
Originally by: Sphynx Stormlord Edited by: Sphynx Stormlord on 08/12/2007 11:42:18 Originally by: Mudkest nanite operations lets you use nanite paste, wich is used to repair modules in flight after theye got damage from overhea...
- by Mudkest - at 2007.12.08 20:59:00
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