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1. Re: Eve Population growth and future of eve - in EVE General Discussion [original thread]
This whole post fails because you are comparing games that are too different in their execution of game mechanics. You are better off comparing Runescape to Eve Online IMO. Be mindful of your surroundings.
- by Munen - at 2008.06.02 21:51:00
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2. Khanid T2 Battleship? - in Ships and Modules [original thread]
CCP won't make a Khanid BS because it would be in violation of Iceland's ****ography laws. The way you guys are getting a little too happy dreaming about it makes it clear you would be hiding away Khanid pictures in the darkest areas of your comps...
- by Munen - at 2008.06.02 21:33:00
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3. Say something constructive about EVE for a change - in EVE General Discussion [original thread]
Some of the things Eve did right. -Making it player driven game instead of script driven game. I'm still looking for a good script driven game but from a design standpoint player dirven games are easier to make and allow for a lot of fun to be ha...
- by Munen - at 2008.06.02 16:38:00
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4. How do I stop a warp jammer? - in Ships and Modules [original thread]
Originally by: Valandril Originally by: Dr Gonzo999 Thanks for the advice. You dont have to wait long for a reply only this forum! I have only one thing to moan about and that is I wish I had found this game sooner. It's been a lon...
- by Munen - at 2008.06.02 11:51:00
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5. Blog of a Newbie Trader - The First Month - in Market Discussions [original thread]
Good luck with that. I was inspired by that thread myself to become a trader just for the potential short term cash infusions I can get. Still haven't gotten around to trading myself though so I'll be keeping an eye on this thread. Be mindful of y...
- by Munen - at 2008.05.30 13:32:00
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6. What if doomsday was dealing damage proportionally and not statically? - in Player Features and Ideas Discussion [original thread]
Exactly, proportional damage allows for better balance of doomsday against all ships. The only thing that makes this idea bad is how it impacts Plates/extenders vs reppers/boosters. Sacraficing the viability of two modules is preferable to sacraf...
- by Munen - at 2008.05.27 16:48:00
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7. Start Training from the website - in Player Features and Ideas Discussion [original thread]
I never would've thought of this idea but I love it. Too many times I'm only interested in just starting the game to train the next skill and I end up being minutes early. A timer on the current skill being trained is obviously needed. Be mindful...
- by Munen - at 2008.05.27 15:54:00
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8. What if doomsday was dealing damage proportionally and not statically? - in Player Features and Ideas Discussion [original thread]
So your prefer the current paradigm where doomsday means you'll have to invest in bigger and bigger ships as doomsday becomes more prevalent? Eventually even if tech 2 battleships are made they'll become wothless because only capitols can tank do...
- by Munen - at 2008.05.27 15:49:00
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9. Age of Conan! - in Out of Pod Experience [original thread]
Originally by: Valentina Gallatoire The worst things about AoC currently are the heavily-instanced and compeltely terrible newbie experience and the forums, which are still a cesspit of WoW people *****ing about everything. I'm guessi...
- by Munen - at 2008.05.27 15:42:00
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10. give the rich and the producers a role in faction warfare - in Player Features and Ideas Discussion [original thread]
Edited by: Munen on 27/05/2008 13:03:55 Originally by: tinufiel Faction warfare is comming up. This is aparantly only for the PVP'ers. Why not include the rich, tech2- and producers, who do not pvp. You misunderstood the purpose of...
- by Munen - at 2008.05.27 13:03:00
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11. Calculating the Expected Value of a 0.0 system - in Market Discussions [original thread]
Originally by: Haakkon And as with all business transactions, the going rate will be whatever the more powerful entity can work out most in its favor. I think that's mostly true. What makes me hedge against that is anyone interested t...
- by Munen - at 2008.05.26 08:21:00
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12. Calculating the Expected Value of a 0.0 system - in Market Discussions [original thread]
Obviously there isn't any in game mechanism for it but I don't see why I shouldn't consider this as a long term objective. You're telling me noone hasn't thought of being a real estate agent yet? Quote: But as for me? I would'nt sell a sys...
- by Munen - at 2008.05.25 21:02:00
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13. Calculating the Expected Value of a 0.0 system - in Market Discussions [original thread]
Let's assume you are part of an alliance that is strong enough to employ active gatecamps at chokepoints but not strong enough to really launch an offensive. So instead of going through the whole sovereignty system you want to buy out land comple...
- by Munen - at 2008.05.25 19:43:00
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14. What if doomsday was dealing damage proportionally and not statically? - in Player Features and Ideas Discussion [original thread]
The title doesn't cover one additional detail that I'm thinking of. Resistences should still matter. When DD goes off and calculates damage to your ship that damage gets reduced further by any resistences it encounters. Keep in mind that Dooms...
- by Munen - at 2008.05.25 17:20:00
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15. Stupid Things I've Learned (or How was I supposed to know?) - in EVE New Citizens Q&A [original thread]
Edited by: Munen on 25/05/2008 13:56:24 Originally by: Joe Starbreaker I used to run missions and salvage the wrecks. The mission running took a long time and was a relatively slow ISK-earner but the salvaging brought in a good portion...
- by Munen - at 2008.05.25 13:51:00
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16. Cost should NEVER be a factor?!? - in EVE General Discussion [original thread]
Originally by: Joe Starbreaker thus if there's any difference in selling price, that comes down to player supply and demand. Why does the supply vary? Because certain ships/modules are preferred more by consumers and because certain m...
- by Munen - at 2008.05.22 22:30:00
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17. Cost should NEVER be a factor?!? - in EVE General Discussion [original thread]
Edited by: Munen on 22/05/2008 21:50:38 Edited by: Munen on 22/05/2008 21:48:58 Originally by: Valkazm i read this whole crap once and then went back to read it agian beacuse i see lots of things here but no point no suggestion .. ...
- by Munen - at 2008.05.22 21:47:00
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18. Cost should NEVER be a factor?!? - in EVE General Discussion [original thread]
As someone who enjoys playing RTS games I find this statement mindset deeply flawed. Resource investments should matter in determining who wins in 0.0 and the upcoming Factional Warfare because no single alliance/person/corporation can keep on pum...
- by Munen - at 2008.05.22 16:27:00
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19. Give Destroyers some lov'n - in EVE General Discussion [original thread]
Originally by: Eventy One Originally by: Surfin's PlunderBunny Apparently someone hasn't ever seen an 18 man destroyer gang... You're right. However, a gang of 18 against anything less than 18 doesn't speak to the issue of b...
- by Munen - at 2008.05.21 21:30:00
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20. Alliances and Factional Warfare, the third Empyrean Age Dev Blog - in EVE Information Portal [original thread]
Originally by: Veldya I am not sure who exactly this content is targeted for, my guess is that a very significant part of the playerbase is in an alliance they don't want to trash or leave just to participate in the new content. I think i...
- by Munen - at 2008.05.21 21:17:00
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