Pages: [1] |
1. Vulture as a lvl 4 and higher mission runner - in Missions & Complexes [original thread]
Edited by: Mykpilot on 30/05/2009 13:14:28 All your high slots should be a salvager/tractor beams except one civi gun. The rest should be tank and a after burner. Low: Shield Power Relay Mid: Shield Extenders and Mission Specific Active Harde...
- by Mykpilot - at 2009.05.30 13:13:00
|
2. This is why Level 4 Agents should NEVER be placed in lowsec. - in Missions & Complexes [original thread]
The thing I don't understand is why people complain about L4s giving too much ISK for the reward. Everyone has access to L4s in high sec, if you a 0.0 player, you should have access to jump clones so if you need some "shore leave" and make some st...
- by Mykpilot - at 2009.05.30 13:07:00
|
3. Stealing Mission Crtical Items - in Missions & Complexes [original thread]
Edited by: Mykpilot on 22/04/2009 12:11:32 I've seen else where here that you can petition it.
- by Mykpilot - at 2009.04.22 12:10:00
|
4. Starting to Minmatar mission, where to start? - in Missions & Complexes [original thread]
Starting to Minmatar mission, where to start? What are the best Minmatar corps to increase my standings with? What are the best L1, L2, L3 and L4 agents? My goal is to increase my standings so that I can run L4s and use jump clones with that corp....
- by Mykpilot - at 2009.04.22 04:01:00
|
5. Highsec mission killers - in Missions & Complexes [original thread]
Ok, how do they know that your flying a fully faction fitted CNR? Whats the benefit of attacking someone in empire space? Doesn't Concord show and blow the aggressor's somewhat quickly? Whats the pay off?
- by Mykpilot - at 2008.03.18 23:01:00
|
6. Marauders - Really, its tractor beam bonus is the best bonus. - in Missions & Complexes [original thread]
Edited by: Mykpilot on 16/03/2008 01:42:48 I assumed the Marauder class battleships weren't ever supposed to see the light of day for PvP due to the fact that they have such a low sensor strength in comparison the T1 battleships. Also, the Aba...
- by Mykpilot - at 2008.03.16 01:42:00
|
7. Marauders - Really, its tractor beam bonus is the best bonus. - in Missions & Complexes [original thread]
Edited by: Mykpilot on 13/03/2008 18:32:27 The 100% bonus would be great if you could fit more than 4 turrets or 4 launchers on the ship. I'm just saying that its ability to salvage and loot a mission is a far great upgrade compared to its ab...
- by Mykpilot - at 2008.03.13 18:31:00
|
8. Marauders - Really, its tractor beam bonus is the best bonus. - in Missions & Complexes [original thread]
Marauders - Really, its tractor beam bonus is the best bonus. Seriously, its best use is a salvage ship. I mean for the cost, its abilities in battle really aren't much to write home about give their turret/launcher hard caps. But as a primary sa...
- by Mykpilot - at 2008.03.13 18:01:00
|
9. What determines which target your drone(s) go for next? - in Missions & Complexes [original thread]
They definitely do not go to the close enemy.
- by Mykpilot - at 2008.03.13 17:34:00
|
10. Profitability of L4 missions vs Pirates, Factions and Drones - in Missions & Complexes [original thread]
Originally by: Burnharder Originally by: Mykpilot Profitability of L4 missions vs Pirates, Factions and Drones Some drone missions are quite lucrative, if you have a high skilled refining alt. They are a good way to get Morphi...
- by Mykpilot - at 2008.03.13 17:19:00
|
11. What determines which target your drone(s) go for next? - in Missions & Complexes [original thread]
Edited by: Mykpilot on 13/03/2008 17:12:37 What determines which target your drone(s) go for next? Is the same factors that determine which target drones from any ally set to "guard" go for next? I refer to my drones as my pretties.
- by Mykpilot - at 2008.03.13 17:11:00
|
12. Profitability of L4 missions vs Pirates, Factions and Drones - in Missions & Complexes [original thread]
Profitability of L4 missions vs Pirates, Factions and Drones Ok, so correct me if I'm wrong. Pirate missions are the most profitable simply because you get bounty for each kill, good salvage/loot and security status increase. Drone missions are ...
- by Mykpilot - at 2008.03.13 16:39:00
|
13. How does aggro work? - in Missions & Complexes [original thread]
That is a great tip.
- by Mykpilot - at 2008.03.08 03:46:00
|
14. Agent quality and standing with Agent, what does it effect? - in Missions & Complexes [original thread]
Agent quality and standing with Agent, what does it effect? I've been getting mixed information on what this actually impacts in terms or missions, lps, standing gains and ISK rewards. And since the information in the forums links aren't always a...
- by Mykpilot - at 2008.03.07 04:06:00
|
15. How does aggro work? - in Missions & Complexes [original thread]
Does a small laser turret generate the same kind of aggro as a large energy turret?
- by Mykpilot - at 2008.03.07 03:53:00
|
16. Level 4 mission profitability? - in Missions & Complexes [original thread]
Currently I use Kill Missions Survival guide for a heads up look at the mission I'm taking on http://eve-survival.org/missions/silenceinformant4.html, its a great resource for knowing how to prepare for a mission ahead of time and how to avoid dea...
- by Mykpilot - at 2008.03.06 04:30:00
|
17. How does aggro work? - in Missions & Complexes [original thread]
How does aggro work? At first I thought it a simple system, if you get noticed by an NPC, either through coming in range or shooting at them, you hold aggro indefinitely. But, every now and again something happens and it throws things off. The ...
- by Mykpilot - at 2008.03.06 04:25:00
|
18. LPs and their conversion to ISK - in Missions & Complexes [original thread]
Edited by: Mykpilot on 05/03/2008 05:07:13 I can only assume that people would trade their LPs in for whatever had the most ISK value per LP, not so much the must utility to them. Simply because one would use their LPs to get the highest ISK v...
- by Mykpilot - at 2008.03.05 05:06:00
|
19. LPs and their conversion to ISK - in Missions & Complexes [original thread]
LPs and their conversion to ISK Anyone got any rough numbers of how much one LP equates to in ISK? ie 1 mil LP gets you an item worth 1 mil isk. 1 lp = 1 isk.
- by Mykpilot - at 2008.03.04 14:15:00
|
20. Increasing faction, do the increases plateau? - in Missions & Complexes [original thread]
If I do the same level 3 missions will my faction standing increase be the same if I had a 3.0 standing compared to a 6.0 standing? Basically are there diminishing returns of faction standing as my standing with that corp increases?
- by Mykpilot - at 2008.03.04 03:31:00
|
Pages: [1] |
First page | Previous page | Next page | Last page |