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1. Local - in Player Features and Ideas Discussion [original thread]
If we must remove local, I would be satisfied with just adding a filter to the scanner that allows me to not see ships inside POS shields, or filter out ships without an active pilot (Ship powered on / off?) This would mean if I'm trying to roam ...
- by Naviset - at 2008.04.27 23:34:00
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2. FIX IT DEV'S, ITS BEEN A LONG TIME COMING! - in Player Features and Ideas Discussion [original thread]
Assassins = Wardec that works on noobcorps? Whatever.
- by Naviset - at 2007.11.27 08:19:00
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3. An alternative to sec status - take three - in Player Features and Ideas Discussion [original thread]
Edited by: Naviset on 27/11/2007 07:53:07 The nice thing about the current system is that if you decide that pirating isn't your thing you can redeem yourself: And ratting back sec status isn't a whole lot of fun as it is. And it makes just ab...
- by Naviset - at 2007.11.27 07:53:00
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4. Orbiting Idea - in Player Features and Ideas Discussion [original thread]
Originally by: Zachios Primos Hey guys, I'm sorry if this has been brought up before, this just recently came to me and decided I'd bring it up. From I've noticed about the orbit option, when you click on a ship or other object and orbit...
- by Naviset - at 2007.11.19 09:35:00
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5. Hi sec outposts and fixing hi sec pos. - in Player Features and Ideas Discussion [original thread]
Originally by: Jason Edwards Not to sound too carebearish... but why can't we build outposts in hi sec? Now we have the ability to build/put up poses in hi sec with the appropriate standings... Which is pretty abused at the moment honestl...
- by Naviset - at 2007.11.19 09:33:00
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6. Lets destroy AFK cloaking! - in Player Features and Ideas Discussion [original thread]
Edited by: Naviset on 19/11/2007 09:29:19 Originally by: Flaming Candle Originally by: Empire marketslave how about a pos structure that will drop you 500 km from the cloaked ship after scanning it out that way you just need a ...
- by Naviset - at 2007.11.19 09:27:00
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7. EMP weapons ???? - in Player Features and Ideas Discussion [original thread]
Originally by: Crystal Striker what i was traying to go for is that we coud gett ammo or special gunns/modules that coud act like emp by disabling ships modules for a short time a weapon that coud be used by all rases and woud not relay on...
- by Naviset - at 2007.11.12 19:58:00
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8. GUNS ON SHIPS - awesome idea - in Player Features and Ideas Discussion [original thread]
This whole topic is lol. No
- by Naviset - at 2007.11.12 12:51:00
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9. Bomb launcher require a missile launcher slot - in Player Features and Ideas Discussion [original thread]
Originally by: Kyon Rheyne Please, guys) That isn't a discussion in which manner it must bomb or something ) The point is to add more sense in equiping and using of bomb launcher, which would allow ship itself to play its native role more ...
- by Naviset - at 2007.11.12 12:47:00
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10. Suggestion: Boost Amarr Via Heatsink. (Feels balanced to me) - in Player Features and Ideas Discussion [original thread]
Originally by: Goumindong This actually breaks what little balance there is with Amarr while not fixing any of the problems. Good job. The %s might be too high, 15% may be a bit much, however it fixes problems with T1 ships being horri...
- by Naviset - at 2007.11.12 12:45:00
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11. Bomb launcher require a missile launcher slot - in Player Features and Ideas Discussion [original thread]
Originally by: Syberbolt8 I see this as normal, its the way it should be, I believe nothing needs to be changed, you get a big bang that can kill or deal heavy dmg for the cost of stable DPS, its a good trade, get 3 to 12 Stealth bombers t...
- by Naviset - at 2007.11.12 11:52:00
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12. Brainstorm thread: Why is Eve's average account retention 6 months. - in Player Features and Ideas Discussion [original thread]
Originally by: Blake Ice Here's my entry. Completely time based skill system scares new players off after 6 months. I think the reason people leave / I'm probably going to leave soon is because the game is too boring. PVP = Exciting....
- by Naviset - at 2007.11.12 10:59:00
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13. Suggestion: Boost Amarr Via Heatsink. (Feels balanced to me) - in Player Features and Ideas Discussion [original thread]
Edited by: Naviset on 12/11/2007 09:53:36 Originally by: Lothros Andastar This is either one huge p*sstake (a rather well written one i must admit) or you dont remember the old days of Gankgeddon goodness... 1350 DPS with heavy dro...
- by Naviset - at 2007.11.12 09:51:00
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14. Suggestion: Boost Amarr Via Heatsink. (Feels balanced to me) - in Player Features and Ideas Discussion [original thread]
The way I percieve Amarr to be is high end tank, medium damage, or high end damage, medium tank. I know from the previous "What do you think about Amarr" thread that many people think Amarr should be unstoppable, but "Vulnerable" to EWar, however ...
- by Naviset - at 2007.11.12 09:04:00
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15. Better feeling. - in Player Features and Ideas Discussion [original thread]
Originally by: High Lich If you want to warp to a location and a planet is blocking your way several millions kilometres ahead, why cant you just get a message that the way is blocked so you wont fly in to it? EVE lore says something a...
- by Naviset - at 2007.11.11 07:48:00
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16. New ammo idea - in Player Features and Ideas Discussion [original thread]
Giving this weapon the sort of range you mentioned (200km) would be a problem. I don't mind some sort of close range shotgun round you use to blast drones (Although this might render the Dominix and other drone boats useless. Not going to say that...
- by Naviset - at 2007.09.28 03:07:00
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17. Tier 3 Battleships....why no missile platforms? - in Player Features and Ideas Discussion [original thread]
Or maybe they got a rail boat because... They have a railboat in every series of ships EXCEPT battleships, so it only seems logical to give the Hybrid-Using Caldari out there a battleship to play with. Many Caldari trained their secondary weapon s...
- by Naviset - at 2007.09.28 02:59:00
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18. Members skills list accessible by the CEO,Directors and Pers. manager - in Player Features and Ideas Discussion [original thread]
Or they can just give you their API if they care. Imho its a pointless addition because I second not wanting my CEO to see exactly what I'm training at any given moment. Sometimes, I don't want my corporation to know all the ships I can fly, becau...
- by Naviset - at 2007.09.28 02:35:00
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19. Combate improments that lock you in movent wise.or vis versa. - in Player Features and Ideas Discussion [original thread]
Originally by: Sunder soulsin 1) Extending sheild tanking Meld ie. you and another sheild tanker if you stay with in a given range say 10km can combine your shields and better tank the group*would take up one of your targeting locks (no...
- by Naviset - at 2007.09.28 02:29:00
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20. Tactial Map Dev Blog - Feedback - in Player Features and Ideas Discussion [original thread]
Edited by: Naviset on 28/09/2007 02:23:33 I'd like the ability to drop "overview" beacons in the map for certain squads of my gang in real time. (I know there is already some squad commander functions for this, but I would want this be an ex...
- by Naviset - at 2007.09.28 02:22:00
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