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1. Sticky:[April] Confessor and Svipul Balance Tweaks - in Player Features and Ideas Discussion [original thread]
Stalence wrote: Firstly, I'll caveat what follows with I can speak from my experiences flying with and fighting against these hulls in low sec. I have no idea how these ships are being used in other areas of space or what their meta looks like ...
- by Niden - at 2015.04.02 13:10:39
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2. Sticky:[April] Confessor and Svipul Balance Tweaks - in Player Features and Ideas Discussion [original thread]
No time to read 3 pages. People who think these nerfs are mild don't fly the ships. I won't speak about the Svipul, but for me the Confessor shouldn't have been hit this hard. It's already clearly inferior to the Svipul and will lose a lot of its ...
- by Niden - at 2015.04.02 11:04:35
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3. (Ghost) Fitting Window; More relevant stats, less gumpf - in Player Features and Ideas Discussion [original thread]
o7 Sharq, As stated above, the ability to ghost "fit" drugs and implants, just include the positive effects for simplicity. The ability to switch to an "all skills at V" character. The ability to view a linked list of required skills (simply a li...
- by Niden - at 2015.03.24 12:09:21
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4. Tech 3 destroyer designs - in Player Features and Ideas Discussion [original thread]
They are similar aye, but certainly not the same model.
- by Niden - at 2014.10.20 18:48:00
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5. Tech 3 destroyer designs - in Player Features and Ideas Discussion [original thread]
So have the T3 destroyer designs come further than what we saw at Vegas? If not, I'd like to put in my +1 vote for the Amarr one in the second row on the right :) Amarr designs /N
- by Niden - at 2014.10.20 15:50:00
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6. Sticky:[Phoebe] Heavy Interdictors - in Player Features and Ideas Discussion [original thread]
Giving Hictors a secondary role is a perfect balance to the lifting of the DD ban in LS. Thank you :)
- by Niden - at 2014.10.16 11:39:00
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7. Sticky:[Phoebe] Lowsec Doomsdays - in Player Features and Ideas Discussion [original thread]
Just to be clear: I believe in allowing DD and giving heavy interdictors a secondary role / reason to have in lowsec.
- by Niden - at 2014.10.10 10:53:00
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8. Sticky:[Phoebe] Lowsec Doomsdays - in Player Features and Ideas Discussion [original thread]
DJ FunkyBacon wrote: As I have stated previously, removing DD restriction in lowsec is fine, as long as point immunity goes out the window with it. Give supers a high native warp strength in the 5-6 range. Alternatively you could make hics not ...
- by Niden - at 2014.10.10 07:30:00
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9. Mordu's spawn rates - in Player Features and Ideas Discussion [original thread]
Both CCP and CSM feel that the spawn rates are where they need to be FYI. I don't agree, but for now that issue has been looked at and ruled on. /N
- by Niden - at 2014.06.19 15:46:00
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10. Random Low Sec Sweeps - in Player Features and Ideas Discussion [original thread]
OP: No. /N
- by Niden - at 2014.06.18 10:02:00
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11. Mordu's spawn rates - in Player Features and Ideas Discussion [original thread]
Ralph King-Griffin wrote: +1 to increasing the rate, i've been in low belt ratting for litteraly all my spare time since the patch, belt to belt to belt to belt to belt to belt to belt to belt to , nothing. not even a wreck to show there had ...
- by Niden - at 2014.06.11 13:04:00
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12. Mordu's spawn rates - in Player Features and Ideas Discussion [original thread]
Hmm, I like the incrusion idea. /N
- by Niden - at 2014.06.11 12:47:00
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13. Mordu's spawn rates - in Player Features and Ideas Discussion [original thread]
I thought that precisely the extreme PvP risk was the charm with the Mordu's ships. Putting them in belts only in lowsec was an awesome idea. But they're not going to be driving much conflict if they spawn so little that only hardcore PvE grinders...
- by Niden - at 2014.06.11 08:24:00
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14. Mordu's spawn rates - in Player Features and Ideas Discussion [original thread]
I dunno man, I'm getting a lot more reports of people putting in great effort and coming up empty handed. Funnily enough I've heard of more Barghest drops than Garmurs. At least the frigs should spawn more often. Consider this: If the Garmur takes...
- by Niden - at 2014.06.09 09:25:00
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15. Mordu's spawn rates - in Player Features and Ideas Discussion [original thread]
Royally wrote: I take them out for pvp.... A ship that makes the Dramiel look common is reckless to undock. You won't be so happy about it when it dies to a couple of cheap destoyers looking for loot pinatas like you. /N
- by Niden - at 2014.06.08 17:15:00
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16. Mordu's spawn rates - in Player Features and Ideas Discussion [original thread]
Ok, now it's been 4 days. I've spent a few hours each day going through systems during low population hours. I must have checked well over 300 belts by now, still nothing, nothing from any of my alliance mates either. No fancy solutions needed, bu...
- by Niden - at 2014.06.08 15:59:00
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17. Mordu's spawn rates - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: We haven't changed the spawn rates of the Mordu's Belt NPCs and they are definitely still spawning. We may tweak the spawn rates in the future but for now they're the same as they were yesterday. By all accounts I've manag...
- by Niden - at 2014.06.05 14:48:00
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18. Mordu's spawn rates - in Player Features and Ideas Discussion [original thread]
Well if it's 'working as intended' I'd say that the spawn rates are a tad low. We had people trawling for hours directly after DT - nothing, not even a Garmur. /N
- by Niden - at 2014.06.05 14:03:00
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19. Mordu's spawn rates - in Player Features and Ideas Discussion [original thread]
As far as I can tell by my own and my alliance' observations as well as by talking on Gallente militia-wide channels Mordu's legion spawns have slowed down drastically since launch. Several people, including me, had seen (and killed) spawns on lau...
- by Niden - at 2014.06.05 12:06:00
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20. Introducing Space Oil! A way to produce faction modules. - in Player Features and Ideas Discussion [original thread]
Given some serious thought using lessons learned this could be a great asset for LS in both driving conflict and putting money in the pockets of LS residents. /N
- by Niden - at 2014.06.03 07:40:00
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