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1. Tech 2 Ships Sale, now over 250 Ships in stock. - in Sell Orders [original thread]
I like to order a Deimos plz Tx
- by Nihilist - at 2005.07.06 09:55:00
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2. XTECH - T2 Sales - Offering 100+ T2 products - in Sell Orders [original thread]
One Cerberus and one Ishtar plz
- by Nihilist - at 2005.06.10 08:10:00
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3. WTS: Harvesters, a LOT for a low price - in Market Discussions [original thread]
I would take 10 of ya if ye still have some...
- by Nihilist - at 2004.08.18 07:03:00
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4. WTS: Harvesters, a LOT for a low price - in Market Discussions [original thread]
I would take 10 of ya if ye still have some...
- by Nihilist - at 2004.08.18 07:03:00
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5. Armageddon for NPC-Misc PvP - in Ships and Modules [original thread]
StinkFiner: I calculated your setup but I dont get it to work...you state: pwr-grid: 20625 cpu: 562.50 7 x mega pulse = 17500 grid 280 cpu 1 x large rep = 2000 grid 47 cpu 1 x mwd = 1250 grid 75 cpu Total grid = 20750 before anything else.... ...
- by Nihilist - at 2004.07.29 13:13:00
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6. Armageddon for NPC-Misc PvP - in Ships and Modules [original thread]
StinkFiner: I calculated your setup but I dont get it to work...you state: pwr-grid: 20625 cpu: 562.50 7 x mega pulse = 17500 grid 280 cpu 1 x large rep = 2000 grid 47 cpu 1 x mwd = 1250 grid 75 cpu Total grid = 20750 before anything else.... ...
- by Nihilist - at 2004.07.29 13:13:00
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7. Implant Frequency - in Missions & Complexes [original thread]
I get every 3rd important mission an implant...the number of mission in between are 10-13 missions...training social skills high is supposed to reduce the normal missions in between, which for my part was true. In the meantime I have maxed all mar...
- by Nihilist - at 2004.07.28 12:55:00
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8. Implant Frequency - in Missions & Complexes [original thread]
I get every 3rd important mission an implant...the number of mission in between are 10-13 missions...training social skills high is supposed to reduce the normal missions in between, which for my part was true. In the meantime I have maxed all mar...
- by Nihilist - at 2004.07.28 12:55:00
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9. Tracking- Dev's Over Compensated, Again - in Test Server Feedback [original thread]
Do some of you even read these posts before responding? My point on the tracking had nothing to do with the NEED for the changes. It is about the implementation of the changes. Point 1 for those hard of reading comprehension skills: TWO Crus...
- by Nihilist - at 2003.07.03 15:54:00
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10. Tracking- Dev's Over Compensated, Again - in Test Server Feedback [original thread]
Heres the blatent problem with the tracking nerf. yes, Big guns needed to be nerfed down, because they were hitting fast moving frigates at Point blank range with near 100% accuracy. Now, you over compensated by making the tracking so poor on ...
- by Nihilist - at 2003.07.03 14:27:00
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11. Target Jamming- Illogical Captain - in Test Server Feedback [original thread]
The reason to have it would be to greatly reduce combat effectiveness, but not render the person completely impotent.. Yes jamming should take the targetingcompuoters off line and give you a very large hit to accuracy, range and firing rate, but n...
- by Nihilist - at 2003.06.26 12:28:00
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12. Target Jamming- Illogical Captain - in Test Server Feedback [original thread]
Not that impractical. Im not talking FPS skills here, simply, if you are being jammed, you can still "lock" a target, but lets say the box goes red when you are jammed, meaning the computer is offline for fire control assistance, all shots suffer ...
- by Nihilist - at 2003.06.26 11:18:00
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13. Medium Turrets are Using Small Turret lvls to Calculate dmg - in Test Server Feedback [original thread]
Muadid, Thanks for clarifying the error, unlike some people who like to through out one line dejections to make themselves feel better. In my original posts, the values I listed are absolute, meaning that is exactly what they are posting as in g...
- by Nihilist - at 2003.06.26 03:00:00
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14. Medium Turrets are Using Small Turret lvls to Calculate dmg - in Test Server Feedback [original thread]
Hey, Genius Storeslem, How bout a little data to back up your statement, otherwise quit talking from your arse. Show me where my calculations are wrong Einstein.
- by Nihilist - at 2003.06.26 00:15:00
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15. Medium Turrets are Using Small Turret lvls to Calculate dmg - in Test Server Feedback [original thread]
Pyro, Your dmg on a stock 250 arty with your skills should be; 3.25x1.05x1.05.1.05x1.05(Small Turret Skill)x 1.03x1.03x1.03(surical Strike is 3% per levl not 5% as you had before) Which is, 4.3x, so your guns are right around where they should b...
- by Nihilist - at 2003.06.25 23:07:00
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16. Target Jamming- Illogical Captain - in Test Server Feedback [original thread]
Suspension of Disbelief /off Jamming someone so they can not get a computer lock on you is one thing, however, it should not completely mitigate your ablility to fire your weapons. missles, yes since they require computer targeting if they are No...
- by Nihilist - at 2003.06.25 21:16:00
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17. Feature Request: Alliance features - in Test Server Feedback [original thread]
How bout a purple haze around the ship instead?:)
- by Nihilist - at 2003.06.25 21:04:00
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18. Medium Turrets are Using Small Turret lvls to Calculate dmg - in Test Server Feedback [original thread]
Medium Turrets (Hybrid and Projectile with conclusive evidience), are factoring in Small Turret Lvls in addition to the medium lvl for dmg modification calulations. Case 1 Scout 150 Dual Arty- Stock Dmg modifer 3.9x Scout 425 Dual MM Arty, Stock ...
- by Nihilist - at 2003.06.25 15:48:00
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19. 1092: rapid fire seems to not work at all now - in Test Server Feedback [original thread]
Gunnery and its description as "turret Speed" is irrelevant, you just have to use common sense to observe what it is acutally increasing. Gunnery has effected speed since the last few phases of beta. Try this, Make a new character with Gunnery...
- by Nihilist - at 2003.06.25 15:16:00
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20. Small Annoyance Bug - in Test Server Feedback [original thread]
If you switch out a turret and put a new one in, you not only have to log to get it to post the right modified values, you have to exit the station, go into space, then relog... Normal relogging after changing turrets doesnt do anything and it wi...
- by Nihilist - at 2003.06.24 23:32:00
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