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1. Allow Fitting Sentries in Gun Slots on Drone Boats - in Player Features and Ideas Discussion [original thread]
Also, the DCUs don't give you the ability to move the sentry drones with you while they are deployed.
- by Oramin - at 2011.01.23 21:41:00
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2. Allow Fitting Sentries in Gun Slots on Drone Boats - in Player Features and Ideas Discussion [original thread]
Because the Drone Control Unit would (might?) give you the ability to field 10 sentries (depends on bandwidth, I suppose; haven't really looked into it). What I'm suggesting actually reduces the damage output instead of increasing it.
- by Oramin - at 2011.01.22 21:16:00
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3. Allow Fitting Sentries in Gun Slots on Drone Boats - in Player Features and Ideas Discussion [original thread]
Please read before you flame, folks. Suppose you want to use an AB on a Domi (or for that matter, move) during actual combat? If you're using sentry drones, then it is kind of annoying to do unless you are in an orbit around the sentries. How...
- by Oramin - at 2011.01.22 20:26:00
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4. Use Gate Locks to Encourage Low-Sec Missioning - in Player Features and Ideas Discussion [original thread]
Just to clarify, that would be notification on any attempt to hack not on a successful attempt. Notification doesn't have to be a pop-up. If you're wondering why notification on attempt is better than success for the pirates, consider the followi...
- by Oramin - at 2010.12.20 21:57:00
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5. Use Gate Locks to Encourage Low-Sec Missioning - in Player Features and Ideas Discussion [original thread]
Create a new item called a Gate Lock which is purchased on the market. This can be used to lock the mission gates subject to the big bad pirates hacking the Gate Lock. The higher the meta level of the Gate Lock, the harder to hack. The higher the ...
- by Oramin - at 2010.12.20 06:15:00
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6. Please Remove the 30 Second Ship Switch Timer on Login - in Player Features and Ideas Discussion [original thread]
I can understand wanting to prevent constant switching but is it really necessary to make people wait 30 seconds to start playing just because they forgot to switch ships before logging out?
- by Oramin - at 2010.09.03 22:40:00
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7. Should Mining Drones Have Combat Capabilities, etc.? - in Player Features and Ideas Discussion [original thread]
Etrias: Agreeing to disagree isn't a problem. I wouldn't mind mining being more active as in you have much larger belts and you have to actually hunt down the appropriate minerals typically travelling thousands of kilometers from the warp in poin...
- by Oramin - at 2010.09.01 22:05:00
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8. Should Mining Drones Have Combat Capabilities, etc.? - in Player Features and Ideas Discussion [original thread]
Etrias: Thanks for your comments. 1. Addressing your last sentence first. I pretty much agree with what you said except for the "no benefit to anyone by AFK macro-miners". It benefits all AFK miners who want to use this method and it also benefi...
- by Oramin - at 2010.09.01 19:03:00
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9. Should Mining Drones Have Combat Capabilities, etc.? - in Player Features and Ideas Discussion [original thread]
Originally by: Sakura Shiro everyone else has to pick what their drones do, miners aren't an exception. Either have rat killing ones or mining ones. Not hard stuff, mission runners and belt ratters do it all the time going from frig killin...
- by Oramin - at 2010.09.01 03:27:00
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10. Should Mining Drones Have Combat Capabilities, etc.? - in Player Features and Ideas Discussion [original thread]
Originally by: Otocinclus Sure, I think mining drones should be able to fight. While we're at it, why don't we let combat drones mine? Hell, sentry drones should build ships while they're just sitting there. Why can't mining lasers cyno m...
- by Oramin - at 2010.09.01 03:18:00
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11. Should Mining Drones Have Combat Capabilities, etc.? - in Player Features and Ideas Discussion [original thread]
I was using the Ore Yield numbers in EFT. Assuming all skills at level 5 and no applicable implants, a Hulk with 3 x Strip Miner I has a yield of 1116. An Orca with 2 x Drone Mining Aug. II and 1 x Drone Mining Aug. I and using 5 x Mining Drone I...
- by Oramin - at 2010.08.31 23:39:00
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12. Should Mining Drones Have Combat Capabilities, etc.? - in Player Features and Ideas Discussion [original thread]
No, actually I want to make mining drones more useful than they are currently. If people want to macromine then why would they use a drone Orca instead of a Hulk? The Hulk can mine at roughly twice the rate of the drones (excluding travel time). ...
- by Oramin - at 2010.08.31 20:13:00
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13. Should Mining Drones Have Combat Capabilities, etc.? - in Player Features and Ideas Discussion [original thread]
As the title asks. It would certainly encourage the use of drones for mining. At the moment, a Hulk using mining lasers can mine more than twice the amount (rate of mining not quantity) of an Orca using mining drones and mining drone rigs. And th...
- by Oramin - at 2010.08.31 16:30:00
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14. Drone Damage Rigs (Not Just Sentry) - in Player Features and Ideas Discussion [original thread]
I'm sure this has been suggested before, but it would be nice if there were drone rigs which directly affected the damage for normal drones as opposed to just for sentry drones. For that matter, it would be interesting if there were drone damage ...
- by Oramin - at 2010.08.15 18:40:00
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15. Making the Overview Easier to Use - in Player Features and Ideas Discussion [original thread]
Y'know, even after having read the explanation in the Eve Wiki and having tried on multiple occasions to get the overview to do what I want, I still don't understand the logic behind the design. This wouldn't be so annoying except for the fact tha...
- by Oramin - at 2010.04.28 04:22:00
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16. Some ideas & suggestions (part 1) - in Player Features and Ideas Discussion [original thread]
1. The next time you want to cancel a warp jump try hitting ctrl - space. 2. If you are having a problem with the windows then you might be having the same problem that I was last week. I had accidentally moved one window on top of the other to t...
- by Oramin - at 2010.04.24 18:28:00
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17. Ban Warp Disruption in Low-Sec - in Player Features and Ideas Discussion [original thread]
While I personally prefer the 1/2/3 point idea for various classes of ships that I suggested some time ago (which would actually make WC Stabs useful), this idea isn't bad as long as it restricted to preventing disruption at the gates. I think the...
- by Oramin - at 2010.04.22 18:54:00
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18. Cloaking Bubble Ship - in Player Features and Ideas Discussion [original thread]
Note: I'm just tossing this out for discussion as I haven't carefully considered the implications/implementation of it. How about a BS/Capital class ship that can fit a cloaking bubble which hides all ships within a certain radius? When the cloak...
- by Oramin - at 2010.04.20 23:12:00
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19. Fixing Drone Groups - in Player Features and Ideas Discussion [original thread]
I was looking to make a mixed group of drones 4 TP drones + 1 web drone. This allows me to conveniently launch them at the same time. So, I made a category called SW + TP and moved the web drone into it. I then tried to move the TP drones into the...
- by Oramin - at 2010.03.11 17:54:00
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20. Ship Specialization Skills - in Player Features and Ideas Discussion [original thread]
Originally by: Dark Drifter i do see one problem here . . . for example the dreke (one of the best passive tanks in the game) with BC skill at 5. now add 12.5% to resists(for your spec skill at 5). it would take nothing short of 3-5 gank ...
- by Oramin - at 2010.02.17 15:26:00
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