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1. Rifter PVP setups - in Ships and Modules [original thread]
this is what i use for taking down cruisers 3x 200mm autoguns 1x rocket launcher 1x 10MN AB 1x scrambler 1x MAPC 1x damage mod i havnt really tested if 2 rocket launchers + 2 guns do more dot then 1+3... but ive got frig lvl 5 thus a 25% dmg m...
- by Ottie - at 2004.11.03 13:11:00
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2. Rifter PVP setups - in Ships and Modules [original thread]
this is what i use for taking down cruisers 3x 200mm autoguns 1x rocket launcher 1x 10MN AB 1x scrambler 1x MAPC 1x damage mod i havnt really tested if 2 rocket launchers + 2 guns do more dot then 1+3... but ive got frig lvl 5 thus a 25% dmg m...
- by Ottie - at 2004.11.03 13:11:00
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3. I want to be a pirate. - in Crime and Punishment [original thread]
hmm, well heres what i think you should do. find another n00b (no offence) and start a little pirate corp... its not as hard as it sounds... thats how i started my pirate career, me and another guy knew nothing about pvp or pirating and had mostly...
- by Ottie - at 2004.10.28 10:51:00
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4. I want to be a pirate. - in Crime and Punishment [original thread]
hmm, well heres what i think you should do. find another n00b (no offence) and start a little pirate corp... its not as hard as it sounds... thats how i started my pirate career, me and another guy knew nothing about pvp or pirating and had mostly...
- by Ottie - at 2004.10.28 10:51:00
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5. Claw setup? - in Ships and Modules [original thread]
Originally by: TekRa Originally by: Ottie heres what i use for taking down cruisers and badly fitted frigs/ceptors High: 3xprototype 150mm autoguns 1xRocket launcher Med: 1x10MN named AB (puts me at max 3km/sec) 1xNamed scrambl...
- by Ottie - at 2004.10.19 14:51:00
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6. Claw setup? - in Ships and Modules [original thread]
Originally by: TekRa Originally by: Ottie heres what i use for taking down cruisers and badly fitted frigs/ceptors High: 3xprototype 150mm autoguns 1xRocket launcher Med: 1x10MN named AB (puts me at max 3km/sec) 1xNamed scrambl...
- by Ottie - at 2004.10.19 14:51:00
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7. Claw setup? - in Ships and Modules [original thread]
heres what i use for taking down cruisers and badly fitted frigs/ceptors High: 3xprototype 150mm autoguns 1xRocket launcher Med: 1x10MN named AB (puts me at max 3km/sec) 1xNamed scrambler Low: 1xTracking mod 1xDamage mod 1xCap relay 1xNano f...
- by Ottie - at 2004.10.19 12:24:00
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8. Claw setup? - in Ships and Modules [original thread]
heres what i use for taking down cruisers and badly fitted frigs/ceptors High: 3xprototype 150mm autoguns 1xRocket launcher Med: 1x10MN named AB (puts me at max 3km/sec) 1xNamed scrambler Low: 1xTracking mod 1xDamage mod 1xCap relay 1xNano f...
- by Ottie - at 2004.10.19 12:24:00
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9. Interceptor skill - in Skill Discussions [original thread]
is it really worth training interceptor beyond lvl 1? i mean, the bonus to sig radius is what? 5% per lvl? 5% on say 30 (claw) isnt very much... but still, the difference from lvl 1 to 5 im guessing it would be noticable so, do you people train ce...
- by Ottie - at 2004.10.03 11:52:00
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10. Interceptor skill - in Skill Discussions [original thread]
is it really worth training interceptor beyond lvl 1? i mean, the bonus to sig radius is what? 5% per lvl? 5% on say 30 (claw) isnt very much... but still, the difference from lvl 1 to 5 im guessing it would be noticable so, do you people train ce...
- by Ottie - at 2004.10.03 11:52:00
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11. Interceptor skill - in Skill Discussions [original thread]
is it really worth training interceptor beyond lvl 1? i mean, the bonus to sig radius is what? 5% per lvl? 5% on say 30 (claw) isnt very much... but still, the difference from lvl 1 to 5 im guessing it would be noticable so, do you people train ce...
- by Ottie - at 2004.10.03 11:52:00
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12. Breacher setup help plz - in Ships and Modules [original thread]
ah the breacher... allways in the shadow of the rifter. but tbh it IS a good ship, i blew up a rupture in my breacher yesterday :D the only problem is doing enough dmg, and the fact that is is a much larger(mass) ship the the rifter makes it harde...
- by Ottie - at 2004.08.26 07:34:00
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13. Breacher setup help plz - in Ships and Modules [original thread]
ah the breacher... allways in the shadow of the rifter. but tbh it IS a good ship, i blew up a rupture in my breacher yesterday :D the only problem is doing enough dmg, and the fact that is is a much larger(mass) ship the the rifter makes it harde...
- by Ottie - at 2004.08.26 07:34:00
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14. Rupture long range setup - in Ships and Modules [original thread]
heres what i got for optimal at 36km 2x heavy launcher 1x rocket launcher (defenders) 3x 720mm with that nice 60% range ammo 1x tech 2 10mn ab 1x tech 2 shield booster and the rest diag sys, cap relay, cap recharge with this setup i use the ab an...
- by Ottie - at 2004.08.16 07:28:00
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15. Rupture long range setup - in Ships and Modules [original thread]
heres what i got for optimal at 36km 2x heavy launcher 1x rocket launcher (defenders) 3x 720mm with that nice 60% range ammo 1x tech 2 10mn ab 1x tech 2 shield booster and the rest diag sys, cap relay, cap recharge with this setup i use the ab an...
- by Ottie - at 2004.08.16 07:28:00
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