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41. Mining crystal wear stats - in Ships and Modules [original thread]
I might have mentioned it in another thread, maybe not. Can't find a search function for the forums. Anyway... Nobody seems to understand the stats regarding mining crystal wear, so I will point out that they seem to be incorrect in some way. "C...
- by Owledge - at 2010.12.08 22:14:00
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42. Corp purchase - huge delivery ready delay - in Issues, Workarounds & Localization [original thread]
Thanks for reminding me about the button in station info. That's a workaround when at the station. Confused me a bit that the first purchase was displayed instantly.
- by Owledge - at 2010.12.07 20:40:00
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43. Give mining lasers 'teamwork' ability - in Player Features and Ideas Discussion [original thread]
I admit, it's a low-priority wish. I'm just dreaming of better times.
- by Owledge - at 2010.12.07 18:04:00
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44. Undock spawn point - why not (more) random? - in Jita Park Speakers Corner [original thread]
Oh my! What's wrong with your sense of reality? An automated tractor beam moving ships out of a hangar wouldn't move all of them precisely on the same line, making them collide if more than one ship launches at the same time! Why can't you just im...
- by Owledge - at 2010.12.07 17:16:00
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45. Less randomness in aiming - can become extremely unrealistic - in Jita Park Speakers Corner [original thread]
Sorry, but this is a very lame excuse, not only, but also because the weapon always fires at the same spot. And even without talking about the visuals, it makes no sense to hit a different spot with every shot when you sit still in space and so is...
- by Owledge - at 2010.12.07 17:06:00
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46. Option to manually stop during warp - in Jita Park Speakers Corner [original thread]
No, you're missing the point. A bookmark in empty space is in no way a reliable target for the navigation computer to lock onto, the way you explain it. But it has very detailed coordinates ... in empty space if you place it there. And apparently ...
- by Owledge - at 2010.12.07 16:57:00
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47. More interactivity between chars of one account - in Jita Park Speakers Corner [original thread]
Currently I'm using a corporation as a workaround, at the station where I'm mining and have kinda settled. I have to pay 2 million ISK per month.
- by Owledge - at 2010.12.07 16:48:00
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48. Reduce asteroid hitbox size or improve autonavi pathfinding - in Jita Park Speakers Corner [original thread]
Edited by: Owledge on 07/12/2010 16:49:43 By the way, improvements in that area could make another change less frustrating: I'd find it more interesting if asteroid belts were more like asteroid fields - more 3D. I guess it's the unrealistic s...
- by Owledge - at 2010.12.07 16:46:00
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49. Give mining lasers 'teamwork' ability - in Player Features and Ideas Discussion [original thread]
Two stripminers are running on auto-repeat. They started at the same time, but not exactly, because perfect sync seems impossible. At some point, miner 1 puts another load of ore into the cargo hold, and a fraction of a seconds later, miner 2 is a...
- by Owledge - at 2010.12.07 16:37:00
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50. Localization: . instead of , - sorting won't work right - in Issues, Workarounds & Localization [original thread]
I've found a setting in a config file to change the digit display, exchanging "." and ",", because in Germany it's the other way round, but I'm using the English client. I'm wondering why I can't find this setting in the game. Overlooked it? So, ...
- by Owledge - at 2010.12.07 16:28:00
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51. Corp purchase - huge delivery ready delay - in Issues, Workarounds & Localization [original thread]
When I buy something for the corporation, sometimes it takes rohghly 5 minutes before it appears in the deliveries where I can transfer it to the corp hangar or a member. In one recent example, I bought a few items and they were there instantly. T...
- by Owledge - at 2010.12.07 16:19:00
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52. Whats wrong with Blasters/railguns and gallente and how to fix it... - in Player Features and Ideas Discussion [original thread]
Here's an idea for buffing Gallente ships' survival capability (or at least add some convenience and independence) that would also make a lot of sense: Make it possible to use logistics drones on yourself.
- by Owledge - at 2010.12.06 21:16:00
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53. Freelance salvaging a bit frustrating - in Player Features and Ideas Discussion [original thread]
Edited by: Owledge on 06/12/2010 17:29:31 Filtering is difficult when I can't even roughly determine whether a signature is at one or the other end of the system at first or what is what. I gues it boils down to: Without investing many days in...
- by Owledge - at 2010.12.06 17:28:00
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54. Freelance salvaging a bit frustrating - in Player Features and Ideas Discussion [original thread]
Thanks. I will try those things. I guess the most frustrating part right now is to identify a mission-running ship in the first place. Probably have to watch whether it warps away from the system's orbit axis. I assume most mission areas are above...
- by Owledge - at 2010.12.06 16:45:00
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55. Distance info for bookmarks - in Jita Park Speakers Corner [original thread]
Edited by: Owledge on 06/12/2010 16:33:33 "Assembly Hall A platform for players to bring topics to the attention of the Council of Stellar Management." --> Jita Park Speakers Corner A less formal venue to discuss or debate whatever you wis...
- by Owledge - at 2010.12.06 16:33:00
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56. Undock spawn point - why not (more) random? - in Jita Park Speakers Corner [original thread]
Sorry, I see no relevance in your comment. And you don't see the ship coming out of the hangar ... or maybe it's just my client that's different.
- by Owledge - at 2010.12.06 02:46:00
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57. Option to manually stop during warp - in Jita Park Speakers Corner [original thread]
Edited by: Owledge on 06/12/2010 02:43:21 You can always take the current alignment. You can create a bookmark everywhere and jump to it, so the game can always make any point into a destination. Double-clicking in space is basically the same ...
- by Owledge - at 2010.12.06 02:43:00
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58. Freelance salvaging a bit frustrating - in Player Features and Ideas Discussion [original thread]
@Corina I make a much more decent amount with my Retriever barge. There are too few rat wrecks in belts to make it interesting, considering that many don't yield anything or just very cheap stuff. And there I didn't even notice a significant diffe...
- by Owledge - at 2010.12.06 02:41:00
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59. COs - direct drag&drop & remember import/export setting - in Player Features and Ideas Discussion [original thread]
I didn't realize there is another way of opening it. What do you mean by "from the planetary launch"?
- by Owledge - at 2010.12.06 02:38:00
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60. Undock spawn point - why not (more) random? - in Jita Park Speakers Corner [original thread]
It is unrealistic because you don't see the whole undocking procedure. You find yourself in space some distance away from the station, and you wouldn't stick close to all the other ships that just undocked, ending up a certain distance away from t...
- by Owledge - at 2010.12.05 23:43:00
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