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101. What's the difference between a passive and a buffer tank? - in Ships and Modules [original thread]
Edited by: P''uck on 29/01/2009 16:56:22 A "true" buffer shield tank maximizes hitpoint. So no spr, NO FLUX COILS FFS, just PDUs. mix in an spr if you must, but ffs a flux coil goes against the very idea of the "buffer" thing Original...
- by P'uck - at 2009.01.29 16:53:00
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102. Few questions on EFT - in Ships and Modules [original thread]
Leftclick the black arrow right of the shipname - copy to clipboard. This plain text info can be used for whatever, as you can certainly imagine. And if you have such a plaintext info in EFT format in clipboard (for instance, email it from work t...
- by P'uck - at 2009.01.29 16:31:00
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103. PvE Gallante Command ship missioning, is it worth it? - in Ships and Modules [original thread]
Granted I didnt fly gal CS yet, but I'd estimate it'd be hard to beat a domi in performance. The Ish you assploded, that wasnt possibly in recon lvl4 part 3? If so, how was it set up?
- by P'uck - at 2009.01.29 16:26:00
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104. What's the difference between a passive and a buffer tank? - in Ships and Modules [original thread]
Edited by: P''uck on 29/01/2009 16:23:01 For armor tanks "passive" and "buffer" is pretty much the same - for shields a buffertank relies only on maximum hitpoints and the natural recharge generated is just an added bonus. Passive shield tank...
- by P'uck - at 2009.01.29 16:21:00
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105. T2 hybrid turret/charge for mega - in Ships and Modules [original thread]
Edited by: P''uck on 29/01/2009 16:07:09 [Megathron, Honorable EFT Warrior] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Tracking Enhancer II Energized Adaptive Nano Membrane II 1600mm Reinforced Roll...
- by P'uck - at 2009.01.29 16:07:00
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106. Ewar jammers cost me my ship , and i was doing the jamming!!! - in Ships and Modules [original thread]
Originally by: achoura Re-package then refit jammers, it's a known bug. repackage just the jammers or the rigged ecm ship too?
- by P'uck - at 2009.01.29 14:15:00
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107. Calling all CNR vets - in Ships and Modules [original thread]
As I understand it (I don't fly those things) the golem works really well with torps because you can comfortably add missile speed/flight time rigs as well as some painters, while the t1 raven hulls will probably need those slots for tanking, depe...
- by P'uck - at 2009.01.29 12:33:00
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108. Ok then, another angle: Is the Falcon in-line with other races Recons? - in Ships and Modules [original thread]
"Worth it" is very much a matter of perspective, isn't it? Of course, all the recons are somewhat useful... but if you look at the recons that participate in fights, I'm almost willing to bet my puny wallet (ingame) that falcons have the smalles...
- by P'uck - at 2009.01.29 12:25:00
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109. Huginn - the useless ship? - in Ships and Modules [original thread]
Edited by: P''uck on 27/01/2009 16:32:43 Originally by: BiggestT At present, they are excellent for gate camping and stopping targets burning back to the gate. They are just a bit more than decent at doing it. And sometimes you're g...
- by P'uck - at 2009.01.27 16:27:00
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110. Huginn - the useless ship? - in Ships and Modules [original thread]
Edited by: P''uck on 27/01/2009 14:06:06 Originally by: Diomidis Sure, fit some dual-180s for anti-frig work, but that's all... A lot of targets you can just point/web, and then coast around at the end of pointrange without the mwd...
- by P'uck - at 2009.01.27 14:03:00
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111. Destroyer Boost needed - in Ships and Modules [original thread]
I can agree on the warpspeed thingie - but I guess that's it.
- by P'uck - at 2009.01.27 04:49:00
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112. Stasis Webifiers and Transversal? - in Ships and Modules [original thread]
Originally by: Psir If not then I assume that webifiers in frigate fights are fairly pointless unless you aren't able to track yourself, or your opponent is either faster than you or has a web and is trying to gain distance from you. Fr...
- by P'uck - at 2009.01.27 04:34:00
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113. Huginn - the useless ship? - in Ships and Modules [original thread]
Originally by: BiggestT edit: Its not all about "killing frigs" you know.. But it's a lot about keeping frigs from killing you. You know, they accumulated A LOT of hate towards minnie recons pre QR, and they're out to getting their reve...
- by P'uck - at 2009.01.27 02:12:00
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114. Huginn - the useless ship? - in Ships and Modules [original thread]
If anti falcon, why not drop painters for ECCM and use lows for speed to get there faster? But yeah, sig strength, big plus.
- by P'uck - at 2009.01.26 21:12:00
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115. Huginn - the useless ship? - in Ships and Modules [original thread]
But hey, what do we expect? What were the mains strengths of rapiers/huginns before QR? Their speed as well as their ability to take away speed. Both things got hit pretty hard, in return the mechanics got changed in a way that a PWNAGE is a bi...
- by P'uck - at 2009.01.26 21:06:00
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116. Huginn - the useless ship? - in Ships and Modules [original thread]
Originally by: Lilith Velkor What is extremely annoying is it can take minutes to kill a single frigate in rapier as well as huginn with the nerfed webs. It only seems like minutes, but yeah, it takes forever. A painter really help...
- by P'uck - at 2009.01.26 20:55:00
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117. Is this accurate: Amarr cruisers are worse for PVP than Gal/Min - in Ships and Modules [original thread]
Originally by: Willow Whisp Even the Exequror? Heck, yes, and I can even top that with liking the Augoror.
- by P'uck - at 2009.01.26 20:29:00
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118. Is this accurate: Amarr cruisers are worse for PVP than Gal/Min - in Ships and Modules [original thread]
The one that you enjoy the most. And since we dont know you, it's kind of hard to tell. I for one like em all. Cruisers are just nice to fly. Every single one of them.
- by P'uck - at 2009.01.26 20:18:00
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119. A Question on DPS vs. Signature Radius - in Ships and Modules [original thread]
That's what happens when I dont have a clue about missiles - I shouldnt comment. Same as Spaztick btw I bet everybody that uses missiles regularily recognized the values you gave as the ships sig instantly. Either way, I still don't get how the...
- by P'uck - at 2009.01.26 20:09:00
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120. A Question on DPS vs. Signature Radius - in Ships and Modules [original thread]
Edited by: P''uck on 26/01/2009 20:03:32 nvm, but seriously, are furies supposed to have such a huge explo radius? with 0 skills eft says about 200...
- by P'uck - at 2009.01.26 20:01:00
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