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141. Sniper Muninn - in Ships and Modules [original thread]
Edited by: P''uck on 24/01/2009 08:45:20 Wouldnt it make more sense to somehow squeeze an MWD in, so you can burn away from the inties that are trying to get a warpin point on you (and therefore buying valuable inty poppage time)? Wouldnt it a...
- by P'uck - at 2009.01.24 08:43:00
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142. I Fell In Love - in Ships and Modules [original thread]
Originally by: Opertone we need them in game, nag and ask CCP to introduce them into the game The funny part is, they ARE actually in game. All those omgbandwidthwasting models and their custom paintjobs are being stuffed through the in...
- by P'uck - at 2009.01.24 07:11:00
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143. Arty Hurricane 0.0 Ratting - Shield setup - in Ships and Modules [original thread]
Plates and rigs make it slow and cumbersome. Try the fit I gave you. I know it looks wrong, but it works very well. Or just do whatever
- by P'uck - at 2009.01.23 17:07:00
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144. Arty Hurricane 0.0 Ratting - Shield setup - in Ships and Modules [original thread]
Originally by: Linsyn Google PassiveCane omglol on first hit. Battleclinic is so full of it
- by P'uck - at 2009.01.23 11:20:00
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145. Arty Hurricane 0.0 Ratting - Shield setup - in Ships and Modules [original thread]
Cheapest way and quickest way: 3 gyros 3 SPR mwd,3xlse biggest ACs you can fit (less ammo usage) 2x medium NOS (1 if you can do without, two is for extra convenience) Shield resist rigs. I know you wanted an arty setup, but they suck for ratt...
- by P'uck - at 2009.01.23 11:17:00
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146. Rifter PvE Shield Tank - in Ships and Modules [original thread]
Edited by: P''uck on 22/01/2009 18:05:35 Originally by: Shiro McCloud Any thoughts? Play around with EFT .
- by P'uck - at 2009.01.22 18:05:00
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147. Stealth Bombers Mk II - in Ships and Modules [original thread]
Edited by: P''uck on 22/01/2009 18:01:16 If I had the option to add certain bookmarks (or certain bookmarkfolders) to my overview, to actually be able to align and warp quickly, that would be enough to make it a fine ship for me. edit: and gi...
- by P'uck - at 2009.01.22 18:01:00
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148. best for pvp? - in Ships and Modules [original thread]
You're all a buncha noobs. The correct answer is of course Bellicose. Yes, in ALL classes.
- by P'uck - at 2009.01.22 16:15:00
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149. We have the T3 ships coming, where's the T3 gear? - in Ships and Modules [original thread]
While we're at it, any news on the prerequisites to FLY those things? (I dont care for building - I know what you need for those; "Advanced IKEA Understanding" IV and an allen wrench)
- by P'uck - at 2009.01.22 11:27:00
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150. vagabond... how do u guys set it up like these days after then nerf? - in Ships and Modules [original thread]
All it can take is a friggin shortrange scram and an ounce of bad judgement/luck, and it's dead, I suppose. Sooooooo.... is there any merit to dropping an LSE for an AB? I mean, it gives me the shivers in a bad way to even think about it.... but...
- by P'uck - at 2009.01.21 23:02:00
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151. Would you recommend a harbinger for 0.0 ratting? - in Ships and Modules [original thread]
I would recommend it for sansha, but not so much for angels (or gurista for that matter....)
- by P'uck - at 2009.01.21 19:29:00
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152. Track Disruptors & Optimal range script - what about Falloff? - in Ships and Modules [original thread]
Just fit it and show info - the friggin thing kills falloff. But it's useless against ACs - honest!
- by P'uck - at 2009.01.21 15:41:00
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153. Does minmatar ships/modules really sucks`? - in Ships and Modules [original thread]
Edited by: P''uck on 21/01/2009 15:31:14 Originally by: Vabjekf Once you have 12 decillion skill points you can equip smaller ships in your slots and shoot rifters at people Nah, you rarely ever, if even, fit 1400s on the phoon...
- by P'uck - at 2009.01.21 15:31:00
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154. Crusader or Malediction in QR for tackling purpose? - in Ships and Modules [original thread]
Edited by: P''uck on 21/01/2009 15:16:15 Originally by: Marcus Druallis Malediction. Like you said, you're job is to tackle, not to get ontop of the killmail This. I cant help it, even unbonused, it looks nice to me: Damage Contr...
- by P'uck - at 2009.01.21 15:12:00
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155. Warrior 2 bug? Anyone else have it - in Ships and Modules [original thread]
Originally by: Wideen when you tell them to return to drone bay they mwd to you and over-shoot you since they're moving so fast. Tell them to return to orbit, and one in orbit they shut off their mwd and you can scoop them This, or, in ...
- by P'uck - at 2009.01.21 01:30:00
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156. Cheap as Sh*t 0.0 ratter - in Ships and Modules [original thread]
Edited by: P''uck on 20/01/2009 10:36:12 Only cruiser I ratted in 0.0 with was a rupture. In order to kill everything fast I slapped on the largest ACs I could fit, a microwarpdrive to get in close, a nos in the utility high to regain cap in t...
- by P'uck - at 2009.01.20 10:35:00
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157. ....gaaahhhhaaa!!!(comp trubble...again!!) - in Out of Pod Experience [original thread]
Might be a good idea to deinstall drivers first, also the power plug thingie on the vidcard aint always white, but I guess I can agree with the rest. Apart from... losing screws is cool and manly. And frankly, ffs, what kind of crappy computer re...
- by P'uck - at 2009.01.19 17:10:00
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158. missile, the right way? - in Ships and Modules [original thread]
Edited by: P''uck on 19/01/2009 17:03:52 you want to shoot people, consider training turrets (not really a necessity tho), you want to shoot npc, you can use missiles just fine. Or just scroll down to this
- by P'uck - at 2009.01.19 17:01:00
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159. missile, the right way? - in Ships and Modules [original thread]
Heavy missiles are fine for now, you'll probably head for a drake next anyway. For lvl2s you might consider assault launchers, you dont really need the longer range of heavies, and lvl2s are probably still frig heavy, right? Use the extra grid th...
- by P'uck - at 2009.01.19 16:55:00
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160. Arazu, how to f*ing fit it?? - in Ships and Modules [original thread]
Edited by: P''uck on 19/01/2009 16:49:31 I know you guys get all hot over the pointrange, I would, too. But if you're in a gang, wouldn't there be any use for setups that are only focusing on range and dampening, without bringing the point?
- by P'uck - at 2009.01.19 16:49:00
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