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1. Military tunics, medals, hats, masks, etc. - in Player Features and Ideas Discussion [original thread]
Where's my lightsaber now.
- by PAPULA - at 2016.06.15 18:19:52
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2. Proposal: New Ship Class, Heavy Bombers. - in Player Features and Ideas Discussion [original thread]
How about giving us bonuses to cruise missiles and torpedoes on bombers as before, not just torpedoes.. I hope we can get bonus to torpedoes and cruise missiles some day, like in old days where you could fit cruise missiles. So player can have lo...
- by PAPULA - at 2016.04.20 03:27:21
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3. Sticky:[December] Missile Disruptors and Tweaks to Missile Guidance Mod... - in Player Features and Ideas Discussion [original thread]
If you're adding tracking distruption and ewar against missiles, you need to take a look at some ship bonuses. For example all turret ships get bonus to damage, missile ships normally don't get bonus to damage, because right of now missiles couldn...
- by PAPULA - at 2015.12.01 05:54:48
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4. How would EVE break if we removed skills altogether? - in Player Features and Ideas Discussion [original thread]
Xequecal wrote: It's not an RPG anymore without skills, if everyone can fly and do everything from day 1. Rocket Pocket Gun ?
- by PAPULA - at 2015.07.31 19:43:08
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5. Just 4 words: remove NPC EWAR, goddammit! - in Player Features and Ideas Discussion [original thread]
Drones were good counter against ECM in PvE but now drones are useless.
- by PAPULA - at 2013.04.04 10:34:00
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6. Just 4 words: remove NPC EWAR, goddammit! - in Player Features and Ideas Discussion [original thread]
Sable Moran wrote: Iskinally wrote: Everyone will thank you for that. Leave EWAR for PvP like it is designed. You know it sucks in PvE, we know it sucks in PvE, ECM: Just wait or use drones/fof/smartbombs (note that the last option might...
- by PAPULA - at 2013.04.04 10:11:00
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7. Just 4 words: remove NPC EWAR, goddammit! - in Player Features and Ideas Discussion [original thread]
Morrigan LeSante wrote: PAPULA wrote: you can't make enough isk in missions anymore. Hahahahahahahaha Maybe you cant. Yea well if you play 24 hours a day then maybe yes.
- by PAPULA - at 2013.04.04 08:37:00
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8. Just 4 words: remove NPC EWAR, goddammit! - in Player Features and Ideas Discussion [original thread]
Commander Ted wrote: I agree! Things shouldn't be hard! I mean does CCP actually expect us carebears to try? ILL UNSUB IF CCP DOESN'T DO THIS With all the npc chages CCP wants you to buy isk with real money, that's the easiest way to do it ...
- by PAPULA - at 2013.04.04 07:31:00
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9. Sticky:[Odyssey] Module Rebalancing Part One: RSBs and TEs - in Player Features and Ideas Discussion [original thread]
Sorana Bonzari wrote: This tailors the game towards the masses. Just like every other MMO the devs will tailor to the masses to simplify the game for the tards up until the point where the good players start to give up because its boring. Th...
- by PAPULA - at 2013.04.02 08:47:00
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10. Sticky:[Odyssey] Module Rebalancing Part One: RSBs and TEs - in Player Features and Ideas Discussion [original thread]
Power Diagnostic has no negative effects. Oh, wait it needs to be nerfed right now.
- by PAPULA - at 2013.03.31 00:43:00
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11. Sticky:[Odyssey] Module Rebalancing Part One: RSBs and TEs - in Player Features and Ideas Discussion [original thread]
Goldiiee wrote: the TE II was giving all ships a buff, Same with large shield extender, it gives buff to all ships, it should get removed from game.
- by PAPULA - at 2013.03.30 22:04:00
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12. Introducing myself and asking for help with balance! - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: 1 Battleships specifically. CCP Rise T-1 Battleships are ok as they are now, no need to change them.
- by PAPULA - at 2013.03.30 21:14:00
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13. Sticky:[Odyssey] Attack Battlecruiser balance pass - in Player Features and Ideas Discussion [original thread]
Nice, more nerfs. CCP dont stop here, we need more nerfs.
- by PAPULA - at 2013.03.30 02:12:00
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14. Sticky:[Odyssey] Module Rebalancing Part One: RSBs and TEs - in Player Features and Ideas Discussion [original thread]
Lin Fatale wrote: and for what? what do we get in return? I cant see that this nerf is fixing anything besides a bad feeling of a dev that maybe the TE is a bit OP I would like to get a clear answer, what will be the advantage of this nerf. ...
- by PAPULA - at 2013.03.29 00:53:00
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15. Sticky:[Odyssey] Module Rebalancing Part One: RSBs and TEs - in Player Features and Ideas Discussion [original thread]
Pelea Ming wrote: PAPULA wrote: Zilero wrote: I don't understand the need for this nerf, but what's really bugging me about it is that in most cases it seems to be a idiotic divide by 2 in terms of bonuses.. It's Mr. Fozzie being bored ...
- by PAPULA - at 2013.03.28 05:12:00
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16. Sticky:[Odyssey] Module Rebalancing Part One: RSBs and TEs - in Player Features and Ideas Discussion [original thread]
Kaal Redrum wrote: Use your 200 vs 250dps number, are you telling me that a 20% applied dps nerf isn't 'really that big a difference?' how much premium are people paying for 5-10% increases using faction/deadspace mods and implants? Welcome...
- by PAPULA - at 2013.03.27 11:01:00
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17. Sticky:[Odyssey] Module Rebalancing Part One: RSBs and TEs - in Player Features and Ideas Discussion [original thread]
Zilero wrote: I don't understand the need for this nerf, but what's really bugging me about it is that in most cases it seems to be a idiotic divide by 2 in terms of bonuses.. It's Mr. Fozzie being bored and doing idiotic changes. Fozzie nerf...
- by PAPULA - at 2013.03.27 10:25:00
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18. Sticky:[Odyssey] Module Rebalancing Part One: RSBs and TEs - in Player Features and Ideas Discussion [original thread]
Hannott Thanos wrote: PAPULA wrote: We all see who's most active in this thread - pandemic legion. This proves that PL is controlling the game as they please. This is newest idea from PL - to nerf tracking falloff and optimal. Please sto...
- by PAPULA - at 2013.03.27 09:25:00
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19. Sticky:[Odyssey] Module Rebalancing Part One: RSBs and TEs - in Player Features and Ideas Discussion [original thread]
We all see who's most active in this thread - pandemic legion. This proves that PL is controlling the game as they please. This is newest idea from PL - to nerf tracking falloff and optimal.
- by PAPULA - at 2013.03.27 09:23:00
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20. Sticky:[Odyssey] Module Rebalancing Part One: RSBs and TEs - in Player Features and Ideas Discussion [original thread]
Grath Telkin wrote: PAPULA wrote: Also try to apply those nerfs to machariel. Currently my mach (shield fit) is 4.2+69, after the change it will be 3.8+56. So you lose 13km fall off, and less than half a km of optimal. You can't possi...
- by PAPULA - at 2013.03.27 09:09:00
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