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1. Assault Frigate Role Ideas - in Player Features and Ideas Discussion [original thread]
Caleb Seremshur wrote: Phaade wrote: Caleb Seremshur wrote: Make AF's not suffer a capacitor penalty to fitting MWD's so that their MWD bonus is actually useful. That doesn't solve the problem they have, which is not being able to ca...
- by Phaade - at 2017.05.07 13:56:00
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2. Assault Frigate Role Ideas - in Player Features and Ideas Discussion [original thread]
Caleb Seremshur wrote: Make AF's not suffer a capacitor penalty to fitting MWD's so that their MWD bonus is actually useful. That doesn't solve the problem they have, which is not being able to catch or hold much of anything. AF's are stil...
- by Phaade - at 2017.05.06 21:13:04
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3. Time to adjust the server ticks? - in Player Features and Ideas Discussion [original thread]
One second server ticks are the death of pvp pilots all across New Eden. Particularly frigate pilots. Although I'm sure it allows people to escape being tackled at times as well. It's terrible how sluggish and unresponsive the game is in general,...
- by Phaade - at 2017.05.04 13:19:56
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4. Assault Frigate Role Ideas - in Player Features and Ideas Discussion [original thread]
Alphas or not, I'd still never fly them unless I had some weird desire to lose an expensive frigate. They need a buff, I think web resistance or a speed buff would be the right direction.
- by Phaade - at 2017.05.04 13:12:27
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5. Idea for gradual development of new space to enable CCP to start now... - in Player Features and Ideas Discussion [original thread]
This is a fantastic idea. It's mind boggling how unimaginative most of this community is, instantly responding with NO in caps and citing some drivel such as "there are enough empty systems as it stands." Garbage. There are plenty of us who woul...
- by Phaade - at 2017.05.03 20:24:17
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6. T3 destroyers, probably should not exist. - in Player Features and Ideas Discussion [original thread]
I don't think this requires much explanation. Do I really need to go into how belligerently overpowered they are? They are the dumbest ships in existence, second only to T3 cruisers. T3 cruisers might have a niche if they are nerfed into being v...
- by Phaade - at 2017.04.15 04:35:47
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7. make eve gender fluid - in Player Features and Ideas Discussion [original thread]
Van Doe wrote: In eve I can only chose between 2 genders. But as we all know there are 32 genders I would like to create a transgendered character. No dude, there are two genders. X and Y Chromosomes. Don't politicize my Eve with your min...
- by Phaade - at 2017.02.05 17:20:52
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8. New type of tackle--Mass tackle. - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: You have essentially created way to create a nigh inescapable gate camp when combined with a Warp Disruption "Bubble." It is an interesting concept. What if you added a spool up time, 5 to 10 seconds or something?
- by Phaade - at 2017.01.19 19:03:37
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9. Another ECM is a terrible mechanic thread - in Player Features and Ideas Discussion [original thread]
Change how ECM works. It's a terrible, terrible mechanic. Yeah, I killed a griffin navy because he chose not to run when he could and got "unlucky" for two cycles. Go me. It's still a crap mechanic, amplified incredibly in small fleet fights, eve...
- by Phaade - at 2017.01.12 17:50:48
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10. Increasing warp speed - in Player Features and Ideas Discussion [original thread]
Personally it's the acceleration of larger ships that I can't stand. Destroyer down is fine, but anything larger than a destroyer ******* blows.
- by Phaade - at 2017.01.05 00:57:55
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11. Ransom as a formal mechanic - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: Out of that entire wall of text, you failed to provide one bit of information? What's wrong with the player derived non-mechanic we currently use for ransoms? Because why would I trust someone to let me go after I've pa...
- by Phaade - at 2016.12.16 04:05:53
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12. ABILITY TO CHANGE GENDERS - in Player Features and Ideas Discussion [original thread]
Really don't need politics injected into my internet spaceship game.
- by Phaade - at 2016.12.13 14:41:48
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13. Create Battle Arenas - in Player Features and Ideas Discussion [original thread]
Cidanel Afuran wrote: Absolutely. Let's rename a few ships while we're at it Manticore to Rogue Guardian to Priest Golem to Warrior Curse to Necromancer Falcon to Wizard This type of thinking.... Is exactly why Eve forums are so **...
- by Phaade - at 2015.10.05 22:46:55
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14. Sticky:[Vanguard] Combat and Navy BC Rebalance - in Player Features and Ideas Discussion [original thread]
Evon R2 wrote: Uhm everyone is complaining about caldari ships being kinetic locked while other races have selectable damage type weapon systems. Speaking for Amarr and Gallente, selecting the damage type of drones doesn't completely work like ...
- by Phaade - at 2015.09.16 03:58:52
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15. Sticky:[Vanguard] Combat and Navy BC Rebalance - in Player Features and Ideas Discussion [original thread]
Stitch Kaneland wrote: MR Spleen wrote: Stitch Kaneland wrote: MR Spleen wrote: Well its nice to get a slight buff to these BC's and a range bonus is nice but we'll see, personally a damage output buff would have been better especially...
- by Phaade - at 2015.09.16 03:54:27
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16. Sticky:[Vanguard] Combat and Navy BC Rebalance - in Player Features and Ideas Discussion [original thread]
Stitch Kaneland wrote: Natasha Rachmaninova wrote: Stitch Kaneland wrote: Ferox having a 10% bonus to damage plus 75% bonus to range would also almost completely outperform the vulture, which costs 2-3 times more. No to RLML on BCs. BC...
- by Phaade - at 2015.09.16 03:49:35
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17. How to fix EVE Online! - in Player Features and Ideas Discussion [original thread]
Carribean Queen wrote: Nyalnara wrote: Carribean Queen wrote: TLDR: i got ganked, i'm butthurt, remove ganking, remove paying for alt account through plex because i suppose it will hurt nullsecers more than everybody else but i don't know...
- by Phaade - at 2015.08.20 15:04:28
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18. TIme for LP to go away: introducing Shares - in Player Features and Ideas Discussion [original thread]
FT Diomedes wrote: Quote: Saint Peter don't you call me 'cause I can't go I owe my soul to the company store - Merle Travis, Sixteen Tons That is Loyalty Points in a nutshell. Rather than paying you in ISK, which is readily transferab...
- by Phaade - at 2015.07.06 06:46:31
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19. TIme for LP to go away: introducing Shares - in Player Features and Ideas Discussion [original thread]
Maldiro Selkurk wrote: when you crack all the mirriors and blow away the smoke all this does is take a straightforward game mechanic and make it obtuse. -1 Which means CONGRATULATIONS! CCP lives for this kind of obtuse crap so i fully expec...
- by Phaade - at 2015.07.06 06:40:28
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20. TIme for LP to go away: introducing Shares - in Player Features and Ideas Discussion [original thread]
elitatwo wrote: I hate market traders. They are the only capsuleers that you cannot shoot for what they are doing. The free market takes care of all of this. It's simple economics.
- by Phaade - at 2015.07.06 06:38:42
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