Pages: 1 2 3 4 [5] 6 7 8 9 10 20 |
81. [June] Module Teiracide - Afterburners & Microwarpdrives - in Player Features and Ideas Discussion [original thread]
Charlie Firpol wrote: A friend of mine that regulary flies boosted, snaked factionfit Garmurs just did the numbers. His Garmur will be 1440m/s faster after this, without heat. And there you have it.
- by Phaade - at 2015.05.04 16:52:03
|
82. [June] Module Teiracide - Afterburners & Microwarpdrives - in Player Features and Ideas Discussion [original thread]
Ncc 1709 wrote: so some simple math your ship does 200m/s and you get a 500% speed boost, your ship now does 1200m/s your ship does 200m/s and you get a 518% speed boost, your ship now does 1236m/s is that really going to cause that much of a...
- by Phaade - at 2015.05.04 16:45:11
|
83. [June] Module Teiracide - Afterburners & Microwarpdrives - in Player Features and Ideas Discussion [original thread]
Please reduce MWD velocity bonus. 400% is still plenty fast. AB's are still relatively too slow, bordering on uselessness except for niche stuff like gate hugging or FW plex button fighting. Or even more niche, dual prop.
- by Phaade - at 2015.05.04 16:28:05
|
84. PvE fatigue: Phoebe for PvE - in Player Features and Ideas Discussion [original thread]
afkalt wrote: It's nothing to do with it being 'inappropriate' - it's straight up flame and troll bait, it's also a friggin repost of a locked thread (or it's been unlocked repeatedly without anyone saying, which is poor form). The idea itself ...
- by Phaade - at 2015.04.28 04:19:12
|
85. Sticky:[Scylla] Ishtars - in Player Features and Ideas Discussion [original thread]
Liam Inkuras wrote: Harvey James wrote: all droneboats should have -3 slots.. and less bonuses too bring them back into line.. Yeah and just make them completely combat incapable while we're at it, great suggestion The opinion of known ...
- by Phaade - at 2015.04.27 14:31:56
|
86. Sticky:[Scylla] Ishtars - in Player Features and Ideas Discussion [original thread]
Iroquoiss Pliskin wrote: That seems like common sense, right? http://community.eveonline.com/news/patch-notes/patch-notes-for-odyssey-1.1 - Never Forget. Quote: ISHTAR: Role Bonus: 50% reduction in MicroWarpdrive signature radius penalty...
- by Phaade - at 2015.04.27 14:28:41
|
87. EvE Online II - Enough already - in Player Features and Ideas Discussion [original thread]
Kaarous Aldurald wrote: Leto Aramaus wrote: It really, really saddens me. Since I first subbed to EVE, I've always been hoping it would evolve past "Spheres in Space", but you people literally want it to stay the same... so, SO sad. Cr...
- by Phaade - at 2015.04.22 01:33:46
|
88. EvE Online II - Enough already - in Player Features and Ideas Discussion [original thread]
Infinity Ziona wrote: Mag's wrote: Infinity Ziona wrote: This sounds like simple whinging because you're too poor or tight to upgrade your stupidly slow computers. And this is a strawman, because you're losing the argument. Now please l...
- by Phaade - at 2015.04.22 01:30:21
|
89. EvE Online II - Enough already - in Player Features and Ideas Discussion [original thread]
Infinity Ziona wrote: Phaade wrote: Nevyn Auscent wrote: Yes, lets ruin everyones progression, halt all updates on EVE for two years, destroy all the empires and reputations everyone has built up, and see how many people are around for Ev...
- by Phaade - at 2015.04.18 22:58:57
|
90. EvE Online II - Enough already - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: Yes, lets ruin everyones progression, halt all updates on EVE for two years, destroy all the empires and reputations everyone has built up, and see how many people are around for Eve Online II. I mean, if it was a great ide...
- by Phaade - at 2015.04.18 20:13:14
|
91. Missile Balance - in Player Features and Ideas Discussion [original thread]
Another Carebear EFT warrior complaining. Go away, carebear. Nobody likes you. And also what that other guy said about half the missiles being worthless.
- by Phaade - at 2015.04.17 15:34:38
|
92. The 5MN and 50MN Afterburners! - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: So, problem with this. Functionally, in a lot of applications, Speed is pretty much all or nothing. You're either faster than the target or you're not and a prop mod like this would land pretty solidly in the "not" categ...
- by Phaade - at 2015.04.17 15:30:04
|
93. The 5MN and 50MN Afterburners! - in Player Features and Ideas Discussion [original thread]
Juan Mileghere wrote: Redundant thread, not at a point where this wouldn't throw balance off without massively changing existing modules Can you elaborate? Why would it unbalance the game? If a 5mn AB required 25 or 30 power and required s...
- by Phaade - at 2015.04.17 15:25:00
|
94. The 5MN and 50MN Afterburners! - in Player Features and Ideas Discussion [original thread]
Catherine Laartii wrote: I actually mentioned this earlier in a thread I made about limiting class fitting on oversized props. Having these helps people focus on speed without be absurd about it with 10mn or 100mn fits. +1 Yessir, and this ...
- by Phaade - at 2015.04.17 15:17:11
|
95. The 5MN and 50MN Afterburners! - in Player Features and Ideas Discussion [original thread]
Iroquoiss Pliskin wrote: James Baboli wrote: Yep, and I really like your implementation of it, as it makes the mass of the hulls (and their plates) a much larger factor in determining final speed with different sized of AB if such a thing ca...
- by Phaade - at 2015.04.17 15:06:21
|
96. The 5MN and 50MN Afterburners! - in Player Features and Ideas Discussion [original thread]
Quite simply: two new classes of AB's that have fitting requirements and speed bonuses right between 1MN - 10MN and 10MN - 100MN. Because reasons and variety. Details of mass addition / thrust / fitting reqs can be worked out by CCP. The original...
- by Phaade - at 2015.04.16 15:48:43
|
97. Ishtars - in Player Features and Ideas Discussion [original thread]
Speedkermit Damo wrote: They're still OP CCP will never change this my friend....
- by Phaade - at 2015.04.16 15:23:39
|
98. t3 balance suggestion - in Player Features and Ideas Discussion [original thread]
Theophilas wrote: Anhenka wrote: This is hilarious. Someone creates a troll thread with no pretense of seriousness (It's Capqu), and then posts with his alt (Captwo, also from Pizza...) saying it's great (With absolutely no intention of di...
- by Phaade - at 2015.04.16 15:00:01
|
99. Sticky:[April] Ore, Mineral and Nullsec Mining Anomaly Revamp - in Player Features and Ideas Discussion [original thread]
Milla Goodpussy wrote: Aya Nova wrote: All these changes only address one side (and the less important one of) of why null mining isn't happening. Mining as it is, is a very uninteractive activity. You need a bunch of people sitting in a be...
- by Phaade - at 2015.04.16 14:50:18
|
100. Are ship speeds in a good place? - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: Arla Sarain wrote: Tusker Crazinski wrote: what do you mean people don't fly brawlers. I see them all the time and they work very well. especially with hull tanking update. Things brawling ships have to deal with ...
- by Phaade - at 2015.04.13 15:25:55
|
Pages: 1 2 3 4 [5] 6 7 8 9 10 20 |
First page | Previous page | Next page | Last page |