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41. EFT v2.13.4 - Incursion 1.4.1 - in Ships and Modules [original thread]
Adaptive Invulnerabilty Field II's are not showing the correct CPU usage in EFT, in EFT they state 40CPU usage with my skills (imported skills from API) and ingame it ******************************************************************************...
- by PhatController - at 2015.07.31 23:38:26
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42. Mining Missions - in Missions & Complexes [original thread]
I've made more isk doing lvl4 mining missions then any other activity in eve.
- by PhatController - at 2015.07.24 09:15:43
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43. Tactics/Ships to kill kiting frigates? - in Warfare & Tactics [original thread]
Cara Forelli wrote: Tinu Moorhsum wrote: Danny John-Peter wrote: You almost certainly can catch a Garmur with that, it might not be easy but its doable. I'm going to need to see the kill mail. Check my kb TLDR: People mess up so...
- by PhatController - at 2014.09.24 16:07:03
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44. Four multispec's vs rainbow (ECM) - in Ships and Modules [original thread]
NIFTYGetAtMe wrote: Rainbow for versatility dealing with enemy fleet comp while risking effectiveness Multi for possible effectiveness vs. all targets while sacrificing jam strength. Oh, and multi for Widows. (irrelevant). Why multi's on a ...
- by PhatController - at 2014.09.16 15:18:00
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45. info on Stealth bombers with cruise and Bomb lunchers on other ships - in Warfare & Tactics [original thread]
Sounds like BS. As far as I can think of, there would be no reason to use cruise missiles on a Stealth bomber, it's less DPS and they already get good range out of torps. I've definantly seen/heard of a dread getting killed by stealth bombers, bu...
- by PhatController - at 2014.09.15 17:56:00
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46. Tactics/Ships to kill kiting frigates? - in Warfare & Tactics [original thread]
Having trouble killing Navy Comets and Republic Fleet Firetails. Unless they land right on me and I can get a web scram on them I don't have a hope in hell of killing them. What Caldari frigates(T1) should I be looking at to try and kill these? M...
- by PhatController - at 2014.09.15 17:52:26
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47. tec 2 frig logi - in Ships and Modules [original thread]
W0lf Crendraven wrote: Remove current t1 frigate logis, reintroduce them unchanged as t2 logis that cost 30mil for the hull, remove t1 cruiser logi -> this game gets a lot better. Have to agree, recently got back into FW, and have partici...
- by PhatController - at 2014.09.15 17:46:49
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48. tec 2 frig logi - in Ships and Modules [original thread]
W0lf Crendraven wrote: Remove current t1 frigate logis, reintroduce them unchanged as t2 logis that cost 30mil for the hull, remove t1 cruiser logi -> this game gets a lot better. Have to agree, recently got back into FW, and have partici...
- by PhatController - at 2014.09.15 17:46:00
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49. Hauler Implants - in Science and Industry [original thread]
Although I don't have any figures to back this up, I would imagine Nomads would be better for Freighters and maybe orcas, and ascendancy would be better for Transports/Haulers as they already have a lowish (comparatively) align time.
- by PhatController - at 2014.09.10 13:09:00
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50. Combat carriers - in Ships and Modules [original thread]
Ponder Stuff wrote: Large guns with a tracking bonus, fighter hit point and damage bonus - limited drone bay for fighters only. Higher resist lower ehp. - maybe navy faction or pirate faction carriers??? buff normal carriers logistic capabili...
- by PhatController - at 2014.09.10 13:05:00
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51. New Transport Ships - in Ships and Modules [original thread]
Navie wrote: 1: Pods aren't worth much without a bounty which you can check. . Actually two of my pods are worth 4-5 bill each, and the rest are few hundred mill each.
- by PhatController - at 2014.09.02 03:44:00
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52. New Transport Ships - in Ships and Modules [original thread]
One of the worst ideas I've seen in awhile, why would anyone pay to be moved around. First of all you could just jump clone for free, or second just auto pilot for free. All of these ships would also be gankers dream come true.
- by PhatController - at 2014.09.01 14:21:00
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53. Compressing, hauling and refining.. - in Science and Industry [original thread]
ImGoingTo Jita wrote: Velicitia wrote: Solid math Thanks for all the replies. I can't argue with the math, but maybe you can explain what's wrong with what I did. I took a unit of compressed spodumain, flew it to the outpost and refine...
- by PhatController - at 2014.08.29 17:57:00
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54. ice mining question from unskilled miner - in Science and Industry [original thread]
Tau Cabalander wrote: Max Orca booster: -32.34375% cycle reduction This translates to: +47.8% more ice. This plus a couple mining laser upgrades and ice mining implants and ice mining rigs and better skills, probably gets pretty damn close...
- by PhatController - at 2014.08.29 17:47:00
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55. Fix Hulk and Mackinaw - in Ships and Modules [original thread]
Nikolas March wrote: i stand corrected, been a while since i saw the hulk info, but that bonus would be on the mack if the mack and hulk were switched round so u would still get the range :D so my original post is incorrect as i was unaware th...
- by PhatController - at 2014.08.29 14:24:00
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56. solo dictor (flycatcher) - in Ships and Modules [original thread]
You can make better fits then that for solo, drop the interdiction launcher and salverger for guns (125mm rails)? Drop the MWD and add a second web. loose the nano for a ballistic control. Switch the rigs for shield resists or damage rigs. Can't ...
- by PhatController - at 2014.08.28 17:58:00
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57. comand ships for pve - in Ships and Modules [original thread]
Used to use a dual medium booster Nighthawk, to run missions faster then a RAven Navy issue even with it's slightly lower max dps, due to being somewhat faster and having better damage application from heavy's vs cruise missiles. This was before ...
- by PhatController - at 2014.08.28 14:46:00
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58. Interceptor Tanking - in Ships and Modules [original thread]
Bronson Hughes wrote: I have always subscribed to the notion that for a long-point 'ceptor, their best tank was high speed and low signature. I've flown 'Ceptors on and off for a number of years, and of all the ones I've lost, no amount of EHP ...
- by PhatController - at 2014.08.28 14:42:00
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59. Fix Hulk and Mackinaw - in Ships and Modules [original thread]
Lord Amaterasu wrote: Nikolas March wrote: i still miss my Hulk, it should have been the Exhumer with the largest ore bay as thats how the majority of the miners used it, the Mackinaw was always known as the dedicated ice miners ship due to ...
- by PhatController - at 2014.08.28 14:39:00
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60. Four multispec's vs rainbow (ECM) - in Ships and Modules [original thread]
Thanks for the replies, very helpful.
- by PhatController - at 2014.08.01 13:02:00
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