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1. Drone boat pvp - in Ships and Modules [original thread]
Kodama Ikari wrote: I haven't flown the vexor since the rebalance, but back when it had a 5/3/4 layout, you could fit a mwd, LSE, scram, heavy electron blasters, small neut, 3mfs, and dc, with shield resist rigs, and get something like 800 pap...
- by Pinaculus - at 2013.03.01 22:11:00
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2. Two T1 cruisers for duo low-sec PVP/piracy - in Ships and Modules [original thread]
Ferdinand Camine wrote: I was under the impression that T1 cruisers were a lot more viable now after the changes Retribution introduced. I've been playing around with T1 frigates, and having fun with it. The only problem for me is that with fr...
- by Pinaculus - at 2013.01.06 15:57:00
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3. Logi [Guardian] - how the heck to you fit this thing? - in Ships and Modules [original thread]
Guardians don't really work solo. It's a good thing because you need another Guardian or 2 to rep the enemy fleet tossing rounds at you when they figure out they can't out dps your fleet's reps. Another tip....don't bother with repair drones in Pv...
- by Pinaculus - at 2013.01.04 03:05:00
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4. prophecy fit - in Ships and Modules [original thread]
Look up the Sacrilege
- by Pinaculus - at 2012.12.25 19:46:00
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5. medium armor reppers rep a pathetic amount of armor - in Ships and Modules [original thread]
Lloyd Roses wrote: So yes, someone who really understands the game mechanics (like a dev or so) should draw conclusions about active tanking. Right now you either have links or you don't active tank. Gosh, it's almost like CCP is encouragin...
- by Pinaculus - at 2012.12.25 16:17:00
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6. Tengu vs. Legion. Lets fight! - in Ships and Modules [original thread]
No risk? http://eve.battleclinic.com/killboard/killmail.php?id=14875583
- by Pinaculus - at 2012.01.06 21:27:00
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7. C3 WH Amarr/Gallente Ship Pairing w/ Fits - in Ships and Modules [original thread]
If T3s are unreasonable, then 2 drakes will easily clear C3 anoms. If the system penalties are vs. cap recharge then it will be hard, but otherwise it's just kind of slow. We fit a cap-transfer in one high-slot so whichever drake wasn't getting ne...
- by Pinaculus - at 2012.01.03 11:02:00
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8. Turret Balancing THE FIX!!! - in Ships and Modules [original thread]
I used to think Minmatar was the best for PVP. Then I tried a little PVP. Minmatar ships are great for two things. 1) Shooting stuff. 2) Running away. They are bad at 3) Tanking. Meaning, if they get tackled they generally DIAF. I think KB stat...
- by Pinaculus - at 2012.01.03 10:56:00
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9. C3 WH Amarr/Gallente Ship Pairing w/ Fits - in Ships and Modules [original thread]
Trinkets friend wrote: To be honest, drakes are the way to go. A T2 fitted drake will set you back bout 60-75M, which is less than the cost of an unfit BS hull. They tank like mofos and though the DPS isn't extreme, its good enough. If you are...
- by Pinaculus - at 2012.01.03 02:33:00
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10. Harbi solo PvP fit I'm thinking about - in Ships and Modules [original thread]
If you fly the buffer harby w/ focused pulses please keep in mind....IT'S FREAKING SLOW! With the MWD on you'll top out around 800-900, and without it you're going to go around 120-150. It corners like a river boat. That said, it's got a great b...
- by Pinaculus - at 2011.12.28 18:12:00
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11. Everything [I know] is wrong with Hybrid Turrets - Long - CCP Please Read! - in Ships and Modules [original thread]
A slight tweak to Sensor Damps would remove the need to tweak blasters any further. I would increase their individual effectiveness, but also increase their stacking penalty and change their ewar ship bonuses a bit. It doesn't matter if you have ...
- by Pinaculus - at 2011.11.21 19:40:00
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12. Legion CovOps fix? - in Ships and Modules [original thread]
While I love the Legion, and consider it very "worth flying," the cov-ops sub is pretty terrible.
- by Pinaculus - at 2011.10.29 14:46:00
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13. 'Tiers' are **** - in Ships and Modules [original thread]
Probably the best take-away point from this thread is that rebalancing old ships is a faster/cheaper way to increase the number of viable player options than creating new ships from scratch. Players don't need more options. We need more >viable...
- by Pinaculus - at 2011.10.29 13:14:00
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