Pages: [1] 2 |
1. WTS: 2x 60-Day GTCs - 625m per - in Timecode Bazaar [original thread]
Ttuu: Sent. gesindel: 1x Sent.
- by Plaeto - at 2009.03.27 19:56:00
|
2. WTS: 2x 60-Day GTCs - 625m per - in Timecode Bazaar [original thread]
WTS: 2x 60-Day GTCs - 625m per Online now.
- by Plaeto - at 2009.03.27 19:51:00
|
3. Oveur's State of the 'Verse News Brief - in EVE General Discussion [original thread]
Originally by: Oveur Originally by: GBBUTT Have CCP thought about using the bigword technology? Big World is certainly something any new MMO should consider if they are starting up. We're just not in that position, we invested i...
- by Plaeto - at 2005.12.22 17:43:00
|
4. Whatever happened to mOo? - in EVE General Discussion [original thread]
/me prepares for the rash of What's in your wallet?! sigs.
- by Plaeto - at 2005.11.14 04:33:00
|
5. Is this really multiplayer? - in EVE General Discussion [original thread]
Originally by: Slithereen Quote: Eve is probably the most realistic game when it comes to space combat. I would imagine if humanity ever got to this point, that would be wht combat looks like. I kind of doubt that. Todays ships ...
- by Plaeto - at 2005.10.26 14:11:00
|
6. Would you leave EVE for the Elite Online that is coming? - in EVE General Discussion [original thread]
I'm still waiting for CCP to announce their next MMORPG.
- by Plaeto - at 2005.10.05 19:54:00
|
7. Destroyer survivability - in Ships and Modules [original thread]
Also bear in mind that not all ore types are found in all regions of space. Amarr space, for example, has no Omber.
- by Plaeto - at 2005.10.05 19:20:00
|
8. Fastest Lock - in Skill Discussions [original thread]
Originally by: Tinweasel "invisible space weeviles, and other assorted critters. " Ya got a chuckle out of me with that one. Bravo!
- by Plaeto - at 2005.09.16 17:32:00
|
9. VOTF flying with Fountain Alliance - in Corporation, Alliance and Organization Discussions [original thread]
Karma is such a b!tch.
- by Plaeto - at 2005.02.24 13:58:00
|
10. [Auction] Lrg no. of light Anode Ion/Neut/Elec blasters *10mins left ! - in Market Discussions [original thread]
35m
- by Plaeto - at 2004.08.26 16:37:00
|
11. [Auction] Lrg no. of light Anode Ion/Neut/Elec blasters *10mins left ! - in Market Discussions [original thread]
35m
- by Plaeto - at 2004.08.26 16:37:00
|
12. Having Trouble With Pirates? - in Crime and Punishment [original thread]
No mention of A2 and Burn Eden? Curious...
- by Plaeto - at 2004.07.16 22:20:00
|
13. Having Trouble With Pirates? - in Crime and Punishment [original thread]
No mention of A2 and Burn Eden? Curious...
- by Plaeto - at 2004.07.16 22:20:00
|
14. Penalties to using multiple identical modules - How do they work? - in Ships and Modules [original thread]
Jarjar, have you tested this to verify accuracy? Also, in the interest of not making an assumption, that formula is applied to each module individually, and then applied to the overall resistance/damage mod individually as well?
- by Plaeto - at 2004.07.16 21:22:00
|
15. Penalties to using multiple identical modules - How do they work? - in Ships and Modules [original thread]
Jarjar, have you tested this to verify accuracy? Also, in the interest of not making an assumption, that formula is applied to each module individually, and then applied to the overall resistance/damage mod individually as well?
- by Plaeto - at 2004.07.16 21:22:00
|
16. About Turret balancing, Entropy and a lack of participation in testing - in Test Server Feedback [original thread]
Originally by: Einheriar Ulrich I am paying to play this game, and as a customer, im sure this game is a released version, not a beta test anymore I dont have time to go on another server to test things for ccp, i pay them to make a game...
- by Plaeto - at 2004.07.02 17:47:00
|
17. About Turret balancing, Entropy and a lack of participation in testing - in Test Server Feedback [original thread]
Originally by: Einheriar Ulrich I am paying to play this game, and as a customer, im sure this game is a released version, not a beta test anymore I dont have time to go on another server to test things for ccp, i pay them to make a game...
- by Plaeto - at 2004.07.02 17:47:00
|
18. Missile Combat - in Ships and Modules [original thread]
Originally by: Jim Raynor Problem is that Caldari ships are very missile oriented yet missiles are plagued with gameplay issues which make then unusable in some situations, to downright suicidal (hello CONCORD) in others. I'll take gamepl...
- by Plaeto - at 2004.06.21 13:03:00
|
19. TQ Rail Bug: Optimal and Falloff graph is inverted - in Test Server Feedback [original thread]
According to my calculations, this then will make several varieties of ammunition nearly obsolete, or at the least, so niche that there will be no widespread production. Lead L for example, will put a stock 425mm's optimal at ~66km, with moderate...
- by Plaeto - at 2004.06.18 18:08:00
|
20. Idea Lab Summation - in Player Features and Ideas Discussion [original thread]
A stand-alone chat client. I would love to be able to talk to my GMT corp-mates while I'm at work in the US.
- by Plaeto - at 2004.05.10 20:29:00
|
Pages: [1] 2 |
First page | Previous page | Next page | Last page |