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1401. What's the difference between a passive and a buffer tank? - in Ships and Modules [original thread]
Lynkon Lawg said "This is one way I have heard it presented, however I subscribe to the theory that if your tank requires a functioning capacitor to operate, then it is not passive. Hence Active Hardeners need cap usage, so they are not passive."...
- by Pottsey - at 2009.01.29 17:34:00
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1402. What's the difference between a passive and a buffer tank? - in Ships and Modules [original thread]
There is no shield capacity stacking penalty
- by Pottsey - at 2009.01.29 17:30:00
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1403. What's the difference between a passive and a buffer tank? - in Ships and Modules [original thread]
What's all this rubbish about true passives not being able to use active hardeners. That means all the original passive tanks are not passive tanks and that's crazy. A passive tank is simple; it's a tank that doesn't use active modules to heal. I...
- by Pottsey - at 2009.01.29 17:25:00
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1404. New Dev Blog: Sic Itur Ad Astra - Building a New Bridge to the Stars - in EVE Information Portal [original thread]
Great news, now are those new NPCs one of the old races that vanished without reason like the Yan Jung or some either unknown or lesser known race, perhaps even dare I say it Alien.
- by Pottsey - at 2009.01.26 13:06:00
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1405. New blog: Fury of the Apocryphae by t0rfifrans - in EVE Information Portal [original thread]
Gnulpie said "what interest is it if there are 11 teams and not 10 or 12?" It gives us an idea of what to expect. Let's assume at a bare minimum each team works on 1 major feature. That means with 11 teams we can expect 11 major features. Assumi...
- by Pottsey - at 2009.01.22 18:16:00
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1406. New blog: Fury of the Apocryphae by t0rfifrans - in EVE Information Portal [original thread]
Gnulpie said ôWhy not at least mentioning about what the 11 devblogs will be?ö ItÆs better than that, 11 teams couple of blogs per team = 22 blogs. As for who cares about 11 teams I do, itÆs an interesting concept and way of working.
- by Pottsey - at 2009.01.22 15:54:00
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1407. Two Chronicles Coming Up Next Week - in EVE Information Portal [original thread]
Bartholomeus Crane said "Isn't it entirely clear that the EVE gate is responding to the use of the 'Earth' weapon and Jamyl herself?" I believe Jamyl is an Enheduanni agent of sorts. A few things point towards Jamyl being an Enheduanni agent, bu...
- by Pottsey - at 2009.01.21 20:35:00
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1408. Two Chronicles Coming Up Next Week - in EVE Information Portal [original thread]
Edited by: Pottsey on 21/01/2009 13:22:50 Very good although there could be more than just placing the foundation for wormholes in March. I cannot help but feel there are hints between the lines about gate travel. An older chronicle talks abo...
- by Pottsey - at 2009.01.21 13:15:00
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1409. Rate this Domi mission setup. - in Ships and Modules [original thread]
I made a mistake I meant x2 mag stabs, not x2 suit cases.
- by Pottsey - at 2009.01.21 12:37:00
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1410. LVL4 Raven, passive or active tank ? - in Ships and Modules [original thread]
It can work as a passive tank but itÆs much better as an active tank. ____ Telltale sign of their presence is non-linear teleportation (www.eve-online.com/races/theodicy/Theodicy_All.pdf)
- by Pottsey - at 2009.01.21 12:32:00
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1411. Rate this Domi mission setup. - in Ships and Modules [original thread]
Edited by: Pottsey on 21/01/2009 07:40:31 My current fav setup is below as it's effective and cheap. Been using it for missions although I do have an alt boosting resistance and shield hitpoints. If it's not tank enough for you just swap the d...
- by Pottsey - at 2009.01.21 07:34:00
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1412. Neut Domi - in Warfare & Tactics [original thread]
Nyphur said " I'll take this ship out in a fleet some time and report back on how it fares but if anyone has used it before, please let me know how well it did." I used to use it years back and it worked well but a lot has changed since then. Fo...
- by Pottsey - at 2009.01.18 16:28:00
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1413. Core Skills for all Pilots - in Skill Discussions [original thread]
Captaine Grehk said "Energy Management 5 - to maximize the capacitor capacity. Energy Systems Operation 5 - to maximize the rate at which the capacitor recharges." Those are not core skills for all pilots. Some pilots will not need them, not ma...
- by Pottsey - at 2009.01.16 13:08:00
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1414. Rigs for a Kronos - in Ships and Modules [original thread]
Shai Uroku "Does anyone else have other ideas?" Always liked the Purger rigs myself.
- by Pottsey - at 2009.01.16 13:05:00
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1415. How many players can a server hold? - in EVE General Discussion [original thread]
Edited by: Pottsey on 16/01/2009 08:04:51 Concorduck said "It's not a slight variation, it's another game, with different systems and region layout." That's not what I heard, it's the same with the same systems, same market hubs, same region...
- by Pottsey - at 2009.01.16 07:56:00
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1416. How many players can a server hold? - in EVE General Discussion [original thread]
Malcanis said "In a practical sense: you're not, since people can't legally or even practically choose one or the other." I don't see why that matters. It's still another shard just you cannot choose it. Just like when I played Hellgate I could...
- by Pottsey - at 2009.01.15 20:31:00
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1417. How many players can a server hold? - in EVE General Discussion [original thread]
Edited by: Pottsey on 15/01/2009 19:50:08 If Eve Chinese are a different game why do they have the same content and all new content we get they get? Why do all patches we get they also get? Why do they have the same storyline and plot? If all ...
- by Pottsey - at 2009.01.15 19:49:00
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1418. How many players can a server hold? - in EVE General Discussion [original thread]
Ancy Denaries said " You really don't get it? Sharded games are sharded for performance reasons" I do get it, you don't. Sharded games are not always sharded for performance reasons. Sometimes games are sharded by language, PvP, PvE, role-play o...
- by Pottsey - at 2009.01.15 17:33:00
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1419. Mining with an Orca - in Ships and Modules [original thread]
Edited by: Pottsey on 15/01/2009 17:12:39 Arte said "So long as the links are active at the start and end of the cycle, you get the bonuses. Start the cycle on the hulk and then warp to the station--> dock--> unload--> undock and the...
- by Pottsey - at 2009.01.15 17:11:00
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1420. Mining with an Orca - in Ships and Modules [original thread]
Edited by: Pottsey on 15/01/2009 12:46:08 Nienna Fael said ôAre you actually suggesting fitting the bloody miner cap usage gang link. Neither do you lose gang bonuses when you warp since you're still in the system.ö During warp the modules t...
- by Pottsey - at 2009.01.15 12:44:00
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