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1. feature request: assets window: allow "view contents" on containers in... - in Player Features and Ideas Discussion [original thread]
el alasar wrote: currently in assets window,you can say "view contents" on some remote ship. but if the ship contains a container, you have no way to find out what is inside, you need to travel to the system and go through the ships cargohold t...
- by Prizon - at 2011.12.15 16:51:00
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2. industry: new type of research to allow building meta 1-4 items (e.g. researchin... - in Player Features and Ideas Discussion [original thread]
Esunisen wrote: No. Would destroy missioning. We can manufacture T2 and some faction, that's way enough. Hardly enough... As a manufacturer inventor i would relish the idea of manufacturing the meta lvls not for profit mind you, but for m...
- by Prizon - at 2011.12.15 16:39:00
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3. Auto Pilot Warp to Zero - in Player Features and Ideas Discussion [original thread]
Joe Risalo wrote: Travelling in Eve is tedious and annoying, and no one wants do do it, unless they're hunting for something. I love hauling as a matter of fact and i am more than happy when i get to travel a freightr 40 plus jumps... I am...
- by Prizon - at 2011.12.08 09:53:00
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4. Auto Pilot Warp to Zero - in Player Features and Ideas Discussion [original thread]
Nestara Aldent wrote: No you're all wrong. This game is pvp game with world pvp and ganking. It's a niche game, while you want to make CCP change in into mainstream pve grinder, where it will simply be overshadowed by competition. Niche and no...
- by Prizon - at 2011.12.08 09:41:00
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5. ECM (Randomness) Mechanics in other games. - in EVE General Discussion [original thread]
el alasar wrote: . i do not see why e.g. the following things should not have a slight element of probabilty added - passive targeting failing / working only shorter (it might still suffice) - warp scrambling failing or make it even comple...
- by Prizon - at 2011.12.08 09:02:00
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6. Make so that rigged ship can be repackaged and transported without losing the rigs - in Player Features and Ideas Discussion [original thread]
Joe Risalo wrote: You're correct. Rigs are different than modules.... Modules can be removed from the ship, rigs cannot. However, that's really the only difference. Hardly. I am a manufacturer and rigs r nothing like mods, unless u r onl...
- by Prizon - at 2011.12.01 17:45:00
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7. YAITFB - in Player Features and Ideas Discussion [original thread]
el alasar wrote: - make payout reflect what effectively was destroyed and what dropped, if the ship was insured and so on I would think only if the mods and\or cargo can also be insured there should be an overall insurance. el alasar ...
- by Prizon - at 2011.11.26 01:28:00
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8. alignment, warp, jump, abort: sound+voice feedback issues - in Test Server Feedback [original thread]
el alasar wrote: [b]3. use autopilot? if you should say you are supposed to use the autopilot to get voice feedback like this... - why do i hear "warp drive active" even without autopilot? Good point. No need to have voice when you're ...
- by Prizon - at 2011.11.25 17:41:00
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9. Hulk in hi sec need better protection - in Player Features and Ideas Discussion [original thread]
Gizznitt Malikite wrote: A hulk pilot needs to chose tank OR Yield, just like a pew pewer needs to chose between tank OR dps. In low sec my friend, only in low sec. See, the miners in high sec should only have to worry about yield or sp...
- by Prizon - at 2011.11.07 19:59:00
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10. Hulk in hi sec need better protection - in Player Features and Ideas Discussion [original thread]
A hulk pilot needs to chose tank OR Yield, just like a pew pewer needs to chose between tank OR dps. [/quote] In low sec my friend, only in low sec. See, the miners in high sec should only have to worry about yield or speed. Now pvpers should wo...
- by Prizon - at 2011.11.07 19:52:00
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