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401. Ban planetary interaction or sort out lag - in EVE General Discussion [original thread]
Originally by: Shinde Kudasai The other day, my dog barked right as my favorite show came on. Unfortunately, as I was on my way out the door, I had to miss that episode. I've been trying to get him to bark ever since, so that episode woul...
- by Qoi - at 2010.06.18 21:12:00
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402. PI: Optimizing planetside logistics - in Science and Industry [original thread]
Originally by: Abrazzar You need two launchpads: One where you drop all resources into and route to the processors and another where you route all products to for export. So you have control over the capacity used in the import pad and won...
- by Qoi - at 2010.06.18 13:20:00
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403. The WH that wouldn't die... - in Science and Industry [original thread]
Originally by: Menkaure Basic WH Mechanics: Any signature OTHER THAN K162 is more than likely a static exit from the system. This means that one of those signatures is *always* present. You close one, another one will form immediately. ...
- by Qoi - at 2010.06.18 12:56:00
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404. Q: Tower blueprints - in Science and Industry [original thread]
Edited by: Qoi on 18/06/2010 12:30:55 I don't know when this changed, but the optimal ME for all control towers and structures is now 0. So you do not need any research.
- by Qoi - at 2010.06.18 12:30:00
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405. PI: Optimizing planetside logistics - in Science and Industry [original thread]
Originally by: AeonOfTime Yes, I am importing P0 materials If you look at the taxes, it will always pay off to do the P0->P1 Processing on the Planet where your extractors are and only deal with P1 materials in import/export.
- by Qoi - at 2010.06.18 12:22:00
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406. Breaking into Invention - in Science and Industry [original thread]
Originally by: Elsymir Crystalblood 1. I know many manufacturers purchase the raw materials necessary for constructing their goods. I was wondering if many inventors do this as well? Is it (usually) cost effective to buy up the needed dat...
- by Qoi - at 2010.06.18 12:18:00
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407. Response to Mining Collapse - in Science and Industry [original thread]
Originally by: LHA Tarawa I would agree with this. It is pretty easy to start using most T2 mods, and even if you can't use T2 there is a glut of named and meta 0 coming from missions. Ditto drones. That leaves only ammo and T1 ships t...
- by Qoi - at 2010.06.18 12:10:00
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408. "dangerous level of congestion"? - in Science and Industry [original thread]
Originally by: H3llHound Just upgrade that one link and it should work out Upgrading a link will double its resource usage. You will almost always be better off rethinking your layout.
- by Qoi - at 2010.06.18 12:07:00
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409. PI: Optimizing planetside logistics - in Science and Industry [original thread]
Why do you need so much storage? Are you importing P0 Materials? It should not be a problem at all to use two Launchpads for the whole planet?
- by Qoi - at 2010.06.18 12:02:00
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410. Upgrading Command Centers - in Science and Industry [original thread]
Originally by: Ratchman I'm surprised CCP missed this trick when they created PI. I can't see any reason They didn't have time for it.
- by Qoi - at 2010.06.18 11:20:00
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411. invention question - in Science and Industry [original thread]
Originally by: Widemouth Deepthroat Does ME/PE of the T1 bpo have any effect on the output T2 bpc? I just put up my first pos today, I brought up a lot of bpos to research while my characters get skilled up for invention so wondering if I...
- by Qoi - at 2010.06.18 11:17:00
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412. Tower Blueprints in the data dump - in EVE Technology Lab [original thread]
Originally by: Lord Popnfresh Yea just took me a little time, it threw me off that there would be 2 seperate places for BP's to be stored. It wouldn't of been so odd for me if all the missile BP's were in one table, and all the other ammo...
- by Qoi - at 2010.06.18 10:14:00
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413. CCP insurance nerf = Destruction of mining as a professsion - in EVE General Discussion [original thread]
In before Akita T "Mining is for spongeheads anyway" post.
- by Qoi - at 2010.06.18 10:02:00
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414. Nerf insurance was actually nerf mining. - in EVE General Discussion [original thread]
Originally by: 1Ekrid1 here's why: You know why the mineral basket is falling? wow! someone has to tell the Market Discussions forums! They would never have thought of that!
- by Qoi - at 2010.06.18 09:55:00
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415. "dangerous level of congestion"? - in Science and Industry [original thread]
You realize that links have a volume/hour limitation and that you have more volume extracted in lowsec? What are all those storage facilities for anyway? Link you 2-extractor-chains to your launchpad directly and remove them.
- by Qoi - at 2010.06.18 09:35:00
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416. Tower Blueprints in the data dump - in EVE Technology Lab [original thread]
Originally by: Mockery Man, I cant find where you find the number and type of the p4 units to make POS structure BP's..Help please! You cannot manufacture Blueprints, you can only buy them from NPCs or copy them. You must have misunders...
- by Qoi - at 2010.06.17 19:51:00
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417. X Y Z Shield Compensation Skills - in Skill Discussions [original thread]
Edited by: Qoi on 17/06/2010 19:46:38 Originally by: Abdiel Kavash Edited by: Abdiel Kavash on 17/06/2010 13:28:27 So, assuming all four skills at level IV, for every Invulnerability Field II that is inactive my ship would gain 1...
- by Qoi - at 2010.06.17 19:46:00
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418. Collision Damage/Sub-System - in Player Features and Ideas Discussion [original thread]
Originally by: Godson DP I realize running a solid physics engine on a MMO is very taxing on the server side of the system, but is that because it is only ever looked at from one angle. No, it is ressource intensive because it is ress...
- by Qoi - at 2010.06.17 19:15:00
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419. Skill Visability - in Skill Discussions [original thread]
Originally by: Whitehound ... stuff ... And still, the eve client issues a buy order if you buy stuff from a sell order. You cannot deny game mechanics with your rhetoric. And maybe it may not semantically fit, but it's still a buy or...
- by Qoi - at 2010.06.16 21:44:00
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420. New Dev Blog: TQ Level Up - in EVE Information Portal [original thread]
Best devblog for a long time, thank you very much for sharing (Can i visit you and fondle those blades? Just once. )
- by Qoi - at 2010.06.16 17:52:00
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