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1. Sticky:Dev Blog - A new look for EVEGÇÖs UI GÇô feedback needed! - in EVE Information Portal [original thread]
Three people have said this already in this thread, and I'll make it four: It would be amazing and immersive to have the UI in some way reflect the type of ship you are flying. For example, make it an option (not required) to have UI color theme ...
- by ROXGenghis - at 2014.11.08 04:11:01
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2. Sticky:Dev blog: Rebalancing EVE, One Module At A Time - in EVE Information Portal [original thread]
Highest-upvoted comment on the reddit thread is worth repeating here: spazturtle said: Ample and Enduring don't really sound right for EVE. Instead of Ample it should be High Capacity and instead of Enduring it should be Efficient. Those names so...
- by ROXGenghis - at 2014.09.25 23:57:00
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3. Sticky:Dev Blog: An Audio Transition: Introducing OdysseyGÇÖs new transition sounds - in EVE Information Portal [original thread]
DG Ale wrote: CCP WhiteNoiseTrash wrote: Ok - gate activation and 3'rd parties arriving at gates - was not removed intentionally. to make a long story short - and to not go into too technical details - the sounds were tied to certain code w...
- by ROXGenghis - at 2013.09.14 14:21:00
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4. Sticky:CSM Guest Blog: "Reasonable Things" Voting Phase - in EVE Information Portal [original thread]
ROXGenghis, 76, 74, 66, 03, 08, 02, 88, 12, 21, 83, 25, 65, 53, 71, 55, 19, 42, 22, 46, 61, 20, 18
- by ROXGenghis - at 2013.08.02 22:09:00
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5. Sticky:CSM Guest Blog: "Reasonable Things" Crowdsourcing - in EVE Information Portal [original thread]
Suggestion: Improve (restore, actually) audio and visual cues for players on a grid when a gate is activated by another player. Keywords: cues, graphics, sound, situational awareness, user interface Notes: CCP previously announced a goal of impr...
- by ROXGenghis - at 2013.07.21 02:22:00
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6. Sticky:Dev Blog: An Audio Transition: Introducing OdysseyGÇÖs new transition sounds - in EVE Information Portal [original thread]
CCP WhiteNoiseTrash wrote: 1. warning sounds - this is a bug, some graphics were changed last minute and some other things that I can't go into detail about - which caused the new warning sounds to be buggy and low- this is fixed in the first ...
- by ROXGenghis - at 2013.06.10 12:52:00
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7. Sticky:Dev Blog: An Audio Transition: Introducing OdysseyGÇÖs new transition sounds - in EVE Information Portal [original thread]
Thanks for the blog, but I have a question and request. Why did you remove the sound of a gate firing for those NOT going through the gate? There used to be a distinct gatefire sound that let you know someone had just gone through the gate. This ...
- by ROXGenghis - at 2013.06.06 20:29:00
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8. Announcement:EVE Online: Odyssey Feedback - in EVE Information Portal [original thread]
The following is NOT about the new gate jump effect, but about the gate FIRE effect. That is, what happens when you are on grid with a gate and someone either enters or exits the system through that gate. With Odyssey, the visual gatefire effect ...
- by ROXGenghis - at 2013.06.05 20:03:00
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9. Sticky:Dev Blog: Happy Safe Fun Time! - in EVE Information Portal [original thread]
Yusef Yeasef Yosef wrote: Ra Jackson wrote: Good points. What comes to mind: What happens if I am in a Guardian capchain, have security on, and my Guardian cap mate gets gcc? /edit: In lowsec. You notice that you can't rep him, you then ...
- by ROXGenghis - at 2012.11.27 17:54:00
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10. Sticky:Dev Blog: Happy Safe Fun Time! - in EVE Information Portal [original thread]
The new safety system is pretty terrible for me, as a FW pilot in lowsec. Case 1: In a big furball, I want to be able to shoot a neutral but can't because my safety won't let me. Case 2: In the same furball, I don't want to accidentally shoot a n...
- by ROXGenghis - at 2012.11.27 16:59:00
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11. Sticky:New dev blog: Alliance Tournament X Random Draw Results - in EVE Information Portal [original thread]
Saulc Neslo wrote: Duncan Tanner wrote: It's good to see new names, who will be this year's dark horse? Wtf, get that smooth talking soft ass out of here. Seeing this after you commin on the the outbreak forums gagging ppl left and right,...
- by ROXGenghis - at 2012.05.24 13:21:00
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12. Sticky:New Dev Blog: Ewareness for DeBuff-alo Soldiers - in EVE Information Portal [original thread]
Lots of great enhancement ideas in this thread; I won't repeat them and I hope CCP uses them. One more idea: under combat conditions it's going to be difficult for the human eye to parse that text box because both player and ship names can be lon...
- by ROXGenghis - at 2012.04.18 16:26:00
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13. Sticky:EVE Online: Crucible 1.5 Issues - in EVE Information Portal [original thread]
Launcher freezes at: (1/3) Creating EVE_Online_3344784-349998.patch 15.0% Repair tool freezes at: (3/7) Downloading recipes: Initializing ... No errors in either case, and no activity visible in the Task Manager. In both cases, MY NETWORK CONNEC...
- by ROXGenghis - at 2012.03.13 13:59:00
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14. Sticky:EVE Online: Crucible 1.1 Issues - in EVE Information Portal [original thread]
Still getting crashes after going through gates. Still no module activation sound. Please to fix both?
- by ROXGenghis - at 2012.01.29 04:01:00
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15. Sticky:EVE Online: Crucible 1.1 Issues - in EVE Information Portal [original thread]
brammator wrote: Ah, and random "program stopped working" on gates/jumpbridges is very annoying (win7 x64). Will I have any reimbursement if someone catch my prowler? Because I'm not sure server logs will show that I got disconnected by ccp fai...
- by ROXGenghis - at 2012.01.26 13:58:00
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16. Sticky:EVE Online: Crucible 1.1 Issues - in EVE Information Portal [original thread]
As mentioned by two others in this thread: There is no longer a sound when you activate/deactivate a module. You hear the sound when shift-clicking a module for overheating, but not on regular usage. The sound is important feedback to let the use...
- by ROXGenghis - at 2012.01.25 15:07:00
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17. EVE Online: Incursion 1.6.1 Issues Thread - in EVE Information Portal [original thread]
New issue happened to me last night. My ship wouldn't stop moving. Using ctrl-spacebar or hitting the "stop ship" icon both result in a "stopping ship" message box, but the ship keeps right on moving. I can slow it down to a crawl, but not stop it...
- by ROXGenghis - at 2011.06.17 15:48:00
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18. New Dev Blog: To click or not to click, that's the pressing question - in EVE Information Portal [original thread]
The problem I have with the new system is the ambiguity introduced when you don't know where your focus is. And because you have to use so many windows during a fight, it's a PITA to keep track of your focus. Example: I'm sitting on a gate, my fo...
- by ROXGenghis - at 2011.02.25 17:49:00
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19. EVE Online: Incursion 1.1.2 Feedback - in EVE Information Portal [original thread]
For those asking about the gang bonus problems, there's an answer hidden deep within the general discussion forum: :CCP:
- by ROXGenghis - at 2011.01.28 16:15:00
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20. EVE Online: Incursion 1.1.2 to be deployed Thursday, January 27, 2011 - in EVE Information Portal [original thread]
Originally by: Hieronomus SWEET I have finally made it to the first page !!! Unfortunately im just about to leave the game permanently ; ( o well, who wants my stuffz ? I do! Or, more formally: Can I have your stuff?
- by ROXGenghis - at 2011.01.25 21:03:00
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