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Author |
Thread Statistics | Show CCP posts - 31 post(s) |
Aleczi Volikov
The Scope Gallente Federation
0
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Posted - 2014.11.08 03:37:35 -
[241] - Quote
Gut reaction to the dev blog before I actually test any of it:
Moving away from colours as a way to identify things on screen IS A DAMN GOOD THING. I'm somewhat colour blind as I'm sure a not-insignificant portion of the player base is, and identifying things by colour sucks, particularly in a visually dynamic environment.
Iconography is a much more universal language than colour. There's a reason male/female toilets at airports are marked with icons and not blue/pink coloured text. |
Sehrta Farenz
EVE University Ivy League
0
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Posted - 2014.11.08 03:49:42 -
[242] - Quote
Peter Powers wrote:looks good in general, i just hope the transparent backgrounds can be.. turned less transparent by a button? i do that in the current ui by switching between that pinned and not pinned mode, as when i want to read something transparency makes it often a lot harder.. I second that, and my second account thirds that. Please make transparency optional, or it will be very hard to read the contents.
Thanks in Advance SF
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The Hamilton
Outer Ring Sleeper Collective Illusion of Solitude
77
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Posted - 2014.11.08 03:52:01 -
[243] - Quote
1 - Cut a tiny part off one corner from the windows. This change in shape will go a LONG way to distance itself from the operating system look. Who cares if it's overdone and cliche.
2 - Also better window resizing would go a long way for players using small screens. (But I doubt this will be part of the UI pass this time)
3 - A light flash or zippy line animation to show WHERE windows get stored when closed or minimized would have been a dream when I first started playing and lost a bunch of the windows like the top of the Overview, then the overview itself trying to get it back.
4 - Smudged background textures of the navy and pirate faction ship colors as part of the faction themes. Also automatic changing of themes depending on which faction ship you are flying at that time with a quick flicker as it changes (I realize this will not sit well with many players and choosing a single dedicated theme should be optional.)
5 - Create a "number in local" in the same area with the System info/Route info/Mission info so that there is some other option for knowing how many are in local without the chat channel being open at all and reducing the space needed on screen for it. Perhaps with icons showing how many reds/orange and how many blues if you click it to drop down. It doesn't show the chat though.
6 - Fade the parts of the windows covering the ship AND module icons entirely so that it feels like the eye is focusing on something far away and allows quick access to all things in space for battle without needing to move or minimize everything. This fade could be a gradient of transparency so the corners/edge of the window not covering anything important are still visible.
I like the idea of making it look more holographic and think this should be pushed further. Perhaps a tiny light shimmer from the edges as you spin the camera very quickly. |
ROXGenghis
Agony Unleashed Agony Empire
213
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Posted - 2014.11.08 04:11:01 -
[244] - Quote
Three people have said this already in this thread, and I'll make it four:
It would be amazing and immersive to have the UI in some way reflect the type of ship you are flying. For example, make it an option (not required) to have UI color theme change depending on what faction's ship you are piloting. More involved, slightly tweak the HUD or other UI elements based on faction.
Possibly even go beyond faction into ship type. Industrials could have a different HUD or UI feel than combat ships, for example. Cloaky ships could have their HUD elements fade down while a cloak module is activated.
Concrete examples can be found in most other fleshed-out scifi universes. For example this:
https://www.google.com/search?q=klingon+control+panel&espv=2&biw=1709&bih=845&tbm=isch&tbo=u&source=univ&sa=X&ei=U5ddVJ65IKa3mwXhjYC4Cw&ved=0CBwQsAQ
vs. this:
https://www.google.com/search?q=starfleet+control+panel&espv=2&biw=1709&bih=845&source=lnms&tbm=isch&sa=X&ei=YJddVNGdLOK8mAW-gYGAAQ&ved=0CAcQ_AUoAg |
Sehrta Farenz
EVE University Ivy League
0
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Posted - 2014.11.08 05:01:19 -
[245] - Quote
King Fu Hostile wrote:EDIT: Smaller font for Dscan pretty please? I'd go further and as for scalable fonts all around. Pretty please with lots of sugar? |
Hawk Pathfinder
Killer Koalas Inc. Outlanders United
0
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Posted - 2014.11.08 05:15:06 -
[246] - Quote
Ariana Industrialis wrote:
The constant gamma changes while doing trading operations (due to fade in/out for windows) is extremely annoying, to the point where I can see it giving me a headache pretty fast.
Solution: Please add an option to disable the fading while in stations ?
As one of those few people (all though we appear to be growing in number) who get nauseous playing computer games with certain kinds of effects or motion, I went to check this out and found the blurring affected me fairly quickly.
In addition to this I also have difficulty reading transparent windows which even in the current EVE client I have had to make widows significantly less transparent, some even fully opaque just so that I can read them, particularly if there is a bright nebular behind them washing out the text.
I think the changes look nice and contemporary, please don't remove the functionality of adjusting the transparency, EVE is one of the few games left I can still play comfortably, and until we are in that future where I can get my optics replaced, remember that not all your users have 20/20 vision.
Finally, can you please add a mod that puts polarised windows on my pod so that I don't get blinded every time I rotate past the sun. |
Komi Toran
Paragon Trust The Bastion
355
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Posted - 2014.11.08 06:14:35 -
[247] - Quote
Serious Stuff First: There does seem to be an issue with the station panel not showing up in Outposts. At first, I was annoyed. Then, I liked its absence as I discovered that I could actually keep my ship hangar and inventory windows open while in station, undock, redock, and have them still there. TY, TY. So all that you need is to get the undock button and station services on the neocom, and we're set.
Icons: By and large, they're an improvement. It's much easier to distinguish the simple shapes than the current Clip Art Jumble A and Clip Art Jumble B of the current set. I would like to see more distinction between People and Places, and the Journal: they're both books. I mean, at least a human silhouette next to a globe for P&P. The ISIS icon I trust is a placeholder; if not, that needs change too.
helana Tsero wrote:From the Blog
'Simple theme selection will be replacing the old RGB sliders and dropdowns.'
DO NOT WANT ! let the players customize the colours/transparency of the UI.
But, but... then how would CCP make money when they release new themes in the NES?
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Danae Genna
Suicidal Light Bulb with Butter
0
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Posted - 2014.11.08 06:19:50 -
[248] - Quote
I simply love everything about this. I have many accounts and been playing since beta and during all those years I was surprised that these changes were not happening. Better late than never.
Thank you CCP |
hnggg
University of Caille Gallente Federation
0
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Posted - 2014.11.08 06:22:00 -
[249] - Quote
Pretty disappointed with this, this is really not a new UI but a new UI Skin. The use of gradients is absolutely terrible and only dated by about 15 years, seriously it was used and looked equally as bad back when Macromedia Flash was a thing.
The concept of the blurring, transparent windows is really cool but a major overhaul of the UI is needed if you're going to call this a new UI. Make sure you can modify the transparency settings. Please, for the love of all things good, remove the gradients. Make sure you aren't increasing the size of buttons and UI items as screen real estate is already at a premium with EVE. Even better, allow for even further scaling of the UI if it isn't going to render things a jagged mess.
Honestly, screen real estate is a huge problem when it comes to EVE Online, you have a need to display massive amounts of data on screen at all times and to make that accessible. It is one of the most daunting things for a new player. There has been no real functional change in this area for a long, long time and a change to the UI - in my opinion - should be focusing on that instead of on an updated skin for the dated UI. |
Taliah Meyhin
355
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Posted - 2014.11.08 07:13:46 -
[250] - Quote
I love this new UI skin.
I hope it will blend well with my idea to add a Quick Filter box and Smart Filters onto the Overview. https://forums.eveonline.com/default.aspx?g=posts&t=152572
new Overview proposal:
http://forums.eveonline.com/default.aspx?g=posts&t=152572&find=unread
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Leorajev Aubaris
Blue Goat Ltd.
5
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Posted - 2014.11.08 07:17:19 -
[251] - Quote
First I want to make one thing sure: When it comes to UI everyone is an expert. :P
Now my observations from the article. You state that you want a "more Sci-Fi, and militaristic looking UI". (And then you state, that you want the look of items from the 70's...) But the first image in the article shows fancy gradiented window tabs with a shiny blue as a background. Furthermore this bright area in the middle of the buttons makes the text less readable because the contrast between text and background goes down.
The fifth image in the article shows a set of UI elements. When I watched them closely in the big resolution they look more retro than modern to me. Retro in the sense of that they look like a button with a translucent cap that is lighted from behind by a lightbulb. Which gives a bright center and a gradient to the edges.
Modern real world UI aims for even lighting with no gradients. Look at some modern edge-lighted push bottons like this one: http://www.gsna.com/images/products/large/SwitchPanel-GS07325SeriesLightedPushbuttonPanelMG.jpg Or at LED lighted buttons with a even lighted cap: http://www.ledswitches.co.uk/wp-content/uploads/2014/06/spl121.jpg Or look at the dashboard of an airplane or a new car. They all aim for even lighted UI elements.
So what am I saying here? Please consider less gradients, aim for more even lighted elements, and go for less bright colors. And look for a good contrast on the elements, people with bad eyesight will thank you for this.
And I like the simpler icons in the neocom. And if there comes an option to import custom themes/theme colors, I think that would be great too. :)
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Maruk Ihnati
V I R I I Ineluctable.
33
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Posted - 2014.11.08 07:58:08 -
[252] - Quote
The right click menu is transparent. I can't see a thing especially when it overlaps with other menus.
Also, consider adding a bigger size context menu font size, 13 is getting to low for me to find anything and I don't even have that big of a monitor and resolution. |
Gia Gilliam
Republic Military School Minmatar Republic
0
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Posted - 2014.11.08 08:10:21 -
[253] - Quote
Menero Orti wrote:For the love of god... a *resizable font! I like the direction of this UI project.
What do you think, North-of-the-Wall team - how big is the chance to get a more readable font for all the text on screen during the duration of the project?
When I started playing the game two weeks or so ago, I almost stopped after a few days, as I had real problems reading the words on screen.
Switching to a higher resolution (and bigger) monitor helped a bit, but still at times I find myself squinting, taking off the glasses, approaching the monitor until my eyes are 20 cm from it, to analyze the white or grey pixels of the font, hoping to find out how the dots combine to form letters.
I suppose that might not qualify me for elite pvp. :) Never mind, my plan is anyway to get a good feeling how being blown up in lowsec and 0.0 feels, as long as my ships are dirt cheap.
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Soleil Fournier
StarFleet Enterprises Intrepid Crossing
21
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Posted - 2014.11.08 08:37:56 -
[254] - Quote
Detailed Feedback:
Things I really liked:
The feel of the buttons and highlights when mousing over them was excellent. The UI windows look much, much better than before. Cleaner, futuristic, awesome. The window transparency is great and I enjoyed it very much, but couldn't find a slider to adjust it, even after a few minutes of looking. Maybe I'm just blind?
Things I didn't like:
The icons. Seriously big issue....this is a major step back for many reasons. They're flat, dull, boring. They do not look futuristic, they look very 2008.
The previous icons gave life to the game, and took your mind to a better place immersively. These new icons don't have that effect, they're just a button that looks like every other button. They add nothing of value to the experience of the user like the old icons did. Especially in the station services window, I felt very disconnected.
But I also had a problem identifying buttons on the neocom when in space and needed to access them quickly, so usability went down. Maybe that improves with time, but I still feel this is a downgrade because they tend to blend together.
I think you should very much consider going back to the old icons as these are not small issues. Everything else was great. |
The Hamilton
Outer Ring Sleeper Collective Illusion of Solitude
78
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Posted - 2014.11.08 08:39:27 -
[255] - Quote
While I can agree with the dislike of the gradients, I think it shouldn't be entirely done away with. No texture and gradient looks worse than cleverly disguised gradient and texture. The trick is to make these look "flat" enough that people actually believe that it is a solid color. But compare it with a solid color and it draws the eye a lot more.
Tl;DR tone down the gradients, not remove them completely. |
Nami Alden
Tierce Inc.
5
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Posted - 2014.11.08 08:41:14 -
[256] - Quote
Everything looks awesome except for the gradient buttons. They don't match the rest of the flat theme and stand out too much.
Especially the overview and chat tab. My eyes keep going there even though its not important. |
Witchking Angmar
Perkele.
72
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Posted - 2014.11.08 08:52:16 -
[257] - Quote
While we're on the subject of the UI windows, could you please separate the two pin functionalities? For almost all of my windows i want them to be locked so i don't accidentally move them around when rotating the camera for example, but most of them i don't want transparent. |
Kahetha
Moon In Scorpio Exit Strategy..
35
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Posted - 2014.11.08 09:22:25 -
[258] - Quote
blurring bad
new neocom icons bad - we know what the current icons do - having to relearn what icon is what just because you want to make a new ui is bad - if you wanna change icons at least do it for some meaningful reason not just "change it because change" |
Maruk Ihnati
V I R I I Ineluctable.
35
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Posted - 2014.11.08 09:32:51 -
[259] - Quote
I really like it. For me, focusing on a screen where everything looks the same is hard, so the new UI is really good.
Just needs some polishing, like not making context menu transparent or the selected items window (warp/align.. etc.) one always transparent and I can't wait for it to hit TQ. |
Cmd Bokonon
CHON THE R0NIN
0
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Posted - 2014.11.08 09:33:59 -
[260] - Quote
With the blur on, i have significant FPS drop. I noticed that when postprocessing option is set on low, blure is gone. I hope that there will be option to turn the blur off. |
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Kalenn Istarion
Northstar Cabal Tactical Narcotics Team
29
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Posted - 2014.11.08 09:48:03 -
[261] - Quote
Some interesting ideas, however restricting themes to only having dark backgrounds with light highlights seems like a silly restriction and may make it difficult for certain users.
Here's one (of several) articles discussing the use of text colours. In addition to technical usability issues is the fact that some users just prefer a dark on light theme rather than light on dark. http://uxmovement.com/content/when-to-use-white-text-on-a-dark-background/
You should consider providing additional themes including dark on light and potentially lower-contrast options for those that want them.
Try Harder.
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Aelund Nolen
POS Party Try Rerolling
4
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Posted - 2014.11.08 09:57:51 -
[262] - Quote
Ok, I'm sure a lot of people already said that, and you are not going to do it anyways, but please, let us turn on the old neocom buttons at least? And maybe, just maybe, you will consider an option that would allow to choose THE OLD UI instead of a new one?
I don't understand what it is that makes people everywhere change their UI, and why 95% of new UIs look so terrible, but unfortunately, seems like I'm the minority and everyone else likes them... Oh well, being conservative is hard... |
Tsukinosuke
Id Est The Volition Cult
29
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Posted - 2014.11.08 10:10:51 -
[263] - Quote
new style is better and less tiring. also it achieves two goal(simpler and more sci-fi, militaristic looking) at least.
[u]anti-antagonist[/u]-á "not a friend of enemy of antagonist"
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Hanna Cyrus
Spessart Rebellen
55
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Posted - 2014.11.08 10:15:57 -
[264] - Quote
Let us the choice. Make all parts of the UI complete changeable, window size, fading, fontsize, position, overall scaling, so everyone can built the UI that they want. So everybody can thighten on his needs. |
Rionan Nafee
407
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Posted - 2014.11.08 10:39:03 -
[265] - Quote
No, I don't like the new style at all! Even after testing it a few times on Sisi.
It looks cheap and tawdry and sterile and impersonal like any fandom f2p game.
And I don't understand why transparency is so bloddy cool nowadays! I can't read almost nothing regardless if in station or out in the space. The blurry background disturbs strongly. Espacially when the windows are "inactive". Which sense has an open window if I can't read the contents? Then it's better the window is not open at all.
If you want the new style at any costs, please make the UI switchable old/new style or modable that you can insert the beloved old icons.
Maybe I am too old for this s - stuff. |
Luca Lure
Obertura
32
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Posted - 2014.11.08 11:08:15 -
[266] - Quote
About 10% of all males have some kind of colorblindness. Please, when you use colors in the UI make sure at least the most common kind of colorblindness (red-green) is taken into account. I'm gladd i can change the colors of the overview, after asking in GD. But I lost some ships before that :)
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The essence of the independent mind lies not in what it thinks, but in how it thinks.
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Adrie Atticus
Shadows of Rebellion The Bastion
491
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Posted - 2014.11.08 11:13:46 -
[267] - Quote
After screwing around a bit more, I had to make a really crude mockup which might show how I see he game in space now and open the market window for example: http://i.imgur.com/851oTEC.jpg
Is that easily readable and workable with? No. Is it obfuscating all the information behind the window? Yes. Is it pretty? One could argue yes.
Also: Outposts don't have the station serivces which is a known issue. If you're resizing or moving a window when you either dock or jump through a gate, the brackets showing snapping will remain visible on screen. The gaps between windows still exist and they don't sit flush next to each other. There's wasted space in windows which have tabs, screen real-estate is not something people have. It's impossible to hide the super-bright sun behind an UI element now causing strain on the eyes. Using the setting "Black" turns anything behind the window monochrome instead of just muting the colours like it should.
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Mar Drakar
LDK Sorry We're In Your Space Eh
71
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Posted - 2014.11.08 11:15:08 -
[268] - Quote
One thing I cannot understand is - why is nowhere black outline added to icons/texts, buttons etc.
It is helping many UI designers to overcome the bright background problem, while hiding the existance of outline if viewed against dark BG.
Also I hope, someday the icons of modules etc. will get a wireframe approach, or some simillar monochrome icons as other good things (highlighting them on a ship on hoover would be extra badass, but would require showing the medical briefcase attached somewhere on the ship itself... currently this would only fit minmatar philosophy I'm afraid...) |
Arcos Vandymion
White Beast Inc.
80
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Posted - 2014.11.08 11:16:59 -
[269] - Quote
Lil' Brudder Too wrote:Just to say it, because it was said, then dismissed by a Dev... only weeks ago... CCP Delegate Zero wrote:Salpun wrote:Dangeresque Too wrote:-snip- -snippidy- There is no general change to EVE's UI implied by this decision. It was a specific decision with regard to a specific UI context based on playtesting data. Sooo, 3 weeks ago there was no plan to 'fix' any other parts of Eve's UI...and now this? Sounds legit... And you wonder why we have trust issues with CCP. There was no general change implied by this decision. Maybe someone noticed though that now it looked inconsistent with the remaining UI and took a felt pen and wrote "use new tab icons from st.pnl 4 ui ovrhaul" on a whiteboard. Someone else looked at it and said - yeah we could do that; made a mockup, distributed it internally and now we have this.
Oh and I looked up "imply", since english ain't not my mother tongue, but it is more of an well implication. It need not mean anything. It might do - or not. Which is really grand, the world would be boring in stark contrast. It's rather grey than black or white.
I'll wait till they roll out the next version as I still believe the tabstrips are way to prominent (to large (mainly in the y dimension), to flashy) till I have anything new constructive to say. As is I can understand people wanting to keep the old UI but if there are no readability or use issues I have no problems switching over - everyone else will jsut have to adapt or unsub I guess. Oh hey same discussion as allways*.
*Hint: If you don't want your game to change play single player. |
Pmogge
The Scope Gallente Federation
0
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Posted - 2014.11.08 11:34:18 -
[270] - Quote
Any plans for when you can use multiple screens for one account. for example, normal gameview on the first and just a black space on the other one that you can drag different windows to, market overview, chat etc). |
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