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Author |
Thread Statistics | Show CCP posts - 31 post(s) |
Rain6637
GoonWaffe Goonswarm Federation
24283
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Posted - 2014.11.11 08:00:15 -
[391] - Quote
that was exciting, thank you. just to clarify, do you mean the visuals hidden here behind this massive table
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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Indahmawar Fazmarai
3240
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Posted - 2014.11.11 08:04:45 -
[392] - Quote
Deacon Abox wrote:Indahmawar Fazmarai wrote:Wait wait wait a minute, you mean that all windows will be always transparent? By God, NO, I beg you!!! That would render the game UNPLAYABLE to me!!! I TOTALLY and COMPLETELY nead a solid color background to read any text -PERIOD- No "ifs" or "maybes" or "whys" or "we can tune it", I suffer macular degeneration and I CAN NOT READ TEXT ON TEXTURED BACKGROUNDS. Do whatever you want to pinned windows, I never pinned none exactly for this reason -but I need the option to have a solid color background behind every text, always and everywhere. Just an OPTION, no need to make the whole design revolve around the needs of people with visual impairment -but mind of it! Unfortunately your macular degeneration may get the same consideration as players who get nausea from the forced camera pan with the gate jump animation. That consideration being zero. edit- and of course we've all had a taste of your affliction every time the damn over bright suns in space saturate the screen at any distance such that you can't even see the damn UI.
Well, a solid background fixes both issues. So far the situation is that I only can read the text of transparent windows against a planet's shadow -ordinary space is too bright and textured and just interferes with text. Even seeing my own ship is a problem.
I somehow hope they take this more seriously than the forced pan+nausea issue, as otherwise i'm doomed, I barely can play on the current Sisi build.
Admittedly I'm in a small collective... MD usually only affects people beyond certain age, and mine started like 20 years too early... but it's a real issue, and what is usable for us, turns to be comfortable for able-sighted people. Your brain never haves enough contrast.
The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! Ingame chat channel: The Greater Fool Bar
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Xander Scaul
Paxton Industries Tactical Narcotics Team
1
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Posted - 2014.11.11 08:28:05 -
[393] - Quote
I have spent some time on the test server, for what it's worth here are some of my thoughts on the new interface/style:
1. Every window is translucent and it made things hard to read (for me). It also was hard to read the show info windows when in space because of that effect.
2. I could not change any windows in a way that wasn't translucent, that by itself annoyed me. You should be able to change the windows.
3. The tool tips obscured some tabs and also my overview. Due mainly to where I have my windows, but I should be able to change the size of the tool tips themselves.
4. I personally do not like the new icons in the station tab (reminds me of Apple products), but that is just a personal preference. But can you give us an option to change them. Options are good.
5. Please can you give us an option to get rid of the new notification "button". I know you can move it, but no matter where I move it, it gets in the road of other windows. I just want it off my screen but I can't because there is no option to do so. Once again, options are good.
Overall I like the new style, but please give us the option to change things. Especially the translucent effect. I should be able to pin windows and make it a solid background or something to that effect.
On a personal note and totally unrelated: I am completely colour blind and one thing that really annoys me is the ewar module icons. At the moment they are colour coded (and always have been) and for people who are colour blind it makes it almost impossible to use them. I can not tell the difference of any of the modules as they are at the moment. Please if you're going to change anything please change those icons somehow.
Just my opinion for what it's worth. |
Niliame
AdAstra. Triumvirate.
0
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Posted - 2014.11.11 08:48:03 -
[394] - Quote
Just no.. |
Aspecter en Welle
Barrel Roll Squad Soviet-Union
175
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Posted - 2014.11.11 09:23:37 -
[395] - Quote
Okey, feedback.
1. Mail window - i don`t see "reply", "forward" and other buttons for work with mails. JPG 2. I don`t see channel name, "attributes" and "communication" words in blue, pink and pink themes. 3. Intuitively not understood icons in neocom. Frendly UI? 4. True black-green UI theme? 5. Multicolored icons in neocome are best. Its simply for find and understanding
P.S. Some new ideas about neocom icons: one, two
ex-RusEVERadio leader
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Aganola
Pangalactic Punks n' Playboys
1
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Posted - 2014.11.11 10:27:41 -
[396] - Quote
THIS!
CCP If you do not hire this guy, at least use his (her?) post to improve on your game! Stop making Spreadsheats online and make EVE online.
cheers |
Malou Hashur
Ministry of War Amarr Empire
44
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Posted - 2014.11.11 11:18:31 -
[397] - Quote
ItGÇÖs been four days since the last Dev post.....
CCP have gone into their GÇ£People have pointed out issues with our new shiny feature, so instead of fixing the problems they mentioned, we are going to hide away and poutGÇ¥ mode early this time.
This will be closely followed by their GÇ£Well, we will change a few little cosmetic things, but then tough sh!t, you are having it anywayGÇ¥ mode.
Good times
CCP Philosophy -->> If it works, break it. If itGÇÖs broken, leave it and break something else.
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Malou Hashur
Ministry of War Amarr Empire
44
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Posted - 2014.11.11 11:28:43 -
[398] - Quote
CCP Claymore wrote:We are very conscious of making these changes and that not all players are running quad sli titans. We will be striving to have the best possible performance for min spec machines.
Fixed that for you....
Quote:We will be striving to have the best possible performance for min spec machines. It will be sh!t, but itGÇÖs the best you are getting
CCP Philosophy -->> If it works, break it. If itGÇÖs broken, leave it and break something else.
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Meditril
T.R.I.A.D Ushra'Khan
373
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Posted - 2014.11.11 12:16:05 -
[399] - Quote
I am looking forward to this change! |
Nolan Kotulan
The Scope Gallente Federation
30
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Posted - 2014.11.11 13:04:49 -
[400] - Quote
Rain6637 wrote:The day that spreadsheets became charts.
[...]
These are the worst UI propositions I have seen in whole my EVE's life. Too much things and not enough time (currently at work) to explain exactly why, but...
Damn, that is just so bad... Hope CCP will never follow this kind of... "design"...
Hell, I'll do my own mock-up and post it here if I have time one of these days! |
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Cyno stylez
Scavengers of Pebbles
0
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Posted - 2014.11.11 13:08:00 -
[401] - Quote
Well, Except new icon, and transparancy, no radicals changes...
for my part I find it to straight (only square and erivated...), need more curve , and why not a 3d kind of feeling too...
like maybe this:
http://i.stack.imgur.com/POLLO.jpg
or about the shapes:
http://media-cache-ak0.pinimg.com/736x/33/ac/ca/33accacaaf5d93b8faccaf7fe470f9dd.jpg
just my 2 cents...
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Adrie Atticus
Shadows of Rebellion The Bastion
514
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Posted - 2014.11.11 15:00:13 -
[402] - Quote
How are those even remotely readable? |
Nagarythe Tinurandir
House of Freedom The Pursuit of Happiness
190
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Posted - 2014.11.11 15:20:40 -
[403] - Quote
Most of the things have already be mentioned:
-'active tab' glow makes label unreadable in certain colour sets - some neocom symbols to similar (e.g. people&places vs contracts, journal) - issues with the distortion effect behind windows.
other things I noticed:
- why is the preview window partly transparent and gets even more transparent when over another window? The point of a preview is, well previewing stuff. In this case I do not care whats behind the preview. It makes the ships look weird.
- regarding the 'ship fitting' icon, how about segmenting the 4 arcs surrounding the ship thing like they are in the fitting window. imho that would make it resemble the window better...
In general I like where this is going! keep up the good work ;) As a reminder, your vision from FanFest13
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O'drwex Dythoni
ABS Ratting Northern Associates.
9
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Posted - 2014.11.11 15:39:04 -
[404] - Quote
well i thought it wasnt that bad at first, but then i updated and logged in sisi
i tried my hardest not to show how bad i felt about these UI changes, now i'm undocked on sisi and this is just MAKING ME VOMIT, i mean WHAT the F***I CANT CONFIGURE THE UI COLORS ANYMORE ??? oh right, selections "presets..." Jeebus i have seen stuff during the years and had to deal with is AS USUAL but this is not acceptable this is far worse than alot of things you guys did in the past. this time might be THE TIME where i say ok ccp that's one too much i am not taking that. enjoy your WINDOWS 8 themed nerfed spaceships, i'll just sit this expansion out FOREVER. if there is one thing i hate above all it's badly designed UI's and they are everywhere but this one, boy this one... and you guys are paid to make that it's just incredible i've seen government sites designed better than that, and boy these werent effective. litle white corners on the windows ?? what is this some kind of grip in case it zips away ?? translucid neocom ??? no WAY empty pixels between windows? DAMIT even the darkest theme STILL Show the DAMN sun behind it WHAT THE HELL IS THIS windows changing colors when i interact with them? is that part of the T rex mode ? cause THATS NOT HOW A HUNTER WORKS in the military there is threats detection and camoflage tactics and this is the EXACT opposite! changing the color, light and transparency when I CLICK them is a VIOLATION of HALF the rules used in threat detection and tracking / camoflage exercices. Since Smell and noise are not part of the process in eve this is 80% of the rules of hunting and tracking broken. I dont want to FOCUS on that window i want it to DO something for me not pretend it's a fashion item, changing the background implies time to readapt, refocus, making your nerves transmit the information and brain process it, crucial time you make us waste. for ... the sake of preetyness. i'm not taking that anymore.
guys better get something decent on the actual real server. |
Jon Dekker
Dekker Corporation
6
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Posted - 2014.11.11 17:14:14 -
[405] - Quote
My only gripe on this new fangled UI is the corner crosshairs are a bit much. I really like the character select page actually. There are small highlights on the corners but not to the extent of what's on SISI.
I know this example from Oblivion has rounded edges, but I think it's very similar to what you're going for.
Image from Oblivion User Interface |
Captain SmartByte
SECURITY SQUAD N.O.B.O.D.Y.
0
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Posted - 2014.11.11 17:41:35 -
[406] - Quote
Hello. I would like to comment on the appearance of the new interface. Sorry for my english, but I just can not keep silent.
First of all, I would say, I believe that the interface should be pleasing to the eye and the aesthetic in the first place. And with what I see on the test server has some problems.
Let's start with the color of the icons on the panel Neocom. He is gray and white. It is not pleasant to read. It is not associated with the cosmos, is not associated with science and space ships. This color is associated with sadness, longing and mud.
Perhaps the icon lacks luster, brightness and gloss? White and silver color would suit perfectly. I am not a designer and can not draw, but as an example I can give you some icons from the graphical environment KDE4: http://itmages.ru/image/view/2040077/29b861c6
Extend. Directly icons themselves do not bear the full association of what they mean. And this is the problem. We have to get used to new characters and need the best images for understanding.
"People & Places" - painted book. The book is not associated with a notebook. The book is associated with study, with the acquisition of new skills. Here is a database of contacts: http://img-fotki.yandex.ru/get/9169/981986.3b/0_86579_e72c5f94_orig
"Regional Market" - column (columns) associated with the statistics, diagrams and mathematics. And only. Price growth is usually drawn columns (columns) with curved arrows. Took the first picture of the search engine that you understand what I mean: http://im2-tub-ru.yandex.net/i?id=f71d7830665ac2b2c0f2c4300bc2cb0e-102-144&n=21
"Corporation" - the star? Star symbol commonly associated with the fleet and fighting. How to understand that a star - a corporation. Corporation, anyway - is a set of people. So maybe it's worth to draw the icon several bodies? http://xvatit.com/upload/medialibrary/bc6/bc630e5df9afa13e377328e44c873f6c.jpg
"Wallet" - Z? What is Z? How should I understand that it contacts to isk's? Maybe better to draw a handful of coins? Or a stack of coins.
"Journal" - it's a notebook or book contacts. This was to be "People & Places"
"NES" - stands out strongly from the general concept.
Extend. I want a blue theme for windows. But all the blue theme windows - too dark. I see them. That's why you need to give people the opportunity to choose their convenient color and brightness.
Same thing with smooth blur effect in windows - it is not pleasant to the eyes of some people - it has to be customized or disabled. Same thing with transparency.
Corners of windows merge with the environment as a result of defective window seems like it nibbled mouse. It is not pleasant to read.
Thank you. And excuse me for using google translate =)
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Mara Pahrdi
The Order of Anoyia
851
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Posted - 2014.11.11 17:44:10 -
[407] - Quote
Whatever you do, make sure it's ergonomic.
I.e. I personally find transparency extremely taxing for my eyes. So I would be grateful if I'd be able to control some of these things to meet my personal needs.
Remove insurance.
This thread is the reason, why CCP should stop advertising any aspect of EVE PvE
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Nolan Kotulan
The Scope Gallente Federation
31
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Posted - 2014.11.11 19:05:09 -
[408] - Quote
XxRTEKxX wrote:I spent about an hour on the test server today to try out the new UI. I really like it a lot. I ended up using the setting for Hologram the most. I like how well the contrast is on everything. I especially like the opaque background when using a window. It's cool when it goes back to semi-transparent when not used. Reminds me of Smart Glass. Glass that changes from transparent to translucent when activated with voltage, light or heat.
I also really liked how when I pin a window to get more transparency then I use that window and it goes sort of translucent on the background to increase the contrast of the text.
One thing that was nice to see was when the Sun was behind a window, the window was pinned, and I could still read all the text on the window. That is something I've been wanting in EVE for a long time. I haven't tried that in other than a couple systems. Not sure how it will look with the various types of suns in EVE.
Thanks CCP, keep up the great work. Irony, isn't it? |
Leorajev Aubaris
Blue Goat Ltd.
11
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Posted - 2014.11.11 19:32:22 -
[409] - Quote
Lord Salty wrote:So to clarify, Rain....you are without a doubt utterly ********. Never before have i read such a massive amount of verbal diarrhea. Everybody who has read what you wrote is now dumber for having read it. You have most definitely made the world a worse place for expressing such stupid views. Everything you propose here comes from a person 12 boxing 12 different characters on 12 different screens. The rest of us enjoy the visuals we have. You are the only person desiring more numbers on your screen so that you can pay less attention.
That was absolutely not professional and a totally personal affront. There is no information in your post that gives any hint what you do not like about the text Rain wrote. I liked that text because it had a lot of information in it and a reasoning behind it. |
Rain6637
GoonWaffe Goonswarm Federation
24321
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Posted - 2014.11.11 19:59:45 -
[410] - Quote
it's cool Leo. he's an old corp mate and we never talked much. they knew me back when I was just 3 chars.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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Benetavo Saraki
Kaede Industries
2
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Posted - 2014.11.11 20:52:40 -
[411] - Quote
Please, please... as you're working on the UI, can you scale down the use of flashing indicators? or give me an option to change how they flash? (i.e. make them not)
The UI is already heavy with flashing indicators that drive me nuts flashing in my peripheral vision. Every neocom button and chat tab blinks at me to get my attention. I can't let the industry interface window sit open without a blueprint selected, because the lines that light up and pulse in towards the center drives me nuts. It's distracting and it's just visual noise.
I don't even look at what neocom button is flashing anymore, as soon as I see something pop up in my peripheral vision with a blinking flash I just swipe my cursor across the whole neocom to clear them off.
Devs, you have me worried with all this talk of being inspired by light and pulsing light and I can't help but think there is going to be visual noise everywhere with flashing/pulsing/blinking indicators.
The UI shouldn't distract you from the game. A much better solution in my opinion would be a highlight. Instead of every little thing flashing at me to get my attention, why can't that element just brighten to differentiate it. No constant visual noise, clear indication that something has updated. Or give me granular controls to control the speed/intensity of all these flashing things, if nothing else. Please. Thank you.
Chasing the Black
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Dok'Marr Gelas
Direwolf-Rayet skylian Verge
0
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Posted - 2014.11.11 22:11:05 -
[412] - Quote
Looks good. Another question: is there any possibility/plans to implement colour management? I am using wide gamut monitor?
Kind regards. |
Elza Jessamine
Catalina Operations and Logistics Division Curatores Veritatis Alliance
1
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Posted - 2014.11.12 00:45:18 -
[413] - Quote
I don't like changes. I liked UI how it was before. My screen is full of things i don't want to see. And there is no option to turn them off completely. I'm very disappointed. EVE is my favorite game.... or used to be. |
Burhtun
Burhtun Shipyards
86
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Posted - 2014.11.12 02:25:12 -
[414] - Quote
Can the pin icon change depending on whether or not something is pinned? Take the dot out of the center of the icon when it is not pinned? Might seem silly but sometimes I have a hard time telling if a window is pinned or not now, due to high transparency in both modes, possible extreme background contrasts from the nebula throwing things off, t-rex vision, etc...
I think the tabs and buttons on UI elements should adapt to the background just like the rest of the window does. Right now the inactive tabs stand out too much on bright backgrounds, and the buttons on the probe scan window stand out too much on dark backgrounds. So no matter where you are looking the UI has some ugliness and visual noise due to these scattered non-responsive elements.
EVE Ship Design Contest Entry | Compact UI Mockup
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Freemarket Kutabare
Mugen Voidscaping LLC
0
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Posted - 2014.11.12 03:20:44 -
[415] - Quote
I think the changes are long overdue and a good first step. That said, the changes don't really address the core problem with the UI, which is that is is not context sensitive and still looks like a desktop. The UI should have an in-flight mode that is heavily customizable and designed to look more like an AR (augmented reality) display that overlays our view of space/fighting. There should be separate UI mode that we can use in station that's specifically geared to handle the high data-density of life in Eve.
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RockAgina
Sko and Co.
6
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Posted - 2014.11.12 06:05:49 -
[416] - Quote
I think the new UI Looks pretty awesome; But I agree that the Icons could be a bit better (to not feel like the new windows 10 that is going to be so bad, they skipped windows 9).
Also, PLEASE dull down the Overview Tab Bars. The Center color highlight makes text almost unreadable
Examples: http://gyazo.com/535981e189ceba77119a7f4d0c48bea9 http://gyazo.com/b9353d17cf6f0b7599189e8040a38f03 |
Centis Adjani
The Scope Gallente Federation
72
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Posted - 2014.11.12 09:50:55 -
[417] - Quote
Me (and I guess most humans) distinguish things easiest by their different colour. Additional we have two eyes to view stereoscopic and 3D.
To make all different things in same colour is NOT ergonomic. Additional, to design 3D things backwards in flat 2D is not ergonomic and ist not fancy. At the moment, the colour and the 3D optics helps to identify a given icon I look for fast and easy.
In future I only see a flat Icon with same colour as the others. Then I need to think of the shape / picture of the Icon, if it is the thing I want to click at.
Flat 2D UI elements in same colour are not intutive to use and not ergonomic. And they look ****, like Windows 8 with the flat 'Metro' Screen and Tiles.
To design 3D screens and icons back to flat 2D appearance is a backstep in technology in my eyes. And additional ist not better for ergonomic and not prettier.
Don't make the same mistake as Microsoft with their terrible flat (2D) optics in their Operating System named 'Tiles 8.0' (Windows 8). This OS was the biggest flop. |
Iam Widdershins
project nemesis
879
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Posted - 2014.11.12 10:01:26 -
[418] - Quote
Finally having returned from my trip and able to check this out, I'd like to provide some feedback of my own.
This is an interesting change and a good step forward technologically. Some of the execution is a little odd, and some of my use cases get slightly crimped.
My first impression: This looks pretty much fine, but the bright-center gradients on highlighted UI tabs are kinda awful. It should not be most difficult to read the active UI element, but that's how it is right now; lowest contrast right there in the middle. Not a big fan of the bright-center gradient styling either, even if you choose to go for dark-on-light for the text.
More important things to note:
I generally maintain a number of windows on the screen that overlap with each other. On TQ, most of them are pinned for maximum transparency so I can see targets and enemy brackets coming at me and that area of the screen isn't totally lost. With the new system, you can see models and space objects just fine behind a mostly-transparent window like a pinned overview, but while text, targeting reticles, and brackets are not blurred behind windows, they fade to near-invisibility when behind even the palest of empty window spaces. If I look really closely I can see that they aren't actually erased or blurred but I cannot see them at all. This is also true for text and (more importantly) icon UI elements, such as the standings/status icons of members of local chat.
In short, if I want to get any useful UI window information behind any pinned window like drones, overview, or any window even incidentally overlapping the Local list, I am completely out of luck.
To me, my tuning of EVE's UI to my needs has been a careful process of refining the most necessary information to spaces on the screen that are always, always visible, and to leaving as much view of space open as possible while still having critical windows such as overview, d-scan, fleet, drones, local, and people & places quickly accessible. Rendering every element of underlying windows invisible (no matter how important), as well as brackets in space, looks like a significant step backwards to me in the usability department.
In short... faded text behind windows: yes! great! this means everything is always much more readable and I love it.
Faded icons, brackets, and non-text informational UI elements behind windows? No! They don't make it any harder for me to read foreground text, but they are completely obscured by the most unobtrusive windows now and it's cramping my style.
Lobbying for your right to delete your signature
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Jerusalem Black
Republic Military School Minmatar Republic
0
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Posted - 2014.11.12 11:12:13 -
[419] - Quote
After trying it out on Test server..
LIke
- colourless neocom and icons - active window darken - blur but need on/off toggle per window
Dont Like actually I hate
- Tab glow. Its distracting. - Tab size. its to big... I want minimal like the current ui - Lack of RGB and transparency sliders. Let players choose their own colours and transparency ! |
IlIIlIIIlllIlIllIIIIll
Imperial Shipment Amarr Empire
7
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Posted - 2014.11.12 15:26:17 -
[420] - Quote
No like : -No color on icon -Transparency i can already choose to have but will be force to use - No neocom on top/bottom - No more customisable tab on overview ( editing the .xml)
Like : New icons, too bad they dont have colors |
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