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Author |
Thread Statistics | Show CCP posts - 31 post(s) |
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CCP Falcon
9275
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Posted - 2014.11.07 15:00:36 -
[1] - Quote
Hello Capsuleers!
As EVE's journey continues, from time to time we like to make updates to how we present the vast array of information you see in your client.
To that end, today I'd like to present a Dev Blog from CCP Optimal, who would like to show some potential changes to the UI, to gather feedback.
Check out his new Dev Blog here!
CCP Falcon || Community Manager || @CCP_Falcon
Happy Birthday To FAWLTY7! <3
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CCP Nullarbor
C C P C C P Alliance
891
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Posted - 2014.11.07 15:02:55 -
[2] - Quote
This is available for testing on SiSi right now:
https://wiki.eveonline.com/en/wiki/Singularity
CCP Nullarbor // Senior Engineer // Team Game of Drones
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Drailen
New Eden Technology Services
63
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Posted - 2014.11.07 15:07:37 -
[3] - Quote
If the icons come in neon blue, I'm sold |
IceGuerilla
Cohortes Vigilum Curatores Veritatis Alliance
62
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Posted - 2014.11.07 15:08:07 -
[4] - Quote
Change is bad! |
Antoine Jordan
SUNDERING Goonswarm Federation
124
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Posted - 2014.11.07 15:08:07 -
[5] - Quote
From the screenshot and gif, I love most of the changes, but abhor the blur. I would much prefer only transparency modification, with no blurring whatsoever. It's distracting, and takes away from the crispness that I've come to think of as a hallmark of EVE graphics. |
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CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
360
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Posted - 2014.11.07 15:08:20 -
[6] - Quote
And here is the Singularity feedback thread, though we will be monitoring this thread also:
https://forums.eveonline.com/default.aspx?g=posts&m=5187226#post5187226
Feel free to poke me on: Twitter
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CCP Nullarbor
C C P C C P Alliance
891
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Posted - 2014.11.07 15:09:01 -
[7] - Quote
Antoine Jordan wrote:From the screenshot and gif, I love most of the changes, but abhor the blur. I would much prefer only transparency modification, with no blurring whatsoever. It's distracting, and takes away from the crispness that I've come to think of as a hallmark of EVE graphics.
The blur can be disabled with a graphics setting.
CCP Nullarbor // Senior Engineer // Team Game of Drones
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Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
6499
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Posted - 2014.11.07 15:09:36 -
[8] - Quote
...currently swearing at my pc to see if it will patch faster
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
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CCP Scarpia
C C P C C P Alliance
12
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Posted - 2014.11.07 15:09:48 -
[9] - Quote
So excited about this : D
Lead Game Designer - EVE Online
CCP Games
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Zand Vor
Anomalous Existence Low-Class
3
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Posted - 2014.11.07 15:13:25 -
[10] - Quote
Looks sweet! Will there be changes to the "red-crosshairs" both in the space HUD and in the Overview to bring them in-line with the ISIS icons, to help differentiate between ship types/sizes? |
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Vigilanta
S0utherN Comfort DARKNESS.
49
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Posted - 2014.11.07 15:15:20 -
[11] - Quote
looks cool, but one question. If we prefer the old UI, will be be able to choose to use the old one instead? I remind you of like every other time we have been forced in to the mandatory upgrade and what has resulted. |
Michael Mach
MachSeven
28
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Posted - 2014.11.07 15:17:01 -
[12] - Quote
Hell. Yes.
Hell freaking yes. |
Alundil
Isogen 5
746
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Posted - 2014.11.07 15:17:17 -
[13] - Quote
Like what I'm read/saw in that DevBlog.
I'm right behind you
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CCP Nullarbor
C C P C C P Alliance
892
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Posted - 2014.11.07 15:17:18 -
[14] - Quote
Vigilanta wrote:looks cool, but one question. If we prefer the old UI, will we be able to choose to use the old one instead? I remind you of like every other time we have been forced in to the mandatory upgrade and what has resulted.
You can turn post-processing down which makes it closer to the current UI but otherwise, no.
CCP Nullarbor // Senior Engineer // Team Game of Drones
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Robert Caldera
Caldera Trading and Investment
768
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Posted - 2014.11.07 15:17:49 -
[15] - Quote
just make sure ESC key can be used to cancel dialog boxes like for what the key is actually there. Pick a different key for settings PLEASE! |
Axhind
Eternity INC. Goonswarm Federation
70
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Posted - 2014.11.07 15:18:25 -
[16] - Quote
Not had time to try the client but from that image I can say that active tabs are unreadable. Do not put the highlight in the middle of the word. |
Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
6500
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Posted - 2014.11.07 15:19:17 -
[17] - Quote
errm ill say i now so its been said,
can i turn it off?
looks good as far as i can see and i like the change (will give better feedback when iv been on sisi)
but
there will be a tide of people asking for the old icons and have they been accommodated?
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
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Caiman Graystock
Confederation Navy Research Epsilon Fleet
23
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Posted - 2014.11.07 15:19:33 -
[18] - Quote
This is all well and good but please revisit module icons too, they look very dated. I know there was some whinging about turret icons when you did it before... but come on, sort it out! |
Antoine Jordan
SUNDERING Goonswarm Federation
124
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Posted - 2014.11.07 15:19:59 -
[19] - Quote
CCP Nullarbor wrote:Antoine Jordan wrote:From the screenshot and gif, I love most of the changes, but abhor the blur. I would much prefer only transparency modification, with no blurring whatsoever. It's distracting, and takes away from the crispness that I've come to think of as a hallmark of EVE graphics. The blur can be disabled with a graphics setting. Sounds great then! I will try out SiSi when I get home tonight and post further feedback |
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CCP Arrow
C C P C C P Alliance
565
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Posted - 2014.11.07 15:22:17 -
[20] - Quote
Zand Vor wrote:Looks sweet! Will there be changes to the "red-crosshairs" both in the space HUD and in the Overview to bring them in-line with the ISIS icons, to help differentiate between ship types/sizes?
Great Idea!
We have many areas we want to focus on as part of the broader EVE UI Modernization project. Adding the Ship Group Icons to the in-space HUD and Overview instead of the current brackets is definitely one of those things but we need to make sure it works well since the overview is a very essential piece of control for combat so it's not going out with the changes in December simply because we want to roll it out with confidence that it brings intended value.
CCP Arrow | Director of User Experience | EVE Online | @CCP_Arrow
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CCP Optimal
C C P C C P Alliance
263
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Posted - 2014.11.07 15:23:17 -
[21] - Quote
Caiman Graystock wrote:This is all well and good but please revisit module icons too, they look very dated. I know there was some whinging about turret icons when you did it before... but come on, sort it out!
The idea is that actual items will still be represented by graphical icons, but everything else with cleaner, more iconic ones (such as windows in the Neocom). That being said, I'm not ruling out we might do a pass on some of our icons in the future. |
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CCP Arrow
C C P C C P Alliance
569
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Posted - 2014.11.07 15:24:27 -
[22] - Quote
Robert Caldera wrote:just make sure ESC key can be used to cancel dialog boxes like for what the key is actually there. Pick a different key for settings PLEASE!
Yes good point, I agree that the 'Esc' should be reserved for "go out of this view or option" and Settings should be a feature in the Neocom. It will not go out with these changes in December, but we have good plans for the Settings menu and making 'Esc' work as expected.
CCP Arrow | Director of User Experience | EVE Online | @CCP_Arrow
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Canenald
Rubella Solaris Test Alliance Please Ignore
15
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Posted - 2014.11.07 15:25:09 -
[23] - Quote
Looks a bit fluffy overall.
The new icons are great and much more readable than the old ones.
I don't like the new simplistic Google-style buttons and tabs. I prefer the 3d feel of the old ones. |
Vigilanta
S0utherN Comfort DARKNESS.
49
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Posted - 2014.11.07 15:25:38 -
[24] - Quote
CCP Nullarbor wrote:Vigilanta wrote:looks cool, but one question. If we prefer the old UI, will we be able to choose to use the old one instead? I remind you of like every other time we have been forced in to the mandatory upgrade and what has resulted. You can turn post-processing down which makes it closer to the current UI but otherwise, no.
How close is close I guess is the question, I dont pretend to be a developer or anything, so maybe i'm talking about the impossible, but whenever you guys make significant UI changes, or move a button that been in one place for the existence of the game (like the dock button), it throws a number of the older players into chaos due to purely muscle memory of where stuff is. It would be nice if we can keep the oldn'busted version if we so choose :)
thanks for the response |
Altrue
Exploration Frontier inc Brave Collective
1368
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Posted - 2014.11.07 15:25:39 -
[25] - Quote
Sweet stuff indeed!
Signature Tanking - Best Tanking
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COMM4NDER
Legendary Umbrellas
145
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Posted - 2014.11.07 15:27:11 -
[26] - Quote
Please please also have a look on performance! Currently even small things like chat blink can drop FPS by quite a notch and hiding UI improves it like night and day so please consider performance.
Other than that it looks really nice, gonna try this out in wine asap.
[url=https://github.com/CommanderAlchemy/.bin/blob/master/eve] EVE - Online Launcher [Linux] [/url]
Installs, launches character prefixes (both SISI & Tranquility).
Simplescreenrecorder shm inject
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Aethlyn
EVE University Ivy League
251
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Posted - 2014.11.07 15:27:15 -
[27] - Quote
I like it so far, but what I don't like is the still existing odd mix with the pinned windows. In the example screenshot, note the color difference between the overview window (black/gray/transparent) and the buttons on it (still blue).
How about handling pinned windows using a different UI color (i.e. fixed to black/gray) so all elements on pinned windows will be darker/blackish, rather than showing some odd mix with highlights?
COMM4NDER wrote:Please please also have a look on performance! If done properly, there shouldn't be any significant performance impact. What's expensive is updating/changing UI stuff around, but just making something flash or show some different texture shouldn't cause any significant additional load (same for the blurry window backgrounds). Are you sure the flashing icons are causing the slowdowns for you rather than the actual window updates (removing/adding icons/entries)?
Looking for more thoughts? Follow me on Twitter.
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CCP Claymore
C C P C C P Alliance
51
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Posted - 2014.11.07 15:30:27 -
[28] - Quote
COMM4NDER wrote:Please please also have a look on performance! Currently even small things like chat blink can drop FPS by quite a notch and hiding UI improves it like night and day so please consider performance.
Other than that it looks really nice, gonna try this out in wine asap.
Performance testing is happening as you type.
We are very conscious of making these changes and that not all players are running quad sli titans. We will be striving to have the best possible performance for min spec machines.
Quality Assurance Analyst
Team Game of Drones
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Yui z
Kernel of War Goonswarm Federation
1
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Posted - 2014.11.07 15:31:43 -
[29] - Quote
Regarding Chat window, on the screenshot, channel name use more space vertically, without real benefits.
Please, keep the actual tab Height for most window, it would be a shame to lose vertical pixel for nothing. Vertical space is important. For me, this change means less visible names in my local window.
Thank you.
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Ezio Dicostanzo
Gate Is Red Triumvirate.
15
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Posted - 2014.11.07 15:33:42 -
[30] - Quote
OMMMMMGGGGGGGGG NEEEEEEDDDDDD i rarely post, but dudes, this is the kind of stuff i've been waiting for a long time
NOW eve will feel more 2014 that 1993
<3<3<3
much love for CCP on this one
now...ON TO HD TEXTURES!!!!!!!!!!!!! |
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Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
6500
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Posted - 2014.11.07 15:34:06 -
[31] - Quote
the blue is hideous imo, went black and well...
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
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Deacon Abox
Justified Chaos Spaceship Bebop
402
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Posted - 2014.11.07 15:35:42 -
[32] - Quote
The screen capture has no chat windows. Really the chat windows and scan or fleet windows are what clutter the screen and reduce the immersion.
Meanwhile, how about toning down the nebulae in mission rooms or sites etc. And then there is the big one. Dim the suns. When we are 20 au from the sun it should not be saturating half the screen.
CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, [u]please[/u] give us a persisting-áoff button for the jump gate and autoscan visuals.
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Nalha Saldana
Shattered Void Spaceship Samurai
861
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Posted - 2014.11.07 15:36:31 -
[33] - Quote
Looks good, ship it as beta like the notifications! |
Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
2932
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Posted - 2014.11.07 15:36:48 -
[34] - Quote
I am simply speechless. New UI, at last. Of course Eve iz dying and dumbed down bad CCP!
I love it!
Invalid signature format
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Peter Powers
Terrorists of Dimensions Free 2 Play
247
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Posted - 2014.11.07 15:37:58 -
[35] - Quote
looks good in general, i just hope the transparent backgrounds can be.. turned less transparent by a button? i do that in the current ui by switching between that pinned and not pinned mode, as when i want to read something transparency makes it often a lot harder..
3rdPartyEve.net - your catalogue for 3rd party applications
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Aebe Amraen
Dreddit Test Alliance Please Ignore
102
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Posted - 2014.11.07 15:38:01 -
[36] - Quote
Unfortunately I am unable to log into Singularity at the moment to test it, but I have two concerns right off the bat:
1. Some windows are key even when they are not focused, e.g. chat channels and overview. These need to be easily legible in all three states. I know the UI team is not a huge fan of the overview in general, but until something better comes along it's extremely important that it remain usable.
2. Some activities involve switching between windows repeatedly--for example, when updating market orders I generally have my wallet open on the left side of the screen (where I have the Orders tab open) and the market window on the right (to see competitors' orders), and every order I update (100+) involves switching from wallet to market and back. In cases like this I suspect the repeated changes in transparency will quickly become annoying.
As for how to fix these things: a delay on the transparency change (so if a window is focused, loses focus, but then regains it within, say 10s, the transparency doesn't change) would help for the second. For the first, allowing windows to be pinned in a less-transparent state, or some kind of system where windows near the center of the screen get more transparency than windows near the edge of the screen--but this is a more complicated problem. |
Hoeveer Parmala
Lego Legion Labs Legion of Immortal Corporations
3
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Posted - 2014.11.07 15:38:33 -
[37] - Quote
So, does this UI work help to accommodate a future native Mac version of the Eve client?
Please, please, please, please say yes. |
Agonist X
Wounded Asteroid Management and Protection Squad
0
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Posted - 2014.11.07 15:39:44 -
[38] - Quote
I really like where this is going. I know this is likely not easily achievable but if you let me pull off UI elements onto my second screen while in windowed mode I would love you forever. Imagine having your second monitor in vertical position so you can see all of local or all of overview and have your main screen unobstructed? |
Suicide Smith
Center for Advanced Studies Gallente Federation
13
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Posted - 2014.11.07 15:39:51 -
[39] - Quote
Haven't had a chance to look at it yet (it takes hours to update on my net).. But..
Will there be an option/scheme to have a less.. in your face.. colour theme? Like I'm currently using the black on black default theme, I like it. It's easy on the eyes, it's subtle. While I like the changes I can see in the blog, the example used is a bright colour, and the other sample schemes look about the same, I'd like to be able to manually, or have a preset, with a much more toned down highlight/window colour.
One other thing, I really REALLY don't like the glow showing up on the active overview tab. That would just get distracting imho.
All of that said, I like most of the changes, new icons on the sidebar look sexy. |
Jackie Fisher
Syrkos Technologies Joint Venture Conglomerate
396
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Posted - 2014.11.07 15:40:08 -
[40] - Quote
Will I need to install MS FrontPage 97 extensions to get those buttons to work?
Fear God and Thread Nought
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CCP Optimal
C C P C C P Alliance
264
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Posted - 2014.11.07 15:40:21 -
[41] - Quote
Peter Powers wrote:looks good in general, i just hope the transparent backgrounds can be.. turned less transparent by a button? i do that in the current ui by switching between that pinned and not pinned mode, as when i want to read something transparency makes it often a lot harder..
We are planning to introduce a transparency slider under the settings menu to achieve exactly that. |
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Strata Maslav
Born-2-Kill Exodus.
95
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Posted - 2014.11.07 15:41:32 -
[42] - Quote
Focusing on the Neocom I feel like that each icon needs unique colouration. I like the modern "flat" aesthetic but each icon having it own unique colour scheme would allow users to locate desired icons faster. |
Merrc
BlackSky.
3
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Posted - 2014.11.07 15:42:15 -
[43] - Quote
Aethlyn wrote:I like it so far, but what I don't like is the still existing odd mix with the pinned windows. In the example screenshot, note the color difference between the overview window (black/gray/transparent) and the buttons on it (still blue). How about handling pinned windows using a different UI color (i.e. fixed to black/gray) so all elements on pinned windows will be darker/blackish, rather than showing some odd mix with highlights? COMM4NDER wrote:Please please also have a look on performance! If done properly, there shouldn't be any significant performance impact. What's expensive is updating/changing UI stuff around, but just making something flash or show some different texture shouldn't cause any significant additional load (same for the blurry window backgrounds). Are you sure the flashing icons are causing the slowdowns for you rather than the actual window updates (removing/adding icons/entries)?
I agree with Aethlyn, but otherwise it's a step in the right direction guys. Great work CCP -making progress. |
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CCP Optimal
C C P C C P Alliance
264
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Posted - 2014.11.07 15:44:14 -
[44] - Quote
Strata Maslav wrote:Focusing on the Neocom I feel like that each icon needs unique colouration. I like the aesthetic but each icon having it own unique colour scheme would allow users to locate desired icons faster. This was exactly my first reaction when this was suggested, but it turns out that once you have clear cut shapes, you don't really need color to tell them apart. Like I said in the blog, it's a "try it to believe it" kind of thing! |
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CameronCZ
Id Est The Volition Cult
1
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Posted - 2014.11.07 15:44:54 -
[45] - Quote
I quite like it, only thing i don-¦t are the icons in tray(inventory,msg, maps etc..) but i guess change is life |
Saede Riordan
Alexylva Paradox Low-Class
6616
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Posted - 2014.11.07 15:45:07 -
[46] - Quote
Good changes, but it still looks like an operating system. I'd really like to see some improvements made to the way things like the Circle Hud are displayed. Out of everything in the UI, that tends to feel the most dated to me, and doesn't seem to quite fit with the rest of the UI.
Fear and Loathing in Internet Spaceships
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King Fu Hostile
Imperial Collective Unsettled.
218
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Posted - 2014.11.07 15:45:43 -
[47] - Quote
Finally!
- Icons look great (but make module icons look even more terribly dated) - awesome to have the blur as option - general direction is spot on
One really big wish I have is to conserve screen estate as much as possible. The UI already does this reasonably well with ultra thin bezels, but I'd push it even smaller, and go through every window to make it's resizeable.
Especially PVP requires so many open windows, that one 1920x1200 monitor really isn't enough to play EVE.
Size matters! :)
EDIT: Smaller font for Dscan pretty please? |
Harvey James
The Sengoku Legacy
943
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Posted - 2014.11.07 15:47:03 -
[48] - Quote
with the neocom its often a case of muscle memory .. i know where the icons are without needing too search for it. i ofc have moved them all too my preference .. so if you do change the icons .. don't move them on me please.
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please
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SpaceSaft
Capts Deranged Cavaliers Gentlemen's.Club
89
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Posted - 2014.11.07 15:48:44 -
[49] - Quote
Well this is awkward. I have a lot to say about the blog post but I'll try it on singularity first...
Hope restored.
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Akrasjel Lanate
Naquatech Conglomerate Naquatech Syndicate
1595
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Posted - 2014.11.07 15:49:53 -
[50] - Quote
Nice
Akrasjel Lanate
General Director(CEO) of Naquatech Conglomerate
Executor of Naquatech Syndicate
Citizen of Solitude
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CameronCZ
Id Est The Volition Cult
1
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Posted - 2014.11.07 15:50:17 -
[51] - Quote
Oh, one thing, maybe a little off-topic, could u have a look on 4k resolution set by Nvidia DSR? EVE GUI has problems with it, thx |
Raquel Smith
Caldari Provisions Caldari State
52
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Posted - 2014.11.07 15:50:32 -
[52] - Quote
Dang. New icons to learn. After eight years it'll be tough. :(
Have these changes been tested on older graphics cards? Fore example a 330M GT? Will these new changes slow down old systems?
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COMM4NDER
Legendary Umbrellas
145
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Posted - 2014.11.07 15:50:45 -
[53] - Quote
Hoeveer Parmala wrote:So, does this UI work help to accommodate a future native Mac version of the Eve client?
Please, please, please, please say yes. Until eve does not have OpenGL a future native client is long ahead for non Windows users.
[url=https://github.com/CommanderAlchemy/.bin/blob/master/eve] EVE - Online Launcher [Linux] [/url]
Installs, launches character prefixes (both SISI & Tranquility).
Simplescreenrecorder shm inject
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Rionan Nafee
405
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Posted - 2014.11.07 15:52:56 -
[54] - Quote
I don't like the "new" style at all! The monochrome grey icons and the glowing grey fields are awfully impersonal and sterile even with different color tones! They look like any random "modern" cheap f2p game, where the Designers spend no time, fantasy ot heartblood to the UI. This ist not the EVE, I falled in love with.
I like the "oldstyle" view, the colored Icons, where I can image what is hidden behind. the tab-like field for the different windows. Please stay with this one!!! |
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CCP Claymore
C C P C C P Alliance
51
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Posted - 2014.11.07 15:53:03 -
[55] - Quote
Raquel Smith wrote:Dang. New icons to learn. After eight years it'll be tough. :(
Have these changes been tested on older graphics cards? Fore example a 330M GT? Will these new changes slow down old systems?
These have been and are going to continue to be tested on the min spec graphics card which can be found here - https://www.eveonline.com/faq/client-system-requirements/
Quality Assurance Analyst
Team Game of Drones
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Fonac
Imperial Academy Amarr Empire
88
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Posted - 2014.11.07 15:55:34 -
[56] - Quote
The elephant in the room; What about the drone UI, is there some work on this particular area?
The UI looks good tho, i can't wait to use it :) |
Joachim Weiss
Origin. Black Legion.
11
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Posted - 2014.11.07 15:55:50 -
[57] - Quote
It looks really really good.
A few years ago, there was a brief time on SiSi where there was a ribbon type UI that was shown off. Have the plans for this been scrapped entirely? I really liked the look and function of that over the NeoCom on the left.
I don't know if this is in the scope of your project, but currently whenever certain windows are minimized into the NeoCmm, its icon is a gray generic block instead of reflecting the window that was minimized. Is that something you are looking to change? A quick example is how the chat windows and station services minimize into the NeoCom, while things like minimized new messages keep their icon when minimized. http://puu.sh/cGTEG/4208677af4.jpg |
Charlie Firpol
Brave Newbies Inc. Brave Collective
275
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Posted - 2014.11.07 15:56:15 -
[58] - Quote
There still needs to be a black colour interface!
Esc-key for closing windows would be awesome, too.
And...dont let the NES-button be the only one with a colour on the neocom, that will just make people grabbing their tinfoil hats and rage. |
Random Interrupt
The Desolate Order Brave Collective
13
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Posted - 2014.11.07 15:56:59 -
[59] - Quote
I love this. I think the sample pictures look amazing. Very excited to see this in action. |
CameronCZ
Id Est The Volition Cult
1
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Posted - 2014.11.07 15:57:11 -
[60] - Quote
Is there any chance there will be an option in settings where we can choose which one we want to use? Old one or New one? I think this would be best solution. |
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ONE-MAN WOLF-PACK
Redhogs Circle-Of-Two
2
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Posted - 2014.11.07 15:57:34 -
[61] - Quote
the chat tabs - any thoughts on making them side-tabs like say on the market? it doesnt really scale well as a "Tab on top" UI element |
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CCP Arrow
C C P C C P Alliance
571
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Posted - 2014.11.07 16:00:00 -
[62] - Quote
Suicide Smith wrote:Haven't had a chance to look at it yet (it takes hours to update on my net).. But..
Will there be an option/scheme to have a less.. in your face.. colour theme? Like I'm currently using the black on black default theme, I like it. It's easy on the eyes, it's subtle. While I like the changes I can see in the blog, the example used is a bright colour, and the other sample schemes look about the same, I'd like to be able to manually, or have a preset, with a much more toned down highlight/window colour.
I took the screenshots using the Color Theme 'Blue' but there are more themes like 'Black' which I also like very much myself ;-)
CCP Arrow | Director of User Experience | EVE Online | @CCP_Arrow
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CCP Arrow
C C P C C P Alliance
571
|
Posted - 2014.11.07 16:01:11 -
[63] - Quote
Charlie Firpol wrote:There still needs to be a black colour interface!
Esc-key for closing windows would be awesome, too.
And...dont let the NES-button be the only one with a colour on the neocom, that will just make people grabbing their tinfoil hats and rage.
Yes, 'Black' Color Theme will still be there.
The icons are actively being worked on and we simply had not updated them all so the original NES icon was still being used when I took the screenshot :-)
CCP Arrow | Director of User Experience | EVE Online | @CCP_Arrow
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Degalo
Imperial Academy Amarr Empire
21
|
Posted - 2014.11.07 16:01:47 -
[64] - Quote
It seems chat windows are bugged.
Example: Local, Alliance, Corp chats.
Local is the active tab, corp and alliance are blinking.
Clicking on either corp or alliance will cause both to stop blinking.
Mousing over a chat tab will cause it to stop blinking. |
Hicksimus
The Scope Gallente Federation
406
|
Posted - 2014.11.07 16:02:06 -
[65] - Quote
It's cute how as the look of Microsoft Office changes EvE follows suit.
Pokes aside this is going to be sweeeet.
Do you have it?
|
leich
Nocturnal Romance Cynosural Field Theory.
55
|
Posted - 2014.11.07 16:05:25 -
[66] - Quote
The look of the new UI is awful it looks really dated!
|
VonKolroth
Section 8. Fatal Ascension
42
|
Posted - 2014.11.07 16:06:10 -
[67] - Quote
I like it, I'd like it even more if I could move the neocom to the top or the bottom of the screen. Or if it tucked away like the new notification panel.
Sent from my Gallente Erabus Titan on -FA- SRP
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Makoto Priano
Priano Trans-Stellar State Services Ishuk-Raata Enforcement Directive
6429
|
Posted - 2014.11.07 16:06:55 -
[68] - Quote
Looks shiny! Definitely will be interested to see it in the next release.
This is currently on target for Rhea, yeah?
That said, you wanted additional factional requests: I'd recommend ORE, Sisters of EVE, Mordu's Legion, and Society of Conscious Thought. Additionally, you probably wouldn't do badly with 'Pirate' sets -- Angel, Guristas, Serpentis, Sansha, and Blood Raider.
That lists the whole range of factions your average player would be keen on, I think?
Priano Trans-Stellar: elegant solutions for the State's needs.
|
Maiden Haste
Doobie Den
0
|
Posted - 2014.11.07 16:08:10 -
[69] - Quote
Cool. |
Kizlene
DragonSteel Tech
0
|
Posted - 2014.11.07 16:08:37 -
[70] - Quote
So I just ahd a look at it and I have some small things.
Problems:
- The small number on the Guests tab on station is only party visible
- If you have a tab selected in the first Armarr color preset you can't read the font
- In the settings window, if you hover over the buttons you get some weird background change
- Probably not ready: The character cutsomization icon is missing
Otherwise I really like the new design! |
|
Adrie Atticus
Shadows of Rebellion The Bastion
487
|
Posted - 2014.11.07 16:08:49 -
[71] - Quote
CCP Optimal wrote:Peter Powers wrote:looks good in general, i just hope the transparent backgrounds can be.. turned less transparent by a button? i do that in the current ui by switching between that pinned and not pinned mode, as when i want to read something transparency makes it often a lot harder.. We are planning to introduce a transparency slider under the settings menu to achieve exactly that.
Can you please make sure that the transparency slider goes from 0 PERCENT to 100 PERCENT, not from "Slightly unreadable to mostly unreadable"?
Thanks. |
Dirk Morbho
Mindstar Technology Get Off My Lawn
16
|
Posted - 2014.11.07 16:08:53 -
[72] - Quote
Fjuk* Yeah that new NeoCom looks sexy! I like those Icons.
Just don't make it eat up a lotta cpu/gpu... PLEASE!
* I totally just made up this word. |
Katrina Bekers
Rim Collection RC Sorry We're In Your Space Eh
228
|
Posted - 2014.11.07 16:09:14 -
[73] - Quote
Can you make it more... *pssshhh*?
<< THE RABBLE BRIGADE >>
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CCP Claymore
C C P C C P Alliance
52
|
Posted - 2014.11.07 16:09:39 -
[74] - Quote
VonKolroth wrote:I like it, I'd like it even more if I could move the neocom to the top or the bottom of the screen. Or if it tucked away like the new notification panel.
You can make it autohide
Quality Assurance Analyst
Team Game of Drones
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CCP Claymore
C C P C C P Alliance
52
|
Posted - 2014.11.07 16:12:02 -
[75] - Quote
Kizlene wrote:So I just ahd a look at it and I have some small things. Problems:
- The small number on the Guests tab on station is only party visible
- If you have a tab selected in the first Armarr color preset you can't read the font
- In the settings window, if you hover over the buttons you get some weird background change
- Probably not ready: The character cutsomization icon is missing
Otherwise I really like the new design!
Can you elaborate on point number 3? Do you mean the intentional glow on hover, or on the background of the window?
The rest of the issues we are aware of.
Quality Assurance Analyst
Team Game of Drones
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Querns
GBS Logistics and Fives Support Goonswarm Federation
963
|
Posted - 2014.11.07 16:13:11 -
[76] - Quote
This is a bit of a hail mary, but I figure there's no harm in asking:
A lot of the icons that are used in eve are released in the Image Export Collection (https://developers.eveonline.com/resource/image-export-collection). However, they are very small and in bitmap formats. It would be very cool if these icons released in vector format (something like SVG.) I don't actually know if these icons are designed in a vector format internally, but I'm guessing that they probably are, given their visual minimalism and use of straight lines and simple arcs / curves. If so, I'd really like to be able to use these icons in third party applications to provide an echo to the official, in-game interface, and having them available in a vector graphics format would be amazing.
I'm primarily interested in vector graphics formats for the icons used to represent industrial activities (manufacturing, materials research, time research, copying, and invention,) but having more would be cool, too.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
|
|
CCP Claymore
C C P C C P Alliance
52
|
Posted - 2014.11.07 16:13:46 -
[77] - Quote
Dirk Morbho wrote:Fjuk* Yeah that new NeoCom looks sexy! I like those Icons. Just don't make it eat up a lotta cpu/gpu... PLEASE! * I totally just made up this word.
We will be performance testing along the way to make sure even our min spec users get the best experience they can.
Quality Assurance Analyst
Team Game of Drones
|
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Grave Digger Eriker
Grave Diggers Guild
29
|
Posted - 2014.11.07 16:14:31 -
[78] - Quote
If possible for additional colour schemes you should add ones for jovian, mordus, sansha etc and some striking ones for future factions :) like a stiking blues, greens and reds.
Or add in any that could be used for long term ideas that you lot have. They can be rename later so a not to give out any details of new races. |
Kizlene
DragonSteel Tech
0
|
Posted - 2014.11.07 16:14:32 -
[79] - Quote
CCP Claymore wrote:Kizlene wrote:So I just ahd a look at it and I have some small things. Problems:
- The small number on the Guests tab on station is only party visible
- If you have a tab selected in the first Armarr color preset you can't read the font
- In the settings window, if you hover over the buttons you get some weird background change
- Probably not ready: The character cutsomization icon is missing
Otherwise I really like the new design! Can you elaborate on point number 3? Do you mean the intentional glow on hover, or on the background of the window? The rest of the issues we are aware of.
If you hover over it you have some weird shadow in the background that feels off. (Image) |
Primary This Rifter
4S Corporation Goonswarm Federation
176
|
Posted - 2014.11.07 16:14:39 -
[80] - Quote
CCP Nullarbor wrote:Antoine Jordan wrote:From the screenshot and gif, I love most of the changes, but abhor the blur. I would much prefer only transparency modification, with no blurring whatsoever. It's distracting, and takes away from the crispness that I've come to think of as a hallmark of EVE graphics. The blur can be disabled with a graphics setting. A separate graphics setting, please. Tying it to post-processing is awful.
Alt of [redacted on advice from a reputable internet spaceships lawyer]
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Johnny Twelvebore
The Tuskers The Tuskers Co.
47
|
Posted - 2014.11.07 16:16:18 -
[81] - Quote
Thank you, the buttons down the left side of the screen were very unintuitive and even after years I still couldn't quickly get to the right one (maybe I am just thick) but the new ones look much cleaner and better.
Patching sisi to try it out now.
Bloody hell, another eve blog! http://johnnytwelvebore.wordpress.com
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CCP Arrow
C C P C C P Alliance
572
|
Posted - 2014.11.07 16:17:31 -
[82] - Quote
Querns wrote:This is a bit of a hail mary, but I figure there's no harm in asking:
A lot of the icons that are used in eve are released in the Image Export Collection (https://developers.eveonline.com/resource/image-export-collection). However, they are very small and in bitmap formats. It would be very cool if these icons released in vector format (something like SVG.) I don't actually know if these icons are designed in a vector format internally, but I'm guessing that they probably are, given their visual minimalism and use of straight lines and simple arcs / curves. If so, I'd really like to be able to use these icons in third party applications to provide an echo to the official, in-game interface, and having them available in a vector graphics format would be amazing.
I'm primarily interested in vector graphics formats for the icons used to represent industrial activities (manufacturing, materials research, time research, copying, and invention,) but having more would be cool, too.
It's a good idea! Once we have finalized them I will make sure we have the PDF / SVG available like other assets we provide for 3rd party use.
CCP Arrow | Director of User Experience | EVE Online | @CCP_Arrow
|
|
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CCP Claymore
C C P C C P Alliance
52
|
Posted - 2014.11.07 16:17:43 -
[83] - Quote
Kizlene wrote:CCP Claymore wrote:Kizlene wrote:So I just ahd a look at it and I have some small things. Problems:
- The small number on the Guests tab on station is only party visible
- If you have a tab selected in the first Armarr color preset you can't read the font
- In the settings window, if you hover over the buttons you get some weird background change
- Probably not ready: The character cutsomization icon is missing
Otherwise I really like the new design! Can you elaborate on point number 3? Do you mean the intentional glow on hover, or on the background of the window? The rest of the issues we are aware of. If you hover over it you have some weird shadow in the background that feels off. ( Image)
I see what you mean now, I will bring it up with CCP Optimal.
Quality Assurance Analyst
Team Game of Drones
|
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Querns
GBS Logistics and Fives Support Goonswarm Federation
964
|
Posted - 2014.11.07 16:19:46 -
[84] - Quote
CCP Arrow wrote:Querns wrote:This is a bit of a hail mary, but I figure there's no harm in asking:
A lot of the icons that are used in eve are released in the Image Export Collection (https://developers.eveonline.com/resource/image-export-collection). However, they are very small and in bitmap formats. It would be very cool if these icons released in vector format (something like SVG.) I don't actually know if these icons are designed in a vector format internally, but I'm guessing that they probably are, given their visual minimalism and use of straight lines and simple arcs / curves. If so, I'd really like to be able to use these icons in third party applications to provide an echo to the official, in-game interface, and having them available in a vector graphics format would be amazing.
I'm primarily interested in vector graphics formats for the icons used to represent industrial activities (manufacturing, materials research, time research, copying, and invention,) but having more would be cool, too. It's a good idea! Once we have finalized them I will make sure we have the PDF / SVG available like other assets we provide for 3rd party use. Sweet! Thanks a lot GÇö I'm looking forward to seeing them.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
|
Floyd Farnsworth
24th Imperial Crusade Amarr Empire
20
|
Posted - 2014.11.07 16:22:52 -
[85] - Quote
Big +1 on the new neocom Icons. I really don't like the current ones, not sure how to describe it but they are not very "iconic", they have just too many little details. I swear it takes me 10 seconds every time to find out which of them is the market.
Rest of the UI looks great, too. As somebody who has all their windows pinned all the time for the transparency effect, I like the new contextual transparency. |
Vincent Athena
V.I.C.E.
2956
|
Posted - 2014.11.07 16:25:10 -
[86] - Quote
"Let us know what your preferred colors and factions are." My preferred colors are the one's I have carefully designed for myself. I have different ones for each of my three accounts, so on my laptop I can quickly see what account I'm looking at. And I carefully adjusted those RBG sliders to get what I feel looks good on all three.
Please do not take that option away from me.
http://vincentoneve.wordpress.com/
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Thead Enco
Radio New Vegas
250
|
Posted - 2014.11.07 16:28:26 -
[87] - Quote
Vigilanta wrote:looks cool, but one question. If we prefer the old UI, will we be able to choose to use the old one instead? I remind you of like every other time we have been forced in to the mandatory upgrade and what has resulted.
M8 Just play EVE on a Pentium I w/ a Graphics Accelerator and your all set. gg
**-á"A Lannister always pays his debts."**
_-áTyrion Lannister_
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Max Kolonko
High Voltage Industries Ash Alliance
485
|
Posted - 2014.11.07 16:28:48 -
[88] - Quote
CCP Claymore wrote:Dirk Morbho wrote:Fjuk* Yeah that new NeoCom looks sexy! I like those Icons. Just don't make it eat up a lotta cpu/gpu... PLEASE! * I totally just made up this word. We will be performance testing along the way to make sure even our min spec users get the best experience they can.
On how many concurrent clients running?
Read and support:
Don't mess with OUR WH's
What is Your stance on WH stuff?
|
Zzaros Arreos
Titans of Doom Fatal Ascension
0
|
Posted - 2014.11.07 16:29:55 -
[89] - Quote
Hmm - i'm not sure what to think about the new look. But anyway, take the chance and do something for the older eve-player please, because i have problems to find the yellow line in the overview window as have some other players i know. Give it a better distinction from the rest, maybe a darker yellow or whatsoever. Thanks for a great game anyway. |
Klyith
GoonWaffe Goonswarm Federation
145
|
Posted - 2014.11.07 16:33:56 -
[90] - Quote
CCP Arrow wrote:Zand Vor wrote:Looks sweet! Will there be changes to the "red-crosshairs" both in the space HUD and in the Overview to bring them in-line with the ISIS icons, to help differentiate between ship types/sizes? Great Idea! We have many areas we want to focus on as part of the broader EVE UI Modernization project. Adding the Ship Group Icons to the in-space HUD and Overview instead of the current brackets is definitely one of those things but we need to make sure it works well since the overview is a very essential piece of control for combat so it's not going out with the changes in December simply because we want to roll it out with confidence that it brings intended value.
I have to say that the ISIS icons for ship classes are not visually distinct enough to put on the overview IMO. But they wouldn't need more than a few tweaks to make them better.
I like that a lot more than Kirith Kodachi's proposal with triangles and pentagons and stuff. That's just a mess. |
|
Bariolage
Control F9
29
|
Posted - 2014.11.07 16:34:11 -
[91] - Quote
Elegant. Thank you for the insight into the process. |
Sentient Blade
Crisis Atmosphere
1388
|
Posted - 2014.11.07 16:39:14 -
[92] - Quote
What I wouldn't give for a *proper horizontal taskbar* ... I don't mind if my UI looks like an operating system if I've got easy access to everything I want. Know why? because it works.
Other than some 2D icons which I like, and bluring which I'm not yet sold on, it seems okay... but it's just toying around the edges.
You want a new UI you're going to have to push it harder. Docking of certain windows on the left and right of the screen, hover-over peek, multiple overview windows that you can dock to a side and show multiple states at once (one panel for enemies, one panel for fleet etc) in a resizable accordion.
This isn't an attack on any of your designs so far, but the game needs upping to be more reflective of the information management we want :) |
Jason Ozran
Screaming Hayabusa Neo-Bushido Movement
27
|
Posted - 2014.11.07 16:39:51 -
[93] - Quote
General idea is good. Too much blur by default, should be reduced a bit especially for readability. Think also for people that will play for hours in a row, all this blue can be too much after some time. I know you can deactivate it, but if you have to do it all the time, then it loses its purpose.
Now one feedback: I think the neocom icons should not be all grey but keep some colors a bit like it is now. I am 100% behind the "light" thing that shows a notification or that something happened in there, since it is not swipping light or blinking forever as it is now. But don't put it all grey, it looks sad and definitely not appealing compared to the rest :( |
Jinx Jameson
Yggdrasil Belators Dirt Nap Squad.
2
|
Posted - 2014.11.07 16:40:44 -
[94] - Quote
Looks really great, I'm surprised I didn't see or read anything yet about saving UI preference and layout, wich obviously today is kind of an hassle, some things are saved on the servers, others in an editable local file, and other in the mystery of who-knows-what. Would love to to see one settings file that you can use/share to rule them all. Speaking as a true alt-o-holic
Jx |
ShesAForumAlt
Federal Defense Union Gallente Federation
1
|
Posted - 2014.11.07 16:44:00 -
[95] - Quote
I like it. Overall a much cleaner looking interface, though learning some of the new icons is gonna take a while. BTW - For insurance, why not a ship with an isk icon, not a lock?
Maximum nitpick - Why are the corners of some windows different thicknesses? If you look here:
http://i.imgur.com/2Of8UbN.png
You'll see the chat, mail, and fitting windows corners side by side. You'll notice the fitting windows looks fatter/more rounded. Also the non-focused windows have the bright color to the edge, where the focused window has the window trim around it. Maybe I'm just nuts, but I noticed it immediately and it makes a certain part of my brain scream.
This is totally my main.-á
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Ross Sylibus
SniggWaffe WAFFLES.
27
|
Posted - 2014.11.07 16:46:46 -
[96] - Quote
Icons on the left look terrible compared to what we have currently - one thing the eve interface has is some character, and making those look like 99.9% of everything else out there is not an improvement.
Seeing through the windows is awesome, best feature since unlimited skill queue. |
adriaans
Ankaa. Nair Al-Zaurak
13
|
Posted - 2014.11.07 16:47:31 -
[97] - Quote
I like the idea of it, and as a very long time player am in support of this change.
edit; just in case, please have colour blind options.
----True oldschool solo pvp'er----
My latest vid: Insanity IV
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Seraph Essael
Devils Diciples League of Infamy
959
|
Posted - 2014.11.07 16:52:27 -
[98] - Quote
Love everything but the Neocom icons. It looks way too much like facebook, and with these new notifications
Please leave us with some colour on the side bar, I actually like the current different icons on neocom.
Other than that, all looks good.
Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person."
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Mike Azariah
DemSal Corporation DemSal Unlimited
1851
|
Posted - 2014.11.07 16:54:13 -
[99] - Quote
IceGuerilla wrote:Change is bad!
Thank you I honestly predicted this comment yesterday. I also predicted that it would be a very minority view,
Nice to be right.
m
Mike Azariah-á CSM8 and now CSM9
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Axl Borlara
T.R.I.A.D Ushra'Khan
71
|
Posted - 2014.11.07 16:54:35 -
[100] - Quote
Looks great from the pictures in the blog.
New icons will take some learning, but having them small enough not to waste space, you can't actually see that they are pictures - you just go by overall shape and colour. So looks like a good improvement there, long term.
As for colour theme recommendations, I'm surprised no-one has yet mentioned a my little pony rainbow theme, or hypnotoad for when boosters go bad... http://static.fjcdn.com/large/pictures/50/ff/50ffa8_2891023.jpg |
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Warde Guildencrantz
TunDraGon Cynosural Field Theory.
1080
|
Posted - 2014.11.07 16:55:07 -
[101] - Quote
Feedback:
1. The gradient oval-ish glow on the Browse button for example on the very first picture in the dev blog looks a bit out of place. It's to be expected to draw focus, but just looks odd to me. I just wanted to point that out.
2. The neocom icons are iconic. I would prefer to keep them. But if you really must, I could get used to it. Can you add color to them? I would prefer if they weren't all grey.
TunDraGon Director ~ Low sec piracy since 2003 ~
Youtube ~ Join Us
My ship fits
|
Stefan Silviu
Halt. Hammerzeit
0
|
Posted - 2014.11.07 16:57:26 -
[102] - Quote
please implement the option to make it fully opaque |
SpaceSaft
Capts Deranged Cavaliers Gentlemen's.Club
89
|
Posted - 2014.11.07 16:58:24 -
[103] - Quote
I really really like you guys at CCP. You're cool.
BUT this is one of those moments where I genuinely doubt you have a grasp of the situation at hand.
I don't understand why you would think that the coloring of the interface was an issue - ever?
It's not.
When people (myself included) complain about the interface they mean things like the drone UI or things that pop up out of context like cargo or minng scan results. Also ridiculous drop down trees. Or that the map can only filter for one thing at a time, excluding the option to look for sec status and industry level at once for example. That the overview is bad when you have 200+ objects on grid you have to look through to find what you want. That tracking speed isn't in the tooltips for guns.
That means we were complaining about FUNCTIONALITY that we miss from the UI.
Not graphics.
Sadly these "changes" change nothing at best.
tl;dr: Yaaay for the new rendering.
Hope restored.
|
Lyta Jhonson
Science and Trade Institute Caldari State
66
|
Posted - 2014.11.07 16:58:52 -
[104] - Quote
How I read this blog: "we are keeping the functionality the same" but "realize itGÇÖs a big change". ??? "weGÇÿve really picked up pace with various quality-of-life interface fixes ... raising the bar quite a bit with usability" Lol? Sure, and new industry related UI is prime example of that. =)
And those aesthetically hurting new icons justified by "we know they suck but give them a try".
This blog just looks to me like major trolling attempt. I just can't take those things seriously and how far they are from reality. |
John Nucleus
Brave Newbies Inc. Brave Collective
62
|
Posted - 2014.11.07 16:59:01 -
[105] - Quote
Loving it, especially the blur effect and the new icons.
Question: while you are working on the UI, any chance you could make the combat keyboard shortcut not requiring the focus to be on the overview window to select the current target and just automatically select it?
Right now, when the focus is in space, it ignores the current target and you must select one manually, it's pretty annoying. The only option is to first hit the shortcut to focus the overview and then hit the shortcut you want to use. When you do a lot of Approach, move camera around, Keep distance, the extra key to always focus back the overview is cumbersome.
|
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CCP Arrow
C C P C C P Alliance
577
|
Posted - 2014.11.07 16:59:42 -
[106] - Quote
Sentient Blade wrote:it seems okay... but it's just toying around the edges.
We want to approach the UI Modernization in a sensible agile way where we gradually roll out each part when we feel it's good enough for feedback and iterate on it before taking on the next thing. This part is the first update to the visual style of the UI and then we aim to do more visual improvements and look at other components that will make the UI modern.
CCP Arrow | Director of User Experience | EVE Online | @CCP_Arrow
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Utremi Fasolasi
La Dolce Vita
420
|
Posted - 2014.11.07 17:00:18 -
[107] - Quote
Wow I just fired up Sisi and I love it! |
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CCP Claymore
C C P C C P Alliance
58
|
Posted - 2014.11.07 17:03:33 -
[108] - Quote
SpaceSaft wrote:I really really like you guys at CCP. You're cool. BUT this is one of those moments where I genuinely doubt you have a grasp of the situation at hand. I don't understand why you would think that the coloring of the interface was an issue - ever? It's not. When people (myself included) complain about the interface they mean things like the drone UI or things that pop up out of context like cargo or minng scan results. Also ridiculous drop down trees. Or that the map can only filter for one thing at a time, excluding the option to look for sec status and industry level at once for example. That the overview is bad when you have 200+ objects on grid you have to look through to find what you want. That tracking speed isn't in the tooltips for guns. That means we were complaining about FUNCTIONALITY that we miss from the UI. Not graphics. Sadly these "changes" change nothing at best. tl;dr: Yaaay for the new rendering.
This is a known issue with the menus going totally transparent.
Quality Assurance Analyst
Team Game of Drones
|
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Klyith
GoonWaffe Goonswarm Federation
145
|
Posted - 2014.11.07 17:05:46 -
[109] - Quote
Some nitpicks: 1. You definitely need a theme (themes) with higher contrast than the ones you have.
2. The dynamic opacity stuff is cool, but if a sun or very bright area of nebula is behind a transparent window, it needs to be more opaque than it is now. In particular the old UI has more opacity on the overview when pinned.
edit: #2 is talking about when the camera isn't being dragged, so the panel is in the intermediate state, not t-rex vision or selected. But in particular the overview needs to be fully visible even if not selected, and most people want to keep it pinned so it can be locked from accidental drag / resize. |
Quintessen
Messengers of Judah Socius Inter Nos
429
|
Posted - 2014.11.07 17:06:11 -
[110] - Quote
Are color schemes going to be player-based or character-based? I would love it if they were character based and I could have a Gallente theme for my Gallente character and a Minmatar theme for my Minmatar character. |
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Yuri Fedorov
Circle Mercs The Bastion
24
|
Posted - 2014.11.07 17:06:56 -
[111] - Quote
Absolutely love it. Keep it up! |
Krezly Snipes
The Graduates Forged of Fire
9
|
Posted - 2014.11.07 17:07:06 -
[112] - Quote
Love the new icons, the transparency is a bit distracting though. Maybe remove the blur and make the opaqueness adjustable? |
Soldarius
Deadman W0nderland The 99 Percent
874
|
Posted - 2014.11.07 17:07:32 -
[113] - Quote
Klyith wrote:CCP Arrow wrote:Zand Vor wrote:Looks sweet! Will there be changes to the "red-crosshairs" both in the space HUD and in the Overview to bring them in-line with the ISIS icons, to help differentiate between ship types/sizes? Great Idea! We have many areas we want to focus on as part of the broader EVE UI Modernization project. Adding the Ship Group Icons to the in-space HUD and Overview instead of the current brackets is definitely one of those things but we need to make sure it works well since the overview is a very essential piece of control for combat so it's not going out with the changes in December simply because we want to roll it out with confidence that it brings intended value. I have to say that the ISIS icons for ship classes are not visually distinct enough to put on the overview IMO. But they wouldn't need more than a few tweaks to make them better. I like that a lot more than Kirith Kodachi's proposal with triangles and pentagons and stuff. That's just a mess.
I remember when CCP last tested a set of new UI elements for brackets and ships on the overview. They consisted of odd numbers of amorphous dots arranged in equidistant geometric shapes they were very difficult to distinguish due to their small size. One could tell the difference between a frigate and a battleship without too much trouble. But not between a cruiser and anything else. The current big red PLUS of a BS rat is so attention-grabbing compared to other things.
@CCP, you know, there is nothing stopping you from using different geometric shapes like squares, triangles, and circles. Basic shapes are very easy to distinguish. Military HUDs and detection displays do this very well.
"Remember remember the 4th of November!"
Phoebe. Coming soon to Eve Online.
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Draahk Chimera
0ne Percent. Odin's Call
35
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Posted - 2014.11.07 17:09:55 -
[114] - Quote
Ever since the "old" new UI was put in I have had a problem. When I play the game I must have my windows "pinned" otherwize I may accidently move my "selected items" to the middle of the screen or make my overwiew cover 60% of the screen while in combat. Unfortunatly "pinning" windows also drain them of the nice colour sceme I have carefully selected. So, while you have the code open, could you make it possible to keep the coloured, semi-opaque windows even in "pinned" state please?
404 - Image not found
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Anton Kazimir
Brave Newbies Inc. Brave Collective
0
|
Posted - 2014.11.07 17:10:11 -
[115] - Quote
Singularity is giving me validation errors, so I haven't been able to poke around for myself. From the screenshots, though, I like what I'm seeing.
One thing I would suggest, though, is giving the neocom the same background color as the windows. With the simplified icons, the mismatch makes the neocom look like a placeholder. (The icons themselves look good, it's just the background color.) |
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CCP Claymore
C C P C C P Alliance
59
|
Posted - 2014.11.07 17:12:11 -
[116] - Quote
Krezly Snipes wrote:Love the new icons, the transparency is a bit distracting though. Maybe remove the blur and make the opaqueness adjustable?
We are planning a slider for transparency, just not ready yet.
Quality Assurance Analyst
Team Game of Drones
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CCP Claymore
C C P C C P Alliance
59
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Posted - 2014.11.07 17:13:52 -
[117] - Quote
Anton Kazimir wrote:Singularity is giving me validation errors, so I haven't been able to poke around for myself. From the screenshots, though, I like what I'm seeing.
One thing I would suggest, though, is giving the neocom the same background color as the windows. With the simplified icons, the mismatch makes the neocom look like a placeholder. (The icons themselves look good, it's just the background color.)
You should try clearing your cache through the launcher.
Hopefully this will stop the validation issues.
Quality Assurance Analyst
Team Game of Drones
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nospet
Viziam Amarr Empire
8
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Posted - 2014.11.07 17:19:10 -
[118] - Quote
As long as we can use the old ui I don't see an issue otherwise this looks like windows 8 to me and needs lots of refining its too dramatic at the moment |
Saisin
State War Academy Caldari State
171
|
Posted - 2014.11.07 17:23:13 -
[119] - Quote
One thing you guys need to decide is if you are going to continue to passively support the metacode in your UI, and maintain the advantage players that are skilled with technology can gain from the current UI.
Let me explain a bit:
Right now, when your UI windows are not set to transparent, you can use software like autohotkey for example, to detect a color change on the UI. For example when someone enters local and a new line appears, or when a new ship enters the overview. This allows someone that is partially afk to set up alarms and react to what is going on without having to stand behind the computer.
This is something that is less talked about than isboxing but is still another metacode advantage linked to the way the UI currently is, and makes it easier to bot.
It is up to your UI design choices to decide if you want to continue supporting the capacity to use the UI in that manner or to actively make UI choices that make this passive metacode detection impossible to do.
My personal opinon is that you guys should either incorporate alarms into the new UI, so that when a window change, the player can be warned if he choose to, and not leave this ability only to people with some technology skill, putting all the other players at a disadvantage.
Furthermore, automated warnings is so much more sci fi (another example is the UI requiring spamming d-scan click where any modern radar would automatically warn of a new ping... but not in the future that is Eve :roll:)
"surrender your ego, be free". innuendo.
solo? There is a new hope...
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Saisin
State War Academy Caldari State
171
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Posted - 2014.11.07 17:25:50 -
[120] - Quote
Stefan Silviu wrote:please implement the option to make it fully opaque Yeah, this is important to keep color detection scripts fully working
"surrender your ego, be free". innuendo.
solo? There is a new hope...
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Ilkior
Prima Gallicus
0
|
Posted - 2014.11.07 17:25:56 -
[121] - Quote
Looks great but it feel like there is too much of the same color: different colors by widgets could be better ? |
Jon Dekker
Dekker Corporation
4
|
Posted - 2014.11.07 17:27:14 -
[122] - Quote
This is pretty cool, I love UI devblogs! I understand that this is just a first step to build a foundation, is there a thread that we can start so that I can list a few of my ideas for future iteration? Can I list them in this thread?
- Racial HUD based on current ship
- "Spaces" or 4 or 5 "Desktops" that can save the state of all window UI, so that it can be switched between on the fly, for instance:
[1] Ability to have windows open and Overview set to a specific tab in one "desktop" [2] Switch to another "desktop" that has Industry window open, and overview is resized smaller and tab is switched to a mining tab or something [3] Switch to another tab and most windows are closed, except for perhaps directional scanner. Even Overview has been minimized. [4] Save and share "Desktop Layouts"
- Neocom icon that is currently open is just a non-descript list icon - can this be the original icon that shows a selected state?
- Modern maps in an actual resizable window?
- Put ISIS ship diagram into a resizable window?
Please look into saved window UI states that can be switched quickly, that would be so helpful!! |
War Kitten
Panda McLegion
5470
|
Posted - 2014.11.07 17:30:36 -
[123] - Quote
Agonist X wrote:I really like where this is going. I know this is likely not easily achievable but if you let me pull off UI elements onto my second screen while in windowed mode I would love you forever. Imagine having your second monitor in vertical position so you can see all of local or all of overview and have your main screen unobstructed?
Yes, this please. Let us pull elements out of the client window.
I find that without a good mob to provide one for them, most people would have no mentality at all.
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WR3N
Blackwater USA Inc. Pandemic Legion
0
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Posted - 2014.11.07 17:32:24 -
[124] - Quote
CCP Falcon wrote:Hello Capsuleers! As EVE's journey continues, from time to time we like to make updates to how we present the vast array of information you see in your client. To that end, today I'd like to present a Dev Blog from CCP Optimal, who would like to show some potential changes to the UI, to gather feedback. Check out his new Dev Blog here!
I don't like it. You need to have a way to turn it off please (if there isn't already). I currently use high translucent windows in the game and overlap several windows (like the chat ones for example) and then I can see and read several of them at the same time. It's like having a 3D effect of one window on top of the next and being able to use them all at the same time in the same 2D space. By doing this "blurring effect" you make all the windows below the first one unreadable. Please have a way to turn this blurring effect off.
Thanks, WR3N
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Strata Maslav
Born-2-Kill Exodus.
96
|
Posted - 2014.11.07 17:35:08 -
[125] - Quote
I would love some more intuitive control of my spaceship's velocity. The current best methods for responsive control is double clicking in space to go full speed or ctrl+space to stop your ship. To modify this speed you must click on a small bar at the bottom of your screen which gives no visual indication of whether you are slowing down or speeding up.
Currently we have two responsive keyboard shortcuts for velocity control full speed or full off. The accelerate and decelerate shortcuts are not useable in their current form as the user holds down the short cut and has no visual guide as to what speed the final percentage speed change.
http://imgur.com/lBseEab
My suggestion is to move velocity bar to somewhere more viable. There should be a visual representation of the ship's target percentage velocity so a pilot can visually confirm the ship is responding correctly. As in it current implementation the bar could be clicked to select a velocity or the "target velocity bar" could be to dragged.
In addition to remove the requirement for the user to click on the bar itself I suggest the implementation of keyboard modifier + mouse scroll to affect the ship's target percentage speed.
If possible allow the user to configure the sensitivity of their scroll wheel on their speed so a pilot tune the scroll to their own needs (responsive speed change vs accuracy). Some pvpers may want to use such a high setting that would allow each interval l to modify their speed by 50%. Mean it would take only two intervals of their scroll to get to full speed or stop their ship. |
Callic Veratar
640
|
Posted - 2014.11.07 17:39:51 -
[126] - Quote
The thing I'd like most for colour, assuming the new UI is locked to a tri-colour implementation, is to let us pick the three colours we like. Having a few sets of common 'working' colours is awesome, but I'd like to be able to pick any set (and possibly allow me to drag and drop it into chat to share with other players like the overview sharing thing). |
Jinn Aideron
46
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Posted - 2014.11.07 17:39:59 -
[127] - Quote
I choose to be positive about this. :)
This has a lot of potential! Can't wait to see your ideas, now and later, and iterations on them!
Also:
- Have you considered moving from click window to focus to hover window to focus (immediately)? So much more actionable!
- Maybe come up with a generic way of populating radial menu on ALL combo boxes? E.g. clock-wise, numbered, tooltip equals item text. Thinking of probe formations foremost, but many other drop-downs as well.
- 19th century factory building is still a bad sci-fi icon 'form' for Industry. Brainstorming now...
Keep up the inspired work!
Stealth deletes are bad.
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Ariana Industrialis
Society of Penguins
0
|
Posted - 2014.11.07 17:40:27 -
[128] - Quote
Ok, it's very nice, I do wish you'd add a mainly white version (amarr 1 looks best for me but more white would be nice).
Anyhow, useful feedback:
The constant gamma changes while doing trading operations (due to fade in/out for windows) is extremely annoying, to the point where I can see it giving me a headache pretty fast.
Solution: Please add an option to disable the fading while in stations ? |
MidnightWyvern
Night Theifs DamnedNation
51
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Posted - 2014.11.07 17:41:57 -
[129] - Quote
Vigilanta wrote:looks cool, but one question. If we prefer the old UI, will we be able to choose to use the old one instead? I remind you of like every other time we have been forced in to the mandatory upgrade and what has resulted. This is barely different from what we have right now. In fact, it's exactly the same with only changes made to improve speed of access and bring the visuals up to a better state.
It still looks like Windows 95, but now it's Windows 95 that feels like it was made in the future.
http://www.youtube.com/watch?feature=player_detailpage&v=eaUaJUhTZfw#t=148s
An excellent example of why pod killmails are the best feature to be implemented in EVE Online since warping at zero.
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Mister PewPew
Archangels Inc. End of Natural Lifetime
0
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Posted - 2014.11.07 17:44:48 -
[130] - Quote
NICE! This is awesome as long as it has millions of color theme. |
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Stefan Silviu
Halt. Hammerzeit
0
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Posted - 2014.11.07 17:46:23 -
[131] - Quote
Saisin wrote:Stefan Silviu wrote:please implement the option to make it fully opaque Yeah, this is important to keep color detection scripts fully working yow say that i-¦m botting ? |
Kata Amentis
Grumpy Bastards No Response
81
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Posted - 2014.11.07 17:47:58 -
[132] - Quote
Corporation > members is inconsistent with the other corp > ### screens. The sub tab bar is above the icon, the rest have the sub tabs below the icon.
Curiosity killed the Kata...
... but being immortal he wasn't too worried about keeping a count.
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James Duffleman
House of Praetor Fidelas Constans
0
|
Posted - 2014.11.07 17:50:53 -
[133] - Quote
This is INCREDIBLE!
I adore this new UI! Fantastic work guys! I really cannot wait to see the final deployment on Tranq |
Gregor Parud
751
|
Posted - 2014.11.07 18:00:40 -
[134] - Quote
As long as it doesn't take up more real estate I'm all for it, not so sure I like the blurring behind the windows too much though. |
BlitZ Kotare
Sniggerdly Pandemic Legion
125
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Posted - 2014.11.07 18:01:00 -
[135] - Quote
I really wish you guys would spend more time working on the core game and less fixing something that really isn't broken .
That said, this seems to be well underway and there's probably no stopping it now. So here's some things I'd like to see since you're working on the UI anyway:
- Ability to actually 'pin' windows so they lock and cannot be resized until unpinned.
- The ability to adjust window transparency is great, but I really just want to make them all opaque all the time, please accomodate my weirdness.
- Ability to show all UI elements even when they're not needed (some kind of toggle, available through the neocom?) so that they can be moved and resized on demand. (Example: the first time a new character joins a fleet, the fleet box is huge and plops itself right into the middle of your screen. 2nd Example: I'm in a carrier and have 10,000 drones in it. I show the drone UI while docked on purpose so I can calmly sit in station with no one shooting at me and put my drones into neat little groups so I can actually find what I'm looking for later).
- Ability to import and export UI positions similar to overview imports and exports. I have a lot of accounts with a lot of characters, it'd be amazing to be able to set this stuff up once just the way I like it and clone it on demand. This cloning should include UI element settings, chat windows and their positions, Fleet windows, dscan, probe scan, both overview boxes, watch list, the drones window, and hopefully you remember anything I forgot to list here.
- Allow us to turn off completely that click wheel thing. Setting the delay to maximum isn't good enough, it still pops up frequently and once it does it's difficult to NOT select anything. I've never used it on purpose and probably never will, I hate click wheels.
- Add separate buttons for Solar System Map and Star Map instead of it having to be a toggle of the same part of the map UI. |
Wendrika Hydreiga
Federal Navy Academy Gallente Federation
82
|
Posted - 2014.11.07 18:06:07 -
[136] - Quote
It really looks like a science fiction dashboard! Stunning!
Maybe give different colors to the icons according to their function and group them together? Like, blue for social (mail, chat, contacts), green for economics (wallet, contracts, journal), red for combat (fleet, incursions, fw) and yellow for character (character sheet, skills). |
Agonist X
Wounded Asteroid Management and Protection Squad
1
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Posted - 2014.11.07 18:09:47 -
[137] - Quote
BlitZ Kotare wrote: - Ability to actually 'pin' windows so they lock and cannot be resized until unpinned.
This already exists.
Hint: Settings. |
klana depp
Tr0pa de elite. Pandemic Legion
1
|
Posted - 2014.11.07 18:11:04 -
[138] - Quote
BlitZ Kotare wrote:I really wish you guys would spend more time working on the core game and less fixing something that really isn't broken . That said, this seems to be well underway and there's probably no stopping it now. So here's some things I'd like to see since you're working on the UI anyway: - Ability to actually 'pin' windows so they lock and cannot be resized until unpinned. - The ability to adjust window transparency is great, but I really just want to make them all opaque all the time, please accomodate my weirdness. - Ability to show all UI elements even when they're not needed (some kind of toggle, available through the neocom?) so that they can be moved and resized on demand. (Example: the first time a new character joins a fleet, the fleet box is huge and plops itself right into the middle of your screen. 2nd Example: I'm in a carrier and have 10,000 drones in it. I show the drone UI while docked on purpose so I can calmly sit in station with no one shooting at me and put my drones into neat little groups so I can actually find what I'm looking for later). - Ability to import and export UI positions similar to overview imports and exports. I have a lot of accounts with a lot of characters, it'd be amazing to be able to set this stuff up once just the way I like it and clone it on demand. This cloning should include UI element settings, chat windows and their positions, Fleet windows, dscan, probe scan, both overview boxes, watch list, the drones window, and hopefully you remember anything I forgot to list here. - Allow us to turn off completely that click wheel thing. Setting the delay to maximum isn't good enough, it still pops up frequently and once it does it's difficult to NOT select anything. I've never used it on purpose and probably never will, I hate click wheels. - Add separate buttons for Solar System Map and Star Map instead of it having to be a toggle of the same part of the map UI.
+1 in literally every regard.
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Macker Momo
The Big Moe Eternal Pretorian Alliance
22
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Posted - 2014.11.07 18:12:24 -
[139] - Quote
The new look is quite appealing, and shows considerable insight. I do have one concern, but I don't use the test server and can't see how the new UI looks in the areas I frequent.
When missioning in Amarr space it's already hard enough for me to tell if any of my modules are activated. I constantly have to move the view to face the darkest part of the nebula just to see the slight green glow around my modules or try and read my overview.
I like the look of the new UI system from the Dev blog, but I'm also concerned that I won't be able to enjoy the changes due to the brightness of the nebula in Amarr space.
Has your team taken the brightness of Amarr nebula into consideration? Will anyone be able to read their overview in the brighter nebulas?
Eve releases are coming so quickly, I had to start wearing a seat belt.
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scimichar
Republic Military School Minmatar Republic
229
|
Posted - 2014.11.07 18:13:11 -
[140] - Quote
When I first read the title of the devblog, I was slightly excited. EVEs UI has always been a cluttered mess of items that came up over time out of necessity. Finally all of these elements were going to be seamless creating one UI set. At least I thought. It's still several different sets covered on top of each other. Just the latest set is more gradienty (haven't made a wikipedia entry for that word yet).
For Example: http://i.imgur.com/MHoAZh4.jpg
All the elements are completely different. Maybe it's better that way. I don't know. However adding some gradients and different icons isn't exactly completely upgrading the UI. |
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Fishsticks Fred
Dreddit Test Alliance Please Ignore
36
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Posted - 2014.11.07 18:13:40 -
[141] - Quote
BlitZ Kotare wrote:
- Ability to show all UI elements even when they're not needed (some kind of toggle, available through the neocom?) so that they can be moved and resized on demand. (Example: the first time a new character joins a fleet, the fleet box is huge and plops itself right into the middle of your screen. 2nd Example: I'm in a carrier and have 10,000 drones in it. I show the drone UI while docked on purpose so I can calmly sit in station with no one shooting at me and put my drones into neat little groups so I can actually find what I'm looking for later).
- Ability to import and export UI positions similar to overview imports and exports. I have a lot of accounts with a lot of characters, it'd be amazing to be able to set this stuff up once just the way I like it and clone it on demand. This cloning should include UI element settings, chat windows and their positions, Fleet windows, dscan, probe scan, both overview boxes, watch list, the drones window, and hopefully you remember anything I forgot to list here.
This this this this this this.
Prettier UI is nice, but it would be nicer to have some features that make it easier for those of us with lots of accounts to deal with the UI. Yes, I know I can copy my settings files for one character and rename them for the others, but I shouldn't have to **** around in appdata to do it, and then I have to do it every time I change the UI location of something in one of my clients. |
scimichar
Republic Military School Minmatar Republic
229
|
Posted - 2014.11.07 18:20:10 -
[142] - Quote
Also the numbers get cut off in Station Services. http://i.imgur.com/u4E4LwT.png |
John Lawyer
Gallente Rebels Inc. Villore Accords
19
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Posted - 2014.11.07 18:26:04 -
[143] - Quote
Overall changes are cool, but I strongly disagree with monochrome icons. Im ok if they will be flat, but not monochrome. I enjoy colour - its absense makes me less joyful. Did you remember old skillbooks' icons - i could watch them all day long, listing back and forth my skills trained to five - there was 'tasty' 3d-ish icon for level 5. But now its tasteless and dull. So, +1 for lively non-monochrome icons. |
Lando Cenvax
State War Academy Caldari State
14
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Posted - 2014.11.07 18:29:40 -
[144] - Quote
Sweet!
But please really make sure this is ready for HighDPI-Screens, especially scalling the UI to 200% -without getting blurry icons. because of too low icon resolution. Also, please make EVE truely Retina-Ready on OSX, so we can run it windowed (without getting eye-cancer)
Keep up the good work! |
Beaute Suprenate
G String Enterprises Gentlemen's.Club
15
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Posted - 2014.11.07 18:30:13 -
[145] - Quote
Sorry, can't agree to the transparency factor. Makes the UI look muddy and hard to decypher... Thats why I like the pin/unpin button to turn off the current transparency. Don't screw this up. Keep it optional. |
Fey Dekill
Science and Trade Institute Caldari State
0
|
Posted - 2014.11.07 18:32:42 -
[146] - Quote
My 2 cents:
- I think we should be able to modify the icons ourselves... create and exchange our own skin packs... (like in any other modern game). - I think we should be able to change le look and feel of each and every window In Game, through our own xml files (add columns, remove columns, add fields, remove fields, add locally calculated fields based on available IG variables and personal constants, like (amount * size / mass) or whatever we choose to display locally; - I think we should be able to share those settings between players;
...
Also, I'm quite sad that in my ship's cockpit, there is only one 24'' display available (I mean I spend millions of isks, and all I get is a small screen to give me feedback or interact with my ship, team mates, corps mate, market, industry etc...). Even at the start of the 21st century normal people (not even capsuleers) had 2 or more screens on their desks, connected to a vast array of computers through a network called the Internet. (I have like 5 screens right now on my desk!!).
Wouldn't it be nice to have a front screen with all the flight /pvp /combat data, a screen to the left with the realtime starmap showing a specific type of data like the podding during the last hour, another one on top with the current system starmap that I'm scanning, a screen on the right with the social interaction : local, intel, friends, current mission, and one screen above it with the current market situation in the region next to some other info like industrial stuffs in progress? (or any other way to organize the screens...).
The way I see it, could be for example to have a main process responsible to interact with the server, cache the data, and as many other child process as the user wishes , each displaying whatever data the user wishes (this way you could even decide to look in front on the main forward screen, look right on the screen on the right, look left on the screen on the left... should you choose to and should your hardware allow it).
You know, the model view controler pattern ... ;-)
...
I find it just riduculous how we are flying hi tech ships in space and are not even capable of displaying the data we need, the way we want it, on the screen we want...
Note, I don't want to multibox... I'm not interested in having multiple accounts running at the same time (which we can, of course, do, to monitor different type of data on different screens) which is a stupid way of achieving the same result.
(BTW I _did_ find a way to achieve part of all this multi window/screen thing using a dummy virtual large screen, displaying all the data on it, then using a third party software to grab part of that virtual screen and displaying it in different screens... I just find it stupid to have to do this kind of thing... ) |
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CCP Arrow
C C P C C P Alliance
583
|
Posted - 2014.11.07 18:34:13 -
[147] - Quote
scimichar wrote:When I first read the title of the devblog, I was slightly excited. EVEs UI has always been a cluttered mess of items that came up over time out of necessity. Finally all of these elements were going to be seamless creating one UI set. At least I thought. It's still several different sets covered on top of each other. Just the latest set is more gradienty (haven't made a wikipedia entry for that word yet). For Example: http://i.imgur.com/MHoAZh4.jpg All the elements are completely different. Maybe it's better that way. I don't know. However adding some gradients and different icons isn't exactly completely upgrading the UI.
The UI Modernization Project will address all aspects of modernizing the EVE UI, we simply have to roll it out in a sensible agile way so the first part coming out in December will focus on updates to visuals. We plan on having things related to the Modernization Project released as often as we can and already have things planned for the January release.
CCP Arrow | Director of User Experience | EVE Online | @CCP_Arrow
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CCP Arrow
C C P C C P Alliance
585
|
Posted - 2014.11.07 18:37:11 -
[148] - Quote
Lando Cenvax wrote:Sweet! But please really make sure this is ready for HighDPI-Screens, especially scalling the UI to 200% -without getting blurry icons. because of too low icon resolution. Also, please make EVE truely Retina-Ready on OSX, so we can run it windowed (without getting eye-cancer) Keep up the good work!
Good point! One of the key reasons to move to iconic icons was to be able to draw them and store them in vector format and apply the effects they use through batches or dynamically in the client. This means all icons can be scaled infinitely to any size and taken through the batching process and will therefore be ready for 4K screens or other awesomeness the future holds.
CCP Arrow | Director of User Experience | EVE Online | @CCP_Arrow
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Cajun Style
Shattered Planet
19
|
Posted - 2014.11.07 18:40:08 -
[149] - Quote
Hello! I like it, except I am a little concerned about the lack of color in station service icons and neocom icons, it makes it a little hard to quickly find what you want. Maybe more emphasis on hotkey usage or just getting used to it will help me out.
Obviously it is WIP, so I won't nitpick too much, but some of the brighter color palates, like the Amarr, fails because when icons are lit up it is too bright and you can't read any text. Example: select "guests" while docked in station and with Amarr color settings. Now, try to read the word "guests." Also, the windows for viewing ships or viewing stations or kinda crummy. The edges bleed a bit and the transparency makes it very odd as well.
With those posts aside, I am back because of those ten days and at some point you gave us the ability to filter market orders, which is great, and the hisec/lowsec filter option is obviously helpful for both carebears and outlaws. Since you guys are working on UI I figured I would bring it up with you, even if it's not exactly what you are working on. The option to filter out nullsec orders is useless, as far as I can tell, because you will always either sort out every order or no orders depending on whether you are in empire space or not. This is just silly. Instead, could it be possible to get a filter for markets orders that are in stations for which you do or don't have docking rights? This would be helpful for null and afaik FW as well. |
Sarrian Calda
House of Nim-Lhach Fraternity.
11
|
Posted - 2014.11.07 18:42:08 -
[150] - Quote
Well done! It's about time. I like the current plan so far, especially with replacing colours with shapes. I often struggle to find the right ico (e.g. between market and people&places; between journal and contracts; and sometimes between map and fitting), even though I do not have colour-blindness.
I came to split the Neocom into two - those that I have shortcuts assigned will be dragged off the Neocom. What stays on the Neocom are distinctive enough and are less used, hence those do not need a shortcut and can sit on the Neocom. If you guys have gathered data on how players arrange their neocom and assign their shortcuts, you probably would have noticed this long ago when you started to allow customization of Neocom.
So yes,
+1 to shape-based icons (and the lovely glow) +1 to the window transparency logic
May I suggest that if the player is in combat (i.e. with active target locked, firing, or under fire), add a glow around the edge of the screen? This is to give an overall visual feedback to the player telling him that "hey you are under attack" or "hey you are engaging a target".
E.g.
While having a target locked or got locked by NPC/Player - Screen glows yellow While engaging or getting engaged by NPC/Player - Screen glows red
If this doesn't make sense, we could also turn it into a visual incoming damage feedback indicator (in addition to the audio beeps):
Shields getting damaged = blue Armour getting damaged = yellow Structure getting damaged = red
This would allow a player, who may have had to open multiple windows for reasons like changing fitting, browsing jump network or looking at other 1-million-and-1 things to still be aware of the exact state of matters.
This would come into player when player is actively looking at other windows instead of the action in the background. Once the player minimizes the window and has a clear view of space, the glow would fade to a minimal line along the border to continue to indicate the "state of combat". |
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Menero Orti
Jedran Space Services Manifest Destiny...
38
|
Posted - 2014.11.07 18:42:15 -
[151] - Quote
For the love of god... a *resizable font!*
And whatever ultra narrow font they use is terrible, so preferably an option to replace it completely too (and not just in window titles and such... I mean *everywhere*.) Also from all the possible COMBINATIONS the ISK icon is a Z? |
Crynsos Cealion
Matari Munitions The Obsidian Front
17
|
Posted - 2014.11.07 18:45:36 -
[152] - Quote
While I kinda mourn the old icons already, the idea and pictures so far are good, although a wide color selection range seems very necessary. I vote for dark purple! |
Dirk Morbho
Mindstar Technology Get Off My Lawn
16
|
Posted - 2014.11.07 18:50:04 -
[153] - Quote
I didn't even get a station service window |
Endo Saissore
Asteroid Bluez S I L E N T.
89
|
Posted - 2014.11.07 18:53:36 -
[154] - Quote
Very cool, I like the futuristic feel. However I think some of the icons need to be redesigned. The wallet and mail icons are pretty intuitive, but if I didnt know Eve then I'd have no idea which button to click to buy something off the market. I'm guessing the star represents Corporation tab? If I'm a new player I would assume the star is for missions or Concord, not my "clan". I like the new simplified style though! Might want to revisit the exact icons to help with NPE though :) |
Brutalis Furia
Hammer and Anvil Industries
12
|
Posted - 2014.11.07 18:56:16 -
[155] - Quote
I love what I see!
A few points I'd like to throw onto the pile:
- For a full UI ovehaul, you really should be addressing all the icons, not just the Neocom. This would include space icons, overview icons, etc.
- If we're adjusting our color schemes that will affect the rest of the UI, why shouldn't that color choice affect the Neocom as well? If we go with a rich royal blue and gold scheme, a grey Neocom looks out of place.
|
Cor'len
Remnant of an Empire
7
|
Posted - 2014.11.07 18:58:55 -
[156] - Quote
Actually quite nice, I'm shocked. Just shocked.
Things which annoyed me:
* Window borders are perhaps a bit too thin and useless, and the brackets in the corners look stupid when they disappear when the background happens to be the same color. This is even more pronounced on a high-res display (2560x1440, 27").
* The transparency switching between active and inactive windows just seems awkward (while the camera movement mode is great!). How about only switching to a more transparent inactive state when no windows are selected?
* I'd quite like to adjust the transparency, but I saw you already planned to do that.
* Whenever some section of the window is loading (char sheet being slow, for instance), it looks kinda dumb. Add a loading spinner or something.
Also, new icons are largely fine (market icon seems kinda wrong, though - how about a set of horizontal bars, matching the spreadsheet nature of the window itself?). Some of the color schemes are delicious - it'd also be neat if it could auto-switch depending on the race of station you're docked in (optionally, obviously).
All in all, A+ for effort, and a solid B for implementation.
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Saisin
State War Academy Caldari State
171
|
Posted - 2014.11.07 19:00:34 -
[157] - Quote
Stefan Silviu wrote:Saisin wrote:Stefan Silviu wrote:please implement the option to make it fully opaque Yeah, this is important to keep color detection scripts fully working yow say that i-¦m botting ?
No I do not.... Only you know the reasons why you would be requesting the option to keep the UI fully opaque. I am just pointing a possible reason for that
I do not even think detecting color change on the EVE screen would be considered botting. Now if someone where to script actions based on those, then yes it would be botting..
It is certainly true that not being able to have the UIfully opaque makes it more difficult to create scripts based on color changes. I only attempted to make a point from my previous post, and your request about getting it fully opaque just tickled me the right way.
"surrender your ego, be free". innuendo.
solo? There is a new hope...
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June Blindbird
Flying Blacksmiths
3
|
Posted - 2014.11.07 19:01:11 -
[158] - Quote
Hello,
looks nice but I have a few concerns about readability: - is it possible to tweak font size and transparency like before ? - the noise we see on the background is due to space behind, or is it the windows ?
I have vision issues so if there's too much noise or if the letters are not distinct because of background I will have trouble reading :s |
Chirality Tisteloin
Zervas Aeronautics The Bastion
52
|
Posted - 2014.11.07 19:01:17 -
[159] - Quote
Hey,
I like the feel of these new designs. Went to Sisi and took some shots of the new color schemes: http://spindensity.wordpress.com/2014/11/07/new-ui-design-color-schemes/
What caught my eye is that the white text in the highlighted tabs is not very well readable, especially for the more saturated themes (e.g Green). That might be a point to reiterate.
Cheers, Chira.
See you at my blog: http://spindensity.wordpress.com/
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Arcos Vandymion
White Beast Inc.
79
|
Posted - 2014.11.07 19:04:34 -
[160] - Quote
Caiman Graystock wrote:This is all well and good but please revisit module icons too, they look very dated. I know there was some whinging about turret icons when you did it before... but come on, sort it out! I was sadpanda when the icons that actually looked like turrets were redacted. I really liked them. Less reading more looking. Now that Launchers are 3d as well there should be no inconsistency either.
This looks really good as far as I can tel. The highlighting on the active tab is a bit .. stark compared to what I'm used to but I guess I'll just have to get used to this.
Caldari 2 - cause black on black
Cor'len wrote:Actually quite nice, I'm shocked. Just shocked. * Whenever some section of the window is loading (char sheet being slow, for instance), it looks kinda dumb. Add a loading spinner or something.
Uhu ... my charsheet allways loads slowly. This could get interessting.
|
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Bienator II
madmen of the skies
2962
|
Posted - 2014.11.07 19:11:58 -
[161] - Quote
i really like it. There are a few details i would like to be able to turn off. For example the opacity change on focus of the overview but overall its a great improvement.
there is something i wanted to propose for a long time but i would have gone unnoticed in the features and ideas forum. Dynamic growing windows. Lists like the overview or the dscan would be in special windows which would fade out everything in the table which is not a list row.
here a quick paint edit http://i.imgur.com/KXspwrc.png
the transitions between the window borders should be a lot nicer of course. its only what paint lets me do. With gimp it would be a gradient fade out. The window border could be indicated with thin lines on mouse over. (If there would be a way to serperate local-as-intel-tool and local-as-chat. The same could be applied on the local member list, since it is basically the overview window for the system you are in. I never use local for chat btw, only for intel)
eve style bounties (done)
dust boarding parties
imagine there is war and everybody cloaks - join FW
|
Bienator II
madmen of the skies
2962
|
Posted - 2014.11.07 19:20:24 -
[162] - Quote
the neocom with blur looks awesome ;) Something i would like to see for the neocom is the ability to add some space between icons. Either let us put icons wherever we want, or do it like linux used to do it.. add a transparent item which serves as separator. So we can place the icons into logical groups.
eve style bounties (done)
dust boarding parties
imagine there is war and everybody cloaks - join FW
|
Dalilus
Federal Navy Academy Gallente Federation
93
|
Posted - 2014.11.07 19:21:13 -
[163] - Quote
Pretty!!
Now can we get more content? |
Michael Mach
MachSeven
28
|
Posted - 2014.11.07 19:22:17 -
[164] - Quote
Caiman Graystock wrote:This is all well and good but please revisit module icons too, they look very dated. I know there was some whinging about turret icons when you did it before... but come on, sort it out!
All in due time, I presume. CCP is making fantastic progression on UX both in aesthetics and function. |
Chirality Tisteloin
Zervas Aeronautics The Bastion
52
|
Posted - 2014.11.07 19:22:30 -
[165] - Quote
Another thing:
I like the new design of the neocom. will take time getting used to it but I see that it makes sens.
I don't like the same design direction for station services. The reason is the following: The small pictures of the guy toiling in the repaishop, the factory, the clone bays, the scientists on their board, the bounty office ... all this adds life to the station (into which I cannot walk). It makes me connect a tiny bit to the big floating city I am docked at.
Turning theses into sterile buttons would be a shame and diminish that feeling.
Cheers, Chira.
PS: If Engine can do it, why not integrate service access points into hangar walls?
See you at my blog: http://spindensity.wordpress.com/
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Grave Digger Eriker
Grave Diggers Guild
29
|
Posted - 2014.11.07 19:23:39 -
[166] - Quote
Bienator II wrote:Dynamic growing windows. Lists like the overview or the dscan would be in special windows which would fade out everything in the table which is not a list row. here a quick paint edit http://i.imgur.com/KXspwrc.png Very nice idea for the fade out section of unused windows.
Bienator II wrote:If there would be a way to serperate local-as-intel-tool and local-as-chat.
The same could be applied on the local member list, since it is basically the overview window for the system you are in. I never use local for chat btw, only for intel) Again yes please i hate seeing local splurged full of chatter. To be able to have it without the chat section would be nice
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Citrute
The High and Mighty
136
|
Posted - 2014.11.07 19:24:01 -
[167] - Quote
Primary This Rifter wrote:CCP Nullarbor wrote:Antoine Jordan wrote:From the screenshot and gif, I love most of the changes, but abhor the blur. I would much prefer only transparency modification, with no blurring whatsoever. It's distracting, and takes away from the crispness that I've come to think of as a hallmark of EVE graphics. The blur can be disabled with a graphics setting. A separate graphics setting, please. Tying it to post-processing is awful.
Very much this, please.
Stripping colors on icons to reduce search time is a great step forward, adding blur to everything else for the sake of making it 'look modern' feels like a step back. |
Eija-Riitta Veitonen
Unicorn Enterprise
204
|
Posted - 2014.11.07 19:25:15 -
[168] - Quote
Love the new UI, but a few things bug me:
- Top-window tabs (chat tabs, overview tabs) could be a bit shorter in height, the tabbar takes too much space for my taste. Maybe make the height selectable?
- Character Recustomization button is missing its icon.
- I'd love to see the return of the sliders for the colour selections. I feel limited by the available color options.
Other than that, It looks and feels great. Excellent job! |
Quintessen
Messengers of Judah Socius Inter Nos
429
|
Posted - 2014.11.07 19:27:28 -
[169] - Quote
First, great job. A much improved experience. Now thoughts:
Feel free to separate people and places and give them more appropriate icons. Also not sure we need an Agents tab anymore. The Agent Finder works better for that purpose, though there will be someone, of course, who disagrees.
Please stick to a consistent header color for inline grids (fitting versus attributes on the item tabs).
I'm loving the new themes, though I might pick a different pair of Minmatar colors. The darker one is okay, but the lighter one was a bit eye-straining.
The ISIS icon is clearly missing and should be repaired. Any change coming given that ISIS has new meaning in the world?
|
Grave Digger Eriker
Grave Diggers Guild
29
|
Posted - 2014.11.07 19:30:42 -
[170] - Quote
Quintessen wrote:The ISIS icon is clearly missing and should be repaired. Any change coming given that ISIS has new meaning in the world? Screw the political correctness here ISIS(ISIL,etc) will be a memory in a decade but with the way CCP are taking Eve it will still be around.
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Suicide Smith
Center for Advanced Studies Gallente Federation
13
|
Posted - 2014.11.07 19:33:29 -
[171] - Quote
Hey CCP..
While you're working on the whole UI thing, this would be a GREAT time to fix the annoying Incursion Local issue. That is, when if you log in to an Incursion system, it spawns the Incursion Local window first, resizing all other chat windows down there to the small "default" size rather than the normal size you want them to be. And yes, I know this is a fair tangent from just changing the look of the UI, but bug reports get no where as it's working as intended, and it never gets a response in the little things threads.
Slightly related. Training Queue. Just let us leave it opened in grouped like all the other tabs. Char sheet, Market, Wallet, etc all can be grouped into one window and left open all the time, even across sessions.. but not the training, that one you need to open each and every session. It's rather annoying :/
Not that that's over with. I've played with it a bit on Sisi.
The Black theme, and the Gal theme are awesome starts. But there are some issues. As I mentioned before, highlighting the active Overview gets distracting, fast. Similarly, having the chatrooms get the highlight, and worse yet the blink.. It's too much. It needs to be either toned down on how bring they are, how fast the active room blinks, or have a different appearance.
Next issue is station services.. I'll ignore the missing icon, as I assume it's just a bug/not there yet lol. But the highlight when you mouse over can be a little much there too, especially on the LP Store.. It just becomes a big glowing bulb.. I think the glow just needs to be dialed back a little.
I'm sure I'll find more but in general, I like it. |
IlIIlIIIlllIlIllIIIIll
Imperial Shipment Amarr Empire
4
|
Posted - 2014.11.07 19:37:07 -
[172] - Quote
Add option to align neocom to top/bottom (waiting for some years now ..)
Also make the transparent windows while moving camera an option on/off
Good new looking icons |
DTson Gauur
Underground-Operators Illuminantur Dominium Sicarioum
56
|
Posted - 2014.11.07 19:49:13 -
[173] - Quote
If there's no full user customization for BOTH, colors and transparency, this will be useless to me as a change. I have my current setup like it is for a reason, if I can't recreate it with this new one, that's it, I'm gone.
(Hint: it's do with eyesight)
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Grave Digger Eriker
Grave Diggers Guild
30
|
Posted - 2014.11.07 19:53:02 -
[174] - Quote
DTson Gauur wrote:If there's no full user customization for BOTH, colors and transparency, this will be useless to me as a change. I have my current setup like it is for a reason, if I can't recreate it with this new one, that's it, I'm gone.
(Hint: it's do with eyesight)
Bye Bye can i have your stuff
|
Arcos Vandymion
White Beast Inc.
79
|
Posted - 2014.11.07 19:54:51 -
[175] - Quote
Grave Digger Eriker wrote:Quintessen wrote:The ISIS icon is clearly missing and should be repaired. Any change coming given that ISIS has new meaning in the world? Screw the political correctness here ISIS(ISIL,etc) will be a memory in a decade but with the way CCP are taking Eve it will still be around.
Isis is the old egyptian mother goddess functioning as the goddess of birth, magic and protection, wife to Osiris and twin to Nephtys. |
Celina Shi
Intergalactic systems
2
|
Posted - 2014.11.07 19:54:54 -
[176] - Quote
Looks friggin awesome, been waiting for this since the new login screen! good job guys |
Montecore Qubaal
Rodean Brick Company
0
|
Posted - 2014.11.07 19:55:10 -
[177] - Quote
I haven't yet tried the changes on SISI but I'm really liking what you've shown on the Dev Blog.
To give you a greater sense of being in different ships, I would like the look of the interface to morph slightly depending on which ship you're in. Each faction could have their own ship control panel and their own styling of buttons and other UI elements. |
Feyd Rautha Harkonnen
Lords.Of.Midnight The Devil's Warrior Alliance
1565
|
Posted - 2014.11.07 19:58:41 -
[178] - Quote
Ok, OS X Yosemite/iOS icons, but still still looks spread-sheety, so can we haz LCARS?
F
Would you like to know more?
|
Starbuck Keikira
Sanctuary of Shadows Overload Everything
12
|
Posted - 2014.11.07 20:00:20 -
[179] - Quote
On first blush, I don't see much difference. This is not to detract from your obvious effort, but the changes are indeed subtle at best so people complaining should take a second look.
Honestly, if you're talking about an overhaul of the UI, you should be looking at the functionality, not necessarily the skin. The skin is one aspect, but it should be easily configurable and built upon a framework of useability. One of the things that irks me a lot about the interface is the clutter. Pilots would be served by allowing UI reduction, declutter, and more customization.
If all you're on about is a re-skin of the existing UI, then go with flat like Apple and Microsoft and other UI experts have done, and call it a day.
~Starbuck
-Starbuck-
|
Moraguth
Ranger Corp
118
|
Posted - 2014.11.07 20:06:09 -
[180] - Quote
tl;dr: add check box to auto-switch ui colors/feel based on ship faction
The feature I'm about to ask for is way outside the scope of what you're doing now, but the idea just came to me and i'm excited about it. So, ummm, here's how the "logic" worked in my brain from start to finish.
I like how you're setting up presets based on the different races.
This thought led to:
I wish there was not only a setting for basic Amarr (AMARR VICTOR!), but also for Khanid and Carthum versions too.
Then:
Oh man! How freaking sweet would it be to have an EOM skin for my UI.
Remembered:
Didn't CCP do a big change to the way ships were stored/viewed for their skins, so they could have an Apocalypse in pretty much any faction's color scheme?
Desire:
I wish I could have my UI setup for the faction of any ship I'm in.
FEATURE IDEA:
Add a check box in the UI options screen to automatically change the color scheme as you board various ships to match the scheme of that particular ship's developers. When I'm in my paladin I want the reds and the golds, when I'm in my damnation I want blacks and deep blues, and when I'm in my pod I want a silvery/sterile feel. And I want that to happen automatically.
Request:
So if you could just start working on that now. Maybe just an hour a week or something so that I could get that check box in a year or two, that would make me all kinds of happy.
I got a Feature Added!
Stop calling an Abaddon "abba-dawn". It is "uh-bad-in"
dictionary.com/abaddon
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Jetlag Gypsy
Reprisal Assured Reprisal Assured Alliance
0
|
Posted - 2014.11.07 20:15:02 -
[181] - Quote
Yes!, Yes!, Yes!
The interface was feeling a bit 70's, nice to see Iceland catching up ;)
(love your work guys, keep it up)
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Castelo Selva
Forcas armadas Flying Dangerous
55
|
Posted - 2014.11.07 20:16:13 -
[182] - Quote
Zand Vor wrote:Looks sweet! Will there be changes to the "red-crosshairsGÇ¥ both in the space HUD and in the Overview to bring them in-line with the ISIS icons, to help differentiate between ship types/sizes? The first ^^ THIS ^^. I am dreaming from day one those icons appears at ISIS to get them also in my overview. CCP, if you are not sure about it, make it optional, so we can try it by ourselves and make a feedback.
Caiman Graystock wrote:This is all well and good but please revisit module icons too, they look very dated. I know there was some whinging about turret icons when you did it before... but come on, sort it out! The second ^^ THIS ^^. I was also a player when that happens, but my personal opinion is that the modules icons are very old and need are review for a new eve look. It is from people nature complain about even the minimal changes, since it is also from human nature be safe with the know things and scary of the unknown ones.
My third appeal are the drone interfaceGǪ I think we need a GǣbuttonGǥ interface, like the modules ones to control drones. I do not know how you are going to do it, but I see several sketches around the net, and I like a few ones.
To finish, the UI interface change are changing several things, with in my opinion are very good. I am very pleased about the new UI. However, most of the changes are to small in my humble view, since everything look the same with some fluffGǪ I think we a new market interface, not the old one with new visual buttons. Eve need more sci-fi windows like you did at promotional videos.
After all, thank you for ignite the flame of a new dawn. I very happy with the future will bring.
Castelo |
Peter Drakon
Lith 'n' Brannor Enterprises Absolution Alliance
12
|
Posted - 2014.11.07 20:28:09 -
[183] - Quote
Nice first step, good direction. :-)
A few observations:
- tabs don't follow the parent windows pin fade out color (ex.: overview, chat)
- a pinned window's ui elements are geting too much color when focused - the window's own semi-transparent background gettign a bit less transparent feels much better and smooth (ex.: selected item and overview has such a big contrast when they are both pinned and under each other; both should look and feel the same)
- the old mouse cursor needs some love too... ok, much love... ;)
- the tooltips scream for some new design
- I like the window/space focus transparent chage, but how about if it was for hover instead of click?
Peter |
Keras Authion
Science and Trade Institute Caldari State
156
|
Posted - 2014.11.07 20:28:51 -
[184] - Quote
This is a welcome surprise.
Haven't had a chance to actually try it out yet but from what I've seen it looks good. However, two points of concern pop up to mind.
1) The last picture of the devblog had white stars on white background. I could hardly distinguish the shape.
2) What kind of effect will it have performancewise. Modern UI is most certainly welcome but if the performace, while, say multiboxing, will take a hit the new stuff is just going to be turned down.
Anyway, I look forward to trying it out.
This post was rated "C" for capsuleer.
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Align Planet1
Caldari Provisions Caldari State
68
|
Posted - 2014.11.07 20:34:16 -
[185] - Quote
Everything appears more readable to me, and so I approve. Ship it soon, please.
* * *
The main reason I find the interface more readable is that the icons have distinct silhouettes. Color and internal detail are distractions, so you've done that exactly right. Going forward, I suggest using something similar on the targeting HUD. The silhouettes of the various ships are distinct enough to make them instantly recognizable, and in the absence of the background "noise" and the declination of the ship model present in the current display, readability would increase (and recognition would be therefore be faster).
Apart from that, Strata Maslav in post 125 and Jon Dekker in post 122 had some excellent ideas. I support those as well |
Align Planet1
Caldari Provisions Caldari State
68
|
Posted - 2014.11.07 20:36:36 -
[186] - Quote
Everything appears more readable to me, and so I approve. Ship it soon, please.
* * *
The main reason I find the interface more readable is that the icons have distinct silhouettes. Color and internal detail are distractions, so you've done that exactly right. Going forward, I suggest using something similar on the targeted ship HUD. The silhouettes of the various ships are distinct enough to make them instantly recognizable, and in the absence of the background "noise" and the declination of the ship model present in the current display, readability would increase (and recognition would be therefore be faster).
Apart from that, Strata Maslav in post 125 and Jon Dekker in post 122 had some excellent ideas. I support those as well |
K Kerryngktonn
General Mechanics Ltd.
1
|
Posted - 2014.11.07 20:37:17 -
[187] - Quote
For what it's worth:
- The neocom panel and the overview feel too gray-ish compared to the overall theme, and as people have already mentioned, the themed UI elements in the overview (i.e. tabs) don't make sense; I suppose this is just due to WIP state. I think a single theme should still be in effect.
- The store icon in neocom is still colored. I understand that it should attract more attention because of, well, business matters, but it breaks visuals considerably in my opinion.
- Hope the blur radius can be changed, because the blur shown in the examples is too faint for me to comfortably read the windows.
Anyway, appreciate the work done, it's hard to do complex stuff without some players having second thoughts because people get used to stuff in such a strong fashion. |
Andy Koraka
Blackwater USA Inc. Pandemic Legion
45
|
Posted - 2014.11.07 20:39:09 -
[188] - Quote
Please maintain the RGB slider as an "advanced" option or something. Not that I find your color choices unappealing but I prefer custom UIs like this one |
nanogen
RESET. Fatal Ascension
12
|
Posted - 2014.11.07 20:40:27 -
[189] - Quote
Hi,
the Overlay Icons for anomalies and so on canot be seen through windows (like the overview). Could you fix that ? The overview for example takes a big chunk of my screen and i whould like to see my bookmarks in Space "behind" it
Apart from that it really looks amazing thank you! |
Double Oh Mosquito
State Protectorate Caldari State
2
|
Posted - 2014.11.07 20:50:55 -
[190] - Quote
Station Services panel/window? Anybody know where it went??? |
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Zappity
Stay Frosty. A Band Apart.
1519
|
Posted - 2014.11.07 20:55:49 -
[191] - Quote
Logged in, looks good. Not much functionality change - was hoping for the long-awaited Overview update when I saw the devblog. But a good update nonetheless.
Zappity's Adventures for a taste of lowsec.
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Aineko Macx
316
|
Posted - 2014.11.07 20:57:18 -
[192] - Quote
I applaud that finally something is going to be done about the UI. Apart from some recently redone screens, it has the vibe of an obscure *nix operating system from the nineties and is guilty of every usability sin you can think of (sorry Punkturis & Karkur. But i guess these crimes were committed before your time).
Tbh I think you missed the window of opportunity to do this by about 3-4 years, just like the yet to be done 0.0 revamp.
But to give some concrete input: - Plz make tooltips optional - Reduce visual clutter and anything that detracts from whatever you're doing - High DPI screen support must be built-in, not an afterthought
I know people that stopped playing due to increased visual clutter and random fancy effects you can't turn off.
iveeCore: PHP library for calculation of industrial activities
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Rena Senn
Resurrection Ventures Un.Bound
131
|
Posted - 2014.11.07 21:02:22 -
[193] - Quote
I find that the tabs getting brighter towards the center is distracting, since I'm used to reading from left to right but now my eyes are also being drawn towards the center where the tab is brightest. This gets rather ridiculous on themes like Amarr where selected labels aren't readable at all, but even on the other themes it still strains my eyes. Black is pretty much the only one I can stand for any amount of time and even there it's still worse than what we currently have.
Also not being able to adjust transparency or toggle right click menu and neocom transparency at all is annoying.
Finally if you're dead set on the new icon scheme then go all the way and please get rid of the red on the NES star as well. |
Bronin
Viking Tech Solutions
13
|
Posted - 2014.11.07 21:06:42 -
[194] - Quote
I'm sorry if this has already been mentioned, no wait I'm not sorry I'm adding my voice to any who have already said this.
Please don't restrict us to only a set of themes. I like my blacks and grays just fine, but I know other people who require ultra high contrast settings because of vision problems. If we can edit the elements in the pictured theme palates it allows us to fine tune the UI for our tastes, displays, and eyes. |
Lil' Brudder Too
Pistols for Pandas
46
|
Posted - 2014.11.07 21:18:25 -
[195] - Quote
Just to say it, because it was said, then dismissed by a Dev...only weeks ago...
CCP Delegate Zero wrote:Salpun wrote:Dangeresque Too wrote:One thing that was never answered though (in classic CCP fashion):
If these buttons were "too hard to see" and yet were the same size as the rest of the buttons/tabs in the entire UI, should we be expecting all the remaining buttons to also be supersized? If so where exactly do you propose we free up the necessary screen pixels from or will you be providing us 4k monitors so we can see the game we are playing instead of playing internet spreadsheets? This and most of the other UI and NPE changes that have happened over the last couple months where because of some player testing done by CCP. This was covered by one of the sessions that was streamed at EVE Vegas. Correct. We established a need to increase the visibility of the Agents, Guests and Offices tabs in the station panel after playtesting. We therefore redesigned that element of the station panel UI to increase the visibility of those tabs by changing to larger selection buttons for the Agents, Guests and Offices sections of the panel. This brings the selection interface for those sections more in line with the large format services buttons that have long been in the panel. There is no general change to EVE's UI implied by this decision. It was a specific decision with regard to a specific UI context based on playtesting data. Sooo, 3 weeks ago there was no plan to 'fix' any other parts of Eve's UI...and now this? Sounds legit...
And you wonder why we have trust issues with CCP. |
Antihrist Pripravnik
T-AFK and counting
776
|
Posted - 2014.11.07 21:23:39 -
[196] - Quote
Oh snap... There goes my bandwidth for tonight Updating SiSi now...
o.0
|
Hilma Aamunkaste
Gobbin Capital
0
|
Posted - 2014.11.07 21:42:37 -
[197] - Quote
I read the Dev-blog post. Overall, looks nice.
My biggest concern is that the opened windows are always see-throug. I find it very hard to read small text from that kind of backround. I hope there is still an option to make the backround solid when you need to read a lot of text.
Please do not add too much blinging and flashing things, they are really annoying. |
Martin Astos
The Forsaken Legion
3
|
Posted - 2014.11.07 22:06:55 -
[198] - Quote
OK this looks cool and as of 22:00 EVE on 7/11/2014 liking what I am seeing.
Comments:
The whole UI feels and looks nice bar the module icons now (in particular the backgrounds of the icons), these I think need to be next after this change.
The colours need to be user assignable. This is vital to the acceptance and function of the new UI. I agree with a previous post regarding different colour options for different characters. Whilst this is possible with the options provided it is far to limiting for the flexible game that EVE is. I for one would love to be able to choose from a multiple of bright coloured glows on a black background (think LED illuminated keyboards, mice, laptops etc.) and this style would suit this beautifully.
The tab size for different windows (eg stacked chat windows, Overview tabs) is wrong. They are currently to big vertically making them look disproportioned. If you want them this big may I suggest they have a bigger font thus making them longer.
Think this is it for now. |
elitatwo
Eve Minions Poopstain Removal Team
437
|
Posted - 2014.11.07 22:09:52 -
[199] - Quote
Well at least you kept my overall color scheme intact.
- Opening the fitting window has three buttons for "browse", "strip" and "save" with a "3d" wobbely effect. Please turn down the "shadow" thing from the letters.
- Sometimes the client ask you things, you want to do. So I was putting drones into the dronebay and an often upcoming question of the client is "how many?" Which used to be an easy clickable thing you just said 5 and done. Now that whole UI turns of everything there is to see until you answer the damn question already...
- dat LP store icon looks like an invitation to faction warfare
- that "health restore poition" thing does not look like clone bay
- the shield on my ship are just fine when I am docked.. oh- fitting screen..!?
- Cool at least now you can "lock" your ship so it cannot be stolen, ever -oooouuuuh insurance?!
- the amount of guest in a station is brutally cut in half. Okay, I want to do the same thing with my laser boats
signature
|
Vertigeaux Sindrome
Kessler Effect
0
|
Posted - 2014.11.07 22:15:05 -
[200] - Quote
I think it looks great. While you are at this, can you do something with the "You are here" tab on the solar system map? It kinda kills the combat mindset when scanning down a target. It always makes me feel like I am tracking someone using the directory at the mall. |
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helana Tsero
Science and Trade Institute Caldari State
55
|
Posted - 2014.11.07 22:19:28 -
[201] - Quote
+ 1 For revamping the AI.
- 1 For not attempting a change to the module and armor/damage/speed circle thing. Its the most archaic and non sci fi thing in Eve. Just making the white parts transperant woud go along way to making it more futuristic looking.
UI Modification
LIke - the new neo com icons.
Dont Like - the highlighting on the active tabs. Its distracting.
Question - I assume we can change the colours of the UI / windows ? I dont really want blue.
Suggestion - A small toggleable / movable window that shows your actively targeted ship zoomed in. I get tired of shooting at red Xs. I want to see the impact of my guns/missiles on my target but still see the zoomed out red x view on the main area.. Example - top right in this old eve ui mockup
"... ppl need to get out of caves and they will see something new... thats where is eve placed... not in cave..."-á | zoonr-Korsairs |-á QFT !
|
Lil' Brudder Too
Pistols for Pandas
46
|
Posted - 2014.11.07 22:21:08 -
[202] - Quote
CCP Claymore wrote:COMM4NDER wrote:Please please also have a look on performance! Currently even small things like chat blink can drop FPS by quite a notch and hiding UI improves it like night and day so please consider performance.
Other than that it looks really nice, gonna try this out in wine asap. Performance testing is happening as you type. We are very conscious of making these changes and that not all players are running quad sli titans. We will be striving to have the best possible performance for min spec machines. As the TQ build currently stands....my brothers machine gets VERY disagreeable with minimal settings...(even in station with environment turned off)...and its not even 4 years old. Seriously, you guys need to stop basing all your new shiney stuff on some assumption that most of your players are running brand-new hardware each year.
Alot of Eve players are running 3+ year old machines or even laptops...its looking like soon my ASUS Gaming Laptop will no longer be able to handle Eve at all as it is sketchy atm. |
Soleil Fournier
StarFleet Enterprises Intrepid Crossing
21
|
Posted - 2014.11.07 22:25:18 -
[203] - Quote
It looks good, but I want function over style please.
I just figure that spending your time on drone UI and Overview functionality should be higher on your priority list than icon color and window transparency.
Not that I'm unappreciative of the improvement, I think it's a good change.
|
Yui z
Kernel of War Goonswarm Federation
1
|
Posted - 2014.11.07 22:28:37 -
[204] - Quote
Tested on Sisi, neocron icon are less easy to differentiate without color. I had to read tooltip to find what I wanted..
Also, still too thick tab, as stated previously. |
Nam Dnilb
Universal Frog
203
|
Posted - 2014.11.07 22:35:03 -
[205] - Quote
So we have a new UI:
New, simpler icons are fine, but I am not totally sold on removing any color from them. Some color hues, for the Neocom in particular, can go a long way here. Buttons and highlights are way too bright and need fine tuning. I was very sceptical of the transparency changes, but it turned out quite cool and I can see leaving it turned on. One thing, though. For some windows, overview is one example, I don't want no sunshine. An option for this would be very welcome. The little chevrons in the corners are a tad bit ugly. |
Macker Momo
The Big Moe Eternal Pretorian Alliance
22
|
Posted - 2014.11.07 22:35:54 -
[206] - Quote
helana Tsero wrote: + 1 For revamping the AI.
- 1 For not attempting a change to the module and armor/damage/speed circle thing. Its the most archaic and non sci fi thing in Eve. Just making the white parts transperant woud go along way to making it more futuristic looking.
Agreed. I would prefer to see the modules light up or change in some other way besides the "speed circle thing." Besides, the circle never finishes at the 6:00 or position. It frequently runs over, starts at the 8:00 or 9:00 position and is generally a distraction from game play as opposed to a benefit.
Eve releases are coming so quickly, I had to start wearing a seat belt.
|
Arsine Mayhem
Tribal Liberation Force Minmatar Republic
364
|
Posted - 2014.11.07 22:37:45 -
[207] - Quote
Harder to read.
You want to modernize? Use the keyboard instead of having to mouse click everything. |
Sesshru
Sons-of-Liberty The Unthinkables
2
|
Posted - 2014.11.07 22:43:04 -
[208] - Quote
omg yes, looks down right sexy, do want right meow :D |
|
CCP Arrow
C C P C C P Alliance
595
|
Posted - 2014.11.07 22:53:24 -
[209] - Quote
helana Tsero wrote: - 1 For not attempting a change to the module and armor/damage/speed circle thing. Its the most archaic and non sci fi thing in Eve. Just making the white parts transperant woud go along way to making it more futuristic looking.
It's part of the UI Modernization Project to revamp the Ship HUD, but we need to break the roll out into sensible releases and this first one addresses other parts of the UI which affects about 80% of all UI components. The Ship HUD is next in line.
helana Tsero wrote: - I assume we can change the colours of the UI / windows ? I dont really want blue.
I just used that Color Theme for the snapshots in the blog, there are more to choose from on SiSi.
CCP Arrow | Director of User Experience | EVE Online | @CCP_Arrow
|
|
helana Tsero
Science and Trade Institute Caldari State
56
|
Posted - 2014.11.07 22:58:43 -
[210] - Quote
CCP Arrow wrote:helana Tsero wrote: - 1 For not attempting a change to the module and armor/damage/speed circle thing. Its the most archaic and non sci fi thing in Eve. Just making the white parts transperant woud go along way to making it more futuristic looking.
It's part of the UI Modernization Project to revamp the Ship HUD, but we need to break the roll out into sensible releases and this first one addresses other parts of the UI which affects about 80% of all UI components. The Ship HUD is next in line. helana Tsero wrote: - I assume we can change the colours of the UI / windows ? I dont really want blue.
I just used that Color Theme for the snapshots in the blog, there are more to choose from on SiSi.
Good news that the Ship HUD is being worked on !
I assume you are keeping the colour / transperency sliders so we can choose our own colours and level of transperency ?
"... ppl need to get out of caves and they will see something new... thats where is eve placed... not in cave..."-á | zoonr-Korsairs |-á QFT !
|
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Moraguth
Ranger Corp
118
|
Posted - 2014.11.07 22:58:48 -
[211] - Quote
Arsine Mayhem wrote:Harder to read.
You want to modernize? Use the keyboard instead of having to mouse click everything.
May I introduce you to the settings menu > shortcuts tab? All fake-pretentiousness aside, I use keyboard shortcuts for damn near everything in combat except for switching between/locking targets (but even that's possible, clunky, but possible). I'm not sure what exactly you're looking for, could you be more specific? I agree 100% though, the mouse is too imprecise compared to my fingers hitting buttons on the keyboard.
I got a Feature Added!
Stop calling an Abaddon "abba-dawn". It is "uh-bad-in"
dictionary.com/abaddon
|
helana Tsero
Science and Trade Institute Caldari State
56
|
Posted - 2014.11.07 23:05:32 -
[212] - Quote
One more thing. For the transperency that changes if you hover your mouse over the window...
Can we select windows to opt out of the transperency/blur change ? Because for windows like DScan and Main overview its going to be annoying to have it go from clear to blurred constantly as you move your mouse to it and off it.
But I can see the blurring will be good for the market windows etc.
"... ppl need to get out of caves and they will see something new... thats where is eve placed... not in cave..."-á | zoonr-Korsairs |-á QFT !
|
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CCP Arrow
C C P C C P Alliance
599
|
Posted - 2014.11.07 23:06:51 -
[213] - Quote
Lil' Brudder Too wrote:Just to say it, because it was said, then dismissed by a Dev... only weeks ago... CCP Delegate Zero wrote:Salpun wrote:Dangeresque Too wrote:One thing that was never answered though (in classic CCP fashion):
If these buttons were "too hard to see" and yet were the same size as the rest of the buttons/tabs in the entire UI, should we be expecting all the remaining buttons to also be supersized? If so where exactly do you propose we free up the necessary screen pixels from or will you be providing us 4k monitors so we can see the game we are playing instead of playing internet spreadsheets? This and most of the other UI and NPE changes that have happened over the last couple months where because of some player testing done by CCP. This was covered by one of the sessions that was streamed at EVE Vegas. Correct. We established a need to increase the visibility of the Agents, Guests and Offices tabs in the station panel after playtesting. We therefore redesigned that element of the station panel UI to increase the visibility of those tabs by changing to larger selection buttons for the Agents, Guests and Offices sections of the panel. This brings the selection interface for those sections more in line with the large format services buttons that have long been in the panel. There is no general change to EVE's UI implied by this decision. It was a specific decision with regard to a specific UI context based on playtesting data. Sooo, 3 weeks ago there was no plan to 'fix' any other parts of Eve's UI...and now this? Sounds legit... And you wonder why we have trust issues with CCP.
I can't find the part where that Dev's reply says that there was no plan to 'fix' any parts of the EVE UI, but regardless the EVE UI Modernization isn't a project about fixing the UI, we are aiming for a higher goal than that.
CCP Arrow | Director of User Experience | EVE Online | @CCP_Arrow
|
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Lord Maldoror
Fairlight Corp Rooks and Kings
552
|
Posted - 2014.11.07 23:06:53 -
[214] - Quote
It may already be in the works but it would be great to have three hotkeys that could switch between three window layouts.
i.e.
Chatting layout with one set of Window positions Mixed layout for general use Serious Business layout with windows in combat positions.
- all at the click of a key. Essentially just a few slots where can position our different windows, save them, and quickly access those setups.
Rooks and Kings Youtube
|
Agata Black
Minami no Kantai
0
|
Posted - 2014.11.07 23:12:05 -
[215] - Quote
Highlighted tab in the amarr color scheme is unreadable - too bright, you may want to consider toning down a bit. That or my monitor is too bright.
The preview mode window is semi-transparent while in space and I'm not really sure this should be the case. While I'm looking at a specific ship or station or any other stuff through the preview window the background should not be visible through that window at all, in my oppinion, as it will hamper you from seeing what you wanted to see in the first place, so I think this specific window shouldn't be transparent at least when you have it selected.
For now I think that's it, but good job with the UI revamp, it's looking really pretty. |
helana Tsero
Science and Trade Institute Caldari State
56
|
Posted - 2014.11.07 23:13:01 -
[216] - Quote
From the Blog
'Simple theme selection will be replacing the old RGB sliders and dropdowns.'
DO NOT WANT ! let the players customize the colours/transprency of the UI.
The current RGB and transperency sliders are great. DO NOT REMOVE THEM !
"... ppl need to get out of caves and they will see something new... thats where is eve placed... not in cave..."-á | zoonr-Korsairs |-á QFT !
|
Salpun
Global Telstar Federation Offices
799
|
Posted - 2014.11.07 23:13:19 -
[217] - Quote
Does the not being able to see text over bright objects issue get fixed by this new version?
If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe.
|
Unezka Turigahl
Det Som Engang Var
407
|
Posted - 2014.11.07 23:13:56 -
[218] - Quote
+1 for simple colorless icons. Don't add color to them like some people are suggesting. I don't want my neocom icons to look like skittles.
People & Places icon should be a magnifying glass since its used to search for things. Cargo icon should match the cargo icon on the ship HUD. Though... I don't know why there is a cargo icon on the neocom in the first place. Does anyone actually use it? I always pull it off since I already have one on the ship HUD. I would have done a shopping cart icon for the market, but perhaps that is a bit too cutesy for EVE. Current icon communicates "graph" or "statistics" before "market".
All the transparency stuff seems to work fine for me, aside from them hiding brackets in space. Hopefully its possible to make brackets ignore the window shaders or whatever. |
Johann Rascali
Crunchy Crunchy The Obsidian Front
108
|
Posted - 2014.11.07 23:24:01 -
[219] - Quote
I love it all except the limiting of color schemes to pre-chosen palettes. I already came up with very distinct color schemes that I feel fit my characters and the accounts that they're on, and use them to make sure I'm looking at the right client when switching between them. Being limited to a set of stock color schemes doesn't sound like a move forward; perhaps only a method to try to keep people from breaking your design.
Blanking signatures doesn't seem to work, so this is here.
|
Altrue
Exploration Frontier inc Brave Collective
1374
|
Posted - 2014.11.07 23:40:47 -
[220] - Quote
helana Tsero wrote:From the Blog
'Simple theme selection will be replacing the old RGB sliders and dropdowns.'
DO NOT WANT ! let the players customize the colours/transparency of the UI.
The current RGB and transparency sliders are great. DO NOT REMOVE THEM !
I like my customised colour scheme. Removing choice is BAD.
Nailed it!
Signature Tanking - Best Tanking
|
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Rena Senn
Resurrection Ventures Un.Bound
132
|
Posted - 2014.11.07 23:48:37 -
[221] - Quote
Altrue wrote:helana Tsero wrote:From the Blog
'Simple theme selection will be replacing the old RGB sliders and dropdowns.'
DO NOT WANT ! let the players customize the colours/transparency of the UI.
The current RGB and transparency sliders are great. DO NOT REMOVE THEM !
I like my customised colour scheme. Removing choice is BAD. Nailed it! This does seem like a general trend towards managing end user experiences rather than handing over control to the players. |
Somatic Neuron
Masterwork Productions Inc
54
|
Posted - 2014.11.07 23:48:52 -
[222] - Quote
Liking this change |
Anton Kazimir
Brave Newbies Inc. Brave Collective
0
|
Posted - 2014.11.08 00:13:27 -
[223] - Quote
CCP Claymore wrote:Anton Kazimir wrote:Singularity is giving me validation errors, so I haven't been able to poke around for myself. From the screenshots, though, I like what I'm seeing.
One thing I would suggest, though, is giving the neocom the same background color as the windows. With the simplified icons, the mismatch makes the neocom look like a placeholder. (The icons themselves look good, it's just the background color.) You should try clearing your cache through the launcher. Hopefully this will stop the validation issues.
Yup, that fixed it. Thanks.
Poking around...
I still think the Neocom would look a lot better if the background matched the other windows, but it looks better in-game than in the screenshot.
That's really the only criticism I have; I like the new look a lot. Especially the translucent windows. They look cool, and (more importantly) they don't make me feel like I'm missing out on stuff by having the windows pinned. |
Ferran Espaillat
Ultimate Protectors
0
|
Posted - 2014.11.08 00:14:17 -
[224] - Quote
Love the aesthetics from the Devblog, will be heading over to Sisi for a look! |
helana Tsero
Science and Trade Institute Caldari State
59
|
Posted - 2014.11.08 00:16:09 -
[225] - Quote
Rena Senn wrote:Altrue wrote:helana Tsero wrote:From the Blog
'Simple theme selection will be replacing the old RGB sliders and dropdowns.'
DO NOT WANT ! let the players customize the colours/transparency of the UI.
The current RGB and transparency sliders are great. DO NOT REMOVE THEM !
I like my customised colour scheme. Removing choice is BAD. Nailed it! This does seem like a general trend towards managing end user experiences rather than handing over control to the players.
and its a dumb trend. Its great that the UI is being worked on but CCP please dont remove the ability to make a personal choice on color scheme. I dont like any of the new 'simple theme' selection 'faction themes'
I use a customized black and transperant theme on my characters and its great.
I don't want my user experience 'managed' I want the choice to customize based on my personal preference using the existing sliders.
"... ppl need to get out of caves and they will see something new... thats where is eve placed... not in cave..."-á | zoonr-Korsairs |-á QFT !
|
Antoine Jordan
SUNDERING Goonswarm Federation
126
|
Posted - 2014.11.08 00:34:49 -
[226] - Quote
Antoine Jordan wrote:CCP Nullarbor wrote:Antoine Jordan wrote:From the screenshot and gif, I love most of the changes, but abhor the blur. I would much prefer only transparency modification, with no blurring whatsoever. It's distracting, and takes away from the crispness that I've come to think of as a hallmark of EVE graphics. The blur can be disabled with a graphics setting. Sounds great then! I will try out SiSi when I get home tonight and post further feedback Hello, I'm back and I have a few issues now that I've been able to get on SiSi:
-no separate blur setting. UI settings should be different from graphics settings.
-anything that's in a "background" window is completely obscured, due to the automatic fading. This is most evident if you put something on the top-left of your screen and undock: you can't see your session timer at all. In a game where having as large of a local window as possible is valuable for intel purposes (so, not you wormholers), this is a problem. Here's the top-left of my screen on live: http://i.imgur.com/EKEGKEq.png and on SiSi: http://i.imgur.com/yENZKvW.png In both cases the local window is pinned, and switching to the black theme does not make a real difference. You can see how this is an issue. |
Abulurd Boniface
BOVRIL bOREers Mining CO-OP Brave Collective
144
|
Posted - 2014.11.08 00:49:25 -
[227] - Quote
In some of the old cinematic trailers you had these awesome interface components that people at the time very much wanted to see in the actual interface. Has that been given some thought or was it considered unworkable?
I agree with the monochrome aspect of the fixed interface elements. My own fruit computer uses these and it does make sense from the point of view of accessibility. You don't want a rainbow of colors to distract you from accessing the feature you need.
I'm not sure about the glowing interface. It does resemble a sci-fi theme but it's like an 80s sci-fi theme. Make it more like the original Alien movie maybe?
I'll take about anything that's clearly defined, easily recognisable and sufficiently gorgeous.
I'm much more interested in having the interface better serve the purpose of the feature it is intended to support. The corporation interface for instance...
Is there a way to make things like the market interface look and work better?
Is there a way to make a heat map of where ones assets are stored where a more intense color is an expression of more / more expensive assets being stored there?
Can the medals interface be brought to at least the 1980s? I'd much prefer the entirety of the interface to have the same look and feel. The awesome fitting interface feels odd next to the wallet / corporation / asset interface. I'm pretty sure there are ways to better represent that information and make it much more beautiful at the same time.
Let my own preferences not stand in the way of appreciating all the hard work you put into making EVE a much nicer place to live.
Thank you for all your hard work. |
Gel Musana
LOL a Sticky Situation
39
|
Posted - 2014.11.08 00:57:46 -
[228] - Quote
I have tried it on SISI, it looks great and I did not find any issue switching to it. Thanks to the colour selection I was able to tune it to my likings (cyan is my preferred one). Well done CCP, I think this was a relatively quick win with good impact.
Ideology -ás-h-i-t -álist
https://gate.eveonline.com/Profile/Gel%20Musana
|
Sizeof Void
Ninja Suicide Squadron
511
|
Posted - 2014.11.08 01:01:44 -
[229] - Quote
I'd prefer to see hi-con palettes, rather than pastels. This is an user-interface, not artwork for a film effect. Fully-saturated colors on black are much more visible and easy to read, compared to muted colors over grey.
Soft-edges and blurry objects - very, very bad idea. It puts a strain on the eyes, since the eyes continually and unsuccessfully try to focus on the blurry objects on the plane of the display. Sure, it is ok for a few seconds and looks cool, but try to watch it for an hour or two.
Transparency effects - generally bad. It puts more demand on the GPU, for not much payback. Again, looks cool, but not practical - no one I know wants their Excel spreadsheets to be partially transparent, so they can see their background screen image through it, while they are working.
As a rule, beautiful and cool-looking UIs are rarely practical. Please restrict art to the ships and backgrounds, and don't try to apply it to the UI. |
Erik Kalkoken
The Great Harmon Institute Of Technology Enemy Spotted.
14
|
Posted - 2014.11.08 01:03:32 -
[230] - Quote
What I have seen from the videos and pictures so far the new UI looks awesome! Can't wait to have it on TQ. Great work CCP!
For those of you who haven't seen it yet in action. Jonny Pew has made a short video: http://youtu.be/rZcs-wjMR3c |
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Nomistrav
Aliastra Gallente Federation
272
|
Posted - 2014.11.08 01:30:14 -
[231] - Quote
I dunno. Maybe because I think like an artist but I went into that devblog all giddy and excited expecting stuff like this:
http://themittani.com/sites/default/files/styles/inline_stopgap/public/Fanfest%20Art%202_0.png?itok=3ejH-oc1 http://i.imgur.com/E2lcwYfh.png
I can understand why people like it, nothing has really changed other then eliminating a few redundant bits and adding a bit more color (which we can already do in the 'esc' menu). IMO, it looks more like a trimming down and highlighting of function over form of our current UI with nothing really "new" to the look.
But, like I said, just this one guy's opinion. |
Sugar Kyle
Snuff Box Snuffed Out
767
|
Posted - 2014.11.08 01:53:01 -
[232] - Quote
Without reading anyone's post:
The market graph should maybe be just a slope instead of a U?
I love the blur and the color choices. I see that it dims when the light behind the window is super bright. I like the blur more then I thought I would. I even called my husband over to ask him to look at them.
I do miss the hat for the corporation. :P
Member of CSM9
CSM9 Weekly Updates
|
Electra Magnetic
EVE University Ivy League
17
|
Posted - 2014.11.08 02:01:09 -
[233] - Quote
The devs must be starting to read the suggestions from 10 years ago and applying them today, either way I support their efforts to clean up the U.I.. |
mr ed thehouseofed
Wrought iron Industries
22051
|
Posted - 2014.11.08 02:08:17 -
[234] - Quote
looks nice , is there any chance of making the scroll bar on windows wider? i don't pin my windows and often have a few up sometimes i go to scroll and move the window instead
i want a eve pinball machine... -áconfirming -áCCP Cognac is best cognac
|
Double Oh Mosquito
2
|
Posted - 2014.11.08 02:24:53 -
[235] - Quote
Anyone else notice the station services panel / window on SiSi is missing??? |
Lyxes Antileon
Phronesis.
1
|
Posted - 2014.11.08 02:46:46 -
[236] - Quote
CCP Optimal wrote: We are planning to introduce a transparency slider under the settings menu to achieve exactly that.
This slider needs to allow for 100% transparency for pinned windows. The UI currently on Sisi has a lot distortion of the background image behind it when pinned. Totally transparent windows are helpful for situational awareness, the less obscurity the better.
Also, the new UI windows completely block out sensor overlay data and other symbols in space, even planet, gate and station icons. That's not good.
Otherwise, looks pretty good -- sleek and clean. As long as black is one of the color themes, I'll be happy.
|
Suicide Smith
Center for Advanced Studies Gallente Federation
13
|
Posted - 2014.11.08 03:17:47 -
[237] - Quote
Got another complaint since playing on Sisi.
The fact that windows that are pinned as transparent, don't stay that way when selected. I mean that can make some sense with Chat, Character Info, etc.. but it's REALLY annoying with Selected Item, Overview, Drones, and Active Ship (cargo).
Either changing it back to work like it does now, or adding a second button.. One to Pin, and one to make transparent. Or even a 3 way pinned toggle. (Unpinned, Pinned - Transparent when not selected, Pinned - Transparent Always).. |
Albert Spear
Non scholae sed vitae
52
|
Posted - 2014.11.08 03:33:23 -
[238] - Quote
I like the photos you have in the dev post.
I would have 3 goals for the UI:
1) Minimize the number of click, drags, etc. to get something done. The UI should not just look good, it also has to speed the player thru a task to their goal. Pretty is nice, pretty and efficient is wonderful. 2) Make sure that for folks who are visually challenged or in visually challenging conditions that the UI supports their needs. No reason to keep people from playing because they can't read the UI - most of your themes are low contrast pairings, having one or two high contracts themes would help here. 3) A quick way to banish the windows that overlay space - there are times when you need to be able to do something in space and the window is in the way. Ideally 1 key would banish the windows instantly and using it again would return them. That way, you could be checking on something, banish, shoot, return and finish the something.
|
Lei Merdeau
Hidden Agenda Deep Space Engineering
15
|
Posted - 2014.11.08 03:33:45 -
[239] - Quote
for years I have run * 100 transparency * Local by itself on the far right * Overview overlapping the bottom X of local chat - only used in Jita and such, so a waste of my eyes * target icons positioned above my ship UI so bottom half of the screen not sure how this will be impacted
maybe there should be a UI tutorial? to show the options, a few took me years to find
|
Alexa Machavela
Bat Country Goonswarm Federation
6
|
Posted - 2014.11.08 03:34:27 -
[240] - Quote
Quote:Dev Blog:
WeGÇÖve completely redone the color themes, limiting the base colors to dark tones while allowing the highlight ones to shine a bit brighter. Simple theme selection will be replacing the old RGB sliders and dropdowns.
While I understand limiting the possible combination of colors in terms of cleaning up and simplifying the code, taking away the alpha channel seems ... bad. Would it be possible to compromise on this and give us a couple options, say like 66% opacity and 33% opacity?
Wait, we can't stop here, this is Bat Country
-Nulli
|
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Aleczi Volikov
The Scope Gallente Federation
0
|
Posted - 2014.11.08 03:37:35 -
[241] - Quote
Gut reaction to the dev blog before I actually test any of it:
Moving away from colours as a way to identify things on screen IS A DAMN GOOD THING. I'm somewhat colour blind as I'm sure a not-insignificant portion of the player base is, and identifying things by colour sucks, particularly in a visually dynamic environment.
Iconography is a much more universal language than colour. There's a reason male/female toilets at airports are marked with icons and not blue/pink coloured text. |
Sehrta Farenz
EVE University Ivy League
0
|
Posted - 2014.11.08 03:49:42 -
[242] - Quote
Peter Powers wrote:looks good in general, i just hope the transparent backgrounds can be.. turned less transparent by a button? i do that in the current ui by switching between that pinned and not pinned mode, as when i want to read something transparency makes it often a lot harder.. I second that, and my second account thirds that. Please make transparency optional, or it will be very hard to read the contents.
Thanks in Advance SF
|
The Hamilton
Outer Ring Sleeper Collective Illusion of Solitude
77
|
Posted - 2014.11.08 03:52:01 -
[243] - Quote
1 - Cut a tiny part off one corner from the windows. This change in shape will go a LONG way to distance itself from the operating system look. Who cares if it's overdone and cliche.
2 - Also better window resizing would go a long way for players using small screens. (But I doubt this will be part of the UI pass this time)
3 - A light flash or zippy line animation to show WHERE windows get stored when closed or minimized would have been a dream when I first started playing and lost a bunch of the windows like the top of the Overview, then the overview itself trying to get it back.
4 - Smudged background textures of the navy and pirate faction ship colors as part of the faction themes. Also automatic changing of themes depending on which faction ship you are flying at that time with a quick flicker as it changes (I realize this will not sit well with many players and choosing a single dedicated theme should be optional.)
5 - Create a "number in local" in the same area with the System info/Route info/Mission info so that there is some other option for knowing how many are in local without the chat channel being open at all and reducing the space needed on screen for it. Perhaps with icons showing how many reds/orange and how many blues if you click it to drop down. It doesn't show the chat though.
6 - Fade the parts of the windows covering the ship AND module icons entirely so that it feels like the eye is focusing on something far away and allows quick access to all things in space for battle without needing to move or minimize everything. This fade could be a gradient of transparency so the corners/edge of the window not covering anything important are still visible.
I like the idea of making it look more holographic and think this should be pushed further. Perhaps a tiny light shimmer from the edges as you spin the camera very quickly. |
ROXGenghis
Agony Unleashed Agony Empire
213
|
Posted - 2014.11.08 04:11:01 -
[244] - Quote
Three people have said this already in this thread, and I'll make it four:
It would be amazing and immersive to have the UI in some way reflect the type of ship you are flying. For example, make it an option (not required) to have UI color theme change depending on what faction's ship you are piloting. More involved, slightly tweak the HUD or other UI elements based on faction.
Possibly even go beyond faction into ship type. Industrials could have a different HUD or UI feel than combat ships, for example. Cloaky ships could have their HUD elements fade down while a cloak module is activated.
Concrete examples can be found in most other fleshed-out scifi universes. For example this:
https://www.google.com/search?q=klingon+control+panel&espv=2&biw=1709&bih=845&tbm=isch&tbo=u&source=univ&sa=X&ei=U5ddVJ65IKa3mwXhjYC4Cw&ved=0CBwQsAQ
vs. this:
https://www.google.com/search?q=starfleet+control+panel&espv=2&biw=1709&bih=845&source=lnms&tbm=isch&sa=X&ei=YJddVNGdLOK8mAW-gYGAAQ&ved=0CAcQ_AUoAg |
Sehrta Farenz
EVE University Ivy League
0
|
Posted - 2014.11.08 05:01:19 -
[245] - Quote
King Fu Hostile wrote:EDIT: Smaller font for Dscan pretty please? I'd go further and as for scalable fonts all around. Pretty please with lots of sugar? |
Hawk Pathfinder
Killer Koalas Inc. Outlanders United
0
|
Posted - 2014.11.08 05:15:06 -
[246] - Quote
Ariana Industrialis wrote:
The constant gamma changes while doing trading operations (due to fade in/out for windows) is extremely annoying, to the point where I can see it giving me a headache pretty fast.
Solution: Please add an option to disable the fading while in stations ?
As one of those few people (all though we appear to be growing in number) who get nauseous playing computer games with certain kinds of effects or motion, I went to check this out and found the blurring affected me fairly quickly.
In addition to this I also have difficulty reading transparent windows which even in the current EVE client I have had to make widows significantly less transparent, some even fully opaque just so that I can read them, particularly if there is a bright nebular behind them washing out the text.
I think the changes look nice and contemporary, please don't remove the functionality of adjusting the transparency, EVE is one of the few games left I can still play comfortably, and until we are in that future where I can get my optics replaced, remember that not all your users have 20/20 vision.
Finally, can you please add a mod that puts polarised windows on my pod so that I don't get blinded every time I rotate past the sun. |
Komi Toran
Paragon Trust The Bastion
355
|
Posted - 2014.11.08 06:14:35 -
[247] - Quote
Serious Stuff First: There does seem to be an issue with the station panel not showing up in Outposts. At first, I was annoyed. Then, I liked its absence as I discovered that I could actually keep my ship hangar and inventory windows open while in station, undock, redock, and have them still there. TY, TY. So all that you need is to get the undock button and station services on the neocom, and we're set.
Icons: By and large, they're an improvement. It's much easier to distinguish the simple shapes than the current Clip Art Jumble A and Clip Art Jumble B of the current set. I would like to see more distinction between People and Places, and the Journal: they're both books. I mean, at least a human silhouette next to a globe for P&P. The ISIS icon I trust is a placeholder; if not, that needs change too.
helana Tsero wrote:From the Blog
'Simple theme selection will be replacing the old RGB sliders and dropdowns.'
DO NOT WANT ! let the players customize the colours/transparency of the UI.
But, but... then how would CCP make money when they release new themes in the NES?
|
Danae Genna
Suicidal Light Bulb with Butter
0
|
Posted - 2014.11.08 06:19:50 -
[248] - Quote
I simply love everything about this. I have many accounts and been playing since beta and during all those years I was surprised that these changes were not happening. Better late than never.
Thank you CCP |
hnggg
University of Caille Gallente Federation
0
|
Posted - 2014.11.08 06:22:00 -
[249] - Quote
Pretty disappointed with this, this is really not a new UI but a new UI Skin. The use of gradients is absolutely terrible and only dated by about 15 years, seriously it was used and looked equally as bad back when Macromedia Flash was a thing.
The concept of the blurring, transparent windows is really cool but a major overhaul of the UI is needed if you're going to call this a new UI. Make sure you can modify the transparency settings. Please, for the love of all things good, remove the gradients. Make sure you aren't increasing the size of buttons and UI items as screen real estate is already at a premium with EVE. Even better, allow for even further scaling of the UI if it isn't going to render things a jagged mess.
Honestly, screen real estate is a huge problem when it comes to EVE Online, you have a need to display massive amounts of data on screen at all times and to make that accessible. It is one of the most daunting things for a new player. There has been no real functional change in this area for a long, long time and a change to the UI - in my opinion - should be focusing on that instead of on an updated skin for the dated UI. |
Taliah Meyhin
355
|
Posted - 2014.11.08 07:13:46 -
[250] - Quote
I love this new UI skin.
I hope it will blend well with my idea to add a Quick Filter box and Smart Filters onto the Overview. https://forums.eveonline.com/default.aspx?g=posts&t=152572
new Overview proposal:
http://forums.eveonline.com/default.aspx?g=posts&t=152572&find=unread
|
|
Leorajev Aubaris
Blue Goat Ltd.
5
|
Posted - 2014.11.08 07:17:19 -
[251] - Quote
First I want to make one thing sure: When it comes to UI everyone is an expert. :P
Now my observations from the article. You state that you want a "more Sci-Fi, and militaristic looking UI". (And then you state, that you want the look of items from the 70's...) But the first image in the article shows fancy gradiented window tabs with a shiny blue as a background. Furthermore this bright area in the middle of the buttons makes the text less readable because the contrast between text and background goes down.
The fifth image in the article shows a set of UI elements. When I watched them closely in the big resolution they look more retro than modern to me. Retro in the sense of that they look like a button with a translucent cap that is lighted from behind by a lightbulb. Which gives a bright center and a gradient to the edges.
Modern real world UI aims for even lighting with no gradients. Look at some modern edge-lighted push bottons like this one: http://www.gsna.com/images/products/large/SwitchPanel-GS07325SeriesLightedPushbuttonPanelMG.jpg Or at LED lighted buttons with a even lighted cap: http://www.ledswitches.co.uk/wp-content/uploads/2014/06/spl121.jpg Or look at the dashboard of an airplane or a new car. They all aim for even lighted UI elements.
So what am I saying here? Please consider less gradients, aim for more even lighted elements, and go for less bright colors. And look for a good contrast on the elements, people with bad eyesight will thank you for this.
And I like the simpler icons in the neocom. And if there comes an option to import custom themes/theme colors, I think that would be great too. :)
|
Maruk Ihnati
V I R I I Ineluctable.
33
|
Posted - 2014.11.08 07:58:08 -
[252] - Quote
The right click menu is transparent. I can't see a thing especially when it overlaps with other menus.
Also, consider adding a bigger size context menu font size, 13 is getting to low for me to find anything and I don't even have that big of a monitor and resolution. |
Gia Gilliam
Republic Military School Minmatar Republic
0
|
Posted - 2014.11.08 08:10:21 -
[253] - Quote
Menero Orti wrote:For the love of god... a *resizable font! I like the direction of this UI project.
What do you think, North-of-the-Wall team - how big is the chance to get a more readable font for all the text on screen during the duration of the project?
When I started playing the game two weeks or so ago, I almost stopped after a few days, as I had real problems reading the words on screen.
Switching to a higher resolution (and bigger) monitor helped a bit, but still at times I find myself squinting, taking off the glasses, approaching the monitor until my eyes are 20 cm from it, to analyze the white or grey pixels of the font, hoping to find out how the dots combine to form letters.
I suppose that might not qualify me for elite pvp. :) Never mind, my plan is anyway to get a good feeling how being blown up in lowsec and 0.0 feels, as long as my ships are dirt cheap.
|
Soleil Fournier
StarFleet Enterprises Intrepid Crossing
21
|
Posted - 2014.11.08 08:37:56 -
[254] - Quote
Detailed Feedback:
Things I really liked:
The feel of the buttons and highlights when mousing over them was excellent. The UI windows look much, much better than before. Cleaner, futuristic, awesome. The window transparency is great and I enjoyed it very much, but couldn't find a slider to adjust it, even after a few minutes of looking. Maybe I'm just blind?
Things I didn't like:
The icons. Seriously big issue....this is a major step back for many reasons. They're flat, dull, boring. They do not look futuristic, they look very 2008.
The previous icons gave life to the game, and took your mind to a better place immersively. These new icons don't have that effect, they're just a button that looks like every other button. They add nothing of value to the experience of the user like the old icons did. Especially in the station services window, I felt very disconnected.
But I also had a problem identifying buttons on the neocom when in space and needed to access them quickly, so usability went down. Maybe that improves with time, but I still feel this is a downgrade because they tend to blend together.
I think you should very much consider going back to the old icons as these are not small issues. Everything else was great. |
The Hamilton
Outer Ring Sleeper Collective Illusion of Solitude
78
|
Posted - 2014.11.08 08:39:27 -
[255] - Quote
While I can agree with the dislike of the gradients, I think it shouldn't be entirely done away with. No texture and gradient looks worse than cleverly disguised gradient and texture. The trick is to make these look "flat" enough that people actually believe that it is a solid color. But compare it with a solid color and it draws the eye a lot more.
Tl;DR tone down the gradients, not remove them completely. |
Nami Alden
Tierce Inc.
5
|
Posted - 2014.11.08 08:41:14 -
[256] - Quote
Everything looks awesome except for the gradient buttons. They don't match the rest of the flat theme and stand out too much.
Especially the overview and chat tab. My eyes keep going there even though its not important. |
Witchking Angmar
Perkele.
72
|
Posted - 2014.11.08 08:52:16 -
[257] - Quote
While we're on the subject of the UI windows, could you please separate the two pin functionalities? For almost all of my windows i want them to be locked so i don't accidentally move them around when rotating the camera for example, but most of them i don't want transparent. |
Kahetha
Moon In Scorpio Exit Strategy..
35
|
Posted - 2014.11.08 09:22:25 -
[258] - Quote
blurring bad
new neocom icons bad - we know what the current icons do - having to relearn what icon is what just because you want to make a new ui is bad - if you wanna change icons at least do it for some meaningful reason not just "change it because change" |
Maruk Ihnati
V I R I I Ineluctable.
35
|
Posted - 2014.11.08 09:32:51 -
[259] - Quote
I really like it. For me, focusing on a screen where everything looks the same is hard, so the new UI is really good.
Just needs some polishing, like not making context menu transparent or the selected items window (warp/align.. etc.) one always transparent and I can't wait for it to hit TQ. |
Cmd Bokonon
CHON THE R0NIN
0
|
Posted - 2014.11.08 09:33:59 -
[260] - Quote
With the blur on, i have significant FPS drop. I noticed that when postprocessing option is set on low, blure is gone. I hope that there will be option to turn the blur off. |
|
Kalenn Istarion
Northstar Cabal Tactical Narcotics Team
29
|
Posted - 2014.11.08 09:48:03 -
[261] - Quote
Some interesting ideas, however restricting themes to only having dark backgrounds with light highlights seems like a silly restriction and may make it difficult for certain users.
Here's one (of several) articles discussing the use of text colours. In addition to technical usability issues is the fact that some users just prefer a dark on light theme rather than light on dark. http://uxmovement.com/content/when-to-use-white-text-on-a-dark-background/
You should consider providing additional themes including dark on light and potentially lower-contrast options for those that want them.
Try Harder.
|
Aelund Nolen
POS Party Try Rerolling
4
|
Posted - 2014.11.08 09:57:51 -
[262] - Quote
Ok, I'm sure a lot of people already said that, and you are not going to do it anyways, but please, let us turn on the old neocom buttons at least? And maybe, just maybe, you will consider an option that would allow to choose THE OLD UI instead of a new one?
I don't understand what it is that makes people everywhere change their UI, and why 95% of new UIs look so terrible, but unfortunately, seems like I'm the minority and everyone else likes them... Oh well, being conservative is hard... |
Tsukinosuke
Id Est The Volition Cult
29
|
Posted - 2014.11.08 10:10:51 -
[263] - Quote
new style is better and less tiring. also it achieves two goal(simpler and more sci-fi, militaristic looking) at least.
[u]anti-antagonist[/u]-á "not a friend of enemy of antagonist"
|
Hanna Cyrus
Spessart Rebellen
55
|
Posted - 2014.11.08 10:15:57 -
[264] - Quote
Let us the choice. Make all parts of the UI complete changeable, window size, fading, fontsize, position, overall scaling, so everyone can built the UI that they want. So everybody can thighten on his needs. |
Rionan Nafee
407
|
Posted - 2014.11.08 10:39:03 -
[265] - Quote
No, I don't like the new style at all! Even after testing it a few times on Sisi.
It looks cheap and tawdry and sterile and impersonal like any fandom f2p game.
And I don't understand why transparency is so bloddy cool nowadays! I can't read almost nothing regardless if in station or out in the space. The blurry background disturbs strongly. Espacially when the windows are "inactive". Which sense has an open window if I can't read the contents? Then it's better the window is not open at all.
If you want the new style at any costs, please make the UI switchable old/new style or modable that you can insert the beloved old icons.
Maybe I am too old for this s - stuff. |
Luca Lure
Obertura
32
|
Posted - 2014.11.08 11:08:15 -
[266] - Quote
About 10% of all males have some kind of colorblindness. Please, when you use colors in the UI make sure at least the most common kind of colorblindness (red-green) is taken into account. I'm gladd i can change the colors of the overview, after asking in GD. But I lost some ships before that :)
GÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇòGÇò
The essence of the independent mind lies not in what it thinks, but in how it thinks.
|
Adrie Atticus
Shadows of Rebellion The Bastion
491
|
Posted - 2014.11.08 11:13:46 -
[267] - Quote
After screwing around a bit more, I had to make a really crude mockup which might show how I see he game in space now and open the market window for example: http://i.imgur.com/851oTEC.jpg
Is that easily readable and workable with? No. Is it obfuscating all the information behind the window? Yes. Is it pretty? One could argue yes.
Also: Outposts don't have the station serivces which is a known issue. If you're resizing or moving a window when you either dock or jump through a gate, the brackets showing snapping will remain visible on screen. The gaps between windows still exist and they don't sit flush next to each other. There's wasted space in windows which have tabs, screen real-estate is not something people have. It's impossible to hide the super-bright sun behind an UI element now causing strain on the eyes. Using the setting "Black" turns anything behind the window monochrome instead of just muting the colours like it should.
|
Mar Drakar
LDK Sorry We're In Your Space Eh
71
|
Posted - 2014.11.08 11:15:08 -
[268] - Quote
One thing I cannot understand is - why is nowhere black outline added to icons/texts, buttons etc.
It is helping many UI designers to overcome the bright background problem, while hiding the existance of outline if viewed against dark BG.
Also I hope, someday the icons of modules etc. will get a wireframe approach, or some simillar monochrome icons as other good things (highlighting them on a ship on hoover would be extra badass, but would require showing the medical briefcase attached somewhere on the ship itself... currently this would only fit minmatar philosophy I'm afraid...) |
Arcos Vandymion
White Beast Inc.
80
|
Posted - 2014.11.08 11:16:59 -
[269] - Quote
Lil' Brudder Too wrote:Just to say it, because it was said, then dismissed by a Dev... only weeks ago... CCP Delegate Zero wrote:Salpun wrote:Dangeresque Too wrote:-snip- -snippidy- There is no general change to EVE's UI implied by this decision. It was a specific decision with regard to a specific UI context based on playtesting data. Sooo, 3 weeks ago there was no plan to 'fix' any other parts of Eve's UI...and now this? Sounds legit... And you wonder why we have trust issues with CCP. There was no general change implied by this decision. Maybe someone noticed though that now it looked inconsistent with the remaining UI and took a felt pen and wrote "use new tab icons from st.pnl 4 ui ovrhaul" on a whiteboard. Someone else looked at it and said - yeah we could do that; made a mockup, distributed it internally and now we have this.
Oh and I looked up "imply", since english ain't not my mother tongue, but it is more of an well implication. It need not mean anything. It might do - or not. Which is really grand, the world would be boring in stark contrast. It's rather grey than black or white.
I'll wait till they roll out the next version as I still believe the tabstrips are way to prominent (to large (mainly in the y dimension), to flashy) till I have anything new constructive to say. As is I can understand people wanting to keep the old UI but if there are no readability or use issues I have no problems switching over - everyone else will jsut have to adapt or unsub I guess. Oh hey same discussion as allways*.
*Hint: If you don't want your game to change play single player. |
Pmogge
The Scope Gallente Federation
0
|
Posted - 2014.11.08 11:34:18 -
[270] - Quote
Any plans for when you can use multiple screens for one account. for example, normal gameview on the first and just a black space on the other one that you can drag different windows to, market overview, chat etc). |
|
Skira Noza
Skira Noza Tax Free Corporation
1
|
Posted - 2014.11.08 11:46:02 -
[271] - Quote
Maybe new UI is more "fancy" and some people may think that it is "cool" but it is less ergonomic and more pain to eyes.
But at least, Please, Please add option to remove all transparency as it is now on Tranquility.
|
Maul555
Enso Corp
419
|
Posted - 2014.11.08 12:01:33 -
[272] - Quote
My current icons are fine and I like them better. Please let me keep them!!! and dont force the color changes and transparency on people please. I like clear readable stuff from time to time instead of a text on a messy background. |
Adrie Atticus
Shadows of Rebellion The Bastion
491
|
Posted - 2014.11.08 12:03:23 -
[273] - Quote
Pmogge wrote:Any plans for when you can use multiple screens for one account. for example, normal gameview on the first and just a black space on the other one that you can drag different windows to, market overview, chat etc).
That's already a thing, just needs support from drivers for it (AMD eyefinity, Nvidia Surround). |
drummendejef maaktnietuit
Active Fusion
7
|
Posted - 2014.11.08 12:11:31 -
[274] - Quote
When using colorsceme "Amarr" I can't see the text of the tab I have selected.
Find a printscreen here |
godchillya
Small Flat Sharing Group
0
|
Posted - 2014.11.08 12:21:23 -
[275] - Quote
Hi there!
Please also consider the size and the position of the icons in each window like Personal Assets, People Places, World Map Control Panel , each tab of the Corporation Window, ... etc. Even that the icons look simpler, it's somehow too much.
|
Sir Constantin
Deep Core Mining Inc. Caldari State
15
|
Posted - 2014.11.08 12:46:56 -
[276] - Quote
What's whit this minimalist thing on icons, they look ..like a bad android app, awful! Please add some texture and design on them. |
Antillie Sa'Kan
Forging Industries Silent Infinity
734
|
Posted - 2014.11.08 13:16:16 -
[277] - Quote
So far the new UI looks like teh sex. Good job. |
King Fu Hostile
Imperial Collective Unsettled.
218
|
Posted - 2014.11.08 13:17:40 -
[278] - Quote
Kahetha wrote:blurring bad
new neocom icons bad - we know what the current icons do - having to relearn what icon is what just because you want to make a new ui is bad - if you wanna change icons at least do it for some meaningful reason not just "change it because change"
The old icons are terrible in both esthetic and functional ways, which means they are ugly like Windows 98, and after 3 years of playing I still have issues recognizing them.
Basically any random icons would be better, and the ones in this new version are astronomically better. And even retain most of the old, familiar visual cues.
Also, adding once more support for smaller windows and scalable (even just "small/medium/large" fonts options everywhere. |
Mohingan Dark
Chaotic Horizon
17
|
Posted - 2014.11.08 13:22:42 -
[279] - Quote
whats the symbol in the bottom right of the first picture? |
Julian Hertel
Querschlaeger
0
|
Posted - 2014.11.08 13:47:43 -
[280] - Quote
i would like to have more personsonification options for the colour so that i can make it look like this http://i.imgur.com/srZykDH.png :) |
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Chribba
Otherworld Enterprises Otherworld Empire
13157
|
Posted - 2014.11.08 14:15:35 -
[281] - Quote
I think the icons look dull. The colors we have now helps me navigate, for example I remember that the blueish icon up top is like S&I (that's where I placed it). Now all neocom icons just look the same. Not really a good change imo.
Same goes for station icons.
And with my old color scheme (Silver+no transparency) it looks super bad (and yes I know you're forcing me to change colors now since you don't support me choosing my own colors).
Have you thought about the people with color disabilities and how they will interact with low-contrast colors like this?
/c
GÿàGÿàGÿà Secure 3rd party service GÿàGÿàGÿà
Visit my in-game channel 'Holy Veldspar'
Twitter @Chribba
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Nagarythe Tinurandir
House of Freedom The Pursuit of Happiness
187
|
Posted - 2014.11.08 14:22:06 -
[282] - Quote
new UI looks quite nice, but it is still the old UI with new fancy effects and new colour sets.
have you considered to make it more like this mock-up you showed on FanFest13
(http://youtu.be/3J0fztrurIc) time stamp 20:26. that would be way more futuristic.. |
Adrie Atticus
Shadows of Rebellion The Bastion
492
|
Posted - 2014.11.08 14:22:22 -
[283] - Quote
Chribba wrote:I think the icons look dull. The colors we have now helps me navigate, for example I remember that the blueish icon up top is like S&I (that's where I placed it). Now all neocom icons just look the same. Not really a good change imo.
Same goes for station icons.
And with my old color scheme (Silver+no transparency) it looks super bad (and yes I know you're forcing me to change colors now since you don't support me choosing my own colors).
Have you thought about the people with color disabilities and how they will interact with low-contrast colors like this?
/c
UI and UX design is done by people who don't have these disabilities as it's extremely hard to get any work in graphics and design if you have any issues with your vision or with your motoric functions.
Only way to get the designers to realize that they're doing something wrong is to nag until they manage to fix it; see Battlefield 3 vs Battlefield 4 where former has horrible for people with color blindness and latter has multiple choices in the graphics menu for those who need them. |
Jinn Aideron
47
|
Posted - 2014.11.08 15:00:59 -
[284] - Quote
Btw, talking new UI: Any chance for
- mouse-gestures? In-place of shortcuts, e.g. close window, scan now, stop, undock, ..
- multiple shortcuts for same action?
Stealth deletes are bad.
|
drummendejef maaktnietuit
Active Fusion
7
|
Posted - 2014.11.08 15:09:32 -
[285] - Quote
imo, it's sad that all the icons are white. The icons now are very colourfull, which helps in the recognizing of what they mean. |
Saiden Dia
The Vendunari End of Life
309
|
Posted - 2014.11.08 15:42:41 -
[286] - Quote
I love the changes. The current UI is so dated that it is painful. Everything looks clean and uncluttered with the changes.
"So long as a single citizen of my nation survives, my dream lives on." - Sansha Kuvakei
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WhyYouHeffToBeMad IsOnlyGame
2516
|
Posted - 2014.11.08 15:47:20 -
[287] - Quote
why remove colours???
A.K.A Hodor Von Grootenberg
Join Critically Preposterous today!
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Saiden Dia
The Vendunari End of Life
309
|
Posted - 2014.11.08 15:48:00 -
[288] - Quote
WhyYouHeffToBeMad IsOnlyGame wrote:why remove colours???
Because they are unnecessary clutter on the screen.
"So long as a single citizen of my nation survives, my dream lives on." - Sansha Kuvakei
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Grave Digger Eriker
Grave Diggers Guild
31
|
Posted - 2014.11.08 15:50:16 -
[289] - Quote
Nagarythe Tinurandir wrote:new UI looks quite nice, but it is still the old UI with new fancy effects and new colour sets.
have you considered to make it more like this mock-up you showed on FanFest13
(http://youtu.be/3J0fztrurIc) time stamp 20:26. that would be way more futuristic.. My gods that has some very nice features. What ever happened to this. Did CCP diregard it? This is the kind of UI that eve deserves
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Archind Xeal
Dirt 'n' Glitter
0
|
Posted - 2014.11.08 16:03:48 -
[290] - Quote
Looks pretty good! My only complaint is the "lighted" appearance of selected tabs. I think it would be better if they just turned a lighter shade. Not major, just personal preference.
Also I would like a white/grey setting for the windows.
In some cases i.e. the Amarr theme the selected windows are unreadable. (http://i.imgur.com/ENjsc6g.jpg).
Good job guys, I now no longer have to fiddle with the settings for 10 minutes to get a...bearable color scheme. rip eve. |
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Martin Corwin
Brave Newbies Inc. Brave Collective
19
|
Posted - 2014.11.08 16:08:03 -
[291] - Quote
Quote:For the look itself, we want EVEGÇÖs UI to look and feel more like something fitting a science fiction universe, and a bit less like an operating system. On that note: would it be possible to get your new EVE UI theme for $favouriteOS? |
Nolan Kotulan
The Scope Gallente Federation
18
|
Posted - 2014.11.08 16:20:53 -
[292] - Quote
Here's some feedback from a guy working in the graphic design industry:
Icons Flat design monochromatic icons is a great and good idea, but I can still see a light gradient in them, and THAT sucks. Keep them full white without any gradient. About the shapes, I think the whole lacks consistency and simplicity.
Neocom submenu / second column There is an upper bar on the first column of the Neocom menu. This bar isn't present in the second column (submenu). This lacks consistency. See how it is now, and how it should be.
Neocom alternative You should add the possibility to display text instead of icons in the Neocom.
Windows corners That is the worst thing you have introduced with this new design. Don't know who got this idea but this is graphicaly horrible, useless, distracting and unconsistent with anything except maybe the "military" look you are talking about in the devblog, which is a terribly wrong vision of what should be the UI. The UI shouldn't look like a military thing at all in a game like EVE where a lot of players don't have anything to do with military. The UI should remain as neutral, simple, readable and undistracting as possible. Remove these corners, please.
Tones of grey For the same reason as explained above (the UI should remain as neutral, simple, readable and undistracting as possible), you should reduce the number of different grey tones used in the different fields of the Windows. Actually, there is a lot of different tones and this lacks consistency and affects negatively the readability.
Unpinned Windows Unpinned Windows should remain totaly opaque, or at least, give us an option to make them opaque. Again, this is all about readability.
Modules buttons This is one of the most bad looking part of the actual UI so you should redesign them as well. Why to not make them simple semi-transparent flat and round buttons? Actual ones are aliazed and cheap as hell.
Notifications You still need to make the width customisable...
Please don't release this until its totally finished, as the UI is probably the most important thing in the game and the actual work in progress isn't good enough at all. |
Indahmawar Fazmarai
3216
|
Posted - 2014.11.08 16:41:17 -
[293] - Quote
Wait wait wait a minute, you mean that all windows will be always transparent? By God, NO, I beg you!!! That would render the game UNPLAYABLE to me!!!
I TOTALLY and COMPLETELY nead a solid color background to read any text -PERIOD- No "ifs" or "maybes" or "whys" or "we can tune it", I suffer macular degeneration and I CAN NOT READ TEXT ON TEXTURED BACKGROUNDS.
Do whatever you want to pinned windows, I never pinned none exactly for this reason -but I need the option to have a solid color background behind every text, always and everywhere. Just an OPTION, no need to make the whole design revolve around the needs of people with visual impairment -but mind of it!
The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! Ingame chat channel: The Greater Fool Bar
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Marlene Dakenek
Devid Ventures
11
|
Posted - 2014.11.08 16:41:19 -
[294] - Quote
I absolutely hate how everything has to be grey. Looking at those dull grey and flat icons makes me sick. Why does CCP hate having colorful icons so much? First you changed the skillbooks and info icons and now you ruin the whole UI? Please let us keep the old icons if we want. |
Altrue
Exploration Frontier inc Brave Collective
1380
|
Posted - 2014.11.08 16:58:54 -
[295] - Quote
I feel like CCP is removing stuff from the UI (customization and icon colors), while at the same time trying to make us believe its for the better
Signature Tanking - Best Tanking
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Caroline Grace
Grace Stellar Conveyance Inc.
577
|
Posted - 2014.11.08 17:06:46 -
[296] - Quote
The neocom icons look fantastic. I'm surprised how I like them without color.
The blue-ish setting is extremely calming and great. I feel happy and calm when I look at it.
I hope this goes for every color set you will make, because to find the right smoothing and fluffing colors is extremely important for this to be a success.
Also I would like to add that this is indeed just a new skin, not a new or revamped UI. It looks great, but in overall it looks just the same, so I hope in the future there will some more dramatic changes. Don't be afraid of them! |
Amylee Chan
Garoun Investment Bank Gallente Federation
0
|
Posted - 2014.11.08 17:36:53 -
[297] - Quote
Looks very cool and is long overdue tbh !
Dont really have any Problem with the blur . The Thing the annoys me the most would be the lack of possibilities to arrange chat windows especially the local + intel channels.
What about an option to turn on / off an modification to make new people in local pop up in an overlay so u are instantly notified if someone enters your system incl. standings so i get notified if an red / neut enters my local but to separate it and avoid spam do like a whitelist for it so it ignores blues or ppl in the corp / ally or even bluelist certain toons also with an option to turn off when in empire or only enable in empire for ppl u specified as in like an KOS List.
Thats what i would like to see the most just for pure "quality of life experience" and would help new players as well !
Just my 2 cents
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Nolan Kotulan
The Scope Gallente Federation
20
|
Posted - 2014.11.08 17:46:32 -
[298] - Quote
Amylee Chan wrote: What about an option to turn on / off an modification to make new people in local pop up in an overlay so u are instantly notified if someone enters your system incl. standings so i get notified if an red / neut enters my local but to separate it and avoid spam do like a whitelist for it so it ignores blues or ppl in the corp / ally or even bluelist certain toons also with an option to turn off when in empire or only enable in empire for ppl u specified as in like an KOS List.
Thats what i would like to see the most just for pure "quality of life experience" and would help new players as well !
Just my 2 cents
The local channel is just a chat channel. The strategic use of it made by players is a undeniable fact, but that's not the initial purpose of the thing and so, they shouldn't develop any new "tools" to "improve" the use of it made by players...
That's just my opinion... |
CaCi-A 001Me
State War Academy Caldari State
2
|
Posted - 2014.11.08 17:52:23 -
[299] - Quote
when will we be getting the new ship class icons anyway? i'm sick of looking at brackets while ISIS is constantly teasing me with those awesome icons...
Before you judge me, please understand that I don't give a f*** what you think!
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Unezka Turigahl
Det Som Engang Var
412
|
Posted - 2014.11.08 17:54:55 -
[300] - Quote
WhyYouHeffToBeMad IsOnlyGame wrote:why remove colours???
I see a red NES and I want it painted black No colors anymore, I want them to turn black I see the SOE fly by in their white and rose I have to turn my head until my darkness goes
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Lelira Cirim
EVE University Ivy League
172
|
Posted - 2014.11.08 18:04:22 -
[301] - Quote
Hoeveer Parmala wrote:So, does this UI work help to accommodate a future native Mac version of the Eve client?
Please, please, please, please say yes.
Quote:For the look itself, we want EVEGÇÖs UI to look and feel more like something fitting a science fiction universe, and a bit less like an operating system.
Which is kindof silly, as it's supposed to be our capsule's neural OS, yes? Anyway I agree it looks more like a modern OS, and the one from 10 years ago looked its age too. And that's fine. As long as I'm not dragging the contents of my hangar into a trash bin. Consider myself a trekker too, but I'll never understand what makes sense about LCARS.
P.S. +1 native OSX client. But let's be real.
_Do not actively tank my patience. || -á_Events Team -á|| -áUniWiki Team
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Unezka Turigahl
Det Som Engang Var
412
|
Posted - 2014.11.08 18:08:01 -
[302] - Quote
Nolan Kotulan wrote: The local channel is just a chat channel. The strategic use of it made by players is a undeniable fact, but that's not the initial purpose of the thing and so, they shouldn't develop any new "tools" to "improve" the use of it made by players...
That's just my opinion...
So CCP should just let us continue to suffer with the chat channel extended all the way up the screen? Even though we don't care about chat, and just want the pilot list? CCP needs to see how their players use their UI and then respond to it. Either facilitate the use of local as a tool, or get rid of it entirely, or replace it with a better tool. Right now they have effectively given us an ugly tool that takes up too much space. Might not have been their intention but that is the end result. They could at least let us resize the chat part of it into non-existence. |
Castelo Selva
Forcas Armadas Flying Dangerous
56
|
Posted - 2014.11.08 18:16:52 -
[303] - Quote
Nagarythe Tinurandir wrote:new UI looks quite nice, but it is still the old UI with new fancy effects and new colour sets.
have you considered to make it more like this mock-up you showed on FanFest13
(http://youtu.be/3J0fztrurIc) time stamp 20:26. that would be way more futuristic..
Yes, I agree. This is a nice step in modernization. Do not drop it CPP.
Castelo
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arrugamon Kusoni
Science and Trade Institute Caldari State
8
|
Posted - 2014.11.08 18:20:22 -
[304] - Quote
I like the new UI.
What I'd like to see is a reduction in the number of windows we need to have dancing around our screens by merging information and removing redundancies:
- dscan + local list = localscan window - fleet + broadcasts + watchlist = Fleetbroadlist window - drone UI + ship modules + selection window = ship modules - probe scan + star map = mapscan window - etc.
I hope you get the idea
Good job nonetheless!
|
Hiroshi Yakasuki
Yakasuki Engineering The Revenant Order
20
|
Posted - 2014.11.08 18:32:16 -
[305] - Quote
Not sure how adding more transparency and glowy things constitutes a 'new UI' but whatever.
I put a new skin on Windows, but it's still the same ****** OS. |
Nolan Kotulan
The Scope Gallente Federation
21
|
Posted - 2014.11.08 18:35:53 -
[306] - Quote
Unezka Turigahl wrote:Nolan Kotulan wrote: The local channel is just a chat channel. The strategic use of it made by players is a undeniable fact, but that's not the initial purpose of the thing and so, they shouldn't develop any new "tools" to "improve" the use of it made by players...
That's just my opinion...
So CCP should just let us continue to suffer with the chat channel extended all the way up the screen? Even though we don't care about chat, and just want the pilot list? CCP needs to see how their players use their UI and then respond to it. Either facilitate the use of local as a tool, or get rid of it entirely, or replace it with a better tool. Right now they have effectively given us an ugly tool that takes up too much space. Might not have been their intention but that is the end result. They could at least let us resize the chat part of it into non-existence. To answer you, I would say "yes". As simple as it can be...
Their job is to improve the tools for their primary and main purpose, not to facilitate their diverted use.
Or do you mean we really need some new scamming tools too? ... |
Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
210
|
Posted - 2014.11.08 18:59:29 -
[307] - Quote
horrible. I like 100% blackout of the background behind UI elements, it is vastly more functional than being able to see things i have no interest in at all. If i want to see them i would turn my camera that direction or turn my ship.
In roughly two years of game play this is by far the worst idea you have come up with and Im sure time will show it to be as wretched a waste of programming time as i expect it to be.
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
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Unezka Turigahl
Det Som Engang Var
413
|
Posted - 2014.11.08 19:00:42 -
[308] - Quote
The primary purpose of local chat is to see who is in local.
That might not have been the primary purpose 10 years ago when CCP designed it, but that's its primary function now. And it has room for improvement in that purpose.
I understand why they haven't done anything to help us though. There isn't a very elegant solution. They all feel a little hacked. I think they should just let us resize the local chat however we want, so we can get rid of the chat part entirely. And perhaps allow us to open up a second instance of local chat for actual chatting, and we can keep that one small and docked with the other chat boxes. |
skar23
Space Cowboys United
2
|
Posted - 2014.11.08 19:00:51 -
[309] - Quote
IceGuerilla wrote:Change is bad!
disagree - this looks incredible - excellent work dev team!! |
Tarlson
sleep Deprivation INC. LLC The Kadeshi
6
|
Posted - 2014.11.08 19:22:46 -
[310] - Quote
Is anything being done to support HighDPI displays?
Scaling the UI to max currently doesn't do much for playing the game on a Surface Pro 3 (res is 2160x1440 on a 12in panel) I'm sure playing on a 4k monitor is just as bad. |
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Skira Noza
Skira Noza Tax Free Corporation
1
|
Posted - 2014.11.08 19:25:09 -
[311] - Quote
Please add option to disable all transparency. Transparency is pain for eyes.
Old icons are much, much better. |
Jinn Aideron
47
|
Posted - 2014.11.08 19:53:02 -
[312] - Quote
Ok, coming up with an iconic industry ... eh... icon which isn't a variation on a 19th century factory building isn't easy. But this is a space game, so you ought to be space-y. :)
Maybe something along a robotic (mono)arm from an automated assembly line would be both recognizable and a little more modern: Example, needs pimping
Alternatively, some take on a reactor, not a nuclear reactor, but a more generic reaction chamber (brewing anyone? ) .
Ideas, you all?
Stealth deletes are bad.
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Smuggly McDrugs
Merch Industrial Goonswarm Federation
0
|
Posted - 2014.11.08 19:57:49 -
[313] - Quote
Great work, I'm excited to have holograpic menus!
That being said, what plans are there for the neocom menu and associated ribbon? The new transparency is wonderful, but at this stage is there still an option to remove some of the unused whitespace?
If you are looking for a slimmer UI, a great place to look to cut down on noise is the segments that are constantly displayed. |
Azadeh Arsalan
State War Academy Caldari State
0
|
Posted - 2014.11.08 20:17:42 -
[314] - Quote
If you want EVE Online to look as a game as of 2015
I suggest start Fixing AVATARS
Launch WIS as promised Bars, own shops with merchants , office for corp maybe fix so I can walk inside my warehouse
This isnt 1984 !!! |
Rain6637
GoonWaffe Goonswarm Federation
23866
|
Posted - 2014.11.08 20:25:09 -
[315] - Quote
great: icons always looked hacked together. awesome
very bad: blur added to windows. I use transparent windows full-time when I'm out. by blurring windows you're severely, catastrophically reducing the information I have in the client.
please please please please please don't blur.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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Dieter Rams
The Nommo Forsaken Asylum
98
|
Posted - 2014.11.08 22:24:36 -
[316] - Quote
The word performance didn't come up once in the dev blog, sets the tone nicely in typical CCP fashion.
Let me be clear with you, EVE UI performance is poor already to say the least. FPS aside, just try opening a window or changing to a different tab while in mid warp; observe how the game freezes for a split second while the change is taking place. If you have the FPS counter up you can clearly see a dip every time the interface is manipulated, this is really unacceptable in 2014.
It's like the whole deal is single threaded and rendering has to stop every time the UI does something.
If anything, fix that before you start polishing on anything; you can't put lipstick on a pig.
P.S.
Make drop down lists longer, the current length is ridiculous and makes us scroll everywhere.
P.P.S.
Update other icons like the ones in the chat header, they look like utter crap. |
helana Tsero
Science and Trade Institute Caldari State
65
|
Posted - 2014.11.08 22:40:59 -
[317] - Quote
From Dev Blog
'Simple theme selection will be replacing the old RGB sliders and dropdowns.'
I just dont understand why CCP is removing player choice ?
Did they not learn anything from the notification drama ? Remove choice and people get upset.
Keep the existing colour / transperancy customisation options and you have satisfied customers ..... Provide additional customisation options and you have very happy customers..
If removing customisation in favor of offering a handful of 'faction' themes is a monetization scheme ... eg selling additinal themes in the nex store... im going to be fairly angry
"... ppl need to get out of caves and they will see something new... thats where is eve placed... not in cave..."-á | zoonr-Korsairs |-á QFT !
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Rain6637
GoonWaffe Goonswarm Federation
23872
|
Posted - 2014.11.08 22:46:32 -
[318] - Quote
how can you get mad about that? it would be priceless
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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Malrock
Mea Culpa Enigma
70
|
Posted - 2014.11.08 23:28:44 -
[319] - Quote
sooo... let's add transparency and we are now from 2000 to 2014... really...
i know marketing is all about hype, but how about beeing one game that would be honest, what you are doing is not new "modern" ui, it's just re-skinning of old one.
For one, "modern" ui's are about clear reading, spacing, responcivness, maintaining same quality on multiple screen sizes or optimizing functionality by available screen relastate.
how about tweaking ui that you could split your screen into 4 game windows (4 clients - both in 1080HD and 4K) and ui would still be usable or even spliting eve over serveral moinitors and controlling what is shown on each (like classical free camera on main, top down tactical view on right side, fleet composition and status layouts on left, etc)
aaanyways, just my 5 cents. |
Burhtun
Burhtun Shipyards
79
|
Posted - 2014.11.09 01:37:55 -
[320] - Quote
Heres my wishlist that I posted in the other thread:
http://i.imgur.com/ft3kWWf.jpg
Basically allow us to make windows smaller than the current minimum sizes on Tranquility, and replace text with icons when certain columns are resized to their minimums.
Add a configurable bookmarks widget since you won't let us have bookmarks on overview. Bookmarks widget would be configurable, kind of like the overview is. You can select EXACTLY which folders the widget will pull bookmarks from, or you can set it to only show bookmarks that are in system or within a certain jump range. So personally, when I'm exploring, I would configure it to only show bookmarks from my "scanned sigs" folder in my personal bookmarks. And set it to only show them if they are in my current system. Save selection as "exploration" filter.
Add expeditions widget so I don't have to have the massive Journal window open all the time.
Icon suggestions. |
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Red Ora
Hedion University Amarr Empire
0
|
Posted - 2014.11.09 03:19:09 -
[321] - Quote
BUTTONS:
Like the new light / glow effect on the buttons. Just make sure there is a 'player definable' night-mode to choose the color effects on buttons. Blue or green for day - red or orange in night mode would be nice.
LOCAL:
I use 1280 x 1024 and even with compact member list, I can't see all pilots in local. I really don't care sometimes what they are chatting about (Jita comes to mind); but there should be an option to bring red & yellow players to the top automatically, so that we don't miss them.
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Rain6637
GoonWaffe Goonswarm Federation
23872
|
Posted - 2014.11.09 03:34:22 -
[322] - Quote
that's a relief. pin setting came back. the opacity that shows up when the window is active is just right.
about collapsed windows: on mouse over, can you have them expand, and then only become active on click? make the delay adjustable, like the radial menu.
on inactive window:
-and it's not pinned, have it collapse into the title bar again. It can be assumed that if a window is collapsed but on my screen, I want to see it occasionally. expanding on mouseover and collapsing to inactive window removes the click input for something I want to do anyway. -if it is pinned, have it stay open, requiring a double click to collapse.
a couple other options for collapsing tabs when pinned:
-make the tabs a toggle window button, instead of nothing, like it is now. -collapse the window when empty space in the window is double clicked
Burhtun also gave me an idea for a unified chat output, a lot like combat damage notifications. an aggregated chat output that flashes and scrolls upward, but unlike the damage notification, will behave like the chat tabs above: persist if it's pinned, and fade if it's not pinned.
right now I can only view the chat messages if that chat window is open. most of the chat channels I monitor are not important for the member list. in fact they mean nothing to me if no one says anything. but I keep the windows visible to interact with it faster. I'm basically sacrificing the visual experience of space for this convenience. it would be solved with a scrolling output of all channels as players speak. if the channel is important to me, i can keep the window open on a channel-by-channel basis (like we do now).
example output:
Channel changed to Local: 6-CZ49 Local 6-CZ49Rain6639 03:12:53 : help! I'm tackled! Rainfleet - Rain6637 03:13:03 : don't be a dumbass, stop asking for help in local. chat here. Corp - Commissar Kate 03:13:16 : I like cake Rainfleet - Rain6637 03:13:25 : where are you? Private Conversation - Rain6638 03:13:27 : Heavy Neutron Blaster II Rainfleet - Rain6639 03:13:32 : I'm near a planet, or a customs office. Corp 6-CZ49 - Colonel Selene 03:13:36 : kate, step away from the cake. Rainfleet - Rain6639 03:13:39 : it's ok, I killed it. Corp - Commissar Kate 03:13:46 : but it's cake Rainfleet - Rain6637 03:13:50 : "it?" are you ratting again? Local 6-CZ49Trader 03:13:53 : Multiple Items 350 mil? Rainfleet - Rain6639 03:14:04 : maybe...
if I click on a line of text (perhaps including a small hit area out to a short distance to the right), open an input field under it, that will send to that channel. collapse the input field when I hit enter to send.
have options for small or big avatar icons to show up with the chat messages, nice and friendly game-like.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
|
Midnight Hope
Pator Tech School Minmatar Republic
144
|
Posted - 2014.11.09 04:50:04 -
[323] - Quote
+1
Looks promising CCP. Keep it up!! |
Rain6637
GoonWaffe Goonswarm Federation
23874
|
Posted - 2014.11.09 04:53:13 -
[324] - Quote
cleaner example, eyeball candy format
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
|
ScorpyX Neoris
Imperial Academy Amarr Empire
1
|
Posted - 2014.11.09 05:18:10 -
[325] - Quote
many little problems - but I feel that CCP in the right direction and have patience to read a walls of feedback text etc (for real)
instead i want give some inspiration like this so take some time and look at real modern motion design and UI desing collection and not just "retro future cliche" or iOS things.. |
Rain6637
GoonWaffe Goonswarm Federation
23874
|
Posted - 2014.11.09 05:46:26 -
[326] - Quote
tab navigation.
I have tabs in chrome, usually 10+, so imo, tabs are OK. the issue is how small they are in EVE, and the requirement to click them individually. I move between tabs in chrome with CTRL+SHIFT+TAB for Tab Back (left) and CTRL + TAB for Tab Forward (right).
I think this should be added to overview, with the overview responding on mouseover to Tab Left and Tab Right shortcuts. If players are with the times at all, they'll have a keyboard with hotkeys. For being so useful in everyday internet navigation, I have these hotkeys on my main Gkey setting.
By allowing the overview to respond without mouse clicks on each tab, at mouseover, you can shift over to the appropriate tab in the same time it takes to accurately land your first mouse click on the tab.
it's more than just a click that you're eliminating. it's a fairly small hit box on those tabs, and under stress and excitement, fine motor skills tend to go out the window.
due to the fine motor control issue, I think overview columns and their hitboxes should be taller.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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Jason Bouchard
EVE University Ivy League
1
|
Posted - 2014.11.09 06:17:51 -
[327] - Quote
CCP Optimal wrote:Caiman Graystock wrote:This is all well and good but please revisit module icons too, they look very dated. I know there was some whinging about turret icons when you did it before... but come on, sort it out! The idea is that actual items will still be represented by graphical icons, but everything else with cleaner, more iconic ones (such as windows in the Neocom). That being said, I'm not ruling out we might do a pass on some of our icons in the future.
Yes, please do iterate on the HUD and module icons. Now they look so inconsistent in style with the NeoCom. Some module icons (like turret upgrades, wink wink nudge nudge) would also benefit if they could look more distinct from each other. While I'm on the subject whatever happened to all of these prototyped UI elements shown at a few Fanfests ago? I was really looking forward to many of the changes, especially the drone interface and indicating what damage level you're at on your ship model. I'd also like to see all those little lines on the health rings go away, they just don't seem like they serve a real purpose. I guess you can say that they show how much raw HP you have, but there's nothing to compare it to side-by-side so why bother? I liked the solid rings from that video.
CCP Arrow wrote:Zand Vor wrote:Looks sweet! Will there be changes to the "red-crosshairs" both in the space HUD and in the Overview to bring them in-line with the ISIS icons, to help differentiate between ship types/sizes? Great Idea! We have many areas we want to focus on as part of the broader EVE UI Modernization project. Adding the Ship Group Icons to the in-space HUD and Overview instead of the current brackets is definitely one of those things but we need to make sure it works well since the overview is a very essential piece of control for combat so it's not going out with the changes in December simply because we want to roll it out with confidence that it brings intended value.
The current icons used in ISIS are probably too similar to each other to be good replacements, which is why I assume, CCP, you haven't migrated them to the overview already. If they could just be made more distinguishable at a glance, then they'd be golden and you should integrate them into the overview immediately. If you haven't guessed from reading the first few sentences I wrote, I like consistency. No, seriously, it would probably help new players out a ton. Going back to that video again, I did like the sleek overview design in that, too, with fewer gridlines. If the gridlines in all the various tables in the game could be removed in such a way without reducing readability that would be incredibly awesome! |
Skira Noza
Skira Noza Tax Free Corporation
2
|
Posted - 2014.11.09 06:42:49 -
[328] - Quote
We need option to remove all transparency. |
Rain6637
GoonWaffe Goonswarm Federation
23874
|
Posted - 2014.11.09 07:03:43 -
[329] - Quote
I agree with that option. a solid background is something that should be available for "I must see this" priority windows. right-click menus are a pretty safe bet for this priority, but everything else should be optional.
the inactive window transparency behavior is nice. I also like full-glass transparency on some windows. I think the mouseover / inactive window behavior should be another button along side pin / unpin, minimize, close.
it seems confusing to have another button just for the automatic transparency toggle, but I think a tooltip is descriptive enough that players will remember it's there and know how to use it. they're also small, and can look like a square with a gradient.
I'm hoping you'll implement the automatic retracting behavior of unpinned windows, which means pinned + automatic gradient (yes/no) is a possible combination.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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Bill Lane
Military Gamers The Methodical Alliance
71
|
Posted - 2014.11.09 08:56:48 -
[330] - Quote
UI scaling options, more of them please! Right now we can scale to 90%. I really wish I could go to 80%, maybe 70% if it was available. Playing on a large screen that doesn't have the best resolution (32 inch at 1320x780) even with UI scaled to 90% I really wish it was smaller and taking up less of my screen. Great looking stuff so far though!
http://www.militarygamers.com/
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Skira Noza
Skira Noza Tax Free Corporation
3
|
Posted - 2014.11.09 09:33:07 -
[331] - Quote
Rain6637 wrote: the inactive window transparency behavior is nice.
I think any kind of transparency should be optional. Let user choose where and what degree of transparency he wants. |
Rain6637
GoonWaffe Goonswarm Federation
23878
|
Posted - 2014.11.09 09:52:45 -
[332] - Quote
just spitballing, and curious if this is even remotely possible.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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Terrorfrodo
Renegade Hobbits for Mordor
691
|
Posted - 2014.11.09 10:10:33 -
[333] - Quote
The blurring and transparency while dragging camera works really well, I like it very much
New monochromatic icons are also great. Otherwise I don't see big differences yet, but it's a good start.
.
|
Erin Crawford
333
|
Posted - 2014.11.09 12:33:22 -
[334] - Quote
Nalha Saldana wrote:Looks good, ship it as beta like the notifications! Yup! Looking forward to this as well.
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Nlex
Domini Canium
43
|
Posted - 2014.11.09 12:33:52 -
[335] - Quote
Lets just be very careful with light brightness, blinking and such. It has great potential to mess with people's eyesight (and cause headaches). Oh, and again, make sure people can bring the old UI look back as much as possible. |
Caljiav Ocanon
The Holy Rollers
33
|
Posted - 2014.11.09 14:24:27 -
[336] - Quote
If you guys are remaking the UI, can we have some better scaling options?
I love Nvidia's new DSR (Dynamic Super Resolution) but I can't get it to work right with the EVE UI, it makes everything ether too big or too small. Even with the selectable UI scaling options we have now there just isn't enough granularity. At 3840x2160 the 150% scaling option doesn't even begin to make the UI large enough to be useful again. Which sucks because EVE looks amazing scaled to 3840x2160...
|
Don Pera Saissore
15
|
Posted - 2014.11.09 15:47:05 -
[337] - Quote
The weekend is almost over and i still hate the new UI.
Icons are lame, i don't want it to look like an app for tablets.
The window transparency is ugly, it's like i'm looking through a candy wrap.
Please don't remove the color customization option and allow us to keep using the old or "classic" icons. |
Kharnakh
Acheron Imperial Ascendancy Acheron Imperial Dominion
2
|
Posted - 2014.11.09 15:52:53 -
[338] - Quote
The Neocom icons are awful.
You say you want to move away from something that looks like an operating system, then present images of something that looks like Windows 8...
What happened to the UI CCP Arrow presented at Eve Vegas 2013? |
Quintessen
Messengers of Judah Socius Inter Nos
429
|
Posted - 2014.11.09 16:19:01 -
[339] - Quote
Kharnakh wrote:The Neocom icons are awful.
You say you want to move away from something that looks like an operating system, then present images of something that looks like Windows 8...
What happened to the UI CCP Arrow presented at Eve Vegas 2013?
The icons came from that EVE Vegas 2013 presentation. Take a look again. |
Quintessen
Messengers of Judah Socius Inter Nos
429
|
Posted - 2014.11.09 16:24:00 -
[340] - Quote
For the people suggesting that the old icons were better:
The old icons may be comfortable, but they are really bad in terms of memory. The percentage of people who could draw a rough sketch of them, much less describe them is pretty low -- especially if you take away color for the color blind.
Just imagine the scenario where you're trying to help explain the game to someone and you tell them to open up the fitting window by pressing the ??? button on the NEOCOM. The current icon is that green blob? The new icon is a ship surrounded by a broken circle. Icons, provably, work best when they are simple. As a professional UI person, I've read a ton of stuff on this as well. They're not making this up. They did their research and due diligence. |
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Quintessen
Messengers of Judah Socius Inter Nos
429
|
Posted - 2014.11.09 16:40:22 -
[341] - Quote
My guess, right now, is that they are getting comfortable with the legacy UI code. This was probably the easiest thing to do and had the largest impact for hours put in. The ship HUD is pretty old and is fairly complex. The overview is incredibly old and I hate to think about how complex and messy is probably is.
I'm sure they're already analyzing and refactoring the HUD and overview, but it will take time to get them to a point where they can safely redesign them. They're doing this responsibly -- probably to avoid all the people who complain when they get anything wrong. |
Kharnakh
Acheron Imperial Ascendancy Acheron Imperial Dominion
2
|
Posted - 2014.11.09 17:03:33 -
[342] - Quote
Quintessen wrote:Kharnakh wrote:The Neocom icons are awful.
You say you want to move away from something that looks like an operating system, then present images of something that looks like Windows 8...
What happened to the UI CCP Arrow presented at Eve Vegas 2013? The icons came from that EVE Vegas 2013 presentation. Take a look again.
In the presentation concept they actually matched the UI theme though, they were *discrete*.
The dev blog says they made them white so they would stand out, yet the neocom icons are the part of the UI that needs to stand out the least, the only time they get used is when you're docked or otherwise safe (apart from perhaps the fitting window).
If the bland, out of place white icons make everything so much quicker to find, how come the only one you see on the screenshots at first glance is the red store icon? |
Swiftstrike1
Swiftstrike Incorporated
816
|
Posted - 2014.11.09 17:13:00 -
[343] - Quote
It would be useful to have an "Arrange locked target icons" feature. You must have targets locked to do this at the moment and that's not always practical e.g. being camped into a station or POS.
Targeting, Sensors and ECM Overhaul
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Owen E Vader
TheMurk
0
|
Posted - 2014.11.09 17:48:30 -
[344] - Quote
Some feedback.
New visuals make windows not transparent for the HUD. Some artifacts like square shadows. Colour presets are generally bad idea if they're not editable. Some presets give bad visual experience, like making text unreadable.
Here are some screenshots:
The HUD is not visible: http://i.imgur.com/dlz8Sze.jpg "Amarr" colour theme, look at the 3rd tab of the overview, it's unreadable: http://i.imgur.com/MDcJdqU.jpg Coloured areas of all new themes definitely need transparence: http://i.imgur.com/lNkWqVV.jpg
Please, make an editable colour theme, or increase the available variety at least 3 times (not exaggeration). Current choise is too narrow. Many of us like to customize the game client to their exact tastes, please don't oversimplify things. |
Owen E Vader
TheMurk
0
|
Posted - 2014.11.09 17:50:45 -
[345] - Quote
Swiftstrike1 wrote:It would be useful to have an "Arrange locked target icons" feature. You must have targets locked to do this at the moment and that's not always practical e.g. being camped into a station or POS. You reminded me smth: "Lock" button needs a tooltip showing current lock range. |
Owen E Vader
TheMurk
0
|
Posted - 2014.11.09 18:00:05 -
[346] - Quote
Kharnakh wrote:If the bland, out of place white icons make everything so much quicker to find, how come the only one you see on the screenshots at first glance is the red store icon? +1 to this.
Devs, please look at this: http://i.imgur.com/kYeoMsv.jpg It's my left control panel on linux. Some groups of icons manually separated by me. The "separator" icon has manually changeable size. Please make Neocom panel so that it would allow to freely move and separate icons, to change their colours (or at least choose between 2-3 icon presets). |
Don Pera Saissore
15
|
Posted - 2014.11.09 19:09:40 -
[347] - Quote
Redesign ALL the icons and push them out simultaneously. Placing the new modernized right next to the old and familiar looks awkward. |
Alexis Morphias
Migrant Workers' Union Northern Associates.
0
|
Posted - 2014.11.09 19:15:18 -
[348] - Quote
CCP Optimal wrote:Strata Maslav wrote:Focusing on the Neocom I feel like that each icon needs unique colouration. I like the aesthetic but each icon having it own unique colour scheme would allow users to locate desired icons faster. This was exactly my first reaction when this was suggested, but it turns out that once you have clear cut shapes, you don't really need color to tell them apart. Like I said in the blog, it's a "try it to believe it" kind of thing!
As a color impaired person, I'm for using distinct shapes or distinctly different colors to show change. The new "compass" is a failure for those of us who have a hard time with red/green in such small icons.
Please consult with your local ophthalmologist or find one of the ~10% of males afflicted with this to learn more. It helps me get out of color arguments with the wife but not in EVE battle... |
St Lamarque
Dusk Mirror
287
|
Posted - 2014.11.09 19:43:55 -
[349] - Quote
Ugly flat design (aka W8\iOS). - 100500 for similar changes, very much I hope that will refuse the similar |
Crosi Wesdo
War and Order
1160
|
Posted - 2014.11.09 19:46:13 -
[350] - Quote
I actually do more in eve than spin my cynabal in a high sec safe spot. Black on black is preferred because so much of the screen is covered with windows that i want to have an idea of what is behind the windows without a semi or near opaque block of redundant colour there for 'immersion'.
Do not force people to have a ****** predefined colour scheme without something of an exact parallel to the current black/black.
As for the actual changes, they seem so spurious is hard to understand why bother changing them at all. Seems like you guys have a lot of other things to improve, not sure why a slight cosmetic change to the UI and shoehorning ****** schemes on us is a priority. |
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Farkoth
Molten Core Industries
8
|
Posted - 2014.11.09 19:55:11 -
[351] - Quote
This new "Awesome" UI must be as only option to old. Post-processing in new UI windows makes me as Volcano! No options of transparenty, custom colors, right click menu unreadable on dright obkects like stars!!! (all text unreadable when transparenty on). I cant see anomalies\bookmarks under transparent windows (why? in old style it's OK!) Fix all bugs, plug moar!!! options, make icons colored, than it cold be put on live, but not this version.
P.S. I hope u bring changes and this new UI build isnt final! |
Quintessen
Messengers of Judah Socius Inter Nos
429
|
Posted - 2014.11.09 19:55:16 -
[352] - Quote
Some thoughts and bugs:
- Corners on windows, especially the active window are too high contrast. The eye is lazy and is drawn to them unnecessarily.
- The back and forth buttons (really French quotes) look really awful with this new update. It would be nice if they were updated as well.
- Decorations Tab in Character Sheet and Decorations Tab in Corp use different icons.
- Security Status uses the Corp icon with the combat overlay which implies something corporate. Consider a standard concord or faction icon to attach the overlay to.
- Several tabs (Home, Ranking) in the Alliances window use the Corporate icon instead.
- The People and Places icon doesn't really tell me what it does. Consider separating them out and using more coherent icons. Also it's a little too close to the Journal icon.
- The UI is still very inconsistent about when it uses three vertical bars for a menu and when it uses a gear. Consistency would be nice here.
- The fitting tab's headers (High Power, Medium Power, etc.) do not use the header color and blend in with everything else.
- The padding between the bottom of the buttons on the Info window and the top of the button are now off-putting. It would be nice the bottom padding was a little more and they were roughly equivalent. Now it just looks like it's squished against the bottom of the window.
- The menu button at the top, left of the info window is off location and looks a bit odd.
- The default alliance and the no alliance icon still uses the old alliance icon instead of the new one.
- The new flat look to the icons makes the corporation and alliance icons look positively ancient by comparison. It would be nice to have new options that match the new look.
- The use of bold on the info window and character window among others seems to be very inconsistent and could use some work.
- The tabs on the info screen are way too compact and cut off the names of the tabs significantly. Consider at least putting tooltips on the tabs.
- Some buttons (e.g. Agent Finder) have text with a shadow effect while other buttons (e.g. Guests, Agents) do not.
|
Malou Hashur
Ministry of War Amarr Empire
44
|
Posted - 2014.11.09 21:09:24 -
[353] - Quote
The Station Service panel is missing.....
CCP Philosophy -->> If it works, break it. If itGÇÖs broken, leave it and break something else.
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Ganthrithor
GoonWaffe Goonswarm Federation
860
|
Posted - 2014.11.09 21:10:11 -
[354] - Quote
There seems to be an issue with the rendering / layering of context menus: they render transparent, but seem to ignore UI elements that are "between" the context menu and the background. IE, if I have a window open and then bring up a context menu on top of that window, the menu itself shows the background behind it but not the contents of the window that it is rendering "over." It's like looking through a "hole" in the UI. Maybe this was intentional to give you a better view of the background, but it's a little strange looking. Here's a picture highlighting what I'm talking about:
http://i.imgur.com/6kftwDV.jpg
I really, really like the transparency effects, actually. I saw the screenshots in the dev blog and thought animations would be pretty in-your-face and annoying, but in actuality it's pretty... transparent (see what I did there?).
Have you guys thought about retaining the RGB-based UI hue selections? I like a few of the new color templates, but I still think that configurable colors are the right way to go, even if it "complicates" the UI. People can always elect to use a pre-set template if they don't want to mess with their color settings.
Also, have you thought about maybe defining window borders more clearly? When you've got multiple windows overlapping one another, it's sometimes handy to have higher contrast borders so you can easily distinguish between windows. Most modern UIs that do away with defined borders tend to compensate with a drop-shadow scheme. Personally, I find UIs that have neither clear borders nor drop-shadows kind of annoying.
Lastly (for now anyway), I did notice that the neocom icons tended to be difficult to see against bright nebulae. I usually play in nullsec where it's pretty dark, but in Jita those bright, blue-white Caldari nebulae really wash out the neocom and make it very hard to see. I think that icon bar may need a darker background.
Other than that, I think I like the new UI on the whole. I'm not a fan of the icons particularly (I just think they look extremely generic-- like everyone else and their dogs' "modern," flat, monochromatic icon sets these days. They certainly are more easily identifiable than the old icons, though. I think they'll work very well, and at the end of the day functionality is more important than having a unique-looking UI.
Edit: also, you should swap the icons for Journal and People and Places. Currently, "Journal" looks like an address book, while the address book (People and Places) looks like a Journal. #allthenitpicks |
FaZ3r
Friends of Honor Out of Sight.
0
|
Posted - 2014.11.09 21:29:23 -
[355] - Quote
I did not read all the posts on the matter. Just my opinion. The icons new are not alive and meaningful like they are now. The theme is cool but not user friendly.
ty |
Crosi Wesdo
War and Order
1161
|
Posted - 2014.11.09 21:52:36 -
[356] - Quote
Ok, having installed the test server to check, i can say that the windows are just re-skinned and have no meaningful difference in functionality.
Given CCPs tendency to make changes just for the sake of it, with no mind for functionality, this is a relief. |
Sogol Prime
SUNDERING Goonswarm Federation
0
|
Posted - 2014.11.09 22:18:41 -
[357] - Quote
have a little window showing what the selected enemy is doing in space
http://i.imgur.com/ouRlRNZ.jpg
then you could make ships and modules have more animations and make it so that knowing what the enemy ship is doing based on those animations matters in combat |
Knock-knock HellGate
Don't steal the bounty
0
|
Posted - 2014.11.09 22:37:18 -
[358] - Quote
Please, don't install the new GUI or let us choose. |
Crosi Wesdo
War and Order
1161
|
Posted - 2014.11.09 23:35:09 -
[359] - Quote
Ok, on further inspection i have found the black/black theme which looks nice but my 2 concerns with the new UI re-skin are;
As a pvper, i much prefer function over form. While i understand the design choice, I want to be able to see brackets though my windows (perhaps as an option). Without this, the whole UI change is a typical ccp hatchet job aimed at appearance with no eye on function.
And when i select a window (specially if it is pinned) i dont want it to darken or be in any other way different to any of my other windows (i know which is the active window because i just clicked on it and i am not a complete ******* ******). Maybe just darken the title bar, but absolutely not the whole window.
These are two very important aspects of any UI change for me, and i would appreciate some sort of consideration to these as OPTIONS instead of just shoehorning a less functional, less usable UI on us in the name of glitz. |
Plofkip Arji
Real Life Outpost
0
|
Posted - 2014.11.09 23:53:55 -
[360] - Quote
Looking forward to the new UI.
Are you guys planning to merge redundant panels like inventory and belongings for example? I've recently came back to the game after long time and found it hard to look through all my belongings, compare items, and navigate through multiple windows at the same time ( mostly because I am unable to see windows which are fully covered by focused ones ).
Also please make packaged and unpackaged states more visible! I've felt quite stupid after realising that my items were not stacking because they were unpackaged, I then remembered having the same problem the first time I played as well.
Don't know if this is the right topic, but could you guys look at the d-scan as well? Right now it feels quite inconsistent with the rest of the interface ( types are strings instead of icons), and the whole camera direction is not really clear either.
BTW I would also love to see iconization of ship classes (and maybe even factions?) in the overview panel. Think it would ease learning about ships classes for beginners too.
Thanks. |
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w1ndstrike
White Talon Holdings
3
|
Posted - 2014.11.10 01:02:28 -
[361] - Quote
As someone that does UI design for a living, EvE's main UI (the neocom and the overview) have always been pretty decent for the amount of information they contain and try to display at once. the area of largest gain to me would be places like the overview settings menu and similar, which are not always clearly labeled or easy to navigate (or even access without another pilot telling you where it is hidden), but can be just as important as that main interface.
if I had to list some top goals I'd like to see the new UI focus on it would be:
- Easier menu settings access for high-use elements like the overview
- Cleanup of interaction markers from the "space view" (better indications of other ships status/relations)
- Ensure that there is minimal disruption to existing userbase from icon changes (considering how much eve relies on its existing playerbase, this is more important than it usually is in consumer software, margins for error are tiny)
- look to reduce submenu count where possible
the comments made by Quintessen are also very on-point.
nice to see something being done about this, and looking forward to seeing what CCP can do to make it better! |
Beness
Vojtech Fekete
14
|
Posted - 2014.11.10 01:42:53 -
[362] - Quote
If you're going to be tracking mouseover for windows, I'd love for mouseover of drones in space to trigger showing of drone command buttons on each of the drones or drone groups.
Move away from: right-click Drone or Drone Group, navigate through menu to option, left-click Specific Command Move to: Mouse over Drone or Drone Group, left-click the "Attack", "Return to Drone Bay", or "Return to Orbit" quick buttons.
The number of times I've been prompted "are you sure you want to abandon this drone" is crazy. |
Sentamon
Imperial Academy Amarr Empire
2231
|
Posted - 2014.11.10 02:58:39 -
[363] - Quote
Please remove the borders and lines on windows out of focus, the chat one and overview in particular, and instantly lose the spreadsheet feel.
~ Professional Forum Alt -á~
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Kroton Zateki
Viziam Amarr Empire
1
|
Posted - 2014.11.10 03:39:22 -
[364] - Quote
w1ndstrike wrote:As someone that does UI design for a living, EvE's main UI (the neocom and the overview) have always been pretty decent for the amount of information they contain and try to display at once. the area of largest gain to me would be places like the overview settings menu and similar, which are not always clearly labeled or easy to navigate (or even access without another pilot telling you where it is hidden), but can be just as important as that main interface. if I had to list some top goals I'd like to see the new UI focus on it would be:
- Easier menu settings access for high-use elements like the overview
- Cleanup of interaction markers from the "space view" (better indications of other ships status/relations)
- Ensure that there is minimal disruption to existing userbase from icon changes (considering how much eve relies on its existing playerbase, this is more important than it usually is in consumer software, margins for error are tiny)
- look to reduce submenu count where possible
the comments made by Quintessen are also very on-point. nice to see something being done about this, and looking forward to seeing what CCP can do to make it better!
I agree that the icon changes could be a major source of frustration for the existing playerbase.
By simply adding an icon settings drop-down, it can allow users the option to revert to the "original icons" and be used as an opportunity for future customization. Allowing user selected icon sets opens the possibility for race specific icons sets, maybe even player created icon sets. |
Kinraka
Kiwis In Space
15
|
Posted - 2014.11.10 04:39:51 -
[365] - Quote
http://i.imgur.com/ouRlRNZ.jpg this was posted on the Mitani by Aleqs and i kind of like it questionable weather the overview would have enough room on it for all the data but it makes you feel as if your more part of the ship itself, the best pert of it is the top right corner which is a huge improvement over the tedious and out dated 2D static images
[u]Sheep shagger from way back [/u]
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Kinraka
Kiwis In Space
15
|
Posted - 2014.11.10 05:03:09 -
[366] - Quote
Andy Koraka wrote:Please maintain the RGB slider as an "advanced" option or something. Not that I find your color choices unappealing but I prefer custom UIs like this one
now if only you could paint your ships...
[u]Sheep shagger from way back [/u]
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Dun'Gal
Myriad Contractors Inc.
159
|
Posted - 2014.11.10 05:59:31 -
[367] - Quote
Where's my locked target PiP. Rest looks neat though. But bring me picture in picture for locked targets instead of just an icon, and I will be happy. |
xDunkleSeelex Padecain
Angry Angels Constructions The Kadeshi
0
|
Posted - 2014.11.10 06:42:05 -
[368] - Quote
are there more hotkeys planed, like for each drone group one to attack the target or launching drones? |
The Hamilton
Outer Ring Sleeper Collective Illusion of Solitude
78
|
Posted - 2014.11.10 07:43:47 -
[369] - Quote
Kinraka wrote:http://i.imgur.com/ouRlRNZ.jpg this was posted on the Mitani by Aleqs and i kind of like it questionable weather the overview would have enough room on it for all the data but it makes you feel as if your more part of the ship itself, the best pert of it is the top right corner which is a huge improvement over the tedious and out dated 2D static images
I heard that the PiP was just a bit too hard at that stage. Just hearing from a Dev if we are getting closer to achieving this would be good. I also like the feel more of this and a few other examples posted throughout the thread. Breaking the square and box shapes ever so slightly creates a MUCH more immersive UI feel and starts breaking away from the operating system feel.
The EVE Vegas 2013: Better EVE UI talk also had some great things in it and have also clearly been discarded. I think too many people are hung up on wanting to customize their own UI, making CCP's job of consolidating it and bringing a distinctive look much harder. They should however take note of peoples specific problems such as color blindness and difficulty reading and provide an option that fits the style and gives them something usable.
It is also apparent that whatever color scheme you use creates a very different feel for the game and having this change and not feel so static will add a lot. |
ChromeStriker
0ne Percent. Odin's Call
784
|
Posted - 2014.11.10 08:43:56 -
[370] - Quote
Window prioritisation... Love it!
Quote:IGÇÖm going to go ahead and predict that some of you are already thinking; GÇ£Strip all color! Are you insane?GÇ¥. Although I can neither confirm nor deny any claims of insanity, I can assure you that once youGÇÖve learned the new icons (which takes practically no time at all) youGÇÖll be opening windows faster than ever before. As a matter of fact, it has been scientifically proven that stripping color away from such icons reduces search time, as it allows your brain to focus purely on form. ItGÇÖs a GÇ£try it to believe itGÇ¥ kind of thing. I was sceptical at first too.
Ok ok... im not going to call you insane, im sure its all very logical.... but seriously it looks dull. I mean its the main task bar for everything everyone does... and its grey.
Light up the icons from behind or something, have the background the same as the window colour. Grey may be efficient but its not particularly interesting...
No Worries
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Easthir Ravin
Easy Co. Fatal Ascension
103
|
Posted - 2014.11.10 08:46:02 -
[371] - Quote
While I applaud the effort to keep the look of the UI fresh and up to date, can we get a useful HUD? How about Multiple HUDs, that fit what you are doing. Much like a Multi-Function Display in aviation. A travel HUD (integrated directional and navigation interface / Combat HUD (Tactical functionality and larger Overheat buttons) etc.
IN THE IMORTAL WORDS OF SOCRATES: -á" I drank WHAT?!"
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BinaryData
Helljumpers Hades.
38
|
Posted - 2014.11.10 10:31:19 -
[372] - Quote
What I see so far, I like. But I do have to say this;
We're playing a game based upon Science Fiction, with the possibility of becoming reality with in the next 1,000 years. Why not have a more "SciFi / Geeky" UI? How about allowing players to mod their UIs to an extent of their liking.
As an Ex-WoW player, that's one of the biggest features I enjoyed. I enjoyed having a UI that was compact, and had what I needed. It also helped that I had a G15 Keyboard to where I could customize my combos. I know I'll catch flak to mention that absurd game, but it does have it's unique features, even real gamers can't deny it has uniqueness to it.
I'd like to see more customization available. It used to be possible to customize the color of ship names while in space. If I clicked on CCP Arrow in space, I could see that his distance was x color, his name was y color, and his alliance was z color. You can still do it now, but again, customization is huge to some.
Just a thought. But I do like what I see so far. |
Almethea
Trans Stellar Express
178
|
Posted - 2014.11.10 12:03:29 -
[373] - Quote
tested this morning
cant load station panel, cleared cache, cant load station panel, gj !
any idea?
there's so many thing to fix in eve.... and they fix forum ! GJ! but ok i like it !
CCP Fozzie
> AFK cloaking, however, is an entirely social form of power
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FistyMcBumBardier
TURN LEFT The Camel Empire
74
|
Posted - 2014.11.10 12:14:09 -
[374] - Quote
CCP Arrow wrote:helana Tsero wrote: - 1 For not attempting a change to the module and armor/damage/speed circle thing. Its the most archaic and non sci fi thing in Eve. Just making the white parts transperant woud go along way to making it more futuristic looking.
It's part of the UI Modernization Project to revamp the Ship HUD, but we need to break the roll out into sensible releases and this first one addresses other parts of the UI which affects about 80% of all UI components. The Ship HUD is next in line.
Can you disclose any information on what kind of changes you want to add to the Ship HUD? Will there be a button to consume drugs, use drones? |
Myriad Blaze
Common Sense Ltd Nulli Secunda
291
|
Posted - 2014.11.10 12:26:07 -
[375] - Quote
CCP Optimal wrote:Strata Maslav wrote:Focusing on the Neocom I feel like that each icon needs unique colouration. I like the aesthetic but each icon having it own unique colour scheme would allow users to locate desired icons faster. This was exactly my first reaction when this was suggested, but it turns out that once you have clear cut shapes, you don't really need color to tell them apart. Like I said in the blog, it's a "try it to believe it" kind of thing! Considering that your new UI shows the NES icon of all the icons in color, you either need to try harder or believe harder, it seems.
While I like the overall direction, I don't like the monochrome, flat design approach to the UI icons (the old icons do need some adjustments, but what you show is a step back, imho). At least consider implementing an option to customize icon colors (if possible define two different color areas where applicable), please.
With the option to color the icons, you could group them for example like in this suggestion:
Wendrika Hydreiga wrote:Maybe give different colors to the icons according to their function and group them together? Like, blue for social (mail, chat, contacts), green for economics (wallet, contracts, journal), red for combat (fleet, incursions, fw) and yellow for character (character sheet, skills).
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McChicken Combo HalfMayo
The Happy Meal
59
|
Posted - 2014.11.10 12:51:42 -
[376] - Quote
Preset color themes is all good and well, but an option for custom colors using RGB sliders would be very appreciated. It did read a bit like you're babying us with that restriction although I'm sure that was not the intention. We are smart players for the most part, give us a chance we can figure out what works .
~ Bookmarks in overview
~ Fleet improvements
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John McCreedy
Eve Defence Force Cult of War
148
|
Posted - 2014.11.10 14:01:05 -
[377] - Quote
To call this a new UI is something of a misnomer. It's the same UI with some fancy effects tagged on to it. If you truly want to improve the UI then you need to make it less cluttered, allow for more customization, user-defined positioning. Your last UI 'improvement' added far too much complexity to it, made it too long winded to find the stuff you need. If you truly want to redesign the UI then you should go in the opposite direction, simplification in both usability and aesthetics; in other words truly redesign the UI from the ground up. |
Invisusira
The Rising Stars Tactical Narcotics Team
273
|
Posted - 2014.11.10 14:15:36 -
[378] - Quote
...this is not a "UI overhaul." It's a simple reskin.
You're moving backwards here. This "UI Overhaul" looks like a skin that you'd slap on an MP3 player from 2001. Overhaul the UI first, THEN make it pretty.
EVE Music
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Shelmim0
2
|
Posted - 2014.11.10 15:54:32 -
[379] - Quote
Leave the option to choose the transparency windows (one button, and in the settings (Esc) - from 0 to 100%) in the new interface. Players will decide where and when you need transparency or not. The usability interface (understandability and setting) higher priority than his beauty.
For example, in the current interface most of my friends players transparency only use multiple windows. Otherwise, in space it only prevents. The smaller part familiar does not use transparency at all windows. Even fewer part familiars uses transparency in all windows. |
O'drwex Dythoni
ABS Ratting Northern Associates.
7
|
Posted - 2014.11.10 19:46:18 -
[380] - Quote
about getting UI better for real
TLDR : UI changes Interface, displaying the space, input Brightness and usability, eye fatigue Size of buttons/input Sorting the tabs / where they belong Scifi UIs and time Their common points Looking fancy and interacting [scifi] Not looking fancy and being functional [real] EveGÇÖs UI Tastes as a user of the interface post 28 key points about UI The little things
in the last few years whenever CCP played with the UI it made things different, but not always better. I still look for the undock button on the neocom. I disabled the notifications [i liked that i could disable a feature that i didnt enjoyed]
I start to feel like i'm blind because, you keep increasing the button's size and making things look more fancy. These changes takes more space on my screen without increasing the efficiency of my use of the UI.
Now, the available area for 'space [nebulaes and stuff]' display on my screen, its never been so low, not that i need to see what's there... ok maybe a litle, when i use this new radial menu to activate, lock, unlock something NEVERMIND it didnt wanted to ever display, i couldnt blap this tackle frig before it got too close, and now there is this weird noise over and over again, eve sends my mouse all over the other side of the screen making eve unplayable, forcing me to relog to 'fix' the issue.
but yes, seeing space, not really needed, all i need to see is these bright, flat and single colored icons with a t-reks background? more light on ALREADY alot of light? no thanks. Bright spots STICK to the retina and i experienced it far too much, i will end up avoiding these bright icons as much as possible. White text on a black background? the verry reason i barely read forums unless i am concerned and it's worth killing my eyes to give an opinion.
Implementing brightness options there doesnt solve the issue, it makes it flat and tasteless, still having a hardlight icon, no matter what the hardness.
Buttons size now, things keep getting bigger? You gave us a "compact" view mode for things and... well i dont use it because it's TOO compact it doesnt provide smaller icons, nor has the effect of keeping some information available and features usable. "size matters" correct size, no useless room taken.
In the cynabal/market picture the different market related tab's boundries within one same themed window are less obviously defined then they are now, the feel it's in the same category is lost somehow. With the new D scan window, we cant have a "scanners tab" to stack with chats anymore, which keeps increasing the space taken on the tabs, and over the "space" display.
now for the "Scifi/futuristic" part of the UIs... The first star treks ? nah that's old, i can do better than that. what's the release date of that matrix movie already ? RIGHT 15 years ago. mhh maybe minority report? NOPE 2002, about ... 12 years ago. Iron man 1 computer interface + holotable? 2008, getting closer but this is autocad Xray looking.... Mass effect 2 or Tron holograms and UI's? probly 2010.. still not good enouth Star trek into the darkness. 2012-3, recent enouth.
what's the common theme here? The UIs provide either: alot of data the hero has to chew through OR they give the hero the EXACT information he wanted. All of this happends verry quickly since it's a distraction medium and it's a detail.... then what? they both look fancy.
LOOK fancy but i'm preety sure if you take a close look into an UI picture presented here or there you realize that those cool, lighty, fancy looking things almost ONLY display information and the ammount of ways to request and alter the information is to use .... tadaaa! a touch, [click] a drag [long click] a voice / move command [we know how they perform], keyboards or switches.
spaceships UI looking at F18, then F22, and space shuttle's cokpit's control panel, notice the ratio of input/display there is, 20-30% display 80/70% of input, ways to alter display or features. As an eve player, warp, align, jump or turn stuff on/off is basic .... right/left click (no need to monitor the pants perssure, or the oxygen feed.) the things we need to monitor are doing stuff when you press a button, period. No need to look fancy for that.
The rest of the UI then ? Same thing, different "feature" i want to have something done, sell an item, send a mail. plain interface, not too much, nothing missing. if i want it to look fancy ? no need for it, but maybe i do. what would i want ? The tasks feel instinctive? how to define that? what tells you if you like something EVERYONE will like it? what i hear from devs is: "everyone loves it".
what i like is Ordered, categorized, clear and precise tools to use. Being able to filter things, disable/make things disapear. Call things back? It needs not to be a nightmare. It needs to be in a place where i expect it to be, or to be moved there so i remember i put it there. DONT get in the way, or needlessly over/undersized. It has to be standardized, clear what i am doing if someone else looks at a screen cap. tools options should be with the tool itself [small station buttons/disable notifications and more] and we're not there yet..
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O'drwex Dythoni
ABS Ratting Northern Associates.
7
|
Posted - 2014.11.10 19:47:05 -
[381] - Quote
Post II 8 UI key points
litle things we love because
We asked for them You listened to us We waited for them They changed things for the best Bad things were there before Now good things are here Just like real world cockpit improvements Spaceships UI implements matters They're the real deal, no need for fancy mp3 looking theme Just things that you're not ashamed... And we're happy about... Them working and looking as intended !
Post I |
Deacon Abox
Justified Chaos Spaceship Bebop
419
|
Posted - 2014.11.10 20:37:26 -
[382] - Quote
Indahmawar Fazmarai wrote:Wait wait wait a minute, you mean that all windows will be always transparent? By God, NO, I beg you!!! That would render the game UNPLAYABLE to me!!! I TOTALLY and COMPLETELY nead a solid color background to read any text -PERIOD- No "ifs" or "maybes" or "whys" or "we can tune it", I suffer macular degeneration and I CAN NOT READ TEXT ON TEXTURED BACKGROUNDS. Do whatever you want to pinned windows, I never pinned none exactly for this reason -but I need the option to have a solid color background behind every text, always and everywhere. Just an OPTION, no need to make the whole design revolve around the needs of people with visual impairment -but mind of it! Unfortunately your macular degeneration may get the same consideration as players who get nausea from the forced camera pan with the gate jump animation. That consideration being zero.
edit- and of course we've all had a taste of your affliction every time the damn over bright suns in space saturate the screen at any distance such that you can't even see the damn UI.
CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, [u]please[/u] give us a persisting-áoff button for the jump gate and autoscan visuals.
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Cecil McNamara
The Scope Gallente Federation
0
|
Posted - 2014.11.10 21:09:56 -
[383] - Quote
It would be nice to have the space-view in a window and be able to arrange all the other ui-parts around it |
Aureus Ahishatsu
Deadspace Knights Galactic Skyfleet Empire
72
|
Posted - 2014.11.10 22:00:27 -
[384] - Quote
I would just like to commend you guys on this change. For a long time I have been looking at the icons on the left hand side thinking "good god these icons are horrible to find what i'm looking for!" Particularly when an account is reinstalled or logging into a new account on a computer. The market, item index, and wallet icons in particular come to mind as being overly complicated. It may not sound like much but I agree the icon overhaul was needed. I don't know if the colorless icons add but i'll take your word for it. If nothing else the icon changes are great though. Looking forward to this patch. As for the transparency it's like windows aero is getting released for eve LOL . |
TheSmokingHertog
TALIBAN EXPRESS
258
|
Posted - 2014.11.10 22:31:30 -
[385] - Quote
Cecil McNamara wrote:It would be nice to have the space-view in a window and be able to arrange all the other ui-parts around it
And then independent scale all windows. |
Faridzan
Order of Order Dream Fleet
0
|
Posted - 2014.11.10 22:42:59 -
[386] - Quote
what I think about the new UI :
CCP ! Please don't do this ! ! ! It's terrible ! ! !
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Rain6637
GoonWaffe Goonswarm Federation
24183
|
Posted - 2014.11.10 22:52:35 -
[387] - Quote
The day that spreadsheets became charts.
I started with a clean screenshot of space and added interface items one by one. After whittling away all the blank space, what was left was best displayed as a widget or a chart.
Tables aren't bad, in fact I think the information needs to be there in table format if they player wants to see it. The main issues are tables that are not interpreted into charts.
Other elements of UI turned into widgets when I started stripping away the blank space. Like the market widget, above the market activity feed.
Rows and Columns
A big issue with the windows we see is that columns and rows are bound to the same window. Rows display horizontally, and columns display vertically. Making them inseparable gives you a length and height, which guarantees you'll end up displaying things in a square format. Stop that.
These "do everything right now" windows are also bad because whole parts of the windows don't need to be displayed until an item is selected in the left side of the window. It stays blank until it's populated. Then after it's populated, it stays there until the window is closed or the next item is selected. Huge waste. The price windows should also have a "replace with new window, create additional window when SHIFT is pressed."
Market is the best example of where this can be removed. This is an example of the market selection where the specifics don't show up until they're needed--and then they should open a new window. The market categories should behave like the skill section of Character Sheet, where just one section is selected at a time, and the rest collapse. Better, yet, the inactive categories should disappear until the selected one is collapsed again. That widget should be movable, by the way.
Columns are also best manipulated starting at the top. So the side-neocom thing, stop that. I want to start at the tops of columns, not have to jump left and right between buttons and scroll bars, etc. Start at the top of the screen.
Eliminate F11 windows
I've combined probe scanner and star map with the game viewport (you know, the one we want to see) with an overlay. It's impossible to get the icons in space to coincide with the probe scan and star maps, but you can still mate the swivels anyway, so that when you turn the probe map, your camera faces that direction. This eliminates the bottom window in the F11 menu completely. Allowing the star and constellation maps eliminates the need for the others.
What you do with F10 and F11 now is set them as background windows to the viewport, and set them to a Toggle modifier key to activate them and bring them to the foreground, and subdue the viewport. What this allows is actions for the player between scanner sweeps, etc.
Local is clunky
This is probably the best example of completely wasted space, in the form of a table that has a column married to rows. In fact, I don't particularly care about the names of the pilots in local, I just want to know their standings to me. Just give me the count, by standings, or corp, fleet, etc.
For players who really want a player name display, perhaps in smaller systems where traffic is light but worth pouncing on, the standings colors can be a way to set standings as display a priority, and also a toggle to display the various standings at all. Whether it's lowsec or nullsec, (or highsec but **** them) it's likely that all the player wants to see are particular standings.
System count, obviously. I've tried some ideas for displaying the important info, like a delta ticker and a pie graph. The exceptional thing about the pie graph is that it can be placed within the current system icons, for a look into the local of next door systems. You could also add it in the form of lights to a stargate, since we align the camera down it anyway (which is jarring, but whatever). As if to say "jump is happening, this is the status of the system you are jumping to."
At EVE vegas in '12, soundwave said that spaceships right now are about as smart as a 70's buick. Change that.
Market could also use a delta graph of liquid vs escrow vs buy / sell etc.
I have more, but I need to build the graphics, still. I feel like if I don't put it into visual format, you won't get it. CCP. ten years and we're still playing Excel.
remove: -concealment -empty, wasted space -un-marry rows and columns -delay appearance of windows as long as possible -retract them as soon as possible
-tables are bad, unless they're interpreted or visualized with a chart or widget
-preserve immersion -improve awareness
btw, why can't we align to probes? would be useful when we get a basic hit, and make responding to a warpable scan result sooner.
also, why did you keep this art stuff a secret until Sisi? I wish we had some way to stop you from spending so much time o...
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
3259
|
Posted - 2014.11.11 01:03:58 -
[388] - Quote
The onhover window transparency thing... that is SO useful, especially in a game in which you typically have so many windows up. Excellent upgrade. EvE will look a lot better on average imho. |
XxRTEKxX
That Escalated Quickly Silent Infinity
144
|
Posted - 2014.11.11 03:36:25 -
[389] - Quote
I spent about an hour on the test server today to try out the new UI. I really like it a lot. I ended up using the setting for Hologram the most. I like how well the contrast is on everything. I especially like the opaque background when using a window. It's cool when it goes back to semi-transparent when not used. Reminds me of Smart Glass. Glass that changes from transparent to translucent when activated with voltage, light or heat.
I also really liked how when I pin a window to get more transparency then I use that window and it goes sort of translucent on the background to increase the contrast of the text.
One thing that was nice to see was when the Sun was behind a window, the window was pinned, and I could still read all the text on the window. That is something I've been wanting in EVE for a long time. I haven't tried that in other than a couple systems. Not sure how it will look with the various types of suns in EVE.
Thanks CCP, keep up the great work.
The icons on the NeoCom....... Those I don't like very much. They'll definitely take some getting used to. All the windows now look more futuristic, but the NeoCom with it's icons just looks too plain and dull. |
Lord Salty
The Classy Gentlemans Corporation Moist.
16
|
Posted - 2014.11.11 07:26:04 -
[390] - Quote
So to clarify, Rain....you are without a doubt utterly ********. Never before have i read such a massive amount of verbal diarrhea. Everybody who has read what you wrote is now dumber for having read it. You have most definitely made the world a worse place for expressing such stupid views. Everything you propose here comes from a person 12 boxing 12 different characters on 12 different screens. The rest of us enjoy the visuals we have. You are the only person desiring more numbers on your screen so that you can pay less attention. |
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Rain6637
GoonWaffe Goonswarm Federation
24283
|
Posted - 2014.11.11 08:00:15 -
[391] - Quote
that was exciting, thank you. just to clarify, do you mean the visuals hidden here behind this massive table
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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Indahmawar Fazmarai
3240
|
Posted - 2014.11.11 08:04:45 -
[392] - Quote
Deacon Abox wrote:Indahmawar Fazmarai wrote:Wait wait wait a minute, you mean that all windows will be always transparent? By God, NO, I beg you!!! That would render the game UNPLAYABLE to me!!! I TOTALLY and COMPLETELY nead a solid color background to read any text -PERIOD- No "ifs" or "maybes" or "whys" or "we can tune it", I suffer macular degeneration and I CAN NOT READ TEXT ON TEXTURED BACKGROUNDS. Do whatever you want to pinned windows, I never pinned none exactly for this reason -but I need the option to have a solid color background behind every text, always and everywhere. Just an OPTION, no need to make the whole design revolve around the needs of people with visual impairment -but mind of it! Unfortunately your macular degeneration may get the same consideration as players who get nausea from the forced camera pan with the gate jump animation. That consideration being zero. edit- and of course we've all had a taste of your affliction every time the damn over bright suns in space saturate the screen at any distance such that you can't even see the damn UI.
Well, a solid background fixes both issues. So far the situation is that I only can read the text of transparent windows against a planet's shadow -ordinary space is too bright and textured and just interferes with text. Even seeing my own ship is a problem.
I somehow hope they take this more seriously than the forced pan+nausea issue, as otherwise i'm doomed, I barely can play on the current Sisi build.
Admittedly I'm in a small collective... MD usually only affects people beyond certain age, and mine started like 20 years too early... but it's a real issue, and what is usable for us, turns to be comfortable for able-sighted people. Your brain never haves enough contrast.
The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! Ingame chat channel: The Greater Fool Bar
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Xander Scaul
Paxton Industries Tactical Narcotics Team
1
|
Posted - 2014.11.11 08:28:05 -
[393] - Quote
I have spent some time on the test server, for what it's worth here are some of my thoughts on the new interface/style:
1. Every window is translucent and it made things hard to read (for me). It also was hard to read the show info windows when in space because of that effect.
2. I could not change any windows in a way that wasn't translucent, that by itself annoyed me. You should be able to change the windows.
3. The tool tips obscured some tabs and also my overview. Due mainly to where I have my windows, but I should be able to change the size of the tool tips themselves.
4. I personally do not like the new icons in the station tab (reminds me of Apple products), but that is just a personal preference. But can you give us an option to change them. Options are good.
5. Please can you give us an option to get rid of the new notification "button". I know you can move it, but no matter where I move it, it gets in the road of other windows. I just want it off my screen but I can't because there is no option to do so. Once again, options are good.
Overall I like the new style, but please give us the option to change things. Especially the translucent effect. I should be able to pin windows and make it a solid background or something to that effect.
On a personal note and totally unrelated: I am completely colour blind and one thing that really annoys me is the ewar module icons. At the moment they are colour coded (and always have been) and for people who are colour blind it makes it almost impossible to use them. I can not tell the difference of any of the modules as they are at the moment. Please if you're going to change anything please change those icons somehow.
Just my opinion for what it's worth. |
Niliame
AdAstra. Triumvirate.
0
|
Posted - 2014.11.11 08:48:03 -
[394] - Quote
Just no.. |
Aspecter en Welle
Barrel Roll Squad Soviet-Union
175
|
Posted - 2014.11.11 09:23:37 -
[395] - Quote
Okey, feedback.
1. Mail window - i don`t see "reply", "forward" and other buttons for work with mails. JPG 2. I don`t see channel name, "attributes" and "communication" words in blue, pink and pink themes. 3. Intuitively not understood icons in neocom. Frendly UI? 4. True black-green UI theme? 5. Multicolored icons in neocome are best. Its simply for find and understanding
P.S. Some new ideas about neocom icons: one, two
ex-RusEVERadio leader
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Aganola
Pangalactic Punks n' Playboys
1
|
Posted - 2014.11.11 10:27:41 -
[396] - Quote
THIS!
CCP If you do not hire this guy, at least use his (her?) post to improve on your game! Stop making Spreadsheats online and make EVE online.
cheers |
Malou Hashur
Ministry of War Amarr Empire
44
|
Posted - 2014.11.11 11:18:31 -
[397] - Quote
ItGÇÖs been four days since the last Dev post.....
CCP have gone into their GÇ£People have pointed out issues with our new shiny feature, so instead of fixing the problems they mentioned, we are going to hide away and poutGÇ¥ mode early this time.
This will be closely followed by their GÇ£Well, we will change a few little cosmetic things, but then tough sh!t, you are having it anywayGÇ¥ mode.
Good times
CCP Philosophy -->> If it works, break it. If itGÇÖs broken, leave it and break something else.
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Malou Hashur
Ministry of War Amarr Empire
44
|
Posted - 2014.11.11 11:28:43 -
[398] - Quote
CCP Claymore wrote:We are very conscious of making these changes and that not all players are running quad sli titans. We will be striving to have the best possible performance for min spec machines.
Fixed that for you....
Quote:We will be striving to have the best possible performance for min spec machines. It will be sh!t, but itGÇÖs the best you are getting
CCP Philosophy -->> If it works, break it. If itGÇÖs broken, leave it and break something else.
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Meditril
T.R.I.A.D Ushra'Khan
373
|
Posted - 2014.11.11 12:16:05 -
[399] - Quote
I am looking forward to this change! |
Nolan Kotulan
The Scope Gallente Federation
30
|
Posted - 2014.11.11 13:04:49 -
[400] - Quote
Rain6637 wrote:The day that spreadsheets became charts.
[...]
These are the worst UI propositions I have seen in whole my EVE's life. Too much things and not enough time (currently at work) to explain exactly why, but...
Damn, that is just so bad... Hope CCP will never follow this kind of... "design"...
Hell, I'll do my own mock-up and post it here if I have time one of these days! |
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Cyno stylez
Scavengers of Pebbles
0
|
Posted - 2014.11.11 13:08:00 -
[401] - Quote
Well, Except new icon, and transparancy, no radicals changes...
for my part I find it to straight (only square and erivated...), need more curve , and why not a 3d kind of feeling too...
like maybe this:
http://i.stack.imgur.com/POLLO.jpg
or about the shapes:
http://media-cache-ak0.pinimg.com/736x/33/ac/ca/33accacaaf5d93b8faccaf7fe470f9dd.jpg
just my 2 cents...
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Adrie Atticus
Shadows of Rebellion The Bastion
514
|
Posted - 2014.11.11 15:00:13 -
[402] - Quote
How are those even remotely readable? |
Nagarythe Tinurandir
House of Freedom The Pursuit of Happiness
190
|
Posted - 2014.11.11 15:20:40 -
[403] - Quote
Most of the things have already be mentioned:
-'active tab' glow makes label unreadable in certain colour sets - some neocom symbols to similar (e.g. people&places vs contracts, journal) - issues with the distortion effect behind windows.
other things I noticed:
- why is the preview window partly transparent and gets even more transparent when over another window? The point of a preview is, well previewing stuff. In this case I do not care whats behind the preview. It makes the ships look weird.
- regarding the 'ship fitting' icon, how about segmenting the 4 arcs surrounding the ship thing like they are in the fitting window. imho that would make it resemble the window better...
In general I like where this is going! keep up the good work ;) As a reminder, your vision from FanFest13
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O'drwex Dythoni
ABS Ratting Northern Associates.
9
|
Posted - 2014.11.11 15:39:04 -
[404] - Quote
well i thought it wasnt that bad at first, but then i updated and logged in sisi
i tried my hardest not to show how bad i felt about these UI changes, now i'm undocked on sisi and this is just MAKING ME VOMIT, i mean WHAT the F***I CANT CONFIGURE THE UI COLORS ANYMORE ??? oh right, selections "presets..." Jeebus i have seen stuff during the years and had to deal with is AS USUAL but this is not acceptable this is far worse than alot of things you guys did in the past. this time might be THE TIME where i say ok ccp that's one too much i am not taking that. enjoy your WINDOWS 8 themed nerfed spaceships, i'll just sit this expansion out FOREVER. if there is one thing i hate above all it's badly designed UI's and they are everywhere but this one, boy this one... and you guys are paid to make that it's just incredible i've seen government sites designed better than that, and boy these werent effective. litle white corners on the windows ?? what is this some kind of grip in case it zips away ?? translucid neocom ??? no WAY empty pixels between windows? DAMIT even the darkest theme STILL Show the DAMN sun behind it WHAT THE HELL IS THIS windows changing colors when i interact with them? is that part of the T rex mode ? cause THATS NOT HOW A HUNTER WORKS in the military there is threats detection and camoflage tactics and this is the EXACT opposite! changing the color, light and transparency when I CLICK them is a VIOLATION of HALF the rules used in threat detection and tracking / camoflage exercices. Since Smell and noise are not part of the process in eve this is 80% of the rules of hunting and tracking broken. I dont want to FOCUS on that window i want it to DO something for me not pretend it's a fashion item, changing the background implies time to readapt, refocus, making your nerves transmit the information and brain process it, crucial time you make us waste. for ... the sake of preetyness. i'm not taking that anymore.
guys better get something decent on the actual real server. |
Jon Dekker
Dekker Corporation
6
|
Posted - 2014.11.11 17:14:14 -
[405] - Quote
My only gripe on this new fangled UI is the corner crosshairs are a bit much. I really like the character select page actually. There are small highlights on the corners but not to the extent of what's on SISI.
I know this example from Oblivion has rounded edges, but I think it's very similar to what you're going for.
Image from Oblivion User Interface |
Captain SmartByte
SECURITY SQUAD N.O.B.O.D.Y.
0
|
Posted - 2014.11.11 17:41:35 -
[406] - Quote
Hello. I would like to comment on the appearance of the new interface. Sorry for my english, but I just can not keep silent.
First of all, I would say, I believe that the interface should be pleasing to the eye and the aesthetic in the first place. And with what I see on the test server has some problems.
Let's start with the color of the icons on the panel Neocom. He is gray and white. It is not pleasant to read. It is not associated with the cosmos, is not associated with science and space ships. This color is associated with sadness, longing and mud.
Perhaps the icon lacks luster, brightness and gloss? White and silver color would suit perfectly. I am not a designer and can not draw, but as an example I can give you some icons from the graphical environment KDE4: http://itmages.ru/image/view/2040077/29b861c6
Extend. Directly icons themselves do not bear the full association of what they mean. And this is the problem. We have to get used to new characters and need the best images for understanding.
"People & Places" - painted book. The book is not associated with a notebook. The book is associated with study, with the acquisition of new skills. Here is a database of contacts: http://img-fotki.yandex.ru/get/9169/981986.3b/0_86579_e72c5f94_orig
"Regional Market" - column (columns) associated with the statistics, diagrams and mathematics. And only. Price growth is usually drawn columns (columns) with curved arrows. Took the first picture of the search engine that you understand what I mean: http://im2-tub-ru.yandex.net/i?id=f71d7830665ac2b2c0f2c4300bc2cb0e-102-144&n=21
"Corporation" - the star? Star symbol commonly associated with the fleet and fighting. How to understand that a star - a corporation. Corporation, anyway - is a set of people. So maybe it's worth to draw the icon several bodies? http://xvatit.com/upload/medialibrary/bc6/bc630e5df9afa13e377328e44c873f6c.jpg
"Wallet" - Z? What is Z? How should I understand that it contacts to isk's? Maybe better to draw a handful of coins? Or a stack of coins.
"Journal" - it's a notebook or book contacts. This was to be "People & Places"
"NES" - stands out strongly from the general concept.
Extend. I want a blue theme for windows. But all the blue theme windows - too dark. I see them. That's why you need to give people the opportunity to choose their convenient color and brightness.
Same thing with smooth blur effect in windows - it is not pleasant to the eyes of some people - it has to be customized or disabled. Same thing with transparency.
Corners of windows merge with the environment as a result of defective window seems like it nibbled mouse. It is not pleasant to read.
Thank you. And excuse me for using google translate =)
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Mara Pahrdi
The Order of Anoyia
851
|
Posted - 2014.11.11 17:44:10 -
[407] - Quote
Whatever you do, make sure it's ergonomic.
I.e. I personally find transparency extremely taxing for my eyes. So I would be grateful if I'd be able to control some of these things to meet my personal needs.
Remove insurance.
This thread is the reason, why CCP should stop advertising any aspect of EVE PvE
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Nolan Kotulan
The Scope Gallente Federation
31
|
Posted - 2014.11.11 19:05:09 -
[408] - Quote
XxRTEKxX wrote:I spent about an hour on the test server today to try out the new UI. I really like it a lot. I ended up using the setting for Hologram the most. I like how well the contrast is on everything. I especially like the opaque background when using a window. It's cool when it goes back to semi-transparent when not used. Reminds me of Smart Glass. Glass that changes from transparent to translucent when activated with voltage, light or heat.
I also really liked how when I pin a window to get more transparency then I use that window and it goes sort of translucent on the background to increase the contrast of the text.
One thing that was nice to see was when the Sun was behind a window, the window was pinned, and I could still read all the text on the window. That is something I've been wanting in EVE for a long time. I haven't tried that in other than a couple systems. Not sure how it will look with the various types of suns in EVE.
Thanks CCP, keep up the great work. Irony, isn't it? |
Leorajev Aubaris
Blue Goat Ltd.
11
|
Posted - 2014.11.11 19:32:22 -
[409] - Quote
Lord Salty wrote:So to clarify, Rain....you are without a doubt utterly ********. Never before have i read such a massive amount of verbal diarrhea. Everybody who has read what you wrote is now dumber for having read it. You have most definitely made the world a worse place for expressing such stupid views. Everything you propose here comes from a person 12 boxing 12 different characters on 12 different screens. The rest of us enjoy the visuals we have. You are the only person desiring more numbers on your screen so that you can pay less attention.
That was absolutely not professional and a totally personal affront. There is no information in your post that gives any hint what you do not like about the text Rain wrote. I liked that text because it had a lot of information in it and a reasoning behind it. |
Rain6637
GoonWaffe Goonswarm Federation
24321
|
Posted - 2014.11.11 19:59:45 -
[410] - Quote
it's cool Leo. he's an old corp mate and we never talked much. they knew me back when I was just 3 chars.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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Benetavo Saraki
Kaede Industries
2
|
Posted - 2014.11.11 20:52:40 -
[411] - Quote
Please, please... as you're working on the UI, can you scale down the use of flashing indicators? or give me an option to change how they flash? (i.e. make them not)
The UI is already heavy with flashing indicators that drive me nuts flashing in my peripheral vision. Every neocom button and chat tab blinks at me to get my attention. I can't let the industry interface window sit open without a blueprint selected, because the lines that light up and pulse in towards the center drives me nuts. It's distracting and it's just visual noise.
I don't even look at what neocom button is flashing anymore, as soon as I see something pop up in my peripheral vision with a blinking flash I just swipe my cursor across the whole neocom to clear them off.
Devs, you have me worried with all this talk of being inspired by light and pulsing light and I can't help but think there is going to be visual noise everywhere with flashing/pulsing/blinking indicators.
The UI shouldn't distract you from the game. A much better solution in my opinion would be a highlight. Instead of every little thing flashing at me to get my attention, why can't that element just brighten to differentiate it. No constant visual noise, clear indication that something has updated. Or give me granular controls to control the speed/intensity of all these flashing things, if nothing else. Please. Thank you.
Chasing the Black
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Dok'Marr Gelas
Direwolf-Rayet skylian Verge
0
|
Posted - 2014.11.11 22:11:05 -
[412] - Quote
Looks good. Another question: is there any possibility/plans to implement colour management? I am using wide gamut monitor?
Kind regards. |
Elza Jessamine
Catalina Operations and Logistics Division Curatores Veritatis Alliance
1
|
Posted - 2014.11.12 00:45:18 -
[413] - Quote
I don't like changes. I liked UI how it was before. My screen is full of things i don't want to see. And there is no option to turn them off completely. I'm very disappointed. EVE is my favorite game.... or used to be. |
Burhtun
Burhtun Shipyards
86
|
Posted - 2014.11.12 02:25:12 -
[414] - Quote
Can the pin icon change depending on whether or not something is pinned? Take the dot out of the center of the icon when it is not pinned? Might seem silly but sometimes I have a hard time telling if a window is pinned or not now, due to high transparency in both modes, possible extreme background contrasts from the nebula throwing things off, t-rex vision, etc...
I think the tabs and buttons on UI elements should adapt to the background just like the rest of the window does. Right now the inactive tabs stand out too much on bright backgrounds, and the buttons on the probe scan window stand out too much on dark backgrounds. So no matter where you are looking the UI has some ugliness and visual noise due to these scattered non-responsive elements.
EVE Ship Design Contest Entry | Compact UI Mockup
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Freemarket Kutabare
Mugen Voidscaping LLC
0
|
Posted - 2014.11.12 03:20:44 -
[415] - Quote
I think the changes are long overdue and a good first step. That said, the changes don't really address the core problem with the UI, which is that is is not context sensitive and still looks like a desktop. The UI should have an in-flight mode that is heavily customizable and designed to look more like an AR (augmented reality) display that overlays our view of space/fighting. There should be separate UI mode that we can use in station that's specifically geared to handle the high data-density of life in Eve.
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RockAgina
Sko and Co.
6
|
Posted - 2014.11.12 06:05:49 -
[416] - Quote
I think the new UI Looks pretty awesome; But I agree that the Icons could be a bit better (to not feel like the new windows 10 that is going to be so bad, they skipped windows 9).
Also, PLEASE dull down the Overview Tab Bars. The Center color highlight makes text almost unreadable
Examples: http://gyazo.com/535981e189ceba77119a7f4d0c48bea9 http://gyazo.com/b9353d17cf6f0b7599189e8040a38f03 |
Centis Adjani
The Scope Gallente Federation
72
|
Posted - 2014.11.12 09:50:55 -
[417] - Quote
Me (and I guess most humans) distinguish things easiest by their different colour. Additional we have two eyes to view stereoscopic and 3D.
To make all different things in same colour is NOT ergonomic. Additional, to design 3D things backwards in flat 2D is not ergonomic and ist not fancy. At the moment, the colour and the 3D optics helps to identify a given icon I look for fast and easy.
In future I only see a flat Icon with same colour as the others. Then I need to think of the shape / picture of the Icon, if it is the thing I want to click at.
Flat 2D UI elements in same colour are not intutive to use and not ergonomic. And they look ****, like Windows 8 with the flat 'Metro' Screen and Tiles.
To design 3D screens and icons back to flat 2D appearance is a backstep in technology in my eyes. And additional ist not better for ergonomic and not prettier.
Don't make the same mistake as Microsoft with their terrible flat (2D) optics in their Operating System named 'Tiles 8.0' (Windows 8). This OS was the biggest flop. |
Iam Widdershins
project nemesis
879
|
Posted - 2014.11.12 10:01:26 -
[418] - Quote
Finally having returned from my trip and able to check this out, I'd like to provide some feedback of my own.
This is an interesting change and a good step forward technologically. Some of the execution is a little odd, and some of my use cases get slightly crimped.
My first impression: This looks pretty much fine, but the bright-center gradients on highlighted UI tabs are kinda awful. It should not be most difficult to read the active UI element, but that's how it is right now; lowest contrast right there in the middle. Not a big fan of the bright-center gradient styling either, even if you choose to go for dark-on-light for the text.
More important things to note:
I generally maintain a number of windows on the screen that overlap with each other. On TQ, most of them are pinned for maximum transparency so I can see targets and enemy brackets coming at me and that area of the screen isn't totally lost. With the new system, you can see models and space objects just fine behind a mostly-transparent window like a pinned overview, but while text, targeting reticles, and brackets are not blurred behind windows, they fade to near-invisibility when behind even the palest of empty window spaces. If I look really closely I can see that they aren't actually erased or blurred but I cannot see them at all. This is also true for text and (more importantly) icon UI elements, such as the standings/status icons of members of local chat.
In short, if I want to get any useful UI window information behind any pinned window like drones, overview, or any window even incidentally overlapping the Local list, I am completely out of luck.
To me, my tuning of EVE's UI to my needs has been a careful process of refining the most necessary information to spaces on the screen that are always, always visible, and to leaving as much view of space open as possible while still having critical windows such as overview, d-scan, fleet, drones, local, and people & places quickly accessible. Rendering every element of underlying windows invisible (no matter how important), as well as brackets in space, looks like a significant step backwards to me in the usability department.
In short... faded text behind windows: yes! great! this means everything is always much more readable and I love it.
Faded icons, brackets, and non-text informational UI elements behind windows? No! They don't make it any harder for me to read foreground text, but they are completely obscured by the most unobtrusive windows now and it's cramping my style.
Lobbying for your right to delete your signature
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Jerusalem Black
Republic Military School Minmatar Republic
0
|
Posted - 2014.11.12 11:12:13 -
[419] - Quote
After trying it out on Test server..
LIke
- colourless neocom and icons - active window darken - blur but need on/off toggle per window
Dont Like actually I hate
- Tab glow. Its distracting. - Tab size. its to big... I want minimal like the current ui - Lack of RGB and transparency sliders. Let players choose their own colours and transparency ! |
IlIIlIIIlllIlIllIIIIll
Imperial Shipment Amarr Empire
7
|
Posted - 2014.11.12 15:26:17 -
[420] - Quote
No like : -No color on icon -Transparency i can already choose to have but will be force to use - No neocom on top/bottom - No more customisable tab on overview ( editing the .xml)
Like : New icons, too bad they dont have colors |
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Makari Aeron
The Shadow's Of Eve TSOE Consortium
135
|
Posted - 2014.11.12 17:54:56 -
[421] - Quote
I'm honestly not that impressed. Sure, it scales well but other than that? Meh.
Most people have hit on all the points. The icons dont' have colors, the overview tabs can't be in color anymore, etc. To me, the game looks more cartoonish which is a detriment to the game as a whole. Do I think the UI needs a revamp? Yes, but I believe you're going about it the wrong way. Also, I immediately switched to black, the other color combinations you gave were not my style. Honestly, I preferred the HTML color thing so I could choose whatever color I wanted.
CCP RedDawn: Ugly people are just playing life on HARD mode. Personally, I'm playing on an INFERNO difficulty.
CCP Goliath: I often believe that the best way to get something done is to shout at the person trying to help you. http://goo.gl/PKGDP
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Nolan Kotulan
The Scope Gallente Federation
35
|
Posted - 2014.11.12 19:08:00 -
[422] - Quote
Dok'Marr Gelas wrote:Looks good. Another question: is there any possibility/plans to implement colour management? I am using wide gamut monitor?
Kind regards.
I think you can forgot this eventuality cause as far as I know there isn't a single game able to handle colour management...
But maybe I'm wrong (I doubt it)... |
Jerusalem Black
Republic Military School Minmatar Republic
2
|
Posted - 2014.11.12 20:51:37 -
[423] - Quote
ATTN CCP. THE UI RESKIN IS NOT READY FOR RHEA RELEASE PUSH IT
Ive read alot of the feedback. Its clear there is alot of people who dislike various parts of the new UI.
You cant please everybody BUT you are also removing customisation... User customisation is the only way you have a hope of pleasing even 50% of players.
See Eve Audio customisation as a brillant way to keep the varied needs of your player base happy.
By all means continue with UI improvement but ......you need to make user customisation your chief design goal or your are going to get much rage. Everyone has unique UI preferences and your doing a one size fits all.
A one size fits all UI approach because you want everyone to have a "consistant experience' is a path to failure. Team Game of Drones - EvE players are people not Drones... |
Adrie Atticus
Shadows of Rebellion The Bastion
526
|
Posted - 2014.11.12 23:26:40 -
[424] - Quote
Nolan Kotulan wrote:Dok'Marr Gelas wrote:Looks good. Another question: is there any possibility/plans to implement colour management? I am using wide gamut monitor?
Kind regards. I think you can forgot this eventuality cause as far as I know there isn't a single game able to handle colour management... But maybe I'm wrong (I doubt it)... Centis Adjani wrote:Me (and I guess most humans) distinguish things easiest by their different colour. Additional we have two eyes to view stereoscopic and 3D.
To make all different things in same colour is NOT ergonomic. Additional, to design 3D things backwards in flat 2D is not ergonomic and ist not fancy. At the moment, the colour and the 3D optics helps to identify a given icon I look for fast and easy.
In future I only see a flat Icon with same colour as the others. Then I need to think of the shape / picture of the Icon, if it is the thing I want to click at.
Flat 2D UI elements in same colour are not intutive to use and not ergonomic. And they look ****, like Windows 8 with the flat 'Metro' Screen and Tiles.
To design 3D screens and icons back to flat 2D appearance is a backstep in technology in my eyes. And additional ist not better for ergonomic and not prettier.
Don't make the same mistake as Microsoft with their terrible flat (2D) optics in their Operating System named 'Tiles 8.0' (Windows 8). This OS was the biggest flop. The flop hasn't anything to do with flat design but with the overall ergonomy of the OS (which isn't that bad (I think it's even the opposite) in fact, when people just try it for a little more long time than 2 or 3 days...)... Flat design isn't a Microsoft or an Apple thing, as others said... It is just a general return to simplicity and shapes efficient use in the whole actual "graphic design world"... It fits perfectly what "modernity" is all about and I can assure you well designed flat icons (which isn't the case of the ones on SiSi actually, THAT is true) with eventually a colored background (or just one additial color per icon) are a lot more ergonomic and easier to remember, objectivly... It's maybe hard to believe or to understand because we are all used to the old icons, but this is just because of that and because we didn't get a decent new set proposition, nothing else... "3D" glossy 2D icons, THAT is old fashioned... But, just to be clear: Actually, if you ask me to choose between the old icons and the new ones, I choose the old ones... Seriously CCP, trash all these new icons and start from scratch again, these aren't good at all...
Nah, any and all touch screen UI's which expect you to be able to move your pointer off-screen to do a "swipe from side" is garbage unless it's deployed only on touch-screen enabled evices.
Shapes in general are easy to quickly recognize, but the problem here is that multiple functions have equal shape (a box). It doesn't matter if it contains a line at the side or small smudges on the edges, they're still boxes and will be equal when looking at them quickly. I'd be positively surprised if the icons got a slight hue, not pastel colours but you most likely know what I mean.
I have to agree with the old icons being significantly better, not due to their shape but due to their colour. In the oder I've set them up, I've got high contrast between previous and next icon so I can search for the correct window to open first in the general quarter, then just poke the correct colour. If I did have journal, contracts, corp deliveries and browser bookmarks all lined up next to each other instead of spread around, I'd be wasting time by trying to differentiate between 4 brown boxes. |
Nolan Kotulan
The Scope Gallente Federation
37
|
Posted - 2014.11.13 00:28:07 -
[425] - Quote
Adrie Atticus wrote:Nah, any and all touch screen UI's which expect you to be able to move your pointer off-screen to do a "swipe from side" is garbage unless it's deployed only on touch-screen enabled evices. Shapes in general are easy to quickly recognize, but the problem here is that multiple functions have equal shape (a box). It doesn't matter if it contains a line at the side or small smudges on the edges, they're still boxes and will be equal when looking at them quickly. I'd be positively surprised if the icons got a slight hue, not pastel colours but you most likely know what I mean. I have to agree with the old icons being significantly better, not due to their shape but due to their colour. In the oder I've set them up, I've got high contrast between previous and next icon so I can search for the correct window to open first in the general quarter, then just poke the correct colour. If I did have journal, contracts, corp deliveries and browser bookmarks all lined up next to each other instead of spread around, I'd be wasting time by trying to differentiate between 4 brown boxes.
About W8, I use it everyday on a "no-touch" screen with a mouse, and I never have to "swipe" anything whatever I need or want to do...
About the icons, this is what I said, not mentioning they aren't even nice at all. But what I also noticed and what many people didn't understand is that some of the icons aren't already in the game. There are obviously placeholders (pretty much the same icon as the one that was already used for the few windows/dialog boxes that don't have their own one).
But yes, still, the new already existing icons suck, sorry to tell that... Really don't want to be rude CCP... Just please, take all your time to revise this whole "new" UI.
1. We cleary need the possibility to have windows fully opaque (I vote for the good old pinned/unpinned option)
2. The blur isn't acceptable if we can't have an option to turn it off exclusivly as even with the windows being tranparent the background is now useless (no more brackets, blur...)
3. Remove these corner brackets, they are disturbing (and confusing with the real in-space brackets) and a very false good idea (concept is cool but it doesn't apply well at all)
4. Use less different grey tones for the frames background in Windows.
5. Rethink and redesign all your icons.
6. Rethink and redesign you highlights (tabs, buttons, ...)
7. Redesign the module background "icon" on the HUD... |
Essack Leadae
Core Industry. Circle-Of-Two
41
|
Posted - 2014.11.13 02:41:30 -
[426] - Quote
A feedback ?
Some of them are simply the worst UI changes that you could do, for this reasons :
[uThe color themes[/u]
What you did is to make sure that everyone will get a dark theme, whatever they like it or not, by removing all ways to make our own choice. We have now a predefined selection of themes with darkness in mind, with zero possibility to make a new one more convenient for the user if he want it.
I mean, I use this kind of colors : http://i.imgur.com/vPCSLoM.jpg
Tell me how to have the same one with your new UI ? because yes, I hate dark themes, and you won't be able to make me adapt about that.
Give back the old RGB sliders and dropdowns, while keeping the new themes. It is always better to give us options.
Transparent neocom, really ?
No, seriously, I hate it. The neocom is now horrible to see when you have some chat windows sticked on his border. It is tolerable only if the chat windows are transparent too, but I don't want them like that because it make the text more difficult to read.
Transparency everywhere, are you serious ?
How, just how can you think that it is a good idea ? The right-click menu is barely readable depending of what is behind (try above a nebula...), etc.
*** Tab buttons effect while hovering, modern ?
Most of the new icons are good and I didn't check everything, but the tab button effect when you hover one (the light coming from the center of the button)... Seriously, I thought I came back to 1999 and I am not even joking, because it made me remember some programs and games of this era, and it was already ugly at this times.
With the NGE, I'm sorry about the mistake we made. We screwed up and didn't listen to the fans when we should have, and it's not a mistake we're going to make again.
- John Smedley, president of Sony Online Entertainment. CCP should do the same...
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Calvin K Walker
The New Eden Freedom Initiative
10
|
Posted - 2014.11.13 11:21:45 -
[427] - Quote
We need some serious changes to the Corporation Management interface. This will help all C.E.O.'s and leadership, more effectively delegate their members and make our jobs easier and more professional.
Ideas: 1) Be able to edit and delete Decorations: (If you make a typo rushing through a decoration, you can't edit it or delete if you accidentally made a duplicate, very annoying and adds to clutter)
2) Bulletins can be prioritized and draggable to the position you want them to appear to members for viewing instead of you having to delete ones at the top or edit ones and save them to get them to appear at the top.
3) Be able to shrink the corporation window or enlarge it as needed. (When the corporation window is opened, it takes up a good portion of space and can't be shrunk to better utilize multitasking.
4) Find Member In Role and the whole role / grantable roles / title system needs to be redone, it's confusing and frustrating to figure out. Not user friendly at all.
5) Auditing needs to be updated and have a feature where you can easily utilize a character's contribution to the corp in tax. (Type in the Members name, and see how much they have paid over a period of time in taxes instead of having to manually click every different subject.
6) Voting system: Be able to choose to hide previous votes that were made in the past.
7) Categorize the Kill reports: Have the choice to view both kills and losses, see a graph for the month with your loss vs kill ratio.
8) Bulletins: Have a higher max bulletins, Have the subject show then you can click to expand the bulletin for if you have numerous ones than you have to drag all the way down to see.
9) Industry: The industry window is HUGE. Taking up over 75 percent of the screen no matter what you do. Many spaces could be reduced and structured differently to raise efficiency and user friendliness of the interface.
10) Corporation Hotkey: Alt + '?' = Corporation page to pop up
11) Eve Mails: Have a check mark and archive button to clean up the inbox more efficiently. Be able to 'hide' some eve mail and then click a button to 'show all'.
12) Accountants to have more power: Be able to more easily access the buy and sell orders
13) Chat Channels: Condense them into a more organized and friendly interface, when I have 10+ chat channels open it's difficult to efficiently chat and do the task at hand.
14) Ingame Office Suite - Similar to Excel and also have a spell check feature.
Appreciate your time and fly safe out there fellas.
Yours Truly, Calvin K Walker, C.E.O. The New Eden Freedom Initiative |
Tex Steele
Demon-War-Lords Fatal Ascension
13
|
Posted - 2014.11.13 22:58:11 -
[428] - Quote
Hello,
Serious suggestions:
1) Please make the color scheme using bold colors rather than pastels or light colors. Some of us are color-blind.
I have a really hard time, for example, telling light red and light green apart. If the item is a fine line or small item, like the colors in the local window behind the Star or + or -, I can't tell them apart unless they are side by side. The new colors on the Anomalies and on the compass ring around the hud - red green - I can't see the difference in them.
pastels or light shades, especially on small icons or items, are difficult. Bold colors are much better.
2) Keep the font size big enough for our old tired eyes - some of us are not teenagers anymore, sadly. :-)
Font Size can also be an issue for those of us old farts with bad eyes. A couple of years ago, the clock changed and got much smaller. Even with bifocal lenses and using hte largest font EVE allows, I have a hard time reading the clock without getting really close to the screen.
Obviously sizing determines how much real estate is consumed.
3) Given the font size issue, keep the total size needed as small as possible - anything that takes up screen real estate constricts the actual size we have for seeing wht is going on. I use a 24 inch monitor at 1920X1080, and with all the commo screeens, overview, cargo hold, hud, targets, etc, there is very little room left over in the middle. Anything you can do here is helpful.
FOR example: in overview, look at customs offices. They have an icon, then the name says Customs office - planet x - moon y, or it might say Interbus Customs office,etc. The IMPORTANT information is the location, not that its a customs office - the icon tells us that ( as does the TYPE column), but to see the location, we have to EXPAND the column in hte overview, and make the overview wider to see the type (Customs Office) etc. This takes up more real estate than necessary. Titles should have important things first so we can minimize the column widths and leave more room in the center to see what we are doing.
4) Anything displayed, like the messages that say "aligning" or "keeping range" should be MOVABLE. I set my target display directly above the HUD, and these messages will not go away and cannot be moved, so they overlap and interfere.
The timers, especially now with all the jump and fatigue and aggression and docking timers need to be movable.I keep a LARGE comm window in that corner - If I could move the timers and the system info block somewhere else it would be better, as that block is much smaller, is easily seen though, where the commos blcok is not easily made smaller without deleting channels.
The messages showing the damage inflicted and recieved sometimes is hidden by fleet windows, local windows, etc. Even this could be movable, so we can se the good info - again it is smaller than a comms or fleet window, and more seasily seen through.
Bottom line - please remember those of us who are color blind to small degrees, those of us who are older with tired eyes, and then give us the tools to configure and move ALL information on the screen to fit our monitors and taste.
Thanks for taking this into consideration with the new changes!
|
DUBLYUR
G0P-ST0P P I R A T
33
|
Posted - 2014.11.14 00:28:05 -
[429] - Quote
New icons are extremely poor and uninformative. |
Hollow PANZER1233000
Space Alliance of Manufacturers Northern Associates.
0
|
Posted - 2014.11.14 09:05:03 -
[430] - Quote
Who the hell cares about schoolars and rednecks? They cannot understand the mind of buttons and hints, they cannot translate anything, the play russian client. Even now the game becomes ******* casual and rolls from playable to ****. Do you remember when they did walking in stations? But left old ******* 2D door texture for those who wants to do it in old style. And they did not want to fix anything till the wave of **** reached Iceland. Let'em make any **** they want for those who eat it with big spoons. But don't touch playable game tips! And even more: why rework ****** icons of GUI? These work fine!
Original: -¥-â -¦ -¦-¦-¦-¦-Å -¦ -ç-¦-Ç-é-â -Ç-¦-+-+-+-å-¦ -ü-¦-+-+-î-¦-+ -ê-¦-+-+-Å-Ç-+-¦ -+ -+-Ç-+-ç-¦-¦-+ -¦-ï-¦-+-¦ -+-¦ -ü-+-+-ü-+-¦-+-¦-Å -Ç-¦-+-+-¦-Ç-¦-é-î-ü-Å -¦ -¦-+-+-+-¦-¦-à -+ -+-¦-¦-+-+-ü-Å-à -â -¦-+-é-+-Ç-ï-à -ü -+-+-¦-+-+-ê-¦ -+-¦-é-â -+ -¦-ï-é-î -+-¦ -+-+-¦-¦-é -+-+-Ç-+-¦-+-î-+-+-¦-+ -+-¦-Ç-¦-¦-+-¦-¦ -+-¦ -Ç-â-ü-ü-¦-+-¦ -Å-+-ï-¦? -í-¦-¦-ç-¦-ü -+-¦-Ç-â -¦-¦-+-â-¦-+-Å-é -¦-¦-¦ -à-Ç-¦-+ -+-+-¦-¦-é -ç-¦-¦-+, -+ -+-+-¦ -+-Ç-¦-¦-Ç-¦-ë-¦-¦-é-ü-Å -+-+ -+-¦-Ç-¦-¦-¦-+-î-+-+-¦ -¦ -¦-+-¦-+-+-ë-¦. -Æ-ü-+-+-+-+-+-é-¦ -¦-+-¦-¦-¦ -à-+-¦-¦-¦-+-+-¦ -+-+ -ü-é-¦-+-¦-¦-+ -+-¦-+-+-+-+-+-+, -¦ -é-¦-+ -¦-é-+ -à-+-ç-¦-é -+-+ -ü-é-¦-Ç-+-+-â 2-ö -à-Ç-¦-+-+-¦-â-Ä -é-¦-¦-ü-é-â-Ç-¦-â -¦-¦-¦-Ç-+. -ÿ -+-+-ç-¦-¦-+ -+-ü-+-Ç-¦-¦-+-Å-é-î -+-¦ -ü-+-¦-+-Ç-¦-+-+-ü-î -+-+-¦-¦ -¦-¦-¦-+-+-¦-ü-+-+-¦-ü-¦ -+-¦ -ä-+-Ç-â-+-¦ -+-¦ -¦-+-ü-é-+-¦ -ÿ-ü-+-¦-+-¦-+-+. -ƒ-â-ü-é-î -+-+-+-Å-é -¦-¦-¦-+-¦ -â-¦-+-¦-+-+ -¦-¦-Ç-î-+-+ -¦-+-Å -é-¦-à -¦-é-+ -¦-ü-é -¦-¦-+ -ç-¦-Ç-+-¦-¦-¦-+-+, -+-+ -+-ü-é-¦-¦-î-é-¦ -Ç-¦-¦-+-ç-+-¦ -ä-+-ê-¦-+ -+-¦-Ç-ï. -ÿ -¦-+-+-¦-ë-¦ -+-¦-ç-¦-+ -+-¦-Ç-¦-Ç-¦-¦-¦-é-ï-¦-¦-é-î -ü-Ç-¦-+-ï-¦ -+-+-¦-ç-¦-+ -+ -+-+-é-¦-Ç-ä-¦-¦-ü -¦-ü-+-+ -ì-é-+-é -Ç-¦-¦-+-é-¦-¦-é -+-¦ -¦-ï-ü-+-ç-¦-¦-ê-¦-+ -â-Ç-+-¦-+-¦?
http://forum.eve-ru.com/index.php?showtopic=111739&page=17#entry2862544
Iam in rage but CCP take my UI and don't give me chose.
http://i.imgur.com/a5ppGAD.gif |
|
Benito Arias
Angry Mustellid The Periphery
60
|
Posted - 2014.11.14 13:35:18 -
[431] - Quote
That nonsense that is the 'new' UI... The hell has happened there? Unreadable text, check. Pre-set colour schemes, no customization, check. Unintuitive look-alike icons, check... Like this, really? http://puu.sh/cQlLv/30798313d1.png Sisi is down at the moment, and I cannot enjoy icons in the character record window. The Attributes icon that looks like DNA! The Implants icon that looks like a headshot! That jumpclone icon that is a dude in a car window. Not looking forward to having anything like this on TQ. |
Jade Blackwind
Alexylva Paradox Low-Class
176
|
Posted - 2014.11.14 14:49:05 -
[432] - Quote
#modernity #metro #allaboutthetypography
whoever introduced this design trend that spawned windows 8 and now crops up everywhere should go to hell and die in a fire (ingame). |
Thead Enco
Killing is Business Get Off My Lawn
255
|
Posted - 2014.11.14 15:43:17 -
[433] - Quote
Colors
**-á"A Lannister always pays his debts."**
_-áTyrion Lannister_
|
Thead Enco
Killing is Business Get Off My Lawn
255
|
Posted - 2014.11.14 15:46:19 -
[434] - Quote
Whoever designed these new icons can you kindly remind them that this isn't the "U.S. Bureau of the Census" kThx
**-á"A Lannister always pays his debts."**
_-áTyrion Lannister_
|
Takeshi Kumamato
Exiled Kings The Fearless Empire
1
|
Posted - 2014.11.14 16:44:22 -
[435] - Quote
Submitted a bug report about this, but am posting here as well. If you set post-processing to "none", the right-click menu becomes completely transparent and quite difficult to see and use. |
Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
863
|
Posted - 2014.11.14 18:27:04 -
[436] - Quote
Obviously its a work in progress but after some tweaking I quite liked it generally (the black scheme with transparency adjusted actually looks really good) a few areas where there was as loss of visibility of important information due to clashes of colours and the icons were a bit hit and miss - some were immediately apparent what they did but others I would never have guessed until I'd clicked them. |
Favonius85
House Aratus Fatal Ascension
13
|
Posted - 2014.11.14 18:30:43 -
[437] - Quote
Had a look at the test server last night and found the UI change incredibly jarring. Have let it settle with me for a bit and the 2 things that really make it hard to use are:
1. The "muddy"/blurry transparency on everything. All I can think of is the Aero Glass UI from Windows Vista circa 2006. It too was awful and so is this. This should be removed or at least be an option that can be disabled (without turning off post-processing in the graphics options). It makes the entire UI look like cheap crap. Simple transparency options would be much nicer to look at.
2. Changes in transparency/opaque-ness when the active window is changed. This is just really distracting and largely unnecessary I found. Simply having the blinking cursor be visible tells you all you need to know as far as which window is active.
The only other thing I noticed was how the new icons feel really out of place with the rest of the icons in eve, mainly the icons for items.
|
Nolan Kotulan
The Scope Gallente Federation
38
|
Posted - 2014.11.14 20:15:57 -
[438] - Quote
POST SINGULARITY UPDATE FEEDBACK
Transparency slider Very welcome because essential. We can finally set almost fully opaque windows again. I think however we should have independant transparency sliders for both pinned and unpinned windows.
Corner brackets The new thinner corner brackets are better but still useless, ugly and distracting. You should really remove them completely. They don't add anything, neither aesthetically nor on an usefulness purpose. Simple is better!
Dynamic transparency on active window Remove this completely, or give us an option to disable it. It is distracting and often gives the impression to be working randomly, even if this isn't the case. It is also totally useless, clearly. Simple is better!
Blurred transparency If you aren't going to remove it, give us an (exclusive (not tied to graphic settings)) option to disable it. As already said, with blur, transparency is now simply useless as we can't see what is behind the windows.
Text fields (search boxes, ...) outlines, tabs outlines and highlights (hover, selected, ...) Stop using gradiants. This is aesthetically disgusting, confusing, unclear and/or makes texts hard to read or unreadable. Simple is better!
Grey tones used in windows frame backgrounds Use one or two different tones for backgrounds, not more like presently. This is inconsistent, disturbing and gives the impression of an untidy user interface. Simple is better!
Inventory left column Remove the black to grey gradiant background. Same reasons as above. Simple is better!
Gradiants in general Do you know what we say about gradiants in graphic design world? They are aesthetically degrading, try to not use them when unnecessary. Simple is better!
Flat design icons I still really think you should keep going with flat design, but you also really should start again from scratch and rethink them all. Discuss them in groups, talk about design ideas before even starting realising them, and submit then the design to us once you think it's done before wasting your time implenting them in the game. You should maybe also consider grouping them by function (on paper at least I mean) and add one secondary single color per group of icons. This last suggestion would make everybody happy I think.
HUD module background round icons and HUD left icons Redesign them. Make them simple transparent rounds. Simple is better!
HUD Redesign it? Flat design for the main elements (capacitor, hull, armor, shields, ...)? Maybe, don't know...
Station dock and undock buttons You need to redesign them too. They don't fit well at all with other icons anymore.
Icons in general Unify their use in all the windows. Consistency is better!
In general and to resume Make things simpler graphically. Give us options.
And remember: simple is better! |
Birkdale Alphorin
Red Federation RvB - RED Federation
0
|
Posted - 2014.11.14 21:21:09 -
[439] - Quote
For the Contracts page, could we possibly have some versatility in the views? Perhaps being able to remove/add columns to customize the view to what we needed (for those of us without multi-monitor displays). |
Morian Panala
Offworld Trading Company Ethical Carnage
9
|
Posted - 2014.11.14 21:29:43 -
[440] - Quote
CCP, you ask for feedback, well here is mine.
This new UI is BAD and you should feel bad. I can get used to some of it, but the forced transparency is almost enough to make me to unsub. Why even keep the pin option when everything is transparent anyway? and I can't read **** with it looking the way it is on SiSi right now. At the very least have an option to turn off or alter the level of transparency and blur of the windows (the blur is another thing I find utterly painful to look at). I can understand you guys wanting to make the pretty lights of New Eden always visible, but I for one don't like being distracted from my market/fitting/inventory/what-have-you by the blinking light on the wall of the station going off every five seconds. And having the windows transparency change when its selected is really annoying, it'd be better if it were one level of clarity (or preferably non clarity) when its selected and not selected.
You've got my feedback now. Hope it helps,
~Morian
TL;DR: Forced change on a dramatic scale without user customization is BAD. Add more sliders.
There is on my Desk, a Plastic Cat, Who goes by the name of Herman.
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Xercodo
Vector Galactic Did he say Jump
3835
|
Posted - 2014.11.14 23:17:53 -
[441] - Quote
- There REALLY needs to be color on those neocom icons, not only for ease of recognition but because the grey is dull as ****. Like that whole bar looks literally dead now. Can we PLEASE have some solid colors on them? Blue on the email, white on the market, green on the wallet, make them have SOME variety.
- Absolutely none of those preset color themes suit me. However upon initial login it seems like the color system forced itself to work with my existing setup, which actually looked quite nice. So dont you ******* dare fix that bug because then I can leave it and never touch the premade themes and everything will be awesome. If I ever get a new comp or have to reinstall EVE I'm boned but until then I'll at least get my way for a little bit.
If worst comes to worst I'll try to figure out how to force colors from the settings files assuming they're in readable ASCII. There is literally no reason to remove this functionality besides the "intended style of the game" and that's not a good enough reason to remove one of the last layers of customizability to our experience.
The Drake is a Lie
|
Sadew42
Seekers of Agartha
0
|
Posted - 2014.11.14 23:20:03 -
[442] - Quote
CCP Nullarbor wrote: You can turn post-processing down which makes it closer to the current UI but otherwise, no.
But what if I like post-processing for other effects? Anyway, I'm less concerned about the transparency (though I still feel it needs a toggle) and can we at least get a "dark" theme? I play in low light conditions often, and I don't want bright colors distracting me. Just one simple black and grey theme like the current UI would be greatly appreciated. Please CCP, I resubbed because everything else planned looks really cool, don't force this on your players without letting them stay cozy with a theme similar to the current one.
Keep up the good work, I'm really excited for the new changes. |
Xercodo
Vector Galactic Did he say Jump
3835
|
Posted - 2014.11.15 00:18:40 -
[443] - Quote
Sadew42 wrote:CCP Nullarbor wrote: You can turn post-processing down which makes it closer to the current UI but otherwise, no.
But what if I like post-processing for other effects? Anyway, I'm less concerned about the transparency (though I still feel it needs a toggle) and can we at least get a "dark" theme? I play in low light conditions often, and I don't want bright colors distracting me. Just one simple black and grey theme like the current UI would be greatly appreciated. Please CCP, I resubbed because everything else planned looks really cool, don't force this on your players without letting them stay cozy with a theme similar to the current one. Keep up the good work, I'm really excited for the new changes.
There will be a transparency slider like there is now and a "black" theme is already on there: http://i.imgur.com/8ayguOt.png
The Drake is a Lie
|
Crumplecorn
Eve Cluster Explorations
1607
|
Posted - 2014.11.15 00:26:03 -
[444] - Quote
I just read this devblog and all I took away from it was "we're taking away the RGB sliders". Literally can't remember anything else it said, and don't care.
- Break everything down into two colors - Don't give us control of the colors
Witty Image - Stream
Not Liking this post hurts my RL feelings and will be considered harassment
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Sadew42
Seekers of Agartha
1
|
Posted - 2014.11.15 00:30:25 -
[445] - Quote
Oh, thank you for clearing that up. o7 |
Matica Risarlo
NERV Reborn Independent Stars Allied Forces
0
|
Posted - 2014.11.15 00:53:36 -
[446] - Quote
hello, after having a quick look at the new UI in singularity, I adapted to the new icons quite quickly and am sure many other will to, after all their just different pictues, however if there was an option or if it was permanent tha each different icon could be made a certain single colour, or they all had designated colours, it would make it so much faster and easier (at least for me) to quickly go straight to the icon I want. as colour is easy to use as a representative.
the new 'square' style of UI looks modernised and clean. well done :).
im quite new to eve and have only ecently got used to the current UI, however I welcome changes like this as it feel like the game is progressing and not getting stale like many many other games do.
fly safe all, o7 |
Rain6637
GoonWaffe Goonswarm Federation
24681
|
Posted - 2014.11.15 00:58:18 -
[447] - Quote
I'm going to withold my module / damage / cap console suggestion mock-up until CCP releases their version. and then I'm going to wait about a week so people can say how bad it is. since we're being all secretive about art stuff.
actually I just have other things to do, but same difference.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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Robert Phod
Tribal Liberation Force Minmatar Republic
0
|
Posted - 2014.11.15 04:03:30 -
[448] - Quote
Hey. Forgive me if this is a bit rambly but I should have gone to bed by now... I was just about to, when I had an idea that seemed very relevant to this thread.
Firstly, make an option to save the current window state, by which I mean window size, position, currently open windows and their states, etc. Either give us a few slots for it or just let us save to xml or something so we can easily switch. This part of the idea isn't vital but would make it easier to use.
The main idea is this: let us log into the same character with multiple clients at the same time.
This way we could have multiple client windows open, each for the same character, with different content. The server would process input from any of them but only one at once; otherwise all would be as usual. That would be a rather easy way to let us have chat open on screen 1, maybe a market window open on a laptop, another view on screen 2, a zoomed out tactical view on screen 3...
Anyways, just an idle 4am ui related thought from me. Seems like the easiest way of doing the multiple window thing without too much coding really being needed. |
Warmistress Severine
Blue Republic RvB - BLUE Republic
56
|
Posted - 2014.11.15 04:46:12 -
[449] - Quote
I'm not quite sure if the new User Interface really in an improvement or not. At first glance, the blur effect is kinda nice, but after checking readability of text while undocked and having the sun behind my overview I don't think this is an improvement.
Next thing: Icons.
Without any color to have distinct differences between them, it's hard to find the right one you need. The "mail" and "industry" icons are good, because they can't be mistaken for anything else.
But if you put "people & places", "notepad", "contracts", "logs" and the "journal" next to each other, there is hardly any difference, meaning you have to hover the icon to get the tooltip. That is not good design.
We had a similar problem some years before. Every item or shipmodule is handpixeled and has a unique style and color to it. You changed these to rendered guns showing in the item hangar and also when shooting someone in space, leading to a big shitstorm because no one liked this. You couldn't even see at first glance if the gun you had was a small, medium or large one, because everything looked the same.
So please put some more work into the UI and give us some key colors for the icons. |
Robert Phod
Tribal Liberation Force Minmatar Republic
0
|
Posted - 2014.11.15 13:16:45 -
[450] - Quote
Now I'm more awake I will add my comments on the actual changes proposed here.
- Not bad changes by any means but if you were wanting it to stop looking like an operating system you do need to go a bit further. Others have made suggestions in this thread as to how a ui skin might be adjusted to do this by chopping off a corner or something like that.
- The transparency needs to be fully customisable, but I think you already have plans to do that. I would say go further and suggest you listen to those suggesting that there should be a "toggle transparency" button next to the pin button - and make it so that pinning doesn't affect transparency at all.
- The blur needs to be an option - and by that I mean an option by itself, one that isn't tied to a more general graphics option. If someone wants to still be able to clearly see what's behind the interface they should have the option to make the interface properly transparent without blur without having to turn down graphics. Seriously, EVE has desperately needed more granular graphics options for years now and adding new features without considering this is annoying.
- Let us fully customise our colour scheme unless there's a very very good reason for us not being able to do so. If there is, tell us what it is before making this change live or there will be threadnaughts and complaints.
- Regarding the icons, most of them are ok.. the people & places icon in particular should be changed to something approximating the current one which is a magnifying glass over a group of people and the star map icon. It's too easily confused with the journal icon in its current state. The industry icon would be better if it was a robot arm holding a cog or something like that rather than an old fashioned factory. |
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Nolan Kotulan
The Scope Gallente Federation
47
|
Posted - 2014.11.15 13:22:54 -
[451] - Quote
Robert Phod wrote:I would say go further and suggest you listen to those suggesting that there should be a "toggle transparency" button next to the pin button - and make it so that pinning doesn't affect transparency at all. No, please, no! That's all the point about pinning/unpinning windows... |
Robert Phod
Tribal Liberation Force Minmatar Republic
0
|
Posted - 2014.11.15 13:31:41 -
[452] - Quote
Nolan Kotulan wrote:Robert Phod wrote:I would say go further and suggest you listen to those suggesting that there should be a "toggle transparency" button next to the pin button - and make it so that pinning doesn't affect transparency at all. No, please, no! That's all the point about pinning/unpinning windows...
It is, if you don't have the "lock windows when pinned" option enabled. If you do, then you have one button that both locks the window and turns it transparent. I just think it'd be nice to have the option to do both actions individually rather than forcing them both to operate together. |
Nolan Kotulan
The Scope Gallente Federation
47
|
Posted - 2014.11.15 13:34:23 -
[453] - Quote
Robert Phod wrote:Nolan Kotulan wrote:Robert Phod wrote:I would say go further and suggest you listen to those suggesting that there should be a "toggle transparency" button next to the pin button - and make it so that pinning doesn't affect transparency at all. No, please, no! That's all the point about pinning/unpinning windows... It is, if you don't have the "lock windows when pinned" option enabled. If you do, then you have one button that both locks the window and turns it transparent. I just think it'd be nice to have the option to do both actions individually rather than forcing them both to operate together.
I know that, but no, I think this is a bad idea. Think pinning/unpinning should always do both... Just my opinion... |
Haege Estidal
Callide Vulpis Curatores Veritatis Alliance
0
|
Posted - 2014.11.15 14:11:45 -
[454] - Quote
The blur effect is annoying, please keep it as current |
Robert Phod
Tribal Liberation Force Minmatar Republic
0
|
Posted - 2014.11.15 14:42:15 -
[455] - Quote
Nolan Kotulan wrote:Robert Phod wrote:Nolan Kotulan wrote:Robert Phod wrote:I would say go further and suggest you listen to those suggesting that there should be a "toggle transparency" button next to the pin button - and make it so that pinning doesn't affect transparency at all. No, please, no! That's all the point about pinning/unpinning windows... It is, if you don't have the "lock windows when pinned" option enabled. If you do, then you have one button that both locks the window and turns it transparent. I just think it'd be nice to have the option to do both actions individually rather than forcing them both to operate together. I know that, but no, I think this is a bad idea. Think pinning/unpinning should always do both... Just my opinion...
How bout making the two-button approach optional then? That way both approaches can be used. I'm of the opinion that more control over the user experience is a good thing. |
TheSmokingHertog
TALIBAN EXPRESS
258
|
Posted - 2014.11.15 15:10:10 -
[456] - Quote
Its not completely related, but please, give the station menu the top bar back, so it can be minimized in view again, thx. |
BuddhaMancer
Blood Fountain Massacre
1
|
Posted - 2014.11.15 15:33:03 -
[457] - Quote
im really not liking the pre-set colour theme... i mean, why would you remove the custom RGB theme.. why not have both, CCP is basically removing a feature in the next patch; taking away some measure of customization.. |
Vala Thorne
Excalibur Universal
0
|
Posted - 2014.11.15 16:03:52 -
[458] - Quote
I really like the update to the "visual" side of the UI...no complaints here. But, what about the "audio" side of the UI? Why is it, after all these years, we still cannot have the ability to turn on audio clues. Every other ship in any sci fi setting has the ability to go "beep beep" when a new contact is detected--or "whoop whoop" when an enemy ship warps in.
We have audible cues for nearly everything in this game, but when a red pops into our overview---silence. It's a ridiculous, artificial limitation and one that is so very easily corrected.
For god's sake, give us the ability to assign different audio cues to different new contacts in our overview. Out. |
Bowmore Yaken
Rekall Incorporated Sinewave Alliance
1
|
Posted - 2014.11.15 18:01:07 -
[459] - Quote
Overall the changes look pretty neat but can we please get the option to make windows non-transparant, blur or not I find it very annoying and distracting to have stuff move in the background, especially when docked in station and accesing the market. Sure eve looks great but I think there is something to be said for being able to focus on a certain window and ignoring the background for a while. This might just be personal preference but I imagine adding a 'make non-transparent' option wouldn't be that earthshattering. (well you asked for feedback didn't you...) |
Indahmawar Fazmarai
3267
|
Posted - 2014.11.15 18:20:11 -
[460] - Quote
Just want to say that they added a "transparency" slider that will get you rid of transparency, blur, and everything. I am happy now.
The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! Ingame chat channel: The Greater Fool Bar
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Thead Enco
Killing is Business Get Off My Lawn
258
|
Posted - 2014.11.15 18:28:05 -
[461] - Quote
CCP Arrow wrote:Lando Cenvax wrote:Sweet! But please really make sure this is ready for HighDPI-Screens, especially scalling the UI to 200% -without getting blurry icons. because of too low icon resolution. Also, please make EVE truely Retina-Ready on OSX, so we can run it windowed (without getting eye-cancer) Keep up the good work! Good point! One of the key reasons to move to iconic icons was to be able to draw them and store them in vector format and apply the effects they use through batches or dynamically in the client. This means all icons can be scaled infinitely to any size and taken through the batching process and will therefore be ready for 4K screens or other awesomeness the future holds.
JUST TAKE MY MONEY!
**-á"A Lannister always pays his debts."**
_-áTyrion Lannister_
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Nolan Kotulan
48
|
Posted - 2014.11.16 01:14:03 -
[462] - Quote
Indahmawar Fazmarai wrote:Just want to say that they added a "transparency" slider that will get you rid of transparency, blur, and everything. I am happy now.
It doesn't get rid of blur at all... You still can't see brackets anymore behind windows, so... |
Rain6637
GoonWaffe Goonswarm Federation
24791
|
Posted - 2014.11.16 01:25:57 -
[463] - Quote
Aganola wrote:THIS! CCP If you do not hire this guy, at least use his (her?) post to improve on your game! Stop making Spreadsheats online and make EVE online. cheers thanks, I didn't know how to respond to this at first. Basically there's no need, I'll share my thoughts as they come up, for free, as an avid player of EVE.
As for the UI, it would have been courteous to say "hey guys we're brainstorming things to bring to the UI, send your suggestions and mock-ups our way. we're willing to bet the greater EVE playerbase can come up with some ideas to augment the ones generated by ten people in a conference room in Iceland." But OK we'll do it the secret way, when no other game cares about what EVE is doing with their UI (because forget Oculus, EVE is barely playable on a single monitor).
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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Saisin
State War Academy Caldari State
188
|
Posted - 2014.11.16 01:49:48 -
[464] - Quote
sorry of this has been said before but i am catching up on this thread, and i'd just like to ask that on the new UI, size of characters can be set independently from the screen resolution, and without the strict limits currently set. Some of us do not have the best vision, and sometime larger characters on a few vital information is more important than other aspects of the UI, even if it could look ugly to a non-vision impaired user...
"surrender your ego, be free". innuendo.
solo? There is a new hope...
|
Xercodo
Vector Galactic Did he say Jump
3836
|
Posted - 2014.11.16 12:25:54 -
[465] - Quote
Saisin wrote:sorry of this has been said before but i am catching up on this thread, and i'd just like to ask that on the new UI, size of characters can be set independently from the screen resolution, and without the strict limits currently set. Some of us do not have the best vision, and sometime larger characters on a few vital information is more important than other aspects of the UI, even if it could look ugly to a non-vision impaired user...
For that you just use UI scaling. That's already in the game on TQ and afaik would carry over.
The Drake is a Lie
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Cecilia Smunt
Concord Attraction Services The Ditanian Alliance
2
|
Posted - 2014.11.16 12:33:15 -
[466] - Quote
i went, i looked, i changed the color even and meh....
I know it has been said already, but "can we turn it off and simply retain our current type UI?"
o/ Celly Smunt
|
Xercodo
Vector Galactic Did he say Jump
3836
|
Posted - 2014.11.16 12:40:15 -
[467] - Quote
Robert Phod wrote:Hey. Forgive me if this is a bit rambly but I should have gone to bed by now... I was just about to, when I had an idea that seemed very relevant to this thread.
Firstly, make an option to save the current window state, by which I mean window size, position, currently open windows and their states, etc. Either give us a few slots for it or just let us save to xml or something so we can easily switch. This part of the idea isn't vital but would make it easier to use.
Hell even as a single client, single character guy this would help tons.
- Sometimes I wanna put my windows in sucha way that fitting is easy so I can see my drone bay, cargo bay, fitting and station inventory all at once. Or maybe I'm just changing one module and only need to see inventory and fitting. - Sometimes I'm running logi and I need to make sure I have watchlist up front and visible as well as my fleet window to see broadcasts. - Or I'm DPS in the fleet and need minimal windows for situational awareness, and fleet can be hidden since the target broadcasts are on my overview.
But yes an XML based UI profile would be AWESOME, can have width and height, X and Y, anchored to nearest boundary on left, right, top, or bottom, and a few key states like industry would have collapsed bottom half, inventories in compact or full mode with a filter "XYZ" active, and chats tabbed with a defined set of channels in the specified order.
And if the bastards gave us back our RGB custom colors I'd have that set too. Logi Profile? All blue. PVP profile? All black and red with blurr-less transparency turned up a bit. Mining? Yellow. SO MANY POSSIBILITIES.
The Drake is a Lie
|
Cleanse Serce
Lonesome Capsuleer
2
|
Posted - 2014.11.16 13:35:51 -
[468] - Quote
Good job but please let us chose the colour like before.
Bring us back the RGB sliders. |
King Fu Hostile
Imperial Collective Unsettled.
245
|
Posted - 2014.11.16 13:45:39 -
[469] - Quote
Please consider making everything smaller in the new UI. Less padding, smaller margins, smaller buttons, smaller type. Cut out all the empty space in windows.
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Nolan Kotulan
48
|
Posted - 2014.11.16 14:37:22 -
[470] - Quote
This isn't really related to the UI but as I was thinking about it: what about adding antialiasing in the character full body view? |
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Tora Bushido
EVE Corporation 987654321-POP The Marmite Collective
1363
|
Posted - 2014.11.16 16:21:20 -
[471] - Quote
No color in the icons, its back to the ZX Spectrum age. Bad CCP !
And can you make those overheat buttons bigger. Stress and small buttons make people go ARCHHHHH !!!
DISCLAIMER : All of the above replies are not meant as any form of harassment. It's all SciFi.
YOU EITHER LOVE US OR WE HATE YOU - ADAPT OR DIE - DELETE THE WEAK
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Rain6637
GoonWaffe Goonswarm Federation
24994
|
Posted - 2014.11.16 18:46:50 -
[472] - Quote
holy hell someone tweeted a screenshot of Aura vectorized. I'm totally relieved that EVE is being vectorized so the tables can be scaled to 4k, and beyond, through any advances in display technology the future holds.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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Carmen Electra
The Scope Gallente Federation
13165
|
Posted - 2014.11.16 18:48:51 -
[473] - Quote
Rain6637 wrote:holy hell someone tweeted a screenshot of Aura vectorized. I'm totally relieved that EVE is being vectorized so the tables can be scaled to 4k, and beyond, through any advances in display technology the future holds. poke
Bacon makes us stronger
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Kaaeliaa
The Vendunari End of Life
30014
|
Posted - 2014.11.16 18:49:44 -
[474] - Quote
Carmen Electra wrote:Rain6637 wrote:holy hell someone tweeted a screenshot of Aura vectorized. I'm totally relieved that EVE is being vectorized so the tables can be scaled to 4k, and beyond, through any advances in display technology the future holds. poke
Poke poke
LAGL Cosplayer. Princess of Sibyyl's Pillowfort. Professional Jimmy-rustler.
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Saisin
State War Academy Caldari State
193
|
Posted - 2014.11.16 19:41:55 -
[475] - Quote
Will the new UI separate the selected item box from the row of targeted ships? I.e. Can we place the row(s) of targeted ships wherever we want on the screen, and not only next to teHe select items box?
Can we also have a way to create filters for the different rows (for example targeted enemy ships in top row, while targeted ships from the fleet would automatically show on the second row...)
"surrender your ego, be free". innuendo.
solo? There is a new hope...
|
Nolan Kotulan
48
|
Posted - 2014.11.16 23:25:21 -
[476] - Quote
Saisin wrote:Will the new UI separate the selected item box from the row of targeted ships? I.e. Can we place the row(s) of targeted ships wherever we want on the screen, and not only next to the select items box? Uh?!
Locked targets are absolutely not tied to the Selected Item window in any way. You already can move them anywhere you want and even rearrange them in column(s).
Read some tutorials... |
Xercodo
Vector Galactic Did he say Jump
3837
|
Posted - 2014.11.16 23:33:14 -
[477] - Quote
Saisin wrote:Will the new UI separate the selected item box from the row of targeted ships? I.e. Can we place the row(s) of targeted ships wherever we want on the screen, and not only next to teHe select items box?
Can we also have a way to create filters for the different rows (for example targeted enemy ships in top row, while targeted ships from the fleet would automatically show on the second row...)
This is already true and has been for a couple years now. Lock a target and drag around the small crosshair icon nearby, the selected item's window might be on top of it. You can right click this icon to toggle anchor and to switch between horizontal and vertical target lists.
Also without changing anything you can drag targets around as if it were an item in your inventory to reorder them or to move then to an entirely separate line. I run as a triple-tracking link scimy in incursions, and what I do is move my designated link buddies to a separate line so that they dont clutter up the rest of the target locks as they need shields.
The Drake is a Lie
|
Saisin
State War Academy Caldari State
193
|
Posted - 2014.11.17 00:01:04 -
[478] - Quote
Nolan Kotulan wrote:Saisin wrote:Will the new UI separate the selected item box from the row of targeted ships? I.e. Can we place the row(s) of targeted ships wherever we want on the screen, and not only next to the select items box? Uh?! Locked targets are absolutely not tied to the Selected Item window in any way. You already can move them anywhere you want and even rearrange them in column(s). Read some tutorials... Yeah, I know you can move them arpund, but before you do that they always seem to appear right or left of your selected item window...
what I am asking is a way to anchor them in any screen estate of my choosing without having to reorganize them in the middle of a fight, and the ability to choose which targets appear in which row automatically, if this is possible...
I'll check the tutorial on that, I may have missed some existing functionalities. Thanks for the pointer...
"surrender your ego, be free". innuendo.
solo? There is a new hope...
|
Spc One
The Chodak Void Alliance
229
|
Posted - 2014.11.17 00:02:26 -
[479] - Quote
I don't like it it's a copy paste design from Windows 8 - it is super bad, icons are too simplistic. There is no more design to it it's just flat design from iOS 8 and Windows 8.
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Saisin
State War Academy Caldari State
193
|
Posted - 2014.11.17 00:04:10 -
[480] - Quote
Xercodo wrote: Lock a target and drag around the small crosshair icon nearby, the selected item's window might be on top of it. You can right click this icon to toggle anchor and to switch between horizontal and vertical target lists.. Hmmm, seems like something I never found out... thanks for the pointer, but until you drag around the target, does the first ship locked appear always next to the select item window?
"surrender your ego, be free". innuendo.
solo? There is a new hope...
|
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Nolan Kotulan
48
|
Posted - 2014.11.17 00:31:22 -
[481] - Quote
Saisin wrote:Xercodo wrote: Lock a target and drag around the small crosshair icon nearby, the selected item's window might be on top of it. You can right click this icon to toggle anchor and to switch between horizontal and vertical target lists.. Hmmm, seems like something I never found out... thanks for the pointer, but until you drag around the target, does the first ship locked appear always next to the select item window? Once again, locked targets aren't in any way tied to the Selected Item window... Right-click the small crosshair, unlock it and anchor it wherever you want...
If you select rows- Anchoring it to the left part of the screen will make targets appear from it to the right
- Anchoring it to the right part of the screen will make targets appear from it to the left
If you select columns- Anchoring it to the top part of the screen will make targets appear from it to the bottom
- Anchoring it to the bottom of the screen will make targets appear from it to the top
The only thing that doesn't exist is the automated sorting you are asking for... |
Xercodo
Vector Galactic Did he say Jump
3837
|
Posted - 2014.11.17 03:33:25 -
[482] - Quote
Confirming the above, you can make the whole UI upside down if you want with the target list going from bottom to top in the bottom left corner going vertically.
The first target will always start relative to that little crosshair thing.
The Drake is a Lie
|
lexa21
Raging Ducks Goonswarm Federation
8
|
Posted - 2014.11.17 09:58:24 -
[483] - Quote
I`m playing EVE for 6 years. I hate any interface changes. Mostly the market interface changes. My opinion is to give us a classic client and then do what you ever whant or make "shut down all that stuff" button. Im not saying that you made someting wrong or bad but i think UI change that been being done for a last few years is anoying and useless for me. For example you turn "Look at my ship" button into a new submenu button. Look at the situation im flying around hostile groop and using "look at" button to observe enemy turrets. Then enemies start to shoot at me and i have to look at my ship to get into the situation and force into navigation of my ship. It takes two button clicks and time of menu load instead of one mouse click so i take more damage. If we are talking about market changes i shuld say that the most comfortable market groops are in the EFT and "show all" button in the left down corner is needed as air. In the ending i would like to rember You guys that you should not forget about players that love EVE for simple interface and its heart cursed by exel. And the last one thing. I really need in showing current language when im typing my password) |
King Fu Hostile
Imperial Collective Unsettled.
256
|
Posted - 2014.11.17 10:43:49 -
[484] - Quote
lexa21 wrote: For example you turn "Look at my ship" button into a new submenu button. Look at the situation im flying around hostile groop and using "look at" button to observe enemy turrets. Then enemies start to shoot at me and i have to look at my ship to get into the situation and force into navigation of my ship. It takes two button clicks and time of menu load instead of one mouse click so i take more damage.
Well, not exactly. You use alt+click to Look at, and then just alt+click again on the same object to return the camera to your ship. Also the new menu does not need two clicks, it's one click and then drag a bit downward, release mouse button.
UI changes are always needed when the current isn't perfect. |
Lt Shard
Team Pizza Disavowed.
1
|
Posted - 2014.11.17 13:01:45 -
[485] - Quote
The fade in from opaque to solid when you select a window, is there a way to turn that off? For me its very distracting. A toggle option would be rad.
Also the option to recolor Neocom icons would be swell. Color labeling could be usefully to quickly find something import you open often like people and places or market, as you eye will focus on it first. |
lexa21
Raging Ducks Goonswarm Federation
9
|
Posted - 2014.11.17 13:33:46 -
[486] - Quote
King Fu Hostile wrote:
Well, not exactly. You use alt+click to Look at, and then just alt+click again on the same object to return the camera to your ship. Also the new menu does not need two clicks, it's one click and then drag a bit downward, release mouse button.
UI changes are always needed when the current isn't perfect.
I didnt say that i dont use shortcuts. By the way shortcuts and GUI is not the same thing. Additional menus are still anoying especially radial menu(yes i know than it can be turned off and ive done it). |
Endymi Typhirr
38
|
Posted - 2014.11.17 14:44:38 -
[487] - Quote
After playing with this on Sisi, my main gripe is that, all aesthetics aside, the transparency--and particularly the dynamic transparency--really screws with my ability to read what's going on.
A specific example: on TQ, I use a color scheme (Cool Gray) that has a dark/black color for a pinned window. I used pinned windows for things I want to see behind, but the dark color helps me to read it without issue. This is particularly useful on my overview/selected item windows.
With the addition of dynamic transparency, as well as non-customization of colors/brightness/alpha, anytime I've not specifically clicked on something in my overview or otherwise am actively working with it, the transparency is such that it is completely unreadable against brighter backgrounds and gets muddled with most anything behind it. As well, it is rather irritating that its readability changes rapidly whenever I'm in combat and going back and forth between managing targets and actions. If I'm in combat, readability is not suppose to be my primary target.
Unless the dynamic nature of the transparency AND the level of transparency AND the brightness/darkness can be adjusted, I consider this unusable and unfit for release. Text--especially essential combat UI--should never have to fight against other graphical elements. I would be extremely frustrated if this went to release without these issues being addressed.
A couple ways to fix this that I can think of:
A) The new system goes out with the addition of an option to A1) disable the dynamic transparency, and A2) customize the colors and alpha of the theme
B) The new system goes out, but B1) all pinned windows are immune to dynamic transparency and B2) themes have a far darker pinned window color to help with readability. This is the lazy way out that will still **** people off, but it will at least save you guys the time of having to deal with adding customization while still solving these issues.
Concord LP Channel and Mailing List
For buying and selling of Concord LP and related items
|
TurAmarth ElRandir
H.E.L.P.e.R Astraeaus
68
|
Posted - 2014.11.18 04:48:34 -
[488] - Quote
Seriously??? FFS CCP WHY?? Blur? So I CAN"T see what's happening in space??? COLORS where none are NEEDED and only act to confuse and obfuscate???
Please dear gods please let there be an opt out.
TurAmarth ElRandir
Anoikis Merc, Salvager, Logibro
and Unrepentant Blogger
Fly Wreckless and see you in the Sky =/|)=
http://turamarths-evelife.blogspot.com/
|
TurAmarth ElRandir
H.E.L.P.e.R Astraeaus
68
|
Posted - 2014.11.18 04:49:58 -
[489] - Quote
Oh and what Endy (Typhirr) said... =\
TurAmarth ElRandir
Anoikis Merc, Salvager, Logibro
and Unrepentant Blogger
Fly Wreckless and see you in the Sky =/|)=
http://turamarths-evelife.blogspot.com/
|
Malou Hashur
Ministry of War Amarr Empire
52
|
Posted - 2014.11.18 08:20:12 -
[490] - Quote
You all realise that there is absolutely no point in posting anything further in this thread ?
ItGÇÖs 11 days since the last post by a Dev, they stopped looking at this thread a while back. This will be shipped as they want it, NOT as we want it. No change there.
CCP Philosophy -->> If it works, break it. If itGÇÖs broken, leave it and break something else.
|
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Paul Clancy
Korpu no Byakko
45
|
Posted - 2014.11.18 19:59:57 -
[491] - Quote
Having become acquainted with the new interface, I'd like to say that it is a good one overall. (I won't even ask for the return of RGB sliders, as I understand that can be cumbersome for the coders.) I find the transparency cosmetically pleasing. However, EvE is a game where opacity of certain windows needs to be maintained (due to tactical considerations) even when they aren't focused. Such as Overview, or the Selected Item window. I understand and remember that global transparancy/opacity settings will be implemented sooner or later. However, I'm asking for a different feature: the ability to configure the opacity of individual windows (at least setting the minimum/maximum transparency of a given window). Or make it 'visually' stay in focus all the time. Right now, I quickly attained near-complete inability to read the Overview text while in Thera - merely by un-focusing a window and turning the camera towards the bright-blue nebula, such that the window is placed in front of it.
Also, I'd like to ask you consider and keep soft, pastel colors for neo-com icons. It will not break your lines magic, and will be additional information channel for us. |
Essack Leadae
Core Industry. Circle-Of-Two
43
|
Posted - 2014.11.18 22:28:49 -
[492] - Quote
Malou Hashur wrote:You all realise that there is absolutely no point in posting anything further in this thread ?
ItGÇÖs 11 days since the last post by a Dev, they stopped looking at this thread a while back. This will be shipped as they want it, NOT as we want it. No change there.
It seems that like war, CCP never changes... I don't understand that, why do CCP always choose to annoy the players all the time ? Of course it is their game, but it is our money...
I do hope that they don't ask themselves why there is less and less new players coming into the game...
With the NGE, I'm sorry about the mistake we made. We screwed up and didn't listen to the fans when we should have, and it's not a mistake we're going to make again.
- John Smedley, president of Sony Online Entertainment. CCP should do the same...
|
Salpun
Global Telstar Federation Offices Masters of Flying Objects
802
|
Posted - 2014.11.18 22:43:00 -
[493] - Quote
If they are making major changes we will see them on sisi soon and I expect a dev blog talking about them when they finally get deployed there. Give them some time as they work thru the issues.
If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe.
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Nolan Kotulan
50
|
Posted - 2014.11.18 22:50:02 -
[494] - Quote
Essack Leadae wrote:Malou Hashur wrote:You all realise that there is absolutely no point in posting anything further in this thread ?
ItGÇÖs 11 days since the last post by a Dev, they stopped looking at this thread a while back. This will be shipped as they want it, NOT as we want it. No change there.
It seems that like war, CCP never changes... I don't understand that, why do CCP always choose to annoy the players all the time ? Of course it is their game, but it is our money... I do hope that they don't ask themselves why there is less and less new players coming into the game...
You both realise that getting no answer from CCP doesn't mean in any way that they don't look at this thread anymore?!
They can't spend "all" their time answering us. I prefer silence while they discuss it in team and develop it (hopefully) instead of seeing them answering to every complaints... |
ViRtU0Zone
R0NlNS
0
|
Posted - 2014.11.19 07:08:39 -
[495] - Quote
Clean off the new interface icons and forget about them. With the new Aura generally terrified. Save icon as it is now on the Tranquility. Author of the new icons just tear off the hands. |
Malou Hashur
Ministry of War Amarr Empire
55
|
Posted - 2014.11.19 13:23:53 -
[496] - Quote
Nolan Kotulan wrote:Essack Leadae wrote:Malou Hashur wrote:You all realise that there is absolutely no point in posting anything further in this thread ?
ItGÇÖs 11 days since the last post by a Dev, they stopped looking at this thread a while back. This will be shipped as they want it, NOT as we want it. No change there.
It seems that like war, CCP never changes... I don't understand that, why do CCP always choose to annoy the players all the time ? Of course it is their game, but it is our money... I do hope that they don't ask themselves why there is less and less new players coming into the game... You both realise that getting no answer from CCP doesn't mean in any way that they don't look at this thread anymore?! They can't spend "all" their time answering us. I prefer silence while they discuss it in team and develop it (hopefully) instead of seeing them answering to every complaints...
Salpun wrote:If they are making major changes we will see them on sisi soon and I expect a dev blog talking about them when they finally get deployed there. Give them some time as they work thru the issues.
You both clearly do not have a clue how CCP operate.
CCP Philosophy -->> If it works, break it. If itGÇÖs broken, leave it and break something else.
|
Gosti Kahanid
GANOR Deep Space Explorers GANOR INC.
74
|
Posted - 2014.11.19 14:22:53 -
[497] - Quote
I do welcome the new Icons (exept for Aura... seriously, WTF CCP). I often confused some of the old icons because when you have a small NeoCom like i do, I can-¦t differ things like the market or Fittingscreen. With the new ones, no problem at all. As soon as I knew what Icon opens which window, I never ever again missclicked it.
I-¦ve also tried the new Interfacees for several hours on SiSi and decidet to use the Hologram-Desighn. The "Black-Design" is to dark for my taste. Maybe add a darkgrey alternative which looks more like the default interface on tranquility. Some other interfaces like the Amarrian one need an overhaul, but the problems with that were already stated here, so I won-¦t repead.
Overall: I like the changes even though I used the old one for over five years now. |
Nolan Kotulan
50
|
Posted - 2014.11.19 16:25:32 -
[498] - Quote
Malou Hashur wrote:Nolan Kotulan wrote:Essack Leadae wrote:Malou Hashur wrote:You all realise that there is absolutely no point in posting anything further in this thread ?
ItGÇÖs 11 days since the last post by a Dev, they stopped looking at this thread a while back. This will be shipped as they want it, NOT as we want it. No change there.
It seems that like war, CCP never changes... I don't understand that, why do CCP always choose to annoy the players all the time ? Of course it is their game, but it is our money... I do hope that they don't ask themselves why there is less and less new players coming into the game... You both realise that getting no answer from CCP doesn't mean in any way that they don't look at this thread anymore?! They can't spend "all" their time answering us. I prefer silence while they discuss it in team and develop it (hopefully) instead of seeing them answering to every complaints... Salpun wrote:If they are making major changes we will see them on sisi soon and I expect a dev blog talking about them when they finally get deployed there. Give them some time as they work thru the issues. You both clearly do not have a clue how CCP operate. And you're obviously absolutly unconstructive and useless. If you don't have anything pertinent to say about the UI, you should in fact juste leave this thread now.
Thanks for coming, bye! |
Sgt Ocker
Caldari Provisions Caldari State
272
|
Posted - 2014.11.19 17:49:36 -
[499] - Quote
Quote:The look brings a new kind of blurred window transparency that lets you see the scene behind UI windows much better while still clearly seeing the contents of the UI. We have also made a new icon set that is designed to let you find and open the right windows faster. After 10 mins i started to get a headache from trying to see what i wanted in my items hangar without the light bits from behind blurring everything.
Devs really need to take into account not everyone has 20-20 vision when you make changes that have no "off" option.
Quote:For the look itself, we want EVEGÇÖs UI to look and feel more like something fitting a science fiction universe, and a bit less like an operating system. But it IS an operating system - It lets you operate everything you want to do in eve and should be configurable.
If a science fiction universe means everything is blurry and hard to look at for more than a few seconds, I don't want it.
The windows themselves don't look blurry at all but everything in my items hangar sure does. Optimizing for performance or memory gets rid of the blurry see through windows but also of course removes all the good effects as well.
Give an "off" option or just don't do it.. This is really really bad.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
|
|
CCP Darwin
C C P C C P Alliance
407
|
Posted - 2014.11.19 20:08:49 -
[500] - Quote
Malou Hashur wrote:You all realise that there is absolutely no point in posting anything further in this thread ?
ItGÇÖs 11 days since the last post by a Dev, they stopped looking at this thread a while back. This will be shipped as they want it, NOT as we want it. No change there.
Reset your counter to 0.
The UI developers are still keeping an eye on feedback, even if they do not answer every question or comment in this thread. If you (dear reader) have feedback you haven't offered, you can post it in the thread you're in, or in this thread from the Test Server Feedback forum:
UI Modernization preview - Feedback and issues
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Draahk Chimera
0ne Percent. Odin's Call
39
|
Posted - 2014.11.19 20:14:48 -
[501] - Quote
CCP Darwin wrote:Malou Hashur wrote:You all realise that there is absolutely no point in posting anything further in this thread ?
ItGÇÖs 11 days since the last post by a Dev, they stopped looking at this thread a while back. This will be shipped as they want it, NOT as we want it. No change there.
Reset your counter to 0. The UI developers are still keeping an eye on feedback, even if they do not answer every question or comment in this thread. If you (dear reader) have feedback you haven't offered, you can post it in the thread you're in, or in this thread from the Test Server Feedback forum: UI Modernization preview - Feedback and issues
PWND
404 - Image not found
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Omikron Mirkonovich
Scientifically Exploratory Institute Phoenix
25
|
Posted - 2014.11.19 20:40:14 -
[502] - Quote
1. Aura(Neocom) now ugly!, this is what the mask iron man,thank you that info about the agent still cute(retained in memory of her photo) please leave the current Aura. 2. transparent Neocom this horror on a light background it is very hard to see(although the post-processing turned off)and off(and on) the post-processing window is not already transparent(which is good), but very annoying them constantly blinking(when you start to rotate the camera(click) they darken, cease to rotate(release) they are lighter, I did during the battle TIC will develop with such blinking) |
Arronicus
Fusion Enterprises Ltd Shadow of xXDEATHXx
1274
|
Posted - 2014.11.20 06:46:57 -
[503] - Quote
Would just like to point out the transparent shifting can be very annoying, nice to have the ability to toggle that, but I love the revamped aura and icons, they're different, sure, but they look great. |
Rain6637
GoonWaffe Goonswarm Federation
25241
|
Posted - 2014.11.20 07:06:09 -
[504] - Quote
CCP Darwin wrote:Malou Hashur wrote:You all realise that there is absolutely no point in posting anything further in this thread ?
ItGÇÖs 11 days since the last post by a Dev, they stopped looking at this thread a while back. This will be shipped as they want it, NOT as we want it. No change there.
Reset your counter to 0. The UI developers are still keeping an eye on feedback, even if they do not answer every question or comment in this thread. If you (dear reader) have feedback you haven't offered, you can post it in the thread you're in, or in this thread from the Test Server Feedback forum: UI Modernization preview - Feedback and issues I don't have much hope for the part 2 of the UI that remains to be seen, but what I am impressed by is your participation in this thread, and your tone. Over the last six months or so, I've constantly wondered how / why devs haven't developed a thicker skin to hurf with the big boys about their toys. You're one of the newest devs I know of, yet here you are communicating in the way we've become used to, with a hint of sarcasm and contempt. I interpret it as a sign that you're in touch with EVE-O culture, and that we're finally reaching someone.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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ISD Ezwal
ISD Community Communications Liaisons
2715
|
Posted - 2014.11.20 10:56:06 -
[505] - Quote
I have removed a rule breaking post and those quoting it.
The Rules: 4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.
ISD Ezwal
Vice Admiral
Community Communication Liaisons (CCLs)
Interstellar Services Department
|
lexa21
Raging Ducks Goonswarm Federation
9
|
Posted - 2014.11.20 14:45:02 -
[506] - Quote
Dear CCP, every patch you miss "dont use new stuff" button there are getting warmer in the world from players buttfire. Its your ice is melting down. |
Tass Caffington
North Brigade
3
|
Posted - 2014.11.20 14:52:55 -
[507] - Quote
Rain6637 wrote:The day that spreadsheets became charts.
[cutout for clarity]
dear ccp,
the above post is brilliant. read: the design ideas are much better than everything I see on SiSi - at least in my opinion. Don't get me wrong, I like your approach much better than the stuff we see on TQ now but I like the above design much more.
just my 0.02 ISK...
See you in hell...!
\m/
|
Noriko Mai
1623
|
Posted - 2014.11.20 16:20:09 -
[508] - Quote
Please remove the pen from the journal icon. Open book/magazine with pen in my opinion means I can write something down if I click on that think. Better move the pen to the notepad icon. Oh and please fix Aura of course |
Castelo Selva
Forcas armadas Flying Dangerous
59
|
Posted - 2014.11.20 16:38:22 -
[509] - Quote
Dear CCPs,
Please, put the ISIS icon on overview and space. If you are not confident with the time frame for next release, put it at least in the overview. I will be very happy with an opt-in feature for this, no rush for public realese. Thank you.
Castelo |
Worrff
Viziam Amarr Empire
23
|
Posted - 2014.11.20 20:50:07 -
[510] - Quote
CCP Darwin wrote:Malou Hashur wrote:You all realise that there is absolutely no point in posting anything further in this thread ?
ItGÇÖs 11 days since the last post by a Dev, they stopped looking at this thread a while back. This will be shipped as they want it, NOT as we want it. No change there.
Reset your counter to 0. The UI developers are still keeping an eye on feedback, even if they do not answer every question or comment in this thread. If you (dear reader) have feedback you haven't offered, you can post it in the thread you're in, or in this thread from the Test Server Feedback forum: UI Modernization preview - Feedback and issues
No one expects you to "answer every question or comment in this thread".
I don't think that ONE, just ONE comment in 11 days on either of these threads, is too much to ask. Really. |
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Jackie Cane
Chaos Gate
21
|
Posted - 2014.11.21 06:47:16 -
[511] - Quote
Uummm.... well if I can put the old neocom icons back i guess I won't start screaming profanity at my computer screen. |
Hollow PANZER1233000
Space Alliance of Manufacturers Northern Associates.
0
|
Posted - 2014.11.21 07:16:53 -
[512] - Quote
GIVE ME KEY BACK OLD UI
I dont like play in stupid windows 8!!! |
St Lamarque
Dusk Mirror
305
|
Posted - 2014.11.21 11:54:08 -
[513] - Quote
Malou Hashur wrote:You all realise that there is absolutely no point in posting anything further in this thread ?
That is why I have only 1 time expressed their negative opinion. It was immediately clear that the devs do not pay attention to the feedback, which is not endorse the new UI. |
Kej Lacitis
Mining Production and Science Shadow of xXDEATHXx
2
|
Posted - 2014.11.21 12:16:51 -
[514] - Quote
Dear CCPs, Please, do not change Aura`s icon. Thank you. |
Winter Unicorn
Requiem For Freedom
208
|
Posted - 2014.11.21 12:20:42 -
[515] - Quote
New interface icons are very ugly in comparison with the old ones.
_-P-¦-¦-+-+-¦-+-+-¦ -¦-+-+-+-¦-+-+-+ -¦ -+-¦-â-¦-¦-¦-¦-+-+-+ -+-¦-Ç-+-¦-+-¦, -Å-¦-+-Å-¦-é-ü-Å -+-¦-¦-+-+-â-ü-é-+-+-ï-+ -+-¦ -ä-+-Ç-â-+-¦ (-ü) -í-+-é-Ç-â-¦-+-+-¦ CCP-á_
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X4me1eoH
Battletech Technology
157
|
Posted - 2014.11.21 15:46:47 -
[516] - Quote
Return RGB settings !!!! |
Arsine Mayhem
Tribal Liberation Force Minmatar Republic
366
|
Posted - 2014.11.21 16:40:43 -
[517] - Quote
Vigilanta wrote:looks cool, but one question. If we prefer the old UI, will we be able to choose to use the old one instead? I remind you of like every other time we have been forced in to the mandatory upgrade and what has resulted.
Oh you mean like Dec '05 when they changed the font and many of us couldn't read anything.
That was 7 years of closed account. WOD is nice though. |
Arsine Mayhem
Tribal Liberation Force Minmatar Republic
366
|
Posted - 2014.11.21 18:31:44 -
[518] - Quote
CCP Claymore wrote:COMM4NDER wrote:Please please also have a look on performance! Currently even small things like chat blink can drop FPS by quite a notch and hiding UI improves it like night and day so please consider performance.
Other than that it looks really nice, gonna try this out in wine asap. Performance testing is happening as you type. We are very conscious of making these changes and that not all players are running quad sli titans. We will be striving to have the best possible performance for min spec machines.
Probably should have thought of that when you did the stargate animation. This game engine isn't exactly optimized for animations. |
13kr1d1
Hedion University Amarr Empire
80
|
Posted - 2014.11.22 02:42:41 -
[519] - Quote
Don't ruin the sidebar by jumping on the simple-simpleton 2D grayscale bandwagon just because other well known systems are doing it. Some people like the feel of the colorful 3D objects.
Arsine Mayhem wrote:CCP Claymore wrote:COMM4NDER wrote:Please please also have a look on performance! Currently even small things like chat blink can drop FPS by quite a notch and hiding UI improves it like night and day so please consider performance.
Other than that it looks really nice, gonna try this out in wine asap. Performance testing is happening as you type. We are very conscious of making these changes and that not all players are running quad sli titans. We will be striving to have the best possible performance for min spec machines. Probably should have thought of that when you did the stargate animation. This game engine isn't exactly optimized for animations.
It's strange to me how little rendering is actually on screen polygon wise, and yet performance is worse than WoW. My machine can barely play Eve as it is, and it was an upgrade from the machine that could play the old client of eve before they axed dual-clients for the "new and improved" one. Yeah, not improved performance wise.
At 5 drones of T2, the Tristan is nearly as powerful as the Algos, with a cheaper price tag, better maneuverability and speed, and smaller sig radius to avoid the lazy carebearish T3 station blapping -10s who have no life. Pick tristan for FW.
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Makari Aeron
The Shadow's Of Eve TSOE Consortium
137
|
Posted - 2014.11.22 21:44:37 -
[520] - Quote
1. These new colorsets are terrible for colorblind people. 2. This is pretty much the "illusion of choice". Give me the slider back please. I don't like being forced to choose presets. 3. I don't like the 'always fade to transparent", i want to see all my text windows as they currently are
All in all, I don't like this. Sure, the client is more crisp and clean but the icons are monocolored (which I find to be bland compared to the previous edition) and I can't have crazy awesome UI colors anymore.
CCP RedDawn: Ugly people are just playing life on HARD mode. Personally, I'm playing on an INFERNO difficulty.
CCP Goliath: I often believe that the best way to get something done is to shout at the person trying to help you. http://goo.gl/PKGDP
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Sgt Ocker
Caldari Provisions Caldari State
274
|
Posted - 2014.11.23 02:22:06 -
[521] - Quote
CCP Nullarbor wrote:Antoine Jordan wrote:From the screenshot and gif, I love most of the changes, but abhor the blur. I would much prefer only transparency modification, with no blurring whatsoever. It's distracting, and takes away from the crispness that I've come to think of as a hallmark of EVE graphics. The blur can be disabled with a graphics setting. Yes but that setting also makes icons in the neocom harder to distinguish as the background becomes, well, transparent.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
|
Caldari 5
D.I.L.L.I.G.A.F. S.A.S Northern Associates.
353
|
Posted - 2014.11.23 04:03:02 -
[522] - Quote
Overall the new UI Looks good, however the blurred Window thing is very bad on the eyes. As an industrialist, it is not uncommon for me to have most of my screen covered in windows, to the point that probably less than 1/9th of the space scene is actually visible, and my eyes end up trying to focus on the majority of the screen with is blurred/Out of Focus
!!! There needs to be options for turning off the blur. !!!
Also been a few days since I was testing it out, (currently at Eve Down Under), but the highlights for the black pre-set seemed too bright, needs a Dark Gray instead of bright nearly White/Grey |
Hallvardr
40
|
Posted - 2014.11.24 00:35:57 -
[523] - Quote
I've tried. I've really tried to adjust to the blue .. monochromatic UI buttons and they just leave me with a bad impression.
The pretense that the human mind can more quickly identify monochromatic icons over colored ones is bollocks. I can find no such studies that substantiate these claims. And in fact to the contrary.
Change for the sake of change is not necessarily a good thing and can often have negative results with users.
After days and days of interacting with the new UI on SISI, I've (re)learned which icons are which. but my opinion still stands .. they're dry and lifeless and there was no call or reason to be changing them.
This is my opinion for what its worth and given the fact that CCP will do what CCP wants to do. I feel that a single voice won't change the course of their design teams, ( HiRez texture threadnaught ) but I had to place my vote next to others in hopes that it might.
Would be nice to see a "vote function" on the forums .. be interesting to not only see the outcomes of popular issues like this but also CCP's reactions or lack thereof. |
Hallvardr
40
|
Posted - 2014.11.24 01:01:11 -
[524] - Quote
Hollow PANZER1233000 wrote:GIVE ME [option] KEY BACK [to] OLD UI I don't like [to] play in stupid windows 8!!! .... never truer words have been typed. (ok so I had to edit a bit)
I am SO sick and tired of this freaking Android minimalistic card, Win8 metro, created by a 6 year old with crayola crayons and a sheet of construction paper UI's that programmers are pushing on us. Its just an excuse for lazy and shows ZERO creativity. And damm .. blue . that is so over used!
The Emperor's New Clothes - I'm not buying it .. its looks cheap and lifeless. |
Khendon Kalmire
POD Based Lifeforms The Gorgon Empire
28
|
Posted - 2014.11.24 04:50:31 -
[525] - Quote
Hollow PANZER1233000 wrote:GIVE ME KEY BACK OLD UI I dont like play in stupid windows 8!!! exactly. new UI looks awful |
Guttripper
State War Academy Caldari State
568
|
Posted - 2014.11.24 10:30:12 -
[526] - Quote
Since CCP is chasing after "new players", perhaps these new players will feel right at home with these changes since that is what they use daily on their smart phones, tablets, and other portable devices.
/me has a dumb phone - two cups and a string for poor reception at best. |
King Fu Hostile
Imperial Collective Unsettled.
277
|
Posted - 2014.11.24 10:51:17 -
[527] - Quote
Hallvardr wrote:Hollow PANZER1233000 wrote:GIVE ME [option] KEY BACK [to] OLD UI I don't like [to] play in stupid windows 8!!! .... never truer words have been typed. (ok so I had to edit a bit) I am SO sick and tired of this freaking Android minimalistic card, Win8 metro, created by a 6 year old with crayola crayons and a sheet of construction paper UI's that programmers are pushing on us. Its just an excuse for lazy and shows ZERO creativity. And damm .. blue . that is so over used! The Emperor's New Clothes - I'm not buying it .. its looks cheap and lifeless.
No, it doesn't look cheap and lifeless. Minimalism is clear, highly usable and efficient, born out of decades of UI development. Flat UIs are not a design fad, they are natural evolution and a welcome departure from faux 3D and superfluous gimmicks. |
Hollow PANZER1233000
Space Alliance of Manufacturers
3
|
Posted - 2014.11.24 11:31:58 -
[528] - Quote
Khendon Kalmire wrote:Hollow PANZER1233000 wrote:GIVE ME KEY BACK OLD UI I dont like play in stupid windows 8!!! exactly. new UI looks awful
LOOK AT THIS!!! Aura die
http://i.imgur.com/D58DvOt.png
Give me fire extinguisher my ass in flames!!! |
Rain6637
GoonWaffe Goonswarm Federation
25595
|
Posted - 2014.11.24 11:39:22 -
[529] - Quote
Aang? is that you
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
|
Hollow PANZER1233000
Space Alliance of Manufacturers
3
|
Posted - 2014.11.24 11:48:36 -
[530] - Quote
King Fu Hostile wrote:Hallvardr wrote:Hollow PANZER1233000 wrote:GIVE ME [option] KEY BACK [to] OLD UI I don't like [to] play in stupid windows 8!!! .... never truer words have been typed. (ok so I had to edit a bit) I am SO sick and tired of this freaking Android minimalistic card, Win8 metro, created by a 6 year old with crayola crayons and a sheet of construction paper UI's that programmers are pushing on us. Its just an excuse for lazy and shows ZERO creativity. And damm .. blue . that is so over used! The Emperor's New Clothes - I'm not buying it .. its looks cheap and lifeless. No, it doesn't look cheap and lifeless. Minimalism is clear, highly usable and efficient, born out of decades of UI development. Flat UIs are not a design fad, they are natural evolution and a welcome departure from faux 3D and superfluous gimmicks.
So why CCP take my money for exel UI?
Maybe give me this?
http://hussars-online.ru/4images/data/media/15/wtf_nostalgia.png
|
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Donima
The Flying Tigers Black Core Alliance
9
|
Posted - 2014.11.24 18:40:16 -
[531] - Quote
You want to make one of the largest and longest awaited changes to EVE's UI. Implement a damn switch character button on the escape menu that takes you back to the character select screen instead of us always having to quit game and boot it right back up from the launcher again just to get to a different character.
Many MMO's already have this feature the day they come out. So why is it that EVE doesn't yet?
In Summary: Just 3 words... Switch Character Button. |
Nolan Kotulan
50
|
Posted - 2014.11.24 18:56:52 -
[532] - Quote
Hallvardr wrote:After days and days of interacting with the new UI on SISI, I've (re)learned which icons are which. but my opinion still stands .. they're dry and lifeless and there was no call or reason to be changing them.
There is at the minimum one good enough reason for a 2014 game to make these changes: vector graphics, period.
Now, is the actual design good? That is another question, and I would say "no, absolutly not, for sure!"... |
FaZ3r
Friends of Honor Out of Sight.
0
|
Posted - 2014.11.24 19:01:22 -
[533] - Quote
I can understand the need for evolution but:
1. The new icons are hard to understand as they are not suggestive enough. 2. The icons graphic needs to be more alive and not brought down to a so called theme. 3. The names on the overview tabs are light chars on light background...not a good choice.
Like others said, i hope there will be a possibility to choose between old or new theme & icons.
Thx. |
Rek Seven
Probe Patrol
1963
|
Posted - 2014.11.24 22:45:24 -
[534] - Quote
Seems like it's just aesthetic changes... First the mechanics and tools of the User Interface should be improved and expanded on and later colour schemes can be mucked around with.
Where is the picture-in-picture view and the improved tactical overlay that was talked about so many fanfests ago?
+1
|
Hallvardr
40
|
Posted - 2014.11.25 04:03:07 -
[535] - Quote
"Minimalism is clear, highly usable and efficient, born out of decades of UI development"
okay - you've convinced me .. won me over.. NOT.
I don't care what affectations you put to it .. it sucketh.
And I'm not talking about "fake wood grain trim on a car". There is nothing wrong with the current iconic depiction of functions that CCP has in game. I've seen no requests for flat, monochromatic, lifeless icons because its easier to select. really ?? ... at night but NOT last night !
And yes .. like everything flat and cheap, its a fad.
But alas I fear that the decision has already been made for whatever reasons and all this is just palaver. |
Skira Noza
Skira Noza Tax Free Corporation
12
|
Posted - 2014.11.25 15:48:55 -
[536] - Quote
Please add option to disable any transparency. It is very important for traders, because traders are working lot with windows and transparency is more load on eyes. |
Leorajev Aubaris
Blue Goat Ltd.
14
|
Posted - 2014.11.25 16:18:36 -
[537] - Quote
As a follow up on my previous post to this thread: today I saw in an old elevator what I meant with retro button design. Here's a side by side of the elevator buttons with the "new UI" buttons: http://imgur.com/EqPblG3 There you go. Sorry for the bad quality I only had my mobile at hand... |
Flaarn
Center for Advanced Studies Gallente Federation
0
|
Posted - 2014.11.25 21:57:14 -
[538] - Quote
So, don't forget about those of us playing in Quad HD. The resolution is awesome, but UIs seem to suffer in these early days. Text needs to be bigger without compromising the graphics or other bitmapped UI elements.
With more people running in Quad HD, it would be something to think about.
Thanks,
Flaarn |
Kerrat Braban
Imperial Academy Amarr Empire
8
|
Posted - 2014.11.26 18:09:21 -
[539] - Quote
my 2cents
I read the first 20 pages, and most points I have were already mentioned before.
Generally I like where this is going, even if it's not a huge step and needs more tuning. But many small steps also get us somewhere :)
What I'd like to see as improvements:
- Neocom and Station Icons need a little bit of color for easier differentiation, as they are now they're bland and boring (but the iLife generation will probably love them) - More scaleable UI and/or font sizing, 90%/100%/110%/125% is not enough - Adaptive transparency that darkens the window when for example a sun is behind it? If that should already be the case - didn't work well on Sisi, overview was unreadable with light behind it.
And points a share with BlitZ Kotare - Pinning (make them unmovable) of windows WITHOUT making them more transparent (that's why the current setting doesn't cut it). I want to fix my windows so they don't get moved if I don't hit the very slim scroll bar correctly. - Save/Load of screen layouts and Lord Maldorors suggestion of hotkey switching between layouts - Function to let me position all screen elements (like messages positioning) whenever I like, why do I have to target stuff to be able to move the lock icons? Get a WoW trial and check out how they did it , it's the one thing they did really better :)
And one point that someone else - don't remember who, sorry - mentionend, augmented reality! What if we'd for example get information popping up for close or selected objects. Say you're close to 2 roids, show the type, mass and distance. Select that far away bogey? Display shiptype, distance, speed, angualar velocity and whatnot. Same if you're in a dogfight, maybe show info for all locked and selected targets, on screen, maybe with a small underline that's dragged to the object? now THAT would be a HUGE STEP FORWARD. |
Killian Skoff
Caldari Provisions Caldari State
1
|
Posted - 2014.11.26 20:06:09 -
[540] - Quote
New UI looks awful, why the hell CCP pays salary to guys whom do this? |
|
Sgt Ocker
Caldari Provisions Caldari State
275
|
Posted - 2014.11.26 23:17:35 -
[541] - Quote
King Fu Hostile wrote:Hallvardr wrote:Hollow PANZER1233000 wrote:GIVE ME [option] KEY BACK [to] OLD UI I don't like [to] play in stupid windows 8!!! .... never truer words have been typed. (ok so I had to edit a bit) I am SO sick and tired of this freaking Android minimalistic card, Win8 metro, created by a 6 year old with crayola crayons and a sheet of construction paper UI's that programmers are pushing on us. Its just an excuse for lazy and shows ZERO creativity. And damm .. blue . that is so over used! The Emperor's New Clothes - I'm not buying it .. its looks cheap and lifeless. No, it doesn't look cheap and lifeless. Minimalism is clear, highly usable and efficient, born out of decades of UI development. Flat UIs are not a design fad, they are natural evolution and a welcome departure from faux 3D and superfluous gimmicks. King Fu, why bother just spouting what is in the blog. New UI looks cheap, flat, lazy, colorless and really quite boring + not suitable for me with even a slight vision impairment.
Yes I am just 1 person, who cares - but how many others with vision problems have dedicated years to eve, to now find our ability to play is further reduced by a development change.
Flat UI's are a fad, it is called natural evolution for a reason - It will keep changing - What is vogue now will be but a memory in the future. Problem is CCP is behind the curve to start with, so any changes that are put in place now will be it for a long time, whether right, wrong, good or bad, players will be stuck with them.
When recently shopping for a new phone, I chose not to go with "the modern look". It is dull and boring and for me, hard to distinguish what is what.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
|
tiberiusric
Comply Or Die Retribution.
190
|
Posted - 2014.11.27 11:37:29 -
[542] - Quote
im sorry guys but it just looks awful, the transparency is the best bit, everything else not, even that blue thingy
Nice clean vector lines would be nice |
Rain6637
GoonWaffe Goonswarm Federation
25677
|
Posted - 2014.11.27 20:35:52 -
[543] - Quote
Killian Skoff wrote:New UI looks awful, why the hell CCP pays salary to guys whom do this? the people who came up with it and worked on it don't play. simple as that. we're the subject matter experts and they didn't tell us major work was being considered for the UI.
that's why it's crap, and now the UI probably won't get dev time budgeted in for years.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
|
Above Sistem
Above Inc.
0
|
Posted - 2014.11.27 23:52:35 -
[544] - Quote
I don't like it at all, it takes away the true feel of EvE. The icons look cheap compared to those right now. Do we really need to simplify everything? |
Eric Shang
Naliao Inc. Test Alliance Please Ignore
171
|
Posted - 2014.11.28 15:52:17 -
[545] - Quote
Had a look last night.
As a UX/UI Designer I think you made a small mistake. You changed too much too fast. I get where you wanting to go with this and ItGÇÖs needed I am sure.
I appreciate the work the UI Team did and I am sure your Boards at CCP must be full of pos- it notes with drawings and thought ideas, so well done.
You have however changed a lot of the UI in one massive sweep. I would have brought this in slowly and not so dramatically.
I had to search for the fitting button and more than once selected insurance instead of fitting window.
Something like this is small I know but looking at it from a UX point it is bad. I guess thatGÇÖs why a lot of people are complaining.
DonGÇÖt get me wrong I am happy with the change and I am sure itGÇÖs the start of more to come. Keep up the good work just be careful how you implement this and at what speed.
On a side question: Will you be releasing the Icon set for 3rd Party Developers to use?
Member of The Bastards - http://www.the-bastards.net/
My Pirate Journey:
http://ericshangthepirate.wordpress.com/
|
prolix travail
Blue Mountain Trails
19
|
Posted - 2014.11.28 22:50:43 -
[546] - Quote
Any pinned window is too transparent. If theres a light source behind a pinned window its really difficult to see any information in the window without first mousing over it to make it go opaque.
The reason mouse-ing over a window to see its information is bad is it slows down reaction to things happening in your environment: this applies in particular to the overview. You need to see information at a glance without moving the mouse from space (where you're piloting your ship) or modules.
The neocom also suffers from this.
I've tried the transparency slider and it doesn't seem to do anything for this problem.
The icons of the selected item box which aren't in use are too faint, and the boundaries of all selected item buttons are ill defined. |
Nolan Kotulan
52
|
Posted - 2014.11.29 00:59:29 -
[547] - Quote
The new last updated icons are finally really cool! Good work! They finally look like something and work well I think. Even the fitting one, and even Aura doesn't look like a monster anymore.
Thumbs up for that!
I also finally noticed that with transparency set to 50%, unpinned AND pinned windows with the black theme remain always readable fot me, but this probably (and apparently when you read this topic) isn't the case for a lot of people...
Oh and, CCP, you forgot to remove the useless ugly corner brackets, remember... ;-) |
Maj Fail
United Imperial Armada
0
|
Posted - 2014.11.29 02:07:38 -
[548] - Quote
I havent been able to test the UI on singularity but from what I have read in your blog, i do not believe changing the UI in this manner will result in any significant improvement in game function. I often have a thunderstorm of idea's on how to make various UI's more efficient, and your's is one of the rare few i do not have many negative things to say about. While the overview could use a little work, (a little, not a lot), the real problem is screen surface. Space is big, and as such a large field of view feels more natural to the game.
While it is a shame that your UI tends to obscure the visuals, it is important to remember many of your players are very technical people. And some of them hardly see the space view. I myself enjoy the view, and agree the clutter needs attention. But your approach is somewhat misdirected. making the windows differently tranparent doesnt really help, and the blurring effect makes me think that it will only make things HARDER to see through the windows.
One feature i believe will increase playability for many users is your multi window support. As it is, you do not actually support it. You simply give the option to pan left or right with the camera, and assume a left to right stretching of the window. That method is probably the worst for the game, as it distorts the image and throws off window pop up locations. It also does not support switching between one and two monitor set ups without completely reconfiguring your default locations and the camera pan. Being able to open another, separate Windows* window, that you can drag and drop commonly used windows such as the overview, inventory or chat to, would almost entirely free up the space view on one of two monitors. while this may not be overly beneficial to single monitor users, i can guarantee dual mon users will praise it.
Additionally, and only marginally related, i would like to see support for having two full screened (borderless, full resolution) clients open. I realize that may be a shortcoming of the Windows* operating system, but understanding that computer will do what you tell them to do makes me believe that no matter what sort of drugs the windows developers are on, its possible to overide their mistakes. Those are my thoughts. Take em as they are. |
Sgt Ocker
Caldari Provisions Caldari State
276
|
Posted - 2014.11.29 03:06:15 -
[549] - Quote
I do like the ability to see damage to drones while in space in the drone bay. Although, it seems to be a little bugged. I just un-docked my Rorq to see my drones all had hull damage. I docked up and clicked repair, only to be told nothing on the ship needed repairing.
The amount of damage showing is not a lot but it should not be showing any.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
|
Adrie Atticus
Shadows of Rebellion The Bastion
582
|
Posted - 2014.11.29 09:42:08 -
[550] - Quote
The good
1. Icons are way better now, they're recognizeable instead of just white squares 2. UI is finally as responsive as before 3. Character selection screen feels snappier
The bad
- Blur still masks brackets behind windows - Blur not a toggle, tied to an another graphical option which is unacceptable - No RGB sliders
The ugly
- Why cannot we sit things flush? This looks just ugly http://i.imgur.com/7AAO8LZ.jpg - Lights turn off on the station platform when you press "Undock" but don't turn on - Docking bay lights blink like hell if there's a ship model close to them but not covering them. This is also the default position for camera orientation and zoom with ships like Claw and Stiletto. |
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Hallvardr
40
|
Posted - 2014.11.29 16:04:54 -
[551] - Quote
so as thanksgiving goes .. there is a lot of time afterwards to spend with family. One of my reletives is a DBA, programmer, & developer who's opinion I value and trust.
Without telling him my feelings a head of time positive or negitive, I showed him the current UI & Neocom and then the new "improved" UI & Neocom.
His response was .. "wow, someone else buying into this crappy metro unified UI." and commented on how "this new UI looks a lot worse, Its a lot harder to tell which is which icon compared to the other colored ones."
He agreed that change for the sake of change itself, often has negitive results. And his final comment was that it was a shame to see the color and vibrance missing from the "new" interface.
Please CCP ... don't go thru with this or at the very least give us the option. |
Aerethir El-Kharisti
331
|
Posted - 2014.11.29 17:51:19 -
[552] - Quote
No to blur!
With great power comes great electricity bill.
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Tryaz
Improvised Tactics
89
|
Posted - 2014.11.29 20:30:11 -
[553] - Quote
I love where this is heading guys, really excited to be using this in Rhea!
I learned today that we're going to be getting a function to "Match theme to active ship". This sounds and looks great! I think this could really deepen immersion, can't wait for my UI to have a whole different feel every time I change race.
I do have a piece of feedback though. Please either use default colours or (pretty please) create a set of colours for each minor faction (ORE, SoE, Guristas etc.) rather than just applying one of the 4 Empire faction colours to these ships. It's really important to me that the Gallente colour scheme is ONLY automatically activated when I get in a gallente ship, otherwise it loses some of its meaning. I'd much rather have default UI when flying my Astero to then be delighted by a gold UI when I hop in my IN Slicer for some pew.
theme matching is such a great idea, I only hope you can also implement the above suggestion to further enhance the impact of the match.
Thanks and here's hoping, Tryaz
Narrator of Chronicles of New Eden, the EVE audiobook series. Listen at www.soundcloud.com/chroniclesofneweden
|
Tryaz
Improvised Tactics
89
|
Posted - 2014.11.29 20:33:29 -
[554] - Quote
Maj Fail wrote:One feature i believe will increase playability for many users is your multi window support.
^ This please!! It'd be great to be able to keep one screen almost entirely clear for a lovely space view!! :D :D
Narrator of Chronicles of New Eden, the EVE audiobook series. Listen at www.soundcloud.com/chroniclesofneweden
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Nolan Kotulan
53
|
Posted - 2014.11.30 15:46:44 -
[555] - Quote
Tryaz wrote:I love where this is heading guys, really excited to be using this in Rhea!
I learned today that we're going to be getting a function to "Match theme to active ship". This sounds and looks great! I think this could really deepen immersion, can't wait for my UI to have a whole different feel every time I change race.
Where the hell did you read that? |
Eli Hakomairos
Creeper Co. Bohica Empire
61
|
Posted - 2014.12.01 02:15:38 -
[556] - Quote
dammit CCP! I went black with my sliders, BLACK! i can't go back.... |
Liafcipe9000
Critically Preposterous Safety's Set To Red
25597
|
Posted - 2014.12.01 08:53:00 -
[557] - Quote
Eli Hakomairos wrote:dammit CCP! I went black with my sliders, BLACK! i can't go back.... And I want dark red and girly pink as well as brighter and darker variations of current sisi presets.
Frostys Virpio > CCP: Continously Crying Playerbase
I like to gank it, gank it!
|
Trajan Unknown
Running with Dogs Nerfed Alliance Go Away
0
|
Posted - 2014.12.01 10:14:02 -
[558] - Quote
I didn-¦t read through the whole thread so maybe this was already mentioned but I would love to see a more "functional" UI, mostly overview to switch settings on the fly. When you have more than 50 ships, let alone 700 and more on grid everything is getting "clusterfukked". I have all the presets for my brackets available but adjusting everything everytime and sometimes during fleet fights is a nuisance. I would love to be able to load presets on the fly via hotkeys since I just have 4 tabs to use. More tabs is no real solution because space is a limitation but "quickload" presets would be awesome. That way I could quick swap my presets and keep my overview clean and informative. Long story short, everything that is not do able by keys is anything but optimized. Dropdown is the worst thing by far for me at least. |
Leorajev Aubaris
Blue Goat Ltd.
16
|
Posted - 2014.12.01 18:48:11 -
[559] - Quote
At 90% GUI setting the font on the tabs is a little hard to read:
http://imgur.com/bpVl5sC
But I really like the updates on the GUI especially the removed high glare gradient behind the tab text. |
Brigadine Ferathine
The Valiant Vanguard The Volition Cult
23
|
Posted - 2014.12.02 09:02:38 -
[560] - Quote
I Like it. 2 things. Does it scale to 300% for 4k resolutions and will it allow me to not end up with windows everywhere for normal operation? In particular the current overview and chat windows make it difficult to fit everything you need. |
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Venom Zotov
Vortex Escadron
0
|
Posted - 2014.12.02 11:13:54 -
[561] - Quote
mutilated icons and the interface itself. opinion of the players does not matter? -Ñ-Ç-¦-+-î-Ä -+-¦-¦-é-¦-ü-î, -é-+-¦-¦-Ç-+-ë-+ -Ç-¦-+-Ç-¦-¦-+-é-ç-+-¦-+. |
Rain6637
GoonWaffe Goonswarm Federation
26436
|
Posted - 2014.12.02 12:00:47 -
[562] - Quote
this is pure malarchy.
I can't see behind my windows, and I can't see windows under windows. literally vaseline on my windshield.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
|
DragonHelm III
4S Corporation Goonswarm Federation
21
|
Posted - 2014.12.02 15:29:20 -
[563] - Quote
Please allow the neocom bar to be aligned to the top and bottom as well as left-right |
Cleanse Serce
Lonesome Capsuleer
6
|
Posted - 2014.12.02 16:52:08 -
[564] - Quote
Really CCP.
Please.
Sliders...
We want RGB sliders back !! :'( |
Eodp Ellecon
Northstar Cabal Tactical Narcotics Team
14
|
Posted - 2014.12.03 11:25:23 -
[565] - Quote
Not looking at SISI, but Phoebe UI here...
Now that the Invention on the Industry UI can be done from multiple run BPCs - when jobs complete for invention it is hard to see the result with the dimmed text, i.e 3/10 is so dimmed you can barely perceive it.
Please dim the bar but leave the text so that it is easily readable ( same as when you go to the history section w/o having to go to the extra clicks to read it ).
ty. Eo |
Leorajev Aubaris
Blue Goat Ltd.
17
|
Posted - 2014.12.03 11:52:12 -
[566] - Quote
I took a look on the updated SiSi. I feel the contrast on the active tabs a bit to low, especially on the Gallente theme. As a resource for good contrast I found this W3C site (http://www.w3.org/TR/UNDERSTANDING-WCAG20/visual-audio-contrast-contrast.html) that claims a contrast between text and background should be at least at 4.5:1 for small text sizes. The contrast on the Gallente theme is 4.1:1 for the Carbon theme it is a bit better with 4.2:1 (calculated with this tool: http://leaverou.github.io/contrast-ratio) But there is still some room to improve the contrast between text and background. |
R17a
Rage and Terror Against ALL Authorities
13
|
Posted - 2014.12.03 16:51:35 -
[567] - Quote
OMG... OMG.. it's rly SUX new UI Win8 style new UI SUX CCp pls don't do it on Tranq! |
Rain6637
GoonWaffe Goonswarm Federation
26665
|
Posted - 2014.12.04 04:10:30 -
[568] - Quote
whoever thought this UI work was a good idea belongs in a conventional application dev company. not games.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
|
Evga Helix
HARD KNOCKS CORP Goonswarm Federation
1
|
Posted - 2014.12.05 06:15:04 -
[569] - Quote
I enjoy all the updates besides the new icons on the left. I feel like we're going from detailed little pictures... to a outlined picture with not much detail. |
Nolan Kotulan
56
|
Posted - 2014.12.05 22:10:24 -
[570] - Quote
Rain6637 wrote:whoever thought this UI work was a good idea belongs in a conventional application dev company. not games.
When I see your mock-up and read all your ideas and suggestions (as already said, the worst ideas I have ever seen), I think you don't have any clue of what make a good functional and pretty UI. So I think you should keep this kind of opinion (useless, disrespectful and unconstructive) about CCP's work for you... |
|
John Lawyer
Gallente Rebels Inc. Villore Accords
20
|
Posted - 2014.12.06 00:33:42 -
[571] - Quote
"...The color sliders have been removed and replaced by a series of preset color themes under Color Theme in the General Settings tab"
Presets are good, but why removing sliders? I've adjusted my UI long time ago for one exact preset (in red tones) - now I cannot recreate it - not cool :((( |
Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
869
|
Posted - 2014.12.06 02:10:37 -
[572] - Quote
Evga Helix wrote:I enjoy all the updates besides the new icons on the left. I feel like we're going from detailed little pictures... to a outlined picture with not much detail.
Some of them are good but others could mean anything i.e. fitting screen should have just been the ship outline with a cog/gear or spanner or something over the top and so on. |
Rain6637
GoonWaffe Goonswarm Federation
26697
|
Posted - 2014.12.06 02:26:25 -
[573] - Quote
Nolan Kotulan wrote:Rain6637 wrote:whoever thought this UI work was a good idea belongs in a conventional application dev company. not games. When I see your mock-up and read all your ideas and suggestions (as already said, the worst ideas I have ever seen), I think you don't have any clue of what make a good functional and pretty UI. So I think you should keep this kind of opinion (useless, disrespectful and unconstructive) about CCP's work for you... I'm not saying the artists are incapable or bad at what they do. The problem is the approval that was made for the change. They're treating the viewport like an OS desktop, and tables like "windows." There's an invisible deadline approaching, and that is HMD resolution. Once it is high enough to display the EVE client, these UI elements need to get with the times. I find it troubling that the UI = OS is a foregone conclusion [still]. Obviously, if I withhold my opinions and leave it to CCP and players like you, nothing will change.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
|
Adrie Atticus
Shadows of Rebellion The Bastion
608
|
Posted - 2014.12.06 09:36:54 -
[574] - Quote
Nolan Kotulan wrote:Rain6637 wrote:whoever thought this UI work was a good idea belongs in a conventional application dev company. not games. When I see your mock-up and read all your ideas and suggestions (as already said, the worst ideas I have ever seen), I think you don't have any clue of what make a good functional and pretty UI. So I think you should keep this kind of opinion (useless, disrespectful and unconstructive) about CCP's work for you...
I haven't seen a single game with a "pretty" and "functional" UI in the same package, that's why most of the games where UI plays a big part has extensive modification possibilities through either a scripting language based addons and plugins or external tools. The current UI and upcoming UI are different in functionality/prettiness and are moving towards the different ends of the spectrum. Remember that beauty is in the eye of the beholder and usability isn't purely tied to "all ze buttans on a pretty row".
Personally I put functionality over pretty elements in Eve UI because I always thought the UI is the tool to make the pretty things happen (ships, space, explosions) instead of having a pretty thing making nothing happen well.
What we're losing with this transition is: - Customization (== choice) - Screen real-estate - Consistency
What we gain: - Uniformity across half of the client, but not everywhere leaving a jumbled mess we already currently have, just everything redesigned to not match again - Angry posts on GD when people realize what happened - A new checkbox (c'mon, checkboxes are awesome) |
Nolan Kotulan
57
|
Posted - 2014.12.06 12:53:57 -
[575] - Quote
Rain6637 wrote:I'm not saying the artists are incapable or bad at what they do. The problem is the approval that was made for the change. They're treating the viewport like an OS desktop, and tables like "windows." There's an invisible deadline approaching, and that is HMD resolution. Once it is high enough to display the EVE client, these UI elements need to get with the times. I find it troubling that the UI = OS is a foregone conclusion [still]. Obviously, if I withhold my opinions and leave it to CCP and players like you, nothing will change. HMD isn't for tomorow. When you think about all you can do in EVE, there is no other way to make a functional UI but making it looking like an OS. Like it or not. Tomorow isn't today.
Nothing will change in the way you want until you get good ideas... And your opinion isn't universal you know...
Adrie Atticus wrote: I haven't seen a single game with a "pretty" and "functional" UI in the same package, that's why most of the games where UI plays a big part has extensive modification possibilities through either a scripting language based addons and plugins or external tools. The current UI and upcoming UI are different in functionality/prettiness and are moving towards the different ends of the spectrum. Remember that beauty is in the eye of the beholder and usability isn't purely tied to "all ze buttans on a pretty row".
Personally I put functionality over pretty elements in Eve UI because I always thought the UI is the tool to make the pretty things happen (ships, space, explosions) instead of having a pretty thing making nothing happen well.
What we're losing with this transition is: - Customization (== choice) - Screen real-estate - Consistency
What we gain: - Uniformity across half of the client, but not everywhere leaving a jumbled mess we already currently have, just everything redesigned to not match again - Angry posts on GD when people realize what happened - A new checkbox (c'mon, checkboxes are awesome)
You haven't seen a single game with a "pretty" and "functional" UI in the same package? What a pity, I have seen tons of them, and EVE is one of them.
About customization, I'm OK with you, cause you're right. About real-estate, disable the blur and you get exactly what you had before the update. About consistency, I think it is a lot more consistent than it was before and, still, you know they are making changes step by step, don't you?
Finaly about angry posts and checkbox, should I remember you too that your opinion isn't universal?
Stop dreaming guys... |
Adrie Atticus
Shadows of Rebellion The Bastion
611
|
Posted - 2014.12.06 14:44:50 -
[576] - Quote
Nolan Kotulan wrote: You haven't seen a single game with a "pretty" and "functional" UI in the same package? What a pity, I have seen tons of them, and EVE is one of them.
About customization, I'm OK with you, cause you're right. About real-estate, disable the blur and you get exactly what you had before the update. About consistency, I think it is a lot more consistent than it was before and, still, you know they are making changes step by step, don't you?
Finaly about angry posts and checkbox, should I remember you too that your opinion isn't universal?
Get out of your geek dreams guys...
Actually I did go through my Steam folder and all of my mobile games and I have not found a user interface which is used to play the game which was at the same time functional and pretty, let alone efficient. Closest I've ever seen was Angry birds and most of the spider/spiderette games, but those don't exactly have an UI which you use to control the game as they don't need one.
Eve has currently a highly functional UI which doesn't have much in the way of clutter, but it's inconsistent between interfaces and has lots of data which cannot be moved inside the client efficiently (try to drag a search result in people & places to a Fleet chat channel, it doesn't work). So barely functional, but not ugly. |
Robby Titan
Federation Navy 3rd Fleet To Be Determined Alliance
7
|
Posted - 2014.12.06 20:52:26 -
[577] - Quote
Love everything being done with the windows and blinking things and clickable things and all that jazz. But I'm really bummed that my Neocom and station window is going to be quite dull to say the least. I personally don't feel like the colored and stylized icons are bad and need to be changed. It's more then "futuristic" enough for me. I really wish my neocom/station icons weren't about to go color blind. I really feel this will take from the game for me. I love Eve and won't leave but just bummed about this one....
If your boat hasn't come in yet, swim out to it
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Rain6637
GoonWaffe Goonswarm Federation
26709
|
Posted - 2014.12.06 21:48:04 -
[578] - Quote
Nolan, care to guess why the icons were vectorized?
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
|
ISD Ezwal
ISD Community Communications Liaisons
2827
|
Posted - 2014.12.06 22:20:01 -
[579] - Quote
I have removed a rule breaking post and those quoting it. As always I let some edge cases stay. Please people, keep it on topic and above all civil!
The Rules: 4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.
27. Off-topic posting is prohibited.
Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued to the off-topic poster.
ISD Ezwal
Vice Admiral
Community Communication Liaisons (CCLs)
Interstellar Services Department
|
Botia Macracantha
Volition Cult The Volition Cult
3
|
Posted - 2014.12.07 00:53:38 -
[580] - Quote
The proposed interface changes look horrible and are horrible. Yes, I have been on Sisi and tried it. The current interface is fine as it is. So much other stuff needs fixing ahead of some "apple-clone-its-cool-to-look-like-this" nonsense. Please, CCP, put the resources you are wasting on this to good use on sorting broken gameplay such as:
- Fleet controls and less pissy application of boosts - Alliance level bookmarks - 70 man fleets causing tidi when they jump a lowsec gate
to name just 3.
|
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Sansh Leko
The Scope Gallente Federation
9
|
Posted - 2014.12.07 03:48:59 -
[581] - Quote
Just want to thanks CCP for the new Plasma color scheme, when scalling UI to 90% my eyes dont bleed and finally I have more space to work on.
1366*768 is my max supported resolution so it helps alot. |
Gabe Shekelberg
Unicorn Enterprise
0
|
Posted - 2014.12.08 01:17:15 -
[582] - Quote
While background blur really enhances readability of the topmost windows, it completely obfuscates what's behind them: - text - items in a cargo window behind the active window - any brackets / markers / text when you're in space
This being eve, players usually have loads of windows open at one moment (at least I do). And with how the new blur works ATM you're left in the dark while flying around, since it hides valuable information (or more precise - presence of that information) from the player.
I suggest an improvement to the blur: make the background blur actually blur everything that's behind the window, not obfuscate completely. Knowing that there is something (even if you can't make it out) in the window / space behind your active windows is a really valuable piece of information. Here are a few screenshots I took to help visualize what I have in mind.
Normal view: http://i.imgur.com/s05z83O.png Parts hidden by the "blur": http://i.imgur.com/ylWKyUY.png
I really like the new effect, but with the drawbacks I listed in my post, I doubt that I will be using it in space, though I'd really love to. |
Leorajev Aubaris
Blue Goat Ltd.
18
|
Posted - 2014.12.08 18:43:19 -
[583] - Quote
Just an idea for more screen real estate: Give us the option to make the Neocom disappear completely (maybe only when undocked) and appear only when moused over. Then, when a current notification -- for instance for mail -- is active only highlight/display that icon. That way we see more of the beautiful space but still do not miss any notifications and have additionally a more holographic feel for the UI. Mockup: http://i.imgur.com/xnR7pa7.jpg |
Salpun
Global Telstar Federation Offices Masters of Flying Objects
812
|
Posted - 2014.12.08 18:46:06 -
[584] - Quote
Leorajev Aubaris wrote:Just an idea for more screen real estate: Give us the option to make the Neocom disappear completely (maybe only when undocked) and appear only when moused over. Then, when a current notification -- for instance for mail -- is active only highlight/display that icon. That way we see more of the beautiful space but still do not miss any notifications and have additionally a more holographic feel for the UI. Mockup: http://i.imgur.com/xnR7pa7.jpg You can already do that right click the neocom and choose auto hide.
If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe.
|
Jera Phalax
School of Applied Knowledge Caldari State
3
|
Posted - 2014.12.08 19:23:32 -
[585] - Quote
Really like the new look. What I'm really excited about however is (hopefully!) how it will all come together when the remaining ui elements/icons/items are changed. The inconsistance is a bit offputting at the moment (e.g. item icons), but hopefully this is the first step in changing the entire ui. If I try to imagine the new changes applied everywhere, its pretty exciting.
Cant wait for new icons for all the modules etc. Their current design just looks so "heavy". |
Leorajev Aubaris
Blue Goat Ltd.
18
|
Posted - 2014.12.08 19:25:56 -
[586] - Quote
Salpun wrote: You can already do that right click the neocom and choose auto hide.
It's not quite the same thing/behaviour. With auto hide the neocom slides to the side but disappears not completely. A small stripe is always visible at the side. Also when a new mail arrives the neocom then flashes smallish at the side but the mail icon is not presented. My idea is more of a disappearing neocom than of a sliding neocom.
I thought with all that dynamic transparency newly introduced that could be a practical application for it. |
Rain6637
GoonWaffe Goonswarm Federation
26859
|
Posted - 2014.12.09 12:00:27 -
[587] - Quote
is this the right thread? where players are going to rage about the UI transparency. and icons. This should be good.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
|
Adrie Atticus
Shadows of Rebellion The Bastion
635
|
Posted - 2014.12.09 12:11:09 -
[588] - Quote
Now that we're live (and tthere are 2 threads) I need to cross post this somewhat against my will:
Setting Dark Matter and then browsing the wallet; contrast on the red and green text compared to the dark background is killing my eyes. This wasn't an issue on the test client with same settings, but somehow you managed to boost the contrast here.
Can we get the same light grey background when we activate the window like most of the windows, especially chat, do now (outside of selected item)? |
Rain6637
GoonWaffe Goonswarm Federation
26860
|
Posted - 2014.12.09 12:13:12 -
[589] - Quote
oh wow. I can't add the contracts button to Neocom?
wat. lol. dammit it wasn't supposed to be me
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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Captain Sam Aideron
Madoff Oakmont
0
|
Posted - 2014.12.09 12:20:03 -
[590] - Quote
CCP Nullarbor wrote:Vigilanta wrote:looks cool, but one question. If we prefer the old UI, will we be able to choose to use the old one instead? I remind you of like every other time we have been forced in to the mandatory upgrade and what has resulted. You can turn post-processing down which makes it closer to the current UI but otherwise, no.
Why would CCP NOT include backwards-compatibility for those that prefer the previous HUD? Being an engineer myself, I can't understand why CCP would violate one of the basic (cardinal) rules of product improvement... |
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Rain6637
GoonWaffe Goonswarm Federation
26860
|
Posted - 2014.12.09 12:23:36 -
[591] - Quote
they're getting better about it. at least they bother to call features "tests" rather than "trial." they seem somewhat aware that people dislike the thought of something being forced on them.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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Serenit Adoulin
Animus Supra Corpus Most Usual Suspects
20
|
Posted - 2014.12.09 12:29:43 -
[592] - Quote
PLEASE CCP Make the coloring for the Ui avalable in the Settings to be enabled again. As a player for years I am perfectly used to the colored Icons and find the new all grey simbols to be rather dull. It worked for the new notification system as well right ? |
Jukko Riis
State War Academy Caldari State
2
|
Posted - 2014.12.09 12:44:07 -
[593] - Quote
Serenit Adoulin wrote:PLEASE CCP Make the coloring for the Ui avalable in the Settings to be enabled again. As a player for years I am perfectly used to the colored Icons and find the new all grey simbols to be rather dull. It worked for the new notification system as well right ?
Yes. The old UI looked a LOT better, especially for station interface!
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Gregor Parud
774
|
Posted - 2014.12.09 12:52:55 -
[594] - Quote
I like the overall UI change, it's funky and really really nice. However, some of the icons (like in station) are a bit bland and/or the depictions are a bit... farfetched. The icons result in the "it makes sense if you knew it beforehand but god help you if you don't, you'll be lost for hours" which I thought we were trying to move away from.
Some of them do need a rethink it both depiction as clarity, perhaps even size. |
Serenit Adoulin
Animus Supra Corpus Most Usual Suspects
22
|
Posted - 2014.12.09 15:07:40 -
[595] - Quote
Please do a bit of tuning work on the colors.
It has improved with a massive step from the beta look on the testserver (golden deimos)
But still there are some iritating things in my opinion that the comunity would benefit from if they were beeing resolved.
Tech 1: -t1 amarrs - they look great no coment on that (jeay shiney) -t1 minmatar - from what i saw so far they lost the rusty look they had before completely, sad thing cuz we love to trus in rust -t1 caldari - look like made of pure steel which is epic -t1 gallente - they look more like made of a stone and steal mix wich is epic because the finally got a good coloring. but they still seem the shine too much
Pirate faction: - Angel - damn they look horrible (at least my cynabal does) - Sansha - holly they look good now. Phantasm PVP incomming - Serpentis- Ouch the older black beast they used to be were much cooler - Mordus - they look really nice and kind of a bit of a mix out of caldari and gallente (which they are so thats good) - Blood Raiders - no Big difference in color appearance. but the edges seem to be drawn sharper which is awsome. (making them seem harder) - SOE - raw! like amarr these ships benefit almost the most of all ships form the update - Guristas - like Blood Raiders sharper edges, nice over all
Faction :
All factions look good (even minmtar because of camoflage instead of rust)
I would suggest thought to look at the caldari navy ships again. they look kind of dull compared to the rest. (and their t1 equivalent)
T2 Gallente: look both great Amarr: look great as well, even tho the khanid ships seem to have the same problem like the t1 gallente with too hard edges because of too much light on them. Caldari: even if Lai Dai ships seem to be dull (Cerberus for example) the overall textures seem to be all right. Ishukone looks pretty nice Minmatar: thukker mix looks nice and especially the boundless ships are totally awsome.
For the sake of completion : T3s (the hulls look kinda wierd cuz t3 but I gona rate only the colors for now)
Gallente: kept the standart gallente colors but got the new shaders which gives a nice mix (not as bright as they used to be imo) Amarr: no comments on that needed. Amarr looks epic now. Minmatar: well as allways no rust. but pretty good (accurate ) shadering besides from that Caldari: God this one looks good !
These are my impressions for now. Of course thats only my personal opinion and I hope to be helpfull with my perspective for CCPs developers with that post. However feel free to comment if you feel that I missed something or if you are of other opinion about the appearance of certain colors. -Serenit
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Ina-Isabell Krupp
Krupp Heavy Industries
0
|
Posted - 2014.12.09 15:11:25 -
[596] - Quote
New UI looks nice, and I can understand that it is easier to work on graphics than on content...
BUT!!!
If you make such a change, please give us a ling where we can learn how to adapt and individualize the GUI.
One of the things I liked best in EVE is (was) the fact that one could customize his GUI with a lot of liberties.
Now I do not even find the buttons to change the color themes, let alone how to change one single color.
I am not saying that change is bad, but please give us a little bit more information on how to use these changes...
Seriously, I do not like the preset colors, I had an individual color scheme that I really liked with gray blue colors, similar to the actual caldari scheme, but now I have to deal with presets that I do not really like....
So, wher can I change the colors??? Guide needed.... pls... |
Aryth
GoonWaffe Goonswarm Federation
1651
|
Posted - 2014.12.09 15:26:17 -
[597] - Quote
I try not to be a no change guy...but this new UI is a miss. Everything is washed out regardless of which one I choose. Inactive chat tabs are far too faint in the lettering. All the NEOCON buttons are a mess as they aren't really distinguishable with no coloring. I am not sure who thought this was an advancement but it just makes EVE look bland.
Leader of the Goonswarm Economic Warfare Cabal.
Vile Rat: You're the greatest sociopath that has ever played eve.
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Jack Mancetti
Rennfeuer Triumvirate.
48
|
Posted - 2014.12.09 15:44:06 -
[598] - Quote
Horrible,no information content,no customization in one word . . FAIL If I did that as gfx worker, I'd be given my marching orders. |
Shiloh Templeton
Center for Advanced Studies Gallente Federation
211
|
Posted - 2014.12.09 16:55:13 -
[599] - Quote
I think the new UI changes are fine -- not a big deal either way, but they add some color and customization. The blur doesn't seem to work in space as it wipes out the color of items behind the window. New icons are nice.
In the station if I overlap windows it can make it hard to read as the bottom text comes through.
Would be nice to make a 'blur - in station only' option.
Showing damage of drones in bay is Awesome!!
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Pol69
The xDEATHx Squadron Legion of xXDEATHXx
2
|
Posted - 2014.12.09 17:21:15 -
[600] - Quote
After 5 minutes of stay in EVE at me the head ached. Your new interface purposefully harms to sight! RETURN the OLD INTERFACE! |
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Nolan Kotulan
59
|
Posted - 2014.12.09 17:43:09 -
[601] - Quote
- Remove these damn corner brackets, I beg you, again and again and again...
- Give us the option to disable dynamic adaptative window transparency...
- The new character selection screen is ugly (but it doesn't really matter)...
This new UI is a good thing finally, and you improved it well since firt release on SiSi, so nice work!
But, please: Remove these damn corner brackets, I beg you, again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again!!! |
R17a
Rage and Terror Against ALL Authorities
15
|
Posted - 2014.12.09 18:22:23 -
[602] - Quote
******* CCP! RETURN PLS BACK OLD INTERFACE! New UI it's wery ******* CRAP! |
Sadew42
Empire of the Forsaken Gentlemen's.Club
1
|
Posted - 2014.12.09 18:27:04 -
[603] - Quote
-NEOCOM and Other Icons
While the uniformity seems nice, it causes more trouble than it's worth by far. It takes significantly more effort to distinguish icons from each other, and in the five minutes I played before having to go to work I misclicked at least as many times. Please bring back the old NEOCOM icons, or give us an option for that, or at the very least color the icons.
-Window Transparaency
While it was very jarring at first, this change wasn't as bad as I expected it to be and was very good (especially on a darker theme than Caldari). While I plan on making use of it, I do feel that people who are doing multiple-window heavy tasks would appreciate being able to set a more solid background without reducing post-processing, and I would like for the option of a kind of reverse "pin" so that I can set a window as always solid, like when clicking on it. This way having multiple chat channels open is made much easier, because with the current settings it is difficult to read corp chat and intel at the same time. Overall, this was a positive change.
tl;dr
Window transparency is fine, could be tweaked. Icons are bad, need to be reverted or at least colored. |
Riele Sancel
Federal Navy Academy Gallente Federation
0
|
Posted - 2014.12.09 19:46:22 -
[604] - Quote
I just started this game a few days ago and gotta say I love it so far. The one thing I don't like is that the Icons, which were much easier to distinguish from each other, were replaced. Now instead of colorful Icons there are drab and boring icons. Is there a way to revert the Icons back? If not, I would definitely like to see the old icons back. |
John Lawyer
Gallente Rebels Inc. Villore Accords
20
|
Posted - 2014.12.09 21:41:34 -
[605] - Quote
I played EVE with my own customized colour scheme for years (it was in red colours - similar to Blood Raiders or Nebula). Thing is I had windows background colour red too - now I can only have tabs and buttons in red colour. But window background is BLACK - which is bad for me - I want it RED. So, my proposition - to provide customization tools for UI (colour aspect) - previous flexibility was OK. Thanks!
P.S.: and btw, these corner brackets - why? what is the purpose of them? they are quite annoying as for me. |
Gully Alex Foyle
Black Fox Marauders Spaceship Bebop
2613
|
Posted - 2014.12.10 00:22:48 -
[606] - Quote
Dear CCP,
I love you guys but the dynamic window brightness idea seemed cool (even to me) but ultimately failed.
Everyone I spoke to either:
- Doesn't even notice it (I envy them)
- Hates it dearly (like me, because it's distracting, it's useful maybe 5% of the time if you're in space, useless and annoying the other 95%, 100% useless imho if you're docked)
So please just take away a feature that nobody seems to like and many absolutely hate.
At the very least, make it opt in.
Please.
Make space glamorous!
Is EVE dying or not? Ask the EVE-O Death-o-meter!
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Max Deveron
Deveron Shipyards and Technology
101
|
Posted - 2014.12.10 00:27:07 -
[607] - Quote
I have a question.....
Is this a PC game or a freaking Xbox/Playstation Game?????
Seriously CCP, this UI looks like crap.....some of it is good but the pasted boring crap icons is rubbish.
Also what happened to the idea we could customize our screens for color layouts?
Its stupid for removal of at leas two items imo in particular.....and it is IRESPONSIBLE.
If i wanted to play a consol game with cheap icons and lack of graphic modulation i would go buy a console system to play with and be bored playing those games. |
Sanyo Santiago
Homicidal Nomads
4
|
Posted - 2014.12.10 00:31:02 -
[608] - Quote
helana Tsero wrote:From the Blog
'Simple theme selection will be replacing the old RGB sliders and dropdowns.'
DO NOT WANT ! let the players customize the colours/transparency of the UI.
The current RGB and transparency sliders are great. DO NOT REMOVE THEM !
I like my customised colour scheme. Removing choice is BAD.
Please CCP, can we have the RGB sliders back? Most of the themes are too dark for my liking. |
Algathas
Wraithguard. Dirt Nap Squad.
49
|
Posted - 2014.12.10 04:57:40 -
[609] - Quote
At first it took a little getting used to, but I chose the "Dark Matter" theme which was closest to what I used to use.
- I like the window blur. Now I can stack my overview over the local chat and the blur gets rid of the chat so I can just see the overview and the list of people in local, saving space (or my eyes since I would previously just see the chat through the overview).
- I like the smaller icons for the station menu allowing it to take up less space.
- I like that the "selected item" menu has higher contrast now for the options that you are able to use.
- The system name and route do not show through windows. Not sure if that's a bug or if it is intended. |
Com Evestess
Blue Lunar Horizons Shadow Division
0
|
Posted - 2014.12.10 05:57:51 -
[610] - Quote
Hello, Sorry for the wall of text by the way...
I appreciate the changes in Rhea, including to the UI. The amount of effort needed to run multiple instances of Eve is greatly reduced, thank you very much for that. One of the most effective visuals showing CCP is working to improve the game for a long time. I love the visual rendering, job well done. The new map is amazing, again, thank you.
Now, back to the UI. I love the efficiency, I hate the color, or lack there of. I run up to thirteen different accounts at any, and most given points of time. I color coded each toon, so when switching I could distinguish quickly between them. That said, of the new colors I am able to choose from, I simply can not do this anymore. There are twenty-one colors in the new system to choose from. One that does not make me sick immediately. Even that last one (Darkmatter) annoys me to no end. Having all my toons set to it makes running more than one instance insanely difficult.
I have looked at the UI, the longer I try and use it the more my head hurts. I understand the point, make it easier to use and more user friendly and all. The task bar (the thingy on the left with all the buttons that's transparent) Is locked in transparency. The color chooses are limited and terrible, the buttons will take serious getting used to after almost eleven years. The overview is weird now, the select buttons are much better though, very happy about that.
Rhea, without the UI, is great. I have no issues. The UI needs to have the sliders back and the task bar needs toggled transparency. I am sick of people saying, oh you will get used to it. I appreciate the effort to improve it but when it makes me physically I'll to play now, that simply sucks. This is the only game I can stand to play for any great length of time, and I would hate to have to stop over such a, ridiculous issue.
Thank you for your time, I hope this gets, improved, quickly. Com |
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Sibyyl
Gallente Federation
17172
|
Posted - 2014.12.10 06:05:40 -
[611] - Quote
Get your almost-opaque black theme windows back.
I play on a laptop, so real estate is limited. I like having a relatively dark interface because it's what my eyes will tolerate on my laptop screen in most lighting conditions, and I like to somewhat be able to see through my windows to catch the spaceship action under them.
- Switch to "Dark Matter" theme
- Turn off blur. This will unlock the transparency slider just above it.
- Turn your transparency lower than 100 to get more opaque on your windows back
Here's a picture with the 3 steps.
See if that helps..
Friendship is the best ship.
Sabriz for CSM go go go
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Orez Lohengramm
Formosa Research Center Fraternity.
0
|
Posted - 2014.12.10 07:40:02 -
[612] - Quote
the new ui is fine the new login is fine the new icon is fine
BUT please bring back the custom color theme and chat cant really blink as before please bring them back
please compare SOE and Dark matter theme u can tell the blink difference and i hate green i dun know why soe got a green back ground color :/ |
Samsara Toldya
Pator Tech School Minmatar Republic
166
|
Posted - 2014.12.10 09:03:25 -
[613] - Quote
So... I gave it a try, downloaded Rhea and launched the game...
Unfortunately I had a Stratios active and hit ESC to enter the menu with default settings... Now I had white letters in front of a blurry white Stratios. Sorry for being harsh, but that is a no-go. White text on white background. If I am supposed to switch to a Fenrir just to read the ESC menu - please seed those ships to every station I enter.
Anyway, I managed to disable blur and have a solid background... It's nice to have color themes... but why do ALL OF THEM need to have pure black / close to pure black backgrounds?
Take this forum as an example, we do have white letters on a solid grey background. Enough contrast to make it easy to read but no harsh black/white contrast. Ingame however I have to read text on maximum contrast... One could argue that a forum is designed to read huge amounts of text while the ingame chat is only some kind of ****-gif-link libary... but some of us would like to use the chat for written communications (hard to believe, I know).
Had to close chats within 15 minutes.
Am I wrong when I say: UI doesn't mean usability, but somehow those two thing should be related? |
Feuer Frei
Solar Guards. SOLAR FLEET
0
|
Posted - 2014.12.10 09:38:52 -
[614] - Quote
new icons just crap as well as the new color themes
please shoot the designer xD |
Saturday Beerun
Lost Ark Enterprises
8
|
Posted - 2014.12.10 09:47:12 -
[615] - Quote
Bland ugly boring.Hard to see some windows.Lack of customisation.Gets reduced every release.why why why ??? I can't think of anything to like at all.Improvements they aint!It is nothing less than change for changes sake. |
Mirija
Science and Trade Institute Caldari State
8
|
Posted - 2014.12.10 11:34:32 -
[616] - Quote
f*ck*ng boring monocrom UI, that causes depression and headache (+ those ugly uninspiring icons) |
Niskin
League of the Lost
134
|
Posted - 2014.12.10 13:54:19 -
[617] - Quote
Love the new UI, it's fast and responsive. You don't have to play waiting games with the windows anymore. If I launch planet view I can close the planets window as it's loading, whereas before I had to wait until the planet loaded because that window wouldn't take input until it did.
And the Scan button in the D-scan window gives visual feedback when you click it now, or at least more obvious visual feedback. So thanks for that!
It's Dark In Here - The Lonely Wormhole Blog
Remember kiddies: the best ship in Eve is Friendship.
-MooMooDachshundCow
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Jim Anycrickit
University of Caille Gallente Federation
0
|
Posted - 2014.12.10 14:51:36 -
[618] - Quote
Really like the look but i would love to see an option to change the color of the active route gate/station/etc in the overview from yellow to something else. Sometimes it is hard to see due to the background or my eyes can't pick it up easily. |
Drakprime
Perkone Caldari State
0
|
Posted - 2014.12.10 15:55:10 -
[619] - Quote
Yes. I too want more/better control back for the theme & colors. They all look the same right now. Eyes do not like it.
The UI icons before the patch needed help in some cases, now some need even more help. But what do I know, I just use the tool tips...
Now for a more annoying problem: https://i.imgur.com/3im5xtD.jpg
This is a `window` that I can only move or change the width of. I can only restore that window by re selecting that function from the EVE menu/hot-key.
The only place I can seem to click on this 'window' are the edges, and that only lets me move it, or maybe resize the width. Clicking in the space/edges once/double left/right/middle or with shift/ctl/alt didn't change it (may have missed some combination). Otherwise double clicking in the space of the frame opens the ship inventory (if docked). |
Faren Shalni
Future Corps Sleeper Social Club
80
|
Posted - 2014.12.10 17:17:43 -
[620] - Quote
Not sure if thats already been covered (feel free to point it out if it has) but Is anyone else getting a massive FPS drop when using the auto hide feature of the neocom with the new UI?
I go from a stable 60fps to ~35fps during the time it slide either into view or out of view
One extra note. Disappointed that the match theme to current ship doesn't include the Faction's. I get into a Bhaalgorn and still get the Amarr theme :(
So Much Space
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Red Ora
Hedion University Amarr Empire
4
|
Posted - 2014.12.10 17:29:31 -
[621] - Quote
My blood is boiling - here's why:
1. The windows ''pin - 'minimize' - x' and the settings 'wheel icon' are TOO DAMN FAINT - TOO FAINT - MY EYES HURT ! - yes they light up on mouse over, but I have to find them first to do that !
2. Just 3 friggin arrows left & right to enter the station and undock into the exciting EVE space?
- Make a really nice & big, exciting (animated) icon that displays the captains quarters entrance or something similar ! - A nice, maybe even animated space door to undock - 2 huge mustard arrows? REALLY ?
3. The ship comparison tool does not display the 'Warp Speed" column for any ship - keeps getting overlooked !
4. The new map one more time - the hair lines are too small and too faint, but I don't really care about the map any more - there's DOTLAN you know...
4. You already know that the character screen goes blank on moving or resizing !
5. There is a ton of apparel that cannot be bought and is simply NOT available. WHY? Add it to the store already ! |
Halcyon Ember
Repracor Industries
21
|
Posted - 2014.12.10 17:59:25 -
[622] - Quote
The new UI causes me fps drops whenever I switch tabs or do any activity that involves a window, such as hacking. |
Halcyon Ember
Repracor Industries
21
|
Posted - 2014.12.10 18:10:20 -
[623] - Quote
Also, doing anything with a window stops all the chat tabs from blinking, which is irritating. The lag makes the hacking game unbearable, as every single click causes lag. Also the way the borders work means there are gaps between all the windows, which looks awful, to be honest. Can I have a "Use old UI" Check box, please?" |
Greygal
Redemption Road Affirmative.
278
|
Posted - 2014.12.10 18:18:59 -
[624] - Quote
Posted this originally in the Feedback thread, was told I should post this here:
There are no buttons on the Selected Items window anymore, or at least, none that I can see! You have to select something on the overview, then the relevant icons are highlighted (nice and crisp white), but until you select something, you can't actually see any of the icons!
I could write a wall of text about how much this greatly interferes with gameplay and usability, if you want me to...
This is how the Selected Items window looks to me right now - this is using Carbon theme, no transparency, blur off:
http://i.gyazo.com/e06171ad9d96d239a0c481948dc094dd.png
Needless to say, that's suboptimal ...
Example: I want to change my ship's default orbit. I have to select something to orbit FIRST, then I can see the orbit button to right-click on it and change default orbit. Or I can blindly and randomly hover my mouse across the selected items window until I find the correct button via tooltip...
I can hear myself already saying to a fleet of newbies that I'm taking out on their first roam:
"Okay everyone, I need you to set your default orbit to 7000. Right-click the orbit button..."
"What orbit button?"
"Oh just hover your mouse around pressing right-click till you find it..."
"Nothing says it's an orbit button..."
"Oops that's right, it'll say something like set default orbit..."
"Um, all I see is something that says set default range?"
"No, that's the one to set your default keep-at-range distance."
"What's keep-at-range?"
"It keeps you um, I mean, ugh, just a sec (warp fleet to gate) Okay everyone, just click on the gate. You will see the orbit button now. Right click that and set default orbit to 7000."
"Okay, why didn't you just do it that way before?"
"Because I didn't want us sitting on a gate in case of ... *gate flash!* *local spike!*
All buttons available should always be visible, even if their associated action is not currently available. The only way to know what potential actions exist.
All buttons were previously visible. The ones available were highlighted, and the ones not available were dimmed, but all were visible, clear even to these old eyes.
Please fix, asap.
Thank you!
GG
What you do for yourself dies with you, what you do for others is immortal.
Free weekly public roams & monthly NewBro new player roams!
Visit Redemption Road or join mailing list REDEMPTION ROAMS for information
|
DJ Xaphod
Eve Radio Corporation Eve Radio Alliance
22
|
Posted - 2014.12.10 19:48:41 -
[625] - Quote
I'm glad that I don't suffer from the same issues some have had relating to the new UI, but I really do sympathise with those who are finding it makes them nauseous or ill.
I do find the dynamic transparency a little distracting, though thankfully it's not causing me problems. I think there should be an option to change the speed of the shift (down to an instant change) and an option to remove it entirely.
I think I've noticed what I can only determine as a bug, in that if you overlay two windows and pin the foremost one so it goes more transparent, the window behind also becomes more transparent as well, rather than the transparency stacking as would be expected. This removes the utility of pinning windows somewhat because it is almost impossible to see the content of the window behind. I am glad that the content of the rear window doesn't get blurred though, I was worrying that might happen.
http://imgur.com/zRyKjFK
At least with the camera-shift on jump (which I agree should be optional) people can look away for those few seconds. The only option for people affected by this seems to be to just not play.
Gëí>Gëí Radio, Bringing Music to the Masses. http://eve-radio.com
I play Rock & Metal
Monday Nights 2200 GameTime
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Aratnor
Ancient Council
0
|
Posted - 2014.12.10 20:05:34 -
[626] - Quote
i personally hate this news UI at leest make it optional to use the old or "knew" one |
warbds
Stoli Holdings
3
|
Posted - 2014.12.10 21:25:48 -
[627] - Quote
I don't mind the new options , I don't mind changes.(I'm a tester for my profession) I do mind real life headaches. Can't focus right with my eyes and thats why I get those. Do you have a solution so I can keep playing? If not tell me I will evacuate my stuff out of harms way and leave till you have a solution.
The old gui contrast color option would be fine with all the new stuff like a very nice map. I don't have this in any other game but this one. Please offer me a solution!
I want to play my favorite game again |
Rastafarian God
75
|
Posted - 2014.12.10 22:19:02 -
[628] - Quote
When you set the UI theme to match active ship, the UI chooses the wrong theme when in ORE ships. Instead of using the Yellow and Grey ORE theme, it uses the Dark Matter theme. This might be a small thing, but I rather enjoy having an overview that matches the ships automatically and noticed this right away.
As for the new icons, I'm having a hell of a time memorizing them. Its severely hindering the game some times. But i'll adapt with time. As for the person that said the buttons where gone in the selected item box, they are still there darkened out like they where before. They are much harder to see then before however and you might need to adjust some settings. |
Daisy Warkorr
Area 51 Assassins
1
|
Posted - 2014.12.10 22:45:26 -
[629] - Quote
Several things worth mention here:-
The new colour schemes are arbitrary and look like they were designed by a colour-blind kid with ADHD. They are not as customiseable and the old schemes were better and easier on the eyes.
The old sidebar/Neocom graphics were much better than these tired-looking new monochrome icons which look crap in comparison and are not as easily recogniseable.
The new map is great.
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Mara Kell
Herrscher der Zeit Test Alliance Please Ignore
44
|
Posted - 2014.12.10 23:29:42 -
[630] - Quote
Ok beside the obvious problems with the new UI i have found many many small glitched which do not follow the quality standards we are used to from Eve.
The first thing that struck me was that something is weird with selecting ships, especially when selecting the active ship.
If you look closely you can see that the highlighting box is not centered vertically and has a wrong pixel size. It becomes especially obvious when you compare it to the active ship box.
http://i.imgur.com/7IlzmjN.png |
|
Mara Kell
Herrscher der Zeit Test Alliance Please Ignore
44
|
Posted - 2014.12.11 00:33:49 -
[631] - Quote
Another couple of small UI glitches can be found for example in the mail window. A UI with so many small glitches may be ok for a new game right out of beta, but as a replacement for a fully working one it just seems a bit sub par
I have highlighted and zoomed these anonalies.
- The 4 bars in the top left are missaligned especially compared to the ones further downwards.
- The highlighting area over "alliance" is expanding over the actual button for one pixel to the right and downwards. This looks weird because it fills the space between the buttons and to the border.
- In the Mailinglist there is a gap in the vertical line.
- The inner window expands to the right across the actual outer window border.
http://i.imgur.com/7667PRC.png
It may seem like those things i mentioned are not that important but they are actually catching my eye and those of my corpmates too. I hope the UI is still work in progress and will over time catch up to the quality we are used to when playing eve. |
Captain Sam Aideron
Madoff Oakmont
1
|
Posted - 2014.12.11 02:25:49 -
[632] - Quote
I really have to wonder if the devs are even paying attention to the comments about the UI anymore.....
"You'll get used to it" or "Everyone resists change" is the standard mantra I'm seeing on the help channel and the forums.
We're the customers, remember? Telling us that "You'll get used to it" is a Microsoft response....and it worked so well for Windows 8, right?
The lack of ability to change the UI back to the previous version is a serious enginerring flaw, not a "feature" or "improvement".
You always give the customer that capability...I would have been marched to the door if I delivered products without that. |
Rain6637
GoonWaffe Goonswarm Federation
26931
|
Posted - 2014.12.11 02:27:23 -
[633] - Quote
the themed colors according to ship falls short by a lot. a better way to give the UI character would be racial interfaces, and faction/pirate interfaces... so unique that it requires some familiarity to use them fluidly. a race like the jove would look completely alien, with odd symbols...
but what we have instead is colored boxes.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
|
Jake Doidge
The Carebear Collective
0
|
Posted - 2014.12.11 04:46:13 -
[634] - Quote
im not really fussed on the look but as of last patch game is unplayable even on all lowest settings on my partners pc, consistent freezing even in dx9, her gpu is more than capable as pre Rhea she ran in dx11 on max setting 60fps + this is a joke hoping there is optimisations in the works VERY soon or i want the money back for the subscription i paid for only a few days ago... |
Silivalia
e50
1
|
Posted - 2014.12.11 06:10:41 -
[635] - Quote
a++ püñ Gùò_Gùò a++püñ CCP GIVE INTERFACE |
Silivalia
e50
1
|
Posted - 2014.12.11 06:44:18 -
[636] - Quote
Rain6637 wrote: but what we have instead is colored boxes.
You are not in trand man! You must think in "FLAT" , like other people who look's TRANDY. so fancy, so minimalistic, so flat. wow. |
Remer Kraft
Savage Wolves
2
|
Posted - 2014.12.11 09:28:29 -
[637] - Quote
New color schemes uncomfortable for vision, the eyes start to hurt after 5 minutes of play.
Why removed the option color scheme with a light background? |
MadChkalov
SECURITY SQUAD N.O.B.O.D.Y.
2
|
Posted - 2014.12.11 13:29:10 -
[638] - Quote
At first, i want to thank CCP, they read feedback, insufficiently, but read, it is good for us. (could be worse)
At second, about new UI bags:
- Watch list: not work select. - Fleet: when open Squad all members is already selected, it is wrong. - Overview: Color line for select, it is wrong too, color only for object in space. - Overview: Please return cells, it is very difficult to find information at line. - DS: Please return cells, it is very difficult to find information at line.
New UI needs completions and corrections.
|
Halcyon Ember
Repracor Industries
22
|
Posted - 2014.12.11 17:34:36 -
[639] - Quote
Bearing in mind what I said previously about window interaction causing the game to freeze up briefly and fps being the most obvious visual indicator of this, below is the fps data from me completing a relic site
FPS Data
This is unacceptable |
Galmas
United System's Commonwealth
192
|
Posted - 2014.12.11 17:49:02 -
[640] - Quote
For me it is a downgrade that i cannot set the window background color anymore. I would love to see that again. |
|
Tineoidea Asanari
Heeresversuchsanstalt The Bastion
26
|
Posted - 2014.12.11 17:52:15 -
[641] - Quote
First off, I really like the new UI. Especially the Blood Raider theme matches my characters perfectly
But there a few things that could/should be tweaked:
1.) Before Rhea, it was pretty simple to tell in which squad you are because of your respective fleet/wing/squad was highlighted in a clear green color. Now it's only a light green shine and only if you are hovering above the regarding squad. In large scale fleets that is a problem.
2.) Change the color of the previous called to something with a better contrast to red while using the Blood Raider theme! And maybe the selecting color while looking at a killmail or fit, as it's really not easy to look at. Also, in the Plasma theme you cant see alot of those things, too.
3.) The neocom is much more transparent than the other windows and doesnt switches color. That needs to be fixed, as of right now it doesnt look fitting.
4.) Please please please get us multicolor Icons! The new style is cool, but give it colors to help distinguish symbols while being in a rush.
That's it for now. |
Remer Kraft
Savage Wolves
3
|
Posted - 2014.12.11 19:57:35 -
[642] - Quote
After today's update contrast fonts seem to be slightly decreased. But anyway I beg to return at least one color scheme with a light background. Font on a dark background leads to eye fatigue and play very uncomfortable. If I am not mistaken, the previous version was a good option sand color.
Ideal - RGB color selection. |
Nolan Kotulan
63
|
Posted - 2014.12.11 22:09:24 -
[643] - Quote
Rain6637 wrote:the themed colors according to ship falls short by a lot. a better way to give the UI character would be racial interfaces, and faction/pirate interfaces... so unique that it requires some familiarity to use them fluidly. a race like the jove would look completely alien, with odd symbols...
but what we have instead is colored boxes. Again? Do you want to play with weird symbols? Really? Don't they have enough work with one, only one, interface? What don't we have to read...
Halcyon Ember wrote:Bearing in mind what I said previously about window interaction causing the game to freeze up briefly and fps being the most obvious visual indicator of this, below is the fps data from me completing a relic site FPS DataThis is unacceptable This doesn't mean anything until we know your machine specs, do you know? And even if we knew them... |
Alexei Tourani
The Senate and People of Rome Northern Associates.
0
|
Posted - 2014.12.11 22:32:38 -
[644] - Quote
Can you please give us the ability to use the old color scheme that is a lot more toned down then the current one. I have some vision problems that have made the new interface impossible to see. I love eve so much and to see a change like this completely eliminate my ability to play the game is disheartening. I simply cannot see what's going on my screen with the new changes, I have tried removing blur, post processing, changing color schemes and playing with transparency but it isn't working. It hurts my eyes to look at it for longer than a few minutes and my ability to decipher what is actually happening on my overview and other information windows is not possible in any reasonable time. This eliminates my ability to do anything that needs me to recognize what's on my overview and who is in local. Eliminating most of the activities that I played eve for. So I ask the devs to please give us an option to use the previous setup, not because I dislike the new one, not because I hate change but because I can no longer see the game in its current state.
TLDR; I have eye problems and can't see anything in the game with the new UI |
Linus Gorp
Ministry of Propaganda and Morale Black Marker
35
|
Posted - 2014.12.11 22:46:02 -
[645] - Quote
How do I revert all the changes that happened in the last 6 months and make the UI usable again? Or do I have to look for a new game now?
When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.
|
Sizeof Void
Ninja Suicide Squadron
537
|
Posted - 2014.12.11 23:33:12 -
[646] - Quote
The fade up/down effect on windows and backgrounds when changing window focus, selecting items from a list, and when popup windows open/close, is VERY annoying - particularly when doing anything with market order updates or delivering corp items to members or searching through the corp assets deliveries, startion by station. The display is continually fading up, down, up, down, up, down, etc. This sort of nonsense quickly causes eye fatigue, and probably headaches for some people.
Please disable this behavior. Or, at least, give us the option to turn it off. |
Megumi Takioko
Megumi Takioko Corporation
2
|
Posted - 2014.12.12 03:02:05 -
[647] - Quote
The interface is just awful , I as a person with impaired vision difficult to find the icon that is needed at the moment! I can not understand what kind of mockery of visually impaired players? Bring back the old interface as an option or make a new color and volume ! |
Avery Matthias
Deep Structure. The Bastion
0
|
Posted - 2014.12.12 04:24:09 -
[648] - Quote
Sorry, bring back the old settings as an option. These new ones are...well, I'd expect this kind of thing from a Laotian prisoner being kept prisoner in North Korea having to hack for a meager bowl of maggot infested rice, not EVE. |
Sgt Ocker
Caldari Provisions Caldari State
284
|
Posted - 2014.12.12 06:41:16 -
[649] - Quote
Nolan Kotulan wrote:Halcyon Ember wrote:Bearing in mind what I said previously about window interaction causing the game to freeze up briefly and fps being the most obvious visual indicator of this, below is the fps data from me completing a relic site FPS DataThis is unacceptable This doesn't mean anything until we know your machine specs, do you know? And even if we knew them... Seriously did you even look at the numbers? To achieve 60 fps to begin with you need a pretty high end machine
60 fps to 11 fps, in a few seconds. Regardless of the machines specs - That is too extreme.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
|
Galmas
United System's Commonwealth
193
|
Posted - 2014.12.12 08:10:54 -
[650] - Quote
Sizeof Void wrote:The fade up/down effect on windows and backgrounds when changing window focus, selecting items from a list, and when popup windows open/close, is VERY annoying - particularly when doing anything with market order updates or delivering corp items to members or searching through the corp assets deliveries, startion by station. The display is continually fading up, down, up, down, up, down, etc. This sort of nonsense quickly causes eye fatigue, and probably headaches for some people.
Please disable this behavior. Or, at least, give us the option to turn it off.
Especially when somethings needs to happen quickly, like changing fits during combat or the like it is not very helpful to have all this activity happen in the coloring of the UI. |
|
Vad Olacar
H.E.L.I.X NEOS FLEET
24
|
Posted - 2014.12.12 08:59:46 -
[651] - Quote
Today I've got time for login EvE 1st time since update released. My impressions about this GUI - "Blood from the eyes" Market operation with few windows too hard. Eyes have been tired after few minutes. Opacity of windows dont work correct. Transparent and non transparent windiws now haas minimal differenece. Neocom now is sheet. For operation needs to reed all icons seaching what do you want. For new users here is not much difference, but for long-time players this is quite bad.
So I vote for 2 options: oportunity to run old GUI or oportunity for full customising of every icon, every window, color neocom, buttons etc... |
Remer Kraft
Savage Wolves
3
|
Posted - 2014.12.12 13:26:12 -
[652] - Quote
It seems to me that it would be wrong to change the interface so it may, in some cases, affect the health of the players. In this case, damage eyesight. |
Mara Kell
Herrscher der Zeit Test Alliance Please Ignore
48
|
Posted - 2014.12.12 14:18:21 -
[653] - Quote
Im starting to wonder if maybe this thread should be renamed in "feedback needed! but we dont care about it at all"
Seriously dear Devs, i cannot play the game currently. Im a trader and i cannot use the market/wallet windows for more then a few minutes without getting burning eyes and a weird feeling in my head. I dont expect you to fix this in an instant, but how about a short heads up that you acutally care not only about our Euros and Dollars, but also about if we can actually play the game and have fun by doing so.
I hope you read this at all, and if so, please let us know that you are on this. Christmas vacations are coming and i would be really really disappointed to not being able to play eve over those. |
Wulfy Johnson
NorCorp Security
48
|
Posted - 2014.12.12 14:32:58 -
[654] - Quote
Thank you for adding different skins for the ui. Nebula was the most easy for the eye for me dough, as the rest just got blury and hard to differentiate lines from content in.
Please make more with clear lines and more shiney icons.
Would like to see something in firey yellow to orange with red ish lines and some silver touch if possible..
Blue is to old and used up;) |
Tryaz
Improvised Tactics
93
|
Posted - 2014.12.12 16:46:36 -
[655] - Quote
I should have posted sooner to say how much I'm enjoying the new UI! I'm particularly enjoying the active theme matching.
Despite the tears in this thread I have actually seen an increase in functionality for my UI. The selected item window is particularly brilliant, the way that buttons light up makes it really easy to read at a glance and it's giving me information like when I'm within targeting range SOo much faster than the old UI used to (because it's so easily readable now).
Can confirm new monochrome icons are faster in use than old.
Narrator of Chronicles of New Eden, the EVE audiobook series. Listen at www.soundcloud.com/chroniclesofneweden
|
TOK3R
Brutor Tribe Minmatar Republic
0
|
Posted - 2014.12.12 18:22:59 -
[656] - Quote
I find the new ui to not only look worse, but cause eye fatigue when doing tasks like the market. Making the UI worse, for the sake of something new seems completely misguided to me.
How about the devs make some real changes to game play and not just tinker with stuff like this and make things even worse. |
Bernard Dupont
C0NATUS Echoes of Nowhere
1
|
Posted - 2014.12.12 18:40:05 -
[657] - Quote
so bad...
Icons and colors are absolutly horoble. The new interface is really not userfriendly and archaic (comes from stone age !). The right panel in station is horoble too. Otherwise, I ve got a sort of glitter on my chat windows when i change camera angle...
This upgrade is a big joke or a lack of taste.
Why don't you get the possiblity to keep old interface or icones ? Why players are not available to choose is own colors ? |
Laxen
Caldari Provisions Caldari State
1
|
Posted - 2014.12.12 22:33:15 -
[658] - Quote
Hello!
I do not understand why you changed the icons of the game. Or if you want to do it and why you have not left the old ones. What you did not create dynamic game worse aggravate it.
Not satisfied at all of what you did.
Regards, Laxen |
Laxen
Caldari Provisions Caldari State
1
|
Posted - 2014.12.12 22:55:44 -
[659] - Quote
Bernard Dupont wrote:so bad...
Icons and colors are absolutly horoble. The new interface is really not userfriendly and archaic (comes from stone age !). The right panel in station is horoble too. Otherwise, I ve got a sort of glitter on my chat windows when i change camera angle...
This upgrade is a big joke or a lack of taste.
Why don't you get the possiblity to keep old interface or icones ? Why players are not available to choose is own colors ?
I totally agree with everything you say.
If you still want to make such changes, why not create an opportunity to vote before these changes?
You did the same interface Captain's Quarters. Then I had to protest in Jita, to take us seriously.
You have no respect for us. |
Pol69
The xDEATHx Squadron Legion of xXDEATHXx
5
|
Posted - 2014.12.13 15:22:44 -
[660] - Quote
All nicknames, inscriptions in chats very bright and contrast. From them eyes start hurting. No current settings help. Give the chance to adjust brightness of fonts. |
|
Med Vezhut
SECURITY SQUAD N.O.B.O.D.Y.
12
|
Posted - 2014.12.13 21:24:33 -
[661] - Quote
Totally unsatisfied. Extremely bright and contrast white fonts. If this will not be changed - i can't play eve physically. Please add option to switch to old UI. |
ISD Ezwal
ISD Community Communications Liaisons
2930
|
Posted - 2014.12.13 21:32:09 -
[662] - Quote
I have removed a rule breaking post.
The Rules: 7. Discussion of real life religion and politics is prohibited.
Discussion of real life religion and politics is strictly prohibited on the EVE Online forums. Discussions of this nature often creates animosity between forum users due to real life political or military conflicts. CCP promotes the growth of a gaming community where equality is at the forefront. Nationalist, religious or political afiliations are not part of EVE Online, and should not be part of discussion on the EVE Online forums.
ISD Ezwal
Vice Admiral
Community Communication Liaisons (CCLs)
Interstellar Services Department
|
Terhiss
Moira. Villore Accords
93
|
Posted - 2014.12.13 21:49:10 -
[663] - Quote
Hello,
the UI is the only thing I'm not particularly impressed with that came with this great Patch.
Personally I find the new colors and shades to be too bland and without the needed constrast and color depth, which made the overall User Interface less Eye-friendly especially when in space.
I prefered the previous NeoCom as the icons gave a much greater visibility to the Bar and certainly much easier to individuate and navigate through the Neocom Menu compared to the new one.
The shape and shades of the new ingame windows also dont seem ideal to me. I personally have unchecked the Blur and Transparency options for they created a sort of Lens effect that tended to bother my eyes a bit.
This is my personal input, thanks none the less for a great experience that's becoming greater with every patch.
Keep up the nice work guys :)
|
John Lawyer
Gallente Rebels Inc. Villore Accords
23
|
Posted - 2014.12.13 22:35:02 -
[664] - Quote
Some feedback as for NeoCom and station icons.
I noticed that I hardly can identify them by my peripherial sight (tried for a couple of days playing since patch publication).
Everytime I want to find desired function I must concentrate my sight on icon's monochrome form, spending valuble sensoric efforts that can be spent on gameplay thus greatly reducing my overall in-game experience.
But this was not a problem with colour coded icons!
So, +1 for giving a colour for icons. |
McChicken Combo HalfMayo
The Happy Meal
105
|
Posted - 2014.12.14 06:32:48 -
[665] - Quote
Just adding fuel to the "can't choose my own colors" fire. Please give us back a custom color palette for both colors.
~ Bookmarks in overview
~ Fleet improvements
|
Bloody Slave
Republic Military School Minmatar Republic
182
|
Posted - 2014.12.14 12:01:49 -
[666] - Quote
I'm used to adapt myself to the game changes since 2006 and I'm still trying with the new UI and icons but, unfortunately, each time I log I feel more uncomfortable.
Trade activity is a pain, for real, with the new UI color schemes. I found that overview use is, indeed, improved but all the rest of windows and all icons are very confusing. At first I thought it would be easy to get used to them and I tried really hard... Didn't happen.
If your balls are hurt and bleeding don't sit in a pool full of piranhas (note to myself: don't complain in GD)
|
Noriko Mai
1668
|
Posted - 2014.12.14 12:53:13 -
[667] - Quote
The "People & Places" icon and the "Agent Finder" Icon should be swapped. People & Places is 95.2643% of the time used to manage bookmarks, so it should have the old school compass which doesn't make any sense as an icon for the Agen Finder.
And please bring back the Dark Opaque theme |
Zyndia Zantara
United Tactical Operations and Manufacturing Fortis Et Certus
0
|
Posted - 2014.12.14 16:12:58 -
[668] - Quote
I have to say I am also extremely displeased with the new UI, primarily on account of the same contrast issues already expressed by many. The addition of new themes and the auto-switching capability is pretty cool, but when you replace customization with more presets instead of adding more themes to the collection available to customize, you are removing functionality, which is pretty much never a good thing, generally speaking. There can be valid arguments for it where game mechanics are involved, but when it comes to basic control over graphics that have no impact whatsoever on the gameplay of others, it is completely inexcusable.
And I'd also like to repeat that basic graphics controls like brightness, contrast and gamma are essential elements that every game should include. I can set game presets for all my 3d settings, but brightness, contrast and gamma settings are done OS-wide, and getting EVE playable screws up the graphics on literally everything else I do, and I have to change settings manually every time I want to play EVE, which is just unacceptable. I can't think of any other game off the top of my head that lacks these most basic controls.
The net result is that I find myself less and less inclined to log into any of my five paid accounts. |
Leorajev Aubaris
Blue Goat Ltd.
20
|
Posted - 2014.12.14 21:51:45 -
[669] - Quote
There are now about 2000 posts combined in 4 threads regarding the changes introduced with Rhea. And at least in 3 of them (I did not read the 4th) with combined more than 1500 posts:
NOT A SINGLE REPLY FROM THE DEVS!
That is more than annoying. Why ask for feedback (see the topic of this forum thread) when not replying to that feedback?
There are real issues reported, that are not "tears" as some of the posters like to claim.
So I would expect a Dev replying and addressing the reported issues. If they are acknowledged as issues. How is the schedule to address these issues. Information is motivation. This I learned during my professional life leading several teams. People will accept situations that are not optimal when they know that this a temporary state and it will be fixed.
CCP: inform us! |
Shut up
Uranium Moon
0
|
Posted - 2014.12.14 23:03:00 -
[670] - Quote
I stopped playing EVE after 15 minutes of trying to see with this new color scheme. I tried every color there is and I just cannot see clearly to play. Please give me back my light color options so that I can see clearly again without straining my eyes. |
|
Gully Alex Foyle
Black Fox Marauders Spaceship Bebop
2645
|
Posted - 2014.12.15 13:07:00 -
[671] - Quote
Your players' dreams wrote:Patch Notes For Rhea 2014-12-16 11:25 Patch notes for Rhea 1.3 Release on Tuesday, December 16, 2014
FEATURES & CHANGES
User Interface:
. Added the option to turn off the dynamic brightness effect of all the darn windows . UI colors are now customizable, so everybody can be be happy
Come on, CCP, it's that easy! Do it tomorrow!
Make space glamorous!
Is EVE dying or not? Ask the EVE-O Death-o-meter!
|
ergherhdfgh
Imperial Academy Amarr Empire
215
|
Posted - 2014.12.15 15:51:56 -
[672] - Quote
I don't like the new UI the old one was much better. The only plus about the new one is that it does seem to be more functional as a see-through window but I don't see much use for that.
All the icons on the left side of my screen that I use to interact with everything are now all the same color and very difficult to tell apart. I used to be able to click on the icon that I wanted to open the UI to but now I have to hover over several icons in the area of where I know my market UI should be and wait for the hover over pop up to show me if it is the market UI or ship fitting UI or industry UI or what ever and if I get it wrong hover over the next one until the pop up window shows.
I don't like it this is a step backwards on forwards please change it back. |
Aiyshimin
Shiva Furnace
233
|
Posted - 2014.12.15 15:57:09 -
[673] - Quote
ergherhdfgh wrote:I don't like the new UI the old one was much better. The only plus about the new one is that it does seem to be more functional as a see-through window but I don't see much use for that.
All the icons on the left side of my screen that I use to interact with everything are now all the same color and very difficult to tell apart. I used to be able to click on the icon that I wanted to open the UI to but now I have to hover over several icons in the area of where I know my market UI should be and wait for the hover over pop up to show me if it is the market UI or ship fitting UI or industry UI or what ever and if I get it wrong hover over the next one until the pop up window shows.
I don't like it this is a step backwards on forwards please change it back.
That's only because you had memorized the old, horribly unclear and ugly icons, not because they were good. The new ones actually have a logical connection between their appearance and the function they represent.
Note that ideally you'd use the keyboard shortcuts to open the most used functions, like fitting and market instead of clicking icons. |
Mara Kell
Herrscher der Zeit Test Alliance Please Ignore
55
|
Posted - 2014.12.15 18:05:11 -
[674] - Quote
Aiyshimin wrote:
That's only because you had memorized the old, horribly unclear and ugly icons, not because they were good. The new ones actually have a logical connection between their appearance and the function they represent.
Is that so? Lets have a look.
-There is a stock exchange chart as symbol for a market place where you buy goods.
-A medieval looking scroll as a symbol for contracts
-A spaceship in a crosshair for fitting.
-A journal in that you cannot write at all is symbolized by a jounal with a pen? Oo
-The symbol for assets looks like a gear wheel in a microwave oven.
-Fleet menu is symbolized with a rank insignia.
If you can explain my why those symbols have an intuitive and REALLY logical connection to their respective menu content i would be very surprised. |
Gully Alex Foyle
Black Fox Marauders Spaceship Bebop
2647
|
Posted - 2014.12.15 18:47:59 -
[675] - Quote
Mara Kell wrote:Aiyshimin wrote:
That's only because you had memorized the old, horribly unclear and ugly icons, not because they were good. The new ones actually have a logical connection between their appearance and the function they represent.
Is that so? Lets have a look. -There is a stock exchange chart as symbol for a market place where you buy goods. -A medieval looking scroll as a symbol for contracts -A spaceship in a crosshair for fitting. -A journal in that you cannot write at all is symbolized by a jounal with a pen? Oo -The symbol for assets looks like a gear wheel in a microwave oven. -Fleet menu is symbolized with a rank insignia. If you can explain my why those symbols have an intuitive and REALLY logical connection to their respective menu content i would be very surprised. See how intuitive they are? You learned them all, already!
Make space glamorous!
Is EVE dying or not? Ask the EVE-O Death-o-meter!
|
Nolan Kotulan
65
|
Posted - 2014.12.15 19:55:56 -
[676] - Quote
Mara Kell wrote:Aiyshimin wrote:
That's only because you had memorized the old, horribly unclear and ugly icons, not because they were good. The new ones actually have a logical connection between their appearance and the function they represent.
Is that so? Lets have a look. -There is a stock exchange chart as symbol for a market place where you buy goods. (1) -A medieval looking scroll as a symbol for contracts. (2) -A spaceship in a crosshair for fitting. (3) -A journal in that you cannot write at all is symbolized by a jounal with a pen? Oo (4) -The symbol for assets looks like a gear wheel in a microwave oven. (5) -Fleet menu is symbolized with a rank insignia. (6) If you can explain my why those symbols have an intuitive and REALLY logical connection to their respective menu content i would be very surprised.
1. Price history, price fluctuations, as simple as that. Can't do better! If it doesn't look like a "market thing" to you, I think we can't help you anymore...
2. We often use references to old objects as pictograms in real modern life, because they still are strong historical universal known objects and so, efficient references. Typography, pictography, writing, all of this is almost always based on history. Search = magnifying glass. Call button on phones = old phone. Etc. Do you have a better idea for contracts?
3. A crosshair, really? Where is the cross? OK for the ship, the Rifter is not a good choice.
4. You can't write in it, but this is where you get your missions infos (and a lot of other infos related to time (i.e.: things to do, accomplished things)), so you can suppose your character take notes in it. Without the pen it would be a book.
5. Really? Are you serious? Can't you see the strongbox? Let me ask again, are you serious?
6. And what is a fleet? Isn't it a group of people hierarchically organised? ___
Seriously, there a legitimate complaints out there, but this kind of c*** is nothing else than bad faith or st*p***ty! Like a lot of complaints since the release which are nothing else than kids tears, let's be honest... Before the release, complaints where a lot more constructive, like always...
There are indeed a few icons that are actually not that good (wallet, people and places, agent finder, ...) but you talked about none of them and you aren't giving any better idea about the ones you criticize...
So, you are just crying... |
Mara Kell
Herrscher der Zeit Test Alliance Please Ignore
55
|
Posted - 2014.12.15 21:09:06 -
[677] - Quote
Nolan Kotulan wrote:Mara Kell wrote:Aiyshimin wrote:
That's only because you had memorized the old, horribly unclear and ugly icons, not because they were good. The new ones actually have a logical connection between their appearance and the function they represent.
Is that so? Lets have a look. -There is a stock exchange chart as symbol for a market place where you buy goods. (1) -A medieval looking scroll as a symbol for contracts. (2) -A spaceship in a crosshair for fitting. (3) -A journal in that you cannot write at all is symbolized by a jounal with a pen? Oo (4) -The symbol for assets looks like a gear wheel in a microwave oven. (5) -Fleet menu is symbolized with a rank insignia. (6) If you can explain my why those symbols have an intuitive and REALLY logical connection to their respective menu content i would be very surprised. 1. Price history, price fluctuations, as simple as that. Can't do better! If it doesn't look like a "market thing" to you, I think we can't help you anymore... 2. We often use references to old objects as pictograms in real modern life, because they still are strong historical universal known objects and so, efficient references. Typography, pictography, writing, all of this is almost always based on history. Search = magnifying glass. Call button on phones = old phone. Etc. Do you have a better idea for contracts? 3. A crosshair, really? Where is the cross? OK for the ship, the Rifter is not a good choice. 4. You can't write in it, but this is where you get your missions infos (and a lot of other infos related to time (i.e.: things to do, accomplished things)), so you can suppose your character take notes in it. Without the pen it would be a book. 5. Really? Are you serious? Can't you see the strongbox? Let me ask again, are you serious? 6. And what is a fleet? Isn't it a group of people hierarchically organised? ___ Seriously, there a real legitimate complaints out there, but this kind of "easy unconstructive criticism" (to stay polite) is nothing else than bad faith and whims! There are indeed a few icons that are actually not that good (wallet, people and places, agent finder, ...) but you talked about none of them and you aren't giving any better idea about the ones you criticize, probably because you don't have any... So, you are just crying...
Im neither kidding nor crying. Im only asking for, that when you replace all icons in a game with new ones they have to be pretty darn good. Especially if you use simplified monochrome icons instead of small pictures.
1. What your saying kind of conforms the problem with this icon, it represents only a certain function within the market but does not represent a marketplace in general.
2. I see your argument, but when you see a scroll, whats the first thing you think of, a contract? Well i would think of a constitution or some historical declaration.
3. When i see this ship in a circle i think of something like targeting, maybe bounty office or so.
4. I understand your point, for me its just counterintuitive somehow, i mix it up with notices all the time so far
5. Well now that you mention it, still looks totally strange for me this icon. And the last strongbox i have seen doesnt look like that either
6. you have a point but when you see a rank insignia what do you think of? I think of a ladder, or merrits or sth like that. Why didnt they just use like 3 small ships in a formation or something like that?
The funny thing is, the ones you are mentioning are totally fine for me, which basicly supports my pov that the new icons are bad, when different people have totally different ideas when they see them. |
McChicken Combo HalfMayo
The Happy Meal
114
|
Posted - 2014.12.15 21:37:11 -
[678] - Quote
When the new icons arrived I made it a point to try and guess which ones were which before checking. I got all but 1 or 2 right. I like them.
~ Bookmarks in overview
~ Fleet improvements
|
Sgt Ocker
Caldari Provisions Caldari State
285
|
Posted - 2014.12.16 01:53:31 -
[679] - Quote
Mara Kell wrote:Nolan Kotulan wrote:Mara Kell wrote:Aiyshimin wrote:
That's only because you had memorized the old, horribly unclear and ugly icons, not because they were good. The new ones actually have a logical connection between their appearance and the function they represent.
Is that so? Lets have a look. -There is a stock exchange chart as symbol for a market place where you buy goods. (1) -A medieval looking scroll as a symbol for contracts. (2) -A spaceship in a crosshair for fitting. (3) -A journal in that you cannot write at all is symbolized by a jounal with a pen? Oo (4) -The symbol for assets looks like a gear wheel in a microwave oven. (5) -Fleet menu is symbolized with a rank insignia. (6) If you can explain my why those symbols have an intuitive and REALLY logical connection to their respective menu content i would be very surprised. 1. Price history, price fluctuations, as simple as that. Can't do better! If it doesn't look like a "market thing" to you, I think we can't help you anymore... 2. We often use references to old objects as pictograms in real modern life, because they still are strong historical universal known objects and so, efficient references. Typography, pictography, writing, all of this is almost always based on history. Search = magnifying glass. Call button on phones = old phone. Etc. Do you have a better idea for contracts? 3. A crosshair, really? Where is the cross? OK for the ship, the Rifter is not a good choice. 4. You can't write in it, but this is where you get your missions infos (and a lot of other infos related to time (i.e.: things to do, accomplished things)), so you can suppose your character take notes in it. Without the pen it would be a book. 5. Really? Are you serious? Can't you see the strongbox? Let me ask again, are you serious? 6. And what is a fleet? Isn't it a group of people hierarchically organised? ___ Seriously, there a real legitimate complaints out there, but this kind of "easy unconstructive criticism" (to stay polite) is nothing else than bad faith and whims! There are indeed a few icons that are actually not that good (wallet, people and places, agent finder, ...) but you talked about none of them and you aren't giving any better idea about the ones you criticize, probably because you don't have any... So, you are just crying... Im neither kidding nor crying. Im only asking for, that when you replace all icons in a game with new ones they have to be pretty darn good. Especially if you use simplified monochrome icons instead of small pictures. 1. What your saying kind of conforms the problem with this icon, it represents only a certain function within the market but does not represent a marketplace in general. 2. I see your argument, but when you see a scroll, whats the first thing you think of, a contract? Well i would think of a constitution or some historical declaration. 3. When i see this ship in a circle i think of something like targeting, maybe bounty office or so. 4. I understand your point, for me its just counterintuitive somehow, i mix it up with notices all the time so far 5. Well now that you mention it, still looks totally strange for me this icon. And the last strongbox i have seen doesnt look like that either 6. you have a point but when you see a rank insignia what do you think of? I think of a ladder, or merrits or sth like that. Why didnt they just use like 3 small ships in a formation or something like that? The funny thing is, the ones you are mentioning are totally fine for me, which basicly supports my pov that the new icons are bad, when different people have totally different ideas when they see them. New icons suck but are easy to navigate because you can mouse over to see what they do. Nowhere near ideal but works.
What i really don't like is the white highlighting behind your active chat window. I like to watch local numbers and if "local" is the active window the lighting makes it difficult to see. White lettering with white highlighting is really bad.
PS; Market icon should be a "for sale" sign
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
|
skandra Kishunuba
Perkone Caldari State
10
|
Posted - 2014.12.16 13:52:10 -
[680] - Quote
Another day, another mini patch and no official update yet from CCP regarding feedback received.
This 'stonewalling' attitude by CCP is beginning to border on rudeness.
How long would it take for one of the staff to post a quick update stating "After reviewing feedback we see no real issues and the new UI will remain 'as is' ", "We are still reviewing feedback and will update on our intentions once we have finished reviewing feedback" or more preferably, "After reviewing feedback, we have decided to make some revisions to the new UI and we are examining ways to implement them"?
Any response would take just a few minutes and would no doubt be welcomed by many of the people expressing concerns.
Could we please have a quick update on CCP's plans?
|
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Gully Alex Foyle
Black Fox Marauders Spaceship Bebop
2651
|
Posted - 2014.12.16 14:19:15 -
[681] - Quote
skandra Kishunuba wrote:Another day, another mini patch and no official update yet from CCP regarding feedback received.
This 'stonewalling' attitude by CCP is beginning to border on rudeness.
How long would it take for one of the staff to post a quick update stating "After reviewing feedback we see no real issues and the new UI will remain 'as is' ", "We are still reviewing feedback and will update on our intentions once we have finished reviewing feedback" or more preferably, "After reviewing feedback, we have decided to make some revisions to the new UI and we are examining ways to implement them"?
Any response would take just a few minutes and would no doubt be welcomed by many of the people expressing concerns.
Could we please have a quick update on CCP's plans?
+1
Make space glamorous!
Is EVE dying or not? Ask the EVE-O Death-o-meter!
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Tonto Auri
Vhero' Multipurpose Corp
247
|
Posted - 2014.12.16 19:02:19 -
[682] - Quote
CCP Optimal wrote:Strata Maslav wrote:Focusing on the Neocom I feel like that each icon needs unique colouration. I like the aesthetic but each icon having it own unique colour scheme would allow users to locate desired icons faster. This was exactly my first reaction when this was suggested, but it turns out that once you have clear cut shapes, you don't really need color to tell them apart. Like I said in the blog, it's a "try it to believe it" kind of thing! Just a hint: I'm not color-blind. Quite opposite, I'm very sensitive to color tones. When I see a monochrome UI, my first impression is that all buttons are disabled and not interactable. Second impression is that something is wrong with monitor colors.
The two most common elements in the universe are hydrogen and stupidity.
---áHarlan Ellison
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Nolan Kotulan
67
|
Posted - 2014.12.16 21:13:08 -
[683] - Quote
Mara Kell wrote: [...]
1. What your saying kind of conforms the problem with this icon, it represents only a certain function within the market but does not represent a marketplace in general.
[...]
So, what is your suggestion, concretely? All that matters with icons is, what do they make you think about first? If that is market, then the icon is good! There is absolutly no reason (and no way I can think of) to make it "represent a Marketplace in general"...
Sgt Ocker wrote: [...]
PS: Market icon should be a "for sale" sign
What is a "fo sale" sign? Never seen that... |
Tonto Auri
Vhero' Multipurpose Corp
247
|
Posted - 2014.12.16 21:35:07 -
[684] - Quote
Nolan Kotulan wrote:All that matters with icons is, what do they make you think about first? If that is market, then the icon is good! This isn't absolutly necessary (and there is no way I can think of) to make it "represent a Marketplace in general"... "Marketplace in general" as in "shopping". A shopping cart is a very common representation. Though doesn't fit the bills of EVE UI. The old icon of stuff pouring from delivery crate was quite fitting.
Quote:What is a "for sale" sign? Never seen that... This one f.e.
The two most common elements in the universe are hydrogen and stupidity.
---áHarlan Ellison
|
Nolan Kotulan
67
|
Posted - 2014.12.16 21:42:17 -
[685] - Quote
Tonto Auri wrote:Nolan Kotulan wrote:All that matters with icons is, what do they make you think about first? If that is market, then the icon is good! This isn't absolutly necessary (and there is no way I can think of) to make it "represent a Marketplace in general"... "Marketplace in general" as in "shopping". A shopping cart is a very common representation. Though doesn't fit the bills of EVE UI. The old icon of stuff pouring from delivery crate was quite fitting. Quote:What is a "for sale" sign? Never seen that... This one f.e.
Nah, the shopping cart don't fit at all. The market isn't an (online) store. This is a market with speculation, buy orders, sell orders, etc. This is what you don't understand, you and the others...
About the "for sale" sign, this what I thougt: this isn't a sign at all... The point about an icon is that this a "talking by itself picture", what we call in fact a pictogram. There shouldn't be anything written in it...
An do you seriously thing this kind of thing would fit well for EVE's "Marketplace in general" representation?
I don't want to be rude guys, but... I don't know... think about your suggestions a bit more longer than 2 sec please... |
McChicken Combo HalfMayo
The Happy Meal
118
|
Posted - 2014.12.16 21:57:29 -
[686] - Quote
CCP Darwin wrote:Malou Hashur wrote:You all realise that there is absolutely no point in posting anything further in this thread ?
ItGÇÖs 11 days since the last post by a Dev, they stopped looking at this thread a while back. This will be shipped as they want it, NOT as we want it. No change there.
Reset your counter to 0. It's now at 27
~ Bookmarks in overview
~ Fleet improvements
|
Dersen Lowery
Drinking in Station
1374
|
Posted - 2014.12.16 22:18:41 -
[687] - Quote
Tonto Auri wrote:Nolan Kotulan wrote:All that matters with icons is, what do they make you think about first? If that is market, then the icon is good! This isn't absolutly necessary (and there is no way I can think of) to make it "represent a Marketplace in general"... "Marketplace in general" as in "shopping". A shopping cart is a very common representation. Though doesn't fit the bills of EVE UI. The old icon of stuff pouring from delivery crate was quite fitting.
Except that, like most of the old images, it wasn't iconic. EVE has superb icons for the four major empires, to name just a few. And though they do come with colors, they're instantly recognizable and distinguishable one from the other without.
The old icons were so busy that, on my relatively small NEOCOM, they looked like colored blobs. I finally just memorized their positions and accepted that I was going to open the market instead of the fitting window every so often.
The new interface could use some additional refinement. I'd say that it brings us into the present rather than taking us into the future. The NEOCOM icons are a clear improvement over the old ones. They have clear shapes with no muddiness or clutter, they can be immediately distinguished from each other with only peripheral vision. Since they don't have color, they don't compete with the in-game visuals.
I wonder if some of the people saying that the new interface looks like something out of the 1990s were using computers in the 1990s? The old, cluttered, pixellated, vaguely skeuomorphic icons look a lot more like Windows 95/Mac OS 8 era work than the new ones do.
Proud founder and member of the Belligerent Desirables.
|
Tonto Auri
Vhero' Multipurpose Corp
247
|
Posted - 2014.12.17 03:11:21 -
[688] - Quote
Dersen Lowery wrote:I wonder if some of the people saying that the new interface looks like something out of the 1990s were using computers in the 1990s? The old, cluttered, pixellated, vaguely skeuomorphic icons look a lot more like Windows 95/Mac OS 8 era work than the new ones do. The blinky and gloomy "holographic" interface is funny, when you read about it in a book. But it is ******* abusive to the eyes, when you have to work with it in person. I have to close eyes and wait through all the blinking of, i.e. character selection screen, or gate transition phase, else my eyes strain in minutes. I just can't stand the flashing. It is literally painful, not metaphorically.
The two most common elements in the universe are hydrogen and stupidity.
---áHarlan Ellison
|
Slavealt
Sheep Can Hear A Zipper From A Mile Away
4
|
Posted - 2014.12.17 08:26:55 -
[689] - Quote
So yeah, after about a week of using this turd, I've come to the conclusion that this monochrome color scheme crap and cookie cutter non-customizable color schemes is one of the worst changes to come into EVE, ever.
Why in the bloody HELL would you regress the UI to this degree? I mean, we've been able to fully customize the UI window colors for 10 years. Now, we get to pick from like 15 presets, that don't even come close to covering a good range of colors/brightness. There isn't even a good red anymore. |
Sgt Ocker
Caldari Provisions Caldari State
285
|
Posted - 2014.12.17 10:25:33 -
[690] - Quote
There really is nothing like updates that are tested by and liked by the player base and this new UI really is nothing like it.
I think if this is the quality of work we can expect from rolling releases, CCP should reconsider going to twice yearly "updates" and spend the remainder of the time finding out what players want or even fixing some of the long time issues to make existing aspects of the game better instead of releasing pretty colored themes that really do nothing to enhance game play.
Half finished, ill thought out updates, that bring nothing to the game and quite simply are a giant step backwards is not a good move for an established game.
The lighting on the new UI is just terribad (when using optimize for performance), theme choices on the whole look cheap.
New icons, well they "are" just cheap and will need to be changed as soon as they go out of vogue (in about 6 months going by current trends). White lettering for chat channels with white highlighting (who was the idiot thought that was a good idea). White lettering on a black background is ok, until you put white highlighting over it.
Maybe the term "update" needs to be redefined. I always thought it meant, improving on the existing, making something better than it was previously. CCP's definition seems to be, cheap and nasty with no real thought as to how it affects game play or if it even brings anything new to the game.
-1 for effort - there just doesn't seem to have been any. -1 for something new and interesting - it just isn't. -1 for player options - You took them all away. +1 for released on time - shame it is just not good.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
|
|
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CCP Arrow
C C P C C P Alliance
631
|
Posted - 2014.12.17 11:37:57 -
[691] - Quote
Mara Kell wrote: 3. When i see this ship in a circle i think of something like targeting, maybe bounty office or so.
The Ship fitting icon is representing the Fitting window itself in an abstract way. The window has ships in the middle and then High slot on top, Mid slot to the right and Low slot below. The one to the left represent rigs/subsystems.
Regarding being able to reason or recognize an icon from the beginning. Our primary goal was to make the icons recognizable once you had learned what they represent, it is an impossible task to make abstract icons unique from each other but still perfectly represent what they stand for when you see them for the first time. The most important thing is that it will become easy to memorize after a certain time, but we know it takes time and we understand the frustration of having to do that after having had them unchanged for so long. Our studies show however that those who are coming in as new players are remembering these icons much quicker than before and one of the core reasons for it is because the icons don't use specific colors. Then we don't store information about colors to remember icons but rather focus on their shapes.
We are of course always willing to discuss good arguments for how features and actions can be better represented with abstract icons, but for changes like these it is necessary to collect metrics and data for some time before doing drastic changes.
It's interesting to discuss which icons are meeting their goals and which are not. The Wallet icon for example uses the established and well known ISK currency icon that is a unique currency icon for ISK used in EVE and was designed more than 10 years ago. No other icon resembles it so it stands out very easily from others. But for those that don't know the currency icon for ISK it of course might not speak to you for the first time, but the primary goal was to make learning the icons with time quicker than before.
Hope this gives a bit of insight into our strategy with the new UI icons.
Fly safe.
CCP Arrow | Director of User Experience | EVE Online | @CCP_Arrow
|
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Tonto Auri
Vhero' Multipurpose Corp
247
|
Posted - 2014.12.17 11:58:48 -
[692] - Quote
How to disable random window transparency changes? And UI animation in general. When I click a button, I want it to perform action. Yesterday. Not fade in and out for minutes, blocking me from doing anything productive in the meantime.
The two most common elements in the universe are hydrogen and stupidity.
---áHarlan Ellison
|
Bad Bobby
Bring Me Sunshine In Tea We Trust
671
|
Posted - 2014.12.17 12:19:00 -
[693] - Quote
Sgt Ocker wrote:I think if this is the quality of work we can expect from rolling releases, CCP should reconsider going to twice yearly "updates" The quality of CCP's releases didn't suddenly drop off a cliff when they switched to the new release cadence, it was awful for several years before that.
I agree though, they need to raise their standards and quick.
|
Janeway84
Def Squadron Pride Before Fall
119
|
Posted - 2014.12.17 12:36:32 -
[694] - Quote
Hey I dont know if this is the right place to ask but is there a way to lock a menu item on the screen? Since if i pin the dscan window it can still be moved with when accidentally hitting the top bar thingy.. I guess its kind of like locking a layer in photoshop so you cant edit it or move it around. It just stays in position the way you set it up initially. |
Bad Bobby
Bring Me Sunshine In Tea We Trust
671
|
Posted - 2014.12.17 12:51:51 -
[695] - Quote
Janeway84 wrote:Hey I dont know if this is the right place to ask but is there a way to lock a menu item on the screen? Since if i pin the dscan window it can still be moved with when accidentally hitting the top bar thingy.. I guess its kind of like locking a layer in photoshop so you cant edit it or move it around. It just stays in position the way you set it up initially. I assume you already have "Lock Windows When Pinned" selected in General Settings on the Escape menu and the problem you are describing is not that you can "move" the window when pinned but that you can collapse and/or minimise it? |
Vincent Athena
V.I.C.E.
3013
|
Posted - 2014.12.17 14:12:51 -
[696] - Quote
Ive been tripped up by the similarity of the notepad icon and the journal icon. Both are rectangles with a tilted pen.
Maybe tilt the rectangle of the notepad?
http://vincentoneve.wordpress.com/
|
Skia Aumer
Atlas Research Group
115
|
Posted - 2014.12.17 14:48:05 -
[697] - Quote
Quite a lot of time have passed since new UI went live, but I still strongly believe that monochrome icons are complete and utter ****. The same I've heard from many players around. It's still very confusing and takes a lot of time to figure out what is where. Please bring ye old icons back, thank you.
The rest changes can be rated from "good" to "meh", but the icons are unbearable. |
Ravcharas
Infinite Point Nulli Secunda
399
|
Posted - 2014.12.17 15:08:19 -
[698] - Quote
CCP Arrow wrote:Mara Kell wrote: 3. When i see this ship in a circle i think of something like targeting, maybe bounty office or so.
The Ship fitting icon is representing the Fitting window itself in an abstract way. The window has ships in the middle and then High slot on top, Mid slot to the right and Low slot below. The one to the left represent rigs/subsystems. It's quite similar to the people&places icon. A little bit too much so in my opinion.
|
Cloon McCloon
Space Fukery
8
|
Posted - 2014.12.17 16:29:23 -
[699] - Quote
I really wish this was an "opt-in" beta change like the new 3d map and notification system. Then I could opt-out. I'm really trying to get used to it, but im sorry, the color schemes are just not good. The icons i dont care about, just a matter of getting used to it, but forcing these crap preset colors is not good. I dont know why you didnt have the option to leave it as it was for players who were perfectly content with it? |
Nolan Kotulan
68
|
Posted - 2014.12.17 19:25:12 -
[700] - Quote
Sgt Ocker wrote:There really is nothing like updates that are tested by and liked by the player base and this new UI really is nothing like it.
I think if this is the quality of work we can expect from rolling releases, CCP should reconsider going to twice yearly "updates" and spend the remainder of the time finding out what players want or even fixing some of the long time issues to make existing aspects of the game better instead of releasing pretty colored themes that really do nothing to enhance game play.
Half finished, ill thought out updates, that bring nothing to the game and quite simply are a giant step backwards is not a good move for an established game.
The lighting on the new UI is just terribad (when using optimize for performance), theme choices on the whole look cheap.
New icons, well they "are" just cheap and will need to be changed as soon as they go out of vogue (in about 6 months going by current trends). White lettering for chat channels with white highlighting (who was the idiot thought that was a good idea). White lettering on a black background is ok, until you put white highlighting over it.
Maybe the term "update" needs to be redefined. I always thought it meant, improving on the existing, making something better than it was previously. CCP's definition seems to be, cheap and nasty with no real thought as to how it affects game play or if it even brings anything new to the game.
-1 for effort - there just doesn't seem to have been any. -1 for something new and interesting - it just isn't. -1 for player options - You took them all away. +1 for released on time - shame it is just not good.
Let me answer you with an as constructive as yours commentary: Bla bla bla blaaaaaaaaaa bla bla, bla, bla bla bla, bla bla bla, bla, blaaaaaaa, bla bla bla, bla bla, bla, bla and bla, cause bla and bla, blullshit bla, and bla! Everything is bla, cause bla and bla, damn bla! ...
No comment!
|
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sens1
Dreamcasters Dreamix.
10
|
Posted - 2014.12.18 00:49:52 -
[701] - Quote
Please allow to choose old eve windows color! All this new colors doing my eyes very tired for less time than it was.
Please allow to choose on or off this new backlight on the active part of screen. Because of this my computer lag very well and this dont like to me too. Independently of window blur on or off and Independently how i choose other settings too.
I must have a selection play with the old setting or new. I think it not hard to give a chance to choose old settings to all players it would be fair.
And they would be very happy on this New Year!
This help to save players who dont want to play with this new Feng shui.
We want to have a choice. |
Moac Tor
Cy-Core Industries Stain Confederation
15
|
Posted - 2014.12.18 02:35:03 -
[702] - Quote
Not sure if feedback is still being taken for this, or if this has been mentioned, but after having used the interface for quite some time now I have noticed one thing which puzzles me.
When on the world map screen or ISIS, the UI is much more pleasing and functional; it retains a level of transparency, whilst still giving the blur effect making for easier reading of the information presented.
When you turn off the world map or close ISIS, then the transparent effect is lost and the blur is much greater. This makes it unusable for me as I have windows stacked on top of each other and need to be able to read the information in the windows behind.
This can be fixed by turning off the blur effect, but I find the blur effect is very good to keep switched on as it makes the information more readable, and so it is a shame not to be able to use it except for when using the world map or ISIS. |
skandra Kishunuba
Perkone Caldari State
14
|
Posted - 2014.12.18 03:16:03 -
[703] - Quote
CCP Arrow wrote:Mara Kell wrote: 3. When i see this ship in a circle i think of something like targeting, maybe bounty office or so.
The Ship fitting icon is representing the Fitting window itself in an abstract way. The window has ships in the middle and then High slot on top, Mid slot to the right and Low slot below. The one to the left represent rigs/subsystems. Regarding being able to reason or recognize an icon from the beginning. Our primary goal was to make the icons recognizable once you had learned what they represent, it is an impossible task to make abstract icons unique from each other but still perfectly represent what they stand for when you see them for the first time. The most important thing is that it will become easy to memorize after a certain time, but we know it takes time and we understand the frustration of having to do that after having had them unchanged for so long. Our studies show however that those who are coming in as new players are remembering these icons much quicker than before and one of the core reasons for it is because the icons don't use specific colors. Then we don't store information about colors to remember icons but rather focus on their shapes. We are of course always willing to discuss good arguments for how features and actions can be better represented with abstract icons, but for changes like these it is necessary to collect metrics and data for some time before doing drastic changes. It's interesting to discuss which icons are meeting their goals and which are not. The Wallet icon for example uses the established and well known ISK currency icon that is a unique currency icon for ISK used in EVE and was designed more than 10 years ago. No other icon resembles it so it stands out very easily from others. But for those that don't know the currency icon for ISK it of course might not speak to you for the first time, but the primary goal was to make learning the icons with time quicker than before. Hope this gives a bit of insight into our strategy with the new UI icons. Fly safe.
Thank you for responding to the thread.
Could you please elaborate on whether CCP are considering allowing us to define our own colour schemes again? The ability to do so is something I am missing and unfortunately, I'm not a fan of any of the predefined colour schemes.
Could you also please let us know if there are any plans to allow players to apply custom colours to the icons in the neocom?
I would be grateful if you could please respond again.
Thanks. ;)
|
Dersen Lowery
Drinking in Station
1378
|
Posted - 2014.12.18 19:08:02 -
[704] - Quote
Tonto Auri wrote:The blinky and gloomy "holographic" interface is funny, when you read about it in a book. But it is ******* abusive to the eyes, when you have to work with it in person. I have to close eyes and wait through all the blinking of, i.e. character selection screen, or gate transition phase, else my eyes strain in minutes. I just can't stand the flashing. It is literally painful, not metaphorically.
That's a different question, and I agree that if it gives people headaches and sore eyes, it should probably either go away or it should have an off switch. Also, modal dialogs need to be factored out whenever it's possible. I don't mind the screen-dimming if it's to bring your attention to something incredibly urgent, but as common as modal dialogs are now it's just intrusive.
Proud founder and member of the Belligerent Desirables.
|
Sibyyl
Gallente Federation
19842
|
Posted - 2014.12.19 00:19:00 -
[705] - Quote
Disregard.
Friendship is the best ship.
Sabriz for CSM go go go
|
Bluechees 13eefcake
Khights Of Megiddo The Serenity Initiative
0
|
Posted - 2014.12.19 08:29:33 -
[706] - Quote
on the last version when I go to the market for these Mjolnir Rocket I could then where it says Standard Rockets up the top in the tree above the item name right click and click something like open this tree and it would in the item list to the left go to that group of items I can no longer do this it just says copy when i right click on Standard Rockets.
Also I want the older colour/icon interface back I can recognise and use that interface much faster then this new one these icons look to similar for my brain to quickly find what im after its slowed down everything I do here by 2 to 3 times what it used to take me plus I don't like the overall look of the interface new either.
Bluechees |
Gully Alex Foyle
Black Fox Marauders Spaceship Bebop
2801
|
Posted - 2014.12.19 10:42:01 -
[707] - Quote
Why are you naked? Publicity stunt?
Make space glamorous!
Is EVE dying or not? Ask the EVE-O Death-o-meter!
|
Pol69
The xDEATHx Squadron Legion of xXDEATHXx
6
|
Posted - 2014.12.19 15:16:54 -
[708] - Quote
After input of the new interface I am in game only 10-50minut. And to prolong a subscription further, yet won't make possibility of brightness control of fonts I don't see sense. Thank you CCP for such remarkable patch. From 4 accounts payment on 3 already ended there was one more |
Ommat
The Old Comrades Association A.W.A.C.S and Friends
3
|
Posted - 2014.12.19 17:07:23 -
[709] - Quote
Color scheme is not very exciting. I miss the ability to set window outline/menus etc. separately from the window background. For example, I used to have medium grey windows with red borders. It made the windows easier to see and more distinct from the background.
Presently the window background is too dark and it's very very hard to see which window is currently the active window. I'm using Plasma color scheme and the active window is a very dark blue; hard to distinguish from the black inactive windows.
I can appreciate perhaps why the developers did this: to make it simple to switch the scheme to match the active ship. That is kind of wasted feature or at least of minimal value.
I'd like to see an option in the Settings window that allows you to set the window background to a separate color.f Right now, the UI is much worse than it used to be. It may be stylish by some opinions, but it is less functional. |
Phice Anxu
Genetix Research Corporation
6
|
Posted - 2014.12.20 03:43:38 -
[710] - Quote
CCP Arrow wrote:[quote=Mara Kell]Regarding being able to reason or recognize an icon from the beginning. Our primary goal was to make the icons recognizable once you had learned what they represent, it is an impossible task to make abstract icons unique from each other but still perfectly represent what they stand for when you see them for the first time. The most important thing is that it will become easy to memorize after a certain time, but we know it takes time and we understand the frustration of having to do that after having had them unchanged for so long. Our studies show however that those who are coming in as new players are remembering these icons much quicker than before and one of the core reasons for it is because the icons don't use specific colors. Then we don't store information about colors to remember icons but rather focus on their shapes.
We are of course always willing to discuss good arguments for how features and actions can be better represented with abstract icons, but for changes like these it is necessary to collect metrics and data for some time before doing drastic changes. Thank you for still responding to this thread. I thought that CCP gave up on this.
"Easy to memorize" depends of the icon, as few of them don't really represent his function. Personaly, I still have an hard time to use the market, because automaticaly I "translate" the icon as a stock market function. The market in EvE behave a few like a real stock market, but it is not really one. So each time, I click on the industry one below, as industry require raw ore to operate... and I mostly buy raw ore so... Maybe I will finish to be accustomed of it, but this icon is not good in my opinion.
By the way, I take advantage of your post to ask you what about the color schemes (aka old RGB sliders). After reading the last dev blog about the incoming Proteus patch, it seems that there are nothing about this subject, and I just log into SiSi and see nothing too. As it is not a patch note, I still hope that you will make them back or at least give us some themes with a grey background.
So, can you tell us if there is anything related about this subject in CCP, and if yes, can we have an ETA if it will not be released with Proteus ? |
|
Bluechees 13eefcake
Khights Of Megiddo The Serenity Initiative
0
|
Posted - 2014.12.20 04:43:20 -
[711] - Quote
could we have a choice if we want the old ones or new ones I think that all people really want |
Alexei Tourani
Scuz bucketzz
2
|
Posted - 2014.12.20 11:02:15 -
[712] - Quote
Bluechees 13eefcake wrote:could we have a choice if we want the old ones or new ones I think that all people really want This summarizes what I believe most players would be most accepting of, me included. |
Verik dra'Har
EVE University Ivy League
0
|
Posted - 2014.12.21 21:25:52 -
[713] - Quote
Can you make the Isis browser use the same mechanics as the new map? Having it as a background graphic is really inconvenient as I have to mess with my UI layout to view Frigates in particular. |
Krystyn
Serenity Rising LLC 404 Alliance Not Found
196
|
Posted - 2014.12.21 23:38:15 -
[714] - Quote
Alexei Tourani wrote:Bluechees 13eefcake wrote:could we have a choice if we want the old ones or new ones I think that all people really want This summarizes what I believe most players would be most accepting of, me included.
Yes, enough of the changes for changes sake. We get near pointless updates of graphics that no one is asking for. I do admit some of the improved graphics are decent, but I play at the lowest possible setting and the sound off like a lot of the rest of us do to be able to dual box and be on teamspeak. |
Mara Kell
Herrscher der Zeit Test Alliance Please Ignore
57
|
Posted - 2014.12.23 21:06:02 -
[715] - Quote
Dear CCP devs, i have a simple question, and maybe i can get an answer as a christmas present or so.
Are you planning or intending to make an option to deactivate the highlighting of the active UI window?
I am playing eve for 7 and a half years now, but for 2 weeks now im not really playing Eve anymore because i cant with the current UI. Those two weeks i have been waiting for an announcement, reading every single Dev post, but nothing about this problem at all :( I will gladly wait a week or two more if you say you intend to introduce a solution. But if you dont, please be honest and say so because then i can stop it right here i do not need to wait any further.
Thanks. |
Tonto Auri
Vhero' Multipurpose Corp
254
|
Posted - 2014.12.24 04:03:58 -
[716] - Quote
Mara Kell wrote:Dear CCP devs, i have a simple question, and maybe i can get an answer as a christmas present or so.
Are you planning or intending to make an option to deactivate the highlighting of the active UI window? One can only dreamGǪ
The two most common elements in the universe are hydrogen and stupidity.
---áHarlan Ellison
|
Thaloc Venport
Buccaneer Reprocessions
0
|
Posted - 2014.12.25 18:26:32 -
[717] - Quote
Now it's been over 10 years since i started playing this game, but the station UI now looks exactly how i remember it did when the game was first designed to work on dial up connection......
Are you running out of ideas and going backwards as no one will remember it? |
Tonto Auri
Vhero' Multipurpose Corp
254
|
Posted - 2014.12.27 00:49:18 -
[718] - Quote
Thaloc Venport wrote:Now it's been over 10 years since i started playing this game, but the station UI now looks exactly how i remember it did when the game was first designed to work on dial up connection......
Are you running out of ideas and going backwards as no one will remember it? Is it bad? Do you have suggestions for improvement?
The two most common elements in the universe are hydrogen and stupidity.
---áHarlan Ellison
|
Rain6637
GoonWaffe Goonswarm Federation
28905
|
Posted - 2014.12.28 06:12:46 -
[719] - Quote
The market tree needs to be interactable with a modifier key and the scroll wheel. This isolates the item tree and keeps it compressed, saving the viewport while also being more intuitive.
While the market modifier key is pressed, open the market tree at the top level.
With the modifier key still pressed, let the scroll wheel navigate up and down the tree, until the left mouse button is clicked, which opens that tree item. These inputs should "take" no matter where on the screen the cursor was prior to the market modifier key being pressed.
Once an item is selected, expand that tree and collapse the rest of the market items, with nothing below the tree.
At each step, scrolling up with the wheel and left clicking navigates up the tree one level. scrolling down always navigates within the active category.
Remove the market tree when the market modifier key is released.
This enables the player to manipulate the market tree without moving their mouse, and return to controlling the cursor in place after releasing the market modifier key. It's time saved, mouse travel reduced, simple.
Holding shift before left clicking could bring up a separate market price window. pressing the market modifier key twice in rapid succession could reset the tree to the topmost level.
the price window should remember its position and remain detached from the item tree.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
|
Tonto Auri
Vhero' Multipurpose Corp
255
|
Posted - 2014.12.30 14:41:42 -
[720] - Quote
Rain6637 wrote:I realize not every mouse supports mouse scroll wheel left and right I hate mouses with bobbing wheel.
The two most common elements in the universe are hydrogen and stupidity.
---áHarlan Ellison
|
|
Remer Kraft
Savage Wolves
8
|
Posted - 2014.12.30 18:33:58 -
[721] - Quote
Mara Kell wrote:I will gladly wait a week or two more if you say you intend to introduce a solution. But if you dont, please be honest and say so because then i can stop it right here i do not need to wait any further. I fully agree with you. CCP indifference to the players causes a reaction of indifference to the game. Uncertainty kills interest in the game. If developers honestly say that they are not going to change the interface of the game, I quietly planned to stop playing after the end of the paid period. It is their right, it would be fair, and I would not have claims against them. But their behavior - it is unfair to the players. Each week silence on the part of the CCP strengthens my conviction to quit this game. |
Sim Cognito
Cognito Consortium
9
|
Posted - 2014.12.30 18:56:51 -
[722] - Quote
Dieter Rams wrote:The word performance didn't come up once in the dev blog, sets the tone nicely in typical CCP fashion.
Let me be clear with you, EVE UI performance is poor already to say the least. FPS aside, just try opening a window or changing to a different tab while in mid warp; observe how the game freezes for a split second while the change is taking place. If you have the FPS counter up you can clearly see a dip every time the interface is manipulated, this is really unacceptable in 2014.
It's like the whole deal is single threaded and rendering has to stop every time the UI does something.
If anything, fix that before you start polishing on anything; you can't put lipstick on a pig.
I read the entire thing, pressed cntrl+F on Firefox to search for performance and nothing. Whatever the quoted poster claims, 100% of player in EVE experience daily, multiple times per minute (for traders maybe even per second).
What happened to that CARBON UI backend update CCP did a while ago? "Backend" definitely includes performance, but few improvements have been made. Please look into this as it is an extremely prevalent and major disadvantage of EVE.
I really like your work on the visual aspects as well as functional improvements, and I'm looking forward to seeing more, but on the performance side of things I have only complaints. |
Rain6637
GoonWaffe Goonswarm Federation
29127
|
Posted - 2014.12.30 23:54:52 -
[723] - Quote
Tonto Auri wrote:Rain6637 wrote:I realize not every mouse supports mouse scroll wheel left and right I hate mouses with bobbing wheel. I am fully supportive of usability that doesn't assume everyone has dumped money into fancy peripherals. However, I think it is assumed that we have.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
|
Nolan Kotulan
Nova Tabula Rasa
69
|
Posted - 2015.01.02 03:05:41 -
[724] - Quote
Rain6637 wrote:I'm working on an animation of this suggestion.
The market tree needs to be interactable with a modifier key and the scroll wheel. This isolates the item tree and keeps it compressed, saving the viewport while also being more intuitive. While the market modifier key is pressed, open the market tree at the top level. With the modifier key still pressed, let the scroll wheel navigate up and down the tree, until the left mouse button is clicked, which opens that tree item. These inputs should "take" no matter where on the screen the cursor was prior to the market modifier key being pressed. Once an item is selected, expand that tree and collapse the rest of the market items, with nothing below the tree. At each step, left clicking on the category heading without scrolling navigates up the tree one level. ALT+Left arrow and Backspace (the browser "Back" shortcut can also navigate up the tree one level). Remove the market tree when the market modifier key is released. This enables the player to manipulate the market tree without moving their mouse, and return to controlling the cursor in place after releasing the market modifier key. It's time saved, mouse travel reduced, simple. Holding shift before left clicking could bring up a separate market price window. pressing the market modifier key again should open back to the same place in the tree as the last time. pressing the market modifier key twice in rapid succession could reset the tree to the topmost level. the price window should remember its position and remain detached from the item tree. the market item tree should also be move-able to wherever the player desires, and remember its position. I realize not every mouse supports mouse scroll wheel left and right, or mouse scroll wheel press. There would be several options for navigating back: ALT+Left Arrow, Backspace, scroll up and left-click, mouse wheel left, and double tap market modifier key.
Don't think I have something against you but I have to say it again: you definitly and really have the most pointless, weird and unusable suggestions I have ever seen about EVE's UI. You have your very own personal vision about it but objectively there is absolutely not even one good idea to retain in your suggestions. You obviously aren't anything of an User Interface Designer (or it seems you are very bad, sorry to say it) and it seems like you don't have any clue about what ergonomy is.
Saying that because I think you are really wasting your time...
Per aspera ad astra
|
Rain6637
GoonWaffe Goonswarm Federation
29223
|
Posted - 2015.01.02 04:34:57 -
[725] - Quote
lol.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
|
Morgan Agrivar
Peace.Keepers
43
|
Posted - 2015.01.02 08:25:33 -
[726] - Quote
Rain6637 wrote:lol. "personal vision" is a compliment m8. so is most of your post. the rest is typical disagreement, so thanks. and no, I'm not a UI designer. I'm a player, with up to 10 clients in my face, and I know what would save me a lot of time and be an improvement over right-clicking things, and obscuring my clients with huge clunky tables. here's the first part of the animation suggestion. It takes a long time to do these, so I may not be able to finish the rest of it. Basically, part II would show the item price window opening in a separate table, along with the normal shift+click behavior.
You should see his monitor setup. It is insane.
Hi Rain! |
Rain6637
GoonWaffe Goonswarm Federation
29224
|
Posted - 2015.01.02 11:28:14 -
[727] - Quote
well there's a name I haven't seen in a while. Hey there.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
|
Morgan Agrivar
Peace.Keepers
44
|
Posted - 2015.01.04 07:13:19 -
[728] - Quote
Rain6637 wrote:well there's a name I haven't seen in a while. Hey there.
Hows it going? Havent seen you in a while myself. Hope things are going good for you. |
Sky Marshal
Core Industry. Circle-Of-Two
17
|
Posted - 2015.01.09 16:00:35 -
[729] - Quote
The patch notes, so no RGB sliders, no better themes... Well, I don't know if I should wait one another month as there were some holidays after all, or if I should consider that they don't care as usual...
I guess I should continue to NOT recommend the game to anyone as usual. I don't understand how CCP can be so consistent about doing bad work. There is no valid reason who can justify the removal of UI customization into a game, especialy if it is a feature who permitted to contentate nearly everyone.
Unless they hate the players. Wait, it sounds logical in fact... |
Mara Kell
Herrscher der Zeit Test Alliance Please Ignore
62
|
Posted - 2015.01.10 00:20:03 -
[730] - Quote
Sky Marshal wrote:The patch notes, so no RGB sliders, no better themes... Well, I don't know if I should wait one another month as there were some holidays after all, or if I should consider that they don't care as usual...
I guess I should continue to NOT recommend the game to anyone as usual. I don't understand how CCP can be so consistent about doing bad work. There is no valid reason who can justify the removal of UI customization into a game, especialy if it is a feature who permitted to contentate nearly everyone.
Unless they hate the players. Wait, it sounds logical in fact...
My guess is that CCP thinks that the UI just like a red wine and becomes better by itself when they just wait long enough... |
|
Remer Kraft
Savage Wolves
8
|
Posted - 2015.01.10 10:40:03 -
[731] - Quote
Mara Kell wrote:My guess is that CCP thinks that the UI is just like a red wine and becomes better by itself when they just wait long enough... shorter, until the wine sour .. |
Alia Ravenswing
DARK HAT
31
|
Posted - 2015.01.11 11:42:43 -
[732] - Quote
I am unable to post a response without my connection getting closed by the server. so aparently my reply must be short.
I don't like it. |
Alia Ravenswing
DARK HAT
31
|
Posted - 2015.01.11 11:47:52 -
[733] - Quote
If it's not broke, don't fix it.
It has several probelem but the biggest one is vital information on the screen can't be seen because of a star or a nebula in the background.
I use to be able to make a specific window solidor not by clicking or unclicking the PIN button. Why did you take abilities AWAY from us?
|
Nolan Kotulan
Nova Tabula Rasa
71
|
Posted - 2015.01.11 14:22:22 -
[734] - Quote
Alia Ravenswing wrote: I use to be able to make a specific window solidor not by clicking or unclicking the PIN button. Why did you take abilities AWAY from us?
They didn't. You've got a transparency slider. Set it to 0, and pinning/unpinning will work just as it was before.
Per aspera ad astra
|
Akulx
Crayvin Industrial Corporation
1
|
Posted - 2015.01.11 17:26:06 -
[735] - Quote
I have not read all 700+ replies so I apologize if this is a dup..
Many of the complaints I have read could be solved if the UI would allow us to drag windows to another monitor (outside of the application window). I know this is a trivial programming change. It would certainly make the UI a lot easier to deal with. |
Rain6637
GoonWaffe Goonswarm Federation
29377
|
Posted - 2015.01.11 17:34:01 -
[736] - Quote
Akulx wrote:I have not read all 700+ replies so I apologize if this is a dup..
Many of the complaints I have read could be solved if the UI would allow us to drag windows to another monitor (outside of the application window). I know this is a trivial programming change. It would certainly make the UI a lot easier to deal with. like an excel plugin maybe
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
|
Tonto Auri
Vhero' Multipurpose Corp
258
|
Posted - 2015.01.11 21:08:43 -
[737] - Quote
Alia Ravenswing wrote:I am unable to post a response without my connection getting closed by the server. Please submit a bug report. When I did it, they say "noone else experiencing it, we have no evidence to cross-check".
Two most common elements in the universe are hydrogen and stupidity.
-- Harlan Ellison
|
Tonto Auri
Vhero' Multipurpose Corp
258
|
Posted - 2015.01.11 21:11:29 -
[738] - Quote
Nolan Kotulan wrote:Alia Ravenswing wrote: I use to be able to make a specific window solidor not by clicking or unclicking the PIN button. Why did you take abilities AWAY from us?
They didn't. You've got a transparency slider. Set it to 0, and pinning/unpinning will work just as it was before. No, it doesn't. Pinned windows become nontransparent when they get input focus.
Two most common elements in the universe are hydrogen and stupidity.
-- Harlan Ellison
|
Nolan Kotulan
Nova Tabula Rasa
71
|
Posted - 2015.01.11 22:15:19 -
[739] - Quote
Tonto Auri wrote:Nolan Kotulan wrote:Alia Ravenswing wrote: I use to be able to make a specific window solidor not by clicking or unclicking the PIN button. Why did you take abilities AWAY from us?
They didn't. You've got a transparency slider. Set it to 0, and pinning/unpinning will work just as it was before. No, it doesn't. Pinned windows become nontransparent when they get input focus.
So they didn't change how the pin/unpinning function is working. They added an annoying effect over it (dynamic transparency on active window), that's something different.
Per aspera ad astra
|
Tonto Auri
Vhero' Multipurpose Corp
258
|
Posted - 2015.01.12 12:41:39 -
[740] - Quote
Doesn't matter, how it is different, the interface remains unusable.
Two most common elements in the universe are hydrogen and stupidity.
-- Harlan Ellison
|
|
Nolan Kotulan
Nova Tabula Rasa
71
|
Posted - 2015.01.13 21:33:15 -
[741] - Quote
Tonto Auri wrote:Doesn't matter, how it is different, the interface remains unusable.
Well... so there are actually 35152 players using an "unusable interface" right now...
Per aspera ad astra
|
Mara Kell
Herrscher der Zeit Test Alliance Please Ignore
62
|
Posted - 2015.01.13 22:48:27 -
[742] - Quote
Nolan Kotulan wrote:Tonto Auri wrote:Doesn't matter, how it is different, the interface remains unusable. Well... so there are actually 35152 players using an "unusable interface" right now...
Most of those players are not even really using the UI. There are however professions like traders who have to use it permenantly. And i know many many traders who are still really really unhappy with the UI. |
Nolan Kotulan
Nova Tabula Rasa
71
|
Posted - 2015.01.14 00:02:01 -
[743] - Quote
Mara Kell wrote:Nolan Kotulan wrote:Tonto Auri wrote:Doesn't matter, how it is different, the interface remains unusable. Well... so there are actually 35152 players using an "unusable interface" right now... Most of those players are not even really using the UI. There are however professions like traders who have to use it permenantly. And i know many many traders who are still really really unhappy with the UI.
Well, I am a trader, so...
And are you seriously telling me some people are playing EVE without using the UI? Wait...
Even if they aren't trader, I mean... Are you seriously saying a thing like the overview, in exemple, is a gadget thing and not a part of the UI? Wait... again...
Per aspera ad astra
|
Jared Tobin
Bloodstone Industries B.S.I.
216
|
Posted - 2015.01.14 01:01:28 -
[744] - Quote
JAN 2015: NEW/EXISTING "UI" ISSUES & FEEDBACK: OK, I'll give it a try and add my .02 ISK's worth..
FYI: USING "CARBON", 0 Transparency, NO Window Blur, NO Match Theme
NEOCOM ICONS STUCK AS "TRANSLUCENT": The Neocom panel is unable to be made opaque. Disturbing considering its top "E" (EVE) symbol, avatar pic, training graphic and bottom clock areas are opaque. PROBLEM: Hard to distinguish icons from bright graphics in background. Good example: when using "Carbon" theme with TRANSPARENCY=0. The icons are difficult enough to distinguish, but especially in a Caldari station with bright/reflective backgrounds (or in space with a bright star) "underneath" the Neocom.
ICONS: Icons would be more visible and efficient if we could "color"/"tint" certain icons to help visually distinguish (example) what are industrial icons versus inventory icons versus business icons, etc. Especially considering "Grouping" icons does not seem to function as intended.
NEW ICON VISUAL/INTERPRETATION: The "Symbology" could benefit from some color (should those wish it). I rely on color to help differentiate options - that is in addition to shapes. Now I'm mentally taking more time staring at all the new icons and not having any clue as to "what is what". Problem is: lack of color, which seems odd, considering your example of the "works in progress" and example pics shown/shared in your "a new look for EVE's UI" blog: the pictures show a colored glow. Problem with current set up: it's purely black and white. This gets even more confusing when you have NO option to set the "background" of the Neocom to something NON-transparent.
OVERVIEW NAVIGATION ICONS: It would help if the warp/approach/jump/etc symbols above the Overview were larger. Though they appear to be bolder, they have then been reduced in size, with no ability to resize them (like one can with in-station icon sizes).
DARKENING/REFOCUSING CLIENT: Constant color shade "refocusing" is distracting. Example: When trying to split-drag (CTRL+drag) an item from one place to another, the center window will pop up asking how much to move, but the entire screen darkens. Gets a bit distracting when split-dragging 50 items "quickly" and not able to see the rest of your inventory. It's behavior is almost identical to when one hits the ESC key.
TAB VISIBILITY: "Tabs" are not clearly distinguishable. They are simply words. Providing dividing lines to help discern/define where you can drag to/select would help.
WINDOW CORNERS/BORDERS: The window corners visually do not always "line up" next to each other. On some instances, when windows do line up next to each other, the 1 pixel line merges adjacently, forming a more visible 2 pixel line. But when they do not merge, you can see the background between a 1-2 pixel gap, even though the client insists your windows are "snapped next to each other".
CLUTTER REDUCTION
I've noticed months ago all EVE DEVs and CCP associates stating the phrase of intent to "reduce clutter in the interface" - a common DEV-spoken/typed "theme" and "token sentence" associated with every change since changing the in-game typeface several years ago to make more "screen real estate" yet the Industry UI is still one of the biggest steps backwards I have ever seen regarding this statement since, and the following issues are still unaddressed:
INDUSTRY UI: The Industry UI is too bloated visually, taking up to 50% of a windowed active cient, and does not allow resizing to a "managable" size when dealing with other opened windows - as usually many of mass manufacturing and industrial corporations have open at any one time when docked/working. The Industry UI needs a more compact way to list the jobs. Each "job row" takes up about 2 "normal rows" when in "LIST MODE" in ALL "INVENTORY UI" windows. Industry's UI is a waste of space, and the pulsating "Tron-meets-Georgia-O'Keeffe's vaginal-esque" blueprint graphic area is a tremendous waste of space which cannot be made smaller or even vertically "squished" to allow a longer, more intelligible view of the jobs listed.
A SIDE NOTE: Interestingly, with such fervor to make the Neocom/Icon-ography of the game stripped of color and "simplified", it is not without its irony that the Industry UI is now the most colorful User Interface in the game now.
One last thought:
MINERAL SYMBOLOGY: It has become incredibly frustrating to visually (quickly) understand amounts of "minerals" used in an Industry "job" without unnecessary waste of time "mousing over" each symbol. The iconography-only of minerals is terrible. The client/UI lacks any option to textually show what minerals are when listing manufacturing amounts/needs, etc. Perhaps allow a "LIST" mode for all mineral-oriented iconography as an alternative. - ALTERNATIVE SOLUTION: Simply abbreviate TRI,PYR,MEX,ISO,NOX,MEG,ZYD and MOR - all would easily be appreciated and could be positioned conveniently "above" the mineral symbols.
Win7Pro64-bit - USING "CARBON", 0 Transparency, NO Window Blur, NO Match Theme |
Mara Kell
Herrscher der Zeit Test Alliance Please Ignore
63
|
Posted - 2015.01.14 01:11:08 -
[745] - Quote
Nolan Kotulan wrote:
Edit: if you have serious eye diseases or problems, it can be an argument and you have to give feedback about it to CCP as others have done, but don't say the UI is unusable just like this, without any good argument.
But/And... even considering this argument, I would answer you that with the old UI you had opaque or semi or fully transparent windows. Nothing you can't have anymore, so...
I have explained my arguments in detail here and in the feedback thread weeks ago and guess what happended, nothing...
I have even posted pictures with clear design bugs in the UI, nothing happened..
And with the old UI i was able to choose the contrast between the window background and the text letters. This way i was able to modify it, so may eyes stayed relaxed. Not possible anymore.
And im not even going to start taling about that stupid window highlighting that we still cannot deactivate.. |
Nolan Kotulan
Nova Tabula Rasa
71
|
Posted - 2015.01.14 01:30:18 -
[746] - Quote
Mara Kell wrote:Nolan Kotulan wrote:
Edit: if you have serious eye diseases or problems, it can be an argument and you have to give feedback about it to CCP as others have done, but don't say the UI is unusable just like this, without any good argument.
But/And... even considering this argument, I would answer you that with the old UI you had opaque or semi or fully transparent windows. Nothing you can't have anymore, so...
I have explained my arguments in detail here and in the feedback thread weeks ago and guess what happended, nothing... I have even posted pictures with clear design bugs in the UI, nothing happened.. And with the old UI i was able to choose the contrast between the window background and the text letters. This way i was able to modify it, so may eyes stayed relaxed. Not possible anymore. And im not even going to start taling about that stupid window highlighting that we still cannot deactivate..
Well, keep asking them politely, and maybe use SiSi to open feedback support tickets?!
Don't know if you figured out, but Protheus is a "small" release. We "all" were in holidays, and CCP probably too. I also have some bug tickets about the UI that are still open (not even attached) but I'm pretty sure they will fix them. About more subjective "issues", like the corner brackets that I hate, I don't have much faith...
Remember that when some things don't change in the long term, it's probably because not enough people complain about them. They can't make everybody happy, so... But let them a bit more time before "yelling" at them...
About the window highlighting, I'm OK with you...
(sorry if my English isn't always perfect, I'm tired and it isn't my native language)
Per aspera ad astra
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Octavius Gaius
School of Applied Knowledge Caldari State
0
|
Posted - 2015.01.27 10:14:06 -
[747] - Quote
Been away from game for a year, Forgot almost everything, I tried for several hr. to get my low contrast custom colors (white letters on dark background gives me eye strain) Is this a joke they took away custom colors give it back please or let us change the color of the text please, how am i going to play my 36 hr marathon EVE sessions without this.
In all seriousness, this is ridiculous how hard could it be to change this back, Has CCP commented on this yet? |
perfecto ignori
Zeura Brotherhood Mordus Angels
4
|
Posted - 2015.01.27 12:41:21 -
[748] - Quote
still no improvements to the tactical overlay? |
Droidyk
Maniacal Miners INC No Safe Haven
74
|
Posted - 2015.01.28 23:17:22 -
[749] - Quote
CCP Optimal wrote:Caiman Graystock wrote:This is all well and good but please revisit module icons too, they look very dated. I know there was some whinging about turret icons when you did it before... but come on, sort it out! The idea is that actual items will still be represented by graphical icons, but everything else with cleaner, more iconic ones (such as windows in the Neocom). That being said, I'm not ruling out we might do a pass on some of our icons in the future.
Exactly. I think they most definitely doesn't look dated, they express the art and feel of eve online best. I wouldn't want any different. |
Saturday Beerun
Lost Ark Enterprises
34
|
Posted - 2015.01.29 16:20:32 -
[750] - Quote
After giving it some time.Its horrible.Blurry transparent rubbish,with less choice.It continues in a downward spiral of uninspiring indifference.
I Want The Black Vindicator Back
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Earwen Moonshadow
Evenstar Enterprises
0
|
Posted - 2015.02.05 15:37:45 -
[751] - Quote
Came back after several busy months, can't say I like all the interface changes. Station and Neocom buttons are now boring and hard to see IMO. I would like to have seen more window color customization not LESS. The blur effect is just plain annoying (at least that I can turn off.) Just my 2 cents. |
marly cortez
Mercurialis Inc. RAZOR Alliance
67
|
Posted - 2015.02.07 12:07:43 -
[752] - Quote
Bland, insipid, washed out, life less, lacking in imagination, I guess that just about covers the new UI |
Neutrino Sunset
Bene Gesserit ChapterHouse Sanctuary Pact
63
|
Posted - 2015.02.09 16:17:07 -
[753] - Quote
For the love of God please fix it so that you can sort Overview tabs individually.
I want my General navigation tab range ascending, emergency Warpout tab range descending, and Target selection tab sorted alphabetically, and I don't want to have to resort each and every tab every damn time I switch to it. |
Sky Marshal
Core Industry. Circle-Of-Two
20
|
Posted - 2015.02.17 16:19:46 -
[754] - Quote
Nolan Kotulan wrote:Well, keep asking them politely, and maybe use SiSi to open feedback support tickets?!
Don't know if you figured out, but Protheus is a "small" release. We "all" were in holidays, and CCP probably too. I also have some bug tickets about the UI that are still open (not even attached) but I'm pretty sure they will fix them. About more subjective "issues", like the corner brackets that I hate, I don't have much faith...
Remember that when some things don't change in the long term, it's probably because not enough people complain about them. They can't make everybody happy, so... But let them a bit more time before "yelling" at them...
About the window highlighting, I had the same opinion as you, but I'm now finally getting used to it... Ask politely is very hard when it is about CCP. This company has a bad habit of forgetting/avoiding the feedback unless there is a riot (remember the micro-transactions ?), or they add it into a "list" of things to correct that they consult once a year at maximum.
The UI is a critical aspect in every software or game. They can make everyone happy on the UI if they really want to do it. About the old RGB sliders, there wasn't any better idea that them to permit a nearly perfect satisfaction. Why removing it ? To add some few themes with no differences between them, who change automatically depending of the ship you use ? Was it so hard to make them both cohabitate ? (with an option to use a fixed one-time coloring system with sliders, or to use the automatic system with predefined theme) ?
It is the kind of small details who can affect the popularity of a software. Windows 8 was mostly screwed because Microsoft refused to give a small option to disable the start screen and offer a real desktop interface... But not everyone will complain, SOME will do. The other ones will remain silent BUT won't buy the product or leave, even if there are some ways to fix the annoyances (Classicshell for Windows 8)... Simple like that.
So CCP can consider that few complains means "everything is fine", but it is be the case in reality. At this date, the UI is still screwed.
According to Eve-Offline, the newborn number has returned to before the release of the GÇ£This is EVEGÇ¥ trailer (who was great). Hard to maintain new players into a broken game. Adding graphical contents all the time and redesign some ships CAN'T compensate the lack of the gameplay, story, bugs, UI, etc. |
Nolan Kotulan
Nova Tabula Rasa
92
|
Posted - 2015.02.17 17:57:16 -
[755] - Quote
Sky Marshal wrote:Nolan Kotulan wrote:Well, keep asking them politely, and maybe use SiSi to open feedback support tickets?!
Don't know if you figured out, but Protheus is a "small" release. We "all" were in holidays, and CCP probably too. I also have some bug tickets about the UI that are still open (not even attached) but I'm pretty sure they will fix them. About more subjective "issues", like the corner brackets that I hate, I don't have much faith...
Remember that when some things don't change in the long term, it's probably because not enough people complain about them. They can't make everybody happy, so... But let them a bit more time before "yelling" at them...
About the window highlighting, I had the same opinion as you, but I'm now finally getting used to it... Ask politely is very hard when it is about CCP. This company has a bad habit of forgetting/avoiding the feedback unless there is a riot (remember the micro-transactions ?), or they add it into a "list" of things to correct that they consult once a year at maximum. The UI is a critical aspect in every software or game. They can make everyone happy on the UI if they really want to do it. About the old RGB sliders, there wasn't any better idea that them to permit a nearly perfect satisfaction. Why removing it ? To add some few themes with no differences between them, who change automatically depending of the ship you use ? Was it so hard to make them both cohabitate ? (with an option to use a fixed one-time coloring system with sliders, or to use the automatic changing system with predefined themes) ? It is the kind of small details who can affect the popularity of a software. Windows 8 was mostly screwed because Microsoft refused to give a small option to disable the start screen and offer a real desktop interface... But not everyone will complain, SOME will do. The other ones will remain silent BUT won't buy the product OR leave, even if there are some ways to fix the annoyances (Classicshell for Windows 8)... Simple like that. So CCP can consider that few complains means "everything is fine", it is NOT the case in reality. At this date, the UI is still screwed. According to Eve-Offline, the level of newborns has returned to before the release of the GÇ£This is EVEGÇ¥ trailer (who was great). Hard to attract new players all the time into a broken game. Adding graphical contents all the time and redesign some ships CAN'T compensate the lack of the gameplay, story, bugs, UI, etc.
I disagree on almost everything but the lack of options. Too tired and sick actually to take the time to argue more, sorry.
You can't make everybody happy, never, and Windows 8 is great and a lot more ergonomic than any other OS once you do the effort to adapt to it. And it isn't definitely the new UI that make the game less actractive than it was before, if it really is, what I don't think is true.
Per aspera ad astra
|
Sky Marshal
Core Industry. Circle-Of-Two
20
|
Posted - 2015.02.18 01:57:55 -
[756] - Quote
Nolan Kotulan wrote:I disagree on almost everything but the lack of options. Too tired and sick actually to take the time to argue more, sorry.
You can't make everybody happy, never, and Windows 8 is great and a lot more ergonomic than any other OS once you do the effort to adapt to it. And it isn't definitely the new UI that make the game less actractive than it was before, if it really is, what I don't think is true.
Edit: I admit to agree too about the fact that devs obviously prefer to add useless new graphical features (which are badly designed almost all (i.e: the new warp tunnel reflects on hull)) instead of taking a bit of their time to correct older more or less small issues. The game actually looks great so they should now take the time to fix older stuff instead of adding undesired useless graphical features.
P.S.: I'm a relatively new player (one year) so it is too soon for me to "spit" on CCP's work now. I think there is a little bit of truth on both sides of players' opinions about CCP. I think they do some really great job and make great game additions but also don't take enough time to fix older stuff, that's true. I have read about the Monocle's Gate and all that stuff, but I personnaly wasn't here at this time, so, as I already said, I'm gonna wait before getting "really angry" about them without any real good reason... As a technician, all I heard about Windows 8 was about the UI. Sometimes it was about a very slow speed but it was a classical hard drive failure or a malware infection... A standard customer don't know anything about the "engine" of 7 and 8, even the task manager is unknown for them (one of the progress between this two), etc. Only the UI is really visible and so criticized. Months after Windows 8 was released, computer resellers in France didn't have any other choices than sell computers with 7 licences too, and they are still available. Hopefully, Windows 10 will offer this damn option that they SHOULD have added since DAY ONE, if they weren't stupid nor stubborn... Trying to force all desktop users to apply tablet logic and moves was a stupid idea anyway, apart for Microsoft twisted logic...
I hope that it will serve as a good lesson for any other company. Don't do stupid moves like that without offering options.
For the rest of your text, especialy the end, well... don't worry, it will come in due time |
Soltys
17
|
Posted - 2015.02.20 03:16:48 -
[757] - Quote
What was wrong with sliders, that offered everything with fine grained level of control ? Why not support both alternatives through the magic of a checkbox ?
What was wrong with icons using colors ? Why not support both alternatives through the magic of a checkbox ?
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Sgt Ocker
Caldari Provisions Caldari State
332
|
Posted - 2015.02.20 06:00:39 -
[758] - Quote
Soltys wrote:What was wrong with sliders, that offered everything with fine grained level of control ? Why not support both alternatives through the magic of a checkbox ?
What was wrong with icons using colors ? Why not support both alternatives through the magic of a checkbox ?
Minimalist standardization.
CCP is following current trends - Only problem is, trends, like fashion can change quite quickly. Once the current trend becomes outmoded by the next "it's the best thing since sliced bread" trend CCP will again follow what ever trend is current. All we can do is wait and hope the next "big thing" will be something that is more user friendly and appeals to more than the designers.
There is something somewhere (linked by a dev pages ago) showing the current icons and UI effects are the best for some reason - but - I imagine it was written by the guy who thought up the idea that boring single color similar looking icons and limited UI options was a good idea. (it may be a little biased)
So based on information from "some guy" who wrote something on the ever reliable and never wrong wiki pedia, the brains at CCP decided to change what were perfectly good easily recognizable icons into a boring eyesore, whether players like it or not..
We are obviously moving closer to the bottom rung of the ladder when it comes to having a say in what we pay for.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
|
Soltys
18
|
Posted - 2015.02.20 11:43:51 -
[759] - Quote
Sgt Ocker wrote:Soltys wrote:What was wrong with sliders, that offered everything with fine grained level of control ? Why not support both alternatives through the magic of a checkbox ?
What was wrong with icons using colors ? Why not support both alternatives through the magic of a checkbox ?
Minimalist standardization. CCP is following current trends - Only problem is, trends, like fashion can change quite quickly. Once the current trend becomes outmoded by the next "it's the best thing since sliced bread" trend CCP will again follow what ever trend is current. All we can do is wait and hope the next "big thing" will be something that is more user friendly and appeals to more than the designers.
I know, the question was more rhethorical - though still aimed at CCP to take a step back and perhaps think a little bit.
Quote:There is something somewhere (linked by a dev pages ago) showing the current icons and UI effects are the best for some reason - but - I imagine it was written by the guy who thought up the idea that boring single color similar looking icons and limited UI options was a good idea. (it may be a little biased)
Yeah here. The guy should learn the difference between "improving something" and "ramming something down one's throat" + "dumbing down". Having both icon sets to choose hurts no one (it's a cost of adding one dropbox to be able to choose different sets - or even better - allow players to use their own as well should they want it). Same goes for sliders vs. rigid color presets (matter of e.g. "advanced colorization" checkbox - analogous to what they have in audio section - both simple controls and fine grained ones).
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Winter Unicorn
Requiem For Freedom
250
|
Posted - 2015.02.21 06:18:11 -
[760] - Quote
How can I adjust the theme colors? Is it in the plans? Current static color schemes are ugly for me. Darkening (when modal messages appear), flashing - all this annoying and terrible. Can I disable it?
_-P-¦-¦-+-+-¦-+-+-¦ -¦-+-+-+-¦-+-+-+ -¦ -+-¦-â-¦-¦-¦-¦-+-+-+ -+-¦-Ç-+-¦-+-¦, -Å-¦-+-Å-¦-é-ü-Å -+-¦-¦-+-+-â-ü-é-+-+-ï-+ -+-¦ -ä-+-Ç-â-+-¦ (-ü) -í-+-é-Ç-â-¦-+-+-¦ CCP-á_
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Sgt Ocker
Caldari Provisions Caldari State
332
|
Posted - 2015.02.21 08:09:52 -
[761] - Quote
Winter Unicorn wrote:How can I adjust the theme colors? Is it in the plans? Current static color schemes are ugly for me. Darkening (when modal messages appear), flashing - all this annoying and terrible. Can I disable it? Set your graphics to the lowest possible settings - Set for performance works for me, it disables or at least reduces all the flashing and the drab colors are just drab.
All I want is a way to turn off the vomit inducing warp effect.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
|
Koebmand
Silverflames
27
|
Posted - 2015.03.03 19:40:32 -
[762] - Quote
Can we get different colored icons back?
Tired of having to find the 8th monochrome blob instead of the upper of the 2 brown ones.
No, I do not want to make my Neocom 4 inches wide so it becomes easy to recognize the pictures.
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thowlimer
Roprocor Ltd
20
|
Posted - 2015.03.06 23:58:32 -
[763] - Quote
Whether by color or using some kind of delimiter(thick line between every third button ?) it would be nice for quick reference. Usually you learn that the button in _that_ place is the one you want, as they are presently its mostly a greyish blur that i have to focus on in order to find which one i need.
As i have said before its not so much the new icons or the lack of color, it is the fact that when you have the buttons sized so the neocom dont fill the whole screen they are to small to quickly differentiate between. This goes fort the new ship icons as well, the idea is nice, but with the size that they are in nirmal game play, for me, they are just to damn small and turn into a reddish blur that is even less useful than the old crosses.
I suggest that the next time you create icons/buttons make sure that they are actually visible and ideally unique in shape/color so that you do not have to squint in order to be able to see which one is which. What i mean is make ones that work for the smallest size first then make a larger version that can be vectored, do not start with a large one that you then downsize. Doing it the other way around might prevent you from creating buttons/icons that actually work when they are at their smallest size too, rather than the present ones which look very nice whan 3-5 times larger than the size they have in game, but gets awfully blurry and indistinct when scaled down to their actual size.
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Phice Anxu
Genetix Research Corporation
7
|
Posted - 2015.03.10 02:11:42 -
[764] - Quote
Ok so no news... no RGB sliders nor anything who isn't stupidly dark... no colorful icons like Chribba ones... Well, as usual CCP prefer doing a bad job.
Now I have to switch between brightness "profiles" using keyboard shortcuts (4 of them, using Ctrl + F1 to F4 with a software called "Gamma Panel"), to be able to use the UI as I have serious difficulties to read it as it is too dark.
Of course, it is really great to do that when you are the kind of player who only use the windowed mode and often go to the browser/spreadsheet/etc. I LOVE being blinded by the browser because I raised the brightness in Eve a moment ago.
Thanks CCP for breaking something who worked FINE. You are really a bunch of ******. |
Akulx
Crayvin Industrial Corporation
1
|
Posted - 2015.04.26 15:25:11 -
[765] - Quote
CCP, please make the windows detachable. Many players have multiple screens; being able to grag a window to a second monitor would certainly make the UI more usable. |
John Lawyer
Native Freshfood Minmatar Republic
34
|
Posted - 2015.06.15 09:26:25 -
[766] - Quote
Greetings! So, about RGB sliders?.. I'll take one ;) Any news about the progress in this direction (UI customization)? Would be great to have such possibility. |
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