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Author |
Thread Statistics | Show CCP posts - 31 post(s) |

Lelira Cirim
EVE University Ivy League
172
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Posted - 2014.11.08 18:04:22 -
[301] - Quote
Hoeveer Parmala wrote:So, does this UI work help to accommodate a future native Mac version of the Eve client?
Please, please, please, please say yes.
Quote:For the look itself, we want EVEGÇÖs UI to look and feel more like something fitting a science fiction universe, and a bit less like an operating system.
Which is kindof silly, as it's supposed to be our capsule's neural OS, yes? Anyway I agree it looks more like a modern OS, and the one from 10 years ago looked its age too. And that's fine. As long as I'm not dragging the contents of my hangar into a trash bin. Consider myself a trekker too, but I'll never understand what makes sense about LCARS.
P.S. +1 native OSX client. But let's be real. 
_Do not actively tank my patience. || -á_Events Team -á|| -áUniWiki Team
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Unezka Turigahl
Det Som Engang Var
412
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Posted - 2014.11.08 18:08:01 -
[302] - Quote
Nolan Kotulan wrote: The local channel is just a chat channel. The strategic use of it made by players is a undeniable fact, but that's not the initial purpose of the thing and so, they shouldn't develop any new "tools" to "improve" the use of it made by players...
That's just my opinion...
So CCP should just let us continue to suffer with the chat channel extended all the way up the screen? Even though we don't care about chat, and just want the pilot list? CCP needs to see how their players use their UI and then respond to it. Either facilitate the use of local as a tool, or get rid of it entirely, or replace it with a better tool. Right now they have effectively given us an ugly tool that takes up too much space. Might not have been their intention but that is the end result. They could at least let us resize the chat part of it into non-existence. |

Castelo Selva
Forcas Armadas Flying Dangerous
56
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Posted - 2014.11.08 18:16:52 -
[303] - Quote
Nagarythe Tinurandir wrote:new UI looks quite nice, but it is still the old UI with new fancy effects and new colour sets.
have you considered to make it more like this mock-up you showed on FanFest13
(http://youtu.be/3J0fztrurIc) time stamp 20:26. that would be way more futuristic..
Yes, I agree. This is a nice step in modernization. Do not drop it CPP.
Castelo
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arrugamon Kusoni
Science and Trade Institute Caldari State
8
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Posted - 2014.11.08 18:20:22 -
[304] - Quote
I like the new UI.
What I'd like to see is a reduction in the number of windows we need to have dancing around our screens by merging information and removing redundancies:
- dscan + local list = localscan window - fleet + broadcasts + watchlist = Fleetbroadlist window - drone UI + ship modules + selection window = ship modules - probe scan + star map = mapscan window - etc.
I hope you get the idea 
Good job nonetheless!
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Hiroshi Yakasuki
Yakasuki Engineering The Revenant Order
20
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Posted - 2014.11.08 18:32:16 -
[305] - Quote
Not sure how adding more transparency and glowy things constitutes a 'new UI' but whatever.
I put a new skin on Windows, but it's still the same ****** OS. |

Nolan Kotulan
The Scope Gallente Federation
21
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Posted - 2014.11.08 18:35:53 -
[306] - Quote
Unezka Turigahl wrote:Nolan Kotulan wrote: The local channel is just a chat channel. The strategic use of it made by players is a undeniable fact, but that's not the initial purpose of the thing and so, they shouldn't develop any new "tools" to "improve" the use of it made by players...
That's just my opinion...
So CCP should just let us continue to suffer with the chat channel extended all the way up the screen? Even though we don't care about chat, and just want the pilot list? CCP needs to see how their players use their UI and then respond to it. Either facilitate the use of local as a tool, or get rid of it entirely, or replace it with a better tool. Right now they have effectively given us an ugly tool that takes up too much space. Might not have been their intention but that is the end result. They could at least let us resize the chat part of it into non-existence. To answer you, I would say "yes". As simple as it can be...
Their job is to improve the tools for their primary and main purpose, not to facilitate their diverted use.
Or do you mean we really need some new scamming tools too? ... |

Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS X
210
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Posted - 2014.11.08 18:59:29 -
[307] - Quote
horrible. I like 100% blackout of the background behind UI elements, it is vastly more functional than being able to see things i have no interest in at all. If i want to see them i would turn my camera that direction or turn my ship.
In roughly two years of game play this is by far the worst idea you have come up with and Im sure time will show it to be as wretched a waste of programming time as i expect it to be.
Yawn,-á I'm right as usual. The predictability kinda gets boring really.
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Unezka Turigahl
Det Som Engang Var
413
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Posted - 2014.11.08 19:00:42 -
[308] - Quote
The primary purpose of local chat is to see who is in local.
That might not have been the primary purpose 10 years ago when CCP designed it, but that's its primary function now. And it has room for improvement in that purpose.
I understand why they haven't done anything to help us though. There isn't a very elegant solution. They all feel a little hacked. I think they should just let us resize the local chat however we want, so we can get rid of the chat part entirely. And perhaps allow us to open up a second instance of local chat for actual chatting, and we can keep that one small and docked with the other chat boxes. |

skar23
Space Cowboys United
2
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Posted - 2014.11.08 19:00:51 -
[309] - Quote
IceGuerilla wrote:Change is bad!
disagree - this looks incredible - excellent work dev team!! |

Tarlson
sleep Deprivation INC. LLC The Kadeshi
6
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Posted - 2014.11.08 19:22:46 -
[310] - Quote
Is anything being done to support HighDPI displays?
Scaling the UI to max currently doesn't do much for playing the game on a Surface Pro 3 (res is 2160x1440 on a 12in panel) I'm sure playing on a 4k monitor is just as bad. |
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Skira Noza
Skira Noza Tax Free Corporation
1
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Posted - 2014.11.08 19:25:09 -
[311] - Quote
Please add option to disable all transparency. Transparency is pain for eyes.
Old icons are much, much better. |

Jinn Aideron
47
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Posted - 2014.11.08 19:53:02 -
[312] - Quote
Ok, coming up with an iconic industry ... eh... icon which isn't a variation on a 19th century factory building isn't easy. But this is a space game, so you ought to be space-y. :)
Maybe something along a robotic (mono)arm from an automated assembly line would be both recognizable and a little more modern: Example, needs pimping
Alternatively, some take on a reactor, not a nuclear reactor, but a more generic reaction chamber (brewing anyone? ) .
Ideas, you all?
Stealth deletes are bad.
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Smuggly McDrugs
Merch Industrial Goonswarm Federation
0
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Posted - 2014.11.08 19:57:49 -
[313] - Quote
Great work, I'm excited to have holograpic menus!
That being said, what plans are there for the neocom menu and associated ribbon? The new transparency is wonderful, but at this stage is there still an option to remove some of the unused whitespace?
If you are looking for a slimmer UI, a great place to look to cut down on noise is the segments that are constantly displayed. |

Azadeh Arsalan
State War Academy Caldari State
0
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Posted - 2014.11.08 20:17:42 -
[314] - Quote
If you want EVE Online to look as a game as of 2015
I suggest start Fixing AVATARS
Launch WIS as promised Bars, own shops with merchants , office for corp maybe fix so I can walk inside my warehouse
This isnt 1984 !!! |

Rain6637
GoonWaffe Goonswarm Federation
23866
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Posted - 2014.11.08 20:25:09 -
[315] - Quote
great: icons always looked hacked together. awesome
very bad: blur added to windows. I use transparent windows full-time when I'm out. by blurring windows you're severely, catastrophically reducing the information I have in the client.
please please please please please don't blur.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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Dieter Rams
The Nommo Forsaken Asylum
98
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Posted - 2014.11.08 22:24:36 -
[316] - Quote
The word performance didn't come up once in the dev blog, sets the tone nicely in typical CCP fashion.
Let me be clear with you, EVE UI performance is poor already to say the least. FPS aside, just try opening a window or changing to a different tab while in mid warp; observe how the game freezes for a split second while the change is taking place. If you have the FPS counter up you can clearly see a dip every time the interface is manipulated, this is really unacceptable in 2014.
It's like the whole deal is single threaded and rendering has to stop every time the UI does something.
If anything, fix that before you start polishing on anything; you can't put lipstick on a pig.
P.S.
Make drop down lists longer, the current length is ridiculous and makes us scroll everywhere.
P.P.S.
Update other icons like the ones in the chat header, they look like utter crap. |

helana Tsero
Science and Trade Institute Caldari State
65
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Posted - 2014.11.08 22:40:59 -
[317] - Quote
From Dev Blog
'Simple theme selection will be replacing the old RGB sliders and dropdowns.'
I just dont understand why CCP is removing player choice ?
Did they not learn anything from the notification drama ? Remove choice and people get upset.
Keep the existing colour / transperancy customisation options and you have satisfied customers ..... Provide additional customisation options and you have very happy customers..
If removing customisation in favor of offering a handful of 'faction' themes is a monetization scheme ... eg selling additinal themes in the nex store... im going to be fairly angry 
"... ppl need to get out of caves and they will see something new... thats where is eve placed... not in cave..."-á | zoonr-Korsairs |-á QFT !
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Rain6637
GoonWaffe Goonswarm Federation
23872
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Posted - 2014.11.08 22:46:32 -
[318] - Quote
how can you get mad about that? it would be priceless
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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Malrock
Mea Culpa Enigma
70
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Posted - 2014.11.08 23:28:44 -
[319] - Quote
sooo... let's add transparency and we are now from 2000 to 2014... really...
i know marketing is all about hype, but how about beeing one game that would be honest, what you are doing is not new "modern" ui, it's just re-skinning of old one.
For one, "modern" ui's are about clear reading, spacing, responcivness, maintaining same quality on multiple screen sizes or optimizing functionality by available screen relastate.
how about tweaking ui that you could split your screen into 4 game windows (4 clients - both in 1080HD and 4K) and ui would still be usable or even spliting eve over serveral moinitors and controlling what is shown on each (like classical free camera on main, top down tactical view on right side, fleet composition and status layouts on left, etc)
aaanyways, just my 5 cents. |

Burhtun
Burhtun Shipyards
79
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Posted - 2014.11.09 01:37:55 -
[320] - Quote
Heres my wishlist that I posted in the other thread:
http://i.imgur.com/ft3kWWf.jpg
Basically allow us to make windows smaller than the current minimum sizes on Tranquility, and replace text with icons when certain columns are resized to their minimums.
Add a configurable bookmarks widget since you won't let us have bookmarks on overview. Bookmarks widget would be configurable, kind of like the overview is. You can select EXACTLY which folders the widget will pull bookmarks from, or you can set it to only show bookmarks that are in system or within a certain jump range. So personally, when I'm exploring, I would configure it to only show bookmarks from my "scanned sigs" folder in my personal bookmarks. And set it to only show them if they are in my current system. Save selection as "exploration" filter.
Add expeditions widget so I don't have to have the massive Journal window open all the time.
Icon suggestions. |
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Red Ora
Hedion University Amarr Empire
0
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Posted - 2014.11.09 03:19:09 -
[321] - Quote
BUTTONS:
Like the new light / glow effect on the buttons. Just make sure there is a 'player definable' night-mode to choose the color effects on buttons. Blue or green for day - red or orange in night mode would be nice.
LOCAL:
I use 1280 x 1024 and even with compact member list, I can't see all pilots in local. I really don't care sometimes what they are chatting about (Jita comes to mind); but there should be an option to bring red & yellow players to the top automatically, so that we don't miss them.
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Rain6637
GoonWaffe Goonswarm Federation
23872
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Posted - 2014.11.09 03:34:22 -
[322] - Quote
that's a relief. pin setting came back. the opacity that shows up when the window is active is just right.
about collapsed windows: on mouse over, can you have them expand, and then only become active on click? make the delay adjustable, like the radial menu.
on inactive window:
-and it's not pinned, have it collapse into the title bar again. It can be assumed that if a window is collapsed but on my screen, I want to see it occasionally. expanding on mouseover and collapsing to inactive window removes the click input for something I want to do anyway. -if it is pinned, have it stay open, requiring a double click to collapse.
a couple other options for collapsing tabs when pinned:
-make the tabs a toggle window button, instead of nothing, like it is now. -collapse the window when empty space in the window is double clicked
Burhtun also gave me an idea for a unified chat output, a lot like combat damage notifications. an aggregated chat output that flashes and scrolls upward, but unlike the damage notification, will behave like the chat tabs above: persist if it's pinned, and fade if it's not pinned.
right now I can only view the chat messages if that chat window is open. most of the chat channels I monitor are not important for the member list. in fact they mean nothing to me if no one says anything. but I keep the windows visible to interact with it faster. I'm basically sacrificing the visual experience of space for this convenience. it would be solved with a scrolling output of all channels as players speak. if the channel is important to me, i can keep the window open on a channel-by-channel basis (like we do now).
example output:
Channel changed to Local: 6-CZ49 Local 6-CZ49Rain6639 03:12:53 : help! I'm tackled! Rainfleet - Rain6637 03:13:03 : don't be a dumbass, stop asking for help in local. chat here. Corp - Commissar Kate 03:13:16 : I like cake Rainfleet - Rain6637 03:13:25 : where are you? Private Conversation - Rain6638 03:13:27 : Heavy Neutron Blaster II Rainfleet - Rain6639 03:13:32 : I'm near a planet, or a customs office. Corp 6-CZ49 - Colonel Selene 03:13:36 : kate, step away from the cake. Rainfleet - Rain6639 03:13:39 : it's ok, I killed it. Corp - Commissar Kate 03:13:46 : but it's cake Rainfleet - Rain6637 03:13:50 : "it?" are you ratting again? Local 6-CZ49Trader 03:13:53 : Multiple Items 350 mil? Rainfleet - Rain6639 03:14:04 : maybe...
if I click on a line of text (perhaps including a small hit area out to a short distance to the right), open an input field under it, that will send to that channel. collapse the input field when I hit enter to send.
have options for small or big avatar icons to show up with the chat messages, nice and friendly game-like.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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Midnight Hope
Pator Tech School Minmatar Republic
144
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Posted - 2014.11.09 04:50:04 -
[323] - Quote
+1
Looks promising CCP. Keep it up!! |

Rain6637
GoonWaffe Goonswarm Federation
23874
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Posted - 2014.11.09 04:53:13 -
[324] - Quote
cleaner example, eyeball candy format
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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ScorpyX Neoris
Imperial Academy Amarr Empire
1
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Posted - 2014.11.09 05:18:10 -
[325] - Quote
many little problems - but I feel that CCP in the right direction and have patience to read a walls of feedback text etc (for real)
instead i want give some inspiration like this so take some time and look at real modern motion design and UI desing collection and not just "retro future cliche" or iOS things.. |

Rain6637
GoonWaffe Goonswarm Federation
23874
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Posted - 2014.11.09 05:46:26 -
[326] - Quote
tab navigation.
I have tabs in chrome, usually 10+, so imo, tabs are OK. the issue is how small they are in EVE, and the requirement to click them individually. I move between tabs in chrome with CTRL+SHIFT+TAB for Tab Back (left) and CTRL + TAB for Tab Forward (right).
I think this should be added to overview, with the overview responding on mouseover to Tab Left and Tab Right shortcuts. If players are with the times at all, they'll have a keyboard with hotkeys. For being so useful in everyday internet navigation, I have these hotkeys on my main Gkey setting.
By allowing the overview to respond without mouse clicks on each tab, at mouseover, you can shift over to the appropriate tab in the same time it takes to accurately land your first mouse click on the tab.
it's more than just a click that you're eliminating. it's a fairly small hit box on those tabs, and under stress and excitement, fine motor skills tend to go out the window.
due to the fine motor control issue, I think overview columns and their hitboxes should be taller.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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Jason Bouchard
EVE University Ivy League
1
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Posted - 2014.11.09 06:17:51 -
[327] - Quote
CCP Optimal wrote:Caiman Graystock wrote:This is all well and good but please revisit module icons too, they look very dated. I know there was some whinging about turret icons when you did it before... but come on, sort it out! The idea is that actual items will still be represented by graphical icons, but everything else with cleaner, more iconic ones (such as windows in the Neocom). That being said, I'm not ruling out we might do a pass on some of our icons in the future.
Yes, please do iterate on the HUD and module icons. Now they look so inconsistent in style with the NeoCom. Some module icons (like turret upgrades, wink wink nudge nudge) would also benefit if they could look more distinct from each other. While I'm on the subject whatever happened to all of these prototyped UI elements shown at a few Fanfests ago? I was really looking forward to many of the changes, especially the drone interface and indicating what damage level you're at on your ship model. I'd also like to see all those little lines on the health rings go away, they just don't seem like they serve a real purpose. I guess you can say that they show how much raw HP you have, but there's nothing to compare it to side-by-side so why bother? I liked the solid rings from that video.
CCP Arrow wrote:Zand Vor wrote:Looks sweet! Will there be changes to the "red-crosshairs" both in the space HUD and in the Overview to bring them in-line with the ISIS icons, to help differentiate between ship types/sizes? Great Idea! We have many areas we want to focus on as part of the broader EVE UI Modernization project. Adding the Ship Group Icons to the in-space HUD and Overview instead of the current brackets is definitely one of those things but we need to make sure it works well since the overview is a very essential piece of control for combat so it's not going out with the changes in December simply because we want to roll it out with confidence that it brings intended value.
The current icons used in ISIS are probably too similar to each other to be good replacements, which is why I assume, CCP, you haven't migrated them to the overview already. If they could just be made more distinguishable at a glance, then they'd be golden and you should integrate them into the overview immediately. If you haven't guessed from reading the first few sentences I wrote, I like consistency. No, seriously, it would probably help new players out a ton. Going back to that video again, I did like the sleek overview design in that, too, with fewer gridlines. If the gridlines in all the various tables in the game could be removed in such a way without reducing readability that would be incredibly awesome!  |

Skira Noza
Skira Noza Tax Free Corporation
2
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Posted - 2014.11.09 06:42:49 -
[328] - Quote
We need option to remove all transparency. |

Rain6637
GoonWaffe Goonswarm Federation
23874
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Posted - 2014.11.09 07:03:43 -
[329] - Quote
I agree with that option. a solid background is something that should be available for "I must see this" priority windows. right-click menus are a pretty safe bet for this priority, but everything else should be optional.
the inactive window transparency behavior is nice. I also like full-glass transparency on some windows. I think the mouseover / inactive window behavior should be another button along side pin / unpin, minimize, close.
it seems confusing to have another button just for the automatic transparency toggle, but I think a tooltip is descriptive enough that players will remember it's there and know how to use it. they're also small, and can look like a square with a gradient.
I'm hoping you'll implement the automatic retracting behavior of unpinned windows, which means pinned + automatic gradient (yes/no) is a possible combination.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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Bill Lane
Military Gamers The Methodical Alliance
71
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Posted - 2014.11.09 08:56:48 -
[330] - Quote
UI scaling options, more of them please! Right now we can scale to 90%. I really wish I could go to 80%, maybe 70% if it was available. Playing on a large screen that doesn't have the best resolution (32 inch at 1320x780) even with UI scaled to 90% I really wish it was smaller and taking up less of my screen. Great looking stuff so far though!
http://www.militarygamers.com/
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