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Author |
Thread Statistics | Show CCP posts - 31 post(s) |
Ilkior
Prima Gallicus
0
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Posted - 2014.11.07 17:25:56 -
[121] - Quote
Looks great but it feel like there is too much of the same color: different colors by widgets could be better ? |
Jon Dekker
Dekker Corporation
4
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Posted - 2014.11.07 17:27:14 -
[122] - Quote
This is pretty cool, I love UI devblogs! I understand that this is just a first step to build a foundation, is there a thread that we can start so that I can list a few of my ideas for future iteration? Can I list them in this thread?
- Racial HUD based on current ship
- "Spaces" or 4 or 5 "Desktops" that can save the state of all window UI, so that it can be switched between on the fly, for instance:
[1] Ability to have windows open and Overview set to a specific tab in one "desktop" [2] Switch to another "desktop" that has Industry window open, and overview is resized smaller and tab is switched to a mining tab or something [3] Switch to another tab and most windows are closed, except for perhaps directional scanner. Even Overview has been minimized. [4] Save and share "Desktop Layouts"
- Neocom icon that is currently open is just a non-descript list icon - can this be the original icon that shows a selected state?
- Modern maps in an actual resizable window?
- Put ISIS ship diagram into a resizable window?
Please look into saved window UI states that can be switched quickly, that would be so helpful!! |
War Kitten
Panda McLegion
5470
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Posted - 2014.11.07 17:30:36 -
[123] - Quote
Agonist X wrote:I really like where this is going. I know this is likely not easily achievable but if you let me pull off UI elements onto my second screen while in windowed mode I would love you forever. Imagine having your second monitor in vertical position so you can see all of local or all of overview and have your main screen unobstructed?
Yes, this please. Let us pull elements out of the client window.
I find that without a good mob to provide one for them, most people would have no mentality at all.
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WR3N
Blackwater USA Inc. Pandemic Legion
0
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Posted - 2014.11.07 17:32:24 -
[124] - Quote
CCP Falcon wrote:Hello Capsuleers! As EVE's journey continues, from time to time we like to make updates to how we present the vast array of information you see in your client. To that end, today I'd like to present a Dev Blog from CCP Optimal, who would like to show some potential changes to the UI, to gather feedback. Check out his new Dev Blog here!
I don't like it. You need to have a way to turn it off please (if there isn't already). I currently use high translucent windows in the game and overlap several windows (like the chat ones for example) and then I can see and read several of them at the same time. It's like having a 3D effect of one window on top of the next and being able to use them all at the same time in the same 2D space. By doing this "blurring effect" you make all the windows below the first one unreadable. Please have a way to turn this blurring effect off.
Thanks, WR3N
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Strata Maslav
Born-2-Kill Exodus.
96
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Posted - 2014.11.07 17:35:08 -
[125] - Quote
I would love some more intuitive control of my spaceship's velocity. The current best methods for responsive control is double clicking in space to go full speed or ctrl+space to stop your ship. To modify this speed you must click on a small bar at the bottom of your screen which gives no visual indication of whether you are slowing down or speeding up.
Currently we have two responsive keyboard shortcuts for velocity control full speed or full off. The accelerate and decelerate shortcuts are not useable in their current form as the user holds down the short cut and has no visual guide as to what speed the final percentage speed change.
http://imgur.com/lBseEab
My suggestion is to move velocity bar to somewhere more viable. There should be a visual representation of the ship's target percentage velocity so a pilot can visually confirm the ship is responding correctly. As in it current implementation the bar could be clicked to select a velocity or the "target velocity bar" could be to dragged.
In addition to remove the requirement for the user to click on the bar itself I suggest the implementation of keyboard modifier + mouse scroll to affect the ship's target percentage speed.
If possible allow the user to configure the sensitivity of their scroll wheel on their speed so a pilot tune the scroll to their own needs (responsive speed change vs accuracy). Some pvpers may want to use such a high setting that would allow each interval l to modify their speed by 50%. Mean it would take only two intervals of their scroll to get to full speed or stop their ship. |
Callic Veratar
640
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Posted - 2014.11.07 17:39:51 -
[126] - Quote
The thing I'd like most for colour, assuming the new UI is locked to a tri-colour implementation, is to let us pick the three colours we like. Having a few sets of common 'working' colours is awesome, but I'd like to be able to pick any set (and possibly allow me to drag and drop it into chat to share with other players like the overview sharing thing). |
Jinn Aideron
46
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Posted - 2014.11.07 17:39:59 -
[127] - Quote
I choose to be positive about this. :)
This has a lot of potential! Can't wait to see your ideas, now and later, and iterations on them!
Also:
- Have you considered moving from click window to focus to hover window to focus (immediately)? So much more actionable!
- Maybe come up with a generic way of populating radial menu on ALL combo boxes? E.g. clock-wise, numbered, tooltip equals item text. Thinking of probe formations foremost, but many other drop-downs as well.
- 19th century factory building is still a bad sci-fi icon 'form' for Industry. Brainstorming now...
Keep up the inspired work!
Stealth deletes are bad.
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Ariana Industrialis
Society of Penguins
0
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Posted - 2014.11.07 17:40:27 -
[128] - Quote
Ok, it's very nice, I do wish you'd add a mainly white version (amarr 1 looks best for me but more white would be nice).
Anyhow, useful feedback:
The constant gamma changes while doing trading operations (due to fade in/out for windows) is extremely annoying, to the point where I can see it giving me a headache pretty fast.
Solution: Please add an option to disable the fading while in stations ? |
MidnightWyvern
Night Theifs DamnedNation
51
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Posted - 2014.11.07 17:41:57 -
[129] - Quote
Vigilanta wrote:looks cool, but one question. If we prefer the old UI, will we be able to choose to use the old one instead? I remind you of like every other time we have been forced in to the mandatory upgrade and what has resulted. This is barely different from what we have right now. In fact, it's exactly the same with only changes made to improve speed of access and bring the visuals up to a better state.
It still looks like Windows 95, but now it's Windows 95 that feels like it was made in the future.
http://www.youtube.com/watch?feature=player_detailpage&v=eaUaJUhTZfw#t=148s
An excellent example of why pod killmails are the best feature to be implemented in EVE Online since warping at zero.
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Mister PewPew
Archangels Inc. End of Natural Lifetime
0
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Posted - 2014.11.07 17:44:48 -
[130] - Quote
NICE! This is awesome as long as it has millions of color theme. |
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Stefan Silviu
Halt. Hammerzeit
0
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Posted - 2014.11.07 17:46:23 -
[131] - Quote
Saisin wrote:Stefan Silviu wrote:please implement the option to make it fully opaque Yeah, this is important to keep color detection scripts fully working yow say that i-¦m botting ? |
Kata Amentis
Grumpy Bastards No Response
81
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Posted - 2014.11.07 17:47:58 -
[132] - Quote
Corporation > members is inconsistent with the other corp > ### screens. The sub tab bar is above the icon, the rest have the sub tabs below the icon.
Curiosity killed the Kata...
... but being immortal he wasn't too worried about keeping a count.
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James Duffleman
House of Praetor Fidelas Constans
0
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Posted - 2014.11.07 17:50:53 -
[133] - Quote
This is INCREDIBLE!
I adore this new UI! Fantastic work guys! I really cannot wait to see the final deployment on Tranq |
Gregor Parud
751
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Posted - 2014.11.07 18:00:40 -
[134] - Quote
As long as it doesn't take up more real estate I'm all for it, not so sure I like the blurring behind the windows too much though. |
BlitZ Kotare
Sniggerdly Pandemic Legion
125
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Posted - 2014.11.07 18:01:00 -
[135] - Quote
I really wish you guys would spend more time working on the core game and less fixing something that really isn't broken .
That said, this seems to be well underway and there's probably no stopping it now. So here's some things I'd like to see since you're working on the UI anyway:
- Ability to actually 'pin' windows so they lock and cannot be resized until unpinned.
- The ability to adjust window transparency is great, but I really just want to make them all opaque all the time, please accomodate my weirdness.
- Ability to show all UI elements even when they're not needed (some kind of toggle, available through the neocom?) so that they can be moved and resized on demand. (Example: the first time a new character joins a fleet, the fleet box is huge and plops itself right into the middle of your screen. 2nd Example: I'm in a carrier and have 10,000 drones in it. I show the drone UI while docked on purpose so I can calmly sit in station with no one shooting at me and put my drones into neat little groups so I can actually find what I'm looking for later).
- Ability to import and export UI positions similar to overview imports and exports. I have a lot of accounts with a lot of characters, it'd be amazing to be able to set this stuff up once just the way I like it and clone it on demand. This cloning should include UI element settings, chat windows and their positions, Fleet windows, dscan, probe scan, both overview boxes, watch list, the drones window, and hopefully you remember anything I forgot to list here.
- Allow us to turn off completely that click wheel thing. Setting the delay to maximum isn't good enough, it still pops up frequently and once it does it's difficult to NOT select anything. I've never used it on purpose and probably never will, I hate click wheels.
- Add separate buttons for Solar System Map and Star Map instead of it having to be a toggle of the same part of the map UI. |
Wendrika Hydreiga
Federal Navy Academy Gallente Federation
82
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Posted - 2014.11.07 18:06:07 -
[136] - Quote
It really looks like a science fiction dashboard! Stunning!
Maybe give different colors to the icons according to their function and group them together? Like, blue for social (mail, chat, contacts), green for economics (wallet, contracts, journal), red for combat (fleet, incursions, fw) and yellow for character (character sheet, skills). |
Agonist X
Wounded Asteroid Management and Protection Squad
1
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Posted - 2014.11.07 18:09:47 -
[137] - Quote
BlitZ Kotare wrote: - Ability to actually 'pin' windows so they lock and cannot be resized until unpinned.
This already exists.
Hint: Settings. |
klana depp
Tr0pa de elite. Pandemic Legion
1
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Posted - 2014.11.07 18:11:04 -
[138] - Quote
BlitZ Kotare wrote:I really wish you guys would spend more time working on the core game and less fixing something that really isn't broken . That said, this seems to be well underway and there's probably no stopping it now. So here's some things I'd like to see since you're working on the UI anyway: - Ability to actually 'pin' windows so they lock and cannot be resized until unpinned. - The ability to adjust window transparency is great, but I really just want to make them all opaque all the time, please accomodate my weirdness. - Ability to show all UI elements even when they're not needed (some kind of toggle, available through the neocom?) so that they can be moved and resized on demand. (Example: the first time a new character joins a fleet, the fleet box is huge and plops itself right into the middle of your screen. 2nd Example: I'm in a carrier and have 10,000 drones in it. I show the drone UI while docked on purpose so I can calmly sit in station with no one shooting at me and put my drones into neat little groups so I can actually find what I'm looking for later). - Ability to import and export UI positions similar to overview imports and exports. I have a lot of accounts with a lot of characters, it'd be amazing to be able to set this stuff up once just the way I like it and clone it on demand. This cloning should include UI element settings, chat windows and their positions, Fleet windows, dscan, probe scan, both overview boxes, watch list, the drones window, and hopefully you remember anything I forgot to list here. - Allow us to turn off completely that click wheel thing. Setting the delay to maximum isn't good enough, it still pops up frequently and once it does it's difficult to NOT select anything. I've never used it on purpose and probably never will, I hate click wheels. - Add separate buttons for Solar System Map and Star Map instead of it having to be a toggle of the same part of the map UI.
+1 in literally every regard.
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Macker Momo
The Big Moe Eternal Pretorian Alliance
22
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Posted - 2014.11.07 18:12:24 -
[139] - Quote
The new look is quite appealing, and shows considerable insight. I do have one concern, but I don't use the test server and can't see how the new UI looks in the areas I frequent.
When missioning in Amarr space it's already hard enough for me to tell if any of my modules are activated. I constantly have to move the view to face the darkest part of the nebula just to see the slight green glow around my modules or try and read my overview.
I like the look of the new UI system from the Dev blog, but I'm also concerned that I won't be able to enjoy the changes due to the brightness of the nebula in Amarr space.
Has your team taken the brightness of Amarr nebula into consideration? Will anyone be able to read their overview in the brighter nebulas?
Eve releases are coming so quickly, I had to start wearing a seat belt.
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scimichar
Republic Military School Minmatar Republic
229
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Posted - 2014.11.07 18:13:11 -
[140] - Quote
When I first read the title of the devblog, I was slightly excited. EVEs UI has always been a cluttered mess of items that came up over time out of necessity. Finally all of these elements were going to be seamless creating one UI set. At least I thought. It's still several different sets covered on top of each other. Just the latest set is more gradienty (haven't made a wikipedia entry for that word yet).
For Example: http://i.imgur.com/MHoAZh4.jpg
All the elements are completely different. Maybe it's better that way. I don't know. However adding some gradients and different icons isn't exactly completely upgrading the UI. |
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Fishsticks Fred
Dreddit Test Alliance Please Ignore
36
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Posted - 2014.11.07 18:13:40 -
[141] - Quote
BlitZ Kotare wrote:
- Ability to show all UI elements even when they're not needed (some kind of toggle, available through the neocom?) so that they can be moved and resized on demand. (Example: the first time a new character joins a fleet, the fleet box is huge and plops itself right into the middle of your screen. 2nd Example: I'm in a carrier and have 10,000 drones in it. I show the drone UI while docked on purpose so I can calmly sit in station with no one shooting at me and put my drones into neat little groups so I can actually find what I'm looking for later).
- Ability to import and export UI positions similar to overview imports and exports. I have a lot of accounts with a lot of characters, it'd be amazing to be able to set this stuff up once just the way I like it and clone it on demand. This cloning should include UI element settings, chat windows and their positions, Fleet windows, dscan, probe scan, both overview boxes, watch list, the drones window, and hopefully you remember anything I forgot to list here.
This this this this this this.
Prettier UI is nice, but it would be nicer to have some features that make it easier for those of us with lots of accounts to deal with the UI. Yes, I know I can copy my settings files for one character and rename them for the others, but I shouldn't have to **** around in appdata to do it, and then I have to do it every time I change the UI location of something in one of my clients. |
scimichar
Republic Military School Minmatar Republic
229
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Posted - 2014.11.07 18:20:10 -
[142] - Quote
Also the numbers get cut off in Station Services. http://i.imgur.com/u4E4LwT.png |
John Lawyer
Gallente Rebels Inc. Villore Accords
19
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Posted - 2014.11.07 18:26:04 -
[143] - Quote
Overall changes are cool, but I strongly disagree with monochrome icons. Im ok if they will be flat, but not monochrome. I enjoy colour - its absense makes me less joyful. Did you remember old skillbooks' icons - i could watch them all day long, listing back and forth my skills trained to five - there was 'tasty' 3d-ish icon for level 5. But now its tasteless and dull. So, +1 for lively non-monochrome icons. |
Lando Cenvax
State War Academy Caldari State
14
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Posted - 2014.11.07 18:29:40 -
[144] - Quote
Sweet!
But please really make sure this is ready for HighDPI-Screens, especially scalling the UI to 200% -without getting blurry icons. because of too low icon resolution. Also, please make EVE truely Retina-Ready on OSX, so we can run it windowed (without getting eye-cancer)
Keep up the good work! |
Beaute Suprenate
G String Enterprises Gentlemen's.Club
15
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Posted - 2014.11.07 18:30:13 -
[145] - Quote
Sorry, can't agree to the transparency factor. Makes the UI look muddy and hard to decypher... Thats why I like the pin/unpin button to turn off the current transparency. Don't screw this up. Keep it optional. |
Fey Dekill
Science and Trade Institute Caldari State
0
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Posted - 2014.11.07 18:32:42 -
[146] - Quote
My 2 cents:
- I think we should be able to modify the icons ourselves... create and exchange our own skin packs... (like in any other modern game). - I think we should be able to change le look and feel of each and every window In Game, through our own xml files (add columns, remove columns, add fields, remove fields, add locally calculated fields based on available IG variables and personal constants, like (amount * size / mass) or whatever we choose to display locally; - I think we should be able to share those settings between players;
...
Also, I'm quite sad that in my ship's cockpit, there is only one 24'' display available (I mean I spend millions of isks, and all I get is a small screen to give me feedback or interact with my ship, team mates, corps mate, market, industry etc...). Even at the start of the 21st century normal people (not even capsuleers) had 2 or more screens on their desks, connected to a vast array of computers through a network called the Internet. (I have like 5 screens right now on my desk!!).
Wouldn't it be nice to have a front screen with all the flight /pvp /combat data, a screen to the left with the realtime starmap showing a specific type of data like the podding during the last hour, another one on top with the current system starmap that I'm scanning, a screen on the right with the social interaction : local, intel, friends, current mission, and one screen above it with the current market situation in the region next to some other info like industrial stuffs in progress? (or any other way to organize the screens...).
The way I see it, could be for example to have a main process responsible to interact with the server, cache the data, and as many other child process as the user wishes , each displaying whatever data the user wishes (this way you could even decide to look in front on the main forward screen, look right on the screen on the right, look left on the screen on the left... should you choose to and should your hardware allow it).
You know, the model view controler pattern ... ;-)
...
I find it just riduculous how we are flying hi tech ships in space and are not even capable of displaying the data we need, the way we want it, on the screen we want...
Note, I don't want to multibox... I'm not interested in having multiple accounts running at the same time (which we can, of course, do, to monitor different type of data on different screens) which is a stupid way of achieving the same result.
(BTW I _did_ find a way to achieve part of all this multi window/screen thing using a dummy virtual large screen, displaying all the data on it, then using a third party software to grab part of that virtual screen and displaying it in different screens... I just find it stupid to have to do this kind of thing... ) |
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CCP Arrow
C C P C C P Alliance
583
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Posted - 2014.11.07 18:34:13 -
[147] - Quote
scimichar wrote:When I first read the title of the devblog, I was slightly excited. EVEs UI has always been a cluttered mess of items that came up over time out of necessity. Finally all of these elements were going to be seamless creating one UI set. At least I thought. It's still several different sets covered on top of each other. Just the latest set is more gradienty (haven't made a wikipedia entry for that word yet). For Example: http://i.imgur.com/MHoAZh4.jpg
All the elements are completely different. Maybe it's better that way. I don't know. However adding some gradients and different icons isn't exactly completely upgrading the UI.
The UI Modernization Project will address all aspects of modernizing the EVE UI, we simply have to roll it out in a sensible agile way so the first part coming out in December will focus on updates to visuals. We plan on having things related to the Modernization Project released as often as we can and already have things planned for the January release.
CCP Arrow | Director of User Experience | EVE Online | @CCP_Arrow
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CCP Arrow
C C P C C P Alliance
585
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Posted - 2014.11.07 18:37:11 -
[148] - Quote
Lando Cenvax wrote:Sweet! But please really make sure this is ready for HighDPI-Screens, especially scalling the UI to 200% -without getting blurry icons. because of too low icon resolution. Also, please make EVE truely Retina-Ready on OSX, so we can run it windowed (without getting eye-cancer) Keep up the good work!
Good point! One of the key reasons to move to iconic icons was to be able to draw them and store them in vector format and apply the effects they use through batches or dynamically in the client. This means all icons can be scaled infinitely to any size and taken through the batching process and will therefore be ready for 4K screens or other awesomeness the future holds.
CCP Arrow | Director of User Experience | EVE Online | @CCP_Arrow
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Cajun Style
Shattered Planet
19
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Posted - 2014.11.07 18:40:08 -
[149] - Quote
Hello! I like it, except I am a little concerned about the lack of color in station service icons and neocom icons, it makes it a little hard to quickly find what you want. Maybe more emphasis on hotkey usage or just getting used to it will help me out.
Obviously it is WIP, so I won't nitpick too much, but some of the brighter color palates, like the Amarr, fails because when icons are lit up it is too bright and you can't read any text. Example: select "guests" while docked in station and with Amarr color settings. Now, try to read the word "guests." Also, the windows for viewing ships or viewing stations or kinda crummy. The edges bleed a bit and the transparency makes it very odd as well.
With those posts aside, I am back because of those ten days and at some point you gave us the ability to filter market orders, which is great, and the hisec/lowsec filter option is obviously helpful for both carebears and outlaws. Since you guys are working on UI I figured I would bring it up with you, even if it's not exactly what you are working on. The option to filter out nullsec orders is useless, as far as I can tell, because you will always either sort out every order or no orders depending on whether you are in empire space or not. This is just silly. Instead, could it be possible to get a filter for markets orders that are in stations for which you do or don't have docking rights? This would be helpful for null and afaik FW as well. |
Sarrian Calda
House of Nim-Lhach Fraternity.
11
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Posted - 2014.11.07 18:42:08 -
[150] - Quote
Well done! It's about time. I like the current plan so far, especially with replacing colours with shapes. I often struggle to find the right ico (e.g. between market and people&places; between journal and contracts; and sometimes between map and fitting), even though I do not have colour-blindness.
I came to split the Neocom into two - those that I have shortcuts assigned will be dragged off the Neocom. What stays on the Neocom are distinctive enough and are less used, hence those do not need a shortcut and can sit on the Neocom. If you guys have gathered data on how players arrange their neocom and assign their shortcuts, you probably would have noticed this long ago when you started to allow customization of Neocom.
So yes,
+1 to shape-based icons (and the lovely glow) +1 to the window transparency logic
May I suggest that if the player is in combat (i.e. with active target locked, firing, or under fire), add a glow around the edge of the screen? This is to give an overall visual feedback to the player telling him that "hey you are under attack" or "hey you are engaging a target".
E.g.
While having a target locked or got locked by NPC/Player - Screen glows yellow While engaging or getting engaged by NPC/Player - Screen glows red
If this doesn't make sense, we could also turn it into a visual incoming damage feedback indicator (in addition to the audio beeps):
Shields getting damaged = blue Armour getting damaged = yellow Structure getting damaged = red
This would allow a player, who may have had to open multiple windows for reasons like changing fitting, browsing jump network or looking at other 1-million-and-1 things to still be aware of the exact state of matters.
This would come into player when player is actively looking at other windows instead of the action in the background. Once the player minimizes the window and has a clear view of space, the glow would fade to a minimal line along the border to continue to indicate the "state of combat". |
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