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Author |
Thread Statistics | Show CCP posts - 31 post(s) |
Bariolage
Control F9
29
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Posted - 2014.11.07 16:34:11 -
[91] - Quote
Elegant. Thank you for the insight into the process. |
Sentient Blade
Crisis Atmosphere
1388
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Posted - 2014.11.07 16:39:14 -
[92] - Quote
What I wouldn't give for a *proper horizontal taskbar* ... I don't mind if my UI looks like an operating system if I've got easy access to everything I want. Know why? because it works.
Other than some 2D icons which I like, and bluring which I'm not yet sold on, it seems okay... but it's just toying around the edges.
You want a new UI you're going to have to push it harder. Docking of certain windows on the left and right of the screen, hover-over peek, multiple overview windows that you can dock to a side and show multiple states at once (one panel for enemies, one panel for fleet etc) in a resizable accordion.
This isn't an attack on any of your designs so far, but the game needs upping to be more reflective of the information management we want :) |
Jason Ozran
Screaming Hayabusa Neo-Bushido Movement
27
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Posted - 2014.11.07 16:39:51 -
[93] - Quote
General idea is good. Too much blur by default, should be reduced a bit especially for readability. Think also for people that will play for hours in a row, all this blue can be too much after some time. I know you can deactivate it, but if you have to do it all the time, then it loses its purpose.
Now one feedback: I think the neocom icons should not be all grey but keep some colors a bit like it is now. I am 100% behind the "light" thing that shows a notification or that something happened in there, since it is not swipping light or blinking forever as it is now. But don't put it all grey, it looks sad and definitely not appealing compared to the rest :( |
Jinx Jameson
Yggdrasil Belators Dirt Nap Squad.
2
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Posted - 2014.11.07 16:40:44 -
[94] - Quote
Looks really great, I'm surprised I didn't see or read anything yet about saving UI preference and layout, wich obviously today is kind of an hassle, some things are saved on the servers, others in an editable local file, and other in the mystery of who-knows-what. Would love to to see one settings file that you can use/share to rule them all. Speaking as a true alt-o-holic
Jx |
ShesAForumAlt
Federal Defense Union Gallente Federation
1
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Posted - 2014.11.07 16:44:00 -
[95] - Quote
I like it. Overall a much cleaner looking interface, though learning some of the new icons is gonna take a while. BTW - For insurance, why not a ship with an isk icon, not a lock?
Maximum nitpick - Why are the corners of some windows different thicknesses? If you look here:
http://i.imgur.com/2Of8UbN.png
You'll see the chat, mail, and fitting windows corners side by side. You'll notice the fitting windows looks fatter/more rounded. Also the non-focused windows have the bright color to the edge, where the focused window has the window trim around it. Maybe I'm just nuts, but I noticed it immediately and it makes a certain part of my brain scream.
This is totally my main.-á
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Ross Sylibus
SniggWaffe WAFFLES.
27
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Posted - 2014.11.07 16:46:46 -
[96] - Quote
Icons on the left look terrible compared to what we have currently - one thing the eve interface has is some character, and making those look like 99.9% of everything else out there is not an improvement.
Seeing through the windows is awesome, best feature since unlimited skill queue. |
adriaans
Ankaa. Nair Al-Zaurak
13
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Posted - 2014.11.07 16:47:31 -
[97] - Quote
I like the idea of it, and as a very long time player am in support of this change.
edit; just in case, please have colour blind options.
----True oldschool solo pvp'er----
My latest vid: Insanity IV
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Seraph Essael
Devils Diciples League of Infamy
959
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Posted - 2014.11.07 16:52:27 -
[98] - Quote
Love everything but the Neocom icons. It looks way too much like facebook, and with these new notifications
Please leave us with some colour on the side bar, I actually like the current different icons on neocom.
Other than that, all looks good.
Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person."
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Mike Azariah
DemSal Corporation DemSal Unlimited
1851
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Posted - 2014.11.07 16:54:13 -
[99] - Quote
IceGuerilla wrote:Change is bad!
Thank you I honestly predicted this comment yesterday. I also predicted that it would be a very minority view,
Nice to be right.
m
Mike Azariah-á CSM8 and now CSM9
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Axl Borlara
T.R.I.A.D Ushra'Khan
71
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Posted - 2014.11.07 16:54:35 -
[100] - Quote
Looks great from the pictures in the blog.
New icons will take some learning, but having them small enough not to waste space, you can't actually see that they are pictures - you just go by overall shape and colour. So looks like a good improvement there, long term.
As for colour theme recommendations, I'm surprised no-one has yet mentioned a my little pony rainbow theme, or hypnotoad for when boosters go bad... http://static.fjcdn.com/large/pictures/50/ff/50ffa8_2891023.jpg |
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Warde Guildencrantz
TunDraGon Cynosural Field Theory.
1080
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Posted - 2014.11.07 16:55:07 -
[101] - Quote
Feedback:
1. The gradient oval-ish glow on the Browse button for example on the very first picture in the dev blog looks a bit out of place. It's to be expected to draw focus, but just looks odd to me. I just wanted to point that out.
2. The neocom icons are iconic. I would prefer to keep them. But if you really must, I could get used to it. Can you add color to them? I would prefer if they weren't all grey.
TunDraGon Director ~ Low sec piracy since 2003 ~
Youtube ~ Join Us
My ship fits
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Stefan Silviu
Halt. Hammerzeit
0
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Posted - 2014.11.07 16:57:26 -
[102] - Quote
please implement the option to make it fully opaque |
SpaceSaft
Capts Deranged Cavaliers Gentlemen's.Club
89
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Posted - 2014.11.07 16:58:24 -
[103] - Quote
I really really like you guys at CCP. You're cool.
BUT this is one of those moments where I genuinely doubt you have a grasp of the situation at hand.
I don't understand why you would think that the coloring of the interface was an issue - ever?
It's not.
When people (myself included) complain about the interface they mean things like the drone UI or things that pop up out of context like cargo or minng scan results. Also ridiculous drop down trees. Or that the map can only filter for one thing at a time, excluding the option to look for sec status and industry level at once for example. That the overview is bad when you have 200+ objects on grid you have to look through to find what you want. That tracking speed isn't in the tooltips for guns.
That means we were complaining about FUNCTIONALITY that we miss from the UI.
Not graphics.
Sadly these "changes" change nothing at best.
tl;dr: Yaaay for the new rendering.
Hope restored.
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Lyta Jhonson
Science and Trade Institute Caldari State
66
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Posted - 2014.11.07 16:58:52 -
[104] - Quote
How I read this blog: "we are keeping the functionality the same" but "realize itGÇÖs a big change". ??? "weGÇÿve really picked up pace with various quality-of-life interface fixes ... raising the bar quite a bit with usability" Lol? Sure, and new industry related UI is prime example of that. =)
And those aesthetically hurting new icons justified by "we know they suck but give them a try".
This blog just looks to me like major trolling attempt. I just can't take those things seriously and how far they are from reality. |
John Nucleus
Brave Newbies Inc. Brave Collective
62
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Posted - 2014.11.07 16:59:01 -
[105] - Quote
Loving it, especially the blur effect and the new icons.
Question: while you are working on the UI, any chance you could make the combat keyboard shortcut not requiring the focus to be on the overview window to select the current target and just automatically select it?
Right now, when the focus is in space, it ignores the current target and you must select one manually, it's pretty annoying. The only option is to first hit the shortcut to focus the overview and then hit the shortcut you want to use. When you do a lot of Approach, move camera around, Keep distance, the extra key to always focus back the overview is cumbersome.
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CCP Arrow
C C P C C P Alliance
577
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Posted - 2014.11.07 16:59:42 -
[106] - Quote
Sentient Blade wrote:it seems okay... but it's just toying around the edges.
We want to approach the UI Modernization in a sensible agile way where we gradually roll out each part when we feel it's good enough for feedback and iterate on it before taking on the next thing. This part is the first update to the visual style of the UI and then we aim to do more visual improvements and look at other components that will make the UI modern.
CCP Arrow | Director of User Experience | EVE Online | @CCP_Arrow
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Utremi Fasolasi
La Dolce Vita
420
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Posted - 2014.11.07 17:00:18 -
[107] - Quote
Wow I just fired up Sisi and I love it! |
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CCP Claymore
C C P C C P Alliance
58
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Posted - 2014.11.07 17:03:33 -
[108] - Quote
SpaceSaft wrote:I really really like you guys at CCP. You're cool. BUT this is one of those moments where I genuinely doubt you have a grasp of the situation at hand. I don't understand why you would think that the coloring of the interface was an issue - ever? It's not. When people (myself included) complain about the interface they mean things like the drone UI or things that pop up out of context like cargo or minng scan results. Also ridiculous drop down trees. Or that the map can only filter for one thing at a time, excluding the option to look for sec status and industry level at once for example. That the overview is bad when you have 200+ objects on grid you have to look through to find what you want. That tracking speed isn't in the tooltips for guns. That means we were complaining about FUNCTIONALITY that we miss from the UI. Not graphics. Sadly these "changes" change nothing at best. tl;dr: Yaaay for the new rendering.
This is a known issue with the menus going totally transparent.
Quality Assurance Analyst
Team Game of Drones
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Klyith
GoonWaffe Goonswarm Federation
145
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Posted - 2014.11.07 17:05:46 -
[109] - Quote
Some nitpicks: 1. You definitely need a theme (themes) with higher contrast than the ones you have.
2. The dynamic opacity stuff is cool, but if a sun or very bright area of nebula is behind a transparent window, it needs to be more opaque than it is now. In particular the old UI has more opacity on the overview when pinned.
edit: #2 is talking about when the camera isn't being dragged, so the panel is in the intermediate state, not t-rex vision or selected. But in particular the overview needs to be fully visible even if not selected, and most people want to keep it pinned so it can be locked from accidental drag / resize. |
Quintessen
Messengers of Judah Socius Inter Nos
429
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Posted - 2014.11.07 17:06:11 -
[110] - Quote
Are color schemes going to be player-based or character-based? I would love it if they were character based and I could have a Gallente theme for my Gallente character and a Minmatar theme for my Minmatar character. |
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Yuri Fedorov
Circle Mercs The Bastion
24
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Posted - 2014.11.07 17:06:56 -
[111] - Quote
Absolutely love it. Keep it up! |
Krezly Snipes
The Graduates Forged of Fire
9
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Posted - 2014.11.07 17:07:06 -
[112] - Quote
Love the new icons, the transparency is a bit distracting though. Maybe remove the blur and make the opaqueness adjustable? |
Soldarius
Deadman W0nderland The 99 Percent
874
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Posted - 2014.11.07 17:07:32 -
[113] - Quote
Klyith wrote:CCP Arrow wrote:Zand Vor wrote:Looks sweet! Will there be changes to the "red-crosshairs" both in the space HUD and in the Overview to bring them in-line with the ISIS icons, to help differentiate between ship types/sizes? Great Idea! We have many areas we want to focus on as part of the broader EVE UI Modernization project. Adding the Ship Group Icons to the in-space HUD and Overview instead of the current brackets is definitely one of those things but we need to make sure it works well since the overview is a very essential piece of control for combat so it's not going out with the changes in December simply because we want to roll it out with confidence that it brings intended value. I have to say that the ISIS icons for ship classes are not visually distinct enough to put on the overview IMO. But they wouldn't need more than a few tweaks to make them better. I like that a lot more than Kirith Kodachi's proposal with triangles and pentagons and stuff. That's just a mess.
I remember when CCP last tested a set of new UI elements for brackets and ships on the overview. They consisted of odd numbers of amorphous dots arranged in equidistant geometric shapes they were very difficult to distinguish due to their small size. One could tell the difference between a frigate and a battleship without too much trouble. But not between a cruiser and anything else. The current big red PLUS of a BS rat is so attention-grabbing compared to other things.
@CCP, you know, there is nothing stopping you from using different geometric shapes like squares, triangles, and circles. Basic shapes are very easy to distinguish. Military HUDs and detection displays do this very well.
"Remember remember the 4th of November!"
Phoebe. Coming soon to Eve Online.
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Draahk Chimera
0ne Percent. Odin's Call
35
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Posted - 2014.11.07 17:09:55 -
[114] - Quote
Ever since the "old" new UI was put in I have had a problem. When I play the game I must have my windows "pinned" otherwize I may accidently move my "selected items" to the middle of the screen or make my overwiew cover 60% of the screen while in combat. Unfortunatly "pinning" windows also drain them of the nice colour sceme I have carefully selected. So, while you have the code open, could you make it possible to keep the coloured, semi-opaque windows even in "pinned" state please?
404 - Image not found
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Anton Kazimir
Brave Newbies Inc. Brave Collective
0
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Posted - 2014.11.07 17:10:11 -
[115] - Quote
Singularity is giving me validation errors, so I haven't been able to poke around for myself. From the screenshots, though, I like what I'm seeing.
One thing I would suggest, though, is giving the neocom the same background color as the windows. With the simplified icons, the mismatch makes the neocom look like a placeholder. (The icons themselves look good, it's just the background color.) |
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CCP Claymore
C C P C C P Alliance
59
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Posted - 2014.11.07 17:12:11 -
[116] - Quote
Krezly Snipes wrote:Love the new icons, the transparency is a bit distracting though. Maybe remove the blur and make the opaqueness adjustable?
We are planning a slider for transparency, just not ready yet.
Quality Assurance Analyst
Team Game of Drones
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CCP Claymore
C C P C C P Alliance
59
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Posted - 2014.11.07 17:13:52 -
[117] - Quote
Anton Kazimir wrote:Singularity is giving me validation errors, so I haven't been able to poke around for myself. From the screenshots, though, I like what I'm seeing.
One thing I would suggest, though, is giving the neocom the same background color as the windows. With the simplified icons, the mismatch makes the neocom look like a placeholder. (The icons themselves look good, it's just the background color.)
You should try clearing your cache through the launcher.
Hopefully this will stop the validation issues.
Quality Assurance Analyst
Team Game of Drones
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nospet
Viziam Amarr Empire
8
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Posted - 2014.11.07 17:19:10 -
[118] - Quote
As long as we can use the old ui I don't see an issue otherwise this looks like windows 8 to me and needs lots of refining its too dramatic at the moment |
Saisin
State War Academy Caldari State
171
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Posted - 2014.11.07 17:23:13 -
[119] - Quote
One thing you guys need to decide is if you are going to continue to passively support the metacode in your UI, and maintain the advantage players that are skilled with technology can gain from the current UI.
Let me explain a bit:
Right now, when your UI windows are not set to transparent, you can use software like autohotkey for example, to detect a color change on the UI. For example when someone enters local and a new line appears, or when a new ship enters the overview. This allows someone that is partially afk to set up alarms and react to what is going on without having to stand behind the computer.
This is something that is less talked about than isboxing but is still another metacode advantage linked to the way the UI currently is, and makes it easier to bot.
It is up to your UI design choices to decide if you want to continue supporting the capacity to use the UI in that manner or to actively make UI choices that make this passive metacode detection impossible to do.
My personal opinon is that you guys should either incorporate alarms into the new UI, so that when a window change, the player can be warned if he choose to, and not leave this ability only to people with some technology skill, putting all the other players at a disadvantage.
Furthermore, automated warnings is so much more sci fi (another example is the UI requiring spamming d-scan click where any modern radar would automatically warn of a new ping... but not in the future that is Eve :roll:)
"surrender your ego, be free". innuendo.
solo? There is a new hope...
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Saisin
State War Academy Caldari State
171
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Posted - 2014.11.07 17:25:50 -
[120] - Quote
Stefan Silviu wrote:please implement the option to make it fully opaque Yeah, this is important to keep color detection scripts fully working
"surrender your ego, be free". innuendo.
solo? There is a new hope...
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