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Thread Statistics | Show CCP posts - 31 post(s) |
Quintessen
Messengers of Judah Socius Inter Nos
429
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Posted - 2014.11.07 17:06:11 -
[1] - Quote
Are color schemes going to be player-based or character-based? I would love it if they were character based and I could have a Gallente theme for my Gallente character and a Minmatar theme for my Minmatar character. |
Quintessen
Messengers of Judah Socius Inter Nos
429
|
Posted - 2014.11.07 19:27:28 -
[2] - Quote
First, great job. A much improved experience. Now thoughts:
Feel free to separate people and places and give them more appropriate icons. Also not sure we need an Agents tab anymore. The Agent Finder works better for that purpose, though there will be someone, of course, who disagrees.
Please stick to a consistent header color for inline grids (fitting versus attributes on the item tabs).
I'm loving the new themes, though I might pick a different pair of Minmatar colors. The darker one is okay, but the lighter one was a bit eye-straining.
The ISIS icon is clearly missing and should be repaired. Any change coming given that ISIS has new meaning in the world?
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Quintessen
Messengers of Judah Socius Inter Nos
429
|
Posted - 2014.11.09 16:19:01 -
[3] - Quote
Kharnakh wrote:The Neocom icons are awful.
You say you want to move away from something that looks like an operating system, then present images of something that looks like Windows 8...
What happened to the UI CCP Arrow presented at Eve Vegas 2013?
The icons came from that EVE Vegas 2013 presentation. Take a look again. |
Quintessen
Messengers of Judah Socius Inter Nos
429
|
Posted - 2014.11.09 16:24:00 -
[4] - Quote
For the people suggesting that the old icons were better:
The old icons may be comfortable, but they are really bad in terms of memory. The percentage of people who could draw a rough sketch of them, much less describe them is pretty low -- especially if you take away color for the color blind.
Just imagine the scenario where you're trying to help explain the game to someone and you tell them to open up the fitting window by pressing the ??? button on the NEOCOM. The current icon is that green blob? The new icon is a ship surrounded by a broken circle. Icons, provably, work best when they are simple. As a professional UI person, I've read a ton of stuff on this as well. They're not making this up. They did their research and due diligence. |
Quintessen
Messengers of Judah Socius Inter Nos
429
|
Posted - 2014.11.09 16:40:22 -
[5] - Quote
My guess, right now, is that they are getting comfortable with the legacy UI code. This was probably the easiest thing to do and had the largest impact for hours put in. The ship HUD is pretty old and is fairly complex. The overview is incredibly old and I hate to think about how complex and messy is probably is.
I'm sure they're already analyzing and refactoring the HUD and overview, but it will take time to get them to a point where they can safely redesign them. They're doing this responsibly -- probably to avoid all the people who complain when they get anything wrong. |
Quintessen
Messengers of Judah Socius Inter Nos
429
|
Posted - 2014.11.09 19:55:16 -
[6] - Quote
Some thoughts and bugs:
- Corners on windows, especially the active window are too high contrast. The eye is lazy and is drawn to them unnecessarily.
- The back and forth buttons (really French quotes) look really awful with this new update. It would be nice if they were updated as well.
- Decorations Tab in Character Sheet and Decorations Tab in Corp use different icons.
- Security Status uses the Corp icon with the combat overlay which implies something corporate. Consider a standard concord or faction icon to attach the overlay to.
- Several tabs (Home, Ranking) in the Alliances window use the Corporate icon instead.
- The People and Places icon doesn't really tell me what it does. Consider separating them out and using more coherent icons. Also it's a little too close to the Journal icon.
- The UI is still very inconsistent about when it uses three vertical bars for a menu and when it uses a gear. Consistency would be nice here.
- The fitting tab's headers (High Power, Medium Power, etc.) do not use the header color and blend in with everything else.
- The padding between the bottom of the buttons on the Info window and the top of the button are now off-putting. It would be nice the bottom padding was a little more and they were roughly equivalent. Now it just looks like it's squished against the bottom of the window.
- The menu button at the top, left of the info window is off location and looks a bit odd.
- The default alliance and the no alliance icon still uses the old alliance icon instead of the new one.
- The new flat look to the icons makes the corporation and alliance icons look positively ancient by comparison. It would be nice to have new options that match the new look.
- The use of bold on the info window and character window among others seems to be very inconsistent and could use some work.
- The tabs on the info screen are way too compact and cut off the names of the tabs significantly. Consider at least putting tooltips on the tabs.
- Some buttons (e.g. Agent Finder) have text with a shadow effect while other buttons (e.g. Guests, Agents) do not.
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