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1. Mothership for miners - in Player Features and Ideas Discussion [original thread]
So if miners are not real players, I guess the guys that build ships and run starbases, haul products or research blueprints would not be real players either, since your definition of real players is limited to people who blow stuff up. I guess CC...
- by RYLOC - at 2006.03.30 21:52:00
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2. Mothership for miners - in Player Features and Ideas Discussion [original thread]
Just sitting here thinking of a way I could run off to some far off System and set up a 2 week long mining operation in one system or set up in a diff system every other day. I would like to see a jump drive capable mothership for miners, This sh...
- by RYLOC - at 2006.03.27 21:55:00
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3. Instas, revision 2 - in Player Features and Ideas Discussion [original thread]
Leave my bookmarks alone, I spent hours upon hours that ran into weeks of my time creating my bookmak collection, Safespots, Tactical spots, Mining locatons, Gate to Gate and Gate to Station, if you want to do anything to the bookmark system make ...
- by RYLOC - at 2006.03.08 18:51:00
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4. Add standings/sec status to pilots in chat screen - in Player Features and Ideas Discussion [original thread]
I like the idea, but only on the local channel because of the lag issues it would create if you extended it to all chat channels, since your overview will identfy other players,corps or alliances standings towards you based on your preset corp, al...
- by RYLOC - at 2006.03.08 17:15:00
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5. alliances - in Player Features and Ideas Discussion [original thread]
I do not think alliance corp members should be made avaliable, unless an alliance wants to publish who its members are, some allainces may want to keep its membership private and should be allowed to. An option should be made that allows for corp...
- by RYLOC - at 2004.11.26 18:55:00
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6. alliances - in Player Features and Ideas Discussion [original thread]
I do not think alliance corp members should be made avaliable, unless an alliance wants to publish who its members are, some allainces may want to keep its membership private and should be allowed to. An option should be made that allows for corp...
- by RYLOC - at 2004.11.26 18:55:00
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7. New ideas on the tax system - in Player Features and Ideas Discussion [original thread]
Edited by: RYLOC on 26/11/2004 18:48:46 Edited by: RYLOC on 26/11/2004 18:30:55 The best way and fairest way to run a tax system is xxx% on gross income, NPC hunters pay the same rate as miners or sellers, every time your your wallet incre...
- by RYLOC - at 2004.11.26 18:22:00
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8. New ideas on the tax system - in Player Features and Ideas Discussion [original thread]
Edited by: RYLOC on 26/11/2004 18:48:46 Edited by: RYLOC on 26/11/2004 18:30:55 The best way and fairest way to run a tax system is xxx% on gross income, NPC hunters pay the same rate as miners or sellers, every time your your wallet incre...
- by RYLOC - at 2004.11.26 18:22:00
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9. Drone Selections and controls - in Player Features and Ideas Discussion [original thread]
I use a Domi and I like to haul mining drones as well as wasps, Hammerheads or whatever, the current window shows xxx amount of drones in drone hold but does not break down what drones are what, so when I launch all drones. I have no control over ...
- by RYLOC - at 2004.11.25 19:03:00
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10. Drone Selections and controls - in Player Features and Ideas Discussion [original thread]
I use a Domi and I like to haul mining drones as well as wasps, Hammerheads or whatever, the current window shows xxx amount of drones in drone hold but does not break down what drones are what, so when I launch all drones. I have no control over ...
- by RYLOC - at 2004.11.25 19:03:00
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