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41. Fleet Assault Battleships - in Player Features and Ideas Discussion [original thread]
Capital bashing, combat in cynojamed system etc. If one of those will provide more dps vs jb/cynojamer/capital etc. type target than than lets say 4-5 battleships. If you can buy enough of them to provide a similiar amount of dps to a dread in a s...
- by RabbitofDoom - at 2009.11.18 19:52:00
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42. Bombers working as intended? - in Player Features and Ideas Discussion [original thread]
In recent times its is starting to became common to deploy bombers in a massive numbers as a form of poor mans dd. Curently peoples reached a coordination that made them able to deploy them in numbers that can destroy a fleet battleship in a singl...
- by RabbitofDoom - at 2009.11.15 11:28:00
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43. Fleet Assault Battleships - in Player Features and Ideas Discussion [original thread]
Atm it seems that puting a siege mode on any subcapital ship is usless. Currently any major 0.0 aliance is able to deploy and co-ordinate contingent of bombers that is able to destroy most if not any subcapital ship currently used in a single bomb...
- by RabbitofDoom - at 2009.11.15 11:12:00
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44. New Blog: Upgrading and Upkeep of Sovereign Solar Systems in Dominion - in EVE Information Portal [original thread]
1. First thing is that systems should have some sort of value factor. Based on number of belts, ore on those belts, type of moons in a system, sec status etc. Good systems would cost more bad systems would cost less to hold. 2. Cost should be mod...
- by RabbitofDoom - at 2009.11.09 12:22:00
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45. Titan Review/Tweak/Reworking - in Test Server Feedback [original thread]
Maybe just increase DD cd time or decrease damage. Or make a t2 BS hull ship that could fit anti dd module that would block incoming dd or make it much weaker but destroy that ship in process. Module alowing to do that could be a t3 to prevent peo...
- by RabbitofDoom - at 2009.05.27 12:53:00
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46. How would you adapt if CCP nerfed lvl 3 and 4 mission in empire space? - in Missions & Complexes [original thread]
Hmm let me think... Hunting mission runners before they move to another game or some null sec dead end, cynojammed system with a permacamp aliance protecting their pet mission runners. Then quit or join some null sec alliance to camp a gate leadi...
- by RabbitofDoom - at 2009.05.26 11:43:00
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47. Exploration - Dumbed down? - in Missions & Complexes [original thread]
Old system was a joke. I didn't bothered with old exploration but i was making bookmarks for my friend for exploration purposes. It was soo bloody entertaining when you had to warp 8 or more times in a row becuase you made a bm in a wrong spot due...
- by RabbitofDoom - at 2009.05.26 11:14:00
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48. Projectiles - in Test Server Feedback [original thread]
Increase rof a lot on projectile weapons while keeping a low clip sizes. Make a projectile damage mod +optimal/falloff +damage. Projectiles would turn in to burst weapons of eve. Delivering devastanting barrage of projectiles but in same time you ...
- by RabbitofDoom - at 2009.05.10 01:15:00
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49. Idea: Escort Carrier - in Player Features and Ideas Discussion [original thread]
If you make it a sub capital ship it could have a job. Considering that eve 0.0 wars start to look very much like a ww1 trench warfare with DD instead of machine gun. Subcapital carriers and possibly subcapital battleships that could use a normal ...
- by RabbitofDoom - at 2009.05.10 01:03:00
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50. Balancing - ECM Drones - Discussion thread - in Player Features and Ideas Discussion [original thread]
ECM drones could be changed to have short jamming time and longer cd. That way ECM drones would work like a lock breaker. Tacklers paying atention would still be able to relock and scramble target before it is able to escape.
- by RabbitofDoom - at 2009.05.09 19:24:00
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51. Agility Changes on Singularity - in Test Server Feedback [original thread]
Edited by: RabbitofDoom on 08/05/2009 23:36:41 Hmm correct me if i am wrong but those changes make pretty much "light" frigate/crusier gangs obsolete. Now such gangs can slip throu low sec gate camps or escape from ambusehs/bloobs and carry en...
- by RabbitofDoom - at 2009.05.08 23:36:00
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