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1. Tempest needs changing. - in Ships and Modules [original thread]
ok read this carefully - You will not get as many kills with this ship as you wont catch anything. This time i am going to call you a eve fit warrior beacause you have gone on it and done some stats bashing not even considering my points over the ...
- by Rakareo - at 2009.08.16 11:11:00
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2. Tempest needs changing. - in Ships and Modules [original thread]
"Please keep claiming I'm an EFT warrior, you'd only be the 5 millionth person to do so." I am not twelve reverse physcology doesn't really work on me and plus i was trying to say look at the bigger picture, not that you spend your life on eve fi...
- by Rakareo - at 2009.08.16 03:25:00
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3. Tempest needs changing. - in Ships and Modules [original thread]
Pretty sure i wouldn't catch as much as i do currently with my tempest setup if i was to do that with a megathron. 5th slot means i got initial point then get close and cut off mwd with scram to stop them running back to the gate. Barrage also sto...
- by Rakareo - at 2009.08.16 03:02:00
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4. Tempest needs changing. - in Ships and Modules [original thread]
My Setup. High: 6 x 650mm, 2 Unstable Neuts Mids: 100mn Mwd, Disruptor, Web, Heavy Cap booster, Choice of (Scram, sensor booster, ECCM) Lows: 1 LAR, 1600mm tung, gyro, 2 EANMs, DCU Rigs: 3 trimarks I use this fit, admittedly with slaves but it is...
- by Rakareo - at 2009.08.16 02:25:00
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5. WH... Amarr or Minmatar BS? - in Ships and Modules [original thread]
I have had very little experience in WH, However we did kit a armour tank gank to go into a system which turns out reduced your armour resists by 50% and boosted your shield capacity by 25%. Its fair to say it didn't go to well. My advise would be...
- by Rakareo - at 2009.05.10 10:56:00
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6. Archon Vs Thanatos - in Ships and Modules [original thread]
Which one of these carriers would best support a 5 man gang in low sec? Never flown with one before and i am unsure as to the type of setups you would have with these ships? To the best of my knowledge Thanatos tend to get prim'd as they are rela...
- by Rakareo - at 2009.05.03 22:01:00
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7. Tech III required skills. - in Ships and Modules [original thread]
This may have been answered already but does anyone know what sort of requirements techIII items will need and exactly how they vary from techII items. Many Thanks
- by Rakareo - at 2009.02.01 16:13:00
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8. Why would you ever fly a Deimos? - in Ships and Modules [original thread]
Pouring dps onto someone is the main fun point of this ship. This and a kitsune partner is very good and makes a good gang ship with ecm. Its fast and it can lay on the dps quick as it is faster which is more benificial in some cases. It has a goo...
- by Rakareo - at 2008.12.15 19:25:00
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9. L5 Mission Setup - in Ships and Modules [original thread]
This i know may not be possible for you as you might not fly these ships but a good 3 man gang i expect would be 2 basilisks and a CNR, CNR set up for DPS with high resists, and the basilisks transfering cap and shield to everything and with thier...
- by Rakareo - at 2008.12.15 19:13:00
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10. Implant sets, How useful are they? - in Warfare & Tactics [original thread]
Wow thank you for your efforts this has thrown some light on the matter!
- by Rakareo - at 2008.12.14 12:06:00
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11. Implant sets, How useful are they? - in Warfare & Tactics [original thread]
I understand that the Slave set is very useful in pvp for HP tanks and that crystal sets are also good for active tanking huge incomming DPS.The snake set obviously used to be very good for speed tanking pre[QR], but how useful are the other sets ...
- by Rakareo - at 2008.12.12 23:25:00
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