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21. [Feature Request] Expanded Cargohold Scripts - in Player Features and Ideas Discussion [original thread]
Elyia Suze Nagala wrote: Why not just make a T3 Indy with subsystems? SMH. It's an idea though. Thought about it, but it seems fairly limited where a module change could give greater flexibility to dozens of ships. The T3 industrial card c...
- by Rawthorm - at 2016.04.10 12:17:18
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22. [Feature Request] Expanded Cargohold Scripts - in Player Features and Ideas Discussion [original thread]
Expanded Cargohold modules have been around almost as long as the game and have not really changed. The ships that use them however have gone through many changes and specialized bays have now become common place. Perhaps it's now time to make th...
- by Rawthorm - at 2016.04.10 11:46:24
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23. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
So EvE as a Facebook game next? Seriously tho, while the idea itself isn't inherently bad it sends a bad signal as to the direction of the game. The only positive from this idea is to help new players, so why not just introduce it as part of the n...
- by Rawthorm - at 2016.04.08 19:41:35
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24. Exhumers.........could have been a little creative on the design CCP... - in EVE General Discussion [original thread]
Sir Dude wrote: I'm a new player really and am generally very happy with most aspects of the game. However, I have decided to concentrate on mining and production/industry so have got myself into an exhumer to do some pro mining and was pleasan...
- by Rawthorm - at 2016.04.08 19:23:33
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25. Sticky:Dev blog: Overlays, ISK Buyer Amnesty and Account Security - in EVE Information Portal [original thread]
Thanks for giving us some clarification. It shouldn't be a big job to change from Isboxer overlays, to just using it to tile clients in the smallest supported size. The end result will be slightly less optimal, but still quite usable. I am wonderi...
- by Rawthorm - at 2016.02.26 17:50:16
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26. Sticky:Dev blog: Overlays, ISK Buyer Amnesty and Account Security - in EVE Information Portal [original thread]
Max Kolonko wrote: Praal wrote: Thank you for your answers! A few follow-ups One part of multiboxing window management is often removing the window border of a client (borderless window). Is this allowed as window management or banned a...
- by Rawthorm - at 2016.02.26 17:42:37
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27. Sticky:Dev blog: Overlays, ISK Buyer Amnesty and Account Security - in EVE Information Portal [original thread]
Can anyone at CCP confirm if the timing of this rule "clarification" is down to CCP FoxFour looking for the door? As he is/was a contributor to EvE-O I'm wondering if this blog has been lurking in the shadows for quite some time.
- by Rawthorm - at 2016.02.25 15:35:02
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28. Sticky:Dev blog: Overlays, ISK Buyer Amnesty and Account Security - in EVE Information Portal [original thread]
Tau Cabalander wrote: Nikolai Agnon wrote: This dev blog essentially says Linux gamers risk having their right to play revoked at any time for any reason at all, outside of their means to prevent. Playing EVE via Linux is unsupported. Do s...
- by Rawthorm - at 2016.02.24 22:24:53
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29. Sticky:Dev blog: Overlays, ISK Buyer Amnesty and Account Security - in EVE Information Portal [original thread]
Does anyone have any legacy copies of the EULA? Is someone able to tell me when CCP snuck this little doozy in? Quote: D. MONITORING You agree that CCP may remotely monitor your Game hardware solely for the purpose of establishing whether i...
- by Rawthorm - at 2016.02.24 13:32:58
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30. Sticky:Dev blog: Overlays, ISK Buyer Amnesty and Account Security - in EVE Information Portal [original thread]
stg slate wrote: Rawthorm wrote: stg slate wrote: ITT: People saying all these random programs don't give an unfair advantage and they are no big deal while loosing their **** about the idea of not being able to use them anymore. It's ...
- by Rawthorm - at 2016.02.23 22:26:44
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31. Sticky:Dev blog: Overlays, ISK Buyer Amnesty and Account Security - in EVE Information Portal [original thread]
stg slate wrote: ITT: People saying all these random programs don't give an unfair advantage and they are no big deal while loosing their **** about the idea of not being able to use them anymore. It's more the totally random way the rules a...
- by Rawthorm - at 2016.02.23 22:10:03
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32. Sticky:Dev blog: Overlays, ISK Buyer Amnesty and Account Security - in EVE Information Portal [original thread]
As a loyal customer who's been here since the beginning (Well minus the first few months!) it saddens me to have to say this, but maybe it's time you fine chaps at CCP all start to pull in the same direction? I know CCP has never really been a pr...
- by Rawthorm - at 2016.02.23 21:29:53
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33. Sticky:Dev blog: Overlays, ISK Buyer Amnesty and Account Security - in EVE Information Portal [original thread]
Niraia wrote: "We do consider overlays using elements of a second or multiple other EVE clients to be against the rules." Could you please let me know if using the tool 'EVE Online previewer' ( https://bitbucket.org/ulph/eve-o-preview-git ) wh...
- by Rawthorm - at 2016.02.23 19:04:43
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34. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
Great changes, long overdue! I was wondering however if any thought had been given to the use of Gecko drones and carriers? At the moment the carrier is the only ship with enough bandwidth to use a fair number of these. I highly doubt any consider...
- by Rawthorm - at 2015.10.26 06:56:05
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35. An old lost exodus feature.. comet mining - in Player Features and Ideas Discussion [original thread]
I'd put my money on this idea having been abandoned long ago due to the devs probably realizing that having them be another source of existing materials would devalue their current market standing and potentially obsolete traditional mining, moons...
- by Rawthorm - at 2015.10.23 14:29:11
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36. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Levi Belvar wrote: Jared Khanar wrote: a question aside ... are there other aspects in the game in which microtransactions could be integrated in a way everyone is happy with? A way that motivates the majority of the playerbase to establish ...
- by Rawthorm - at 2015.10.22 15:00:15
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37. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
afkalt wrote: Only if they are there. This is a key facet you're all (probably deliberately) missing. There is a finite supply. Furthermore the bazaar cannot react to a balance or meta shift instantly. Toons take time to grow, overall SP gai...
- by Rawthorm - at 2015.10.21 12:16:56
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38. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Levi Belvar wrote: Dave, Game as it is now , No skillpoint trading in it. rent 3 bill because we protected you against xyz you pay us 3 bill tribute this month also as you losses would of been far greater There is no skillpoints in this sena...
- by Rawthorm - at 2015.10.21 09:36:26
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39. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
afkalt wrote: Moac Tor wrote: Dracvlad wrote: Moac Tor wrote: Dracvlad wrote: Waited a bit before bothering to look, can't see any issues You know as well as I do Drac that this will be exploited to hell by goons and PL and won't ...
- by Rawthorm - at 2015.10.20 17:43:04
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40. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Levi Belvar wrote: Rawthorm wrote: Ah there is that phrase again. Pay to Win. At best it's Pay to Access. Skill points don't provide victory, they provide access to specific micro-portions of game content (such as ships and modules) and by...
- by Rawthorm - at 2015.10.20 14:47:39
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