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1. good ship to pop anchored cans? cleaning up belts. - in Ships and Modules [original thread]
Originally by: Jasper Hound Originally by: Valea Silpha What happened abotu not being able to pop secure containers ? Pretty sure they go boom, for kicks when I was showing a friend around who just got the game, I had him lock ...
- by Reesah - at 2006.02.10 00:58:00
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2. 5 Ogre II vs t2guns? - in Ships and Modules [original thread]
Originally by: KilROCK Having a DPS chart isn't anything useful if it doesn't mean a thing when put out in a 'real' situation. So facing a Nos-Domi with 5x Ogre II isn't a 'real' situation? =============================================...
- by Reesah - at 2006.02.09 23:59:00
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3. 5 Ogre II vs t2guns? - in Ships and Modules [original thread]
Edited by: Reesah on 09/02/2006 23:54:32 Originally by: KilROCK Edited by: KilROCK on 09/02/2006 23:22:06 Originally by: Reesah [ He never said anything about fleet battle. Doms in fleet battle are essentially poor to begin...
- by Reesah - at 2006.02.09 23:54:00
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4. 5 Ogre II vs t2guns? - in Ships and Modules [original thread]
Originally by: KilROCK Edited by: KilROCK on 09/02/2006 23:09:11 Hardly anyone uses 425mm II, Tachyon II, 1400mm II without a few damage mod. All guns are long range, Which drones are not. So let's imagine MR dominix in a fleet. Al...
- by Reesah - at 2006.02.09 23:18:00
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5. Heavy Nosferatus...the pain. - in Ships and Modules [original thread]
I am of the oppinion that they should have tracking and accuracy falloff ranges. This way you still have to keep range in mind when fitting them etc. If targeting disruptors have to have them, why the hell not have it regarding NOS as well? Makes ...
- by Reesah - at 2006.02.08 01:09:00
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6. Ugliest ship? - in Ships and Modules [original thread]
The Moa has to be the biggest chunk of dod in the known cosmos. I won't buy one just because I can't stand looking at those damn things. It looks like a bloated insterstellar chicken with a shrunken head. The best looking ship in the game is the M...
- by Reesah - at 2006.01.27 00:22:00
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7. What's a good ship duo? - in Ships and Modules [original thread]
I would think that a smaller/faster type of ship would be good for her to compliment you. Load her up with speed and some short range setup Rails/Blasters. You guys can coordinate your attacks and while she Webs/Scrambles and orbits them while ABi...
- by Reesah - at 2006.01.08 21:08:00
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8. Fittings for my Thorax? - in Ships and Modules [original thread]
Blasters are short range (inside 7km for Meds) and higher damage. Railguns are longer range (outside 15km for Meds) and lower damage. It just depends on your style and what you prefer. Chasing down NPCs with longer range weapons, while you are us...
- by Reesah - at 2005.12.30 20:17:00
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9. best exploration or recon ship setup? - in Ships and Modules [original thread]
Because if there is something he wants to engage, he won't be able to do either in the ships you mentioned. =============================================== Sigs for ISK? Yeah, I got those. evemail me for references.
- by Reesah - at 2005.12.30 20:04:00
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10. Merlin Setup - in Ships and Modules [original thread]
Engineering and Advanced Weapons Upgrades both help with your grid. =============================================== Sigs for ISK? Yeah, I got those. evemail me for references.
- by Reesah - at 2005.12.30 17:24:00
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11. Raven V Anything close range - in Ships and Modules [original thread]
Originally by: qvacky Originally by: Reesah I was thinking the exact opposite of your idea actually. Give the torps a distance for them to "go live", so that the torp would be unarmed until after 15km. I also think that splash da...
- by Reesah - at 2005.12.29 17:32:00
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12. Raven V Anything close range - in Ships and Modules [original thread]
Originally by: Drunkeh Disagree with darth about the need for a new anti missile module. Such a module would balance ravens, sure. But what about all the other caldari missile ships which would be basically worthless in the face of such a ...
- by Reesah - at 2005.12.28 22:08:00
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13. What can I do to max out the Caracal. - in Ships and Modules [original thread]
Well, why wouldn't you train both Standard and Heavy? You need them Standard III to train Heavy anyway. =============================================== Sigs for ISK? Yeah, I got those. evemail me for references.
- by Reesah - at 2005.12.22 23:39:00
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14. DroneBay for Mining Barges - in Ships and Modules [original thread]
Not entirely. All you need is Drones/Drone Interfacing/Combat Drones(Rank 2) and you are all set. If you plan on using heavy drones only, then that skill set will differ. I find Medium Scouts work well since they will always do well against larger...
- by Reesah - at 2005.12.17 00:00:00
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15. A Guide to Turret Tracking - in Ships and Modules [original thread]
Originally by: Imhotep Khem Originally by: Naughty Boy Edited by: Naughty Boy on 06/12/2005 13:27:18 Could we have the confirmation that tracking does not affect the hit type ( "barely scratch" , "well aimed" ) but only the "h...
- by Reesah - at 2005.12.09 18:18:00
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16. Outfiting a Thorax for .4/.5 Mining Ops and Defence - in Ships and Modules [original thread]
Drone bay is critical to success, but make sure to get up to Drones V for Drone Interfacing and Heavies. You can mine solo in .4 with little worry of NPCs getting to you. You just have to work it right. I would say mine where Serpentis hangs out s...
- by Reesah - at 2004.07.04 04:05:00
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17. Outfiting a Thorax for .4/.5 Mining Ops and Defence - in Ships and Modules [original thread]
Drone bay is critical to success, but make sure to get up to Drones V for Drone Interfacing and Heavies. You can mine solo in .4 with little worry of NPCs getting to you. You just have to work it right. I would say mine where Serpentis hangs out s...
- by Reesah - at 2004.07.04 04:05:00
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18. Best Solo Gunship - in Ships and Modules [original thread]
If you are looking for the best turret-toting wake of destruction, then the Apoc is the wrecking ball of choice. Eight turret slots and tier two BS resources is ridiculous. Nothing further your honor. Reesah Sigs for ISK? Yeah, I got those.
- by Reesah - at 2004.07.01 22:25:00
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19. Best Solo Gunship - in Ships and Modules [original thread]
If you are looking for the best turret-toting wake of destruction, then the Apoc is the wrecking ball of choice. Eight turret slots and tier two BS resources is ridiculous. Nothing further your honor. Reesah Sigs for ISK? Yeah, I got those.
- by Reesah - at 2004.07.01 22:25:00
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20. Cladari Griffin PVP setup - in Ships and Modules [original thread]
Vigil is level II, and it is superior to all other EW if you ask me. But given that, you can't go wrong with webber and warp jammers, always have to have them. Other than that it depends on your skill-set. Reesah Sigs for ISK? Yeah, I got those.
- by Reesah - at 2004.06.16 02:11:00
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