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1. Sticky:Dev blog: Introducing Upwell Refineries - in EVE Information Portal [original thread]
I'll ask the same for this that I've asked all along with all the Upwell Structures: WHEN WILL THERE BE A SMALL SIZE? . It was mentioned earlier by some people, but this means people that run small POSes now or smaller Corporations or industria...
- by Rena'Thras - at 2017.03.24 03:41:36
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2. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
Just wondering, I know you CCP guys seem to love bigger and bigger things but...what about people that want smaller things? I know there was talk a while back about more things like the personal deployables because one of the issues with POSes wh...
- by Rena'Thras - at 2016.11.27 01:37:52
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3. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
Reaver Glitterstim wrote: Sgt Ocker wrote: Nulsec stagnation - Nothing has changed - If you don't have an army of blues, you don't hold sov and or are nothing more than victims for the few dominating groups. that's what renting is all abou...
- by Rena'Thras - at 2015.11.28 07:55:52
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4. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
Oh, quick question (I should really start another thread for this in the suggestions category, but...) ...with this new gameplay mechanic for Carriers and Supercarriers, what are the odds of us getting a new class of ship in the Battleship size g...
- by Rena'Thras - at 2015.11.01 21:30:45
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5. Sticky:Dev blog: Building your Citadel, one block at a time - in EVE Information Portal [original thread]
Aryth wrote: These seem awfully cheap at the medium level given their really small vulnerability window. Is there a concern we end up with a very spammable and essentially throwaway level of citadels? Well, something to consider is that the ...
- by Rena'Thras - at 2015.10.27 00:23:25
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6. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
I just have one question: Will the existing ratting carrier still be functional? (A Carrier that rats with its fighters and remote reps them or that takes part in team ratting as a repair platform.) That's what a lot of people are going to compl...
- by Rena'Thras - at 2015.10.26 19:12:42
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7. What do you want CCP to give out for a Christmas Gift this year? - in EVE General Discussion [original thread]
I don't get what all the hate is for. CCP does this every year because they're cool and it's a nice sentiment that goes well with the holiday times and is a nice, pleasant surprise for players. Granted, people complain a lot sometimes, but genera...
- by Rena'Thras - at 2015.10.24 15:27:32
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8. Used By Tab - in Player Features and Ideas Discussion [original thread]
Well, glad that you guys at least considered it as an idea. :) @Nyalnara: One thing I want to run by your comment, though. You might note that said Industry tab on all items in the game? ...didn't exist until a couple months ago, right? It was a...
- by Rena'Thras - at 2015.10.20 02:58:27
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9. Used By Tab - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: The way the industry system works is top down. You start with, "I want to make this," and find out what it takes to make that. Starting from the bottom is counter-intuitive. Not necessarily. Particularly for players just ...
- by Rena'Thras - at 2015.10.18 18:25:45
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10. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
I'm sure it's already been said, but how about deployables and anchorables that have a set radius that they can ping to pick up cloaked ships? AFK cloakers or bio break cloakers that aren't near anything (are in deep safes) won't be bothered, clo...
- by Rena'Thras - at 2015.10.18 17:16:26
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11. Used By Tab - in Player Features and Ideas Discussion [original thread]
Hello all. This is my first ever attempt at a suggestion, so if you think this is ********...well, maybe I just am at this kind of thing. :) I'm wanting to get into industry more and am constantly annoyed at trying to figure out what things might...
- by Rena'Thras - at 2015.10.18 15:36:39
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12. Sticky:Dev blog: Citadels, sieges and you v2 - in EVE Information Portal [original thread]
Hm...as one of those weird people in this world that likes playing healers in games, I'm disappointed that remote repair has NO interplay with this system - someone on page 1 suggested it shorten the timer or increase the damage input required fro...
- by Rena'Thras - at 2015.10.02 05:11:25
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13. Sticky:Dev blog: Back Into the Structure - in EVE Information Portal [original thread]
CCP Ytterbium wrote: Those are good points, however we want to be careful with the structure spam. Having a design that requires you, the players, to have a **** ton of them spread in space essentially brings us back to Starbases. We do plan on...
- by Rena'Thras - at 2015.03.27 22:27:40
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14. Sticky:Dev blog: Back Into the Structure - in EVE Information Portal [original thread]
FT Diomedes wrote: Poena Loveless wrote: Peonza Chan wrote: Quote: E. Observatory arrays ... act as solar system wide D-scan blockers ... I hope you are not considering to bring this into WHs I hope they aren't planning on brin...
- by Rena'Thras - at 2015.03.22 01:15:22
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15. Sticky:Dev blog: Back Into the Structure - in EVE Information Portal [original thread]
The Bad: 1) While the new system seems to be bringing more TYPES, it seems to be eliminating the GRANULARITY. See, under the system now, I would take POCOs and TCU/IHUBs and set them to the side of the equation scale. Each has a particularly defi...
- by Rena'Thras - at 2015.03.21 19:30:41
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16. Sticky:Dev blog: Back Into the Structure - in EVE Information Portal [original thread]
This...makes me very sad in several ways. I mean, I guess you can't please everyone, but I think you're missing some MAJOR player issues here and not realizing it. As always, my post might be a bit long, but I hope it adds something for you to ma...
- by Rena'Thras - at 2015.03.21 19:29:54
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17. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
Sgt Ocker wrote: Rena'Thras wrote: Another note on the vulnerability window: A friend of mine put it very elegantly - This completely destroys the concept of a sandbox more than any other single change in the history of Eve. . At first I ...
- by Rena'Thras - at 2015.03.12 14:31:46
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18. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
Another note on the vulnerability window: A friend of mine put it very elegantly - This completely destroys the concept of a sandbox more than any other single change in the history of Eve. . At first I disputed his claim...but then I found I c...
- by Rena'Thras - at 2015.03.10 04:21:30
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19. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
Okay, I did promise more later. So, having had some time to think over the changes, here are my notes (I'll try to be less longwinded than normal): 1) Command Points - What lore reason POSSIBLY exists for these? What happens when an Alliance only...
- by Rena'Thras - at 2015.03.10 00:07:25
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20. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
Hm...I'm going to have to post something longer later. My initial reaction...I don't understand the "Command Node" thing. Like, in the logical "universe of Eve", how does this make any sense? If you try to hack a computer in real life, do you then...
- by Rena'Thras - at 2015.03.04 19:27:50
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