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Jenn aSide
Smokin Aces.
10057
|
Posted - 2015.03.04 19:09:21 -
[1681] - Quote
Lena Lazair wrote:Kah'Les wrote:You know NA. is just renters right? Pretty much all of whom would have no reason to continue to be renters after this change. NC.'s supercaps will be no particular threat to them. Sure, you can make an example of some, drop a supercap fleet and flip sov back . And then when you leave they just flip it back with a cruiser fleet, because they don't NEED caps to grind the HP now, just their magic laser. The number of renters able to field and willing to welp a 30-man cruiser fleet to reclaim sov after you leave is MUCH higher than the number of renters who can both field and afford to lose a structure grinding fleet. Are you going to go blap every single one? With what? With who? How long until your supercap alts get bored of jumping 30 gates in order to blow up a 30 cruiser renter fleet? Not once a day, but four or five times a day because every renter and their multibox accounts can assemble a cruiser fleet to revolt. So you stop doing it in supercaps, and fly T3's because OMG WARP IS SLOW... only a 500 man T3/ishtar fleet is not the same kind of hammer that a 500 man supercap fleet is, and it STILL can't be everywhere at once. Oh, and while you were doing that, Brave came and flipped half your home systems in their Eagle fleets because they can. And if you DON'T get bored doing that, great. More explosions for everyone! The existing deterrent to sov conflict is structure grind, not supercaps. Supercaps were a deterrent to STRUCTURE GRIND, not sov conflict. If you remove structure grind, supercaps are short-circuited and stop being a deterrent to sov conflict. They will still be very useful for winning large strategic battles, but they do nothing to stop people from pecking away at your sov. ONLY active, live pilots in space during your prime time window will stop people from pecking away at your sov.
This is an unrealistic point of view here, basically a lack of understanding basic human nature. I've seen it before, the "if you just do X renters will rise up" thinking.
Won't happen, renting will still happen, because if renters were the general type to rise up, they wouldn't be renting in the 1st place. The game doesn't 'cause' behavior, it facilitates it.
This is also why CCPs past attempts to get people to 'do things' like leave high sec or fight each other more in null etc etc always fail. The people who will fight or leave high sec or whatever don't need any prodding, and the people who won't do those things can't be encouraged enough by 'rewards' to do so either. People bring a set of predispositions with them to the game, the game doesn't cause them.
|

Agent Known
Night Theifs DamnedNation
33
|
Posted - 2015.03.04 19:11:01 -
[1682] - Quote
Jenn aSide wrote:Lena Lazair wrote:Kah'Les wrote:You know NA. is just renters right? Pretty much all of whom would have no reason to continue to be renters after this change. NC.'s supercaps will be no particular threat to them. Sure, you can make an example of some, drop a supercap fleet and flip sov back . And then when you leave they just flip it back with a cruiser fleet, because they don't NEED caps to grind the HP now, just their magic laser. The number of renters able to field and willing to welp a 30-man cruiser fleet to reclaim sov after you leave is MUCH higher than the number of renters who can both field and afford to lose a structure grinding fleet. Are you going to go blap every single one? With what? With who? How long until your supercap alts get bored of jumping 30 gates in order to blow up a 30 cruiser renter fleet? Not once a day, but four or five times a day because every renter and their multibox accounts can assemble a cruiser fleet to revolt. So you stop doing it in supercaps, and fly T3's because OMG WARP IS SLOW... only a 500 man T3/ishtar fleet is not the same kind of hammer that a 500 man supercap fleet is, and it STILL can't be everywhere at once. Oh, and while you were doing that, Brave came and flipped half your home systems in their Eagle fleets because they can. And if you DON'T get bored doing that, great. More explosions for everyone! The existing deterrent to sov conflict is structure grind, not supercaps. Supercaps were a deterrent to STRUCTURE GRIND, not sov conflict. If you remove structure grind, supercaps are short-circuited and stop being a deterrent to sov conflict. They will still be very useful for winning large strategic battles, but they do nothing to stop people from pecking away at your sov. ONLY active, live pilots in space during your prime time window will stop people from pecking away at your sov. This is an unrealistic point of view here, basically a lack of understanding basic human nature. I've seen it before, the "if you just do X renters will rise up" thinking. Won't happen, renting will still happen, because if renters were the general type to rise up, they wouldn't be renting in the 1st place. The game doesn't 'cause' behavior, it facilitates it. This is also why CCPs past attempts to get people to 'do things' like leave high sec or fight each other more in null etc etc always fail. The people who will fight or leave high sec or whatever don't need any prodding, and the people who won't do those things can't be encouraged enough by 'rewards' to do so either. People bring a set of predispositions with them to the game, the game doesn't cause them.
People rent because they don't have a supercap fleet to grind down structures or defend themselves when they get welped. The current sov mechanics vastly favors alliances with large capital fleets who are able to grind structures very quickly. |

Skia Aumer
Planetary Harvesting and Processing LLC
131
|
Posted - 2015.03.04 19:11:57 -
[1683] - Quote
Lena Lazair wrote:Kah'Les wrote:You know NA. is just renters right? Pretty much all of whom would have no reason to continue to be renters after this change. Believe me, they will find a reason to pay the rent. It's just a state of mind, and you cant change it no matter what mechanics you will invent.
You know the dude who recently lost a Revenant? He is a renter in Impass. He has ISK to set SBUs. He has DPS to grind through IHUB. Did he do it? No. Will he capture a system after the change goes live? No. |

Serene Repose
2332
|
Posted - 2015.03.04 19:12:02 -
[1684] - Quote
Jenn aSide wrote:Speedkermit Damo wrote:EvilweaselFinance wrote:KC Kamikaze wrote:The "Protection" of tomorrow you speak of is todays rental agreement.
The new system will be great. Small groups can claim and hold sov. We have multiboxing alt corps holding down wormholes .. now some of those and more can move to holding their own piece of null. The only people who don't win are big coalitions .. and you have more than the means and resources to survive.
what makes you think i won't squash you for funsies we spent three months squashing anyone who dared mine gallente ice in highsec, what makes you think that every *Snip* Please refrain from using profanity. ISD Ezwal. who raises a flag isn't going to look like a nail to swing my massive hammer at More fun for you then, so what exactly are you crying about? The fact that the idea is dumb and will be a waste of time? Just because someone benefits from a situation doesn't mean that can't see what's wrong with it. I can see you've given this a lot of thought. I'm sure come June a certain element will be crying like babies. I'll wager other players won't be. I'm so honored to be blessed with your deep and considered insight, however. Far be it from you to just sit in the cheap seats and hurl ridicule, right? 
Treason never prospers. What is the reason?
Why, if it prospers, none dare call it "treason."
|

Siggy Afuklrang
ROC Academy ROC.
1
|
Posted - 2015.03.04 19:13:47 -
[1685] - Quote
Well I thought this looked an awesome set of changes.
I'm loving the response, I have to wonder if all this sov holding stuff is so worthless then anybody wana pass me their sov. Seeing as there's no point in it......
It seems to me that lots of people want the world handed to them on a silver platter
|

Geddon Kabaal
Deutsche Entdecker United Greater Western Co-Prosperity Sphere
0
|
Posted - 2015.03.04 19:14:28 -
[1686] - Quote
Please CCP make sure to avoid the TrollCeptor
I agree something stupid like this will happen:
Canaris:
Reactor Control Unit II Overdrive Injector System II Overdrive Injector System II Overdrive Injector System II
Experimental 10MN Microwarpdrive I Cap Recharger II Cap Recharger II Cap Recharger II
Entosis link thing
Small Ancillary Current Router II Small Ancillary Current Router II Small Ancillary Current Router I
or
Trolletto
Capacitor Power Relay II Nanofiber Internal Structure II Nanofiber Internal Structure II
1MN Microwarpdrive II Sensor Booster II Sensor Booster II Sensor Booster II (120km locking Range)
Entosis link Thing 250km
Small Auxillary Thruster II Snall Hyperspatial Velocity Optimizer II |

Sigras
Conglomo
1009
|
Posted - 2015.03.04 19:14:43 -
[1687] - Quote
My question is what happens if I ninja a new TCU into place after I lose the first one? If i'm faster on the draw than anyone else do i get my system back? |

Lord TGR
Bat Country Goonswarm Federation
198
|
Posted - 2015.03.04 19:14:54 -
[1688] - Quote
Agent Known wrote:People rent because they don't have a supercap fleet to grind down structures or defend themselves when they get welped. The current sov mechanics vastly favors alliances with large capital fleets who are able to grind structures very quickly. There's probably also a lot of people who rent, not because they don't have supercaps etc, but because they don't want to put in the effort to take space in the first place, or they just buy into the hype about someone being "super duper scary don't fight them they'll eat your firstborn". |

Lena Lazair
Khanid Irregulars Khanid's Legion
348
|
Posted - 2015.03.04 19:15:27 -
[1689] - Quote
Kah'Les wrote:Yeah, that's right instead you will be paying protection ISk or you will have your SOV flipped every 2nd day and no way to fight back because NC. is still gone be stronger than your 10 man corp.
Sure, NC's 500 man T3 fleet will be stronger than the 100 man alliance trying to claim sov in a backwater. But to DEFEND, all they have to do is keep one defensive T1 E-link alive on their structures long enough to make it annoying for you. Which should be easy for them if they are living there. Can you eventually blow them up and flip sov? Sure. Of course, only one at a time; the other 50 renters were left alone that day. And you're going to keep doing this everyday, while Brave starts mounting a REAL war against your home systems because your standing supercap fleet is no longer any kind of deterrent to them?
I'm not trying to claim that somehow this change enables a 10-man alliance to suddenly hold sov in a place NC. actually wants to own. It IS, however, going to make it far easier for anyone and everyone to start real sov conflict/pressure with absolutely no worries over supercap fleet sizes. If this change drives conflict like it is intended to, you will frankly be too busy fighting real opponents to actually care about going back to flip a renter system that you don't actually want to own anyway. Which will be fine because you won't need the renter income to fight those real wars anyway, since you no longer need to be in a supercap race with your opponents and can actually fight sov wars in affordable ships that are fun to fly instead.
Supercaps will be part of endgame fleet battles required to totally nuke an opponent out of their final/home system. They WON'T be part of daily sov harassment because no structure grind means no structure grind fleets means far fewer fights escalating into cap battles because far MORE sov flipping hotpoints will spring up simultaneously across a warfront.
|

Eli Apol
Pro Synergy
180
|
Posted - 2015.03.04 19:15:34 -
[1690] - Quote
Geddon Kabaal wrote:Please CCP make sure to avoid the TrollCeptor
I agree something stupid like this will happen:
Canaris:
Reactor Control Unit II Overdrive Injector System II Overdrive Injector System II Overdrive Injector System II
Experimental 10MN Microwarpdrive I Cap Recharger II Cap Recharger II Cap Recharger II
Entosis link thing
Small Ancillary Current Router II Small Ancillary Current Router II Small Ancillary Current Router I
or
Trolletto
Capacitor Power Relay II Nanofiber Internal Structure II Nanofiber Internal Structure II
1MN Microwarpdrive II Sensor Booster II Sensor Booster II Sensor Booster II (120km locking Range)
Entosis link Thing 250km
Small Ancillary Current Router II Small Ancillary Current Router II Small Ancillary Current Router I
http://i.imgur.com/3iy4TtX.jpg
countered |

Jenn aSide
Smokin Aces.
10058
|
Posted - 2015.03.04 19:16:55 -
[1691] - Quote
Agent Known wrote:
People rent because they don't have a supercap fleet to grind down structures or defend themselves when they get welped. The current sov mechanics vastly favors alliances with large capital fleets who are able to grind structures very quickly.
People rent because they are renters. Before renting they would have been "pets".
The applicable old folsk saying that applies here is "you can lead a horse to water, but you can't make him drink".
|

Skia Aumer
Planetary Harvesting and Processing LLC
131
|
Posted - 2015.03.04 19:17:01 -
[1692] - Quote
Agent Known wrote:People rent because they don't have a supercap fleet to grind down structures or defend themselves when they get welped. The current sov mechanics vastly favors alliances with large capital fleets who are able to grind structures very quickly. You dont need supercap ~fleet~. You only need 1 mothership. You cannot ~welp~ it unless you're brain dead.
|

Kah'Les
hirr Northern Coalition.
9
|
Posted - 2015.03.04 19:17:54 -
[1693] - Quote
Lena Lazair wrote:Kah'Les wrote:Yeah, that's right instead you will be paying protection ISk or you will have your SOV flipped every 2nd day and no way to fight back because NC. is still gone be stronger than your 10 man corp. Sure, NC's 500 man T3 fleet will be stronger than the 100 man alliance trying to claim sov in a backwater. But to DEFEND, all they have to do is keep one defensive T1 E-link alive on their structures long enough to make it annoying for you. Which should be easy for them if they are living there. Can you eventually blow them up and flip sov? Sure. Of course, only one at a time; the other 50 renters were left alone that day. And you're going to keep doing this everyday, while Brave starts mounting a REAL war against your home systems because your standing supercap fleet is no longer any kind of deterrent to them? I'm not trying to claim that somehow this change enables a 10-man alliance to suddenly hold sov in a place NC. actually wants to own. It IS, however, going to make it far easier for anyone and everyone to start real sov conflict/pressure with absolutely no worries over supercap fleet sizes. If this change drives conflict like it is intended to, you will frankly be too busy fighting real opponents to actually care about going back to flip a renter system that you don't actually want to own anyway. Which will be fine because you won't need the renter income to fight those real wars anyway, since you no longer need to be in a supercap race with your opponents and can actually fight sov wars in affordable ships that are fun to fly instead. Supercaps will be part of endgame fleet battles required to totally nuke an opponent out of their final/home system. They WON'T be part of daily sov harassment because no structure grind means no structure grind fleets means far fewer fights escalating into cap battles because far MORE sov flipping hotpoints will spring up simultaneously across a warfront.
NC. don't own SOV so your whole argument is invalied. All sov is rented out they have some systems just so we got beacons or a importent JB. |

Jenn aSide
Smokin Aces.
10058
|
Posted - 2015.03.04 19:18:29 -
[1694] - Quote
Serene Repose wrote:Jenn aSide wrote:Speedkermit Damo wrote:EvilweaselFinance wrote:KC Kamikaze wrote:The "Protection" of tomorrow you speak of is todays rental agreement.
The new system will be great. Small groups can claim and hold sov. We have multiboxing alt corps holding down wormholes .. now some of those and more can move to holding their own piece of null. The only people who don't win are big coalitions .. and you have more than the means and resources to survive.
what makes you think i won't squash you for funsies we spent three months squashing anyone who dared mine gallente ice in highsec, what makes you think that every *Snip* Please refrain from using profanity. ISD Ezwal. who raises a flag isn't going to look like a nail to swing my massive hammer at More fun for you then, so what exactly are you crying about? The fact that the idea is dumb and will be a waste of time? Just because someone benefits from a situation doesn't mean that can't see what's wrong with it. I can see you've given this a lot of thought. I'm sure come June a certain element will be crying like babies. I'll wager other players won't be. I'm so honored to be blessed with your deep and considered insight, however. Far be it from you to just sit in the cheap seats and hurl ridicule, right? 
This seat isn't cheap, ti costs $15 per month. You know how many starving children that could have fed?
|

Geddon Kabaal
Deutsche Entdecker United Greater Western Co-Prosperity Sphere
0
|
Posted - 2015.03.04 19:19:38 -
[1695] - Quote
Yeah and u Need to risk like 800M for every 100M(if the Link does cost about 80M)Ceptor on Grid if Attackers have a fleet on Standby...
bettter bring your own ceptor and ist only 4 hours you Need to fly around your Sovstruc to safe it ... |

Oberon Maulerant
Valor Evolved Order of Allied Knights
0
|
Posted - 2015.03.04 19:21:33 -
[1696] - Quote
I think that this may be a move to de-ice nullsec. Its going to force the bigger alliances to pare down ythe number of systems they control.
I think its gonna be sweet |

Eli Apol
Pro Synergy
180
|
Posted - 2015.03.04 19:21:48 -
[1697] - Quote
Geddon Kabaal wrote:Yeah and u Need to risk like 800M for every 100M(if the Link does cost about 80M)Ceptor on Grid if Attackers have a fleet on Standby... That fit can stand upto a fleet of 56 trollceptors = 5.6b in frigates vs a 1.2b BS
If it's just one or two then sure, you just drop an velator at zero and risk a 20mil module with a free hull |

Mr Omniblivion
GoonWaffe Goonswarm Federation
425
|
Posted - 2015.03.04 19:22:08 -
[1698] - Quote
Guys- there are 39 likes on the OP, this must mean that this is a good change and everyone likes it, thanks to Phoebe, right? |

Skia Aumer
Planetary Harvesting and Processing LLC
131
|
Posted - 2015.03.04 19:24:41 -
[1699] - Quote
Lord TGR wrote:I'm mostly happy with the underlying premise. There are a few things I think might need tweaking, but on the whole I'm positive to it. It's Jenn aSide who's saying there are deep, grievous flaws with it. I'm just wondering if these grievous flaws can be quantified, so I can see if I agree with Jenn or not. Are you happy about the state of capital ships after the change? |

Alp Khan
GoonWaffe Goonswarm Federation
263
|
Posted - 2015.03.04 19:25:47 -
[1700] - Quote
The sovereignty system Fozzie described in the dev blog he wrote is extremely poorly thought and half baked. CCP should just take it back to the drawing board and rethink. Meanwhile, perhaps they would also do well to review their assumptions about EVE players and how they behave and plan their actions in game. I'm going to write more about what I think are the peripheral causes as to why Fozzie and others are constantly failing later. For now, I'd like to elaborate on what I think is the central cause behind the dev team's shortsightedness.
It might be just that the faulty line of thought on the dev team's part is assuming that these poorly designed changes will result in people fighting more. I think they are expecting that they can really change bloc (and individual player) behavior solely through changing rules and mechanics and avoiding touching risk-reward balance.
They are wrong.
For instance, as Arrendis mentioned before, Encounter Surveillance Systems weren't adopted en masse by null residents. They were supposed to create fights. Because they did not see any serious adoption, not many fights were created through them.
Has any developer ever thought about why they weren't adopted by null residents?
More importantly, why is Fozzie's dev blog containing statistics makes him sound like an apologist, or worse, a distressed middle-level executive trying to defend his design through cooking up his numbers, when his plan obviously failed to achieve the intended objectives? If you look at the number carefully, Fozzie is only able to say 'hurray, my plan is doing okay and null sec pvp-related player deaths increased', because Pandemic Legion got bored and decided to farm HERO coalition. I especially laughed out loud and ended up spilling the Turkish coffee I've been sipping when I saw that Deklein region, the place I live in which is the Goon homeland, has seen PvP related losses decrease by 20% since Phoebe and Jump Fatigue hit. Fozzie isn't just doing a terrible job at re-imagining sovereignty, he is also doing a terrible job at covering his own back so that he and his plan can look good to his immediate superiors who no doubt track his so called progress.
I have said this before when Greyscale announced plans for Phoebe before and I'll say it again;
No amount of change and skewing of sandbox mechanics towards a theme park setting will result in players fighting and causing destruction just for the sake of doing so. People also will not fight and create destruction just so that Fozzie and CCP are appeased and are able to recite statistics without good analysis.
Holding space in null is currently is not worth much for all the effort and resources it takes. Even with these changes, it will still not be worth it.
EVE players will always collaborate, cooperate to minimize risks, and the instances of fights that they do not want to take.
The structures that make up the large entities cannot and will not be dismantled through the change of game play mechanics. You cannot change human behavior and tendency to socialize, cooperate and collude to further mutual goals through introducing ~bright ideas~ like this.
We need developers that are ruthlessly pragmatic and in possesion of first-hand knowledge and experience of life in nullsec to fix nullsec, not developers that moonlight as bright idea fairies that don't know the game and the mechanics they are working on. It's the second type of developers who always end up with introducing Hail Mary plans that are destined to fail like this one. |

Geddon Kabaal
Deutsche Entdecker United Greater Western Co-Prosperity Sphere
0
|
Posted - 2015.03.04 19:26:12 -
[1701] - Quote
you might TANK 56 Ceptors, but as I understand u can fit 1 of these new Links and you Need 2 Ceptors to take sov over 1 whatevertanky ship, So will Need to bring like 50 Ships with 50 Links if the Attacker brings 50 Links to attack. Or did I missunderstand anything? |

DeadDuck
The Legion of Spoon Curatores Veritatis Alliance
133
|
Posted - 2015.03.04 19:26:25 -
[1702] - Quote
Mr Omniblivion wrote:Guys- there are 39 likes on the OP, this must mean that this is a good change and everyone likes it, thanks to Phoebe, right?
41 actually and counting.. the dev blog is so dense that you really need time to digest him. I just did, I was the 41st one to put a thumbs up. I will not be the last one. 
|

Rena'Thras
Military Gamers The Methodical Alliance
19
|
Posted - 2015.03.04 19:27:50 -
[1703] - Quote
Hm...I'm going to have to post something longer later. My initial reaction...I don't understand the "Command Node" thing. Like, in the logical "universe of Eve", how does this make any sense? If you try to hack a computer in real life, do you then have to travel through several random databases that aren't connected to the initial one? If you were to try and hack Google, do you then have to go find a part of their network key on Sony's database and a part on Microsofts and collect them all? Can someone else go and find a key fragment on the city of New York's website to somehow block your progress?
Basically - this makes zero SENSE.
It also is weird when you attack a system but that Alliance doesn't have any of the other systems in that Constellation.
Just a thought, but why don't you make "fiefdoms"? Make it where you can only upgrade so much in a system, then you have to apply additional upgrades from neighboring systems, and then command nodes or whatever spawn in all systems "linked" to the one where the attack is? So I put an IHUBS in system X, but to boost Insustry to 4 and Military to 5, I have to have an extra structure in W that supports mining and Y and Z to allow the level 5.
Likewise, any more than 1 or 2 station service add-ons have to be placed in adjacent systems.
This way, there's a reason to hold and defend areas of space, and there isn officials to the Constrllation model. But smaller Alliances would hold mid-level (3?) systems.
Basically, like I said, fiefdoms - where you have the manor/keep and then the surrounding countryside supporting it.
At leas then the Command Node but would make...some vague logical sense?
.
But yeah, more later... |

Eli Apol
Pro Synergy
183
|
Posted - 2015.03.04 19:27:54 -
[1704] - Quote
Geddon Kabaal wrote:you might TANK 56 Ceptors, but as I understand u can fit 1 of these new Links and you Need 2 Ceptors to take sov over 1 whatevertanky ship, So will Need to bring like 50 Ships with 50 Links if the Attacker brings 50 Links to attack. Or did I missunderstand anything? You understand completely wrong.
Only 1 link per side matters so one defensive link counters out all the offensive links - meaning the ceptor gang has to nullify the defensive link to continue the grind.
Marauder works well because it can't just be jammed out by ECM and because it can tank a huge number of interceptors meaning that they need to bring something bigger or just give up and move to the next empty system.
You can also add pulses that hit out to 120km with a little fiddling on that fit :) |

Thoirdhealbhach
Liga der hessischen Gentlemen
19
|
Posted - 2015.03.04 19:27:58 -
[1705] - Quote
I have a suggestion to prevent griefing for griefing's sake:
Scale up the capture timer ALOT if any side is outnumbered. Scale it in real time. Empty systems (no occupants online) work at the minimal 10 min per capture level. Let the capture time scale up directly with the ratio, so if one side is outnumbered 3:1 the capture time goes up by a factor x3.
This way, a lone ceptor would need a 100 min to capture anything from under the nose of say 10 members in local. The defenders could easily finish up whatever they were doing, switch to a more appropriate ship, decide on a fitting, go get some snacks and then finally go and scare him off.
If the defenders are outnumbered, the same holds true: Instead of steamrolling a small group with superior forces, you give the underdog time to gather allies. And if the attacker doesn't like the long timer, he can withdraw forces to speed it up. Which in turn, would give the defenders at least a series of nice appripriately sizes fights. Of course the big guys will always have more reinforcements, but initially it would be the best tactic to give the occupants a "fair" fight, at least in terms of number of active pilots...
That way fighting at a numerical balance would always be a good tactic to capture. And as a side effect, caps would be pretty useful, people with more capitals would be at an advantage, because they can bring more DPS/EHP per pilot and can still keep the optimal 1:1 ratio...
It would be hard for the losing side to drag out the fight as well, because the winning side would just move unneeded forces elsewhere...
|

Lena Lazair
Khanid Irregulars Khanid's Legion
351
|
Posted - 2015.03.04 19:29:09 -
[1706] - Quote
Skia Aumer wrote:Agent Known wrote:People rent because they don't have a supercap fleet to grind down structures or defend themselves when they get welped. The current sov mechanics vastly favors alliances with large capital fleets who are able to grind structures very quickly. You dont need supercap ~fleet~. You only need 1 mothership. You cannot ~welp~ it unless you're brain dead.
Sure, you only needed 1 supercap per structure grind. Each of which was a gigantic hotdrop magnet for anyone with a standing supercap fleet. And that still means you NEED 1 SUPERCAP PER STRUCTURE GRIND.
Now you only need 1 subcap pre structure grind. NO amount of "apex force projection" will worry you. You can structure grind an unlimited number of targets each day, for free, with nothing but an inty (or cruiser or even BS, whatever it ends up being) and not care in the slightest which (if any) get hotdropped by a supercap fleet. And dropping supercap fleets obviously becomes an inefficient and suboptimal defence against this. The optimal defense suddenly becomes having active pilots IN LOCAL in EACH SYSTEM that can defensive E-link on demand during prime time. e.g. occupancy, combined with roaming defense fleets that can quickly mobilize to counter more serious attacks and/or to "deplex" any control node timers that go live that day. Multiple mobile mixed-composition fleets will be the norm. Black ops bridging everywhere. etc. DAILY conflict, because why not? Why would you NOT go spend 50 cruisers or 100 cruisers to flip 20 or 50 CFC systems?
All the large coalition groups are talking about how much fun they will have rage-rolling scorched-earth-style all their backwater/renter sov, forgetting that all of your enemies will be doing the SAME THING, in the same cheap welpable ships, and it's only a matter of time before you remember how much you hate each other far more than backwater renters and start doing it TO EACH OTHER instead. Why would CFC use 100 cruisers to flip 100 renter systems when they suddenly realize they could use the same 100 cruisers to flip 50 NA. systems? |

Lord TGR
Bat Country Goonswarm Federation
198
|
Posted - 2015.03.04 19:29:41 -
[1707] - Quote
Skia Aumer wrote:Lord TGR wrote:I'm mostly happy with the underlying premise. There are a few things I think might need tweaking, but on the whole I'm positive to it. It's Jenn aSide who's saying there are deep, grievous flaws with it. I'm just wondering if these grievous flaws can be quantified, so I can see if I agree with Jenn or not. Are you happy about the state of capital ships after the change? I'll be happier with caps after the change, since they won't be usable to require the escalation to B-R levels over a single system's fate, without being able to hurt the other guy even more for his hubris. |

St'oto
Hell's Death Squad Templis CALSF
3
|
Posted - 2015.03.04 19:31:22 -
[1708] - Quote
Absolutely loving the "freeport mode." This will allow me (hopefully) to liquidate assets that are LOCKED in most regions of nullsec when I was involved in nullsec warfare. So absolutely loving this. As diplo has absolutely failed in getting these assets liquidated. People either don't respond, respond rather harshly (even though I'm giving them items for their market), or say "OK" and then use that opportunity as a free kill once I get into system.
So this way, I'll be able to have a fighting chance at recovering/liquidating some assets without corp hopping like crazy. This change is amazing! Anyone who disagrees with this change obviously doesn't have billions of isk locked down all over nullsec. Or is still currently involved in nullsec warfare so they are just waiting for the right opportunity when said station inevitably flips to an alliance that is blue with them. (or just doesn't care because they are absolutely rolling in isk and don't mind having their personal assets window littered with assets they can't recover.)
Heck, I like pretty much everything to do with this SOV change. I may end up going back to nullsec warfare once this get's fully implemented. As I left nullsec warfare and went into faction warfare because of said asset lockdown/current sov mechanics.
The only thing I don't like (and this is REALLY noted in a huge post in the Drifter specific thread from another devblog) is the fact that CCP pre-buffed drifters to ridiculous proportions because of these SOV changes when they didn't need to until said SOV changes were released. (Or rather when the module was actually added to the loot table.) So they pretty much made a new NPC in highsec completely useless again until these changes are put into effect. (That is assuming they will remain in high-sec at all.) Even when it comes to just purely having fun with them. Now no one is going to touch them until the loot table is added because of the "pre buff." As now your absolutely guaranteed to lose 1 ship regardless due to their buffs. |

Skia Aumer
Planetary Harvesting and Processing LLC
131
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Posted - 2015.03.04 19:38:18 -
[1709] - Quote
Lena Lazair wrote:Sure, you only needed 1 supercap per structure grind. Each of which was a gigantic hotdrop magnet for anyone with a standing supercap fleet. And that still means you NEED 1 SUPERCAP PER STRUCTURE GRIND. Of course you will be hotdropped in an empty system 30 jump away from civilization (which is a typical renter system). Cool story bro. |

Dracvlad
Taishi Combine Second-Dawn
680
|
Posted - 2015.03.04 19:42:43 -
[1710] - Quote
Alp Khan wrote:I especially laughed out loud and ended up spilling the Turkish coffee I've been sipping when I saw that Deklein region, the place I live in and the revered Goon homeland, has seen PvP related losses decrease by 20% since Phoebe and Jump Fatigue hit.[/b]
You have lots of numbers and assets to defend it, its location has something to do with it too, also the fact you sit behind a load of other CFC alliances. Since the reduction in jump range and jump fatigue Deklin has become even safer, in fact I am surprised the reduction was not greater. But it proves nothing, only how safe Deklin is!
Ella's Snack bar
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