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CCP Phantom
CCP Phantom
C C P
C C P Alliance

5371



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Posted - 2015.03.03 15:08:30 - [1] - Quote

While the current sovereignty system worked fine for many years, we see the need for a fundamental overhaul.

We are excited to present the plans for a new sov system coming early this summer including:
1) No more grinding through hitpoints
2) Meaningful combat events distributed over the whole constellation
3) Space activity results in defensive bonus
4) Designated daily "Prime time" for alliances when their structures become vulnerable

Read all about this new sov system, the mechanics and the fine details in CCP Fozzie's latest blog Politics by Other Means: Sovereignty Phase Two!

CCP Phantom - Senior Community Representative - Volunteer Manager

Altrue
Altrue
Exploration Frontier inc
Brave Collective

1645

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Posted - 2015.03.03 15:12:55 - [2] - Quote

DEVBLOG POSTING STATUS: DONE

Signature Tanking Best Tanking

Ned Thomas
Ned Thomas
Signal Cartel
EvE-Scout Enclave

991

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Posted - 2015.03.03 15:13:50 - [3] - Quote

Alright ladies, gird your loins....

Don't get lost alone - Join Signal Cartel, New Eden's premier haven for explorers!

Onward to Thera with Eve Scout

Gilbaron
Gilbaron
Free-Space-Ranger
Nulli Secunda

1683

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Posted - 2015.03.03 15:14:37 - [4] - Quote

Brb

Build your empire !

Rent Space in Feythabolis and Omist

Contact me for details :)

GeeShizzle MacCloud
GeeShizzle MacCloud

521

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Posted - 2015.03.03 15:15:08 - [5] - Quote

#reserved
Javajunky
Javajunky
Eternity INC.
Goonswarm Federation

106

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Posted - 2015.03.03 15:19:56 - [6] - Quote

I'm going to say I'm somewhat disappointed, but I shall return to comment after I go throw up.
Ulduari
Ulduari
Helion Production Labs
Independent Operators Consortium

0

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Posted - 2015.03.03 15:20:35 - [7] - Quote

Wall of text, worth a read... must... prevail...
Beidorion eldwardan
Beidorion eldwardan
Corporation Danmark
Tactical Narcotics Team

24

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Posted - 2015.03.03 15:24:01 - [8] - Quote

PLEASE FOR THE LOVE OG GOD

kill that damn .gif on the dev blog ( phase 2 )

are you trying to cause someone to have a seizure
EvilweaselFinance
EvilweaselFinance
BUTTECORP INC
Goonswarm Federation

424

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Posted - 2015.03.03 15:24:22 - [9] - Quote

we have to create a strategic mining division to protect important systems are you ******* kidding me

nullsec mining has been broken for ages, go look at the price of mega and zyd and then think about why on earth mining should play a role here
Altrue
Altrue
Exploration Frontier inc
Brave Collective

1645

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Posted - 2015.03.03 15:24:26 - [10] - Quote

Whatever the result of the changes is, it is probably going to heavily affect EVE Online for the years to come.

Signature Tanking Best Tanking

CCP Logibro
CCP Logibro
C C P
C C P Alliance

830



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Posted - 2015.03.03 15:24:38 - [11] - Quote

Please remember that spam posts are not permitted. This includes posts such as "First" and "Reserved".
Quote:

13. Spamming is prohibited.

Spam is defined as the repetitive posting of the same topic or nonsensical post that has no substance and is often designed to annoy other forum users. This can include the words GÇ£firstGÇ¥, GÇ£go back to [insert other game name]GÇ¥ and other such posts that contribute no value to forum discussion. Spamming also includes the posting of ASCII art within a forum post, or the practice of GÇ£thread necromancyGÇ¥ which involved bumping of old threads for no justifiable reason.

CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics

@CCP_Logibro

Literally Space Moses
Literally Space Moses
GoonWaffe
Goonswarm Federation

128

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Posted - 2015.03.03 15:26:33 - [12] - Quote

You made sov harder to hold (good) but didn't give any additional incentive to actually hold it (very bad),

Seriously, you keep giving nullsec the stick, when is the carrot going to come?

#T2013

Total Newbie
Total Newbie
Deadly Shadow Clan
Executive Outcomes

20

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Posted - 2015.03.03 15:27:06 - [13] - Quote

This is why Devs should have adult supervision.

To recap:

1st phase we made it impossible to project force.

2nd phase we have made it so any scrub corp or band of newbie alts can mess with sov.

Capqu
Capqu
Love Squad
Confederation of xXPIZZAXx

1024

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Posted - 2015.03.03 15:27:55 - [14] - Quote

training my afk campers with infomorph

the second local empties you make a timer )))

but why would you show up to that timer

sov itself still sucks

https://www.youtube.com/watch?v=QPntjTPWgKE

Steijn
Steijn
Quay Industries

642

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Posted - 2015.03.03 15:28:32 - [15] - Quote

Total Newbie wrote:
2nd phase we have made it so any scrub corp or band of newbie alts can mess with sov.



awww diddums.
Cheyennes
Cheyennes
Evil Doers

0

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Posted - 2015.03.03 15:28:50 - [16] - Quote

Total Newbie wrote:
This is why Devs should have adult supervision.

To recap:

1st phase we made it impossible to project force.

2nd phase we have made it so any scrub corp or band of newbie alts can mess with sov.




Brilliant
Kismeteer
Kismeteer
GoonWaffe
Goonswarm Federation

779

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Posted - 2015.03.03 15:30:32 - [17] - Quote

I wanted to say that I love the temporary freeport idea during capture. I think it gives smaller entities that really tried to take things a chance to pull out some critical assets.
Gilbaron
Gilbaron
Free-Space-Ranger
Nulli Secunda

1683

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Posted - 2015.03.03 15:30:50 - [18] - Quote

The first thing going that jumps to my mind is that defensive bonuses should be based on long term data, so that nobody calls for a mining or ratting cta to make a system harder to capture.

Build your empire !

Rent Space in Feythabolis and Omist

Contact me for details :)

Igor Nappi
Igor Nappi
Perkone
Caldari State

99

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Posted - 2015.03.03 15:33:04 - [19] - Quote

I'm a bit disappointed that formal sov wasn't removed altogether.

Furthermore, I think that links must be removed from the game.

Phaezen Outamon
Phaezen Outamon
Brotherhood of Wolves
Project.Mayhem.

2

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Posted - 2015.03.03 15:33:19 - [20] - Quote

Gilbaron wrote:
The first thing going that jumps to my mind is that defensive bonuses should be based on long term data, so that nobody calls for a mining or ratting cta to make a system harder to capture.


Well mining and ratting ships in system also equate to more opportunities for active pvp when there is a contest over a system
Anhenka
Anhenka
The Cult of Personality
DARKNESS.

1137

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Posted - 2015.03.03 15:34:07 - [21] - Quote

The primetime is cool, the spreading sov defence across the constellation is nice, the defensive bonus too.

Super heavy weighting of mining bonuses to retaining system control.. not so much.
EvilweaselFinance
EvilweaselFinance
BUTTECORP INC
Goonswarm Federation

426

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Posted - 2015.03.03 15:34:40 - [22] - Quote

My initial thought is that this hugely, hugely favors attackers. Anyone without massive support from allies will get instantly steamrolled.

In other words, welcome to the EVE Cold War: if you're not part of the CFC bloc or the N3 block, you will be sent back to Jita in an afternoon.
BadAssMcKill
BadAssMcKill
ElitistOps

963

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Posted - 2015.03.03 15:35:24 - [23] - Quote

So how does this fix the problem with blobs
Capqu
Capqu
Love Squad
Confederation of xXPIZZAXx

1024

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Posted - 2015.03.03 15:35:59 - [24] - Quote

also rip supers LOL

https://www.youtube.com/watch?v=QPntjTPWgKE

Aryndel Vyst
Aryndel Vyst
GoonWaffe
Goonswarm Federation

916

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Posted - 2015.03.03 15:36:09 - [25] - Quote

HEY LETS MAKE SOV EASIER TO TAKE FROM LARGE ENTITIES BUT GIVE NO BENEFITS WHATSOEVER TO THE RESIDENTS.

Do you want everyone to do high sec incursions or something?


~content creation~
Greygal
Greygal
Redemption Road
Affirmative.

355

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Posted - 2015.03.03 15:37:04 - [26] - Quote

Need to read this far more closely, but my initial reactions are:

1. I don't see how this helps the little guy take and hold sov space. If anything, it seems to make it even easier for existing sov holders to hold and keep their space. Heck, the one nifty thing about these proposed changes - the Entosis Link, which could be used by little guys - is near on worthless if the only time you can attack something is during their prime time, and NOT during YOUR prime time.

2. I don't see occupancy effects as we've long been hoping and praying for... i.e., the more you use space, the stronger your hold over the space, the less you use space, the less you own it, eventually leading to sov dropping from lack of use.

3. DETEST the "prime time" concept. Will expand more after I cool off over reading that, but it's pretty much screwed any advantage of having Australian-time-zone strong corps in nullsec. This gives HUGE advantage to the existing blocs. It also takes away any chance of small groups that are active in opponent's low-activity time zones the possibility of attacking and taking over someone else's sov. It takes away any opportunity for two large groups that are not in the same time zone to ever fight on a meaningful level.

4. DO like - in fact, love - the freeport bit.

Will write/edit after I re-read and think this over more.

GG

What you do for yourself dies with you, what you do for others is immortal.

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Visit Redemption Road or join mailing list REDEMPTION ROAMS for information

Code2200
Code2200
Guardians Descendants
LOADED-DICE

4

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Posted - 2015.03.03 15:37:07 - [27] - Quote

Not what I was hoping for. Feel like once Time Dilation starts for big battles it will just be a pain in the ass. This should be looked over again!! Sorry CCP.
ORIAN345
ORIAN345
Caldari Provisions
Caldari State

0

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Posted - 2015.03.03 15:37:28 - [28] - Quote

great work
Tiberian Deci
Tiberian Deci
Sleeper Slumber Party
Test Alliance Please Ignore

32

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Posted - 2015.03.03 15:38:17 - [29] - Quote

Total Newbie wrote:
This is why Devs should have adult supervision.

To recap:

1st phase we made it impossible to project force.

2nd phase we have made it so any scrub corp or band of newbie alts can mess with sov.



Oh no they made it so you actually have to defend your stuff yourself instead of calling Papa Goon to come rescue you! THE HORROR!
Soldarius
Soldarius
Kosher Nostra
The 99 Percent

1155

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Posted - 2015.03.03 15:44:25 - [30] - Quote

Busy at work. But my preliminary response after reading the preamble and seeing "Each Sovereignty structure will be able to operate independently from other Sov structures" is...

Thank you for listening!

http://youtu.be/YVkUvmDQ3HY

Awkward Pi Duolus
Awkward Pi Duolus
Pator Tech School
Minmatar Republic

25

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Posted - 2015.03.03 15:44:41 - [31] - Quote

If you think Reavers were bad... you just made it very hard for any casual alliance to hold sov in the face of a dedicated core of folks from one of the blocs dropping sov simply to grief.

Remember that larger alliances have the ability to organize and sustain action better than most smaller ones. One outcome of these changes may very well be large areas of wasteland that is regularly mowed of sov 'just cause'.
Rowells
Rowells
ANZAC ALLIANCE
Fidelas Constans

2042

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Posted - 2015.03.03 15:46:10 - [32] - Quote

are those numbers for entosis module right? 20km for T1 and 25okm for T2?
Traiori
Traiori
New Eden Renegades
This can only end well

207

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Posted - 2015.03.03 15:46:19 - [33] - Quote

Hate the idea of prime time.

It forces every little group in the game to fight at a maximum disadvantage, because we can't organise it so that timers are during a bad moment for the opponent. Yes, timers come at a terrible time for us as small groups but you can normally work around that to some extent. Enforcing a

It makes every alliance have to consolidate into a particular timezone because, for instance, you now can't have your EUTZ fighting timers at 1900 and your USTZ fighting timers at 0000 because the fights only happen during "primetime". Even my little 80 man alliance has a "primetime" longer than that. I would do it the other way round: I would select a "quiet period" of up to 8 hours during which structures are not vulnerable.

Though I can hear the complaints of every russian as they discover that their offensive timers are always at 3am...
EvilweaselFinance
EvilweaselFinance
BUTTECORP INC
Goonswarm Federation

426

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Posted - 2015.03.03 15:46:28 - [34] - Quote

Awkward Pi Duolus wrote:
If you think Reavers were bad... you just made it very hard for any casual alliance to hold sov in the face of a dedicated core of folks from one of the blocs dropping sov simply to grief.

Remember that larger alliances have the ability to organize and sustain action better than most smaller ones. One outcome of these changes may very well be large areas of wasteland that is regularly mowed of sov 'just cause'.

yeah, anyone who does not bend the knee will be summarily wiped out

brb getting to work on some sufficiently degrading oaths of fealty
Karbowiak
Karbowiak
4M-CORP
Black Legion.

193

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Posted - 2015.03.03 15:46:37 - [35] - Quote

Am i the only one wishing that we'd get the old pos warfare sov system back? Shocked
Innominate
Innominate
GoonWaffe
Goonswarm Federation

649

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Posted - 2015.03.03 15:46:47 - [36] - Quote

This design is one of most hilariously amazing things to come out of CCP.
M1k3y Koontz
M1k3y Koontz
Aether Ventures
Surely You're Joking

653

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Posted - 2015.03.03 15:46:55 - [37] - Quote

7000 words wasn't a joke, here goes two hours. Big smile

How much herp could a herp derp derp if a herp derp could herp derp.

Shodan Of Citadel
Shodan Of Citadel
School of Applied Knowledge
Caldari State

3

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Posted - 2015.03.03 15:47:08 - [38] - Quote

Freeport Mode... Gives the aggressor docking rights and turn every battle into high-sec station bullshit.

Goal 6... HAHAHAHAHAHAHAHAHAHAHA I'm sure Goons will only bring 2-300 people instead of system crushing 2-3000.

Entosis Link -turned EVE into some twisted king of the hill system where sheer number of Links win.



CCP, give machariels a bonus to juggling and the middle lane.

Angry Mustache
Angry Mustache
GoonWaffe
Goonswarm Federation

188

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Posted - 2015.03.03 15:47:09 - [39] - Quote

You mentioned that the Entosis link will have low fitting requirements, and not disable propulsion while active.

What is there to prevent massive hordes of T2 entosis fitted interceptors from completely swarming an area and putting entosis links on everything?

All the ceptor has to do is stay within a 250km bubble of the objective, and even if hostiles show up, you just have to MWD around for 2 minutes. If the enemy is trying to entosis your objective, do the same.

What's to stop a large group from putting 1000 nerds in interceptors, and just burn through 100 systems in 1-2 hours? You've made sov easier to take, but that works both ways.

Any small group that slights a big group can expect all their space reinforced in less than 30 minutes. By interceptors.

So the future of Sov warfare is inteceptor with sov lasers, slippery petes to kill interceptors, and absolutely no fleet on fleet fighting.

An official Member of the Goonswarm Federation Complaints Department.

M1k3y Koontz
M1k3y Koontz
Aether Ventures
Surely You're Joking

653

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Posted - 2015.03.03 15:47:48 - [40] - Quote

Karbowiak wrote:
Am i the only one wishing that we'd get the old pos warfare sov system back? Shocked


Yes. No more structures!

How much herp could a herp derp derp if a herp derp could herp derp.

GOB the Magician
GOB the Magician
Enlightened Industries
Goonswarm Federation

68

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Posted - 2015.03.03 15:47:53 - [41] - Quote

Still little reason to actually live in the sov. Perhaps update #37 will address this.
Aryndel Vyst
Aryndel Vyst
GoonWaffe
Goonswarm Federation

917

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Posted - 2015.03.03 15:48:35 - [42] - Quote

CCP, can you please address the point to living in null sec? I mean my logic is that because there is more risk to living in null sec there should be more reward, but as it stands this is not the case. Do you have any plans to address the gaping goatse-sized hole in the risk vs. reward proprotion of nullsec vs say high sec?

Thanks.

Yours in christ,

Aryndel Vyst
Director of Personnel Operations and Logistics
Goonswarm Federation
EvilweaselFinance
EvilweaselFinance
BUTTECORP INC
Goonswarm Federation

426

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Posted - 2015.03.03 15:49:23 - [43] - Quote

Karbowiak wrote:
Am i the only one wishing that we'd get the old pos warfare sov system back? Shocked

no, i liked that and it was significantly better in a lot of ways than this or dominion

it was completely broken by AOE doomsdays protecting cynojammers, but that's gotten fixed, and fuel blocks exist now
Karbowiak
Karbowiak
4M-CORP
Black Legion.

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Posted - 2015.03.03 15:51:30 - [44] - Quote

EvilweaselFinance wrote:
Karbowiak wrote:
Am i the only one wishing that we'd get the old pos warfare sov system back? Shocked

no, i liked that and it was significantly better in a lot of ways than this or dominion

it was completely broken by AOE doomsdays protecting cynojammers, but that's gotten fixed, and fuel blocks exist now


True story.

Plus with the POS system, you could take a system in about a day, instead of spending a week taking on system.
Yes you had to steamroll a system with lots of dreads, but compared to the current system, or the proposed one, you atleast had a light at the end of the tunnel.

Meh, whatever..
hejsan stolly
hejsan stolly
State War Academy
Caldari State

2

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Posted - 2015.03.03 15:51:41 - [45] - Quote

Looking forward to it. I-¦m glad you are changing things CCP. Smile
Vigilanta
Vigilanta
S0utherN Comfort
DARKNESS.

78

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Posted - 2015.03.03 15:52:06 - [46] - Quote

if you thought dominion was complicated, wait till you read this.

Also, the entosis link gameplay is really really bad.

The 4 hour vulnerable per day thing is also bad, your essentially making it so we have to run 4 hour long cta's which is longer than most people have available. I think instead of permanent vulnrability it needs to be triggered somehow, maybe with the sbus doing a 30 minute online timer or something?

TLDR, very complex, entoiss link gameplay is just poor
Canenald
Canenald
Jump Drive Appreciation Society
Test Alliance Please Ignore

51

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Posted - 2015.03.03 15:53:40 - [47] - Quote

Capture events sound too much like capture the flag PVP maps in theme park MMOs. Please come up with something else.
JohnMonty
JohnMonty
Northstar Cabal
Tactical Narcotics Team

34

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Posted - 2015.03.03 15:54:40 - [48] - Quote

"Defenders will also often enjoy the benefits of jump bridges,"

Best line in the whole thing lol
Tiberian Deci
Tiberian Deci
Sleeper Slumber Party
Test Alliance Please Ignore

32

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Posted - 2015.03.03 15:55:30 - [49] - Quote

On a serious note, anyone care to speculate on how PL is going to get fights now?
Yourmoney Mywallet
Yourmoney Mywallet
Jita Institute of Applied Monetary Manipulation

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Posted - 2015.03.03 15:55:53 - [50] - Quote

Total Newbie wrote:
2nd phase we have made it so any scrub corp or band of newbie alts can mess with sov.

EvilweaselFinance wrote:
In other words, welcome to the EVE Cold War: if you're not part of the CFC bloc or the N3 block, you will be sent back to Jita in an afternoon.

Best dev blog evvarrr.
Primary This Rifter
Primary This Rifter
4S Corporation
Goonswarm Federation

627

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Posted - 2015.03.03 15:56:12 - [51] - Quote

This?
This is it?
This is what we've waited several YEARS for?
Are you ******* serious?

Reminder: CCP thinks you have no right to your alliance logos.

Aryndel Vyst
Aryndel Vyst
GoonWaffe
Goonswarm Federation

924

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Posted - 2015.03.03 15:56:21 - [52] - Quote

JohnMonty wrote:
"Defenders will also often enjoy the benefits of jump bridges,"

Best line in the whole thing lol




Except ~~~~~~jump fatigue~~~~~ aka ~~~~~emergent gameplay~~~~~
vanflyheight13
vanflyheight13
Ascendent.
Test Alliance Please Ignore

4

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Posted - 2015.03.03 15:56:54 - [53] - Quote

Prime time effectively divides alliances by timezone.

A line member with interests in PVP only cannot directly benefit his or her alliance's defense unless they operate within the 4 hour window specified.

I strongly suggest CCP reconsiders the importance of this 4 hour window before implementing it.
CCP Phantom
CCP Phantom
C C P
C C P Alliance

5371



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Posted - 2015.03.03 15:58:12 - [54] - Quote

Rowells wrote:
are those numbers for entosis module right? 20km for T1 and 25okm for T2?

Yes, that are the numbers right now ... but as the blog says, everything is still in an early stage and we love to hear your feedback and reasons.

CCP Phantom - Senior Community Representative - Volunteer Manager

EvilweaselFinance
EvilweaselFinance
BUTTECORP INC
Goonswarm Federation

429

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Posted - 2015.03.03 15:58:40 - [55] - Quote

how is this for our upcoming oaths of fealty from any non-aligned entity:

I, [insert your name here], pledge my undying fealty to Mittani, the King of Space, asking nothing but that he considers not squashing me out of nullsec like a bug because he has a hangover and wants to hurt someone but, recognizing my complete inability to do anything about it if he so chooses because nobody can stand against a motivated attacker, recognize that my existence in nullsec is purely at his sufferance and that even this pledge of loyalty only tips the scales somewhat in favor of my being allowed to exist. to further tip the scales in favor of my potential survival, i promise an unending stream of gifts, praise, and reaffirmations of my abject submission in the most ingrating position of surrender possible.

Tiberian Deci
Tiberian Deci
Sleeper Slumber Party
Test Alliance Please Ignore

32

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Posted - 2015.03.03 15:58:52 - [56] - Quote

Aryndel Vyst wrote:
JohnMonty wrote:
"Defenders will also often enjoy the benefits of jump bridges,"

Best line in the whole thing lol




Except ~~~~~~jump fatigue~~~~~ aka ~~~~~emergent gameplay~~~~~


I haven't built up more than 1d 18h of jump fatigue since it came out, and that was when I hopped across 4 mids in 1.5 hours to move my carrier into a wormhole. If you're getting more than that more often maybe you have more space than you can effectively use, which is the entire point of these changes.
Airi Cho
Airi Cho
Dark-Rising
Executive Outcomes

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Posted - 2015.03.03 15:59:39 - [57] - Quote

Aryndel Vyst wrote:
CCP, can you please address the point to living in null sec? I mean my logic is that because there is more risk to living in null sec there should be more reward, but as it stands this is not the case. Do you have any plans to address the gaping goatse-sized hole in the risk vs. reward proprotion of nullsec vs say high sec?

Thanks.

Yours in christ,

Aryndel Vyst
Director of Personnel Operations and Logistics
Goonswarm Federation


It is sometimes even safer than highsec or lowsec.
Cheyennes
Cheyennes
Evil Doers

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Posted - 2015.03.03 16:00:09 - [58] - Quote

CCP Phantom wrote:
Rowells wrote:
are those numbers for entosis module right? 20km for T1 and 25okm for T2?

Yes, that are the numbers right now ... but as the blog says, everything is still in an early stage and we love to hear your feedback and reasons.



You may love to hear it, and You may even love the reasoning... but you have yet to ever listen to the player base.

so many good ideas out there but none of the common sense ones ever prevail.
Shodan Of Citadel
Shodan Of Citadel
School of Applied Knowledge
Caldari State

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Posted - 2015.03.03 16:00:27 - [59] - Quote

CCP Phantom wrote:
Rowells wrote:
are those numbers for entosis module right? 20km for T1 and 25okm for T2?

Yes, that are the numbers right now ... but as the blog says, everything is still in an early stage and we love to hear your feedback and reasons.


yeah, thanks for adding a new map to DOTA... the eve map. Can Drifters be minions?
TrouserDeagle
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel

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Posted - 2015.03.03 16:01:05 - [60] - Quote

when are capitals getting nerfed
Gilbaron
Gilbaron
Free-Space-Ranger
Nulli Secunda

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Posted - 2015.03.03 16:01:11 - [61] - Quote

a few points:

1. Sov itself.

So, it's now easier to capture a completely worthless piece of space. Space isn't empty because it's hard to capture. Space is empty because it sucks.

2. Hardcoded primetime:

Bad. Very bad. AUtz. It also removes a lot of opportunity for human error.

2. Entosis Links must come from the "owner" or an attacker, no such thing as friends of the owner:

I just don't have words for how bad this is. Can't hire mercs, can't bring friends, can't do a lot of other stuff. All those are interesting opportunities in the grand scheme of things that are getting nerfed into oblivion. And there are tons of reasons why you don't want everybody and their mother in the same alliance.

4. Entosis Links themselves

Why make it a highslot item ? Why not an implant ? Highslot items just gimp fittings in an unneccesary way.

Disabling remote assistance on ships using them is ... dumb ?

5. Entosis capture mechanic

Call it hitpoints, call it entosis, call it whatever. Doesn't matter. Grind them, get bacon. Not fun.

5. Freeport Stations:

We asked for destructible Stations. Consequence. That kind of stuff. Not Freeports.


Build your empire !

Rent Space in Feythabolis and Omist

Contact me for details :)

iP0D
iP0D
Brutor Tribe
Minmatar Republic

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Posted - 2015.03.03 16:01:35 - [62] - Quote

CCP Phantom wrote:
While the current sovereignty system worked fine for many years, we see the need for a fundamental overhaul.

We are excited to present the plans for a new sov system coming early this summer including:
1) No more grinding through hitpoints
2) Meaningful combat events distributed over the whole constellation
3) Space activity results in defensive bonus
4) Designated daily "Prime time" for alliances when their structures become vulnerable

Read all about this new sov system, the mechanics and the fine details in CCP Fozzie's latest blog Politics by Other Means: Sovereignty Phase Two!


5) still not compensating for the human behavioural triggers
6) still not compensating for the pitfalls of "volume > all"
7) still not useful as a meaningful or marketable attraction / favour pitch compared to open ended and/or procedural universes / systems

Also

8) you're really not building on strengths or potential strengths. This pattern of building down towards set mechanical models of interaction certainly looks nice on paper, but there's probably reasons why nobody at CCP is extrapolating that as a trend model (and why the one who did left the company, I am sorry to say) .. because if you did, you'd realise that you are tying down the product to low-maintenance mode in preparation for a very different venture model (the last three times CCP tried such a change it went the same subtle top-down road and each time it resulted in extremely expensive failire) and in general for a move away from exactly the kind of open ended emergent dynamic gameplay which made EVE a commercial succes in the first place.
Tiberian Deci
Tiberian Deci
Sleeper Slumber Party
Test Alliance Please Ignore

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Posted - 2015.03.03 16:01:42 - [63] - Quote

GOB the Magician wrote:
Still little reason to actually live in the sov. Perhaps update #37 will address this.


I can think of several:

You enjoy living there
You enjoy living with the people there you live with
You enjoy fighting your neighbors nearby

If that isn't the case for you maybe you're better of in highsec. Or renting.
Gypsien Agittain
Gypsien Agittain
University of Caille
Gallente Federation

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Posted - 2015.03.03 16:02:26 - [64] - Quote

Some of the points are interesting, but you keep on turning EVE Online into Newbie online, interceptor online, cruiser online and laughing on the face of veterans and newcomers who make actual sacrifices (focusing characters, buying characters to improve doable things). You're showing disrespect to the people who's been paying your salaries for years and this is not gonna end well.
No, running around a constellation in ****** ship is not funny, maybe it's funny on the first year you play eve, is not funny when you saved for capital pilots, for capital ships, sacrifice a holder and so on.

What the heck is this thing of running around a constellation to capture nodes? I'm starting to think that CCP offices are based in Amsterdam instead of Reykjavik.
And, basically, with the Command Nodes around the constelation-thing you've damned capital ships to the darkest abysm on the space to never be used again. Useless enormous pieces of metal, at least carriers can farm isk and help us save money to get back to highsec before cancelling almost all our accounts.

The whole plan is so sad, childish and show's in such a big way how dc'd developers are from the current game that I'm gonna write down this post in a txt to come here and laugh (at your egos)/cry (at the game I love) when it is too late to save it.

TL;DR: the command nodes idea is the worst idea I've ever seen by a developers team in a single game in the 19 years I've been playing videogames.
Anhenka
Anhenka
The Cult of Personality
DARKNESS.

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Posted - 2015.03.03 16:05:13 - [65] - Quote

As a US player in a alliance slanted towards EU for active players, I would just like to say:

"Thanks CCP for stripping me of opportunity to participate in defensive timers for my alliance, now I can instead just sit around and leech off my alliance without having any chance or obligation in participating in defense OTHER THAN RATTING IN DEFENSIVE SYSTEMS"

It's so refreshing to know that not only will I never be around to stop an enemy from fighting for the initial timer, but that 100% of the time, it will always come out in a period of time I won't be there for.

Thanks CCP!
Baneken
Baneken
Arctic Light Inc.
Arctic Light

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Posted - 2015.03.03 16:05:27 - [66] - Quote

That flashing crap under the first paragraph was so incredibly annoying that I had kill it with ad-block; since human eye is hard-wired to attract on flashy moving things do you have any idea how incredibly annoying it was to even attempt to read that text with that thing constantly whirling and flashing on screen ?
Aryndel Vyst
Aryndel Vyst
GoonWaffe
Goonswarm Federation

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Posted - 2015.03.03 16:05:43 - [67] - Quote

Tiberian Deci wrote:
GOB the Magician wrote:
Still little reason to actually live in the sov. Perhaps update #37 will address this.


I can think of several:

You enjoy living there
You enjoy living with the people there you live with
You enjoy fighting your neighbors nearby

If that isn't the case for you maybe you're better of in highsec. Or renting.



You're not allowed to say these things unless you've actually taken sov on your own, or been able to defend sov from someone else.
RogueHunteer
RogueHunteer
Perkone
Caldari State

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Posted - 2015.03.03 16:06:12 - [68] - Quote

looks niCE!
Capqu
Capqu
Love Squad
Confederation of xXPIZZAXx

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Posted - 2015.03.03 16:06:32 - [69] - Quote

buff sov benefits to compensate

+20% mining yield per industry index
+20% anomaly cash yield per military index

or some ****

i say this as someone who has never lived in sov and has harassed lots and lots, there needs to be a buff to people living there if there's gonna be such a huge buff to me and mine


i mean why wouldnt you just do lvl 4s and mine in highsec even more than people do already if sov is getting harder to hold

https://www.youtube.com/watch?v=QPntjTPWgKE

Primary This Rifter
Primary This Rifter
4S Corporation
Goonswarm Federation

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Posted - 2015.03.03 16:06:36 - [70] - Quote

CCP Phantom wrote:
Rowells wrote:
are those numbers for entosis module right? 20km for T1 and 25okm for T2?

Yes, that are the numbers right now ... but as the blog says, everything is still in an early stage and we love to hear your feedback and reasons.

I cannot even give you proper feedback and reasons because I'm too angry to articulate my thoughts.

Reminder: CCP thinks you have no right to your alliance logos.

Cheyennes
Cheyennes
Evil Doers

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Posted - 2015.03.03 16:07:07 - [71] - Quote

EUTZ can play laser tag, USTZ and AUTZ will play hide-and-seek
EvilweaselFinance
EvilweaselFinance
BUTTECORP INC
Goonswarm Federation

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Posted - 2015.03.03 16:09:27 - [72] - Quote

i just checked, literally the only people praising this design are people in npc corps
RogueHunteer
RogueHunteer
Perkone
Caldari State

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Posted - 2015.03.03 16:09:33 - [73] - Quote

Angry Mustache wrote:
Allright guys, since they literally have an AFK cloaker in every one of our systems, we can't rat/min to build indicies.



directorbot: RATTING/MINING CTA @ 2100, Ishtars>tengus>ravens>skiffs

*** This was a broadcast from the_mittani to all-all at 2014-10-25 04:55:57.479999 EVE, replies are not monitored ****




I understand your feeling on this topic, and point is their no risk for cloaking any were! and no reward here and needs to be address. I'm sure ccp will find away to address this like everything else in the game. Person will have to keep warping every 5 minutes or face to be found type thing. No idea but in do time.
Vigilanta
Vigilanta
S0utherN Comfort
DARKNESS.

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Posted - 2015.03.03 16:09:50 - [74] - Quote

also, did it not occur to you that sov war is now basically a giant frigate fleet, with little or no reason to use anything larger, due to guns playing no part in it, just mobility?
Cheyennes
Cheyennes
Evil Doers

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Posted - 2015.03.03 16:10:02 - [75] - Quote

EvilweaselFinance wrote:
i just checked, literally the only people praising this design are people in npc corps


Theyre all Test Alts
iP0D
iP0D
Brutor Tribe
Minmatar Republic

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Posted - 2015.03.03 16:10:10 - [76] - Quote

Primary This Rifter wrote:
CCP Phantom wrote:
Rowells wrote:
are those numbers for entosis module right? 20km for T1 and 25okm for T2?

Yes, that are the numbers right now ... but as the blog says, everything is still in an early stage and we love to hear your feedback and reasons.

I cannot even give you proper feedback and reasons because I'm too angry to articulate my thoughts.


Don't be mad. Remember the old pitfall excuses the last times CCP came up with grand goals to magically solve the consequencies of venture goals setting hard limits for the real devs to work within :P Haters gonna hate & all that.


Look on the bright side though, every goal translates into a distinct focus of dumbing things down, prioritising mechanical gameplay instead of that old tedious immersion crap, making it cheaper to maintain - and extremely easy to throw in some catchy marketing with in order to slowly boil the frogs.

Ghaustyl Kathix
Ghaustyl Kathix
Rising Thunder

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Posted - 2015.03.03 16:10:47 - [77] - Quote

I have one major concern about this: I love how it forces the fight to be spread out to multiple systems, multiple-grid battles are something that should exist more in the game. However, unless I misunderstood something wouldn't this make it harder for a smaller alliance to hold sov if they want to own only a single system?

Greygal wrote:
3. DETEST the "prime time" concept. Will expand more after I cool off over reading that, but it's pretty much screwed any advantage of having Australian-time-zone strong corps in nullsec. This gives HUGE advantage to the existing blocs. It also takes away any chance of small groups that are active in opponent's low-activity time zones the possibility of attacking and taking over someone else's sov. It takes away any opportunity for two large groups that are not in the same time zone to ever fight on a meaningful level.

It's not 100% clear in the dev blog, but the section about the command nodes doesn't mention prime time whatsoever. Probably just need prime time to get to the command node part, then the other time zones can contribute to the struggle over the nodes.

Angry Mustache wrote:
What's to stop a large group from putting 1000 nerds in interceptors, and just burn through 100 systems in 1-2 hours?
Prime time. If your structures are only vulnerable during that block of time, you can make sure you have people to defend it during that block of time. Also, the fitting on the entosis link might be more than an interceptor can take. They also can't warp while the link is active, so you could burn after them with other interceptors.

That said, I think 2 minutes and 250km is a too strong for the T2 link.
Andrea Keuvo
Andrea Keuvo
Science and Trade Institute
Caldari State

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Posted - 2015.03.03 16:11:17 - [78] - Quote

Please tell me that once the Entosis link is activated on a structure it will not be dependent on maintaining a target lock on the structure. If it does, I'm certain that some entities known for blobbing will show up with 600 ecm ships for every "fight" and sov battles will be even worse than they are now.
Two step
Two step
Aperture Harmonics
No Holes Barred

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Posted - 2015.03.03 16:11:33 - [79] - Quote

It seems like this approach is reasonable, though the proposed timers seem really short to me.

I do wonder about doing things like this without also proving some incentive to actually hold sov at the same time (or before the sov mechanics changes). At the very least, CCP should be publishing a little more future roadmap details, like for example is a reward rebalance even planned?

CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog

Tiberian Deci
Tiberian Deci
Sleeper Slumber Party
Test Alliance Please Ignore

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Posted - 2015.03.03 16:11:57 - [80] - Quote

Aryndel Vyst wrote:
Tiberian Deci wrote:
GOB the Magician wrote:
Still little reason to actually live in the sov. Perhaps update #37 will address this.


I can think of several:

You enjoy living there
You enjoy living with the people there you live with
You enjoy fighting your neighbors nearby

If that isn't the case for you maybe you're better of in highsec. Or renting.



You're not allowed to say these things unless you've actually taken sov on your own, or been able to defend sov from someone else.


We fought off PL for a month instead of negotiating a NIP with them, does that count?
Crysantos Callahan
Crysantos Callahan
Control-Space
DARKNESS.

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Posted - 2015.03.03 16:12:18 - [81] - Quote

Not sure what to think about this yet, I like the complete overhaul, but I do see a few huge question marks above my head.

1. different TZ alliances - I don't see any chance to win meaningful sov space of another alliance that lives mostly in another TZ
2. supers - don't get me wrong, not a fan of those - but why should people use them at all, unless as entosis link tank
3. station games in freeport mode
4. not sure this system is much easier to grasp than the old one :P
5. Still need more NPC space between certain regions to create easier jump-offs and staging zones

I'll need to read this a few more times and think about possible scenarios.
Tiberian Deci
Tiberian Deci
Sleeper Slumber Party
Test Alliance Please Ignore

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Posted - 2015.03.03 16:13:08 - [82] - Quote

Andrea Keuvo wrote:
Please tell me that once the Entosis link is activated on a structure it will not be dependent on maintaining a target lock on the structure. If it does, I'm certain that some entities known for blobbing will show up with 600 ecm ships for every "fight" and sov battles will be even worse than they are now.


Maybe they'll make it like triage/siege/bastion where you're immune to electronic warfare while its active. Definitely something worth bringing up.
EvilweaselFinance
EvilweaselFinance
BUTTECORP INC
Goonswarm Federation

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Posted - 2015.03.03 16:13:08 - [83] - Quote

Two step wrote:
like for example is a reward rebalance even planned?


oh you sweet summer child
Aiwha
Aiwha
Infinite Point
Nulli Secunda

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Posted - 2015.03.03 16:13:09 - [84] - Quote

Can we just bring back the POS grind? I miss the POS grind. Lets just go with POS grind and call it even.

I want to be your representative for CSMX!

Please EVEmail me with any quesitons, comments or concerns you have about myself or EVE.

Angry Mustache
Angry Mustache
GoonWaffe
Goonswarm Federation

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Posted - 2015.03.03 16:13:25 - [85] - Quote

Tiberian Deci wrote:


We fought off PL for a month instead of negotiating a NIP with them, does that count?


An official Member of the Goonswarm Federation Complaints Department.

Ghaustyl Kathix
Ghaustyl Kathix
Rising Thunder

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Posted - 2015.03.03 16:13:46 - [86] - Quote

Vigilanta wrote:
also, did it not occur to you that sov war is now basically a giant frigate fleet, with little or no reason to use anything larger, due to guns playing no part in it, just mobility?
Get some brick-tanked Hictors with those links on the command nodes backed up by some cruisers with good tracking. P
Gonzo Liberace
Gonzo Liberace
Sinisters of EVE

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Posted - 2015.03.03 16:15:08 - [87] - Quote

In my opinion "Declaring Time Zone" it's a terrible terrible mechanic. Null sec should be the true sandbox of Eve.
Angry Mustache
Angry Mustache
GoonWaffe
Goonswarm Federation

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Posted - 2015.03.03 16:16:06 - [88] - Quote

Ghaustyl Kathix wrote:
Vigilanta wrote:
also, did it not occur to you that sov war is now basically a giant frigate fleet, with little or no reason to use anything larger, due to guns playing no part in it, just mobility?
Get some brick-tanked Hictors with those links on the command nodes backed up by some cruisers with good tracking. P


By that you mean Tengus and Eagles, because nothing else can track ceptors at 240.

Meanwhile they can use Slippery Petes to kill your Hictor that you can't rep.

An official Member of the Goonswarm Federation Complaints Department.

Ghaustyl Kathix
Ghaustyl Kathix
Rising Thunder

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Posted - 2015.03.03 16:16:21 - [89] - Quote

Tiberian Deci wrote:
Andrea Keuvo wrote:
Please tell me that once the Entosis link is activated on a structure it will not be dependent on maintaining a target lock on the structure. If it does, I'm certain that some entities known for blobbing will show up with 600 ecm ships for every "fight" and sov battles will be even worse than they are now.


Maybe they'll make it like triage/siege/bastion where you're immune to electronic warfare while its active. Definitely something worth bringing up.

They said the ship can't receive remote assistance while it's active. I assume that'll be the same as triage, siege and bastion.
iP0D
iP0D
Brutor Tribe
Minmatar Republic

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Posted - 2015.03.03 16:16:36 - [90] - Quote

Two step wrote:
It seems like this approach is reasonable, though the proposed timers seem really short to me.

I do wonder about doing things like this without also proving some incentive to actually hold sov at the same time (or before the sov mechanics changes). At the very least, CCP should be publishing a little more future roadmap details, like for example is a reward rebalance even planned?


It's only reasonable without extrapolating consequences for the behavioural tendencies the environment of EVE itself promotes and requires.

It's a roadmap towards the mechanical, low maintenance and low key second decade. A few years late, but that's nothing new.


Also, it's absolutely ironic to see what spills over now and from where. Advocate stakeholders hurray.
CCP Phantom
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C C P
C C P Alliance

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Posted - 2015.03.03 16:16:51 - [91] - Quote

Baneken wrote:
That flashing crap under the first paragraph was so incredibly annoying that I had kill it with ad-block; since human eye is hard-wired to attract on flashy moving things do you have any idea how incredibly annoying it was to even attempt to read that text with that thing constantly whirling and flashing on screen ?

This animation has been replaced by a still image now that links to the original animation.

CCP Phantom - Senior Community Representative - Volunteer Manager

Axe Coldon
Axe Coldon

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Posted - 2015.03.03 16:16:57 - [92] - Quote

My question for the new sov mechanics, what will happen to Ihub build cost and size? I don't suppose you can make them small enough to fit in a jump freighter? It would have the benefit of allowing smaller alliances an easier path to put them in. And for combat, it puts a very expensive freighter (jf) at risk.

atm unless your system you wish to have an ihub is close to a station, the preferred method is bridge the freighter with a Titan. It you make the iHUB 350k or so..then a Jump Freighter could be used instead.

Likewise I would like to see all the upgrades installed fit in a jump freighter. People complain jf pilots take no risks and only jump to station. If you make this change..then additional risks will be taken with jf by those not large or rich enough to own titans.

No trees were killed in the sending of this message. However, a large number of electrons were terribly inconvenienced.

Primary This Rifter
Primary This Rifter
4S Corporation
Goonswarm Federation

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Posted - 2015.03.03 16:17:01 - [93] - Quote

Aiwha wrote:
Can we just bring back the POS grind? I miss the POS grind. Lets just go with POS grind and call it even.

How about we just ******* trash the idea of sov rebalance altogether. It's broken, but what was worse about it was the fact that nobody wanted to do it anymore while CCP held the impending rebalance over our heads for the past 2-3 years.

Reminder: CCP thinks you have no right to your alliance logos.

MiliasColds
MiliasColds
The Elite Few Inc.
The Methodical Alliance

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Posted - 2015.03.03 16:17:22 - [94] - Quote

2 minutes to start the capture on t2, then and additional timer based on index to complete. and it appears that you have to maintain the module activation and lock.

so this seems very reasonable. bringing many links is still helpful as it gives you continual progress if the defender has none of their own, and they just are trying to shoot or harass you away.

similarly for defender multiple links can keep paused.

also i did note that if you start capture on a structure it doesn't degrade to 0 without a defender using a link on it, and if there is progress it remains vulnerable until it is forced to 0 by defender or capture is completed. this is important as it means the "Prime time" only matters if you show up to fix structures, otherwise the structure can remain vulnerable indefinately.
Gypsien Agittain
Gypsien Agittain
University of Caille
Gallente Federation

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Posted - 2015.03.03 16:17:39 - [95] - Quote

Almost forgot that:

/when/
Fatigue + constellation-wide sovops=1
Capitalshipsvalue=0

Just for you to know.
Primary This Rifter
Primary This Rifter
4S Corporation
Goonswarm Federation

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Posted - 2015.03.03 16:18:19 - [96] - Quote

iP0D wrote:
Also, it's absolutely ironic to see what spills over now and from where. Advocate stakeholders hurray.

At this point I feel like I should just tag every CSM and ex-CSM member with "shill".

Reminder: CCP thinks you have no right to your alliance logos.

Nami Kumamato
Nami Kumamato
School of Applied Knowledge
Caldari State

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Posted - 2015.03.03 16:19:49 - [97] - Quote

I don't do/like SOV but even to me it looks re-tarded...

" And now my ship is oh so cloaked and fit - I never felt so good, I never felt so hid ! " - Ramona McCandless, Untitled

Red Teufel
Red Teufel
Mafia Redux
Feign Disorder

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Posted - 2015.03.03 16:19:54 - [98] - Quote

Anhenka wrote:
As a US player in a alliance slanted towards EU for active players, I would just like to say:

"Thanks CCP for stripping me of opportunity to participate in defensive timers for my alliance, now I can instead just sit around and leech off my alliance without having any chance or obligation in participating in defense OTHER THAN RATTING IN DEFENSIVE SYSTEMS"

It's so refreshing to know that not only will I never be around to stop an enemy from fighting for the initial timer, but that 100% of the time, it will always come out in a period of time I won't be there for.

Thanks CCP!


Good news for you is that I can assume it will be like poco bashing. This also only involves sov not PoS's. And hey even better news maybe you should break away from your blob and form your own group.
Tiberian Deci
Tiberian Deci
Sleeper Slumber Party
Test Alliance Please Ignore

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Posted - 2015.03.03 16:21:15 - [99] - Quote

Will notifications go out like they do now? Will the entire alliance get a mail that something of theirs is under attack so they can dispatch a fleet to go defend it? Or will it get RF'd and then we get notifications about RF status and the like?
Current Habit
Current Habit
Get LP or Die Trying

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Posted - 2015.03.03 16:21:33 - [100] - Quote

AUTZ went from one of the most important and war-deciding elements to being useless sov-wise. I bet they're gonna love that.
Kinis Deren
Kinis Deren
StarHunt
Mordus Angels

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Posted - 2015.03.03 16:21:46 - [101] - Quote

Quick ninja read whilst at work.

- Thank goodness defensive SBU'ing appears to be a thing of the past.

- I like the fact that the structures can be "mind link attacked" in parallel, rather than the current predictable serial approach that currently exists.

- Overall, the new mechanism makes the battle space much more granular, rather than the predictable series of set piece battles that currently are the norm.

- At this stage, I'm not really seeing how the new mechanics will encourage a break from the existing mega-coalition meta (blue donut, NIP/NAP fest, call it what you like).

The dev blog really deserves a more intensive reading and I'll certainly be spending at least an hour reading it tonight.

I'l be honest, I was really hoping to see jump bridges bite the dust and inject a little more travel risk into null sec. Furthermore, I was also hoping to see moon mineral collection change to an in-space player activity, rather than remain a passive process behind a huge EHP wall (yeah, let's not bother talking about the useless syphons which are easily detectable via the API). Maybe those changes are for Phase III prehaps?

Barbaydos
Barbaydos
Eternity INC.
Goonswarm Federation

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Posted - 2015.03.03 16:21:52 - [102] - Quote

RIP AU timezone....

so basically to get any activity in our own timezones we need to join an alliance that corresponds to our main playing times... meaning alliances full of only au or us or eu tz people..... needs more work methinks.

we may as well split nullsec into 3 parts 1 for each TZ and have 4-5 different alliances in each area fight it out.

I like it that CCP is doing something to break nullsec so thats its not so stagnant but the whole prime time vulnerability thing needs to be thrown under a bus.

Gilbaron
Gilbaron
Free-Space-Ranger
Nulli Secunda

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Posted - 2015.03.03 16:22:10 - [103] - Quote

yay, FW without LP


Build your empire !

Rent Space in Feythabolis and Omist

Contact me for details :)

MiliasColds
MiliasColds
The Elite Few Inc.
The Methodical Alliance

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Posted - 2015.03.03 16:23:16 - [104] - Quote

a note for out of timezone players (from declared prime time)

you still raise indices which makes things easier to defend.
you can still help with capture events that are ongoing past prime time.
you can be useful attacking other alliances whose prime time aligns with your TZ
you can assist allies
you can contribute to general logistics
you can attrack and reinforces POS and stations services

doesn't seem like nothing to me
Anhenka
Anhenka
The Cult of Personality
DARKNESS.

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Posted - 2015.03.03 16:23:16 - [105] - Quote

Red Teufel wrote:
Anhenka wrote:
As a US player in a alliance slanted towards EU for active players, I would just like to say:

"Thanks CCP for stripping me of opportunity to participate in defensive timers for my alliance, now I can instead just sit around and leech off my alliance without having any chance or obligation in participating in defense OTHER THAN RATTING IN DEFENSIVE SYSTEMS"

It's so refreshing to know that not only will I never be around to stop an enemy from fighting for the initial timer, but that 100% of the time, it will always come out in a period of time I won't be there for.

Thanks CCP!


Good news for you is that I can assume it will be like poco bashing. This also only involves sov not PoS's. And hey even better news maybe you should break away from your blob and form your own group.


Gee, sucks if I actually like the people I fly with and the place I live in, doesn't it.
ISD Rontea
ISD Rontea
ISD RUS

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Posted - 2015.03.03 16:24:07 - [106] - Quote

Change SBU BPO to Ensotis link BPO. Is this possible?

ISD Rontea

Vice Admiral

-Æ-+-+-+-+-é-æ-Ç -¦-Ç-â-+-+-ï -+-+ -¦-+-¦-+-+-+-¦-¦-¦-ü-é-¦-+-Ä -ü -+-¦-Ç-+-¦-¦-+-+

Interstellar Services Department

marly cortez
marly cortez
Mercurialis Inc.
RAZOR Alliance

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Posted - 2015.03.03 16:24:09 - [107] - Quote

Apart from the GIF, which was poor judgement on the part of CCP in my view Alliances should CSM this one as failure to engage with this proposal is the players only true defense.

Alliances should drop all Sov return to Empire and simply make the game unplayable by camping all trade hubs 'Burn it all' as one of my members just put it to me as in his view with the travel restrictions as they currently are hitting player behavior so severely, investing time and money owning Sov anywhere is going to be a worthless exercise for any Alliance and untenable for most Corporations.

The own nothing, build nothing, plan nothing state this will generate flies directly in the face of the EVE ethos and achieves the console gamer ideal state, Log in, blow everything up, get blown up, log off again, That is going to get very old...VERY quickly.

Godfrey Silvarna
Godfrey Silvarna
Arctic Light Inc.
Arctic Light

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Posted - 2015.03.03 16:24:19 - [108] - Quote

I kinda like the sound of things, with condition it is actually well implemented in the end.

I also like the goon tears. Hearing a lot of excited murmur from smaller PvP entities.

After this, there might actually be something to shoot at when roaming in nullsec.
Andrea Keuvo
Andrea Keuvo
Science and Trade Institute
Caldari State

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Posted - 2015.03.03 16:24:59 - [109] - Quote

Ghaustyl Kathix wrote:
Tiberian Deci wrote:
Andrea Keuvo wrote:
Please tell me that once the Entosis link is activated on a structure it will not be dependent on maintaining a target lock on the structure. If it does, I'm certain that some entities known for blobbing will show up with 600 ecm ships for every "fight" and sov battles will be even worse than they are now.


Maybe they'll make it like triage/siege/bastion where you're immune to electronic warfare while its active. Definitely something worth bringing up.

They said the ship can't receive remote assistance while it's active. I assume that'll be the same as triage, siege and bastion.


I think the idea was that when the Entosis link is active you would become ewar immune similar to how you are in triage/siege/bastion.
Aryndel Vyst
Aryndel Vyst
GoonWaffe
Goonswarm Federation

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Posted - 2015.03.03 16:25:09 - [110] - Quote

Godfrey Silvarna wrote:
I kinda like the sound of things, with condition it is actually well implemented in the end.

I also like the goon tears. Hearing a lot of excited murmur from smaller PvP entities.

After this, there might actually be something to shoot at when roaming in nullsec.



If you can't find something to shoot at in nullsec now, you're probably not good at PVP and should stick to faction warfare. Because roams are plentiful and frequent if you care to make the effort to look.
Bethan Le Troix
Bethan Le Troix
Krusual Investigation Agency

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Posted - 2015.03.03 16:25:17 - [111] - Quote

Looks like a well thought out plan to me. Gratz CCP ! Big smile

Will bring combat back to nullsec on a gigantic scale. Love it !
Krell Kroenen
Krell Kroenen
The Devil's Shadow

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Posted - 2015.03.03 16:26:21 - [112] - Quote

Dev Blog wrote:
In the new Sovereignty, systems full of active occupants will be vastly easier to defend and control than abandoned ones, bustling empires with a variety of activities will be stronger than AFK ones, and disrupting your enemies everyday activities in their space will help you gain advantages both strategic and economic. More details on how we intend to begin achieving this goal will be discussed later in this blog.


So AFK Cloakers will be a real popular thing now? Blink
EvilweaselFinance
EvilweaselFinance
BUTTECORP INC
Goonswarm Federation

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Posted - 2015.03.03 16:26:52 - [113] - Quote

the short answer is that there is no incentive to hold space in this model - it's just too easy for anyone to take it from you. you invest in your space in any way and someone will squash it for funsies. it's insanely overpowered from the attack side, and my guess is that the design team at no point considered "well, why are people going to be here to be attacked in the first place?"

i am sure that the response will be "well someone else will move in!". but then we'll squash them for funsies from either our fortress region or our new home in lowsec because null just isn't worth the effort.

you cannot just make sand castles insanely easy to kick over when there's no motivation to have them. what will happen is nullsec will quickly devolve into an orgy of destruction, which will be used to justify this bad design through ~statistics~ with nary a thought of what happens once that orgy of destruction finishes. that orgy of destruction will only be possible because of the years of sand castles built up under previous systems, and once those are all gone, there won't be any more. but by that point we will have a dev blog full of cherry-picked statistics about how much of a success this is and then years of stagnation that are ignored

well, guess i'll have some fun in the upcoming orgy at the end of the world~~~
Akrasjel Lanate
Akrasjel Lanate
Naquatech Conglomerate
Naquatech Syndicate

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Posted - 2015.03.03 16:27:43 - [114] - Quote

Quote:
Low fitting requirements, uses high power slot.

But will they be high enough to be fitted on ships not smaller than cruisers... because you know why... ceptors.

And yea... primetime.

Akrasjel Lanate

General Director(CEO) of Naquatech Conglomerate

Executor of Naquatech Syndicate

Citizen of Solitude

MiliasColds
MiliasColds
The Elite Few Inc.
The Methodical Alliance

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Posted - 2015.03.03 16:27:45 - [115] - Quote

Andrea Keuvo wrote:
Ghaustyl Kathix wrote:
Tiberian Deci wrote:
Andrea Keuvo wrote:
Please tell me that once the Entosis link is activated on a structure it will not be dependent on maintaining a target lock on the structure. If it does, I'm certain that some entities known for blobbing will show up with 600 ecm ships for every "fight" and sov battles will be even worse than they are now.


Maybe they'll make it like triage/siege/bastion where you're immune to electronic warfare while its active. Definitely something worth bringing up.

They said the ship can't receive remote assistance while it's active. I assume that'll be the same as triage, siege and bastion.


I think the idea was that when the Entosis link is active you would become ewar immune similar to how you are in triage/siege/bastion.


that's probably the case if it's literally disallows remote assistance as it likely uses the same code :)
Gilbaron
Gilbaron
Free-Space-Ranger
Nulli Secunda

1687

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Posted - 2015.03.03 16:28:07 - [116] - Quote

Anhenka wrote:
As a US player in a alliance slanted towards EU for active players, I would just like to say:

"Thanks CCP for stripping me of opportunity to participate in defensive timers for my alliance, now I can instead just sit around and leech off my alliance without having any chance or obligation in participating in defense OTHER THAN RATTING IN DEFENSIVE SYSTEMS"

It's so refreshing to know that not only will I never be around to stop an enemy from fighting for the initial timer, but that 100% of the time, it will always come out in a period of time I won't be there for.

Thanks CCP!



nEUlli secunda

nulli secundAU

nulli USecunda

Build your empire !

Rent Space in Feythabolis and Omist

Contact me for details :)

RogueHunteer
RogueHunteer
Perkone
Caldari State

8

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Posted - 2015.03.03 16:28:17 - [117] - Quote

Must say this new systems looks nice and new sov system will make lot of have fun pew pew! nice job ccp!
Few things I would like to maybe change on this idea is fact you place to much on IHUB and not lot of the TCU.

I was hoping the TCU would effect the strategic index levels. Since you place the 25% fuel saving with the TCU.
Let TCU control the strategic index levels for the STARBASES.
Let the IHUB control the upgrades for system.
Station is worth on it's own!

Anthar Thebess
Anthar Thebess

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Posted - 2015.03.03 16:29:45 - [118] - Quote

Hole?
I create alliance A , B, C
A : refout starting from 9:00
B : refout starting form 11:00
C : refout starting from 12:00

If something is going bad for alliance B , i move my 3000 people to corp B to defend "final timers" , then move them to corp A , to defend something else.

If not corps, i have alts that move between corporation/ alliances.

We need some grace period.
In order to use this device for alliance you need to be member for at least 2 weeks?

Capital Remote AID Rebalance Way to solve important nullsec issue. CSM members do your work.

EvilweaselFinance
EvilweaselFinance
BUTTECORP INC
Goonswarm Federation

437

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Posted - 2015.03.03 16:30:06 - [119] - Quote

RogueHunteer wrote:
Must say this new systems looks nice and new sov system will make lot of have fun pew pew! nice job ccp!
Few things I would like to maybe change on this idea is fact you place to much on IHUB and not lot of the TCU.

I was hoping the TCU would effect the strategic index levels. Since you place the 25% fuel saving with the TCU.
Let TCU control the strategic index levels for the STARBASES.
Let the IHUB control the upgrades for system.
Station is worth on it's own!


when you're sockpuppeting posts liking a concept you have to change characters dude, people notice when it's just the same one
Airi Cho
Airi Cho
Dark-Rising
Executive Outcomes

68

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Posted - 2015.03.03 16:30:09 - [120] - Quote

Gypsien Agittain wrote:
Almost forgot that:

/when/
Fatigue + constellation-wide sovops=1
Capitalshipsvalue=0

Just for you to know.



Can use gates
Angry Mustache
Angry Mustache
GoonWaffe
Goonswarm Federation

195

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Posted - 2015.03.03 16:30:25 - [121] - Quote

Here's an idea, what if they were battleships only.

It would give battleships a reason to be flown, and not make sov into a giant game of "catch the ceptor"

An official Member of the Goonswarm Federation Complaints Department.

Hemmo Paskiainen
Hemmo Paskiainen

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Posted - 2015.03.03 16:30:37 - [122] - Quote

6 Years too late, and it will probably take another 4 or 5 before before all the Tech-Isk-Poison is out of the system. Ugh

Long live the Greyscale!

"Relativity equals time plus momentum: if it can be erased by a single click on a button, would it be worth spending your time?"

MiliasColds
MiliasColds
The Elite Few Inc.
The Methodical Alliance

23

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Posted - 2015.03.03 16:30:54 - [123] - Quote

Airi Cho wrote:
Gypsien Agittain wrote:
Almost forgot that:

/when/
Fatigue + constellation-wide sovops=1
Capitalshipsvalue=0

Just for you to know.



Can use gates


^^^

also it's just constellation wide, spread them out ??
Anthar Thebess
Anthar Thebess

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Posted - 2015.03.03 16:31:09 - [124] - Quote

ISD Rontea wrote:
Change SBU BPO to Ensotis link BPO. Is this possible?

BPC only from drifters?

Capital Remote AID Rebalance Way to solve important nullsec issue. CSM members do your work.

Current Habit
Current Habit
Get LP or Die Trying

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Posted - 2015.03.03 16:31:17 - [125] - Quote

Thank God you released this devblog today, I was seriously worried the number of icons in the top left corner wouldn't rise as steadily as they did in the last six months. This is a great relieve for me and all other icon-loving people.
Primary This Rifter
Primary This Rifter
4S Corporation
Goonswarm Federation

630

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Posted - 2015.03.03 16:31:33 - [126] - Quote

"Incentives? What are those?"

Reminder: CCP thinks you have no right to your alliance logos.

Speedkermit Damo
Speedkermit Damo
Demonic Retribution

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Posted - 2015.03.03 16:31:33 - [127] - Quote

EvilweaselFinance wrote:
In other words, welcome to the EVE Cold War: if you're not part of the CFC bloc or the N3 block, you will be sent back to Jita in an afternoon.


Tell us exactly how it's any different now?



Protect me from knowing what I don't need to know. Protect me from even knowing that there are things to know that I don't know. Protect me from knowing that I decided not to know about the things that I decided not to know about. Amen.

MiliasColds
MiliasColds
The Elite Few Inc.
The Methodical Alliance

23

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Posted - 2015.03.03 16:31:42 - [128] - Quote

Angry Mustache wrote:
Here's an idea, what if they were battleships only.

It would give battleships a reason to be flown, and not make sov into a giant game of "catch the ceptor"


if he can't warp off he's far more catchable, like with a loki :P
Saede Riordan
Saede Riordan
Alexylva Paradox
Low-Class

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Posted - 2015.03.03 16:31:57 - [129] - Quote

Amazing, simply awesome. I really like the look of all these changes and look forward to them immensely.


I will say this, I really want to see some manner of descriptive Sov come to wormhole space. I'm not saying we should be able to build stations or supercapitals, or other balance breaking things which would make us completely impossible to remove from a system. But at the same time, the occupants of the average wormhole system put way more time and effort into their specific system then the owners of most sov null systems. The new sov system is descriptive, it goes off of a 'you get out of a system what you put into it' perspective, which I like a lot. But I definitely think we wormholers have put enough into our systems that we deserve to be able to put up flags saying the system is ours.

Fear and Loathing in Internet Spaceships

Cheyennes
Cheyennes
Evil Doers

3

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Posted - 2015.03.03 16:32:26 - [130] - Quote

MiliasColds wrote:
a note for out of timezone players (from declared prime time)

you still raise indices which makes things easier to defend.
you can still help with capture events that are ongoing past prime time.
you can be useful attacking other alliances whose prime time aligns with your TZ
you can assist allies
you can contribute to general logistics
you can attrack and reinforces POS and stations services

doesn't seem like nothing to me


In other words, you are relegated to all the crap work, while the rest of eve enjoys PvP..... No thanks
Ix Method
Ix Method
META Directorate
Talos Coalition

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Posted - 2015.03.03 16:32:36 - [131] - Quote

I yield to null types in their opinions of this as a sov system but as concepts that could be extended/expanded to suit other parts of space some of this is really pretty awesome.

Travelling at the speed of love.

Aryndel Vyst
Aryndel Vyst
GoonWaffe
Goonswarm Federation

930

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Posted - 2015.03.03 16:33:09 - [132] - Quote

Speedkermit Damo wrote:
EvilweaselFinance wrote:
In other words, welcome to the EVE Cold War: if you're not part of the CFC bloc or the N3 block, you will be sent back to Jita in an afternoon.


Tell us exactly how it's any different now?




Provibloc still exists now.
MiliasColds
MiliasColds
The Elite Few Inc.
The Methodical Alliance

23

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Posted - 2015.03.03 16:33:46 - [133] - Quote

Cheyennes wrote:
MiliasColds wrote:
a note for out of timezone players (from declared prime time)

you still raise indices which makes things easier to defend.
you can still help with capture events that are ongoing past prime time.
you can be useful attacking other alliances whose prime time aligns with your TZ
you can assist allies
you can contribute to general logistics
you can attrack and reinforces POS and stations services

doesn't seem like nothing to me


In other words, you are relegated to all the crap work, while the rest of eve enjoys PvP..... No thanks


none of those things are PVP immune......
Proton Stars
Proton Stars
OREfull

16

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Posted - 2015.03.03 16:34:19 - [134] - Quote

well i've no reason to have my 0.0 characters anymore. I can sell my isk making toons and be a super rich frigate pilot and save -ú70 a month on accounts, so good on that respect.

Bad because there will be no narrative to the combat in 0.0, its become world of tanks in space with lots of not really connected instance fights that will be between frigates and ships not really worth hunting. Im glad that CCp kept with its tradition of not actually thinking about the value of gameplay and instead decided that a t1 frigate must be able to do everything

Bonzair
Bonzair
Estamos Solos Corporation
Estamos Solos Alliance.

8

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Posted - 2015.03.03 16:34:19 - [135] - Quote

you will loose a lot of people. again.
EvilweaselFinance
EvilweaselFinance
BUTTECORP INC
Goonswarm Federation

437

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Posted - 2015.03.03 16:34:31 - [136] - Quote

Speedkermit Damo wrote:
EvilweaselFinance wrote:
In other words, welcome to the EVE Cold War: if you're not part of the CFC bloc or the N3 block, you will be sent back to Jita in an afternoon.


Tell us exactly how it's any different now?




i have to commit to grinding about a billion EHP if i want to steamroll providence for funsies today

with i can do it in a few days with subcap fleets

it's not MUCH worse since it's already quite bad but when you're trying to fix a problem and actually make it worse, you sure didn't think things through
Gilbaron
Gilbaron
Free-Space-Ranger
Nulli Secunda

1687

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Posted - 2015.03.03 16:35:23 - [137] - Quote

take the moons

**** the sov

let it burn

Build your empire !

Rent Space in Feythabolis and Omist

Contact me for details :)

Nami Kumamato
Nami Kumamato
School of Applied Knowledge
Caldari State

560

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Posted - 2015.03.03 16:36:50 - [138] - Quote

Summer of Rage 2.0 ?

" And now my ship is oh so cloaked and fit - I never felt so good, I never felt so hid ! " - Ramona McCandless, Untitled

Rowells
Rowells
ANZAC ALLIANCE
Fidelas Constans

2042

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Posted - 2015.03.03 16:37:22 - [139] - Quote

ok before anyone else freekin says it, point me to the damn ceptor that can target out to 250km.
Gypsien Agittain
Gypsien Agittain
University of Caille
Gallente Federation

23

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Posted - 2015.03.03 16:37:44 - [140] - Quote

Proton Stars wrote:
well i've no reason to have my 0.0 characters anymore. I can sell my isk making toons and be a super rich frigate pilot and save -ú70 a month on accounts, so good on that respect.

Bad because there will be no narrative to the combat in 0.0, its become world of tanks in space with lots of not really connected instance fights that will be between frigates and ships not really worth hunting. Im glad that CCp kept with its tradition of not actually thinking about the value of gameplay and instead decided that a t1 frigate must be able to do everything



And frigate pilots will fly to Elite Dangerous and Scam Citizen, and when they want to attract people back to the game with capital ships, what bringed most of the player base to EVE, it'd be too late.
iP0D
iP0D
Brutor Tribe
Minmatar Republic

1

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Posted - 2015.03.03 16:37:58 - [141] - Quote

Primary This Rifter wrote:
iP0D wrote:
Also, it's absolutely ironic to see what spills over now and from where. Advocate stakeholders hurray.

At this point I feel like I should just tag every CSM and ex-CSM member with "shill".


You wouldn't be wrong :P Regardless of whether willing or just too deep in this or that trench.

Anhenka
Anhenka
The Cult of Personality
DARKNESS.

1138

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Posted - 2015.03.03 16:38:11 - [142] - Quote

MiliasColds wrote:
a note for out of timezone players (from declared prime time)

you still raise indices which makes things easier to defend.
you can still help with capture events that are ongoing past prime time.
you can be useful attacking other alliances whose prime time aligns with your TZ
you can assist allies
you can contribute to general logistics
you can attrack and reinforces POS and stations services

doesn't seem like nothing to me


So I can PvE farm which might add a few seconds to a capture timer (oh joy)

In the event that my EU alliance is so bad that things are still going on 6 hours later when I get home in US time, I can join in (heh)

I can go help other people that... oh wait the subject was participating with the defense for MY alliance, not the sprawling blue blob which this does nowhere near enough to discourage.

I can contribute to general logistics... OH joy! Instead of being a PvP'r, I'm now relegated to space truck.

POS warfare is cancer. And attacking enemy station services is A: only irritating, B: extremely temporary, C: doesn't actually help my side in a defensive war.
Coelomate
Coelomate
Gilliomate Corp

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Posted - 2015.03.03 16:38:21 - [143] - Quote

Looks like an amazing start, although waiting for June killed a little bit of my joy.

My first major concern: The measurement of occupancy looks like it just takes the current system, which as far as I know means no credit for PVP or market activity - two things that actually happen in heavily occupied nullsec.

Love,

~Coelomate

W Sherman Elric
W Sherman Elric
Blackstone Holdings
Sev3rance

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Posted - 2015.03.03 16:38:27 - [144] - Quote

So lets say cfc owns the ihub BL owns the TCU and CVA owns the station who gets the defensive bonus? Next is the ship multiplier just going to be applied to caps and larger? If I read that right a cap could take up to 160 min to create a timer.
Brain Gehirn
Brain Gehirn
Reikoku
Pandemic Legion

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Posted - 2015.03.03 16:38:38 - [145] - Quote

"Hey guys, see that shinny ship blinking? alpha it."
- System is good. Everyone dock.


Harassment is getting a new level.

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Masao Kurata
Masao Kurata
Z List

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Posted - 2015.03.03 16:38:45 - [146] - Quote

Sooooooo the only reason not to use the vastly superior T2 entosis link is price. I think you need to make it more expensive than 80M, that's still cheap for what it does, especially considering the benefits of the range.
Barbaydos
Barbaydos
Eternity INC.
Goonswarm Federation

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Posted - 2015.03.03 16:39:23 - [147] - Quote

MiliasColds wrote:
Cheyennes wrote:
MiliasColds wrote:
a note for out of timezone players (from declared prime time)

you still raise indices which makes things easier to defend.
you can still help with capture events that are ongoing past prime time.
you can be useful attacking other alliances whose prime time aligns with your TZ
you can assist allies
you can contribute to general logistics
you can attrack and reinforces POS and stations services

doesn't seem like nothing to me


In other words, you are relegated to all the crap work, while the rest of eve enjoys PvP..... No thanks


none of those things are PVP immune......


true but has hardly any impact upon the actual sov warfare mechanic itself, i.e. ustz attacks sov au tz attacks pos and pocos and makes timers for the defender to chose wether to defend or not (again depends on the stront timer, which any decent allaince/corp will be able to change on the fly during an attack) which leads back to the main tz usually


W Sherman Elric
W Sherman Elric
Blackstone Holdings
Sev3rance

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Posted - 2015.03.03 16:39:28 - [148] - Quote

Coelomate wrote:
Looks like an amazing start, although waiting for June killed a little bit of my joy.

My first major concern: The measurement of occupancy looks like it just takes the current system, which as far as I know means no credit for PVP or market activity - two things that actually happen in heavily occupied nullsec.


There are systems where tons of non ratting and non mining happen but are the most "occupied" systems (staging systems and the like).
Adrie Atticus
Adrie Atticus
Shadows of Rebellion
The Bastion

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Posted - 2015.03.03 16:40:01 - [149] - Quote

Baneken wrote:
That flashing crap under the first paragraph was so incredibly annoying that I had kill it with ad-block; since human eye is hard-wired to attract on flashy moving things do you have any idea how incredibly annoying it was to even attempt to read that text with that thing constantly whirling and flashing on screen ?


You clearly haven't logged into the client ina while; every single window changes colour when you activate or deactivate them.
Dirk Morbho
Dirk Morbho
Mindstar Technology
Get Off My Lawn

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Posted - 2015.03.03 16:40:05 - [150] - Quote

The PrimeTime(tm) seems very artificial.

The 'lore' of the enosis link being tied to the drifters is WEAK.

What I see is a bunch of micromanagement and babysitting of sov structures. Sounds like an annoying load of crap where griefers get the upperhand.

Where are the benefits to owning sov? Also, since CCP is trying to push alliances into smaller footprints, when will high player densities be supported? I see no changes to support this. There is still a max # of players making isk that a system will support. And you have not addressed this issue at all.


tl;dr: WTF? Try again. Do you even understand nullsec?


ps. The temporary freeport is the only thing interesting about this system. :content: and :tears:

Steijn
Steijn
Quay Industries

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Posted - 2015.03.03 16:40:36 - [151] - Quote

Gypsien Agittain wrote:
Proton Stars wrote:
well i've no reason to have my 0.0 characters anymore. I can sell my isk making toons and be a super rich frigate pilot and save -ú70 a month on accounts, so good on that respect.

Bad because there will be no narrative to the combat in 0.0, its become world of tanks in space with lots of not really connected instance fights that will be between frigates and ships not really worth hunting. Im glad that CCp kept with its tradition of not actually thinking about the value of gameplay and instead decided that a t1 frigate must be able to do everything



And frigate pilots will fly to Elite Dangerous and Scam Citizen, and when they want to attract people back to the game with capital ships, what bringed most of the player base to EVE, it'd be too late.


ED needs to get rid of the hackers first as open play is dying a bit atm.
Cheyennes
Cheyennes
Evil Doers

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Posted - 2015.03.03 16:41:37 - [152] - Quote

The big blocks will be richer.

Fewer sov bills. Strategic systems within a jump of an R-64. Pos's at every isk moon that will only get you blobbed..... awesome concept... please let the minnions come to null..... the tears in a year that they can't afford to live there will be epic!
2Sonas1Cup
2Sonas1Cup

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Posted - 2015.03.03 16:42:21 - [153] - Quote

I trully love this change, I can tell how much dynamic and activity it ill bring to eve.

Obviously not everyone can understand it, especially old vets that are accostumed to an easier way of eve.
EvilweaselFinance
EvilweaselFinance
BUTTECORP INC
Goonswarm Federation

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Posted - 2015.03.03 16:43:09 - [154] - Quote

2Sonas1Cup wrote:
I trully love this change, I can tell how much dynamic and activity it ill bring to eve.

Obviously not everyone can understand it, especially old vets that are accostumed to an easier way of eve.

see, only npc characters like this
iP0D
iP0D
Brutor Tribe
Minmatar Republic

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Posted - 2015.03.03 16:43:21 - [155] - Quote

Primary This Rifter wrote:
"Incentives? What are those?"


Incentives are something different from rewards and payments. It's a behavioural thing related to something known as emergent gameplay, you know - that stuff from the first decade when it was deemed more interesting to tailor the product towards a less costly model of venture development :-)
Saidin Thor
Saidin Thor
The Odin Conspiracy

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Posted - 2015.03.03 16:43:28 - [156] - Quote

I'm not sure CCP has ever had to deal with IHhub logistics first-hand. Being easy to destroy may or may not be a good thing, but IHubs are a HUGE pain to place and upgrade right now. Bigger upgrades AND the IHubs themselves can only be transported in a freighter right now. There's no way a little alliance has the logistics capacity to regularly replace IHubs that roaming gangs will be destroying just for the lulz unless that changes.

If you want to stick with the "but sov logistics should be hard" mantra, then at least resizing them for jump freighters would be better than nothing. Ideally, making IHubs and their upgrades Blockade Runner size would open up a lot of options for the little guy.



Also the premise that defenders will regularly use jump bridges during capture events has to be a joke, right? Have the CCP employees that live in null sec ever tried chaining jump bridges since the fatigue changes went through? Let us know how that worked out for them for the subsequent two weeks.
Cheyennes
Cheyennes
Evil Doers

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Posted - 2015.03.03 16:43:29 - [157] - Quote

2Sonas1Cup wrote:
I trully love this change, I can tell how much dynamic and activity it ill bring to eve.

Obviously not everyone can understand it, especially old vets that are accostumed to an easier way of eve.


almost snorted coffee out of my nose..... last time I checked, the gates to 0.0 didn't require a key.
Andre Vauban
Andre Vauban
Quantum Cats Syndicate

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Posted - 2015.03.03 16:44:13 - [158] - Quote

I'm currently a FW pilot and haven't been in null since 2008, so take this comment with that in mind. What I currently love about FW sov is the ability to make progress towards the goal across all time zones. The 4 hour "primetime" goes against this concept (ie farms and fields), as if you are not in that prime time you are not capable of attacking your enemy in any way or defending your own assets in any way. I would highly suggest that you change the prime time window in some way.

For example, instead of pricing a single 4 hour block, each alliance is required to pick three 2-hour blocks that cannot be adjacent (ie 15:00-17:00, 18:00-20:00, and 21:00-23:00). This will force the fights to be spread across more time zones with a minimum of a 8 hour span.

Another example would be to keep the 4 hour "primetime", but force setting a different value for each of the IHUB, TCU, and station such that there can never be a one hour period of time where all three overlap. This would result in a minimum of a 9 hour window where SOMETHING was vulnerable.

Another example would be to introduce a "random" hour to each structure individually. In this example, each structure would have a random 1 hour window (calculated at downtime) each day where it was vulnerable. When a structure becomes vulnerable, it picks a random time somewhere within the the 4 hour window plus that days random hour (not the random hour when it was reinforced as that would benefit the attacker too greatly). As an optional enhancement, let the structure owner specify 8 unique 1-hour blocks (disjoint from the prime time) which restricts the times where the "random" hour can be.

I think the current system will drive alliance to form around dense 4-hour timezones. If that happens, those alliances will only be effectively fighting other alliances in the same blocks while just staring at alliances outside their 4-hour primetime with zero ability to impact them in any meaningful way.

QCATS is recruiting:-á https://forums.eveonline.com/default.aspx?g=posts&m=3896299

Tiberian Deci
Tiberian Deci
Sleeper Slumber Party
Test Alliance Please Ignore

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Posted - 2015.03.03 16:44:38 - [159] - Quote

What about the following scenario:

Person A from one corp starts hacking (time 0:00). At 2:30 an enemy gang appears and starts shooting him. Person B (from the same corp as Person A) arrives and starts hacking right before Person A dies (time 3:00). At time 5:00, a full 5 minutes have hacking has been done, but person B has 3:00 left on their cycle (let's assume he tanks them long enough to live till time 5:00). Will that count as hacking the structure or does it need to be 5 minutes completed by a single entosis link. I feel like letting people chain hacks together could be abused so i hope it ends up requiring a single ship to live for the entire 5 minutes.
Two step
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Posted - 2015.03.03 16:44:46 - [160] - Quote

Suggestions for addressing the timezone issues:

1) Expand the window to 8 hours
2) If you pick a 4 hour window, you also get a 2 hour window 10 hours from the end of your chosen window. This would mean that a US TZ window would have an opposite time that would be RUS friendly and an EU window would have AUS friendly times.

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the sargent
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Red Federation
RvB - RED Federation

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Posted - 2015.03.03 16:45:25 - [161] - Quote

It's funny, everyone tells CCP they want a occupancy based SOV system. When CCP comes up with a system that takes the basic concept of "occupancy" and uses it as a mechanic everyone start whining about how it will ruin everything. Seriously guys calm down if it doesn't work out guess what? it will be fixed in a couple of months because of the shorter release schedule. Give the system a chance first before going "IT'S THE END!"

I mean seriously every time CCP changes something to do will null sec its "the end of null sec as we know it," and yes that is true but just because it's the end of one system doesn't mean the new system is going to be complete trash.

Damn, sorry for the minor wall of text.
Hicksimus
Hicksimus
Xion Limited
Resonance.

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Posted - 2015.03.03 16:45:55 - [162] - Quote

I've been posting about the old CCP coming back...still not convinced? Fail a few more game projects and keep wasting time making half-assed nullsec changes....let me know how that works out for you.

Recruitment Officer: What type of a pilot are you? Me: I've been described as a Ray Charles with Parkinsons and a drinking problem.

Master S
Master S
Exiled Tech
Space Monkey Protectorate

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Posted - 2015.03.03 16:48:41 - [163] - Quote

If they proceed this update in the summer the game will die. (good for economy then, people get out more, finally we all see some sun and get some Vitamine D, instead of EvE stars and suns on our screens) Or most people who dont want to be in a big alliance, they go gank Hisec.

CCP proceed this and your core gamers will be gone, congratz! So instead of being different and original then other MMORPG's they will just be the same as WoW or other popular mindnumbing MMORPG's for people who don't want to use their brain and start complaining when the game gets harder.

- NRDS will be killed with this update (bye bye NRDS as we know it) since carebears won't protect their space, they go Hisec
- alliances (big or small) will be even more awesome, the hard work, hours and hours of boring grinding in Bashfleets, the billions of isk that goes into infrastructure and what more, can be taken over in 10 mins, WOOT WOOT got to love that

and more stuff that will make it more dumb to get new players in

So next step in August will be pay for your system or your officer modules! Pay to win EVE, is what they are building towards!

Glad that i paid till June, see u guys after June in another game

gg CCP
Jack Haydn
Jack Haydn
Valar Morghulis.
Goonswarm Federation

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Posted - 2015.03.03 16:48:47 - [164] - Quote

So you fortified the need for even bigger coalition building. The one who can field the most players in fast, agile ships is the one who can lock down the most systems (for either attack or defense) and run the most concurrent RFs or Command Node takeovers.

If you're a small timer, you'll get crushed by the coalitions who will always have more people available to chase and cockblock you, all while running their own Entosii in the meantime.

Pretty chastening.
knobber Jobbler
knobber Jobbler
Bat Country
Goonswarm Federation

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Posted - 2015.03.03 16:49:05 - [165] - Quote

So CCP, you've not really addressed the incentives for holding Sov, simply fighting for the sake of it isn't a proper conflict driver: see the rather dull area of EVE call nullsec.

It's a start I guess but:

Prime Time thing is a terrible idea, you'll see alliances start to lose their multinational flavour. If GSF sets prime time to US, what do all the EU guys do right? Must be a better option to scale this or opt out for other benefits, scale it base on alliance size.

This entosis thing, what happens if we get 5000 ceptors all with them on board? Wasn't this question asked at any point?

AFK cloaking - It's going to affect indices, for better or worse.
Barbaydos
Barbaydos
Eternity INC.
Goonswarm Federation

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Posted - 2015.03.03 16:49:39 - [166] - Quote

Two step wrote:
Suggestions for addressing the timezone issues:

1) Expand the window to 8 hours
2) If you pick a 4 hour window, you also get a 2 hour window 10 hours from the end of your chosen window. This would mean that a US TZ window would have an opposite time that would be RUS friendly and an EU window would have AUS friendly times.


this would be better than the 4 hour window of DOOM they are proposing. ideally it would be vulnerable 23.5/7 but just take longer to reinforce like the FW system, that way you can promote more fight across a wider timezone and it also encouraged alliances to not become a specific TZ heavy and have little no other timezones playerwise
Nami Kumamato
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Caldari State

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Posted - 2015.03.03 16:49:53 - [167] - Quote

Why not just make it simple ?
Create- I dunno - a huge star-base that you can anchor a the frigging sun or whatever . If it gets destroyed it's no longer your system.
Occupancy will get you bonuses towards how hard it is to get destroyed etc. You can defend it with platform/batteries and active fleets patrolling.
The End.

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W Sherman Elric
W Sherman Elric
Blackstone Holdings
Sev3rance

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Posted - 2015.03.03 16:50:29 - [168] - Quote

Two step wrote:
Suggestions for addressing the timezone issues:

1) Expand the window to 8 hours
2) If you pick a 4 hour window, you also get a 2 hour window 10 hours from the end of your chosen window. This would mean that a US TZ window would have an opposite time that would be RUS friendly and an EU window would have AUS friendly times.



yuk oh boy lets make this eu only alliance alarm clock for an AU TZ, not all alliances have strong presence in all three TZ's
Lena Lazair
Lena Lazair
Khanid Irregulars
Khanid's Legion

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Posted - 2015.03.03 16:50:59 - [169] - Quote

Altrue wrote:
The bad stuff:
[list]
  • Yay! Brave Collective will pick an US timezone and thanks to your new system, ensure that EU and AU get no chances to defend their space EVER. At least, with the current system we had the opportunity to actively prevent the first attack...Ugh Now all is left is the defense of station services, very exciting.

  • Or maybe Brave could split into multiple alliances for differing timezones that are loosely affiliated in a coalition but are much more independent and locally operated. And then maybe once in awhile those alliances might get bored and actually fight each other instead of blue-ing up half the map, or draw conflict from smaller groups that want to take on, say, only AU Brave but not the entirety of US/EU/AU Brave.

    Which, I think, was kind of the point. It's supposed to encourage these massive blocs to break up into smaller, localized units with people that actually PLAY TOGETHER in similar timezones, in space, with each other. Not just in name only.
    Adrie Atticus
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    Posted - 2015.03.03 16:52:28 - [170] - Quote

    the sargent wrote:
    It's funny, everyone tells CCP they want a occupancy based SOV system. When CCP comes up with a system that takes the basic concept of "occupancy" and uses it as a mechanic everyone start whining about how it will ruin everything. Seriously guys calm down if it doesn't work out guess what? it will be fixed in a couple of months because of the shorter release schedule. Give the system a chance first before going "IT'S THE END!"

    I mean seriously every time CCP changes something to do will null sec its "the end of null sec as we know it," and yes that is true but just because it's the end of one system doesn't mean the new system is going to be complete trash.

    Damn, sorry for the minor wall of text.


    Occupancy sov which has been asked for in multiple ways and venues implies that one needs to live in a system to even be able to claim the system. In this proposed one, no one needs to live there, they just need to orbit a few FW buttons to save the sov and keep trucking straight after that.

    Blobbing also won't go anywhere, spreading 3000 pilots to 7 systems is still over 400 pilots per button orbiting, no small entity will be able to even try to capture a system in this model. Toss in three dozen supers on that button and unless you're willing to get get all the supers in every system in the constellation to be dropped on you, you might not want to enter the plex.

    (Yes, using FW terms because this is exactly how FW works without the need to point a lazor beam at a floating box for 2 minutes prior to orbiting said button.)
    Soldarius
    Soldarius
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    The 99 Percent

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    Posted - 2015.03.03 16:52:29 - [171] - Quote

    Q: Once a capture event is started, are the Command Nodes available outside of the owning alliance's prime-time vulnerability, or are they locked out?

    I am officially coining the phrase Thunder-Zone (TZ), because sov warfare will soon be strictly limited to time zones rather than areas of space. The new Thunder-Zone is going to be late EU, early US, (Atlantic) obviously. Russian space will always be Russian. Same for AU.

    However, should a large alliance or coalition of alliances decide to alarm clock it, they can spam inties across an entire region to effectively reinforce all the things across an entire region in 10-40 minutes.

    The Entosis Link is an active module. I'm pretty sure the blog also stated that the Entosis Link requires a target lock. So having a 240km range means nothing if you can't lock that far.

    Or a small super-heavy alliance like PL or NC. can drop supers in a system and reinforce with those without ever firing a shot. As they are immune to EWAR, jamming them to break target locks will be neigh-on impossible. I see nothing stopping them from reinforcing with supers. They will work just as well so long as they stay alive. Not sure if worth the risk though.

    So the system, though significantly different on the surface, will not really change much, except for the station Freeporting. I really don't understand the point of that concept.


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    iP0D
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    Brutor Tribe
    Minmatar Republic

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    Posted - 2015.03.03 16:52:42 - [172] - Quote

    the sargent wrote:
    It's funny, everyone tells CCP they want a occupancy based SOV system. When CCP comes up with a system that takes the basic concept of "occupancy" and uses it as a mechanic everyone start whining about how it will ruin everything. Seriously guys calm down if it doesn't work out guess what? it will be fixed in a couple of months because of the shorter release schedule. Give the system a chance first before going "IT'S THE END!"

    I mean seriously every time CCP changes something to do will null sec its "the end of null sec as we know it," and yes that is true but just because it's the end of one system doesn't mean the new system is going to be complete trash.

    Damn, sorry for the minor wall of text.


    That sounds like the typical stuff CCPians tell CSM and lurkers on IRC. Something which hasn't changed in over a decade, always the same story. You know we've had times where we had short release cycles before right? Always the Holy Grail of resource allocation in a company which is set to slowly lower the cost of development and maintenance ...

    Sov is one of those things you need to figure out on a behavioural level, and set out for it to last at least half of such a second decade. Why? because of resource allocations required, and because it's tied so innately into what makes EVE commercially feasible that simply taking the mechanical low key routes within a closed system never ends up as anything but a disaster.

    It's the end of null-sec as we know it, but the return of what we used to know - once upon a long ago. It's also indicative of a sense of necessity towards dumbing things down in order to make it easier to ... maintain.

    Which is another word than "develop".

    Don't presume the dev peeps are hearing from has a clue of the constraints set by the folks upstairs.
    Ned Thomas
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    Posted - 2015.03.03 16:53:18 - [173] - Quote

    Rowells wrote:
    ok before anyone else freekin says it, point me to the damn ceptor that can target out to 250km.


    Most I can get on a Crow is 162km, and that Crow would die to a mildly equipped house fly.

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    Lena Lazair
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    Posted - 2015.03.03 16:53:21 - [174] - Quote

    EvilweaselFinance wrote:
    we have to create a strategic mining division to protect important systems are you ******* kidding me

    nullsec mining has been broken for ages, go look at the price of mega and zyd and then think about why on earth mining should play a role here


    Getting people into space doing all variety of activities is the point. So yes, mining ops and industry members not being treated as second class citizens. Imagine that?

    That said, yeah nullsec mining itself needs a fix to make that more than just a gimmick. But, I mean... perfect opportunity for the Rorq to be rebalanced into something awesome for just this purpose, right?
    Helios Panala
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    Posted - 2015.03.03 16:53:44 - [175] - Quote

    Alliances need to be able to set 'prime-time' on a per structure basis so that groups spread across multiple timezones can be given content, at the very least you can have your different TZs defending different borders.

    Other than that looks good to me.
    iP0D
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    Posted - 2015.03.03 16:54:15 - [176] - Quote

    Ned Thomas wrote:
    Rowells wrote:
    ok before anyone else freekin says it, point me to the damn ceptor that can target out to 250km.


    Most I can get on a Crow is 162km, and that Crow would die to a mildly equipped house fly.


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    Posted - 2015.03.03 16:54:18 - [177] - Quote

    Jack Haydn wrote:
    So you fortified the need for even bigger coalition building. The one who can field the most players in fast, agile ships is the one who can lock down the most systems (for either attack or defense) and run the most concurrent RFs or Command Node takeovers.

    If you're a small timer, you'll get crushed by the coalitions who will always have more people available to chase and cockblock you, all while running their own Entosii in the meantime.

    Pretty chastening.


    they say in the blog

    "the system considers every member of the owning alliance to be defenders and every other player to be attackers"

    This means bigger Alliances not bigger Coalitions as the Coalition that comes to save your Sov will then be considered a "Attacker"

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    Posted - 2015.03.03 16:54:35 - [178] - Quote

    I can't, and won't, talk about these Sov changes due to my complete lack of experience on the matter.

    However, I am very intrigued about that Entosis Link. Does it mean we will finally be able to hack abandoned POS at W-Space? =3
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    Posted - 2015.03.03 16:54:45 - [179] - Quote

    W Sherman Elric wrote:
    [quote=Two step]Suggestions for addressing the timezone issues:




    yuk oh boy lets make this eu only alliance alarm clock for an AU TZ, not all alliances have strong presence in all three TZ's


    I guess thats why it's publicly visible and takes 96hours to be swapped. If you are invading you will invade system that has presets you like.
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    Posted - 2015.03.03 16:54:46 - [180] - Quote

    If I travel half way around the earth to conquer an enemies territory guess what...i'm fighting in their timezone. I'm not going too **** & moan from the trench that it's 3am my time. Remember guys Eve is Real!
    Looks like a lot of thought went into this new system. This is really going to shake things up. Will be interesting to see how the major power blocks adapt. I love the idea that individual pilots and small gangs are given more opportunity to do big things and make a name for themselves.
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    Posted - 2015.03.03 16:55:27 - [181] - Quote

    Anhenka wrote:
    Is the solution to just "go find another alliance"?


    Yes. Go find another alliance that actually plays actively during the same time as you. I'm pretty sure this sort of balkanization/fracturing of massive blocs is ENTIRELY THE POINT.
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    Posted - 2015.03.03 16:55:38 - [182] - Quote

    How the ******* **** can anyone think up a new sovereignty concept that relies on a four hour prime time window per day for the only interaction between players and not stop and scrap the whole system at that point?

    You have to be functionally ******** to not realize that the moment you introduce that prime time window, even if the rest of your system was the greatest new change to eve in ever (and, oh my, it is not, it is more like the worst concept through up by people who clearly have no idea what benefits large blocks and how make smaller groups more competitive), that you should stop yourself and clearly start over from scratch.

    Have fun playing with your own dicks from now on until eternity small aussie groups Big smile
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    Posted - 2015.03.03 16:57:39 - [183] - Quote

    Also,
    Why did you have to go and create a new gimmick when hacking was there already ? (just to tie it to the Drifter lore? )
    Why not allow those things to be hacked as we do now in explo ? This way maybe more of us "vagrants" will find a home and reason in a corp.

    " And now my ship is oh so cloaked and fit - I never felt so good, I never felt so hid ! " - Ramona McCandless, Untitled

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    Posted - 2015.03.03 16:57:50 - [184] - Quote

    Awkward Pi Duolus wrote:
    Remember that larger alliances have the ability to organize and sustain action better than most smaller ones. One outcome of these changes may very well be large areas of wasteland that is regularly mowed of sov 'just cause'.


    What's wrong with that?

    If there is no strong entity able to hold sov in these regions, but no powerbloc willing to likewise defend sov in these regions... should the region be owned by anyone? More freeports in more of nullsec is not necessarily a bad thing. The entire nullsec map does not NEED to have established sov. In fact, the current system that enables this seems fundamentally broken and is why people keep arguing that EVE needs more systems/more space!
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    Posted - 2015.03.03 16:57:51 - [185] - Quote

    Proton Stars wrote:
    why are sov bears not shooting everything in jita yet?


    It is outside of the 4 hour vulnerable window?
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    Posted - 2015.03.03 16:58:33 - [186] - Quote

    knobber Jobbler wrote:
    So CCP, you've not really addressed the incentives for holding Sov, simply fighting for the sake of it isn't a proper conflict driver: see the rather dull area of EVE call nullsec.

    It's a start I guess but:

    Prime Time thing is a terrible idea, you'll see alliances start to lose their multinational flavour. If GSF sets prime time to US, what do all the EU guys do right? Must be a better option to scale this or opt out for other benefits, scale it base on alliance size.

    This entosis thing, what happens if we get 5000 ceptors all with them on board? Wasn't this question asked at any point?

    AFK cloaking - It's going to affect indices, for better or worse.



    Look at PL vs HERO ... not everything blue around you more things to shoot.
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    Posted - 2015.03.03 16:58:34 - [187] - Quote

    Total Newbie wrote:
    *Snip* Please refrain from personal attacks. ISD Ezwal.

    To recap:

    1st phase we made it impossible to project force.

    2nd phase we have made it so any scrub corp or band of newbie alts can mess with sov.


    response to #1 did you miss the BL march across eve? I didn't that was very cool watching BL move system by system to get into the fight 7 hours it took them. Impossible? no hard? yes and it should be.
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    Posted - 2015.03.03 16:59:00 - [188] - Quote

    Proton Stars wrote:
    why are sov bears not shooting everything in jita yet?

    We're giving CCP time to repent.

    Reminder: CCP thinks you have no right to your alliance logos.

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    Posted - 2015.03.03 16:59:09 - [189] - Quote

    so, to increase interaction between different timezones and to still give alliances incentive to have memebrs over multiple timezones (not just the 4h eve fix nerds), i think it would be useful if, under the assumption that an alliance holds both the ihub and station, both of these timers must be off-set by 12h. You can still decide to defend the station (maybe have the ihub timer be dependent on station timer simply), but byebye all your fancy ratting upgrades - should have gotten some friends to interact with.
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    Posted - 2015.03.03 16:59:43 - [190] - Quote

    Trash our supers and Hey lets go find those 10 command-thingys, hoooow fun. Lets put 5k ppl into a const for defense, wonder who wins
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    Posted - 2015.03.03 17:00:20 - [191] - Quote

    There will be blood :D

    " And now my ship is oh so cloaked and fit - I never felt so good, I never felt so hid ! " - Ramona McCandless, Untitled

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    Posted - 2015.03.03 17:00:26 - [192] - Quote

    Lots of tears in this thread. You should consider buying a crying permit before James sets his sights on 0.0.

    The insults to the devs are a bit off. Try being more constructive and using more reasoning.
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    Posted - 2015.03.03 17:00:55 - [193] - Quote

    Ok,


    You want a feedback ? 4Hour of prime time is to many, maybe 2 hours is enough because it's means pvp EVERY DAY during this time you. Because yes you have forgot a little thing: people who want easy km g to engage everyday all territory just ' for fun'. And it's recommended to make a break every 2 hours of gaming.


    If i have read the devblog: The attacker camp can have a lot of link activate , and the capture will be continue unless defense deploy is own link ? So if we make 50 alliance of 2-3 people to run attack we have 50 link on and enjoy to efenser to defend against this ? Maybe make an interdiction to have more of 1 link for each camp.

    Capital and super capital be use for what now ?

    Some sov become easier to defend as other : you can have Death star pos near TCU not near other sov structure ... give possibilliy to deploy some defence near other structure to avoid stupid strategy like 3 people in each system of your opponent reconnect an activate link same time in each sov building ?

    Nerf perma cloacking because it become to powerful with this new system ?
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    Posted - 2015.03.03 17:01:31 - [194] - Quote

    Left 0.0 Sov due to the mechanics for a WH, peeked outside at the new mechanics, nope not coming back out for that!
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    Posted - 2015.03.03 17:02:01 - [195] - Quote

    Why is no one else concerned that GM's are once again playing in and influencing sov warfare with hidden alts.

    Cause that went so well before in BoB, didint it!

    'Oi Fozzie im poor, spawn me an officer in this belt please'

    'Oi Fozziee, Have a look on that ccp graph and tell me the best t3's to build over a 6 month period'

    'Oi Fozzie, Develop me a sov system that breaks the current gameplay cause im too lazy to try to take sov and invest me time right now'

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    Posted - 2015.03.03 17:02:21 - [196] - Quote

    Blatant Australian timezone buff.
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    Posted - 2015.03.03 17:02:34 - [197] - Quote

    About the primetime zone, why don't scale it on member count AND/OR number of TCU, IHUB, stations ?
    And make the ability to split the timer in two primetime (who can be close together) if > 6h (for exemple) ?

    It should not be too hard to find a function doing that.

    Like :
    3H Small number of alliance & systems : Phoebe Freeport Republic
    5H Medium-Large number of alliance & systems : Curatores Veritatis Alliance or Northern Coalition.
    2*4H Huge number of alliance & systems : Northern Associate or Goonswarm Federation.

    It resolve some of the problems of the unique primetime & also the bigger you are, the harder it is to protect your space.

    What do you think about that ?
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    Posted - 2015.03.03 17:02:34 - [198] - Quote

    Primary This Rifter wrote:
    Proton Stars wrote:
    why are sov bears not shooting everything in jita yet?

    We're giving CCP time to repent.


    No, people are being considerate, and giving them time. After all, the main selling point of this new proposed system is that it is modular and extendable.

    Just like Dominion was.

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    Posted - 2015.03.03 17:02:47 - [199] - Quote

    Initial thought on this:

    * Mining providing defensive bonuses is probably not going to be used in any significant capacity while nullsec mining is in such a hilariously bad place. I mean, check out this mining profitability chart: http://eve-industry.org/mining/ . No one in their right mind is going to call CTA RED PEN MINING OPS to buttress their sov.

    Gonna need to let it sink in some more before I think of anything else, I think.

    This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

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    Posted - 2015.03.03 17:03:09 - [200] - Quote

    Nami Kumamato wrote:
    Why not just make it simple ?
    Create- I dunno - a huge star-base that you can anchor a the frigging sun or whatever . If it gets destroyed it's no longer your system.
    Occupancy will get you bonuses towards how hard it is to get destroyed etc. You can defend it with platform/batteries and active fleets patrolling.
    The End.


    Yes, so much yes..
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    Posted - 2015.03.03 17:03:49 - [201] - Quote

    Proton Stars wrote:
    Why is no one else concerned that GM's are once again playing in and influencing sov warfare with hidden alts.

    Cause that went so well before in BoB, didint it!

    'Oi Fozzie im poor, spawn me an officer in this belt please'

    'Oi Fozziee, Have a look on that ccp graph and tell me the best t3's to build over a 6 month period'

    'Oi Fozzie, Develop me a sov system that breaks the current gameplay cause im too lazy to try to take sov and invest me time right now'


    cuz i left my tinfoil hat at home
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    Posted - 2015.03.03 17:04:09 - [202] - Quote

    If sov structures are so separated, does this mean that player alliances can anchor an ihub in NPC nullsec? Wormhole space? Same question in regards to a station.

    What structure determines sov for the ability to use a SCAA? Ihub or TCU? Seems like the answer is ihub, but want to make sure.
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    Posted - 2015.03.03 17:04:25 - [203] - Quote

    Capqu wrote:
    also rip supers LOL


    Good, frankly.

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    Posted - 2015.03.03 17:04:36 - [204] - Quote

    I seriously thought there was going to be more after all this time...

    Realistically there is now the possibility that I could never be involved in trying to take SOV as every other alliance could set a time when I cannot log into EvE and play. This artificial timer could mean that EvE null-sec only becomes an option to certain timezones.

    I also thought that they would start to use degradation of Sovereignty in systems that were never being used for anything by a corporation / alliance (mining / ratting, jumps, etc); but these metrics are only used to make a system stronger or leave them stable, never weaker. I would have preferred them to add some sort of degradation where and inactive system would slowly fall out of captured status and either be easier to capture or gain non captured status.
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    Posted - 2015.03.03 17:05:43 - [205] - Quote

    While the idea of a 4 hour primetime for exiting reinforce has merit, it's far too constrictive for roaming gangs to mess with. I think removing the primetime altogether for the initial attack and have it come out in the primetime, then from there it would act as stated. Could be 20 hours, could be 20 minutes. Don't have it signposted outside the alliance so that way gangs have to come and probe the space with entosis links to get a feel for the timers. I would also advocate extending the time to 6 hours, to add a little uncertainty.

    The idea of occupancy and use buffing the defendability of a system is a good idea, though it's perhaps a little simplistic in its current form. I am sure that can be iterated on. The command node idea is excellent. Could really add some interesting flavour to fights.

    I drain ducks of their moisture for sustenance.

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    Posted - 2015.03.03 17:05:57 - [206] - Quote

    Much Love CCP

    You have had me worried at times, and with star citizen and elite dangerous on the radar I was touching cloth and hoping you would pull something out of the bag......

    But this is a game changer, a whole new level. YES YES YES YES YES. You have cracked it ! This will mix things up for all players in EVE. Null care bears and big alliances in general will hate it ..... everyone else should love it for the varied content it will bring to small, medium and large scale pvp. A few teaks here and there and bring on June :)


    Love it or hate it much content will be had! No more blue balling small roaming gangs though :)

    Cheers Will
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    Posted - 2015.03.03 17:06:00 - [207] - Quote

    Saidin Thor wrote:
    I'm not sure CCP has ever had to deal with IHhub logistics first-hand. Being easy to destroy may or may not be a good thing, but IHubs are a HUGE pain to place and upgrade right now. Bigger upgrades AND the IHubs themselves can only be transported in a freighter right now. There's no way a little alliance has the logistics capacity to regularly replace IHubs that roaming gangs will be destroying just for the lulz unless that changes.


    So? Why should a smaller alliance be able to drop and maintain an iHub? The point of this system is to make it unnecessary to do so, yet still feel like some small piece of space is "yours". Smaller alliances are being encouraged to drop a TCU and some POS's to own/live in a quiet constellation, not drop station eggs and turn every bit of their space into a major alliance powerbloc.

    Not every piece/benefit of the new sov system should be accessible to alliances of every size; that would be dumb. This new setup intentionally decouples this stuff for exactly this reason.
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    Posted - 2015.03.03 17:06:59 - [208] - Quote

    Personally, I think the system is brilliant. It's an interesting mix of current sov, occupancy sov, and FW mechanics.

    I would like to see some combat role for supers so that they make themselves vulnerable, but I think they might just be able to take their originally intended role of squad/fleet support and be highly valued not for their DPS, but for their overall effect on your forces and your ability to facilitate sov combat by bringing reinforcements and supplies to the combat area. Sort of like a mobile mini-station. This also gives an incentive to hunt them down when you find them so that you can route your attackers.

    The activity levels and strategic options that I can think of for this system is staggering, maybe too much so for those that are used to the static null we have had for years now.

    I can't wait!
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    Posted - 2015.03.03 17:07:07 - [209] - Quote

    My God

    What a load of cr4p.


    What the hell is WRONG with you people ?

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    Posted - 2015.03.03 17:07:22 - [210] - Quote

    Galdur Trudaihnel wrote:
    Much Love CCP

    You have had me worried at times, and with star citizen and elite dangerous on the radar I was touching cloth and hoping you would pull something out of the bag......

    But this is a game changer, a whole new level. YES YES YES YES YES. You have cracked it ! This will mix things up for all players in EVE. Null care bears and big alliances in general will hate it ..... everyone else should love it for the varied content it will bring to small, medium and large scale pvp. A few teaks here and there and bring on June :)


    Love it or hate it much content will be had! No more blue balling small roaming gangs though :)

    Cheers Will



    there is no longer a reason to hold sov if this is implemented.... sov would only be held in strategic locations that cover a whole bunch of r-64's and 32's. The little guy wont be able to afford his sov bill, he will run out of money because he cant control the moon income..... then he leaves 0.0.... we have come full circle
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    Posted - 2015.03.03 17:07:29 - [211] - Quote

    I have removed some rule breaking posts. Please people, keep it on topic and above all civil!

    The Rules:
    4. Personal attacks are prohibited.

    Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.

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    Posted - 2015.03.03 17:08:32 - [212] - Quote

    Nami Kumamato wrote:
    Also,
    Why did you have to go and create a new gimmick when hacking was there already ? (just to tie it to the Drifter lore? )
    Why not allow those things to be hacked as we do now in explo ? This way maybe more of us "vagrants" will find a home and reason in a corp.


    +1 for hackable structures

    Also, check the first link in my sig.

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    Posted - 2015.03.03 17:09:11 - [213] - Quote

    4 hour timer is a bad idea making virtual Berlin Walls between players. I'd go so far as to say it was encouraging nationalism and is borderline-racist.
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    Posted - 2015.03.03 17:09:39 - [214] - Quote

    Master S wrote:
    If they proceed this update in the summer the game will die.


    This thread is absolutely rammed full of golden comments like this already. If anyone wants a more balanced and thought out view as opposed to all of the mindless whining I highly suggest the thread on the EVE sub-Reddit.

    But seriously absolutely excellent work CCP. It is really going to make things much more fluid and give a chance to the little guy. Now the amount of systems that an alliance will own will be directly tied to how much they WANT their space and how much they are willing to defend it. Only thing i'm not sure on is the 4 hour window, but I have no suggestions on how I would change it at this moment in time.
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    Posted - 2015.03.03 17:10:05 - [215] - Quote

    Querns wrote:
    Initial thought on this:

    * Mining providing defensive bonuses is probably not going to be used in any significant capacity while nullsec mining is in such a hilariously bad place. I mean, check out this mining profitability chart: http://eve-industry.org/mining/ . No one in their right mind is going to call CTA RED PEN MINING OPS to buttress their sov.

    Gonna need to let it sink in some more before I think of anything else, I think.

    Blame the market

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    Posted - 2015.03.03 17:10:11 - [216] - Quote

    MajorScrewup wrote:
    I seriously thought there was going to be more after all this time...



    What did you expect. It shows the priorities in resource allocation thusfar, and resource allocation for iteration. Very very low.

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    Posted - 2015.03.03 17:10:18 - [217] - Quote

    Cheyennes wrote:
    the sargent wrote:
    It's funny, everyone tells CCP they want a occupancy based SOV system. When CCP comes up with a system that takes the basic concept of "occupancy" and uses it as a mechanic everyone start whining about how it will ruin everything. Seriously guys calm down if it doesn't work out guess what? it will be fixed in a couple of months because of the shorter release schedule. Give the system a chance first before going "IT'S THE END!"

    I mean seriously every time CCP changes something to do will null sec its "the end of null sec as we know it," and yes that is true but just because it's the end of one system doesn't mean the new system is going to be complete trash.

    Damn, sorry for the minor wall of text.


    Says the guy with no 0.0 history in his employment history.


    You're right I don't have any 0.0 employment history. Didn't feel like joining one of the big power blocs and small independent corps can't exist in 0.0 space. With some adjusting this system could actually allow smaller groups to effectively claim SOV somewhere and keep it. Is what CCP proposing perfect probably not.

    However, for the first time I'm actually considering 0.0 space as a viable place i would want to go to and live in for an extended period of time, and isn't that the point of all this. To get more people to want to fly out to 0.0 space?
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    Posted - 2015.03.03 17:10:49 - [218] - Quote

    TL'DR

    EVE=Capture The Flag
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    Posted - 2015.03.03 17:10:50 - [219] - Quote

    ok this is really important, Dreads just lost half of their purpose and im willing to geuss more than half of their usage. Please tell me there are plans to change that.

    E: the same might be said for supercarriers
    Godfrey Silvarna
    Godfrey Silvarna
    Arctic Light Inc.
    Arctic Light

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    Posted - 2015.03.03 17:11:40 - [220] - Quote

    Rowells wrote:
    ok this is really important, Dreads just lost half of their purpose and im willing to geuss more than half of their usage. Please tell me there are plans to change that.

    E: the same might be said for supercarriers

    I am in the market for some cheap Naglfars.

    Sell yours now!
    Saidin Thor
    Saidin Thor
    The Odin Conspiracy

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    Posted - 2015.03.03 17:11:55 - [221] - Quote

    Lena Lazair wrote:
    Saidin Thor wrote:
    I'm not sure CCP has ever had to deal with IHhub logistics first-hand. Being easy to destroy may or may not be a good thing, but IHubs are a HUGE pain to place and upgrade right now. Bigger upgrades AND the IHubs themselves can only be transported in a freighter right now. There's no way a little alliance has the logistics capacity to regularly replace IHubs that roaming gangs will be destroying just for the lulz unless that changes.


    So? Why should a smaller alliance be able to drop and maintain an iHub? The point of this system is to make it unnecessary to do so, yet still feel like some small piece of space is "yours". Smaller alliances are being encouraged to drop a TCU and some POS's to own/live in a quiet constellation, not drop station eggs and turn every bit of their space into a major alliance powerbloc.

    Not every piece/benefit of the new sov system should be accessible to alliances of every size; that would be dumb. This new setup intentionally decouples this stuff for exactly this reason.


    Sov is, in the most literal sense of the word, worthless without any IHub upgrades. No static anomalies (for ratting or pirating), no strategic upgrades (SCSAAs, jump bridges, cyno jammers). There's no difference between a null sec system without any IHub upgrades and NPC null--except at least in NPC null you can have NPC stations that you can always dock in.
    Steijn
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    Posted - 2015.03.03 17:12:22 - [222] - Quote

    Rowells wrote:
    ok this is really important, Dreads just lost half of their purpose and im willing to geuss more than half of their usage. Please tell me there are plans to change that.

    E: the same might be said for supercarriers


    just allow them to fit strip miners, job done.
    YanniMorePlz
    YanniMorePlz
    Debitum Naturae

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    Posted - 2015.03.03 17:12:32 - [223] - Quote

    Just a slight 'concern' that I felt might be worth pointing out. I will quote from the blog:

    Quote:
    The occupancy defense bonuses for all of these structures lock while they are reinforced and will not be affected by changes in indices over the two days of reinforcement.


    Much like defensive SBUing, I feel there is potential for a defender to use an alt/spy to intentionally reinforce in order to freeze the index of a system in order to retain it's defensive bonuses. One might do this if let's say, renters have recently fled the area, and the defender does not want to lose their bonuses while being unable or unwilling to invest time to grind them back up.

    A easy solution would be to have the index drop after the "lock" period from any inactivity that occurred during the lock.


    Just something worth bringing up, it's small and I don't think it impacts anything in a major way. Overall great blog!
    elitatwo
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    Posted - 2015.03.03 17:12:48 - [224] - Quote

    Smile when I suggested to make sov-warfare more faction warfare-like, I was shut down..

    Turns out it wasn't such a bad idea after all.

    signature

    Tiberian Deci
    Tiberian Deci
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    Posted - 2015.03.03 17:13:02 - [225] - Quote

    Total Newbie wrote:

    there is no longer a reason to hold sov if this is implemented.... sov would only be held in strategic locations that cover a whole bunch of r-64's and 32's. The little guy wont be able to afford his sov bill, he will run out of money because he cant control the moon income..... then he leaves 0.0.... we have come full circle


    If he can't pay his sov bill then he doesn't deserve the sov end of story.

    Now if you think the only way to make money to pay sov bills is by using R32 and R64's, let me introduce you to this thing called ratting. You get in a ship and warp to an anom or belt and shoot all the pirates there, and then concord gives you money, it's a pretty sweet deal.

    If you don't see the point in owning sov that you actually have to use to own, then you are part of the problem with nullsec these days.
    Allant Doran
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    Posted - 2015.03.03 17:13:18 - [226] - Quote

    Just to add another player's point of view;

    I'm not a huge fan of the prime time idea, as it means tiny, newbie corps and alliances will only have a shot at taking space when the big boys are already online. It also means the more drastic time-zone differences will MUCH more rarely see War.

    HOWEVER, if some newbies still have the gall to attempt a system takeover, the larger blocs have to send SOME kind of response. In doing so, they spread themselves, leaving a system several constellations over, more vulnerable than it would have been if nobody had bothered. In theory, anyway, I don't know if this will work in practice. It does mean Supers and other Caps can't be everywhere at one at the drop of a hat though. Defend one attack, then realise another attack is two hours of cyno-jumping Supers away.

    I also like the idea that owner Alliances have to be there. Your friends can help you in the battle but they cannot help you protect the Sov of the space itself. I think that has the potential to be a very exciting mechanic.

    Sadly, none of this means anything if the Space is not worth fighting over, and it is my understanding that that is still one of the overarching issues people have with 0.0 Warfare. Why bother?
    Callic Veratar
    Callic Veratar

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    Posted - 2015.03.03 17:13:56 - [227] - Quote

    There should be one more defense bonus based on the size of the window:

    `n * ([4 hour windows] - 1) * 0.2` where n = 1-6

    If you have 1 window, you get the basic 1x bonus. If you are vulnerable 24 hours a day, you automatically get a 2x defensive bonus.
    Xenuria
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    Posted - 2015.03.03 17:14:01 - [228] - Quote

    I support this.


    CSM 10 Candidate

    Total Newbie
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    Posted - 2015.03.03 17:14:02 - [229] - Quote

    the sargent wrote:
    Cheyennes wrote:
    the sargent wrote:
    It's funny, everyone tells CCP they want a occupancy based SOV system. When CCP comes up with a system that takes the basic concept of "occupancy" and uses it as a mechanic everyone start whining about how it will ruin everything. Seriously guys calm down if it doesn't work out guess what? it will be fixed in a couple of months because of the shorter release schedule. Give the system a chance first before going "IT'S THE END!"

    I mean seriously every time CCP changes something to do will null sec its "the end of null sec as we know it," and yes that is true but just because it's the end of one system doesn't mean the new system is going to be complete trash.

    Damn, sorry for the minor wall of text.


    Says the guy with no 0.0 history in his employment history.


    You're right I don't have any 0.0 employment history. Didn't feel like joining one of the big power blocs and small independent corps can't exist in 0.0 space. With some adjusting this system could actually allow smaller groups to effectively claim SOV somewhere and keep it. Is what CCP proposing perfect probably not.

    However, for the first time I'm actually considering 0.0 space as a viable place i would want to go to and live in for an extended period of time, and isn't that the point of all this. To get more people to want to fly out to 0.0 space?


    How can you comment about it if you haven't experienced it? If you do not understand it in its current form, then quite frankly you have no clue about the ramifications that will even more, negatively affect the little guy
    SilentAsTheGrave
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    Posted - 2015.03.03 17:14:21 - [230] - Quote

    Tiberian Deci wrote:
    Will notifications go out like they do now? Will the entire alliance get a mail that something of theirs is under attack so they can dispatch a fleet to go defend it? Or will it get RF'd and then we get notifications about RF status and the like?

    This is a good question. If notifications continue to go out the moment someone invades/attacks another groups sov it will undermine this new system.
    LT Alter
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    Posted - 2015.03.03 17:14:49 - [231] - Quote

    With the nerf to capital ship usage cycle time, would I be able to enter triage in my carrier while I used the entosis link?
    Mirrell Tapaa
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    Posted - 2015.03.03 17:15:01 - [232] - Quote

    Timers like this in DUST failed, what makes you think they will work in eve...

    Also came expecting to find out how planet sov will play a part and left disappointed.
    Godfrey Silvarna
    Godfrey Silvarna
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    Posted - 2015.03.03 17:15:06 - [233] - Quote

    Tia Aves wrote:
    Only thing i'm not sure on is the 4 hour window, but I have no suggestions on how I would change it at this moment in time.

    Agreed. It sounds fair, since timezones are an ever-present complicating factor in international multiplayer games, but on the other hand... Not being allowed to interact with the structures of other players for 20 hours any given day is more than a little awkward.

    As an upside, you can check the map for areas where the locals are likely to be ready to defend their territory at your scheduled roaming hour.
    Gorski Car
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    Posted - 2015.03.03 17:15:39 - [234] - Quote

    Xenuria wrote:
    I support this.



    I agree...

    Collect this post

    MiliasColds
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    Posted - 2015.03.03 17:15:40 - [235] - Quote

    YanniMorePlz wrote:
    Just a slight 'concern' that I felt might be worth pointing out. I will quote from the blog:

    Quote:
    The occupancy defense bonuses for all of these structures lock while they are reinforced and will not be affected by changes in indices over the two days of reinforcement.


    Much like defensive SBUing, I feel there is potential for a defender to use an alt/spy to intentionally reinforce in order to freeze the index of a system in order to retain it's defensive bonuses. One might do this if let's say, renters have recently fled the area, and the defender does not want to lose their bonuses while being unable or unwilling to invest time to grind them back up.

    A easy solution would be to have the index drop after the "lock" period from any inactivity that occurred during the lock.


    Just something worth bringing up, it's small and I don't think it impacts anything in a major way. Overall great blog!


    my interpretation would be it would lock for the cature event, but the indices still degrade (the bonus doesn't)
    however if the defender wins that capture event then the next time it is reinforced it would take into account the degraded indices
    Princess Cherista
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    Posted - 2015.03.03 17:15:46 - [236] - Quote

    LOL @ groups who just spent years and trillions of isk to build a supercap fleet, that job will be done by interceptors now Smile
    X Gallentius
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    Posted - 2015.03.03 17:16:22 - [237] - Quote

    Tiberian Deci wrote:
    GOB the Magician wrote:
    Still little reason to actually live in the sov. Perhaps update #37 will address this.


    I can think of several:

    You enjoy living there
    You enjoy living with the people there you live with
    You enjoy fighting your neighbors nearby

    .
    And the most important one of all - epeen.

    JUSTK is recruiting.

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    Posted - 2015.03.03 17:17:14 - [238] - Quote

    Princess Cherista wrote:
    LOL @ groups who just spent years and trillions of isk to build a supercap fleet, that job will be done by interceptors now Smile


    You'll have to lol a bit louder as im sure many of them willl leave the game and cant hear you from whichever game they are now playing.
    MiliasColds
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    Posted - 2015.03.03 17:17:36 - [239] - Quote

    Godfrey Silvarna wrote:
    Tia Aves wrote:
    Only thing i'm not sure on is the 4 hour window, but I have no suggestions on how I would change it at this moment in time.

    Agreed. It sounds fair, since timezones are an ever-present complicating factor in international multiplayer games, but on the other hand... Not being allowed to interact with the structures of other players for 20 hours any given day is more than a little awkward.

    As an upside, you can check the map for areas where the locals are likely to be ready to defend their territory at your scheduled roaming hour.


    i would suppose that the intent is that off time zone you attack other things to make the indices go down, and things, to make the system easier to cap in the 4 hour window (which is infinite if the defender is stalemated)
    Alexei Stryker
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    Posted - 2015.03.03 17:18:12 - [240] - Quote

    I think ... Its a bit too complicated... I have to read it 2 times to understand the rules

    Walking in station

    W Sherman Elric
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    Posted - 2015.03.03 17:18:26 - [241] - Quote

    interesting the more I think on it the more curious I am, how is this going to mess with the rental empires? should break them up nicely. But that just leaves empty space need more low sec connections to null regions. Such as branch and period basis for example.
    Xenuria
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    Posted - 2015.03.03 17:18:33 - [242] - Quote

    Literally Space Moses wrote:
    You made sov harder to hold (good) but didn't give any additional incentive to actually hold it (very bad),

    Seriously, you keep giving nullsec the stick, when is the carrot going to come?

    Let me break this down for you.


    The Stick is the fee you paid the CFC recruitment officer.

    The Carrot is....


    There never was a carrot.

    CSM 10 Candidate

    Argus Sorn
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    Posted - 2015.03.03 17:19:21 - [243] - Quote

    Are the benefits of CSAA's as well as JB and Cyno upgrades going to be restricted to the owner of the ihub? Will there still be a restriction of a single ihub per system?

    the sargent
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    Posted - 2015.03.03 17:19:34 - [244] - Quote

    Total Newbie wrote:
    the sargent wrote:
    Cheyennes wrote:
    the sargent wrote:
    It's funny, everyone tells CCP they want a occupancy based SOV system. When CCP comes up with a system that takes the basic concept of "occupancy" and uses it as a mechanic everyone start whining about how it will ruin everything. Seriously guys calm down if it doesn't work out guess what? it will be fixed in a couple of months because of the shorter release schedule. Give the system a chance first before going "IT'S THE END!"

    I mean seriously every time CCP changes something to do will null sec its "the end of null sec as we know it," and yes that is true but just because it's the end of one system doesn't mean the new system is going to be complete trash.

    Damn, sorry for the minor wall of text.


    Says the guy with no 0.0 history in his employment history.


    You're right I don't have any 0.0 employment history. Didn't feel like joining one of the big power blocs and small independent corps can't exist in 0.0 space. With some adjusting this system could actually allow smaller groups to effectively claim SOV somewhere and keep it. Is what CCP proposing perfect probably not.

    However, for the first time I'm actually considering 0.0 space as a viable place i would want to go to and live in for an extended period of time, and isn't that the point of all this. To get more people to want to fly out to 0.0 space?


    How can you comment about it if you haven't experienced it? If you do not understand it in its current form, then quite frankly you have no clue about the ramifications that will even more, negatively affect the little guy


    Please explain how it will negatively affect the little guy. I'm being genuinely curious here not a smart a$$. like I said it could use some adjusting but as a basis to start from it seems easier for new people to get into the game of SOV since it doesn't require several capital ships plus full support fleet to take down one system.
    Again i don't think its perfect but from the outside looking in it looks like it actually has some potential after some tweaking.
    Mostlyharmlesss
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    GoonWaffe
    Goonswarm Federation

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    Posted - 2015.03.03 17:20:15 - [245] - Quote

    Aryndel Vyst wrote:
    HEY LETS MAKE SOV EASIER TO TAKE FROM LARGE ENTITIES BUT GIVE NO BENEFITS WHATSOEVER TO THE RESIDENTS.

    Do you want everyone to do high sec incursions or something?


    ~content creation~


    Not emptying quoting.

    Follow me on Twitter for the latest regarding GoonSwarm Federation and our recruitment drives!

    Trii Seo
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    Posted - 2015.03.03 17:20:25 - [246] - Quote

    I would like to correct the statement that it's a CTF. It is, in fact, a totally different gamemode - Domination.

    Sooo uh, to provide some actual criticism instead of just saying how bad Domination was, I'll ask a few questions:

    - How does the following system create an incentive to go and take sov?
    - How does the following system in any way benefit "the small guy" who is "trying to carve out his own system?"

    The effort to distribute one system being captured over a constellation to take advantage of its layout is a good idea, in fact - it might be the only good idea out of it. As it stands, unless I'm misinterpreting it, the entire system would reward evading a fight rather than encouraging it.

    Viva la revolution!

    MiliasColds
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    Posted - 2015.03.03 17:20:26 - [247] - Quote

    W Sherman Elric wrote:
    interesting the more I think on it the more curious I am, how is this going to mess with the rental empires? should break them up nicely. But that just leaves empty space need more low sec connections to null regions. Such as branch and period basis for example.


    it's continuing the slow push towards the "don't ship everything to high, and don't import everything from high" mantra, which primarily is only lacking because of t2 materials (which may yet be solved)
    Tiberian Deci
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    Posted - 2015.03.03 17:20:36 - [248] - Quote

    SilentAsTheGrave wrote:
    Tiberian Deci wrote:
    Will notifications go out like they do now? Will the entire alliance get a mail that something of theirs is under attack so they can dispatch a fleet to go defend it? Or will it get RF'd and then we get notifications about RF status and the like?

    This is a good question. If notifications continue to go out the moment someone invades/attacks another groups sov it will undermine this new system.


    I don't think so necessarily. Depending on how far away it is from a staging system, formup and travel times may be just long enough that you could sneak off a hac before enough DPS arrived to kill you. And if not, there's conflict, which is good! woo!

    Gorski Car wrote:
    Xenuria wrote:
    I support this.



    I agree...



    Automatically off my ballot for agreeing with Xenuria. XD
    Slaver73
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    Posted - 2015.03.03 17:21:23 - [249] - Quote

    so, this is a nice highsec sov system

    but where is the nullsec system?
    Anslo
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    Posted - 2015.03.03 17:21:48 - [250] - Quote

    o7 2 ur sov m8r

    [center]-_For the Proveldtariat_/-[/center]

    Maya Cinderfort
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    Posted - 2015.03.03 17:22:07 - [251] - Quote

    CCP pls pls don't make me cry.

    ok enough QQ

    i think the idea of having an event to capture something is good in it self, but BUT the mindnuming bordom we had while we grided down our first few systems was & still is needed. you allways knew when someone attacked your TCU for lols he couldn'T do that much alone. or any structure for that matter, now a single person can come in and troll the living **** out of you.

    we have some ppl roaming our systems who would fit into that role quite well. but i don't want to check on **** every 10 minutes just to avoid a stupid dragged out node capturing event.

    can't we just all agree that null is together with incursions w-space one of the most profitable areas to be around. now getting new players there without much effort isn't gonna help anyone except those looking for easy kills. maybe make lowsec more entertaining for pve purposes, flood some ppl out & leave null for those who want to play longer than 4 hours a day.

    if you go through with this then i hope it brings the goldenfleet times back, but probably unlikely since powerplayers can still drop a few caps on each node there is to capture.

    Here's my Idea: Use those capture events for something more fun, more engaging, not life threatening, maybe make it somekind of pvp anomaly spawning in a constellation similar to incrusions giving defenders a bonus (small one). when someone wins the event:

    Defender wins = no upkeep until next event spawns
    Attacker wins = upkeep is doubled & the doubled part payed to the Winner

    when no one engages in this at all (talking far out systems) upkeep stays normal. (by not at all i mean no hostile actions taken after reinforcement ends)


    BUT (again i know):

    if you want to use the node event for sov:

    make lets say 1 cap & below node 2 BS and below node 1 BC or cruiser and below (no T3) & 1 destroyer frigat only node.
    that way alot more ships get used & even expierenced frigat FWers can find a place in an alliance, that is not tackle.

    Tiberian Deci
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    Posted - 2015.03.03 17:22:38 - [252] - Quote

    X Gallentius wrote:
    Tiberian Deci wrote:
    GOB the Magician wrote:
    Still little reason to actually live in the sov. Perhaps update #37 will address this.


    I can think of several:

    You enjoy living there
    You enjoy living with the people there you live with
    You enjoy fighting your neighbors nearby

    .
    And the most important one of all - epeen.


    We meet again, my doppelganging friend...
    Lena Lazair
    Lena Lazair
    Khanid Irregulars
    Khanid's Legion

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    Posted - 2015.03.03 17:23:52 - [253] - Quote

    Mo'Chuisle wrote:
    How the ******* **** can anyone think up a new sovereignty concept that relies on a four hour prime time window per day for the only interaction between players and not stop and scrap the whole system at that point?


    It's a game. Artificial mechanics are a necessity.

    I'm actually happy to see CCP finally taking a more pragmatic approach to this and loosening their historically obsessive ties to lore and realism. We don't actually live in space, we aren't in the military, and defending small pieces of EVE should not require players to maintain 24/7 vigilance or 12 hours of AFK structure grinding. Some form of artificial/gimmicky mechanic is a simple reality in the face of this fact.

    And this doesn't really do anything to negate the advantages large blocs gain from being able to behave like no-lifers in aggregate, it just allows some smaller niche stuff.

    That said, I agree with other comments made so far... the real key will still hinges on providing benefits to occupancy that allow higher-density life in nullsec. Larger blocs must be able to maintain their member base in smaller/denser regions of space, and in theory reward occupancy/defense/large bloc behavior with the ability to concentrate more members into fewer systems in a manner that cannot be gamed/manipulated by smaller groups (and therefore not break/allow for abuse of ISK/hr/player/system).

    In particular these benefits should be roughly on par with the income/player of smaller alliances in backwater constellations. The idea should be to neither encourage nor discourage large OR small alliance sov. If you want to be a large alliance you should be able to scale up your space roughly linearly with your membership so you don't NEED to sprawl in order to maintain pilot income levels. But likewise your system income/player shouldn't be harshly punished for NOT being a massive bloc, or else we just end up with the pressures to blue we have today.

    EDIT: which pretty much all comes back to carrier ratting and anomaly distrubtions, since moon goo is not a line member income stream.
    HarlyQ
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    Posted - 2015.03.03 17:23:58 - [254] - Quote

    Looking to buy supers to refine into minerals for these new mods.
    MiliasColds
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    Posted - 2015.03.03 17:24:05 - [255] - Quote

    Maya Cinderfort wrote:
    CCP pls pls don't make me cry.

    ok enough QQ

    i think the idea of having an event to capture something is good in it self, but BUT the mindnuming bordom we had while we grided down our first few systems was & still is needed. you allways knew when someone attacked your TCU for lols he couldn'T do that much alone. or any structure for that matter, now a single person can come in and troll the living **** out of you.

    we have some ppl roaming our systems who would fit into that role quite well. but i don't want to check on **** every 10 minutes just to avoid a stupid dragged out node capturing event.

    can't we just all agree that null is together with incursions w-space one of the most profitable areas to be around. now getting new players there without much effort isn't gonna help anyone except those looking for easy kills. maybe make lowsec more entertaining for pve purposes, flood some ppl out & leave null for those who want to play longer than 4 hours a day.

    if you go through with this then i hope it brings the goldenfleet times back, but probably unlikely since powerplayers can still drop a few caps on each node there is to capture.

    Here's my Idea: Use those capture events for something more fun, more engaging, not life threatening, maybe make it somekind of pvp anomaly spawning in a constellation similar to incrusions giving defenders a bonus (small one). when someone wins the event:

    Defender wins = no upkeep until next event spawns
    Attacker wins = upkeep is doubled & the doubled part payed to the Winner

    when no one engages in this at all (talking far out systems) upkeep stays normal. (by not at all i mean no hostile actions taken after reinforcement ends)


    BUT (again i know):

    if you want to use the node event for sov:

    make lets say 1 cap & below node 2 BS and below node 1 BC or cruiser and below (no T3) & 1 destroyer frigat only node.
    that way alot more ships get used & even expierenced frigat FWers can find a place in an alliance, that is not tackle.



    everyone keeps saying 10 minutes, ITS ONLY 10 MINUTES IF YOU HAVE 0 INDICES. so yes they can take the systems you have but don't use, if you use them no it's more like 30-40 minutes. which you should be able to kill him in.
    Touchie Mc TwiddleHands
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    Posted - 2015.03.03 17:24:41 - [256] - Quote

    First off: great stuff, finally at least SOME way for small gangs to provoke a response.

    However, there are some issues:

    With these changes it is about time to implement a proper "Coalition" system.
    A lot of players are complaining about the prime time issue, preventing them from taking part at huge sov battles of their alliances due to timezone restrictions. This is a valid point of course, but there is also a very easy solution (that has been mentioned here multiple times already) - splitting current alliances into timezone branches. You can still be a member of Goonswarm, Brave Collective or whatever - your alliance name simply changes to "Goonswarm EU" etc.
    Of course this is still effort and does not have the greatest looks, but people are going to have to, and WILL adapt as usual, just like after Phoebe.
    However, CCP should support this transition as much as possible, by adding a proper Coalition system. Alliances should be able to create and join Coalitions (Hey, you could even name your coalition Brave Collective etc so you can still 100% identify with your buddies in other timezones!). They would be visible in-game just like alliances, and provide basic management features such as a Coalition chat, an overview state ("pilot is in my coallition"), standings and, maybe, shared access to the new sovereignity overview.
    This would allow the current big alliances to keep their names and identities aswell as provide sov combat to members of all timezones.

    Another issue I see are Entosis links, particularly the T2 version on Frigate and (T3) Destroyer hulls.
    10km/s Interceptors with lockrange mods are bad enough, but a 20+ km/s Svipul with T2 Entosis would be close to invulnerable. Therefore these links (or, at the very least, the long range T2 version) should be limited to Cruiser hulls and above - smaller ships would still play a big role in the new sov fights by scouting Command Nodes and intercepting hostile ships with Entosis links.
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    Posted - 2015.03.03 17:24:52 - [257] - Quote

    Could I suggest that the 'prime time' setting is optional?

    Forcing some alliances who may be comfortable with defending across all time zones into a form of TZ apartheid seems a little counter productive in a social game.

    I understand the logic behind the TZ setting but don't think making it optional, providing more choices, whilst retaining the overall aim of allowing smaller groups to hold space would be a problem.
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    Posted - 2015.03.03 17:25:13 - [258] - Quote

    SilentAsTheGrave wrote:
    Tiberian Deci wrote:
    Will notifications go out like they do now? Will the entire alliance get a mail that something of theirs is under attack so they can dispatch a fleet to go defend it? Or will it get RF'd and then we get notifications about RF status and the like?

    This is a good question. If notifications continue to go out the moment someone invades/attacks another groups sov it will undermine this new system.
    I can see how groups can be baited into fights if they are too quick to react to an attack. Also, minimal time investment by "attackers" to bait a fight as well.

    Small groups will not be able to hold sov indefinitely, but they will be able to take sov or at least get some fights. If the large alliance brings too much, then they just bugger off and blue ball. Over time, after several rounds of blue balls, the larger alliance will forget about non-critical systems and prioritize which systems they want to spend effort.

    Every now and then they'll steamroll an area they don't use, but eventually those systems will flip back to the locals who will use blue balling + easy timers to get what they want.

    Also, cockbag gate camps FTW.



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    Posted - 2015.03.03 17:25:42 - [259] - Quote

    I have finally read all of that blog and so far the proposed system seems like a solid proposal for replacing the current sov system.
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    Posted - 2015.03.03 17:26:42 - [260] - Quote

    I really like these changes a lot.
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    Posted - 2015.03.03 17:27:31 - [261] - Quote

    The important metric regarding the success of a sovereighty mechanics change was the amount of goon tears.

    This looks like an awesome change.
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    Posted - 2015.03.03 17:28:06 - [262] - Quote

    Touchie Mc TwiddleHands wrote:
    First off: great stuff, finally at least SOME way for small gangs to provoke a response.

    However, there are some issues:

    With these changes it is about time to implement a proper "Coalition" system.
    A lot of players are complaining about the prime time issue, preventing them from taking part at huge sov battles of their alliances due to timezone restrictions. This is a valid point of course, but there is also a very easy solution (that has been mentioned here multiple times already) - splitting current alliances into timezone branches. You can still be a member of Goonswarm, Brave Collective or whatever - your alliance name simply changes to "Goonswarm EU" etc.
    Of course this is still effort and does not have the greatest looks, but people are going to have to, and WILL adapt as usual, just like after Phoebe.
    However, CCP should support this transition as much as possible, by adding a proper Coalition system. Alliances should be able to create and join Coalitions (Hey, you could even name your coalition Brave Collective etc so you can still 100% identify with your buddies in other timezones!). They would be visible in-game just like alliances, and provide basic management features such as a Coalition chat, an overview state ("pilot is in my coallition"), standings and, maybe, shared access to the new sovereignity overview.
    This would allow the current big alliances to keep their names and identities aswell as provide sov combat to members of all timezones.

    Another issue I see are Entosis links, particularly the T2 version on Frigate and (T3) Destroyer hulls.
    10km/s Interceptors with lockrange mods are bad enough, but a 20+ km/s Svipul with T2 Entosis would be close to invulnerable. Therefore these links (or, at the very least, the long range T2 version) should be limited to Cruiser hulls and above - smaller ships would still play a big role in the new sov fights by scouting Command Nodes and intercepting hostile ships with Entosis links.


    If all these people are so similar and want to do everything together, why don't they either (a) fold into the same alliance or (b) fold into the same corp?

    Also they said the entosis links would make you stationary while active I believe, much like a cyno except you can't receive remote reps.
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    Posted - 2015.03.03 17:28:37 - [263] - Quote

    MiliasColds wrote:
    everyone keeps saying 10 minutes, ITS ONLY 10 MINUTES IF YOU HAVE 0 INDICES. so yes they can take the systems you have but don't use, if you use them no it's more like 30-40 minutes. which you should be able to kill him in.

    systems with mining indexes are few and far between so you're looking at systems with mil5 and sov5 as your best-case scenario, and most important systems actually have too many people in local to effectively watch local while ratting so their mildex is not at 5
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    Posted - 2015.03.03 17:28:38 - [264] - Quote

    MiliasColds wrote:


    everyone keeps saying 10 minutes, ITS ONLY 10 MINUTES IF YOU HAVE 0 INDICES. so yes they can take the systems you have but don't use, if you use them no it's more like 30-40 minutes. which you should be able to kill him in.



    points is i still don'T want to check after one red doing his thing. like realy no ty
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    Posted - 2015.03.03 17:28:53 - [265] - Quote

    Trii Seo wrote:
    I would like to correct the statement that it's a CTF. It is, in fact, a totally different gamemode - Domination.

    Sooo uh, to provide some actual criticism instead of just saying how bad Domination was, I'll ask a few questions:

    - How does the following system create an incentive to go and take sov?
    - How does the following system in any way benefit "the small guy" who is "trying to carve out his own system?"

    The effort to distribute one system being captured over a constellation to take advantage of its layout is a good idea, in fact - it might be the only good idea out of it. As it stands, unless I'm misinterpreting it, the entire system would reward evading a fight rather than encouraging it.


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    Posted - 2015.03.03 17:29:07 - [266] - Quote

    I do love the complaining these dev blogs generate. It's usually the same four or five people sharing their hyperbolic responses. ^_^
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    Posted - 2015.03.03 17:29:54 - [267] - Quote

    the sargent wrote:
    Total Newbie wrote:
    the sargent wrote:
    Cheyennes wrote:
    the sargent wrote:
    It's funny, everyone tells CCP they want a occupancy based SOV system. When CCP comes up with a system that takes the basic concept of "occupancy" and uses it as a mechanic everyone start whining about how it will ruin everything. Seriously guys calm down if it doesn't work out guess what? it will be fixed in a couple of months because of the shorter release schedule. Give the system a chance first before going "IT'S THE END!"

    I mean seriously every time CCP changes something to do will null sec its "the end of null sec as we know it," and yes that is true but just because it's the end of one system doesn't mean the new system is going to be complete trash.

    Damn, sorry for the minor wall of text.


    Says the guy with no 0.0 history in his employment history.


    You're right I don't have any 0.0 employment history. Didn't feel like joining one of the big power blocs and small independent corps can't exist in 0.0 space. With some adjusting this system could actually allow smaller groups to effectively claim SOV somewhere and keep it. Is what CCP proposing perfect probably not.

    However, for the first time I'm actually considering 0.0 space as a viable place i would want to go to and live in for an extended period of time, and isn't that the point of all this. To get more people to want to fly out to 0.0 space?


    How can you comment about it if you haven't experienced it? If you do not understand it in its current form, then quite frankly you have no clue about the ramifications that will even more, negatively affect the little guy


    Please explain how it will negatively affect the little guy. I'm being genuinely curious here not a smart a$$. like I said it could use some adjusting but as a basis to start from it seems easier for new people to get into the game of SOV since it doesn't require several capital ships plus full support fleet to take down one system.
    Again i don't think its perfect but from the outside looking in it looks like it actually has some potential after some tweaking.


    I sent you an eve mail.
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    Posted - 2015.03.03 17:30:28 - [268] - Quote

    Mostlyharmlesss wrote:
    Aryndel Vyst wrote:
    HEY LETS MAKE SOV EASIER TO TAKE FROM LARGE ENTITIES BUT GIVE NO BENEFITS WHATSOEVER TO THE RESIDENTS.

    Do you want everyone to do high sec incursions or something?


    ~content creation~


    Not emptying quoting.


    I'm convinced that every sov holder that cries about lack of benefits doesn't want to actually fight anyone, they just want it to be easy to sit on what they have and continue making money and not fighting people. This isn't to say that there is no merit to the 'lack of benefits' claim, but no one complaining about it has presented one yet.
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    Posted - 2015.03.03 17:30:42 - [269] - Quote

    So, I can understand the desire to spread out conflicts to avoid 4000 ships in a ti-di CF. How does this work to prevent encouraging a game of stealth bombers where a new strategic fleet concept of 250 stealth bombers going out and attacking 250 different systems simultaneously? This sounds like an awesome setup for constant annoyance and trolling. Coordinating a defense of all those systems and travel time involved would take more time than the capture. Now having the vulnerability windows also pretty much means home turf advantage for defenders but also assumes the alliance in question has a prime time. Many of the larger alliances have multiple and forcing a choice screws some of the players and is more likely involve choosing prime times that are less convenient for potential attackers then based upon your own availability. With the ease of flipping systems how does that affect things like super capital production (assuming with these mechanics there are any reason to have them or build them)? Since you don't destroy I-Hubs is the payment for sov upgrades going to be on an hourly basis rather than current time table? What incentive is there to take the I-Hub? If someone else has to pay the upgrade bills and the TCU determines system ownership an upgraded I-Hub sounds like a liability rather than a bonus. I get its benefits without actually having to pay for it if I let the other guy keep it.
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    Posted - 2015.03.03 17:31:24 - [270] - Quote

    Maya Cinderfort wrote:
    MiliasColds wrote:


    everyone keeps saying 10 minutes, ITS ONLY 10 MINUTES IF YOU HAVE 0 INDICES. so yes they can take the systems you have but don't use, if you use them no it's more like 30-40 minutes. which you should be able to kill him in.



    points is i still don'T want to check after one red doing his thing. like realy no ty


    So basically you don't want to have to protect your space?
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    Posted - 2015.03.03 17:32:45 - [271] - Quote

    RIP capitals, honestly CCP - give any reason way to use capitals in future

    also this station structures disable/enable seems like ultimate grief scheme, the main things to worry in my option would be various industry upgrades (factory and lab services)

    pleas also add option to remove upgrades from ihub (or at-least disable them somehow to remove massive cost linked with some upgrades - like jb or jammer upgrades)

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    Posted - 2015.03.03 17:33:07 - [272] - Quote

    Tiberian Deci wrote:
    Mostlyharmlesss wrote:
    Aryndel Vyst wrote:
    HEY LETS MAKE SOV EASIER TO TAKE FROM LARGE ENTITIES BUT GIVE NO BENEFITS WHATSOEVER TO THE RESIDENTS.

    Do you want everyone to do high sec incursions or something?


    ~content creation~


    Not emptying quoting.


    I'm convinced that every sov holder that cries about lack of benefits doesn't want to actually fight anyone, they just want it to be easy to sit on what they have and continue making money and not fighting people. This isn't to say that there is no merit to the 'lack of benefits' claim, but no one complaining about it has presented one yet.


    No, it's a conflict driver. Find me a war in history that was had "because it was fun". If you de-incentive the reasons to hold space, null will become pretty boring after a while. Simply having your flag in space is not enough.
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    Posted - 2015.03.03 17:34:15 - [273] - Quote

    "The result of all these design features is that the best method to exert control over a structure with the Entosis Link is to establish effective military control over the grid around the target structure."

    And there you go -> N+1 mechanic trap pit spotted. Will be interesting to see if the 4X capture speed mechanic is enough to kill N+1

    Everything else - looks good to me.

    CCP .. always first with the wrong stuff

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    Posted - 2015.03.03 17:35:23 - [274] - Quote

    Tia Aves wrote:
    If anyone wants a more balanced and thought out view as opposed to all of the mindless whining I highly suggest the thread on the EVE sub-Reddit.

    /r/EVE is an anti-CFC circlejerk, so that's hardly surprising. I'm sure everyone there supports these changes out of spite.

    Reminder: CCP thinks you have no right to your alliance logos.

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    Posted - 2015.03.03 17:36:02 - [275] - Quote

    So basically sov nullsec turns into some weird form of Faction Warfare with a benefit to literaly nobody, full of 24/7 hellcamped freeports filled with trolls who doesnt realy want to hold the SOV anyway (due to reason mentioned earlier), whilst denying the current holders possibility to protect it effectively due to split timezones, great concept realy, keep up good work.
    Nyan Lafisques
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    Posted - 2015.03.03 17:36:31 - [276] - Quote

    Primary This Rifter wrote:
    Tia Aves wrote:
    If anyone wants a more balanced and thought out view as opposed to all of the mindless whining I highly suggest the thread on the EVE sub-Reddit.

    /r/EVE is an anti-CFC circlejerk, so that's hardly surprising. I'm sure everyone there supports these changes out of spite.


    Grrr goons. People there enjoy the changes not because of goons, but because they believe these changes are good.
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    Posted - 2015.03.03 17:36:39 - [277] - Quote

    Saidin Thor wrote:
    I'm not sure CCP has ever had to deal with IHhub logistics first-hand. Being easy to destroy may or may not be a good thing, but IHubs are a HUGE pain to place and upgrade right now. Bigger upgrades AND the IHubs themselves can only be transported in a freighter right now. There's no way a little alliance has the logistics capacity to regularly replace IHubs that roaming gangs will be destroying just for the lulz unless that changes.

    If you want to stick with the "but sov logistics should be hard" mantra, then at least resizing them for jump freighters would be better than nothing. Ideally, making IHubs and their upgrades Blockade Runner size would open up a lot of options for the little guy.

    Another change related to IHubs I would suggest is allowing IHubs to be placed on moons (so you can place them next to POSes). This gives an alliance the OPTION to have a VERY LOW barrier to messing with system upgrades. A POS isn't particularly difficult to defang even with a small group, but gives an IHub some level of protection against marauders that are just trying to salt the fields.



    Also the premise that defenders will regularly use jump bridges during capture events has to be a joke, right? Have the CCP employees that live in null sec ever tried chaining jump bridges since the fatigue changes went through? Let us know how that worked out for them for the subsequent two weeks.


    Yeah if they intend to go on with these new mechanics then ihubs and all of their upgrades need to be reduced in size to fit in a JF. Might want to think about introducing some of those new upgrades when these changes go live because right now it's really borderline as far as it being worth it to live in null to make isk.
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    Posted - 2015.03.03 17:36:40 - [278] - Quote

    Primary This Rifter wrote:
    Tia Aves wrote:
    If anyone wants a more balanced and thought out view as opposed to all of the mindless whining I highly suggest the thread on the EVE sub-Reddit.

    /r/EVE is an anti-CFC circlejerk, so that's hardly surprising. I'm sure everyone there supports these changes out of spite.

    when it comes to this, its not so much an anti-cfc circlejerk as a bunch of people who no longer hold sov

    people who hold sov but hate us realize how bad this is
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    Posted - 2015.03.03 17:37:16 - [279] - Quote

    To the CSM. Did you really endorse this?
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    Posted - 2015.03.03 17:37:27 - [280] - Quote

    This primetime ****. The **** are the Australians going to do?

    Also we can now rat 20 hours a day while only worrying about that 4 hour window when **** becomes vulnerable. What.

    For more information on the New Order of High-Sec, please visit: http://www.minerbumping.com/

    Remember that whenever you have a bad day in EVE, the correct reponse is "Thank you CCP, may I please have another?"

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    Posted - 2015.03.03 17:37:45 - [281] - Quote

    Touchie Mc TwiddleHands wrote:
    However, CCP should support this transition as much as possible, by adding a proper Coalition system. Alliances should be able to create and join Coalitions (Hey, you could even name your coalition Brave Collective etc so you can still 100% identify with your buddies in other timezones!). They would be visible in-game just like alliances, and provide basic management features such as a Coalition chat, an overview state ("pilot is in my coallition"), standings and, maybe, shared access to the new sovereignity overview.
    This would allow the current big alliances to keep their names and identities aswell as provide sov combat to members of all timezones.


    Meh, I'm going to give the same answer to this that is so prevalent when carebears ask for social corps in highsec... "that is what chat channels are for".
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    Posted - 2015.03.03 17:37:52 - [282] - Quote

    Nyan Lafisques wrote:
    Maya Cinderfort wrote:
    MiliasColds wrote:


    everyone keeps saying 10 minutes, ITS ONLY 10 MINUTES IF YOU HAVE 0 INDICES. so yes they can take the systems you have but don't use, if you use them no it's more like 30-40 minutes. which you should be able to kill him in.



    points is i still don'T want to check after one red doing his thing. like realy no ty


    So basically you don't want to have to protect your space?


    ofc but a single guy should just not be able to do anything in the first place it's a system not worlds collide lvl 4

    & again i like the idea of fighting over nodes, maybe in class limited nodes to make it "different"

    BUT getting a system should allways be boring, because the reward you get is better.

    out of eve example here.

    grinding eggs for a netherwing drake in WoW for maybe 30 hours straight sure wasn't fun but the reward was awesome.

    same goes for systems.
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    Posted - 2015.03.03 17:38:04 - [283] - Quote

    Is the implementation of Command nodes a first step towards allowing EVE:Legion and EVE:Valkyrie people to influence sov by capturing nodes on the ground or inside special 'Valkyrie-arenas' (if/when they are ever released)?
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    Posted - 2015.03.03 17:38:06 - [284] - Quote

    also what happens when a character in an NPC corp tries to use this module? does it count and can they actually take anything?
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    Posted - 2015.03.03 17:38:08 - [285] - Quote

    knobber Jobbler wrote:
    Tiberian Deci wrote:
    Mostlyharmlesss wrote:
    Aryndel Vyst wrote:
    HEY LETS MAKE SOV EASIER TO TAKE FROM LARGE ENTITIES BUT GIVE NO BENEFITS WHATSOEVER TO THE RESIDENTS.

    Do you want everyone to do high sec incursions or something?


    ~content creation~


    Not emptying quoting.


    I'm convinced that every sov holder that cries about lack of benefits doesn't want to actually fight anyone, they just want it to be easy to sit on what they have and continue making money and not fighting people. This isn't to say that there is no merit to the 'lack of benefits' claim, but no one complaining about it has presented one yet.


    No, it's a conflict driver. Find me a war in history that was had "because it was fun". If you de-incentive the reasons to hold space, null will become pretty boring after a while. Simply having your flag in space is not enough.


    War in real history or a war in Eve history, because they are completely separate things.
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    Posted - 2015.03.03 17:38:30 - [286] - Quote

    a small part of my wonders if CCP get liek ultra hard nipples when they release these major change blogs, rarely are they filled with OMG amazing, its 85% WTF and 15% lol i love the tears these guys are generating.

    CCP = the cable company in that south park episode.
    Praisos Severasse
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    Posted - 2015.03.03 17:38:52 - [287] - Quote

    My eyes ARE BURNING!!! Shocked great changes!!! let be hell!!! Twisted at last more players will be active and not just zombie grunts... WELL DONE CCP when it gets polished i think it will be great!!!!! Blink
    Yugo 60
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    Posted - 2015.03.03 17:38:54 - [288] - Quote

    Problem: SOV vaule
    Ok, you made sov taking and harassing sov holders easier. Where are the bufss for actually holding the space? Why to hold SOV at all when you can just live in npc null and troll residents of nearby regions. I'm expecting major buffs to nullsec so that it's worth going through all that defensive activity to keep space.

    Problem: Supercaps
    With proposed changes supercaps lose their role pretty much. Expecting a major re-purpose of supers (and maybe dreads) to make them viable or we can just selfdestruct them for lolz.

    Problem: Timezones
    If your goal is to have 3-4 parts of space with exclusive EU/US/RUS/AU timezone sov holders then your idea is good. If not, CHANGE TIMEZONE IDEA.

    Problem: Interceptors
    Having "uncatchable" fleets of interceptors troll reinforcing everything in the region (or two) during one evening every single time that some structure is out of RF just for the heck of it (and to make sov holders form up for def all the time) is not what I would call a good mechanics. CHANGE INTERCEPTORS to make them catchable or give them inability of RFing.

    Problem: Cloaky AFKers
    SOV activitiy directly tied to defending sov is cool. But first wave of invading someones SOV will be having 3-4 AFK cloaked "l33t pvpers" in every system of one constellation for a few days to drop their mining/ratting activities. It is not really what I would call interesting and fair mechanic. CHANGE AFK CLOAKING.
    Chal0ner
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    Posted - 2015.03.03 17:39:18 - [289] - Quote

    Need to re-read.
    First reaction. Prime time sounds like a basically broken idea before it even was launched. It will allienate and segregate alliances with both EU and US tz players. Someone is going to suffer.

    More guerilla warfare is good on the other hand. (As long as they stay the **** out of Delve P)

    Will re-read though.
    Anhenka
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    Posted - 2015.03.03 17:39:52 - [290] - Quote

    EvilweaselFinance wrote:
    Primary This Rifter wrote:
    Tia Aves wrote:
    If anyone wants a more balanced and thought out view as opposed to all of the mindless whining I highly suggest the thread on the EVE sub-Reddit.

    /r/EVE is an anti-CFC circlejerk, so that's hardly surprising. I'm sure everyone there supports these changes out of spite.

    when it comes to this, its not so much an anti-cfc circlejerk as a bunch of people who no longer hold sov

    people who hold sov but hate us realize how bad this is


    Confirming I both hate goons and think that the 4 hour zone is a terrible idea, as a US player in an EU alliance.
    Tiberian Deci
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    Posted - 2015.03.03 17:40:07 - [291] - Quote

    Primary This Rifter wrote:
    Tia Aves wrote:
    If anyone wants a more balanced and thought out view as opposed to all of the mindless whining I highly suggest the thread on the EVE sub-Reddit.

    /r/EVE is an anti-CFC circlejerk, so that's hardly surprising. I'm sure everyone there supports these changes out of spite.


    It's an anti-CFC circlejerk because the CFC is one of the things that are killing the game in it's current state.
    Nyan Lafisques
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    Posted - 2015.03.03 17:40:08 - [292] - Quote

    Maya Cinderfort wrote:
    Nyan Lafisques wrote:
    Maya Cinderfort wrote:
    MiliasColds wrote:


    everyone keeps saying 10 minutes, ITS ONLY 10 MINUTES IF YOU HAVE 0 INDICES. so yes they can take the systems you have but don't use, if you use them no it's more like 30-40 minutes. which you should be able to kill him in.



    points is i still don'T want to check after one red doing his thing. like realy no ty


    So basically you don't want to have to protect your space?


    ofc but a single guy should just not be able to do anything in the first place it's a system not worlds collide lvl 4

    & again i like the idea of fighting over nodes, maybe in class limited nodes to make it "different"

    BUT getting a system should allways be boring, because the reward you get is better.

    out of eve example here.

    grinding eggs for a netherwing drake in WoW for maybe 30 hours straight sure wasn't fun but the reward was awesome.

    same goes for systems.


    That single guy won't do **** if you have any defensive bonus. He won't show up for the timer, and if you can't kill a single guy out of your thousand+ alliance in your prime time than I don't know what to say...
    Total Newbie
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    Posted - 2015.03.03 17:40:44 - [293] - Quote

    Since the proposed change is out, I would think that the meeting minutes of The current CSM and it's members who are supporting this be published as well. The NDA seems to be null and void now.
    Akrasjel Lanate
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    Posted - 2015.03.03 17:40:50 - [294] - Quote

    Proton Stars wrote:
    To the CSM. Did you really endorse this?

    They know about this

    Akrasjel Lanate

    General Director(CEO) of Naquatech Conglomerate

    Executor of Naquatech Syndicate

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    Primary This Rifter
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    Posted - 2015.03.03 17:40:52 - [295] - Quote

    Nyan Lafisques wrote:
    Primary This Rifter wrote:
    Tia Aves wrote:
    If anyone wants a more balanced and thought out view as opposed to all of the mindless whining I highly suggest the thread on the EVE sub-Reddit.

    /r/EVE is an anti-CFC circlejerk, so that's hardly surprising. I'm sure everyone there supports these changes out of spite.


    Grrr goons. People there enjoy the changes not because of goons, but because they believe these changes are good.

    People are entirely free to hold beliefs that are wrong.

    Reminder: CCP thinks you have no right to your alliance logos.

    Olya Tsarev
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    Posted - 2015.03.03 17:41:10 - [296] - Quote

    Proton Stars wrote:
    To the CSM. Did you really endorse this?


    I heard Sion was a big fan of it and posted about it on the CFC forums before it was announced. You know, NDA leaks and all that.

    I can't really provide any evidence but I've heard you don't need to provide any to make these sort of statements. Big smile
    Elenahina
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    Posted - 2015.03.03 17:41:13 - [297] - Quote

    MiliasColds wrote:
    a note for out of timezone players (from declared prime time)

    you still raise indices which makes things easier to defend.
    you can still help with capture events that are ongoing past prime time.
    you can be useful attacking other alliances whose prime time aligns with your TZ
    you can assist allies
    you can contribute to general logistics
    you can attrack and reinforces POS and stations services

    doesn't seem like nothing to me


    Your heathen logic has no place here! Begone foul witch!

    Agony Unleashed is Recruiting - Small Gang PvP in Null Sec

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    Posted - 2015.03.03 17:41:23 - [298] - Quote

    Sounds awesome +1

    If you hold too much space you'll be spending your whole primetime fighting off little bands all over the place annoying you with a quick Entosis link to test out your localised defences.

    If you 're actually using the space then you should have a defensive fleet within range to quickly react. If not then you've now got a timer to chase in a couple of days.

    I'm not sure if 4hrs is long enough for the primetime, 6-8hrs should still be coverable by most alliances and allows multi TZ cooperation more easily.

    Also I might be dumb but did they actually say what the winning conditions were for a command point chase? I know 10-0 was an auto win, is it just to win by 10pts at any stage or something more complex?
    Dracvlad
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    Posted - 2015.03.03 17:41:36 - [299] - Quote

    Still mulling over a number of things on how they wil pan out, but overall I like it, its a shake up mechanism, a pretty big one at that.

    People should not get too hung up over TZ, you will get fights when you attack other people which are not in your alliances main TZ, you will be defending your structures during your TZ against people putting it into RF and doing so in small gang combat.

    I need to read it through a couple of times more in certain areas and work it through, but a lot more small fights will be generated from this and hard nosed players that want to muck around with poor systems can carve those out.

    Just make sure to remove POS reporting please...

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    M1k3y Koontz
    M1k3y Koontz
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    Posted - 2015.03.03 17:42:02 - [300] - Quote

    EvilweaselFinance wrote:
    we have to create a strategic mining division to protect important systems are you ******* kidding me

    nullsec mining has been broken for ages, go look at the price of mega and zyd and then think about why on earth mining should play a role here


    I'm sure your AFK-tars will be able to kill enough rats to make up for your lack of miners.

    How much herp could a herp derp derp if a herp derp could herp derp.

    Shilalasar
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    Posted - 2015.03.03 17:42:13 - [301] - Quote

    Just from the first glance:
    With Tidi we are talking about 4-5 hours per commandnode for an attacker, while the defenders have way less plus the advantage of being able to avoid the enemy fleet via titan- and jumpbridge. Just keep throwing suicidesquads at the attacker to keep the Tidi up.

    Also this system favors alliances over both corps and coalitions. While now a defensivefleet consisting of 5 different alliances is viable after these changes you could just target the one sovholding alliance and then they can-¦t use capture anything. It will probably kill coalitions but not because they split into smaller groups but because f.e. the entire CFC could just join GSF. Just for safety and sharing of the defensive workload.
    Princess Cherista
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    Posted - 2015.03.03 17:42:29 - [302] - Quote

    Chal0ner wrote:
    More guerilla warfare is good on the other hand. (As long as they stay the **** out of Delve P)

    PIZZA is gonna come back and take Delve with interceptors and AFK cloaking, with this new system they literally could.
    Pie Napple
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    Posted - 2015.03.03 17:42:40 - [303] - Quote

    I see a problem with with the primetime thing as there is no actual way to make real coalitions in game.

    For alliances with mixed timezones, like brave collective, there is no way of splitting up into timezones and splitting up the sovereignty. If the split would happen, nothing in the game ties the coalition together. It would not be one brave any more, it would be multiple. It would all have to be handled by standings. No common chat channels (has to be created and managed manually).

    I think they should change sov warfare to be done on a corporation level, or add the ability for us to create actual coalitions.
    Proton Stars
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    Posted - 2015.03.03 17:42:43 - [304] - Quote

    Akrasjel Lanate wrote:
    Proton Stars wrote:
    To the CSM. Did you really endorse this?

    They know about this


    Sure, but did they as our elected representatives stand up and say yes this is great, or did they try to punch Fozzie in the face for being so stupid?
    Total Newbie
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    Posted - 2015.03.03 17:43:03 - [305] - Quote

    Eli Apol wrote:
    Sounds awesome +1

    If you hold too much space you'll be spending your whole primetime fighting off little bands all over the place annoying you with a quick Entosis link to test out your localised defences.

    If you 're actually using the space then you should have a defensive fleet within range to quickly react. If not then you've now got a timer to react to.

    Not sure if 4hrs is long enough for the primetime, 6-8hrs should still be coverable by most alliances and allows multi TZ cooperation more easily.


    Can't wait to see how the little guy is going to even get to his space when the power blocs mass in all the 0.0 ingress points.
    EvilweaselFinance
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    Posted - 2015.03.03 17:43:25 - [306] - Quote

    M1k3y Koontz wrote:
    EvilweaselFinance wrote:
    we have to create a strategic mining division to protect important systems are you ******* kidding me

    nullsec mining has been broken for ages, go look at the price of mega and zyd and then think about why on earth mining should play a role here


    I'm sure your AFK-tars will be able to kill enough rats to make up for your lack of miners.

    that's not possible under this system which is why its bad

    once mildex is 5 no amount of anything you do that is "occupying" your space besides mining will help
    Milla Goodpussy
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    Posted - 2015.03.03 17:43:39 - [307] - Quote

    Xenuria wrote:
    I support this.




    you want to be on csm cause you felt hats are more important

    I don't support you or this sov change.

    Tung Yoggi
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    Posted - 2015.03.03 17:44:50 - [308] - Quote

    Good stuff, now make sov holding actually fun and useful to have through the use of new and interesting mechanics.
    MiliasColds
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    Posted - 2015.03.03 17:45:08 - [309] - Quote

    Total Newbie wrote:
    Eli Apol wrote:
    Sounds awesome +1

    If you hold too much space you'll be spending your whole primetime fighting off little bands all over the place annoying you with a quick Entosis link to test out your localised defences.

    If you 're actually using the space then you should have a defensive fleet within range to quickly react. If not then you've now got a timer to react to.

    Not sure if 4hrs is long enough for the primetime, 6-8hrs should still be coverable by most alliances and allows multi TZ cooperation more easily.


    Can't wait to see how the little guy is going to even get to his space when the power blocs mass in all the 0.0 ingress points.


    wormholes ?
    EvilweaselFinance
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    Posted - 2015.03.03 17:45:12 - [310] - Quote

    Proton Stars wrote:

    Sure, but did they as our elected representatives stand up and say yes this is great, or did they try to punch Fozzie in the face for being so stupid?

    they certainly aren't posting in here supporting it which says something
    iP0D
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    Posted - 2015.03.03 17:45:21 - [311] - Quote

    Proton Stars wrote:
    Akrasjel Lanate wrote:
    Proton Stars wrote:
    To the CSM. Did you really endorse this?

    They know about this


    Sure, but did they as our elected representatives stand up and say yes this is great, or did they try to punch Fozzie in the face for being so stupid?


    The only real functions of the CSM these days are to buffer community responses so there's no more summers of rage, to streamline feedback on what devs pick up up from player ideas and to endorse what comes out of CCP in exchange for some minor tidbits of niche concepts which CCP would have done anyway.

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    Posted - 2015.03.03 17:47:55 - [312] - Quote

    As as member of a mid-sized sov holding alliance that actually use their space, I'm generally ok with the changes. Entities that dont use space shouldn't be able to hold it, and the space should be easier to take. So yeah, this is good news. Also loving the usability of small roaming gangs to disrupt enemy functions, and if they are lazy, threaten their sov holdings.

    Only gripe from me is that there should be at least some more benefit in strongly holding a system. But overall, not bad. Could be a lot worse.
    Makari Aeron
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    Posted - 2015.03.03 17:48:01 - [313] - Quote

    Meh. Not what I had hoped. I had hoped for my activity based and less pointless modules and minigames. Also, 4 hour window gives major bonuses to large coalitions which can span all timezones and makes it nigh impossible for people with lives and work schedules.

    However, I am pretty stokked about the activity in a system making it harder to take......except that yall gave essentially infinitely more power to AFK campers. Not the ones which actually attack people and things, but the ones who login a DT and dont' log off until the server kicks them off the next day. The entire time the character does nothing.

    CCP RedDawn: Ugly people are just playing life on HARD mode. Personally, I'm playing on an INFERNO difficulty.

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    Olya Tsarev
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    Posted - 2015.03.03 17:49:57 - [314] - Quote

    EvilweaselFinance wrote:
    Proton Stars wrote:

    Sure, but did they as our elected representatives stand up and say yes this is great, or did they try to punch Fozzie in the face for being so stupid?

    they certainly aren't posting in here supporting it which says something


    Or, and this may be a more sensible thing based in reality and not overwrought hyperbole, they have other things happening in their life that prevent them from posting on a forum about a change in an internet spaceship game that isn't really as important as their TPS report.
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    Posted - 2015.03.03 17:50:19 - [315] - Quote

    Two questions:
    1) I did not see how the tug-of-war actually works. You gave one example of what happens if only one side shows up (10 captures and you win). What is required to win when there are two sides fighting? When there are several sides fighting? Just what is the tug-of war mechanic?

    2) "Anyone is free to deploy a TCU". OK, if 5 alliances all drop a TCU right at the moment the old one explodes, who gets the system? The fastest fingers? The alliance with the best internet connection to the servers?

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    MiliasColds
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    Posted - 2015.03.03 17:50:22 - [316] - Quote

    Makari Aeron wrote:
    Meh. Not what I had hoped. I had hoped for my activity based and less pointless modules and minigames. Also, 4 hour window gives major bonuses to large coalitions which can span all timezones and makes it nigh impossible for people with lives and work schedules.


    did you miss that non alliance members can't actually defend, other than killing attacker ?
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    Posted - 2015.03.03 17:50:24 - [317] - Quote

    Shilalasar wrote:
    Also this system favors alliances over both corps and coalitions. While now a defensivefleet consisting of 5 different alliances is viable after these changes you could just target the one sovholding alliance and then they can-¦t use capture anything. It will probably kill coalitions but not because they split into smaller groups but because f.e. the entire CFC could just join GSF. Just for safety and sharing of the defensive workload.


    The idea that people with disparate identities, goals, and histories will smash together their alliances at the level that current blue coalitions exist today is invalid. It's why shifting the focus back to alliance level control is key to curbing bloc creep. People happily and willingly blue up to any and all coalitions on a moment's notice because there is really no disadvantage. You don't give up your identity, your command/control structure, or put your alliance in ANY kind of risk. And yet you get huge advantages because the existing mechanics fundamentally reward large blue coalition structure grinding fleets (EDIT: or more accurately, rewards supercap blob deterrents to large structure grinding fleets).

    By refocusing this mechanic to alliance level control ONLY and removing the benefit of belonging to a blue coalition, suddenly there is much less benefit to hitching your wagon to a large blue group. More importantly, the idea that the disparate alliances of, say, CFC, would all suddenly join GSF alliance to consolidate is insane. There are many and varied reasons why those alliances aren't part of GSF already, and forcing them to actually put on the GSF tag if they want to benefit GSF sov is going to be a HUGE negative pressure on growing bloc sizes. A lot of people in blue coalitions don't actually like each other very much and only the overwhelming advantages to structure grinding (or deterrent to such) are sufficient to get them to willingly identify with a coalition; force them to adopt an actual alliance mantle while removing the scale of the benefit and rivalries will flare up.
    Masumi Vega
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    Posted - 2015.03.03 17:50:27 - [318] - Quote

    why do they keep breaking this game, catering to the instant gratification crowd.
    Milla Goodpussy
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    Posted - 2015.03.03 17:50:57 - [319] - Quote

    CCP in all their might.. still never even mentions on how they will deal with AFK CLOAKY CAMPING in null sec

    as I previously mentioned "we'll all end up AFK CLOAKING left and right"


    therefore with this plan.

    A- Cloaky Camper begins camping a system.. dropping its indexes allowing for easy take over with frigate fleets

    this is what CCP wants and calls it active gameplay


    thanks for the direction to another game and company ill spend with them instead of you ccp..

    congrats on losing money

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    Posted - 2015.03.03 17:51:22 - [320] - Quote

    Proton Stars wrote:
    Akrasjel Lanate wrote:
    Proton Stars wrote:
    To the CSM. Did you really endorse this?

    They know about this


    Sure, but did they as our elected representatives stand up and say yes this is great, or did they try to punch Fozzie in the face for being so stupid?


    Probably the first option, because even though this has some concerning parts (i.e. primetime), it's way the **** better than the system we have now.
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    Posted - 2015.03.03 17:51:23 - [321] - Quote

    I like the idea of primetime in concept as it allows a group of pilots who play during a certain time a window where they can manage their time and play maybe 7-11pm. It will keep people engaged.

    I love the fact that things are changing, and the changes seem interesting. If CCP commits to continuous review and balance and changes going forward then I think it is a good start. There are some parts which may prove to alienate certain TZs inside of alliances but the only way to see is to play out the changes.

    Now can we start distributing some carrots that make 0.0 more liveable, AKA player stations, alliance income, higher player density, DUST / legion / Valkerie kickbacks, mining, industry, multiple stations per system, etc?

    Never stop releasing.
    Maya Cinderfort
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    Posted - 2015.03.03 17:51:39 - [322] - Quote

    Nyan Lafisques wrote:


    That single guy won't do **** if you have any defensive bonus. He won't show up for the timer, and if you can't kill a single guy out of your thousand+ alliance in your prime time than I don't know what to say...



    if i haven't read it wrong the node event still spawns end needs to be done in order to secure you space, ok they'll only take 20-30 mins to do so, what if you ahve to do 30-40 of them.

    & yeah he will show up for the timer as he roams our systems for 6-8 hours a day. & yes we are a small alliance/coalition & we live surrounded by reds so they also have a place to dock.

    Tia Aves
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    Posted - 2015.03.03 17:51:44 - [323] - Quote

    Godfrey Silvarna wrote:


    As an upside, you can check the map for areas where the locals are likely to be ready to defend their territory at your scheduled roaming hour.



    Essentially what I thought. Unless sov was monopolised by a certain TZ (unlikely to be possible with the new system) there should always be targets in your TZ.
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    Posted - 2015.03.03 17:52:40 - [324] - Quote

    Milla Goodpussy wrote:
    A- Cloaky Camper begins camping a system.. dropping its indexes allowing for easy take over with frigate fleets

    this is what CCP wants and calls it active gameplay


    Which will lead to sov being grabbed by people who are NOT terrified of being in space while AFK cloaky campers sit in local. Evolution will fix this problem for us.
    Gevlon Goblin
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    Posted - 2015.03.03 17:52:49 - [325] - Quote

    The system is surprisingly good overall, but I see one critical problem: the price of Entosis links are low enough to allow trolling. I mean you park a throwaway ship next to the structure or command node and go AFK. If no one responds, you forced the owners into a command node whack-a-mole or took their home. If someone shows up, you lost a worthless ship.

    We know that jump beacon gankers can kill capitals in the enemy staging system with 200+ in local, because everyone minds his own business. The VFK beacon was infamous for it. The same thing will happen here: a single attacker can take the IHUB from 200+ "defenders" as no one will interrupt his gameplay for a 30M kill report. So an FC must sit 4 hours every day on defense duty, grabbing players into the extremely boring job of "do N jumps because the station there is pinged, just to pop a single T1 cruiser. Now do N jump back, because the IHUB is on fire".

    The problem is the extreme difference of risk on the sides: if the "attack" succeeds, the defender loses his home. If the "attack" fails, the attacker loses a T1 cruiser.

    This can be fixed by increasing the price of the Entosis link enough to make Entosis kill reports a prized goal of PvP-ers. Like 500M, so defending home would be a wanted PvP event instead of a chore no one wants.

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    Posted - 2015.03.03 17:53:21 - [326] - Quote

    JohnMonty wrote:
    "Defenders will also often enjoy the benefits of jump bridges,"

    Best line in the whole thing lol


    I very much like the proposal, but yea jump bridges won't be that much help with fatigue... just have to plan your use of them well I suppose.

    How much herp could a herp derp derp if a herp derp could herp derp.

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    Posted - 2015.03.03 17:54:08 - [327] - Quote

    Pie Napple wrote:
    I see a problem with with the primetime thing as there is no actual way to make real coalitions in game.

    For alliances with mixed timezones, like brave collective, there is no way of splitting up into timezones and splitting up the sovereignty. If the split would happen, nothing in the game ties the coalition together. It would not be one brave any more, it would be multiple. It would all have to be handled by standings. No common chat channels (has to be created and managed manually).

    I think they should change sov warfare to be done on a corporation level, or add the ability for us to create actual coalitions.


    This is explicitly designed to break up coalitions not encourage them.
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    Posted - 2015.03.03 17:54:21 - [328] - Quote

    Oh goody, my available gameplay just went to 0 if im not im my alliances "prime time"
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    Posted - 2015.03.03 17:55:45 - [329] - Quote

    Despite it taking longer, I'm not a fan of a capital ship using that new module.
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    Posted - 2015.03.03 17:56:02 - [330] - Quote

    Milla Goodpussy wrote:
    CCP in all their might.. still never even mentions on how they will deal with AFK CLOAKY CAMPING in null sec

    as I previously mentioned "we'll all end up AFK CLOAKING left and right"


    therefore with this plan.

    A- Cloaky Camper begins camping a system.. dropping its indexes allowing for easy take over with frigate fleets

    this is what CCP wants and calls it active gameplay


    thanks for the direction to another game and company ill spend with them instead of you ccp..

    congrats on losing money



    i agree cloak invulnerability needs tweaks, do keep in mind they the target is june, and it is march, so there are plenty of opportunities to adjust cloaks and even capitals a bit before then
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    Posted - 2015.03.03 17:56:21 - [331] - Quote

    So if I'm part of an alliance that holds Sov, instead of doing different things every time I log in to keep me intrested and logging into the game.....I'm going to be constantly flying around chasing captor gangs griefing our sov?

    Seems legit.
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    Posted - 2015.03.03 17:56:38 - [332] - Quote

    knobber Jobbler wrote:
    Prime Time thing is a terrible idea, you'll see alliances start to lose their multinational flavour. If GSF sets prime time to US, what do all the EU guys do right?
    Contest EU-primetime alliances.
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    Posted - 2015.03.03 17:56:49 - [333] - Quote

    Mekenioc wrote:
    Oh goody, my available gameplay just went to 0 if im not im my alliances "prime time"


    Yup, nothing to do in this game other than sov warfare.
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    Posted - 2015.03.03 17:56:53 - [334] - Quote

    Mekenioc wrote:
    Oh goody, my available gameplay just went to 0 if im not im my alliances "prime time"


    Yeah, isn't it great?

    But don't worry, we still get to deal with the scutwork of bashing POS's so that they come out in our alliance primetime. Not that we will get to get on the KM's of those either, but still....l
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    Posted - 2015.03.03 17:56:57 - [335] - Quote

    Gevlon Goblin wrote:
    The system is surprisingly good overall, but I see one critical problem: the price of Entosis links are low enough to allow trolling. I mean you park a throwaway ship next to the structure or command node and go AFK. If no one responds, you forced the owners into a command node whack-a-mole or took their home. If someone shows up, you lost a worthless ship.


    This is actually great. I'm contemplating possible "**** you"-fits right now. As I know from experience, there are a lot of empty systems all over sov.

    And if I'm happen to find a completely empty system in an empty, unused and unloved constellation. Welp I guess I can teach them a lesson about defending their space against neutrals.

    Looks like even a lone wolf like me can finally enter sov-warfare from the sidebenches! Pirate
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    Posted - 2015.03.03 17:57:03 - [336] - Quote

    Here's a twist: For the Attackers, some of the command nodes are duds. The defender knows which nodes are the effective ones.

    CCP .. always first with the wrong stuff

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    Posted - 2015.03.03 17:58:30 - [337] - Quote

    The Zombie F1 pusher died today.

    CCP .. always first with the wrong stuff

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    Posted - 2015.03.03 17:58:45 - [338] - Quote

    Pie Napple wrote:
    I think they should change sov warfare to be done on a corporation level, or add the ability for us to create actual coalitions.


    Adorable Brave Newbie, Eve already is corp-based. That is why every alliance (with a brain) has a holding corp that manages all the bills, sov structures, and standings.

    Looking at what was posted in the devblog, I'm pretty sure this is all contingent upon alliances becoming actual entities within the eve universe, not the current pseudo-status that they currently enjoy. The word "corporation" was not mentioned even once that I recall.

    So here's a doozy of a question: What is going to happen to holding corps and sov transfers? And those renter corps that won't leave their own system unless the entire region is burning down around them? Does anyone think they will willingly defend their sov?

    In this new system, even if 1000 titans came to defend, not one of them will be able to rep up the renter alliance's structures. The options are to shoot the attackers or annex the sov structure. I'm intensely curious to see how landlord alliances change their rental schemes to adapt to this new system.

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    Posted - 2015.03.03 17:58:55 - [339] - Quote

    Owen Levanth wrote:
    Gevlon Goblin wrote:
    The system is surprisingly good overall, but I see one critical problem: the price of Entosis links are low enough to allow trolling. I mean you park a throwaway ship next to the structure or command node and go AFK. If no one responds, you forced the owners into a command node whack-a-mole or took their home. If someone shows up, you lost a worthless ship.


    This is actually great. I'm contemplating possible "**** you"-fits right now. As I know from experience, there are a lot of empty systems all over sov.

    And if I'm happen to find a completely empty system in an empty, unused and unloved constellation. Welp I guess I can teach them a lesson about defending their space against neutrals.

    Looks like even a lone wolf like me can finally enter sov-warfare from the sidebenches! Pirate


    note if it isn't a station then you don't actually take the sov you just kill theirs, you would still have to drop a tcu to claim it, or an ihub to get upgrades :P
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    Posted - 2015.03.03 17:59:06 - [340] - Quote

    So I've only skimmed it, will give it a good read later, but is the crux of this "Sovereignty will now be a game of king of the hill"? That's pretty underwhelming.

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    Posted - 2015.03.03 17:59:15 - [341] - Quote

    KIller Wabbit wrote:
    Here's a twist: For the Attackers, some of the command nodes are duds. The defender knows which nodes are the effective ones.


    then the attacker knows which ones by waiting a bit & seeing where defenders go
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    Posted - 2015.03.03 17:59:40 - [342] - Quote

    Lena Lazair wrote:
    Shilalasar wrote:
    Also this system favors alliances over both corps and coalitions. While now a defensivefleet consisting of 5 different alliances is viable after these changes you could just target the one sovholding alliance and then they can-¦t use capture anything. It will probably kill coalitions but not because they split into smaller groups but because f.e. the entire CFC could just join GSF. Just for safety and sharing of the defensive workload.


    The idea that people with disparate identities, goals, and histories will smash together their alliances at the level that current blue coalitions exist today is invalid. It's why shifting the focus back to alliance level control is key to curbing bloc creep. People happily and willingly blue up to any and all coalitions on a moment's notice because there is really no disadvantage. You don't give up your identity, your command/control structure, or put your alliance in ANY kind of risk. And yet you get huge advantages because the existing mechanics fundamentally reward large blue coalition structure grinding fleets (EDIT: or more accurately, rewards supercap blob deterrents to large structure grinding fleets).

    By refocusing this mechanic to alliance level control ONLY and removing the benefit of belonging to a blue coalition, suddenly there is much less benefit to hitching your wagon to a large blue group. More importantly, the idea that the disparate alliances of, say, CFC, would all suddenly join GSF alliance to consolidate is insane. There are many and varied reasons why those alliances aren't part of GSF already, and forcing them to actually put on the GSF tag if they want to benefit GSF sov is going to be a HUGE negative pressure on growing bloc sizes. A lot of people in blue coalitions don't actually like each other very much and only the overwhelming advantages to structure grinding (or deterrent to such) are sufficient to get them to willingly identify with a coalition; force them to adopt an actual alliance mantle while removing the scale of the benefit and rivalries will flare up.


    There always is, has been and will be a benefit of being in a coalition. Be that RSF, DRF, CFC or any other, it is a simple one: you have more dudes than the other guy.

    And yes, evolution will take care of those who will make a claim for sov under the watchful eye of an AFK cloaker. They will quickly pad his killboard, having been hotdropped for not adapting and not obeying a rule set in stone: don't rat with an AFK cloaky in local.

    Viva la revolution!

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    Posted - 2015.03.03 17:59:54 - [343] - Quote

    Mekenioc wrote:
    Oh goody, my available gameplay just went to 0 if im not im my alliances "prime time"


    You can contract your stuff to Olya Tsarev, I look forward to what assets you seem to have deemed unusable as a result of this change that is still being worked out.

    Thanks in advance sweetheart.
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    Posted - 2015.03.03 18:00:12 - [344] - Quote

    Professor Headmash wrote:
    So if I'm part of an alliance that holds Sov, instead of doing different things every time I log in to keep me intrested and logging into the game.....I'm going to be constantly flying around chasing captor gangs griefing our sov?

    Seems legit.

    No one forces you to do so.

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    Posted - 2015.03.03 18:00:34 - [345] - Quote

    Give us possibility to choose version before production changes :D You'll see that all your 'features' are a piece of s***
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    Posted - 2015.03.03 18:00:58 - [346] - Quote

    Professor Headmash wrote:
    So if I'm part of an alliance that holds Sov, instead of doing different things every time I log in to keep me intrested and logging into the game.....I'm going to be constantly flying around chasing captor gangs griefing our sov?

    Seems legit.


    No offense, but if you can't quickly deal with a ceptor gang using a module on your sov structures, you shouldn't even bother holding sov. Blink
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    Posted - 2015.03.03 18:01:02 - [347] - Quote

    Gevlon Goblin wrote:
    This can be fixed by increasing the price of the Entosis link enough to make Entosis kill reports a prized goal of PvP-ers. Like 500M, so defending home would be a wanted PvP event instead of a chore no one wants.


    I honestly wouldn't mind seeing Entosis Links restricted to BS hulls, and simply make this a fundamental part of the role for the struggling BS platforms. BS's are slow and hard to troll with, which would significantly reduce the roaming troll fleets that will be a reality of entosis link life. And expensive enough to not be purely throwaway. But BS's are still much more affordable than dreads and can be fielded in reasonable numbers as part of mixed-fleet compositions by small groups looking to take sov in backwater constellations.

    IF this mechanic was extended to lowsec FW ihub flips, it would also potentially give a reason for BS hulls to exist in FW again.

    Lastly, it would give a reason for dreads to continue to exist, since dropping a dread on an Entosis Link BS to blap it would still be a viable defensive tactic. In the current iteration, the ships fielding Entosis Links will be, for the most part, unhittable by caps.
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    Posted - 2015.03.03 18:01:08 - [348] - Quote

    Vigilanta wrote:
    also, did it not occur to you that sov war is now basically a giant frigate fleet, with little or no reason to use anything larger, due to guns playing no part in it, just mobility?


    You have to sit around on the Command thingy for up to 40 minutes. Any cruiser fleet would shread a frigate fleet in 10-40 minutes. Thus it is not frigates online.

    How much herp could a herp derp derp if a herp derp could herp derp.

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    Posted - 2015.03.03 18:02:00 - [349] - Quote

    Owen Levanth wrote:
    This is actually great. I'm contemplating possible "**** you"-fits right now. As I know from experience, there are a lot of empty systems all over sov.

    And if I'm happen to find a completely empty system in an empty, unused and unloved constellation. Welp I guess I can teach them a lesson about defending their space against neutrals.

    Looks like even a lone wolf like me can finally enter sov-warfare from the sidebenches! Pirate


    Why would you take a tiny island in hostile territory you cant build the indices in and probably cant even pay the upkeep on. Thats the primary problem this whole system does not address. Why have sov? It turns the current system into a giant game of whack-a-mole and makes systems flip constantly for no benefit other than to grief and troll somebody.

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    Posted - 2015.03.03 18:02:04 - [350] - Quote

    Total Newbie wrote:
    Can't wait to see how the little guy is going to even get to his space when the power blocs mass in all the 0.0 ingress points.
    NPC null, interceptors, cyno jumps behind defensive walls, move ops outside of the Sov holders primetime when defences are weaker... that's just off the top of my head without any great experience in Nullsec logistics.
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    Posted - 2015.03.03 18:02:26 - [351] - Quote

    this part of the plan to lock vulnerability timers to a certain timezone is fundamentally flawed.

    This will only create more strife, discontent and fragment the nullsec playerbase as entire major regions of eve's active timezones will be excluded from participating in content.

    Think from the perspective of an attacker wanting to capture alliance held space that is only vulnerable during EUtz.

    UStz and AUtz will be completely excluded from any ability to be useful or participate. the same scenario would apply for defenders as well.

    If this happened alliances recruiting standards could end up being locked into highly prejudicial preferences that could become heavily reliant on preferring certain active timezones. New players dont need any adfditional challenges to finding corporations that are a good ft for them .

    Finding the right corp for you is already enough of a challenge.

    Perhaps ccp should take a long hard look at implementing alliance wide recruiting tools as only corp level recruiting currently exists if they are in fact going to end up with prejudicial recruiting due to content exclusions from alliance or coalition wide vulnerability timers.

    Additionally with the way that major coalitions blacklist players who allied with enemy coalitions (think CFC vs N3) entire timezones will be unable to find active content for they're active playtime due to being blacklisted for recruiting.

    Noted a player generally doesn't get blacklisted unless they have done some really badstuff but this could make overcoming the allegiance factor much more of a challenge.

    i'm all for change but excluding subscribers from content has far wider implications beyond just fragmenting the blue doughnut.
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    Posted - 2015.03.03 18:02:44 - [352] - Quote

    claw, 10mn mwd, snakes, 249km mod.

    20k m/s. good luck keeping up or applying webs long enough with a cruiser gang
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    Posted - 2015.03.03 18:02:54 - [353] - Quote

    Total Newbie wrote:
    Since the proposed change is out, I would think that the meeting minutes of The current CSM and it's members who are supporting this be published as well. The NDA seems to be null and void now.

    what makes you say that
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    Posted - 2015.03.03 18:03:19 - [354] - Quote

    Olya Tsarev wrote:
    Mekenioc wrote:
    Oh goody, my available gameplay just went to 0 if im not im my alliances "prime time"


    You can contract your stuff to Olya Tsarev, I look forward to what assets you seem to have deemed unusable as a result of this change that is still being worked out.

    Thanks in advance sweetheart.


    You're going to end up with a lot of poorly fit ventures.
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    Posted - 2015.03.03 18:03:21 - [355] - Quote

    Amateur opinion (I haven't done null-sec since the Second Catch War)

    I like the system for what it's worth as it breaks up a lot of the blob game-play which gets really annoying, but only to a certain extent.. I think it illustrates a lot more opportunity for 'Wing' fights instead of 'Fleet' fights what with the command node mechanics. A few things that do worry me however are the exploding I-HUB... TCU is just fluff at this point to show who's name owns the system (rental turf is going to be interesting) but the exploding I-HUB with a potential for such a light amount of effort looks like it could get costly in a hurry. Especially when you consider how much effort actually goes into just getting those things functional.

    Another thing that sort of gets me is the dependence on new high-slot modules and how they take longer on Capital Ships. While this is good for lessening the constant necessity of capital ships for sovereignty, it's sort of a major kicker for ships with utility highs and lessens the overall functionality for ships that don't. As expensive as they are (20m/80m if I read that correctly) it effectively means that whatever you fit them onto better have enough brick tank to be worth the effort. I see it changing fleet composition for the worse in that we're now going to have a lot of pressure to field other things by mandatory within a fleet doctrine.

    T1 Frigates/Destroyers/Cruisers are going to pop way too easy to use them and the Entosis Links are far too expensive to even want to fit on those ships anyway. These ships are primarily the 'heart' of a small roaming gang as they're inexpensive and there's not much inherent risk in losing them. I think that the dependence on mandatory use of the Entosis Links are going to make small roams with the intent on damaging sov have more risk as a result but even still they're not going to be doing any real damage without a support fleet as they can only really attack station services without triggering command node gameplay.

    It seems that what this boils down to is one large fleet filled to the brim with some players being shoe-horned into using a mandatory Entosis fit and that large fleet winds up having to split off to attack command nodes at some point. The blob-warfare is still there, just now the only difference is they have to break apart at some point. This gameplay mechanic doesn't do much to encourage small gang activity, just the dispersion of larger fleets.

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    Posted - 2015.03.03 18:04:06 - [356] - Quote

    4h window - ok.
    But let alliance setup up to 15 days per month where there is no refout , because of the holidays.
    So i and 90% of my members have holidays in period A - don't force us to login because some other group will use this time to harass our space , as their have different believes and for them is normal day.


    ( need to work also about abusing this system, by moving systems between alt alliances to have 15 days of quiet times , every 16 days)

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    Posted - 2015.03.03 18:04:20 - [357] - Quote

    Elona Solette wrote:
    Pie Napple wrote:
    I see a problem with with the primetime thing as there is no actual way to make real coalitions in game.

    For alliances with mixed timezones, like brave collective, there is no way of splitting up into timezones and splitting up the sovereignty. If the split would happen, nothing in the game ties the coalition together. It would not be one brave any more, it would be multiple. It would all have to be handled by standings. No common chat channels (has to be created and managed manually).

    I think they should change sov warfare to be done on a corporation level, or add the ability for us to create actual coalitions.


    This is explicitly designed to break up coalitions not encourage them.


    But won't break them up at all.....

    Now, we'll use GoonWaffe.....

    GW becomes basically a centralized Bank/repository and station flipping force....

    Current blues lock down whatever system they want to control.... still coalition friendly...
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    Posted - 2015.03.03 18:04:34 - [358] - Quote

    Soldarius wrote:
    Pie Napple wrote:
    I think they should change sov warfare to be done on a corporation level, or add the ability for us to create actual coalitions.


    Adorable Brave Newbie, Eve already is corp-based. That is why every alliance (with a brain) has a holding corp that manages all the bills, sov structures, and standings.

    Looking at what was posted in the devblog, I'm pretty sure this is all contingent upon alliances becoming actual entities within the eve universe, not the current pseudo-status that they currently enjoy. The word "corporation" was not mentioned even once that I recall.

    So here's a doozy of a question: What is going to happen to holding corps and sov transfers? And those renter corps that won't leave their own system unless the entire region is burning down around them? Does anyone think they will willingly defend their sov?

    In this new system, even if 1000 titans came to defend, not one of them will be able to rep up the renter alliance's structures. The options are to shoot the attackers or annex the sov structure. I'm intensely curious to see how landlord alliances change their rental schemes to adapt to this new system.


    pay us or we'll take your sov

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    Posted - 2015.03.03 18:04:52 - [359] - Quote

    Proton Stars wrote:
    claw, 10mn mwd, snakes, 249km mod.

    20k m/s. good luck keeping up or applying webs long enough with a cruiser gang

    What's the locking range on one of those again? And what's to stop you just parking an atron at 0 and running a defensive link.
    KIller Wabbit
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    Posted - 2015.03.03 18:05:29 - [360] - Quote

    Maya Cinderfort wrote:
    KIller Wabbit wrote:
    Here's a twist: For the Attackers, some of the command nodes are duds. The defender knows which nodes are the effective ones.


    then the attacker knows which ones by waiting a bit & seeing where defenders go


    And the defenders get to false flag bad nodes. :)

    CCP .. always first with the wrong stuff

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    Posted - 2015.03.03 18:05:35 - [361] - Quote

    Generally - interesting gameplay to be had! Nice work CCP, now you just need to tweak this a bit...

    Pros:
    * Small gangs can take sov and will harass bigger entities empty sov-space (there is a LOT of totally empty sov-systems today!). Excellent! Using WHs to harass enemy sov will be done a lot!
    * Freeport station for 48h - awsome id+¬a!
    * Constellation-wide conflict - awsome! Making tactical use of the "geography" of constellations will be a key in caoturing sov - nice!
    * Non-scaling of entosis-modules - nice! A fleet of 1 or 1000 doesn't matter. Power to the solo/small-gangs!

    Cons:
    * Small gangs will never be able to hold on to sov once they have taken it, but I guess that was never the thought with this anyway?!
    * This was supposed to be simpler than the current sov-grind?! My eyes bleed after all this text! ;-)
    * The "Primetime"-concept is a bit awkward - there is a big risk that certain Tz:s will never be part of any fun sov-harassment or serious sov-warfare. Also a "primetime" in a week-day is usually not the "primetime" in week-ends. Fights will always be within the Tz:s and that is a bit boring really. So rethink pls!

    Questions:
    * Once a structure/station has a new owner; what will the default prime-time be set to? Will changing this default prime-time the first time always induce the 96h transition period where the structure has 2 vulnerability-periods during this transition? I think this might need a bit of rethinking too...
    * What determins the owning corp of a captured structure? Will it default to the executor corp of the alliance no matter what, or will it be the corp that had the "killing-entosis-cycle" or how will that work?

    And the final most important question:
    * What the h*ll shall I use my Super Carrier for now?! Can't shoot POSes, no need to grind structures because "entosis", power-projection-nerfs effectively killed hotdropping capitals....Unsubbing is the best option, or does CCP plan to add some new "role" instead of the role of "main structure grinder"? DPS is not king anymore...(death to all supers - I know, I know! Just didn't expect CCP to kill them in this way!)

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    Posted - 2015.03.03 18:05:41 - [362] - Quote

    Eli Apol wrote:
    Total Newbie wrote:
    Can't wait to see how the little guy is going to even get to his space when the power blocs mass in all the 0.0 ingress points.
    NPC null, interceptors, cyno jumps behind defensive walls, move ops outside of the Sov holders primetime when defences are weaker... that's just off the top of my head without any great experience in Nullsec logistics.


    jep because you don't die jumping to a closed station or just into random points of space. try getting an IHUB into the interceptor.

    i know high-null holes, but yeah those aren't reliable at all
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    Posted - 2015.03.03 18:05:59 - [363] - Quote

    At first I thought the 4 hour window thing was janky and a terrible idea.

    But then I realized, as a former hardcore but now casual eve player, it really opens up the possibility of me getting more into 0.0 sov warfare, which I like.

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    Posted - 2015.03.03 18:06:35 - [364] - Quote

    Carriers lose one of their unique roles. "O well, at least we can repair structures with them, their other 'being good at role'.

    CCP removes structure HP.

    Also; LOL supers

    So if I'm correct, CCP wants players to invest tons of money getting a market and industry off the ground in their home systems in nullsec. While they just made them wayyy easier to capture. All that is needed is for the other big entity to show up and mess with the timers while they're contested by some YOLO wh group. Not do they have to do that twice, just one slip-up is enough for Third Party Hellcamps to take place.

    :CCP:

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    Posted - 2015.03.03 18:07:19 - [365] - Quote

    You say in you Dev Blog:

    Quote:
    Goal #3: Minimize the systemic pressure to bring more people or larger ships than would be required to simply defeat your enemies on the field of battle.


    And then you add the Random anomalies spawn mechanic: Let's say a random "A" alliance forms up to defend their space with 50 pilots. They spot 2 anomalies spawned in 2 systems 3 jumps apart. The attacker, let's say "The Bees" alliance forms up 4 250 man fleets for the timer with the help of their friends(i.e. read it as pets). What chances the small 50 man strong fleet has to finish an anomaly until the attacking Bees finish the rest of them?
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    Posted - 2015.03.03 18:07:27 - [366] - Quote

    Aight, here's a more serious post. I like the "command node" system. Spreading the actual fighting to the constelation vs several grids in the same system spreads out lag, adds a little more strategy, gives jump bridges and titans a little more use for defenders, its okay. "One sov structure per system", again, good idea. Cuts down on station spam, makes pve riskier, less structures, good idea. "Freeport mode" also a good idea, gives people a reasonable timeframe to organize actual move ops vs. installing a JC and waiting a month.

    Now here's the bad ****. Timed "vulnerability". Bullshit. Everything should be vulnerable to people ******* with it all the time. Any TZ should be able to roam around reinforcing **** whenever they want. Now the actual reinforcement timers themselves should obviously stay, the defender gets to pick when they want to start the fight, but not when somebody wants to be a **** and turn off all your station stuff and/or reo a region.

    Next up, the whole entosis module ****. This is just going to promote putting as many warm bodies into stabbed interceptors as possible and blitzing command nodes. Thats no fun. The entosis module needs to promote actual fleet fighting rather than 9k/s games of tag. A good compromise might be rendering an entosis ship completely immobile like a siege/triage which would promote taking and holding grid BEFORE you start flipping a command node.


    Thirdly, Why should we attack/defend anything? Currently, the major reason to hold nullsec space is to rent it out. Because to be perfectly honest, when compared to other areas of EVE, null income is pretty goddamn ****. With our massive renter empire, N3 is able to squeeze out actual income for our pvp pilots and alliance operations, but without the scale of a rental empire, there's just no point in holding any sov at all. Most of the people who actually do "sov null" would just stop caring about sov at all, we're gonna end up staking out areas of NPC space to live in and pretty much making our own sov system. Hell, a good chunk of null already has alt in highsec farming incursions for our personal incomes. So whats the solution? BUFF NULL PVE. Give me a reason to want to carebear in nullsec. Because otherwise, farming incursions in highsec and running roams out of NPC null is a better way to live than earning shittastic nullbear income and playing interceptor tag ever day.

    I want to be your representative for CSMX!

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    Posted - 2015.03.03 18:07:28 - [367] - Quote

    Hendrink Collie wrote:
    Professor Headmash wrote:
    So if I'm part of an alliance that holds Sov, instead of doing different things every time I log in to keep me intrested and logging into the game.....I'm going to be constantly flying around chasing captor gangs griefing our sov?

    Seems legit.


    No offense, but if you can't quickly deal with a ceptor gang using a module on your sov structures, you shouldn't even bother holding sov. Blink


    Ha! Yeah I knda get your point! I'm thinking more along the ease of it though....yeah structure grinding is a ball ache no one likes.....however making it that all you need to do to start off the process is cycle a mod and target it for like 40 minutes is knda crazy. Taking sov off someone is something that should involve time, effort, planning and a real thought process....not just a module.
    KIller Wabbit
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    Posted - 2015.03.03 18:07:40 - [368] - Quote

    Freeport Mode - Station ECM enforces a no DPS zone within 300Km

    CCP .. always first with the wrong stuff

    CSM .. CCP Shills with a vacation plan

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    Posted - 2015.03.03 18:07:59 - [369] - Quote

    Proton Stars wrote:
    claw, 10mn mwd, snakes, 249km mod.

    20k m/s. good luck keeping up or applying webs long enough with a cruiser gang

    claw, 10mn mwd, snakes, web, friends. Have fun exploding.

    Also, remember I can stop your efforts by hitting the structure with my own Entosis link. Ill put it in one cruiser in my gang. Going to come over with your claw and fight them off?

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    Frozen fanfiction

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    Posted - 2015.03.03 18:08:23 - [370] - Quote

    Aryndel Vyst wrote:
    Speedkermit Damo wrote:
    EvilweaselFinance wrote:
    In other words, welcome to the EVE Cold War: if you're not part of the CFC bloc or the N3 block, you will be sent back to Jita in an afternoon.


    Tell us exactly how it's any different now?




    Provibloc still exists now.


    its there for content/bad space.... not because they fought off goons and N3
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    Posted - 2015.03.03 18:08:24 - [371] - Quote

    Sounds great so far.

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    Posted - 2015.03.03 18:10:17 - [372] - Quote

    Hendrink Collie wrote:
    Professor Headmash wrote:
    So if I'm part of an alliance that holds Sov, instead of doing different things every time I log in to keep me intrested and logging into the game.....I'm going to be constantly flying around chasing captor gangs griefing our sov?

    Seems legit.


    No offense, but if you can't quickly deal with a ceptor gang using a module on your sov structures, you shouldn't even bother holding sov. Blink

    Show me how to tackle less than 2 second aligning interceptors that dont want to be caught.
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    Posted - 2015.03.03 18:10:28 - [373] - Quote

    Amyclas Amatin wrote:
    This primetime ****. The **** are the Australians going to do?


    Making an aussie alliance obviously.
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    Posted - 2015.03.03 18:10:31 - [374] - Quote

    Eli Apol wrote:
    Total Newbie wrote:
    Can't wait to see how the little guy is going to even get to his space when the power blocs mass in all the 0.0 ingress points.
    outside of the Sov holders primetime


    no flipping then...
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    Posted - 2015.03.03 18:10:34 - [375] - Quote

    Total Newbie wrote:
    Elona Solette wrote:
    Pie Napple wrote:
    I see a problem with with the primetime thing as there is no actual way to make real coalitions in game.

    For alliances with mixed timezones, like brave collective, there is no way of splitting up into timezones and splitting up the sovereignty. If the split would happen, nothing in the game ties the coalition together. It would not be one brave any more, it would be multiple. It would all have to be handled by standings. No common chat channels (has to be created and managed manually).

    I think they should change sov warfare to be done on a corporation level, or add the ability for us to create actual coalitions.


    This is explicitly designed to break up coalitions not encourage them.


    But won't break them up at all.....

    Now, we'll use GoonWaffe.....

    GW becomes basically a centralized Bank/repository and station flipping force....

    Current blues lock down whatever system they want to control.... still coalition friendly...


    Yes, having friends in timezones outside your prime is a benefit, and if they happen to be in an Alliance outside yours that is friendly to you, still a benefit. They just cannot do things for you like defensively hack if no one from your alliance is there.
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    Posted - 2015.03.03 18:10:44 - [376] - Quote

    i'm glad of the changes
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    Posted - 2015.03.03 18:11:02 - [377] - Quote

    Aiwha wrote:
    One sov structure per system


    you mean one of each type. so still 3


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    Posted - 2015.03.03 18:11:06 - [378] - Quote

    xartin wrote:
    gment the nullsec playerbase as entire major regions of eve's active timezones will be excluded from participating in content.

    Think from the perspective of an attacker wanting to capture alliance held space that is only vulnerable during EUtz.

    UStz and AUtz will be completely excluded from any ability to be useful or participate. the same scenario would apply for defenders as well.

    How is this different than properly stronting a timer, or a POCO timer? Defender picks his advantageous time, and everybody adjusts accordingly.

    JUSTK is recruiting.

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    Posted - 2015.03.03 18:12:03 - [379] - Quote

    So you took away hot drops
    You took away fast moving cap warfare
    You took away large supercap fights
    You gave me space aids

    and now you effectively taken away offensive deployment away from my 'home'....

    Oh but you have given the griefer in a kestrel a great tool to get their s**ts and giggles....

    Nice CCP nice..... *slow clap*
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    Posted - 2015.03.03 18:12:44 - [380] - Quote

    X Gallentius wrote:
    xartin wrote:
    gment the nullsec playerbase as entire major regions of eve's active timezones will be excluded from participating in content.

    Think from the perspective of an attacker wanting to capture alliance held space that is only vulnerable during EUtz.

    UStz and AUtz will be completely excluded from any ability to be useful or participate. the same scenario would apply for defenders as well.

    How is this different than properly stronting a timer, or a POCO timer? Defender picks his advantageous time, and everybody adjusts accordingly.


    BECAUSE OMG IT'S DIFFERENT AND HARD AND CCP ARE KILLING MY PLAYSTYLE AND MAKING SOV WORTHLESS!!!!!
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    Posted - 2015.03.03 18:12:45 - [381] - Quote

    Proton Stars wrote:
    claw, 10mn mwd, snakes, 249km mod.

    20k m/s. good luck keeping up or applying webs long enough with a cruiser gang

    good luck targeting the structure
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    Posted - 2015.03.03 18:13:11 - [382] - Quote

    Masao Kurata wrote:
    Sooooooo the only reason not to use the vastly superior T2 entosis link is price. I think you need to make it more expensive than 80M, that's still cheap for what it does, especially considering the benefits of the range.


    I was thinking that, but it doesn't capture any faster, and all it takes is one guy with a T1 variant to stall any progress. The range doesn't really help the person capture the node, just lets them stay alive. If you're orbiting at 240km and actually want to CAPTURE the node, you'll need to kill the person who is preventing you from capturing it.

    How much herp could a herp derp derp if a herp derp could herp derp.

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    Posted - 2015.03.03 18:13:46 - [383] - Quote

    X Gallentius wrote:
    xartin wrote:
    gment the nullsec playerbase as entire major regions of eve's active timezones will be excluded from participating in content.

    Think from the perspective of an attacker wanting to capture alliance held space that is only vulnerable during EUtz.

    UStz and AUtz will be completely excluded from any ability to be useful or participate. the same scenario would apply for defenders as well.

    How is this different than properly stronting a timer, or a POCO timer? Defender picks his advantageous time, and everybody adjusts accordingly.

    stront timers can differ, this primetime thing cannot. Some towers and structures may come out at different times than others for whatever purpose.
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    Posted - 2015.03.03 18:13:46 - [384] - Quote

    the new system has many parallels to the FW system. Looks interesting for sure.

    how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

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    Posted - 2015.03.03 18:13:50 - [385] - Quote

    Heptameron wrote:

    and now you effectively taken away offensive deployment away from my 'home'....


    Well if there isn't anyone to fight near your home maybe you need less blues
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    Posted - 2015.03.03 18:13:52 - [386] - Quote

    Rowells wrote:
    Total Newbie wrote:
    Since the proposed change is out, I would think that the meeting minutes of The current CSM and it's members who are supporting this be published as well. The NDA seems to be null and void now.

    what makes you say that



    Transparency mate. Non-disclosure agreement should be null and void on the proposed changes, because CCP posted them here. CSM minutes as to who supported this should be published for all to see.
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    Posted - 2015.03.03 18:14:16 - [387] - Quote

    imtokenitnow wrote:
    About the primetime zone, why don't scale it on member count AND/OR number of TCU, IHUB, stations ?
    And make the ability to split the timer in two primetime (who can be close together) if > 6h (for exemple) ?

    It should not be too hard to find a function doing that.

    Like :
    3H Small number of alliance & systems : Phoebe Freeport Republic
    5H Medium-Large number of alliance & systems : Curatores Veritatis Alliance or Northern Coalition.
    2*4H Huge number of alliance & systems : Northern Associate or Goonswarm Federation.

    It resolve some of the problems of the unique primetime & also the bigger you are, the harder it is to protect your space.

    What do you think about that ?



    While I like the idea it would probably do nothing since the vulnerable state will end about 15 minutes after it started just by repping the stuff back up via the E-link thingy.

    The 4h timeframe pretty much splits an alliance into 4h-a-day-sovfleetplayers and 19,5h-a-day farmers.
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    Posted - 2015.03.03 18:14:21 - [388] - Quote

    Oh, CCP, are you going to change your node balancing also? As far as Iremember, you are throwing systems on a server based on activity and if you have a whole quiet constellation, it has a high chance of ending on the same node either partly or fully, creating a situation where a single node has to handle the thousands of players even if they span multiple systems?

    Easy way to demostrate: get 3000 pilots travelliing through lowsec in 2 clumps, you will have 3-9 systems around the route in TiDi even if no pilots have been in them for 20 minutes.
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    Posted - 2015.03.03 18:14:34 - [389] - Quote

    Aiwha wrote:
    Aight, here's a more serious post. I like the "command node" system. Spreading the actual fighting to the constelation vs several grids in the same system spreads out lag, adds a little more strategy, gives jump bridges and titans a little more use for defenders, its okay. "One sov structure per system", again, good idea. Cuts down on station spam, makes pve riskier, less structures, good idea. "Freeport mode" also a good idea, gives people a reasonable timeframe to organize actual move ops vs. installing a JC and waiting a month.

    Now here's the bad ****. Timed "vulnerability". Bullshit. Everything should be vulnerable to people ******* with it all the time. Any TZ should be able to roam around reinforcing **** whenever they want. Now the actual reinforcement timers themselves should obviously stay, the defender gets to pick when they want to start the fight, but not when somebody wants to be a **** and turn off all your station stuff and/or reo a region.

    Next up, the whole entosis module ****. This is just going to promote putting as many warm bodies into stabbed interceptors as possible and blitzing command nodes. Thats no fun. The entosis module needs to promote actual fleet fighting rather than 9k/s games of tag. A good compromise might be rendering an entosis ship completely immobile like a siege/triage which would promote taking and holding grid BEFORE you start flipping a command node.


    Thirdly, Why should we attack/defend anything? Currently, the major reason to hold nullsec space is to rent it out. Because to be perfectly honest, when compared to other areas of EVE, null income is pretty goddamn ****. With our massive renter empire, N3 is able to squeeze out actual income for our pvp pilots and alliance operations, but without the scale of a rental empire, there's just no point in holding any sov at all. Most of the people who actually do "sov null" would just stop caring about sov at all, we're gonna end up staking out areas of NPC space to live in and pretty much making our own sov system. Hell, a good chunk of null already has alt in highsec farming incursions for our personal incomes. So whats the solution? BUFF NULL PVE. Give me a reason to want to carebear in nullsec. Because otherwise, farming incursions in highsec and running roams out of NPC null is a better way to live than earning shittastic nullbear income and playing interceptor tag ever day.


    Whats your opinion about Supercapitals use due to this changes?
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    Posted - 2015.03.03 18:14:59 - [390] - Quote

    M1k3y Koontz wrote:
    Vigilanta wrote:
    also, did it not occur to you that sov war is now basically a giant frigate fleet, with little or no reason to use anything larger, due to guns playing no part in it, just mobility?


    You have to sit around on the Command thingy for up to 40 minutes. Any cruiser fleet would shread a frigate fleet in 10-40 minutes. Thus it is not frigates online.



    if they sit on one node, you sit on the other 9, remember there are multiple nodes spawned at the same time
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    Posted - 2015.03.03 18:15:23 - [391] - Quote

    So nul sec groups roaming in FW systems, fighting FW members without gaining LP just for kills because they dont find that in nul sec, ok all good non complains, even tho they also dont gain LP by it. Nul sec groups, ganking in high sec and war dec in high sec because again they are bored in nul sec so they start to fight people who dont want to be in war in high sec. So maybe CCP tought, lets all combine everything from FW low and war decs and ganks in high all into 1 combined mechanic into nul sec because that is what people in nul sec search for, in LOW and high sec, so lets give them that. Is that plausible?
    If that was what people ware searching for in low and high sec, why do they complain when possible more action will happen. because that is what the nul sec peeps accoarding the forums wanted all along. Eve mercs can play a hugh part in this as well as attacker. you can rent a merc millitary force as attacker.

    And also CCP stated it is open for feedback and tweaks will happen in the mechanics that is why they released the dev blog. so constructive feedback can happen and so everything can be tweaked and adjusted and good ideas go in and bad out again Big smile
    Apokolypse
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    Posted - 2015.03.03 18:15:47 - [392] - Quote

    this is absolutely horrid. Noones doing FW so lets make sov resemble it so someone actually does it? Everyone in CSM who recommended this travesty of a system should be voted out in the coming elections.
    Adrie Atticus
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    Posted - 2015.03.03 18:15:57 - [393] - Quote

    Tiberian Deci wrote:
    X Gallentius wrote:
    xartin wrote:
    gment the nullsec playerbase as entire major regions of eve's active timezones will be excluded from participating in content.

    Think from the perspective of an attacker wanting to capture alliance held space that is only vulnerable during EUtz.

    UStz and AUtz will be completely excluded from any ability to be useful or participate. the same scenario would apply for defenders as well.

    How is this different than properly stronting a timer, or a POCO timer? Defender picks his advantageous time, and everybody adjusts accordingly.


    BECAUSE OMG IT'S DIFFERENT AND HARD AND CCP ARE KILLING MY PLAYSTYLE AND MAKING SOV WORTHLESS!!!!!


    No, sov is largerly worthless already, only thing the vast majority of buffer zones allow you to do is get an early warning that a Random Legion is knocking on your door.

    Then again, I'm sure Test could live in a region full of -0.05's just because it's sov.
    Nyan Lafisques
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    Posted - 2015.03.03 18:16:24 - [394] - Quote

    Heptameron wrote:
    So you took away hot drops
    You took away fast moving cap warfare
    You took away large supercap fights
    You gave me space aids

    and now you effectively taken away offensive deployment away from my 'home'....

    Oh but you have given the griefer in a kestrel a great tool to get their s**ts and giggles....

    Nice CCP nice..... *slow clap*


    If all your neighbors weren't blue you wouldn't need to "deploy away from your home".
    X Gallentius
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    Posted - 2015.03.03 18:16:31 - [395] - Quote

    Tiberian Deci wrote:
    Quote:
    How is this different than properly stronting a timer, or a POCO timer? Defender picks his advantageous time, and everybody adjusts accordingly.


    BECAUSE OMG IT'S DIFFERENT AND HARD AND CCP ARE KILLING MY PLAYSTYLE AND MAKING SOV WORTHLESS!!!!!
    It was an honest question. Players could come back with "Stront timers can be gamed - which leads to a chance of off-TZ defense", or "I'd be OK with this if the timers could be Constellation Based instead of universally applied to the entire alliance. Now my AUTZ buds in the alliance could have something to do."

    JUSTK is recruiting.

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    Posted - 2015.03.03 18:17:02 - [396] - Quote

    Total Newbie wrote:
    Rowells wrote:
    Total Newbie wrote:
    Since the proposed change is out, I would think that the meeting minutes of The current CSM and it's members who are supporting this be published as well. The NDA seems to be null and void now.

    what makes you say that



    Transparency mate. Non-disclosure agreement should be null and void on the proposed changes, because CCP posted them here. CSM minutes as to who supported this should be published for all to see.


    Well as I said earlier, I have proof Sion endorsed this change with the full details prior to the announcement today over on Goonfleet.com

    Seems he is very supportive of these changes and is perfectly content with the breaking of his NDA since, as you said, it was released by CCP eventually.
    Total Newbie
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    Posted - 2015.03.03 18:17:03 - [397] - Quote

    Emmy Mnemonic wrote:
    Generally - interesting gameplay to be had! Nice work CCP, now you just need to tweak this a bit...

    Pros:
    * Small gangs can take sov and will harass bigger entities empty sov-space (there is a LOT of totally empty sov-systems today!). Excellent! Using WHs to harass enemy sov will be done a lot!
    * Freeport station for 48h - awsome id+¬a!
    * Constellation-wide conflict - awsome! Making tactical use of the "geography" of constellations will be a key in caoturing sov - nice!
    * Non-scaling of entosis-modules - nice! A fleet of 1 or 1000 doesn't matter. Power to the solo/small-gangs!

    Cons:
    * Small gangs will never be able to hold on to sov once they have taken it, but I guess that was never the thought with this anyway?!
    * This was supposed to be simpler than the current sov-grind?! My eyes bleed after all this text! ;-)
    * The "Primetime"-concept is a bit awkward - there is a big risk that certain Tz:s will never be part of any fun sov-harassment or serious sov-warfare. Also a "primetime" in a week-day is usually not the "primetime" in week-ends. Fights will always be within the Tz:s and that is a bit boring really. So rethink pls!

    Questions:
    * Once a structure/station has a new owner; what will the default prime-time be set to? Will changing this default prime-time the first time always induce the 96h transition period where the structure has 2 vulnerability-periods during this transition? I think this might need a bit of rethinking too...
    * What determins the owning corp of a captured structure? Will it default to the executor corp of the alliance no matter what, or will it be the corp that had the "killing-entosis-cycle" or how will that work?

    And the final most important question:
    * What the h*ll shall I use my Super Carrier for now?! Can't shoot POSes, no need to grind structures because "entosis", power-projection-nerfs effectively killed hotdropping capitals....Unsubbing is the best option, or does CCP plan to add some new "role" instead of the role of "main structure grinder"? DPS is not king anymore...(death to all supers - I know, I know! Just didn't expect CCP to kill them in this way!)


    To add onto your post.... how does one transfer a station? The transferee uses his link and waits 96 hours?
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    Posted - 2015.03.03 18:17:42 - [398] - Quote

    I can foresee more I-Hubs and TCUs getting destroyed from these changes. Will some of the larger sov structures that require T1 freighters (like I-Hubs) to move around be reduced in size or even expense?
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    Posted - 2015.03.03 18:18:54 - [399] - Quote

    Apokolypse wrote:
    this is absolutely horrid. Noones doing FW so lets make sov resemble it so someone actually does it? Everyone in CSM who recommended this travesty of a system should be voted out in the coming elections.


    ATM, more people do FW than do sov structure grinds (some > none). Large coalition leaders are on record as stating that they won't be responsible for starting ANY war that could devolve into the horrible structure mechanic grind. Honestly, practically ANY system would be better than what exists now. This is a case where movement in any direction is better than standing still for CCP. Even if they get it completely wrong the first time around, it will shake things up and make other solutions more apparent.
    virm pasuul
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    Posted - 2015.03.03 18:20:14 - [400] - Quote

    If I was a dev I wouldn't ever read any post feedback thread until 48 hours after the dev blog.
    Better still lock it for 48 hours for the information to sink into people's skulls and percolate a little before posting.
    Then open the threads.
    So much throwing of toys out of prams. The price of toys in Jita is going through the roof.

    If you are upset you should realise a few things:

    It's not possible for one solution to make everyone happy. Some sort of best for everyone compromise is necessary.

    Stagnation is bad for the game. Just because a crumb from top table drops in your lap occasionally does not means things should not change. Think of the wider picture of the game a a whole.

    If **** ain't blowing up regularly what's the point in being rich? It becomes meaningless.

    The devs laid out clear goals in the post. If you think they missed those goals, or can think of a better way to reach those goals then maybe explain your idea and reasoning.
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    Posted - 2015.03.03 18:20:55 - [401] - Quote

    Man, chaos is coming.

    What are gonna do with sov upgrades? They grow for like month, and won'be viable in current state when a system can switch owners like 3 times a week
    Tiberian Deci
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    Posted - 2015.03.03 18:21:21 - [402] - Quote

    Adrie Atticus wrote:
    Tiberian Deci wrote:
    X Gallentius wrote:
    xartin wrote:
    gment the nullsec playerbase as entire major regions of eve's active timezones will be excluded from participating in content.

    Think from the perspective of an attacker wanting to capture alliance held space that is only vulnerable during EUtz.

    UStz and AUtz will be completely excluded from any ability to be useful or participate. the same scenario would apply for defenders as well.

    How is this different than properly stronting a timer, or a POCO timer? Defender picks his advantageous time, and everybody adjusts accordingly.


    BECAUSE OMG IT'S DIFFERENT AND HARD AND CCP ARE KILLING MY PLAYSTYLE AND MAKING SOV WORTHLESS!!!!!


    No, sov is largerly worthless already, only thing the vast majority of buffer zones allow you to do is get an early warning that a Random Legion is knocking on your door.

    Then again, I'm sure Test could live in a region full of -0.05's just because it's sov.


    TEST can stand on it's own without aid from 15,000 other people too, collapsing 2 alliances into iself, and being under the thumb of Mittani too. Now if we are done measuring e-peen, sov isn't worthless. The people that own the majority of it have turtled up and decided that it's in their best interest to be friends and make money off of it without actually using it themselves. This is nerfing that, and will hopefully bring about a more active and dynamic sov ecosystem where gudfites are easily found and people deploying across the map for fights because they allied with everyone next door is a thing of the past.
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    Posted - 2015.03.03 18:21:51 - [403] - Quote

    To me the mechanics themselves aren't as the important as the single fact that you guys are finally giving the stagnated nullsec the shake it needs to wake up.

    I commend CCP for making some truly radical changes, though waiting as long as you have with the current system was definitely a mistake in my opinion.

    Not even mad that my 150bn of supercapitals are essentially left without a practical use from my initial understanding of the system. To all those complaining, yes some things aren't going to be as easymode as they were. However, please realize that the current state of sov is not healthy whatsoever, and that for the good of the game something needed to be done.
    X Gallentius
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    Posted - 2015.03.03 18:21:59 - [404] - Quote

    Lena Lazair wrote:
    Even if they get it completely wrong the first time around, it will shake things up and .....
    lead to more pew until they iterate on it.

    Change is good. Proven to lead to more pew until ruthless optimization takes hold.

    JUSTK is recruiting.

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    Posted - 2015.03.03 18:24:11 - [405] - Quote

    virm pasuul wrote:
    Lots of tears in this thread. You should consider buying a crying permit before James sets his sights on 0.0.

    The insults to the devs are a bit off. Try being more constructive and using more reasoning.


    A level headed post?! Not in my EVE Online!

    Seriously though, this thread is General Discussion bad.

    How much herp could a herp derp derp if a herp derp could herp derp.

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    Posted - 2015.03.03 18:26:01 - [406] - Quote

    Cassandra Masami wrote:
    I can foresee more I-Hubs and TCUs getting destroyed from these changes. Will some of the larger sov structures that require T1 freighters (like I-Hubs) to move around be reduced in size or even expense?


    Why make it cheaper or easier to move expensive conflict drivers? Large alliances should still have the ability to do things small alliances cannot. In particular, things like the IHUB should allow large alliances to increase the player density their systems can support by virtue of the fact that placing and defending IHUBs in a station system will certainly take far more people and effort than dropping a TCU in a backwater constellation. It should remain a difficult and risky thing to do because an alliance willing and able to do this SHOULD get some benefit from doing so.

    The point is that small alliances can hold sov without requiring an ihub. You can just drop a TCU and some POS's and have your little corner of space. The purpose is NOT to homogenize sov to the point that small alliance sov is just as powerful or meaningful as large alliance sov.
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    Posted - 2015.03.03 18:26:05 - [407] - Quote

    M1k3y Koontz wrote:
    virm pasuul wrote:
    Lots of tears in this thread. You should consider buying a crying permit before James sets his sights on 0.0.

    The insults to the devs are a bit off. Try being more constructive and using more reasoning.


    A level headed post?! Not in my EVE Online!

    Seriously though, this thread is General Discussion bad.



    and the major em pires are yet to get involved!


    When PL and goons decide which side of the line they sit on, thats when eve goes full retardo
    Tyr Dolorem
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    Posted - 2015.03.03 18:27:03 - [408] - Quote

    RIP any timezone that isn't US.... who thought that was a good idea, I wan't them to explain it to me.
    Olya Tsarev
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    Posted - 2015.03.03 18:28:15 - [409] - Quote

    Tyr Dolorem wrote:
    RIP any timezone that isn't US.... who thought that was a good idea, I wan't them to explain it to me.


    Canadian Jesus did. Do you dare question the word of Christ our Lord?
    Aiwha
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    Posted - 2015.03.03 18:28:30 - [410] - Quote

    Gypsien Agittain wrote:
    Aiwha wrote:
    Aight, here's a more serious post. I like the "command node" system. Spreading the actual fighting to the constelation vs several grids in the same system spreads out lag, adds a little more strategy, gives jump bridges and titans a little more use for defenders, its okay. "One sov structure per system", again, good idea. Cuts down on station spam, makes pve riskier, less structures, good idea. "Freeport mode" also a good idea, gives people a reasonable timeframe to organize actual move ops vs. installing a JC and waiting a month.

    Now here's the bad ****. Timed "vulnerability". Bullshit. Everything should be vulnerable to people ******* with it all the time. Any TZ should be able to roam around reinforcing **** whenever they want. Now the actual reinforcement timers themselves should obviously stay, the defender gets to pick when they want to start the fight, but not when somebody wants to be a **** and turn off all your station stuff and/or reo a region.

    Next up, the whole entosis module ****. This is just going to promote putting as many warm bodies into stabbed interceptors as possible and blitzing command nodes. Thats no fun. The entosis module needs to promote actual fleet fighting rather than 9k/s games of tag. A good compromise might be rendering an entosis ship completely immobile like a siege/triage which would promote taking and holding grid BEFORE you start flipping a command node.


    Thirdly, Why should we attack/defend anything? Currently, the major reason to hold nullsec space is to rent it out. Because to be perfectly honest, when compared to other areas of EVE, null income is pretty goddamn ****. With our massive renter empire, N3 is able to squeeze out actual income for our pvp pilots and alliance operations, but without the scale of a rental empire, there's just no point in holding any sov at all. Most of the people who actually do "sov null" would just stop caring about sov at all, we're gonna end up staking out areas of NPC space to live in and pretty much making our own sov system. Hell, a good chunk of null already has alt in highsec farming incursions for our personal incomes. So whats the solution? BUFF NULL PVE. Give me a reason to want to carebear in nullsec. Because otherwise, farming incursions in highsec and running roams out of NPC null is a better way to live than earning shittastic nullbear income and playing interceptor tag ever day.


    Whats your opinion about Supercapitals use due to this changes?




    Well, Titans are getting a use, as I mentioned, because mobile jump bridge? Hell yes. I'd say give them a bit more of a reduction on jump fatigue for bridged pilots but that's a number balancing thing. Supercarriers? They're in a sort of semi-****** space right now. As it stands, in the new system, supers get used to kill capitals and other supers. Now in the grand scheme of things, that could be more than enough, but dreads/carriers are also in this semi-****** space with supers in that they don't have a real use outside of a POS timer.


    I see two options, either we have another massive rebuild of supers (remember when they were motherships?) to fill an entirely new role, or CCP needs to give capital warfare a BIG shot in the arm. Personally, I'm for buffing and expanding capital roles.

    I want to be your representative for CSMX!

    Please EVEmail me with any quesitons, comments or concerns you have about myself or EVE.

    Tyr Dolorem
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    Posted - 2015.03.03 18:30:13 - [411] - Quote

    Olya Tsarev wrote:
    Tyr Dolorem wrote:
    RIP any timezone that isn't US.... who thought that was a good idea, I wan't them to explain it to me.


    Canadian Jesus did. Do you dare question the word of Christ our Lord?


    Are those the churches where they serve mapel syrup instead of wine?

    I like those churches.

    Go Canadian Jesus!
    Brakoo
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    Posted - 2015.03.03 18:30:57 - [412] - Quote

    If we are going to have the military and industry indexes matter for the "occupancy" bonus I would like to see the way they are measured overhauled.

    The Industry Index needs to include PI, Industry jobs run, and maybe even moon mining/reactions done in those systems to truly reflect usage.

    The Military Index on that same note should include some kind of pilots in space metric, maybe Isk value of PVP ship kills or something along those lines.

    In their current state the occupancy bonuses will just encourage compulsory PVE ops to increase defense levels.
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    Posted - 2015.03.03 18:31:00 - [413] - Quote

    Olya Tsarev wrote:
    Total Newbie wrote:
    Rowells wrote:
    Total Newbie wrote:
    Since the proposed change is out, I would think that the meeting minutes of The current CSM and it's members who are supporting this be published as well. The NDA seems to be null and void now.

    what makes you say that



    Transparency mate. Non-disclosure agreement should be null and void on the proposed changes, because CCP posted them here. CSM minutes as to who supported this should be published for all to see.


    Well as I said earlier, I have proof Sion endorsed this change with the full details prior to the announcement today over on Goonfleet.com

    Seems he is very supportive of these changes and is perfectly content with the breaking of his NDA since, as you said, it was released by CCP eventually.


    Sounds like you should report this to security and provide proof instead of being a big baby *****.
    Antillie Sa'Kan
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    Posted - 2015.03.03 18:31:04 - [414] - Quote

    Data and relic sites should contribute to the industry index if they are run by a member of the alliance that owns the system. This allows explorers to contribute to the system and gives a reason to interdict and defend said sites.
    Querns
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    Posted - 2015.03.03 18:31:23 - [415] - Quote

    Proton Stars wrote:
    claw, 10mn mwd, snakes, 249km mod.

    20k m/s. good luck keeping up or applying webs long enough with a cruiser gang

    I would like to see this fit, especially one that is A) cap stable and 2) can lock that far.

    This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

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    Posted - 2015.03.03 18:32:01 - [416] - Quote

    wtb iHubs 10m3 wtb upgrades 1m3 wtb tcu 5m3 at the price of 1 mil each
    also wtb upgrades that actually upgrade a crappy pve wise system to a system that actully can be used

    also bb AU TZ peeps was nice playing with you

    and gl taking sov from the Russians
    Grath Telkin
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    Posted - 2015.03.03 18:32:27 - [417] - Quote

    I love every one of those 7000+ words.


    Ram it home.

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    Posted - 2015.03.03 18:32:32 - [418] - Quote

    Gevlon Goblin wrote:
    The system is surprisingly good overall, but I see one critical problem: the price of Entosis links are low enough to allow trolling. I mean you park a throwaway ship next to the structure or command node and go AFK. If no one responds, you forced the owners into a command node whack-a-mole or took their home. If someone shows up, you lost a worthless ship.

    We know that jump beacon gankers can kill capitals in the enemy staging system with 200+ in local, because everyone minds his own business. The VFK beacon was infamous for it. The same thing will happen here: a single attacker can take the IHUB from 200+ "defenders" as no one will interrupt his gameplay for a 30M kill report. So an FC must sit 4 hours every day on defense duty, grabbing players into the extremely boring job of "do N jumps because the station there is pinged, just to pop a single T1 cruiser. Now do N jump back, because the IHUB is on fire".

    The problem is the extreme difference of risk on the sides: if the "attack" succeeds, the defender loses his home. If the "attack" fails, the attacker loses a T1 cruiser.


    Since it comes up so often, I will address it.
    Yes, the change from grinding fleets to single "hacking" ships is HUGE.
    Yes, it has a great potential for trolling.
    But call it rather "knocking at the door and asking for a fight".

    Many people have complained about the fixed 4-hour-window.
    I believe this fixed window (and please no larger than 4 hours) is a CRUCIAL and MANDATORY part of the whole plan.

    CCP basically removes the "fleet size floor" for sov holders.
    To avoid the "500 Interceptors conquering nullsec in 1 day" scenario, you need some other limitation.
    This will be the small time window.

    If your alliance wants to hold sov, you must be able to keep your space clean of enemies for 4 hours per day.
    Completely clean. If you fail to remove one ship or to respond to a small gang, you get timers.
    Those 4 hours are long for the defender and it's absolutely fair that the defender gets to choose them.

    It's also ok if they are fixed, because I know the similar POCO mechanism quite well. If you need to defend a lot of POCOs and basically you are not willing, you will set the timers randomly to wear down the enemy without fighting yourself. The new system wants to prevent this, which is good.

    However, I do see the problem.
    On the one hand, a small defending group (which should be viable in nullsec by design) cannot defend anything but a small time window in their own prime time. Period.
    No small window selectable by defender -> no small groups holding sov.

    But it also works the other way round. If I am in a small group with only one prime time zone, I can hardly attack anything in a different timezone. This IS an issue.

    Suggestion:
    FORCE alliances to choose one different time window for each constellation where they hold sov.
    -I am a small group, 1 timezone: I can hold sov in one constellation, people will have to fight in my prime time.
    -I want to be bigger and hold multiple constellations: I need to be able to defend multiple 4-hour-windows in different
    timezones
    -if I want to attack CFC or N3 with a small group, I will always find a constellation where they are vulnerable in my timezone. The other way round does not work. They have to fight me where I am strongest.
    -if 2 large entities battle each other, there will be all sorts of shenanigans. They will have to carefully choose which constellations get vulnerable in which timezone, but generally they will be vulnerable somewhere 24/7.



    I really like the new approach. Sounds promising.
    I see many people in this thread though who fail to see the implications, because they are thinking in the old ways.
    MajorScrewup
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    Posted - 2015.03.03 18:33:23 - [419] - Quote

    Example...

    'Unknown Corporation A' all start playing the game, learn how to fly ships together etc, recruit people from the same timezone that they play in (07:00 to 11:00 EvE Time) and generally all get along and become the best PvP's in the game.

    Their corporation slowly builds to around 50 and decide that while fighting wars and PvPing in lo-sec is nice. They would like to expand and add some sov in nul-sec so that they can experience all the things that EvE offers.

    They look around at all the regions nearest to them and see that the sov owners all play at a different time and have set their prime time for a time that none of them could log in for. They look further afield and then across the entire map and realize that they can never experience an attempt to gain sov as no-one has set a prime-time when this group of players can log in.

    EvE Online: Experience Everything (except those currently in timezones that will never get to play or own sov)
    Candente
    Candente
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    Posted - 2015.03.03 18:33:40 - [420] - Quote

    This sounds and should actually be much better than structure grinds... but how it actually would turn out needs can only be judged after patch deployment.

    I also think making Entosis module initially only for BS is a good start... the battleships need some love, and this is the perfect chance to reduce trolling the system with throwaway ships.
    KC Kamikaze
    KC Kamikaze
    Blue-Fire

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    Posted - 2015.03.03 18:34:04 - [421] - Quote

    I love these changes. I think this will entice smaller high and low sec corps to move to null and bear it up so we have more targets to kill.

    Also makes me interested in maybe putting an alt in an alliance doing sov warfare.

    Prime time defense is as it should be. If you are the attacker and you are in a different time zone then it's on you to gather your forces when they are vulnerable. The defensive team should always have strategic advantages.

    +1 CCP
    EvilweaselFinance
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    Posted - 2015.03.03 18:34:16 - [422] - Quote

    Tiberian Deci wrote:

    TEST can stand on it's own without aid from 15,000 other people too,

    i suppose that just because it's never happened before is no guarantee it can never happen in the future
    Olya Tsarev
    Olya Tsarev
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    Posted - 2015.03.03 18:34:19 - [423] - Quote

    Aryndel Vyst wrote:
    Sounds like you should report this to security and provide proof instead of being a big baby *****.


    Well actually here's the thing, I don't need to provide proof whatsoever. I can make these claims all I want. #FreedomOfSpeechYo

    I also like how you had to throw in a really petty insult to drive across the fact I struck a nerve. Thanks Vystypoo <4
    Vaju Enki
    Vaju Enki
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    Posted - 2015.03.03 18:35:28 - [424] - Quote

    Nullbear tears. Good.

    The Tears Must Flow

    EvilweaselFinance
    EvilweaselFinance
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    Goonswarm Federation

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    Posted - 2015.03.03 18:35:31 - [425] - Quote

    Olya Tsarev wrote:
    Aryndel Vyst wrote:
    Sounds like you should report this to security and provide proof instead of being a big baby *****.


    Well actually here's the thing, I don't need to provide proof whatsoever. I can make these claims all I want. #FreedomOfSpeechYo

    I also like how you had to throw in a really petty insult to drive across the fact I struck a nerve. Thanks Vystypoo <4

    "every time people mock me for faceplanting they're secretly validating they care about me :3:"
    Princess Cherista
    Princess Cherista
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    Posted - 2015.03.03 18:35:42 - [426] - Quote

    Olya Tsarev wrote:
    Aryndel Vyst wrote:
    Sounds like you should report this to security and provide proof instead of being a big baby *****.


    Well actually here's the thing, I don't need to provide proof whatsoever. I can make these claims all I want. #FreedomOfSpeechYo

    haha what
    Drone Plague
    Drone Plague
    Royal Amarr Institute
    Amarr Empire

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    Posted - 2015.03.03 18:36:18 - [427] - Quote


    1. So if your not active in your alliance's prime time you can say goodbye to having anything to do.

    2. Don't plan on having any station services available out of your prime-time also because they can be turned off at any time by any group that comes around.

    3. Industrial Indices has no link to any industrial activity except mining. So an enemy just needs to place a cloaked ships in your system and that's goodbye to your industrial indices bonus as no mining will occur. So pretty much the same as it is now. Nullsec mining is a joke due to the ore anomalies being instantly warpable and only having 1 or 2 per system.
    KIller Wabbit
    KIller Wabbit
    The Scope
    Gallente Federation

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    Posted - 2015.03.03 18:36:24 - [428] - Quote

    Shouldn't Starbase deployments, or at least their active industry related arrays, impact the Industrial index? That's a huge component of production presence, probably far exceeding even mining.

    CCP .. always first with the wrong stuff

    CSM .. CCP Shills with a vacation plan

    Andre Vauban
    Andre Vauban
    Quantum Cats Syndicate

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    Posted - 2015.03.03 18:36:51 - [429] - Quote

    After thinking about this some more, especially in regards to the timezone component, I would make the following suggestion.

    -Completely remove alliances from the game.
    -Move all sov structures to the corporate level.
    -To make up for alliances, give corporations the ability to join other corporations just like an individual pilot (some technical limitations on the number of cascaded corporations)
    -Sov structures are always tied to the corp though, but the name displayed will always "go up the tree" to the highest level parent coropration.
    -Overview would replace "In my alliance" with "In an affiliated corporation"

    Players are now free to define their own organizational structures. We currently have corporations, alliances, coalitions, and affiliated coalitions. We will now have corporations, a parent corp, a grandfather corp, etc. A corp could then leave its parent corp and takes it sov with them as their own entity. If they chose to join another corporation, they take their sov untouched with them.

    Yes its crazy, but it might allow for smaller groups to form within an alliance to spread out ownership of space. It gives people the ability to still associate with a larger parent, grand-parent, great grand-parent, etc corporation (Brave, Goons, CFC, N3, NCdot, Nulli, Provi-bloc, or whatever players want) as an identity, but the keeps the logistical/organization tools available at the corp level open to form viable subgroups.

    QCATS is recruiting:-á https://forums.eveonline.com/default.aspx?g=posts&m=3896299

    Rowells
    Rowells
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    Fidelas Constans

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    Posted - 2015.03.03 18:36:56 - [430] - Quote

    Olya Tsarev wrote:
    Aryndel Vyst wrote:
    Sounds like you should report this to security and provide proof instead of being a big baby *****.


    Well actually here's the thing, I don't need to provide proof whatsoever. I can make these claims all I want. #FreedomOfSpeechYo

    I also like how you had to throw in a really petty insult to drive across the fact I struck a nerve. Thanks Vystypoo <4

    #IHaveZeroValidity

    Free speech means people can gab their gob, doesnt mean what comes out means anything, or is worth the spent O2.
    Abrazzar
    Abrazzar
    Vardaugas Family

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    Posted - 2015.03.03 18:37:00 - [431] - Quote

    Looks like your system is getting flayed alive. Good going, CCP, you definitely know how to do it!

    Sovereignty and Population

    New Mining Mechanics

    Nyctef
    Nyctef
    Dreddit
    Test Alliance Please Ignore

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    Posted - 2015.03.03 18:37:32 - [432] - Quote

    I think there's a lot of good ideas here (yay FW in null)

    My 2 cents - I think the TCU icon on the in-space UI should be the only one that gets displayed, or is bigger than the others. TCUs have little value now apart from indicating which alliance actually *owns* a system (I think is a big psychological factor) and this would help with that
    Rowells
    Rowells
    ANZAC ALLIANCE
    Fidelas Constans

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    Posted - 2015.03.03 18:38:09 - [433] - Quote

    could the timer be switched to be based on the corp that owns it? you can still have multiple TZs but then its can be determined by the smaller groups within the alliance what TZ needs to be covered.
    Lena Lazair
    Lena Lazair
    Khanid Irregulars
    Khanid's Legion

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    Posted - 2015.03.03 18:39:43 - [434] - Quote

    Aiwha wrote:
    I see two options, either we have another massive rebuild of supers (remember when they were motherships?) to fill an entirely new role, or CCP needs to give capital warfare a BIG shot in the arm. Personally, I'm for buffing and expanding capital roles.


    You know, I'm at the point that I wish CCP would just accept that the type of people that are going to be most attracted to supers as a concept are the people that will be happy to use supers for PvE and nothing else. And CCP should stop fighting this and just enable it.

    Nullsec PvE income should be switched from AFK carrier anomaly ratting to some form of (hopefully active rather than AFK) incursion/sleeper/escalation/L6 missions/whatever supercarrier-based PvE. The people that WANT to fly supercarriers are the ones looking for the purple loot, the raid gear, the biggest/baddest/bestest ship to blow up red crosses with. So fine, let's give it to them to do exactly that in nullsec. They can still be giant loot pinatas the rest of the time to attract/draw conflict.

    Everyone who actually flies supercarriers now does so because they HAVE to for PvP/blob/MAD reasons. Pretty much every one of those pilots would actually rather be in a T3 or a HAC or something a lot more fun for regular PvP purposes.
    Mudd3
    Mudd3
    13.
    Enigma Project

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    Posted - 2015.03.03 18:40:05 - [435] - Quote

    Whatever they end up with, however ****** it potentially can be, there is hardly any chance at all that it could end up any more repulsive than how sov null operates right now.

    DaOpa
    DaOpa
    Static Corp

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    Posted - 2015.03.03 18:40:12 - [436] - Quote

    Suggestion:

    Add in ways for Attackers to shift the "Prime Time" timer by PVP Kills, Structure Kills of SOV Holders and other stuff.

    Unbound anchoring requirements for POS/Structures in Null Space, let them build anywhere but with limits of each other.

    Change All POS structures and make them modular, allowing additions for players to create "sandcastles"

    "POS Idea is to let players start with a base structure that supplies power, requires fuel, has link connectors to which you can add other stuctures too, some structures dont require link but need to be in certain range of base structure. " etc

    Change Moon Goo Mining / make it like PI ...




    Other things I would add is to make EVE:Legion & Valkyrie have valuable placement in the SOV Changes.
    Go with the idea of being able to Jump Clone Out from EVE, Into Legion or Valkyrie and back.

    EVE Legion will have modes to destroy PI Operations / Moon Goo stuff since they are planetary.
    Valkyrie will have modes to protect the Legion Warbarges


    Just my ideas :)

    LP Stores DB - WH List / Systems - Live Streamer

    Tyr Dolorem
    Tyr Dolorem
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    Posted - 2015.03.03 18:41:14 - [437] - Quote

    Lena Lazair wrote:
    Aiwha wrote:
    I see two options, either we have another massive rebuild of supers (remember when they were motherships?) to fill an entirely new role, or CCP needs to give capital warfare a BIG shot in the arm. Personally, I'm for buffing and expanding capital roles.


    You know, I'm at the point that I wish CCP would just accept that the type of people that are going to be most attracted to supers as a concept are the people that will be happy to use supers for PvE and nothing else. And CCP should stop fighting this and just enable it.

    Nullsec PvE income should be switched from AFK carrier anomaly ratting to some form of (hopefully active rather than AFK) incursion/sleeper/escalation/L6 missions/whatever supercarrier-based PvE. The people that WANT to fly supercarriers are the ones looking for the purple loot, the raid gear, the biggest/baddest/bestest ship to blow up red crosses with. So fine, let's give it to them to do exactly that in nullsec. They can still be giant loot pinatas the rest of the time to attract/draw conflict.

    Everyone who actually flies supercarriers now does so because they HAVE to for PvP/blob/MAD reasons. Pretty much every one of those pilots would actually rather be in a T3 or a HAC or something a lot more fun for regular PvP purposes.


    I disagree with just about everything you said here.

    I mean.... wut...
    M1k3y Koontz
    M1k3y Koontz
    Aether Ventures
    Surely You're Joking

    656

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    Posted - 2015.03.03 18:41:34 - [438] - Quote

    Yugo 60 wrote:

    Problem: Interceptors
    Having "uncatchable" fleets of interceptors troll reinforcing everything in the region (or two) during one evening every single time that some structure is out of RF just for the heck of it (and to make sov holders form up for def all the time) is not what I would call a good mechanics. CHANGE INTERCEPTORS to make them catchable or give them inability of RFing.


    If, in the 10-40 minutes you have to respond to the RF'ing of your TCU, you can't manage to get one ******* there in a Caracal with RLMLs and one of these links to block the inty's hack and/or kill it, you live too far from that system and do not have the ability nor right to hold it.

    How much herp could a herp derp derp if a herp derp could herp derp.

    Querns
    Querns
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    Goonswarm Federation

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    Posted - 2015.03.03 18:42:33 - [439] - Quote

    KIller Wabbit wrote:
    Shouldn't Starbase deployments, or at least their active industry related arrays, impact the Industrial index? That's a huge component of production presence, probably far exceeding even mining.

    I like this suggestion quite a lot. Allow manufacturing in both outposts and pos, and reactor arrays to affect industrial index.

    e: research as well

    You can use system cost indices to roughly measure the efficacy of manufacturing/research, and have active POS moongoo reactors ping the industrial index as well during their hourly simulation events.

    This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

    Amyclas Amatin
    Amyclas Amatin
    SUNDERING
    Goonswarm Federation

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    Posted - 2015.03.03 18:42:53 - [440] - Quote

    Vaju Enki wrote:
    Nullbear tears. Good.


    Would you like to ******* trade places?

    For more information on the New Order of High-Sec, please visit: http://www.minerbumping.com/

    Remember that whenever you have a bad day in EVE, the correct reponse is "Thank you CCP, may I please have another?"

    virm pasuul
    virm pasuul
    Viziam
    Amarr Empire

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    Posted - 2015.03.03 18:43:04 - [441] - Quote

    In all this fuss don't forget that destructible player built stargates are coming at some time.
    The fanfest is 2 weeks away, there may be stuff in there that ties in to these changes.........
    Bagrat Skalski
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    Posted - 2015.03.03 18:43:12 - [442] - Quote

    All I wanted to see was destructible stations and gates, with battles for gate operation privilages.

    Technical Support

    Callic Veratar
    Callic Veratar

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    Posted - 2015.03.03 18:43:27 - [443] - Quote

    I'm really confused. So, if the defensive window is not during your availability you have nothing to do and if it is during your availability you can't do anything else.

    So... living in nullsec means you spend all your time defending sov and that's it?
    KIller Wabbit
    KIller Wabbit
    The Scope
    Gallente Federation

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    Posted - 2015.03.03 18:43:31 - [444] - Quote

    Olya Tsarev wrote:
    Aryndel Vyst wrote:
    Sounds like you should report this to security and provide proof instead of being a big baby *****.


    Well actually here's the thing, I don't need to provide proof whatsoever. I can make these claims all I want. #FreedomOfSpeechYo

    I also like how you had to throw in a really petty insult to drive across the fact I struck a nerve. Thanks Vystypoo <4


    Uh, no? Trolling will get your post deleted. It's put up or shut up.

    CCP .. always first with the wrong stuff

    CSM .. CCP Shills with a vacation plan

    Lena Lazair
    Lena Lazair
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    Khanid's Legion

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    Posted - 2015.03.03 18:43:34 - [445] - Quote

    Helios Panala wrote:
    Alliances need to be able to set 'prime-time' on a per structure basis so that groups spread across multiple timezones can be given content, at the very least you can have your different TZs defending different borders.

    Other than that looks good to me.


    This is way too granular and confusing and doesn't really introduce ANY pressure for widely sprawled groups to consolidate. However, as someone else mentioned (and since the entire system is constellation-focused), being able to set prime-time per constellation might be a reasonable middle ground. It would let people congregate with their active TZ players in a smaller area while still giving a large alliance the ability to bring multiple/flexible groups together across multiple TZ's in neighboring constellations.
    Vol Arm'OOO
    Vol Arm'OOO
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    Posted - 2015.03.03 18:43:44 - [446] - Quote

    Am I wrong to believe that the new system involves a lot less destruction? In the old system - apart from stations, sov structures were being shot at and destroyed, which provided an engine for the eve economy. In the new system, basically you flash a light at a sov structure and it flips back and forth in a glorified game of tag, no destruction required. As a result, have we just lost a significant driver of the eve economy?

    I don't play, I just fourm warrior.

    Anton Menges Saddat
    Anton Menges Saddat
    Minion Revolution
    SpaceMonkey's Alliance

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    Posted - 2015.03.03 18:44:25 - [447] - Quote

    I'm very much NOT feeling the primetime concept. It is idiotic and will restrict 'meaningful' battles to just one TZ and I cannot support that. I also say meaningful with quotations because I see no indication of actual benefits for taking/holding sov. Whye ven bother?

    I am also envisioning troll fleets of slippery entosis interceptors. Interceptors are already annoying enough with their bubble immunity, this is just going to make it even worse.

    I also don't appreciate the way capitals and especially supercapitals keep getting nerfed. At this point I'm having difficulty seeing usage for supers at all because they can't assign fighters, will not be put on-grid to fight subs due to atrocious lock-times and gimped offensive abilities (only 1 wing of fighters, no regular drones) and dreads are the more sensible option for killing other capitals.
    Heptameron
    Heptameron
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    RAZOR Alliance

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    Posted - 2015.03.03 18:45:13 - [448] - Quote

    Nyan Lafisques wrote:
    Heptameron wrote:
    So you took away hot drops
    You took away fast moving cap warfare
    You took away large supercap fights
    You gave me space aids

    and now you effectively taken away offensive deployment away from my 'home'....

    Oh but you have given the griefer in a kestrel a great tool to get their s**ts and giggles....

    Nice CCP nice..... *slow clap*


    If all your neighbours weren't blue you wouldn't need to "deploy away from your home".


    Part of the attraction of such a large universe is the ability to travel long distances and punch people in the face.

    I am not saying the game doesn't need change, in particular sov mechanics but they have, in 2 horrible patches removed so much of the different ways to pvp it's kinda crazy. I don't want to be in an almost permanent defensive posture which this patch is going to push on all sov holding alliances.

    Does it get rid of the blue donut(s)?? Of course not...

    Does it make it easier for smaller entities to take and hold sov?? Of course not.
    Nyan Lafisques
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    Posted - 2015.03.03 18:45:32 - [449] - Quote

    Vol Arm'OOO wrote:
    Am I wrong to believe that the new system involves a lot less destruction? In the old system - apart from stations, sov structures were being shot at and destroyed, which provided an engine for the eve economy. In the new system, basically you flash a light at a sov structure and it flips back and forth in a glorified game of tag, no destruction required. As a result, have we just lost a significant driver of the eve economy?


    They will explode once the attackers control the Capture-the-flag/Domination system.
    Kiandoshia
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    Posted - 2015.03.03 18:46:38 - [450] - Quote

    I don't like the primetime thingy. I don't know, everything else sounds nice and will have to see and it makes sense in conjunction with the primetime thing but the primetime thing itself is a little terrible and it kind of makes everything else buckle.

    Also yay for lots of tiny, fluid engagements. Ships bigger than cruisers are boring anyways.
    Querns
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    Posted - 2015.03.03 18:46:57 - [451] - Quote

    Vol Arm'OOO wrote:
    Am I wrong to believe that the new system involves a lot less destruction? In the old system - apart from stations, sov structures were being shot at and destroyed, which provided an engine for the eve economy. In the new system, basically you flash a light at a sov structure and it flips back and forth in a glorified game of tag, no destruction required. As a result, have we just lost a significant driver of the eve economy?

    TCUs and IHUBs are blown to smithereens once an attacker successfully contests their sov game. This is especially important for IHUBs, which are freighter sized.

    This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

    Nyan Lafisques
    Nyan Lafisques
    Fairly Ganked

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    Posted - 2015.03.03 18:47:33 - [452] - Quote

    Heptameron wrote:
    Nyan Lafisques wrote:
    Heptameron wrote:
    So you took away hot drops
    You took away fast moving cap warfare
    You took away large supercap fights
    You gave me space aids

    and now you effectively taken away offensive deployment away from my 'home'....

    Oh but you have given the griefer in a kestrel a great tool to get their s**ts and giggles....

    Nice CCP nice..... *slow clap*


    If all your neighbours weren't blue you wouldn't need to "deploy away from your home".


    Part of the attraction of such a large universe is the ability to travel long distances and punch people in the face.

    I am not saying the game doesn't need change, in particular sov mechanics but they have, in 2 horrible patches removed so much of the different ways to pvp it's kinda crazy. I don't want to be in an almost permanent defensive posture which this patch is going to push on all sov holding alliances.

    Does it get rid of the blue donut(s)?? Of course not...

    Does it make it easier for smaller entities to take and hold sov?? Of course not.


    Nobody is forcing you to hold your space if what you want is constant deployments. BL and others are doing it just fine.
    Maya Cinderfort
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    Posted - 2015.03.03 18:47:37 - [453] - Quote

    Vol Arm'OOO wrote:
    Am I wrong to believe that the new system involves a lot less destruction? In the old system - apart from stations, sov structures were being shot at and destroyed, which provided an engine for the eve economy. In the new system, basically you flash a light at a sov structure and it flips back and forth in a glorified game of tag, no destruction required. As a result, have we just lost a significant driver of the eve economy?


    tcu & ihub still explode when captured
    Tia Lee
    Tia Lee
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    Caldari State

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    Posted - 2015.03.03 18:47:43 - [454] - Quote

    Congrats, you made conquering sov easier. Now, CCP, you need to create more incentive for people to actually hold sov. Nullsec is where EVE shines! It's everything which is great about EVE in its purest form!

    Make holding sov more lucrative! Create a huge migration from highsec to nullsec driven by greed! CCP, you NEED to accomplish this! This is your primary objective! If you manage to do that, EVE will thrive and even grow for many years to come!
    MajorScrewup
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    Posted - 2015.03.03 18:48:43 - [455] - Quote

    There should be ways to make these indices go down. If nobody uses the space then there should be deterioration to a system where after a few weeks if becomes neutral space .

    There are ways to build them up from zero to five for the defenders, which is good and shows that a system is in use by the residents, but the attackers can only keep the level stable by killing everyone there , there should be a means to lower it; either by attacking structures, killing npcs, or by forcing the residents to move somewhere else where lack of activity makes the indices deteriorate.
    KIller Wabbit
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    Posted - 2015.03.03 18:48:53 - [456] - Quote

    Drone Plague wrote:

  • So if your not active in your alliance's prime time you can say goodbye to having anything to do.



  • You are unfortunate to not being able to contribute to active defense, but you certainly contribute to passive defense. Ever think about playing offense? There is no prime time there at all.

    CCP .. always first with the wrong stuff

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    Posted - 2015.03.03 18:49:04 - [457] - Quote

    MajorScrewup wrote:
    Example...
    They look around at all the regions nearest to them and see that the sov owners all play at a different time and have set their prime time for a time that none of them could log in for. They look further afield and then across the entire map and realize that they can never experience an attempt to gain sov as no-one has set a prime-time when this group of players can log in.


    More like they look around and see that if they claim sov in their radically unrepresented TZ they can effectively become immune to everyone else. So they stay up late one weekend night to claim one quiet/undefended constellation, set the timers to their own TZ once claimed, and no one ever threatens them again because apparently they play from the moon in a special TZ all their own.

    Or, even more likely, there will OF COURSE be some alliances somewhere playing in a similar TZ and they should go fight them, instead of playing a game of whack a mole with people they never even see online.
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    Posted - 2015.03.03 18:49:12 - [458] - Quote

    Mostlyharmlesss wrote:
    Aryndel Vyst wrote:
    HEY LETS MAKE SOV EASIER TO TAKE FROM LARGE ENTITIES BUT GIVE NO BENEFITS WHATSOEVER TO THE RESIDENTS.

    Do you want everyone to do high sec incursions or something?


    ~content creation~


    Not emptying quoting.

    Not empty quoting of a quote
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    Posted - 2015.03.03 18:50:03 - [459] - Quote

    EvilweaselFinance wrote:
    "every time people mock me for faceplanting they're secretly validating they care about me :3:"


    I mean, if that's how you want to deflect the reality of him being an IRL slow-brain then that's cool I guess.

    KIller Wabbit wrote:
    Uh, no? Trolling will get your post deleted. It's put up or shut up.


    The evidence is as real as his Big smile
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    Posted - 2015.03.03 18:51:52 - [460] - Quote

    Bubble immune 2-second align 250km locking 10mn MWD interceptors really are the bane of this new sov model.
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    Posted - 2015.03.03 18:52:35 - [461] - Quote

    Any plans to replace the index grinding with something more creative?

    Sovereignty and Population

    New Mining Mechanics

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    Posted - 2015.03.03 18:52:44 - [462] - Quote

    I'd like to be the first to say: rest in **** rental alliances Cool
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    Posted - 2015.03.03 18:52:44 - [463] - Quote

    Anton Menges Saddat wrote:
    I'm very much NOT feeling the primetime concept. It is idiotic and will restrict 'meaningful' battles to just one TZ and I cannot support that. I also say meaningful with quotations because I see no indication of actual benefits for taking/holding sov. Whye ven bother?

    I am also envisioning troll fleets of slippery entosis interceptors. Interceptors are already annoying enough with their bubble immunity, this is just going to make it even worse.

    I also don't appreciate the way capitals and especially supercapitals keep getting nerfed. At this point I'm having difficulty seeing usage for supers at all because they can't assign fighters, will not be put on-grid to fight subs due to atrocious lock-times and gimped offensive abilities (only 1 wing of fighters, no regular drones) and dreads are the more sensible option for killing other capitals.

    Ok I have a fix for the time zone problem it's super simple I think CCP wants this. Move to another time zone ;)
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    Posted - 2015.03.03 18:53:14 - [464] - Quote

    MajorScrewup wrote:
    There should be ways to make these indices go down. If nobody uses the space then there should be deterioration to a system where after a few weeks if becomes neutral space .

    There are ways to build them up from zero to five for the defenders, which is good and shows that a system is in use by the residents, but the attackers can only keep the level stable by killing everyone there , there should be a means to lower it; either by attacking structures, killing npcs, or by forcing the residents to move somewhere else where lack of activity makes the indices deteriorate.

    For military and industrial index, this already occurs. Industrial index in particular is notoriously hard to maintain.

    This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

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    Posted - 2015.03.03 18:53:25 - [465] - Quote

    Four hours is an awfully narrow window for attack. It does kind of hose off-tz people.

    What if prime time was a four hour time frame where stuff would come out of reinforcement, and then you have +2 hours on either side where attackers could knock stuff into reinforced? Somewhat wider window for initiating an attack.

    Or 1+6+1, if you want the 8 hour overall window but a less concentrated exit window.
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    Posted - 2015.03.03 18:53:47 - [466] - Quote

    Oh look at that Blizzard introduced play to play and now CCP decides to turn EVE into ThemeSov.

    Shurley not missing talented people who have jumped ship for other gaming companies?
    Shurley NOT lacking in any real experience of playing the game?
    Shurley NOT killing EVE one cut at a time.

    BRB training up some cepter alts to screw with sov.
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    Posted - 2015.03.03 18:54:12 - [467] - Quote

    Guess we will see how it goes, though I must cite my concerns at NOT being able to shoot structures. Surely internet spaceship territorial domination involving structures [remove the structures totally?] should have some shooting involved in taking them [just not hideous amounts of HP to grind through].
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    Posted - 2015.03.03 18:54:27 - [468] - Quote

    Callic Veratar wrote:
    Bubble immune 2-second align 250km locking 10mn MWD interceptors really are the bane of this new sov model.

    I still want to see a fit for this that actually works. Feel free to discount tank for it, too.

    This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

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    Posted - 2015.03.03 18:54:41 - [469] - Quote

    Vol Arm'OOO wrote:
    Am I wrong to believe that the new system involves a lot less destruction? In the old system - apart from stations, sov structures were being shot at and destroyed, which provided an engine for the eve economy. In the new system, basically you flash a light at a sov structure and it flips back and forth in a glorified game of tag, no destruction required. As a result, have we just lost a significant driver of the eve economy?


    I believe it will shift to many more hull losses. Which does bring the wonder if the sheer number required can be supported even by localized builders.

    CCP .. always first with the wrong stuff

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    Posted - 2015.03.03 18:54:58 - [470] - Quote

    Well taking advice from the null posters who did everything within their power to troll up the Hyperion thread for wormhole space, and like them I know less than jack**** about your area of space, I must be uniquely qualified to pontificate about null changes.

    Seems like an excellent series of changes.


    Is it too early to utter the immortal cry "HTFU"? Too soon?

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    Posted - 2015.03.03 18:55:01 - [471] - Quote

    Tyr Dolorem wrote:
    Lena Lazair wrote:
    Aiwha wrote:
    I see two options, either we have another massive rebuild of supers (remember when they were motherships?) to fill an entirely new role, or CCP needs to give capital warfare a BIG shot in the arm. Personally, I'm for buffing and expanding capital roles.


    You know, I'm at the point that I wish CCP would just accept that the type of people that are going to be most attracted to supers as a concept are the people that will be happy to use supers for PvE and nothing else. And CCP should stop fighting this and just enable it.

    Nullsec PvE income should be switched from AFK carrier anomaly ratting to some form of (hopefully active rather than AFK) incursion/sleeper/escalation/L6 missions/whatever supercarrier-based PvE. The people that WANT to fly supercarriers are the ones looking for the purple loot, the raid gear, the biggest/baddest/bestest ship to blow up red crosses with. So fine, let's give it to them to do exactly that in nullsec. They can still be giant loot pinatas the rest of the time to attract/draw conflict.

    Everyone who actually flies supercarriers now does so because they HAVE to for PvP/blob/MAD reasons. Pretty much every one of those pilots would actually rather be in a T3 or a HAC or something a lot more fun for regular PvP purposes.


    I disagree with just about everything you said here.

    I mean.... wut...


    Apparently he didn't understand eve had this thing called alts... that can be used to sit in things.
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    Posted - 2015.03.03 18:55:06 - [472] - Quote

    Milton Middleson wrote:
    Four hours is an awfully narrow window for attack. It does kind of hose off-tz people.

    What if prime time was a four hour time frame where stuff would come out of reinforcement, and then you have +2 hours on either side where attackers could knock stuff into reinforced? Somewhat wider window for initiating an attack.

    Or 1+6+1, if you want the 8 hour overall window but a less concentrated exit window.


    A 6 hours window would be better, allow for at least 2 timezones to participate in the defense.
    Kassasis Dakkstromri
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    Posted - 2015.03.03 18:55:14 - [473] - Quote

    RE: Command Nodes

    Require the Defender to place the Command node(s) in each system of a constellation (or it be automatic w/ Sov costs) where the nodes decloak during Preferred Time/ Main Event but which ones can be interfaced with are random? Just a twist on the same idea but placing more onus on defender/ Sov owner -- cause right now without a proper explanation they just seem ... well random and disconnected from publicly known lore --- but mainly, defender should not only be more responsible for their Sov, but also be able to have some ability to help set the terms of engagement as well (ie location of Command Node in a system/constellation - near a gate or in the middle of no where) ~ just a thought to be a participant in the conversation.

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    Posted - 2015.03.03 18:55:18 - [474] - Quote

    Gorski Car wrote:
    Xenuria wrote:
    I support this.



    I agree...


    How many free holidays to Iceland are you getting this time around Gor?

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    Posted - 2015.03.03 18:55:32 - [475] - Quote

    virm pasuul wrote:
    In all this fuss don't forget that destructible player built stargates are coming at some time.
    The fanfest is 2 weeks away, there may be stuff in there that ties in to these changes.........



    I believe that's going to be only in "NEW SPACE" not the current regions of null sec.. so umm yeah good luck with that wish.

    but what about the "idea" of Destructible Outpost/stations in null sec.. i'll wait and laugh at the threadnaught on that topic.
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    Posted - 2015.03.03 18:55:33 - [476] - Quote

    Callic Veratar wrote:
    Bubble immune 2-second align 250km locking 10mn MWD interceptors really are the bane of this new sov model.

    i hope your not serious i cant tell anymore here
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    Posted - 2015.03.03 18:55:35 - [477] - Quote

    Callic Veratar wrote:
    Bubble immune 2-second align 250km locking 10mn MWD interceptors really are the bane of this new sov model.

    Is this new ship that can do all those things at once gonna be a cov ops as well?
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    Posted - 2015.03.03 18:57:34 - [478] - Quote

    Querns wrote:
    MajorScrewup wrote:
    There should be ways to make these indices go down. If nobody uses the space then there should be deterioration to a system where after a few weeks if becomes neutral space .

    There are ways to build them up from zero to five for the defenders, which is good and shows that a system is in use by the residents, but the attackers can only keep the level stable by killing everyone there , there should be a means to lower it; either by attacking structures, killing npcs, or by forcing the residents to move somewhere else where lack of activity makes the indices deteriorate.

    For military and industrial index, this already occurs. Industrial index in particular is notoriously hard to maintain.

    I can confirm this statement I'm like one of of 25 goons that mine so it is hard to keep that index up.
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    Posted - 2015.03.03 18:57:36 - [479] - Quote

    If mining is going to play a role here (and I think it should) then please, PLEASE, CCP bring back scannable ore sites. Both in WH and Null space. AFK cloakers will be less scary to miners and miners are more likely to get help from combat pilots if they have a least some small chance of seeing the probes that are their impending doom.

    Down with ore Anoms, bring back ore Sites. If you must keep ore Anoms in high sec so the noobs can find them on the overlay, then do that but there's no need to handicap everybody in null with the ore Anom mechanic. It's terrible and it makes mining nearly impossible.
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    Posted - 2015.03.03 18:57:43 - [480] - Quote

    I like everything but the 4 hour window. You're really punishing people who play at offpeak hours with this one. The entire Aus TZ is going to be basically struck from sov warfare through no fault of their own. Double or triple the window at the very least. If you're actively using your sov you should be able to defend it or gain it back without issue.
    KIller Wabbit
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    Posted - 2015.03.03 18:57:50 - [481] - Quote

    Tia Lee wrote:
    Congrats, you made conquering sov easier. Now, CCP, you need to create more incentive for people to actually hold sov. Nullsec is where EVE shines! It's everything which is great about EVE in its purest form!

    Make holding sov more lucrative! Create a huge migration from highsec to nullsec driven by greed! CCP, you NEED to accomplish this! This is your primary objective! If you manage to do that, EVE will thrive and even grow for many years to come!


    There will be a migration. The alliances are going to have to actively court the HiSec carebears.

    What's interesting is that I've been hearing that Rorqual pilot recruiting has been on the rise lately.


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    Posted - 2015.03.03 18:58:06 - [482] - Quote

    My only complaints:

    - 4 hr window is too short, and it can really **** over multi-tz alliances (which are most sov nullsec alliances) in terms of content for members. Although prime time is effectively already a de facto mechanic, this just makes it official. It either needs to be 6+ hours or looked at again.

    - Frigates with etosis links will be a problem, the range on t2 links will be a problem. Either make it so ships with links activated are immobile or 90% speed reduction like hictors, reduce the range from the absurd 250km, or just ban frigate hulls with them altogether. Or some combination of those three. It's good that a small group or even solo player can create timed content, but it is far too easy and risk-free to do it. Interceptor with sebos and overdrives will be nearly uncatchable.
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    Posted - 2015.03.03 18:58:50 - [483] - Quote

    epicurus ataraxia wrote:
    Well taking advice from the null posters who did everything within their power to troll up the Hyperion thread for wormhole space, and like them I know less than jack**** about your area of space, I must be uniquely qualified to pontificate about null changes.

    Seems like an excellent series of changes.


    Is it too early to utter the immortal cry "HTFU"? Too soon?


    well, I suppose we will have to amend the people supporting this to "npc corp members, and wormholers who freely admit they don't understand it but just want to troll"
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    Posted - 2015.03.03 18:58:53 - [484] - Quote

    Milla Goodpussy wrote:
    virm pasuul wrote:
    In all this fuss don't forget that destructible player built stargates are coming at some time.
    The fanfest is 2 weeks away, there may be stuff in there that ties in to these changes.........



    I believe that's going to be only in "NEW SPACE" not the current regions of null sec.. so umm yeah good luck with that wish.

    but what about the "idea" of Destructible Outpost/stations in null sec.. i'll wait and laugh at the threadnaught on that topic.

    I like the idea of the future exploding stations **** YEAH.
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    Posted - 2015.03.03 18:58:56 - [485] - Quote

    Doesn't change a thing for us.

    *clap clap clap*

    Love it

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    Posted - 2015.03.03 18:59:12 - [486] - Quote

    Querns wrote:
    Callic Veratar wrote:
    Bubble immune 2-second align 250km locking 10mn MWD interceptors really are the bane of this new sov model.

    I still want to see a fit for this that actually works. Feel free to discount tank for it, too.

    Obviously, you just put a couple shield extenders on it. They'll go well with the istabs and sensor boosters. Plus whatever hacks you're using to make it all cap stable. Also discounting that the elink makes you unable to warp away for 10-40 minutes.

    Yes, the interceptor will be unstoppable by anything not counting pretty much everything.
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    Posted - 2015.03.03 19:00:04 - [487] - Quote

    Tsikuu wrote:
    Oh look at that Blizzard introduced play to play and now CCP decides to turn EVE into ThemeSov.

    Shurley not missing talented people who have jumped ship for other gaming companies?
    Shurley NOT lacking in any real experience of playing the game?
    Shurley NOT killing EVE one cut at a time.

    BRB training up some cepter alts to screw with sov.

    Hey take your time you got tell June :)
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    Posted - 2015.03.03 19:00:51 - [488] - Quote

    epicurus ataraxia wrote:
    Well taking advice from the null posters who did everything within their power to troll up the Hyperion thread for wormhole space, and like them I know less than jack**** about your area of space, I must be uniquely qualified to pontificate about null changes.

    Seems like an excellent series of changes.


    Is it too early to utter the immortal cry "HTFU"? Too soon?

    There is no need to be upset.

    This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

    HarlyQ
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    Posted - 2015.03.03 19:00:55 - [489] - Quote

    Dradis Aulmais wrote:
    Doesn't change a thing for us.

    *clap clap clap*

    Love it

    Holy crap you guys are still around.
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    Posted - 2015.03.03 19:01:17 - [490] - Quote

    So, it's all about to kill everithing epic in EVE (cap fleets, shiny and mean T3 fleets, giant fleet fights, etc ) and convert it to 'Space rangers online'.... oh! sorry, 'Rusty Rifters in space Online'? Am I understanding that's right, CCP? ****ing around in bunch of ceptors, capturing systems (just to reset the hubs and ROFL) - is THAT you want 0sec to be? Does any of game designers , who came with this 'ideas' played EVE ( I mean actually playing game, not deleting the game after failing on tutorial missions)?
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    Posted - 2015.03.03 19:02:14 - [491] - Quote

    I'm not a null-sec player at all, but I have to say this blog made me seriously want to try going into null-sec once this goes live. In other words, I love this.

    Having said that, there are some things that made me frown.

    1. Only being able to attack in the defender's prime time. I can see the reasons for this, but this will effectively mean that alliances from different time zones will have a hard time getting into fights. Only during weekends when people have the ability to stay up late will they be able to fight in the defender's timezone. How is an EU prime time going to attack a AU prime time during a weekday for example. There's hardly enough EU people on during that time to make a serious dent. Either the prime time hours need to be expanded (6 to 8 hours) or it needs to go entirely. In fact, wasn't the entire concept of reinforcement designed to deal with time zone differences? This creates two mechanics that do the same thing. Either reinforce, or prime time. Not both.

    2. Unless you care about having your alliance name plastered all over the map, TCU's now become the least targeted objective since capturing them does absolutely no benefit (unless you plan on putting up a new station). In fact, it would theoretically be possible to own and lock down an entirely constellation of systems, get their I-Hub indices to max, but still have the system claimed by your enemy. Though I suppose the 25% fuel bonus is a good incentive to attack something that is most likely not going to be defended anyway after the station and I-Hub have already been taken.

    3. "Maximum range of 25km for Tech One, 250km for Tech Two."

    The f*ck? That's probably the widest difference for any module found in the game. And a 60m isk difference is not enough to cover that gap. At the very least the T2 version should be much more expensive with a range like that, maybe even make it restricted to battleships and capitals.

    Other than that I think these changes are absolutely amazing. We'll have to see how much the 'smaller guy' is able to get in on the action in practice, but it can only get better than what we have. If the plans get a little refined, I might have to seriously consider joining a null-sec alliance again. Awesome work!

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    Posted - 2015.03.03 19:04:46 - [492] - Quote


    1. The industry index should include more things than just just mining. Perhaps industrial jobs, invention jobs, etc?
    2. I dislike the 4 hour window. Structures should be able to be put into reinforced (RF) mode at any time, but come out of the RF mode at the time set by the alliance owning the structure.
    3. The SOV system should give NO notification that someone is using a Entosis Link on any of your structures or that a structure has entered RF mode. That means active defense not reactive defense. If you are truly living in your space and using your space you should have no trouble realizing someone is using a link on one of your structures or that one of your structures has entered RF mode. If you fail to do that then the RF timer countdown that is visible system wide (like POCOs are now) will let you know. If you fail to realize that then you probably deserve to lose your SOV anyway.
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    Posted - 2015.03.03 19:04:57 - [493] - Quote

    fire fozzie lol
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    Posted - 2015.03.03 19:05:57 - [494] - Quote

    It sounds to me like all the folks complaining about the change simply don't want to fight.

    If someone puts a thingy on your station to reinforce it and you put your own thingy on it then the progress is paused. So now you have a battle. Kill their guy and they have to put another one on it. To me it doesn't seem like ceptors will cut it and i think you're overreacting.

    This change promotes smaller skirmish fights. Don't be such a whiney bunch of bears.

    Real attempts to take sov will still escalate to epic cap fleets and t3 fleets.
    Horak Thor
    Horak Thor
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    Posted - 2015.03.03 19:06:18 - [495] - Quote

    I was pretty worried about what you could possibly do to fix null but reservedly excited.

    This is better than i could have imagined. Good job CCP role on JUUUUUUNE

    Also dat nerf to PL, not really known for its subcap prowess so being hired to take/defend sov is going to be a distant memory.

    .....

    McBorsk
    McBorsk
    Multispace Technologies Inc
    Yulai Federation

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    Posted - 2015.03.03 19:07:01 - [496] - Quote

    I zoned out like 20 times reading this and had forgotten 60% of it when I reached the end. Ugh
    Vincent Athena
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    Posted - 2015.03.03 19:07:16 - [497] - Quote

    Why hold Sov: 25% reduction in the cost of running your moon mining POSes, or any other POSes. If that's not enough of a reason, then don't set a TCU. Just hold your station and IHUB.

    Worries about this turning the game into whack-a-mole, chasing small groups or single ships all over the place: Consider consolidating your members into fewer systems. With fewer systems to defend, only a small fraction of the members will need to be on defense duty at any given time. The rest are free to go do whatever. Remember, you can stop a reinforcement attempt just by shooting the structure with your own Entosis link. You do not need to kill the attacker.

    Worries about time zones: Join an alliance in your time zone, and go attack those alliances that are also in your time zone. Actually, this seems to be a big issue. It could well result in Null fracturing into blocks, each operating in its own time zone. Sov will swap around inside each block, but rarely will there be a swap from one block to another. It's almost like sharding Null.

    The thing is, I have yet to hear a good alternative. Make it random? Then sov changes on the luck of the time slot draw. Make the first attack able to happen at any time? Then the game becomes even more of whack-a-mole, with defenders having to go capture 10 nodes for every out-of-time zone gang that shows up. Make it up to the attackers? Too much advantage.

    Renters: Just change from "Renting" to a protection racket. "Yes, you will be holding Sov in the systems we are renting to you. But either pay us the rent fee, or we will squish you".

    Know a Frozen fan? Check this out

    Frozen fanfiction

    Igor Nappi
    Igor Nappi
    Perkone
    Caldari State

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    Posted - 2015.03.03 19:07:28 - [498] - Quote

    KC Kamikaze wrote:
    It sounds to me like all the folks complaining about the change simply don't want to fight.

    They are called nullbears for a reason Bear

    Furthermore, I think that links must be removed from the game.

    Kassasis Dakkstromri
    Kassasis Dakkstromri
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    Posted - 2015.03.03 19:07:52 - [499] - Quote

    Also regarding Command Node(s) and capture:

    Re: Adding the need to scan down Command nodes:

    Which equals diversity in game play.

    If we're removing grinding then something has to be hard... right now it's attacker advantage the way populated Sov is currently used... i.e. BLOB warps in suddenly to system and griefs station by reinforcing everything services wise


    Defender is at disadvantage because it's suprise attack, and the time to organize a defense ---


    When it comes to actual Sov capture there isn't a decisive advantage for defender over attacker, which is fine, but once the command nodes start popping it's just a race to see who can come across the anomoly first


    It would be nicer if some sill was involved of actually having to scan the things down instead of attacker just pre posiition in "spotters" in every constellation system and then via comms
    deploy the fleet

    CCP you are bad at EVE... Stop potential silliness ~ Solo Wulf

    EvilweaselFinance
    EvilweaselFinance
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    Posted - 2015.03.03 19:08:11 - [500] - Quote

    KC Kamikaze wrote:

    Real attempts to take sov will still escalate to epic cap fleets

    why? reason this out for me, what advantage does a cap fleet give you in holding five specific grids in a constellation, especially given spaceaids
    na'Vi Ronuken
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    Posted - 2015.03.03 19:08:36 - [501] - Quote

    I think what you will end up seeing is coalitions consolidate to mega alliances based on TZ and corps would be tasked with living in their own consttillation.

    This dev blog also does not describe what happens when sov flips while a super is in build.
    Tsikuu
    Tsikuu
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    Posted - 2015.03.03 19:08:46 - [502] - Quote

    Igor Nappi wrote:
    KC Kamikaze wrote:
    It sounds to me like all the folks complaining about the change simply don't want to fight.

    They are called nullbears for a reason Bear


    It's okay, when they nerf Incursions into the ground and move level 4 missions into lowsec I am sure your gameplay will not change :D
    KIller Wabbit
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    The Scope
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    Posted - 2015.03.03 19:09:16 - [503] - Quote

    McBorsk wrote:
    I zoned out like 20 times reading this and had forgotten 60% of it when I reached the end. Ugh


    Implants man. Implants. Or a big pot of Quafe.

    CCP .. always first with the wrong stuff

    CSM .. CCP Shills with a vacation plan

    Igor Nappi
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    Caldari State

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    Posted - 2015.03.03 19:10:10 - [504] - Quote

    Tsikuu wrote:
    Igor Nappi wrote:
    KC Kamikaze wrote:
    It sounds to me like all the folks complaining about the change simply don't want to fight.

    They are called nullbears for a reason Bear


    It's okay, when they nerf Incursions into the ground and move level 4 missions into lowsec I am sure your gameplay will not change :D

    You would be correct in your assumption.

    Furthermore, I think that links must be removed from the game.

    KC Kamikaze
    KC Kamikaze
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    Posted - 2015.03.03 19:12:46 - [505] - Quote

    EvilweaselFinance wrote:
    KC Kamikaze wrote:

    Real attempts to take sov will still escalate to epic cap fleets

    why? reason this out for me, what advantage does a cap fleet give you in holding five specific grids in a constellation, especially given spaceaids



    A group that really wants your sov will bring carriers ... now you've got carriers on grid for dps or logi .. either way now you bring dreads to the party and triage of your own. Next they will escalate with supers and it's time to put that titan on the field. Battles where large groups are determined to gain that sov will still escalate to large battles. now once you get through the timer you get the mini games with the nodes all over the constellation ... another neat mechanic .. the fleet splits up to cover all the systems and more good fights ensue. Thats how it plays out in my mind anyway. If i held sov and someone brought in a carrier i'd be undocking dreads and hics.... forcing them to escalate further.
    Zloco Crendraven
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    Shadow Cartel

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    Posted - 2015.03.03 19:13:02 - [506] - Quote

    I find the changes really good.

    When is about defending no mechanics can't stop a larger force to dominate smaller groups. At least the propose changes make easier for smaller groups to harass bigger coalitions. So overall i find it quite well thought. But will need some additional changes to make it complete.

    - Entosis link is quite good except the 250 KM T2 range. Kiting, range doctrines will be the main doctrine for the bigger fights for the most part. Let brawlers play their part in the warfare also.

    - Operating independently is a great idea. I like the the TCU is mostly a bragging structure.

    - The prime time idea is half good, it should be more like POCO mechanics. You can attack whenever you want but you defend in the hours you like the most. IHUB should give better and more variannts of boosts except when it is reinforced. If this would be the case for the IHUB the PRIME time rule should be ok for it.

    - Command nodes will favor blobs much more than it is now. My 20 man fleet can be only at one place at time. If ppl come with 50 guys we lost it even tough we can take on 50 guys. My best advise would be to spawn them in only one random adjacent system of the reinforced target so a smaller group can block the way. To many targets will give

    - Freeport mode is just damn awesome.

    - Occupancy defense bonuses are a good idea.



    When said that more things need to change if we want a great nullsec experience.

    - Moon mining needs to be active and not passive.
    - AFK cloaking must be gone
    - Warp immune ceptors need to go
    - Trading between nullsec entities needs to be a thing. There needs to be a rearrangement of resources. Certain parts of space needs to be abundant of some (basic) materials and lack of other. Dependent of where you live you will fly doctrines made most of the ships you can build there. Make ti so you can build most of the ships but mass produce only those that have abundant ressources for manufacturing it.
    - Jump Fatigue must be harsher and it needs to take in account transport ships also. People moan about living in nullsec needs more incentive. Make ti very hard to import from jita and nullsec will be a dream for miners, ratters and explorers. Make nullsec powerblocs beg for carebers and industrialists and not to mass only PvP ers. The further you go from the highsec the richer the space should be.
    - Also mining, missions and exploring should be a bit less profitable in highsec and nerf into the ground the highsec incursions and buff up nullsec ones.

    - A big bonus would be to make mining and ratting mechanics a bit more challenging and interesting.


    TYVM for listening

    BALEX, bringing piracy on a whole new level.

    epicurus ataraxia
    epicurus ataraxia
    Z3R0 Return Mining Inc.
    Illusion of Solitude

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    Posted - 2015.03.03 19:13:04 - [507] - Quote

    EvilweaselFinance wrote:
    epicurus ataraxia wrote:
    Well taking advice from the null posters who did everything within their power to troll up the Hyperion thread for wormhole space, and like them I know less than jack**** about your area of space, I must be uniquely qualified to pontificate about null changes.

    Seems like an excellent series of changes.


    Is it too early to utter the immortal cry "HTFU"? Too soon?


    well, I suppose we will have to amend the people supporting this to "npc corp members, and wormholers who freely admit they don't understand it but just want to troll"

    Joking aside, I actually wish you every success in getting a vibrant and healthy nullsec, It is all of our best interests,and I do watch with real interest.

    It is simply a reminder that we should respect the other areas of space and those who live in them, and I hope when it comes back around, we can all learn that lesson, and not disrupt and distort valuable and meaningful discussion.

    And all are better for it.
    Good luck.

    There is one EvE. Many people. Many lifestyles. WE are EvE

    Illindar Tyrannus
    Illindar Tyrannus
    KarmaFleet
    Goonswarm Federation

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    Posted - 2015.03.03 19:13:10 - [508] - Quote

    So the concept of Timezone is terrible as many people have said before not only does it make section of space perfectly safe for the majority of the day but then creates a situation where alliances in different timezone cannot meaningfully interact with each other without alarm clocking. Please don't do this!

    The other issues are if the new links can be on cepters I agree that this will cause problems when I can get max dudes and go reinforce eve on a slow weekend. but also if they can't go on cepters whats to stop alliances from creating unbreakable camps at choke points?
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