Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 .. 136 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 6 post(s) |
|

CCP Phantom
C C P C C P Alliance
5371

|
Posted - 2015.03.03 15:08:30 -
[1] - Quote
While the current sovereignty system worked fine for many years, we see the need for a fundamental overhaul.
We are excited to present the plans for a new sov system coming early this summer including: 1) No more grinding through hitpoints 2) Meaningful combat events distributed over the whole constellation 3) Space activity results in defensive bonus 4) Designated daily "Prime time" for alliances when their structures become vulnerable
Read all about this new sov system, the mechanics and the fine details in CCP Fozzie's latest blog Politics by Other Means: Sovereignty Phase Two!
CCP Phantom - Senior Community Representative - Volunteer Manager
|
|

Altrue
Exploration Frontier inc Brave Collective
1645
|
Posted - 2015.03.03 15:12:55 -
[2] - Quote
DEVBLOG POSTING STATUS: DONE
Signature Tanking Best Tanking
|

Ned Thomas
Signal Cartel EvE-Scout Enclave
991
|
Posted - 2015.03.03 15:13:50 -
[3] - Quote
Alright ladies, gird your loins....
Don't get lost alone - Join Signal Cartel, New Eden's premier haven for explorers!
Onward to Thera with Eve Scout
|

Gilbaron
Free-Space-Ranger Nulli Secunda
1683
|
Posted - 2015.03.03 15:14:37 -
[4] - Quote
Brb
Build your empire !
Rent Space in Feythabolis and Omist
Contact me for details :)
|

GeeShizzle MacCloud
521
|
Posted - 2015.03.03 15:15:08 -
[5] - Quote
#reserved |

Javajunky
Eternity INC. Goonswarm Federation
106
|
Posted - 2015.03.03 15:19:56 -
[6] - Quote
I'm going to say I'm somewhat disappointed, but I shall return to comment after I go throw up. |

Ulduari
Helion Production Labs Independent Operators Consortium
0
|
Posted - 2015.03.03 15:20:35 -
[7] - Quote
Wall of text, worth a read... must... prevail... |

Beidorion eldwardan
Corporation Danmark Tactical Narcotics Team
24
|
Posted - 2015.03.03 15:24:01 -
[8] - Quote
PLEASE FOR THE LOVE OG GOD
kill that damn .gif on the dev blog ( phase 2 )
are you trying to cause someone to have a seizure |

EvilweaselFinance
BUTTECORP INC Goonswarm Federation
424
|
Posted - 2015.03.03 15:24:22 -
[9] - Quote
we have to create a strategic mining division to protect important systems are you ******* kidding me
nullsec mining has been broken for ages, go look at the price of mega and zyd and then think about why on earth mining should play a role here |

Altrue
Exploration Frontier inc Brave Collective
1645
|
Posted - 2015.03.03 15:24:26 -
[10] - Quote
Whatever the result of the changes is, it is probably going to heavily affect EVE Online for the years to come.
Signature Tanking Best Tanking
|
|
|

CCP Logibro
C C P C C P Alliance
830

|
Posted - 2015.03.03 15:24:38 -
[11] - Quote
Please remember that spam posts are not permitted. This includes posts such as "First" and "Reserved".
Quote: 13. Spamming is prohibited.
Spam is defined as the repetitive posting of the same topic or nonsensical post that has no substance and is often designed to annoy other forum users. This can include the words GÇ£firstGÇ¥, GÇ£go back to [insert other game name]GÇ¥ and other such posts that contribute no value to forum discussion. Spamming also includes the posting of ASCII art within a forum post, or the practice of GÇ£thread necromancyGÇ¥ which involved bumping of old threads for no justifiable reason.
CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro
|
|

Literally Space Moses
GoonWaffe Goonswarm Federation
128
|
Posted - 2015.03.03 15:26:33 -
[12] - Quote
You made sov harder to hold (good) but didn't give any additional incentive to actually hold it (very bad),
Seriously, you keep giving nullsec the stick, when is the carrot going to come?
#T2013
|

Total Newbie
Deadly Shadow Clan Executive Outcomes
20
|
Posted - 2015.03.03 15:27:06 -
[13] - Quote
This is why Devs should have adult supervision.
To recap:
1st phase we made it impossible to project force.
2nd phase we have made it so any scrub corp or band of newbie alts can mess with sov.
|

Capqu
Love Squad Confederation of xXPIZZAXx
1024
|
Posted - 2015.03.03 15:27:55 -
[14] - Quote
training my afk campers with infomorph
the second local empties you make a timer )))
but why would you show up to that timer
sov itself still sucks
https://www.youtube.com/watch?v=QPntjTPWgKE
|

Steijn
Quay Industries
642
|
Posted - 2015.03.03 15:28:32 -
[15] - Quote
Total Newbie wrote:2nd phase we have made it so any scrub corp or band of newbie alts can mess with sov.
awww diddums. |

Cheyennes
Evil Doers
0
|
Posted - 2015.03.03 15:28:50 -
[16] - Quote
Total Newbie wrote:This is why Devs should have adult supervision.
To recap:
1st phase we made it impossible to project force.
2nd phase we have made it so any scrub corp or band of newbie alts can mess with sov.
Brilliant |

Kismeteer
GoonWaffe Goonswarm Federation
779
|
Posted - 2015.03.03 15:30:32 -
[17] - Quote
I wanted to say that I love the temporary freeport idea during capture. I think it gives smaller entities that really tried to take things a chance to pull out some critical assets. |

Gilbaron
Free-Space-Ranger Nulli Secunda
1683
|
Posted - 2015.03.03 15:30:50 -
[18] - Quote
The first thing going that jumps to my mind is that defensive bonuses should be based on long term data, so that nobody calls for a mining or ratting cta to make a system harder to capture.
Build your empire !
Rent Space in Feythabolis and Omist
Contact me for details :)
|

Igor Nappi
Perkone Caldari State
99
|
Posted - 2015.03.03 15:33:04 -
[19] - Quote
I'm a bit disappointed that formal sov wasn't removed altogether.
Furthermore, I think that links must be removed from the game.
|

Phaezen Outamon
Brotherhood of Wolves Project.Mayhem.
2
|
Posted - 2015.03.03 15:33:19 -
[20] - Quote
Gilbaron wrote:The first thing going that jumps to my mind is that defensive bonuses should be based on long term data, so that nobody calls for a mining or ratting cta to make a system harder to capture.
Well mining and ratting ships in system also equate to more opportunities for active pvp when there is a contest over a system |
|

Anhenka
The Cult of Personality DARKNESS.
1137
|
Posted - 2015.03.03 15:34:07 -
[21] - Quote
The primetime is cool, the spreading sov defence across the constellation is nice, the defensive bonus too.
Super heavy weighting of mining bonuses to retaining system control.. not so much.
|

EvilweaselFinance
BUTTECORP INC Goonswarm Federation
426
|
Posted - 2015.03.03 15:34:40 -
[22] - Quote
My initial thought is that this hugely, hugely favors attackers. Anyone without massive support from allies will get instantly steamrolled.
In other words, welcome to the EVE Cold War: if you're not part of the CFC bloc or the N3 block, you will be sent back to Jita in an afternoon. |

BadAssMcKill
ElitistOps
963
|
Posted - 2015.03.03 15:35:24 -
[23] - Quote
So how does this fix the problem with blobs |

Capqu
Love Squad Confederation of xXPIZZAXx
1024
|
Posted - 2015.03.03 15:35:59 -
[24] - Quote
also rip supers LOL
https://www.youtube.com/watch?v=QPntjTPWgKE
|

Aryndel Vyst
GoonWaffe Goonswarm Federation
916
|
Posted - 2015.03.03 15:36:09 -
[25] - Quote
HEY LETS MAKE SOV EASIER TO TAKE FROM LARGE ENTITIES BUT GIVE NO BENEFITS WHATSOEVER TO THE RESIDENTS.
Do you want everyone to do high sec incursions or something?
~content creation~ |

Greygal
Redemption Road Affirmative.
355
|
Posted - 2015.03.03 15:37:04 -
[26] - Quote
Need to read this far more closely, but my initial reactions are:
1. I don't see how this helps the little guy take and hold sov space. If anything, it seems to make it even easier for existing sov holders to hold and keep their space. Heck, the one nifty thing about these proposed changes - the Entosis Link, which could be used by little guys - is near on worthless if the only time you can attack something is during their prime time, and NOT during YOUR prime time.
2. I don't see occupancy effects as we've long been hoping and praying for... i.e., the more you use space, the stronger your hold over the space, the less you use space, the less you own it, eventually leading to sov dropping from lack of use.
3. DETEST the "prime time" concept. Will expand more after I cool off over reading that, but it's pretty much screwed any advantage of having Australian-time-zone strong corps in nullsec. This gives HUGE advantage to the existing blocs. It also takes away any chance of small groups that are active in opponent's low-activity time zones the possibility of attacking and taking over someone else's sov. It takes away any opportunity for two large groups that are not in the same time zone to ever fight on a meaningful level.
4. DO like - in fact, love - the freeport bit.
Will write/edit after I re-read and think this over more.
GG
What you do for yourself dies with you, what you do for others is immortal.
Free weekly public roams & monthly NewBro new player roams!
Visit Redemption Road or join mailing list REDEMPTION ROAMS for information
|

Code2200
Guardians Descendants LOADED-DICE
4
|
Posted - 2015.03.03 15:37:07 -
[27] - Quote
Not what I was hoping for. Feel like once Time Dilation starts for big battles it will just be a pain in the ass. This should be looked over again!! Sorry CCP. |

ORIAN345
Caldari Provisions Caldari State
0
|
Posted - 2015.03.03 15:37:28 -
[28] - Quote
great work |

Tiberian Deci
Sleeper Slumber Party Test Alliance Please Ignore
32
|
Posted - 2015.03.03 15:38:17 -
[29] - Quote
Total Newbie wrote:This is why Devs should have adult supervision.
To recap:
1st phase we made it impossible to project force.
2nd phase we have made it so any scrub corp or band of newbie alts can mess with sov.
Oh no they made it so you actually have to defend your stuff yourself instead of calling Papa Goon to come rescue you! THE HORROR! |

Soldarius
Kosher Nostra The 99 Percent
1155
|
Posted - 2015.03.03 15:44:25 -
[30] - Quote
Busy at work. But my preliminary response after reading the preamble and seeing "Each Sovereignty structure will be able to operate independently from other Sov structures" is...
Thank you for listening!
http://youtu.be/YVkUvmDQ3HY
|
|

Awkward Pi Duolus
Pator Tech School Minmatar Republic
25
|
Posted - 2015.03.03 15:44:41 -
[31] - Quote
If you think Reavers were bad... you just made it very hard for any casual alliance to hold sov in the face of a dedicated core of folks from one of the blocs dropping sov simply to grief.
Remember that larger alliances have the ability to organize and sustain action better than most smaller ones. One outcome of these changes may very well be large areas of wasteland that is regularly mowed of sov 'just cause'. |

Rowells
ANZAC ALLIANCE Fidelas Constans
2042
|
Posted - 2015.03.03 15:46:10 -
[32] - Quote
are those numbers for entosis module right? 20km for T1 and 25okm for T2? |

Traiori
New Eden Renegades This can only end well
207
|
Posted - 2015.03.03 15:46:19 -
[33] - Quote
Hate the idea of prime time.
It forces every little group in the game to fight at a maximum disadvantage, because we can't organise it so that timers are during a bad moment for the opponent. Yes, timers come at a terrible time for us as small groups but you can normally work around that to some extent. Enforcing a
It makes every alliance have to consolidate into a particular timezone because, for instance, you now can't have your EUTZ fighting timers at 1900 and your USTZ fighting timers at 0000 because the fights only happen during "primetime". Even my little 80 man alliance has a "primetime" longer than that. I would do it the other way round: I would select a "quiet period" of up to 8 hours during which structures are not vulnerable.
Though I can hear the complaints of every russian as they discover that their offensive timers are always at 3am... |

EvilweaselFinance
BUTTECORP INC Goonswarm Federation
426
|
Posted - 2015.03.03 15:46:28 -
[34] - Quote
Awkward Pi Duolus wrote:If you think Reavers were bad... you just made it very hard for any casual alliance to hold sov in the face of a dedicated core of folks from one of the blocs dropping sov simply to grief.
Remember that larger alliances have the ability to organize and sustain action better than most smaller ones. One outcome of these changes may very well be large areas of wasteland that is regularly mowed of sov 'just cause'. yeah, anyone who does not bend the knee will be summarily wiped out
brb getting to work on some sufficiently degrading oaths of fealty |

Karbowiak
4M-CORP Black Legion.
193
|
Posted - 2015.03.03 15:46:37 -
[35] - Quote
Am i the only one wishing that we'd get the old pos warfare sov system back?  |

Innominate
GoonWaffe Goonswarm Federation
649
|
Posted - 2015.03.03 15:46:47 -
[36] - Quote
This design is one of most hilariously amazing things to come out of CCP. |

M1k3y Koontz
Aether Ventures Surely You're Joking
653
|
Posted - 2015.03.03 15:46:55 -
[37] - Quote
7000 words wasn't a joke, here goes two hours. 
How much herp could a herp derp derp if a herp derp could herp derp.
|

Shodan Of Citadel
School of Applied Knowledge Caldari State
3
|
Posted - 2015.03.03 15:47:08 -
[38] - Quote
Freeport Mode... Gives the aggressor docking rights and turn every battle into high-sec station bullshit.
Goal 6... HAHAHAHAHAHAHAHAHAHAHA I'm sure Goons will only bring 2-300 people instead of system crushing 2-3000.
Entosis Link -turned EVE into some twisted king of the hill system where sheer number of Links win.
CCP, give machariels a bonus to juggling and the middle lane.
|

Angry Mustache
GoonWaffe Goonswarm Federation
188
|
Posted - 2015.03.03 15:47:09 -
[39] - Quote
You mentioned that the Entosis link will have low fitting requirements, and not disable propulsion while active.
What is there to prevent massive hordes of T2 entosis fitted interceptors from completely swarming an area and putting entosis links on everything?
All the ceptor has to do is stay within a 250km bubble of the objective, and even if hostiles show up, you just have to MWD around for 2 minutes. If the enemy is trying to entosis your objective, do the same.
What's to stop a large group from putting 1000 nerds in interceptors, and just burn through 100 systems in 1-2 hours? You've made sov easier to take, but that works both ways.
Any small group that slights a big group can expect all their space reinforced in less than 30 minutes. By interceptors.
So the future of Sov warfare is inteceptor with sov lasers, slippery petes to kill interceptors, and absolutely no fleet on fleet fighting.
An official Member of the Goonswarm Federation Complaints Department.
|

M1k3y Koontz
Aether Ventures Surely You're Joking
653
|
Posted - 2015.03.03 15:47:48 -
[40] - Quote
Karbowiak wrote:Am i the only one wishing that we'd get the old pos warfare sov system back? 
Yes. No more structures!
How much herp could a herp derp derp if a herp derp could herp derp.
|
|

GOB the Magician
Enlightened Industries Goonswarm Federation
68
|
Posted - 2015.03.03 15:47:53 -
[41] - Quote
Still little reason to actually live in the sov. Perhaps update #37 will address this. |

Aryndel Vyst
GoonWaffe Goonswarm Federation
917
|
Posted - 2015.03.03 15:48:35 -
[42] - Quote
CCP, can you please address the point to living in null sec? I mean my logic is that because there is more risk to living in null sec there should be more reward, but as it stands this is not the case. Do you have any plans to address the gaping goatse-sized hole in the risk vs. reward proprotion of nullsec vs say high sec?
Thanks.
Yours in christ,
Aryndel Vyst Director of Personnel Operations and Logistics Goonswarm Federation |

EvilweaselFinance
BUTTECORP INC Goonswarm Federation
426
|
Posted - 2015.03.03 15:49:23 -
[43] - Quote
Karbowiak wrote:Am i the only one wishing that we'd get the old pos warfare sov system back?  no, i liked that and it was significantly better in a lot of ways than this or dominion
it was completely broken by AOE doomsdays protecting cynojammers, but that's gotten fixed, and fuel blocks exist now |

Karbowiak
4M-CORP Black Legion.
193
|
Posted - 2015.03.03 15:51:30 -
[44] - Quote
EvilweaselFinance wrote:Karbowiak wrote:Am i the only one wishing that we'd get the old pos warfare sov system back?  no, i liked that and it was significantly better in a lot of ways than this or dominion it was completely broken by AOE doomsdays protecting cynojammers, but that's gotten fixed, and fuel blocks exist now
True story.
Plus with the POS system, you could take a system in about a day, instead of spending a week taking on system. Yes you had to steamroll a system with lots of dreads, but compared to the current system, or the proposed one, you atleast had a light at the end of the tunnel.
Meh, whatever.. |

hejsan stolly
State War Academy Caldari State
2
|
Posted - 2015.03.03 15:51:41 -
[45] - Quote
Looking forward to it. I-¦m glad you are changing things CCP.  |

Vigilanta
S0utherN Comfort DARKNESS.
78
|
Posted - 2015.03.03 15:52:06 -
[46] - Quote
if you thought dominion was complicated, wait till you read this.
Also, the entosis link gameplay is really really bad.
The 4 hour vulnerable per day thing is also bad, your essentially making it so we have to run 4 hour long cta's which is longer than most people have available. I think instead of permanent vulnrability it needs to be triggered somehow, maybe with the sbus doing a 30 minute online timer or something?
TLDR, very complex, entoiss link gameplay is just poor |

Canenald
Jump Drive Appreciation Society Test Alliance Please Ignore
51
|
Posted - 2015.03.03 15:53:40 -
[47] - Quote
Capture events sound too much like capture the flag PVP maps in theme park MMOs. Please come up with something else. |

JohnMonty
Northstar Cabal Tactical Narcotics Team
34
|
Posted - 2015.03.03 15:54:40 -
[48] - Quote
"Defenders will also often enjoy the benefits of jump bridges,"
Best line in the whole thing lol |

Tiberian Deci
Sleeper Slumber Party Test Alliance Please Ignore
32
|
Posted - 2015.03.03 15:55:30 -
[49] - Quote
On a serious note, anyone care to speculate on how PL is going to get fights now? |

Yourmoney Mywallet
Jita Institute of Applied Monetary Manipulation
357
|
Posted - 2015.03.03 15:55:53 -
[50] - Quote
Total Newbie wrote:2nd phase we have made it so any scrub corp or band of newbie alts can mess with sov.
EvilweaselFinance wrote:In other words, welcome to the EVE Cold War: if you're not part of the CFC bloc or the N3 block, you will be sent back to Jita in an afternoon. Best dev blog evvarrr. |
|

Primary This Rifter
4S Corporation Goonswarm Federation
627
|
Posted - 2015.03.03 15:56:12 -
[51] - Quote
This? This is it? This is what we've waited several YEARS for? Are you ******* serious?
Reminder: CCP thinks you have no right to your alliance logos.
|

Aryndel Vyst
GoonWaffe Goonswarm Federation
924
|
Posted - 2015.03.03 15:56:21 -
[52] - Quote
JohnMonty wrote:"Defenders will also often enjoy the benefits of jump bridges,"
Best line in the whole thing lol
Except ~~~~~~jump fatigue~~~~~ aka ~~~~~emergent gameplay~~~~~ |

vanflyheight13
Ascendent. Test Alliance Please Ignore
4
|
Posted - 2015.03.03 15:56:54 -
[53] - Quote
Prime time effectively divides alliances by timezone.
A line member with interests in PVP only cannot directly benefit his or her alliance's defense unless they operate within the 4 hour window specified.
I strongly suggest CCP reconsiders the importance of this 4 hour window before implementing it. |
|

CCP Phantom
C C P C C P Alliance
5371

|
Posted - 2015.03.03 15:58:12 -
[54] - Quote
Rowells wrote:are those numbers for entosis module right? 20km for T1 and 25okm for T2? Yes, that are the numbers right now ... but as the blog says, everything is still in an early stage and we love to hear your feedback and reasons.
CCP Phantom - Senior Community Representative - Volunteer Manager
|
|

EvilweaselFinance
BUTTECORP INC Goonswarm Federation
429
|
Posted - 2015.03.03 15:58:40 -
[55] - Quote
how is this for our upcoming oaths of fealty from any non-aligned entity:
I, [insert your name here], pledge my undying fealty to Mittani, the King of Space, asking nothing but that he considers not squashing me out of nullsec like a bug because he has a hangover and wants to hurt someone but, recognizing my complete inability to do anything about it if he so chooses because nobody can stand against a motivated attacker, recognize that my existence in nullsec is purely at his sufferance and that even this pledge of loyalty only tips the scales somewhat in favor of my being allowed to exist. to further tip the scales in favor of my potential survival, i promise an unending stream of gifts, praise, and reaffirmations of my abject submission in the most ingrating position of surrender possible.
|

Tiberian Deci
Sleeper Slumber Party Test Alliance Please Ignore
32
|
Posted - 2015.03.03 15:58:52 -
[56] - Quote
Aryndel Vyst wrote:JohnMonty wrote:"Defenders will also often enjoy the benefits of jump bridges,"
Best line in the whole thing lol Except ~~~~~~jump fatigue~~~~~ aka ~~~~~emergent gameplay~~~~~
I haven't built up more than 1d 18h of jump fatigue since it came out, and that was when I hopped across 4 mids in 1.5 hours to move my carrier into a wormhole. If you're getting more than that more often maybe you have more space than you can effectively use, which is the entire point of these changes. |

Airi Cho
Dark-Rising Executive Outcomes
67
|
Posted - 2015.03.03 15:59:39 -
[57] - Quote
Aryndel Vyst wrote:CCP, can you please address the point to living in null sec? I mean my logic is that because there is more risk to living in null sec there should be more reward, but as it stands this is not the case. Do you have any plans to address the gaping goatse-sized hole in the risk vs. reward proprotion of nullsec vs say high sec?
Thanks.
Yours in christ,
Aryndel Vyst Director of Personnel Operations and Logistics Goonswarm Federation
It is sometimes even safer than highsec or lowsec. |

Cheyennes
Evil Doers
1
|
Posted - 2015.03.03 16:00:09 -
[58] - Quote
CCP Phantom wrote:Rowells wrote:are those numbers for entosis module right? 20km for T1 and 25okm for T2? Yes, that are the numbers right now ... but as the blog says, everything is still in an early stage and we love to hear your feedback and reasons.
You may love to hear it, and You may even love the reasoning... but you have yet to ever listen to the player base.
so many good ideas out there but none of the common sense ones ever prevail. |

Shodan Of Citadel
School of Applied Knowledge Caldari State
3
|
Posted - 2015.03.03 16:00:27 -
[59] - Quote
CCP Phantom wrote:Rowells wrote:are those numbers for entosis module right? 20km for T1 and 25okm for T2? Yes, that are the numbers right now ... but as the blog says, everything is still in an early stage and we love to hear your feedback and reasons.
yeah, thanks for adding a new map to DOTA... the eve map. Can Drifters be minions? |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
1027
|
Posted - 2015.03.03 16:01:05 -
[60] - Quote
when are capitals getting nerfed |
|

Gilbaron
Free-Space-Ranger Nulli Secunda
1683
|
Posted - 2015.03.03 16:01:11 -
[61] - Quote
a few points:
1. Sov itself.
So, it's now easier to capture a completely worthless piece of space. Space isn't empty because it's hard to capture. Space is empty because it sucks.
2. Hardcoded primetime:
Bad. Very bad. AUtz. It also removes a lot of opportunity for human error.
2. Entosis Links must come from the "owner" or an attacker, no such thing as friends of the owner:
I just don't have words for how bad this is. Can't hire mercs, can't bring friends, can't do a lot of other stuff. All those are interesting opportunities in the grand scheme of things that are getting nerfed into oblivion. And there are tons of reasons why you don't want everybody and their mother in the same alliance.
4. Entosis Links themselves
Why make it a highslot item ? Why not an implant ? Highslot items just gimp fittings in an unneccesary way.
Disabling remote assistance on ships using them is ... dumb ?
5. Entosis capture mechanic
Call it hitpoints, call it entosis, call it whatever. Doesn't matter. Grind them, get bacon. Not fun.
5. Freeport Stations:
We asked for destructible Stations. Consequence. That kind of stuff. Not Freeports.
Build your empire !
Rent Space in Feythabolis and Omist
Contact me for details :)
|

iP0D
Brutor Tribe Minmatar Republic
1
|
Posted - 2015.03.03 16:01:35 -
[62] - Quote
CCP Phantom wrote:While the current sovereignty system worked fine for many years, we see the need for a fundamental overhaul. We are excited to present the plans for a new sov system coming early this summer including: 1) No more grinding through hitpoints 2) Meaningful combat events distributed over the whole constellation 3) Space activity results in defensive bonus 4) Designated daily "Prime time" for alliances when their structures become vulnerable Read all about this new sov system, the mechanics and the fine details in CCP Fozzie's latest blog Politics by Other Means: Sovereignty Phase Two!
5) still not compensating for the human behavioural triggers 6) still not compensating for the pitfalls of "volume > all" 7) still not useful as a meaningful or marketable attraction / favour pitch compared to open ended and/or procedural universes / systems
Also
8) you're really not building on strengths or potential strengths. This pattern of building down towards set mechanical models of interaction certainly looks nice on paper, but there's probably reasons why nobody at CCP is extrapolating that as a trend model (and why the one who did left the company, I am sorry to say) .. because if you did, you'd realise that you are tying down the product to low-maintenance mode in preparation for a very different venture model (the last three times CCP tried such a change it went the same subtle top-down road and each time it resulted in extremely expensive failire) and in general for a move away from exactly the kind of open ended emergent dynamic gameplay which made EVE a commercial succes in the first place. |

Tiberian Deci
Sleeper Slumber Party Test Alliance Please Ignore
32
|
Posted - 2015.03.03 16:01:42 -
[63] - Quote
GOB the Magician wrote:Still little reason to actually live in the sov. Perhaps update #37 will address this.
I can think of several:
You enjoy living there You enjoy living with the people there you live with You enjoy fighting your neighbors nearby
If that isn't the case for you maybe you're better of in highsec. Or renting. |

Gypsien Agittain
University of Caille Gallente Federation
22
|
Posted - 2015.03.03 16:02:26 -
[64] - Quote
Some of the points are interesting, but you keep on turning EVE Online into Newbie online, interceptor online, cruiser online and laughing on the face of veterans and newcomers who make actual sacrifices (focusing characters, buying characters to improve doable things). You're showing disrespect to the people who's been paying your salaries for years and this is not gonna end well. No, running around a constellation in ****** ship is not funny, maybe it's funny on the first year you play eve, is not funny when you saved for capital pilots, for capital ships, sacrifice a holder and so on.
What the heck is this thing of running around a constellation to capture nodes? I'm starting to think that CCP offices are based in Amsterdam instead of Reykjavik. And, basically, with the Command Nodes around the constelation-thing you've damned capital ships to the darkest abysm on the space to never be used again. Useless enormous pieces of metal, at least carriers can farm isk and help us save money to get back to highsec before cancelling almost all our accounts.
The whole plan is so sad, childish and show's in such a big way how dc'd developers are from the current game that I'm gonna write down this post in a txt to come here and laugh (at your egos)/cry (at the game I love) when it is too late to save it.
TL;DR: the command nodes idea is the worst idea I've ever seen by a developers team in a single game in the 19 years I've been playing videogames. |

Anhenka
The Cult of Personality DARKNESS.
1138
|
Posted - 2015.03.03 16:05:13 -
[65] - Quote
As a US player in a alliance slanted towards EU for active players, I would just like to say:
"Thanks CCP for stripping me of opportunity to participate in defensive timers for my alliance, now I can instead just sit around and leech off my alliance without having any chance or obligation in participating in defense OTHER THAN RATTING IN DEFENSIVE SYSTEMS"
It's so refreshing to know that not only will I never be around to stop an enemy from fighting for the initial timer, but that 100% of the time, it will always come out in a period of time I won't be there for.
Thanks CCP! |

Baneken
Arctic Light Inc. Arctic Light
480
|
Posted - 2015.03.03 16:05:27 -
[66] - Quote
That flashing crap under the first paragraph was so incredibly annoying that I had kill it with ad-block; since human eye is hard-wired to attract on flashy moving things do you have any idea how incredibly annoying it was to even attempt to read that text with that thing constantly whirling and flashing on screen ? |

Aryndel Vyst
GoonWaffe Goonswarm Federation
925
|
Posted - 2015.03.03 16:05:43 -
[67] - Quote
Tiberian Deci wrote:GOB the Magician wrote:Still little reason to actually live in the sov. Perhaps update #37 will address this. I can think of several: You enjoy living there You enjoy living with the people there you live with You enjoy fighting your neighbors nearby If that isn't the case for you maybe you're better of in highsec. Or renting.
You're not allowed to say these things unless you've actually taken sov on your own, or been able to defend sov from someone else. |

RogueHunteer
Perkone Caldari State
8
|
Posted - 2015.03.03 16:06:12 -
[68] - Quote
looks niCE! |

Capqu
Love Squad Confederation of xXPIZZAXx
1026
|
Posted - 2015.03.03 16:06:32 -
[69] - Quote
buff sov benefits to compensate
+20% mining yield per industry index +20% anomaly cash yield per military index
or some ****
i say this as someone who has never lived in sov and has harassed lots and lots, there needs to be a buff to people living there if there's gonna be such a huge buff to me and mine
i mean why wouldnt you just do lvl 4s and mine in highsec even more than people do already if sov is getting harder to hold
https://www.youtube.com/watch?v=QPntjTPWgKE
|

Primary This Rifter
4S Corporation Goonswarm Federation
628
|
Posted - 2015.03.03 16:06:36 -
[70] - Quote
CCP Phantom wrote:Rowells wrote:are those numbers for entosis module right? 20km for T1 and 25okm for T2? Yes, that are the numbers right now ... but as the blog says, everything is still in an early stage and we love to hear your feedback and reasons. I cannot even give you proper feedback and reasons because I'm too angry to articulate my thoughts.
Reminder: CCP thinks you have no right to your alliance logos.
|
|

Cheyennes
Evil Doers
2
|
Posted - 2015.03.03 16:07:07 -
[71] - Quote
EUTZ can play laser tag, USTZ and AUTZ will play hide-and-seek |

EvilweaselFinance
BUTTECORP INC Goonswarm Federation
432
|
Posted - 2015.03.03 16:09:27 -
[72] - Quote
i just checked, literally the only people praising this design are people in npc corps |

RogueHunteer
Perkone Caldari State
8
|
Posted - 2015.03.03 16:09:33 -
[73] - Quote
Angry Mustache wrote:Allright guys, since they literally have an AFK cloaker in every one of our systems, we can't rat/min to build indicies.
directorbot: RATTING/MINING CTA @ 2100, Ishtars>tengus>ravens>skiffs
*** This was a broadcast from the_mittani to all-all at 2014-10-25 04:55:57.479999 EVE, replies are not monitored ****
I understand your feeling on this topic, and point is their no risk for cloaking any were! and no reward here and needs to be address. I'm sure ccp will find away to address this like everything else in the game. Person will have to keep warping every 5 minutes or face to be found type thing. No idea but in do time. |

Vigilanta
S0utherN Comfort DARKNESS.
78
|
Posted - 2015.03.03 16:09:50 -
[74] - Quote
also, did it not occur to you that sov war is now basically a giant frigate fleet, with little or no reason to use anything larger, due to guns playing no part in it, just mobility? |

Cheyennes
Evil Doers
2
|
Posted - 2015.03.03 16:10:02 -
[75] - Quote
EvilweaselFinance wrote:i just checked, literally the only people praising this design are people in npc corps
Theyre all Test Alts
|

iP0D
Brutor Tribe Minmatar Republic
1
|
Posted - 2015.03.03 16:10:10 -
[76] - Quote
Primary This Rifter wrote:CCP Phantom wrote:Rowells wrote:are those numbers for entosis module right? 20km for T1 and 25okm for T2? Yes, that are the numbers right now ... but as the blog says, everything is still in an early stage and we love to hear your feedback and reasons. I cannot even give you proper feedback and reasons because I'm too angry to articulate my thoughts.
Don't be mad. Remember the old pitfall excuses the last times CCP came up with grand goals to magically solve the consequencies of venture goals setting hard limits for the real devs to work within :P Haters gonna hate & all that.
Look on the bright side though, every goal translates into a distinct focus of dumbing things down, prioritising mechanical gameplay instead of that old tedious immersion crap, making it cheaper to maintain - and extremely easy to throw in some catchy marketing with in order to slowly boil the frogs.
|

Ghaustyl Kathix
Rising Thunder
51
|
Posted - 2015.03.03 16:10:47 -
[77] - Quote
I have one major concern about this: I love how it forces the fight to be spread out to multiple systems, multiple-grid battles are something that should exist more in the game. However, unless I misunderstood something wouldn't this make it harder for a smaller alliance to hold sov if they want to own only a single system?
Greygal wrote:3. DETEST the "prime time" concept. Will expand more after I cool off over reading that, but it's pretty much screwed any advantage of having Australian-time-zone strong corps in nullsec. This gives HUGE advantage to the existing blocs. It also takes away any chance of small groups that are active in opponent's low-activity time zones the possibility of attacking and taking over someone else's sov. It takes away any opportunity for two large groups that are not in the same time zone to ever fight on a meaningful level. It's not 100% clear in the dev blog, but the section about the command nodes doesn't mention prime time whatsoever. Probably just need prime time to get to the command node part, then the other time zones can contribute to the struggle over the nodes.
Angry Mustache wrote:What's to stop a large group from putting 1000 nerds in interceptors, and just burn through 100 systems in 1-2 hours? Prime time. If your structures are only vulnerable during that block of time, you can make sure you have people to defend it during that block of time. Also, the fitting on the entosis link might be more than an interceptor can take. They also can't warp while the link is active, so you could burn after them with other interceptors.
That said, I think 2 minutes and 250km is a too strong for the T2 link. |

Andrea Keuvo
Science and Trade Institute Caldari State
304
|
Posted - 2015.03.03 16:11:17 -
[78] - Quote
Please tell me that once the Entosis link is activated on a structure it will not be dependent on maintaining a target lock on the structure. If it does, I'm certain that some entities known for blobbing will show up with 600 ecm ships for every "fight" and sov battles will be even worse than they are now. |

Two step
Aperture Harmonics No Holes Barred
4863
|
Posted - 2015.03.03 16:11:33 -
[79] - Quote
It seems like this approach is reasonable, though the proposed timers seem really short to me.
I do wonder about doing things like this without also proving some incentive to actually hold sov at the same time (or before the sov mechanics changes). At the very least, CCP should be publishing a little more future roadmap details, like for example is a reward rebalance even planned?
CSM 7 Secretary
CSM 6 Alternate Delegate
@two_step_eve on Twitter
My Blog
|

Tiberian Deci
Sleeper Slumber Party Test Alliance Please Ignore
33
|
Posted - 2015.03.03 16:11:57 -
[80] - Quote
Aryndel Vyst wrote:Tiberian Deci wrote:GOB the Magician wrote:Still little reason to actually live in the sov. Perhaps update #37 will address this. I can think of several: You enjoy living there You enjoy living with the people there you live with You enjoy fighting your neighbors nearby If that isn't the case for you maybe you're better of in highsec. Or renting. You're not allowed to say these things unless you've actually taken sov on your own, or been able to defend sov from someone else.
We fought off PL for a month instead of negotiating a NIP with them, does that count? |
|

Crysantos Callahan
Control-Space DARKNESS.
30
|
Posted - 2015.03.03 16:12:18 -
[81] - Quote
Not sure what to think about this yet, I like the complete overhaul, but I do see a few huge question marks above my head.
1. different TZ alliances - I don't see any chance to win meaningful sov space of another alliance that lives mostly in another TZ 2. supers - don't get me wrong, not a fan of those - but why should people use them at all, unless as entosis link tank 3. station games in freeport mode 4. not sure this system is much easier to grasp than the old one :P 5. Still need more NPC space between certain regions to create easier jump-offs and staging zones
I'll need to read this a few more times and think about possible scenarios. |

Tiberian Deci
Sleeper Slumber Party Test Alliance Please Ignore
33
|
Posted - 2015.03.03 16:13:08 -
[82] - Quote
Andrea Keuvo wrote:Please tell me that once the Entosis link is activated on a structure it will not be dependent on maintaining a target lock on the structure. If it does, I'm certain that some entities known for blobbing will show up with 600 ecm ships for every "fight" and sov battles will be even worse than they are now.
Maybe they'll make it like triage/siege/bastion where you're immune to electronic warfare while its active. Definitely something worth bringing up. |

EvilweaselFinance
BUTTECORP INC Goonswarm Federation
432
|
Posted - 2015.03.03 16:13:08 -
[83] - Quote
Two step wrote:like for example is a reward rebalance even planned?
oh you sweet summer child |

Aiwha
Infinite Point Nulli Secunda
823
|
Posted - 2015.03.03 16:13:09 -
[84] - Quote
Can we just bring back the POS grind? I miss the POS grind. Lets just go with POS grind and call it even.
I want to be your representative for CSMX!
Please EVEmail me with any quesitons, comments or concerns you have about myself or EVE.
|

Angry Mustache
GoonWaffe Goonswarm Federation
192
|
Posted - 2015.03.03 16:13:25 -
[85] - Quote
Tiberian Deci wrote:
We fought off PL for a month instead of negotiating a NIP with them, does that count?
An official Member of the Goonswarm Federation Complaints Department.
|

Ghaustyl Kathix
Rising Thunder
51
|
Posted - 2015.03.03 16:13:46 -
[86] - Quote
Vigilanta wrote:also, did it not occur to you that sov war is now basically a giant frigate fleet, with little or no reason to use anything larger, due to guns playing no part in it, just mobility? Get some brick-tanked Hictors with those links on the command nodes backed up by some cruisers with good tracking.  |

Gonzo Liberace
Sinisters of EVE
19
|
Posted - 2015.03.03 16:15:08 -
[87] - Quote
In my opinion "Declaring Time Zone" it's a terrible terrible mechanic. Null sec should be the true sandbox of Eve. |

Angry Mustache
GoonWaffe Goonswarm Federation
192
|
Posted - 2015.03.03 16:16:06 -
[88] - Quote
Ghaustyl Kathix wrote:Vigilanta wrote:also, did it not occur to you that sov war is now basically a giant frigate fleet, with little or no reason to use anything larger, due to guns playing no part in it, just mobility? Get some brick-tanked Hictors with those links on the command nodes backed up by some cruisers with good tracking. 
By that you mean Tengus and Eagles, because nothing else can track ceptors at 240.
Meanwhile they can use Slippery Petes to kill your Hictor that you can't rep.
An official Member of the Goonswarm Federation Complaints Department.
|

Ghaustyl Kathix
Rising Thunder
51
|
Posted - 2015.03.03 16:16:21 -
[89] - Quote
Tiberian Deci wrote:Andrea Keuvo wrote:Please tell me that once the Entosis link is activated on a structure it will not be dependent on maintaining a target lock on the structure. If it does, I'm certain that some entities known for blobbing will show up with 600 ecm ships for every "fight" and sov battles will be even worse than they are now. Maybe they'll make it like triage/siege/bastion where you're immune to electronic warfare while its active. Definitely something worth bringing up. They said the ship can't receive remote assistance while it's active. I assume that'll be the same as triage, siege and bastion. |

iP0D
Brutor Tribe Minmatar Republic
1
|
Posted - 2015.03.03 16:16:36 -
[90] - Quote
Two step wrote:It seems like this approach is reasonable, though the proposed timers seem really short to me.
I do wonder about doing things like this without also proving some incentive to actually hold sov at the same time (or before the sov mechanics changes). At the very least, CCP should be publishing a little more future roadmap details, like for example is a reward rebalance even planned?
It's only reasonable without extrapolating consequences for the behavioural tendencies the environment of EVE itself promotes and requires.
It's a roadmap towards the mechanical, low maintenance and low key second decade. A few years late, but that's nothing new.
Also, it's absolutely ironic to see what spills over now and from where. Advocate stakeholders hurray.
|
|
|

CCP Phantom
C C P C C P Alliance
5376

|
Posted - 2015.03.03 16:16:51 -
[91] - Quote
Baneken wrote:That flashing crap under the first paragraph was so incredibly annoying that I had kill it with ad-block; since human eye is hard-wired to attract on flashy moving things do you have any idea how incredibly annoying it was to even attempt to read that text with that thing constantly whirling and flashing on screen ? This animation has been replaced by a still image now that links to the original animation.
CCP Phantom - Senior Community Representative - Volunteer Manager
|
|

Axe Coldon
51
|
Posted - 2015.03.03 16:16:57 -
[92] - Quote
My question for the new sov mechanics, what will happen to Ihub build cost and size? I don't suppose you can make them small enough to fit in a jump freighter? It would have the benefit of allowing smaller alliances an easier path to put them in. And for combat, it puts a very expensive freighter (jf) at risk.
atm unless your system you wish to have an ihub is close to a station, the preferred method is bridge the freighter with a Titan. It you make the iHUB 350k or so..then a Jump Freighter could be used instead.
Likewise I would like to see all the upgrades installed fit in a jump freighter. People complain jf pilots take no risks and only jump to station. If you make this change..then additional risks will be taken with jf by those not large or rich enough to own titans.
No trees were killed in the sending of this message. However, a large number of electrons were terribly inconvenienced.
|

Primary This Rifter
4S Corporation Goonswarm Federation
628
|
Posted - 2015.03.03 16:17:01 -
[93] - Quote
Aiwha wrote:Can we just bring back the POS grind? I miss the POS grind. Lets just go with POS grind and call it even. How about we just ******* trash the idea of sov rebalance altogether. It's broken, but what was worse about it was the fact that nobody wanted to do it anymore while CCP held the impending rebalance over our heads for the past 2-3 years.
Reminder: CCP thinks you have no right to your alliance logos.
|

MiliasColds
The Elite Few Inc. The Methodical Alliance
23
|
Posted - 2015.03.03 16:17:22 -
[94] - Quote
2 minutes to start the capture on t2, then and additional timer based on index to complete. and it appears that you have to maintain the module activation and lock.
so this seems very reasonable. bringing many links is still helpful as it gives you continual progress if the defender has none of their own, and they just are trying to shoot or harass you away.
similarly for defender multiple links can keep paused.
also i did note that if you start capture on a structure it doesn't degrade to 0 without a defender using a link on it, and if there is progress it remains vulnerable until it is forced to 0 by defender or capture is completed. this is important as it means the "Prime time" only matters if you show up to fix structures, otherwise the structure can remain vulnerable indefinately. |

Gypsien Agittain
University of Caille Gallente Federation
23
|
Posted - 2015.03.03 16:17:39 -
[95] - Quote
Almost forgot that:
/when/ Fatigue + constellation-wide sovops=1 Capitalshipsvalue=0
Just for you to know. |

Primary This Rifter
4S Corporation Goonswarm Federation
628
|
Posted - 2015.03.03 16:18:19 -
[96] - Quote
iP0D wrote:Also, it's absolutely ironic to see what spills over now and from where. Advocate stakeholders hurray.
At this point I feel like I should just tag every CSM and ex-CSM member with "shill".
Reminder: CCP thinks you have no right to your alliance logos.
|

Nami Kumamato
School of Applied Knowledge Caldari State
559
|
Posted - 2015.03.03 16:19:49 -
[97] - Quote
I don't do/like SOV but even to me it looks re-tarded...
" And now my ship is oh so cloaked and fit -
I never felt so good, I never felt so hid ! "
- Ramona McCandless, Untitled
|

Red Teufel
Mafia Redux Feign Disorder
430
|
Posted - 2015.03.03 16:19:54 -
[98] - Quote
Anhenka wrote:As a US player in a alliance slanted towards EU for active players, I would just like to say:
"Thanks CCP for stripping me of opportunity to participate in defensive timers for my alliance, now I can instead just sit around and leech off my alliance without having any chance or obligation in participating in defense OTHER THAN RATTING IN DEFENSIVE SYSTEMS"
It's so refreshing to know that not only will I never be around to stop an enemy from fighting for the initial timer, but that 100% of the time, it will always come out in a period of time I won't be there for.
Thanks CCP!
Good news for you is that I can assume it will be like poco bashing. This also only involves sov not PoS's. And hey even better news maybe you should break away from your blob and form your own group. |

Tiberian Deci
Sleeper Slumber Party Test Alliance Please Ignore
33
|
Posted - 2015.03.03 16:21:15 -
[99] - Quote
Will notifications go out like they do now? Will the entire alliance get a mail that something of theirs is under attack so they can dispatch a fleet to go defend it? Or will it get RF'd and then we get notifications about RF status and the like? |

Current Habit
Get LP or Die Trying
30
|
Posted - 2015.03.03 16:21:33 -
[100] - Quote
AUTZ went from one of the most important and war-deciding elements to being useless sov-wise. I bet they're gonna love that. |
|

Kinis Deren
StarHunt Mordus Angels
436
|
Posted - 2015.03.03 16:21:46 -
[101] - Quote
Quick ninja read whilst at work.
- Thank goodness defensive SBU'ing appears to be a thing of the past.
- I like the fact that the structures can be "mind link attacked" in parallel, rather than the current predictable serial approach that currently exists.
- Overall, the new mechanism makes the battle space much more granular, rather than the predictable series of set piece battles that currently are the norm.
- At this stage, I'm not really seeing how the new mechanics will encourage a break from the existing mega-coalition meta (blue donut, NIP/NAP fest, call it what you like).
The dev blog really deserves a more intensive reading and I'll certainly be spending at least an hour reading it tonight.
I'l be honest, I was really hoping to see jump bridges bite the dust and inject a little more travel risk into null sec. Furthermore, I was also hoping to see moon mineral collection change to an in-space player activity, rather than remain a passive process behind a huge EHP wall (yeah, let's not bother talking about the useless syphons which are easily detectable via the API). Maybe those changes are for Phase III prehaps?
|

Barbaydos
Eternity INC. Goonswarm Federation
18
|
Posted - 2015.03.03 16:21:52 -
[102] - Quote
RIP AU timezone....
so basically to get any activity in our own timezones we need to join an alliance that corresponds to our main playing times... meaning alliances full of only au or us or eu tz people..... needs more work methinks.
we may as well split nullsec into 3 parts 1 for each TZ and have 4-5 different alliances in each area fight it out.
I like it that CCP is doing something to break nullsec so thats its not so stagnant but the whole prime time vulnerability thing needs to be thrown under a bus.
|

Gilbaron
Free-Space-Ranger Nulli Secunda
1685
|
Posted - 2015.03.03 16:22:10 -
[103] - Quote
yay, FW without LP
Build your empire !
Rent Space in Feythabolis and Omist
Contact me for details :)
|

MiliasColds
The Elite Few Inc. The Methodical Alliance
23
|
Posted - 2015.03.03 16:23:16 -
[104] - Quote
a note for out of timezone players (from declared prime time)
you still raise indices which makes things easier to defend. you can still help with capture events that are ongoing past prime time. you can be useful attacking other alliances whose prime time aligns with your TZ you can assist allies you can contribute to general logistics you can attrack and reinforces POS and stations services
doesn't seem like nothing to me |

Anhenka
The Cult of Personality DARKNESS.
1138
|
Posted - 2015.03.03 16:23:16 -
[105] - Quote
Red Teufel wrote:Anhenka wrote:As a US player in a alliance slanted towards EU for active players, I would just like to say:
"Thanks CCP for stripping me of opportunity to participate in defensive timers for my alliance, now I can instead just sit around and leech off my alliance without having any chance or obligation in participating in defense OTHER THAN RATTING IN DEFENSIVE SYSTEMS"
It's so refreshing to know that not only will I never be around to stop an enemy from fighting for the initial timer, but that 100% of the time, it will always come out in a period of time I won't be there for.
Thanks CCP! Good news for you is that I can assume it will be like poco bashing. This also only involves sov not PoS's. And hey even better news maybe you should break away from your blob and form your own group.
Gee, sucks if I actually like the people I fly with and the place I live in, doesn't it. |

ISD Rontea
ISD RUS
401
|
Posted - 2015.03.03 16:24:07 -
[106] - Quote
Change SBU BPO to Ensotis link BPO. Is this possible?
ISD Rontea
Vice Admiral
-Æ-+-+-+-+-é-æ-Ç -¦-Ç-â-+-+-ï -+-+ -¦-+-¦-+-+-+-¦-¦-¦-ü-é-¦-+-Ä -ü -+-¦-Ç-+-¦-¦-+-+
Interstellar Services Department
|

marly cortez
Mercurialis Inc. RAZOR Alliance
72
|
Posted - 2015.03.03 16:24:09 -
[107] - Quote
Apart from the GIF, which was poor judgement on the part of CCP in my view Alliances should CSM this one as failure to engage with this proposal is the players only true defense.
Alliances should drop all Sov return to Empire and simply make the game unplayable by camping all trade hubs 'Burn it all' as one of my members just put it to me as in his view with the travel restrictions as they currently are hitting player behavior so severely, investing time and money owning Sov anywhere is going to be a worthless exercise for any Alliance and untenable for most Corporations.
The own nothing, build nothing, plan nothing state this will generate flies directly in the face of the EVE ethos and achieves the console gamer ideal state, Log in, blow everything up, get blown up, log off again, That is going to get very old...VERY quickly.
|

Godfrey Silvarna
Arctic Light Inc. Arctic Light
347
|
Posted - 2015.03.03 16:24:19 -
[108] - Quote
I kinda like the sound of things, with condition it is actually well implemented in the end.
I also like the goon tears. Hearing a lot of excited murmur from smaller PvP entities.
After this, there might actually be something to shoot at when roaming in nullsec. |

Andrea Keuvo
Science and Trade Institute Caldari State
304
|
Posted - 2015.03.03 16:24:59 -
[109] - Quote
Ghaustyl Kathix wrote:Tiberian Deci wrote:Andrea Keuvo wrote:Please tell me that once the Entosis link is activated on a structure it will not be dependent on maintaining a target lock on the structure. If it does, I'm certain that some entities known for blobbing will show up with 600 ecm ships for every "fight" and sov battles will be even worse than they are now. Maybe they'll make it like triage/siege/bastion where you're immune to electronic warfare while its active. Definitely something worth bringing up. They said the ship can't receive remote assistance while it's active. I assume that'll be the same as triage, siege and bastion.
I think the idea was that when the Entosis link is active you would become ewar immune similar to how you are in triage/siege/bastion. |

Aryndel Vyst
GoonWaffe Goonswarm Federation
930
|
Posted - 2015.03.03 16:25:09 -
[110] - Quote
Godfrey Silvarna wrote:I kinda like the sound of things, with condition it is actually well implemented in the end.
I also like the goon tears. Hearing a lot of excited murmur from smaller PvP entities.
After this, there might actually be something to shoot at when roaming in nullsec.
If you can't find something to shoot at in nullsec now, you're probably not good at PVP and should stick to faction warfare. Because roams are plentiful and frequent if you care to make the effort to look. |
|

Bethan Le Troix
Krusual Investigation Agency
173
|
Posted - 2015.03.03 16:25:17 -
[111] - Quote
Looks like a well thought out plan to me. Gratz CCP ! 
Will bring combat back to nullsec on a gigantic scale. Love it ! |

Krell Kroenen
The Devil's Shadow
239
|
Posted - 2015.03.03 16:26:21 -
[112] - Quote
Dev Blog wrote:In the new Sovereignty, systems full of active occupants will be vastly easier to defend and control than abandoned ones, bustling empires with a variety of activities will be stronger than AFK ones, and disrupting your enemies everyday activities in their space will help you gain advantages both strategic and economic. More details on how we intend to begin achieving this goal will be discussed later in this blog.
So AFK Cloakers will be a real popular thing now?  |

EvilweaselFinance
BUTTECORP INC Goonswarm Federation
437
|
Posted - 2015.03.03 16:26:52 -
[113] - Quote
the short answer is that there is no incentive to hold space in this model - it's just too easy for anyone to take it from you. you invest in your space in any way and someone will squash it for funsies. it's insanely overpowered from the attack side, and my guess is that the design team at no point considered "well, why are people going to be here to be attacked in the first place?"
i am sure that the response will be "well someone else will move in!". but then we'll squash them for funsies from either our fortress region or our new home in lowsec because null just isn't worth the effort.
you cannot just make sand castles insanely easy to kick over when there's no motivation to have them. what will happen is nullsec will quickly devolve into an orgy of destruction, which will be used to justify this bad design through ~statistics~ with nary a thought of what happens once that orgy of destruction finishes. that orgy of destruction will only be possible because of the years of sand castles built up under previous systems, and once those are all gone, there won't be any more. but by that point we will have a dev blog full of cherry-picked statistics about how much of a success this is and then years of stagnation that are ignored
well, guess i'll have some fun in the upcoming orgy at the end of the world~~~ |

Akrasjel Lanate
Naquatech Conglomerate Naquatech Syndicate
1737
|
Posted - 2015.03.03 16:27:43 -
[114] - Quote
Quote:Low fitting requirements, uses high power slot. But will they be high enough to be fitted on ships not smaller than cruisers... because you know why... ceptors.
And yea... primetime.
Akrasjel Lanate
General Director(CEO) of Naquatech Conglomerate
Executor of Naquatech Syndicate
Citizen of Solitude
|

MiliasColds
The Elite Few Inc. The Methodical Alliance
23
|
Posted - 2015.03.03 16:27:45 -
[115] - Quote
Andrea Keuvo wrote:Ghaustyl Kathix wrote:Tiberian Deci wrote:Andrea Keuvo wrote:Please tell me that once the Entosis link is activated on a structure it will not be dependent on maintaining a target lock on the structure. If it does, I'm certain that some entities known for blobbing will show up with 600 ecm ships for every "fight" and sov battles will be even worse than they are now. Maybe they'll make it like triage/siege/bastion where you're immune to electronic warfare while its active. Definitely something worth bringing up. They said the ship can't receive remote assistance while it's active. I assume that'll be the same as triage, siege and bastion. I think the idea was that when the Entosis link is active you would become ewar immune similar to how you are in triage/siege/bastion.
that's probably the case if it's literally disallows remote assistance as it likely uses the same code :) |

Gilbaron
Free-Space-Ranger Nulli Secunda
1687
|
Posted - 2015.03.03 16:28:07 -
[116] - Quote
Anhenka wrote:As a US player in a alliance slanted towards EU for active players, I would just like to say:
"Thanks CCP for stripping me of opportunity to participate in defensive timers for my alliance, now I can instead just sit around and leech off my alliance without having any chance or obligation in participating in defense OTHER THAN RATTING IN DEFENSIVE SYSTEMS"
It's so refreshing to know that not only will I never be around to stop an enemy from fighting for the initial timer, but that 100% of the time, it will always come out in a period of time I won't be there for.
Thanks CCP!
nEUlli secunda
nulli secundAU
nulli USecunda
Build your empire !
Rent Space in Feythabolis and Omist
Contact me for details :)
|

RogueHunteer
Perkone Caldari State
8
|
Posted - 2015.03.03 16:28:17 -
[117] - Quote
Must say this new systems looks nice and new sov system will make lot of have fun pew pew! nice job ccp! Few things I would like to maybe change on this idea is fact you place to much on IHUB and not lot of the TCU.
I was hoping the TCU would effect the strategic index levels. Since you place the 25% fuel saving with the TCU. Let TCU control the strategic index levels for the STARBASES. Let the IHUB control the upgrades for system. Station is worth on it's own!
|

Anthar Thebess
942
|
Posted - 2015.03.03 16:29:45 -
[118] - Quote
Hole? I create alliance A , B, C A : refout starting from 9:00 B : refout starting form 11:00 C : refout starting from 12:00
If something is going bad for alliance B , i move my 3000 people to corp B to defend "final timers" , then move them to corp A , to defend something else.
If not corps, i have alts that move between corporation/ alliances.
We need some grace period. In order to use this device for alliance you need to be member for at least 2 weeks?
Capital Remote AID Rebalance
Way to solve important nullsec issue. CSM members do your work.
|

EvilweaselFinance
BUTTECORP INC Goonswarm Federation
437
|
Posted - 2015.03.03 16:30:06 -
[119] - Quote
RogueHunteer wrote:Must say this new systems looks nice and new sov system will make lot of have fun pew pew! nice job ccp! Few things I would like to maybe change on this idea is fact you place to much on IHUB and not lot of the TCU.
I was hoping the TCU would effect the strategic index levels. Since you place the 25% fuel saving with the TCU. Let TCU control the strategic index levels for the STARBASES. Let the IHUB control the upgrades for system. Station is worth on it's own!
when you're sockpuppeting posts liking a concept you have to change characters dude, people notice when it's just the same one |

Airi Cho
Dark-Rising Executive Outcomes
68
|
Posted - 2015.03.03 16:30:09 -
[120] - Quote
Gypsien Agittain wrote:Almost forgot that:
/when/ Fatigue + constellation-wide sovops=1 Capitalshipsvalue=0
Just for you to know.
Can use gates |
|

Angry Mustache
GoonWaffe Goonswarm Federation
195
|
Posted - 2015.03.03 16:30:25 -
[121] - Quote
Here's an idea, what if they were battleships only.
It would give battleships a reason to be flown, and not make sov into a giant game of "catch the ceptor"
An official Member of the Goonswarm Federation Complaints Department.
|

Hemmo Paskiainen
470
|
Posted - 2015.03.03 16:30:37 -
[122] - Quote
6 Years too late, and it will probably take another 4 or 5 before before all the Tech-Isk-Poison is out of the system. 
Long live the Greyscale!
"Relativity equals time plus momentum: if it can be erased by a single click on a button, would it be worth spending your time?"
|

MiliasColds
The Elite Few Inc. The Methodical Alliance
23
|
Posted - 2015.03.03 16:30:54 -
[123] - Quote
Airi Cho wrote:Gypsien Agittain wrote:Almost forgot that:
/when/ Fatigue + constellation-wide sovops=1 Capitalshipsvalue=0
Just for you to know. Can use gates
^^^
also it's just constellation wide, spread them out ?? |

Anthar Thebess
942
|
Posted - 2015.03.03 16:31:09 -
[124] - Quote
ISD Rontea wrote:Change SBU BPO to Ensotis link BPO. Is this possible? BPC only from drifters?
Capital Remote AID Rebalance
Way to solve important nullsec issue. CSM members do your work.
|

Current Habit
Get LP or Die Trying
32
|
Posted - 2015.03.03 16:31:17 -
[125] - Quote
Thank God you released this devblog today, I was seriously worried the number of icons in the top left corner wouldn't rise as steadily as they did in the last six months. This is a great relieve for me and all other icon-loving people. |

Primary This Rifter
4S Corporation Goonswarm Federation
630
|
Posted - 2015.03.03 16:31:33 -
[126] - Quote
"Incentives? What are those?"
Reminder: CCP thinks you have no right to your alliance logos.
|

Speedkermit Damo
Demonic Retribution
393
|
Posted - 2015.03.03 16:31:33 -
[127] - Quote
EvilweaselFinance wrote:In other words, welcome to the EVE Cold War: if you're not part of the CFC bloc or the N3 block, you will be sent back to Jita in an afternoon.
Tell us exactly how it's any different now?
Protect me from knowing what I don't need to know. Protect me from even knowing that there are things to know that I don't know. Protect me from knowing that I decided not to know about the things that I decided not to know about. Amen.
|

MiliasColds
The Elite Few Inc. The Methodical Alliance
23
|
Posted - 2015.03.03 16:31:42 -
[128] - Quote
Angry Mustache wrote:Here's an idea, what if they were battleships only.
It would give battleships a reason to be flown, and not make sov into a giant game of "catch the ceptor"
if he can't warp off he's far more catchable, like with a loki :P |

Saede Riordan
Alexylva Paradox Low-Class
7506
|
Posted - 2015.03.03 16:31:57 -
[129] - Quote
Amazing, simply awesome. I really like the look of all these changes and look forward to them immensely.
I will say this, I really want to see some manner of descriptive Sov come to wormhole space. I'm not saying we should be able to build stations or supercapitals, or other balance breaking things which would make us completely impossible to remove from a system. But at the same time, the occupants of the average wormhole system put way more time and effort into their specific system then the owners of most sov null systems. The new sov system is descriptive, it goes off of a 'you get out of a system what you put into it' perspective, which I like a lot. But I definitely think we wormholers have put enough into our systems that we deserve to be able to put up flags saying the system is ours.
Fear and Loathing in Internet Spaceships
|

Cheyennes
Evil Doers
3
|
Posted - 2015.03.03 16:32:26 -
[130] - Quote
MiliasColds wrote:a note for out of timezone players (from declared prime time)
you still raise indices which makes things easier to defend. you can still help with capture events that are ongoing past prime time. you can be useful attacking other alliances whose prime time aligns with your TZ you can assist allies you can contribute to general logistics you can attrack and reinforces POS and stations services
doesn't seem like nothing to me
In other words, you are relegated to all the crap work, while the rest of eve enjoys PvP..... No thanks
|
|

Ix Method
META Directorate Talos Coalition
421
|
Posted - 2015.03.03 16:32:36 -
[131] - Quote
I yield to null types in their opinions of this as a sov system but as concepts that could be extended/expanded to suit other parts of space some of this is really pretty awesome.
Travelling at the speed of love.
|

Aryndel Vyst
GoonWaffe Goonswarm Federation
930
|
Posted - 2015.03.03 16:33:09 -
[132] - Quote
Speedkermit Damo wrote:EvilweaselFinance wrote:In other words, welcome to the EVE Cold War: if you're not part of the CFC bloc or the N3 block, you will be sent back to Jita in an afternoon. Tell us exactly how it's any different now?
Provibloc still exists now. |

MiliasColds
The Elite Few Inc. The Methodical Alliance
23
|
Posted - 2015.03.03 16:33:46 -
[133] - Quote
Cheyennes wrote:MiliasColds wrote:a note for out of timezone players (from declared prime time)
you still raise indices which makes things easier to defend. you can still help with capture events that are ongoing past prime time. you can be useful attacking other alliances whose prime time aligns with your TZ you can assist allies you can contribute to general logistics you can attrack and reinforces POS and stations services
doesn't seem like nothing to me In other words, you are relegated to all the crap work, while the rest of eve enjoys PvP..... No thanks
none of those things are PVP immune...... |

Proton Stars
OREfull
16
|
Posted - 2015.03.03 16:34:19 -
[134] - Quote
well i've no reason to have my 0.0 characters anymore. I can sell my isk making toons and be a super rich frigate pilot and save -ú70 a month on accounts, so good on that respect.
Bad because there will be no narrative to the combat in 0.0, its become world of tanks in space with lots of not really connected instance fights that will be between frigates and ships not really worth hunting. Im glad that CCp kept with its tradition of not actually thinking about the value of gameplay and instead decided that a t1 frigate must be able to do everything
|

Bonzair
Estamos Solos Corporation Estamos Solos Alliance.
8
|
Posted - 2015.03.03 16:34:19 -
[135] - Quote
you will loose a lot of people. again. |

EvilweaselFinance
BUTTECORP INC Goonswarm Federation
437
|
Posted - 2015.03.03 16:34:31 -
[136] - Quote
Speedkermit Damo wrote:EvilweaselFinance wrote:In other words, welcome to the EVE Cold War: if you're not part of the CFC bloc or the N3 block, you will be sent back to Jita in an afternoon. Tell us exactly how it's any different now?
i have to commit to grinding about a billion EHP if i want to steamroll providence for funsies today
with i can do it in a few days with subcap fleets
it's not MUCH worse since it's already quite bad but when you're trying to fix a problem and actually make it worse, you sure didn't think things through |

Gilbaron
Free-Space-Ranger Nulli Secunda
1687
|
Posted - 2015.03.03 16:35:23 -
[137] - Quote
take the moons
**** the sov
let it burn
Build your empire !
Rent Space in Feythabolis and Omist
Contact me for details :)
|

Nami Kumamato
School of Applied Knowledge Caldari State
560
|
Posted - 2015.03.03 16:36:50 -
[138] - Quote
Summer of Rage 2.0 ?
" And now my ship is oh so cloaked and fit -
I never felt so good, I never felt so hid ! "
- Ramona McCandless, Untitled
|

Rowells
ANZAC ALLIANCE Fidelas Constans
2042
|
Posted - 2015.03.03 16:37:22 -
[139] - Quote
ok before anyone else freekin says it, point me to the damn ceptor that can target out to 250km. |

Gypsien Agittain
University of Caille Gallente Federation
23
|
Posted - 2015.03.03 16:37:44 -
[140] - Quote
Proton Stars wrote:well i've no reason to have my 0.0 characters anymore. I can sell my isk making toons and be a super rich frigate pilot and save -ú70 a month on accounts, so good on that respect.
Bad because there will be no narrative to the combat in 0.0, its become world of tanks in space with lots of not really connected instance fights that will be between frigates and ships not really worth hunting. Im glad that CCp kept with its tradition of not actually thinking about the value of gameplay and instead decided that a t1 frigate must be able to do everything
And frigate pilots will fly to Elite Dangerous and Scam Citizen, and when they want to attract people back to the game with capital ships, what bringed most of the player base to EVE, it'd be too late. |
|

iP0D
Brutor Tribe Minmatar Republic
1
|
Posted - 2015.03.03 16:37:58 -
[141] - Quote
Primary This Rifter wrote:iP0D wrote:Also, it's absolutely ironic to see what spills over now and from where. Advocate stakeholders hurray.
At this point I feel like I should just tag every CSM and ex-CSM member with "shill".
You wouldn't be wrong :P Regardless of whether willing or just too deep in this or that trench.
|

Anhenka
The Cult of Personality DARKNESS.
1138
|
Posted - 2015.03.03 16:38:11 -
[142] - Quote
MiliasColds wrote:a note for out of timezone players (from declared prime time)
you still raise indices which makes things easier to defend. you can still help with capture events that are ongoing past prime time. you can be useful attacking other alliances whose prime time aligns with your TZ you can assist allies you can contribute to general logistics you can attrack and reinforces POS and stations services
doesn't seem like nothing to me
So I can PvE farm which might add a few seconds to a capture timer (oh joy)
In the event that my EU alliance is so bad that things are still going on 6 hours later when I get home in US time, I can join in (heh)
I can go help other people that... oh wait the subject was participating with the defense for MY alliance, not the sprawling blue blob which this does nowhere near enough to discourage.
I can contribute to general logistics... OH joy! Instead of being a PvP'r, I'm now relegated to space truck.
POS warfare is cancer. And attacking enemy station services is A: only irritating, B: extremely temporary, C: doesn't actually help my side in a defensive war. |

Coelomate
Gilliomate Corp
25
|
Posted - 2015.03.03 16:38:21 -
[143] - Quote
Looks like an amazing start, although waiting for June killed a little bit of my joy.
My first major concern: The measurement of occupancy looks like it just takes the current system, which as far as I know means no credit for PVP or market activity - two things that actually happen in heavily occupied nullsec.
Love,
~Coelomate
|

W Sherman Elric
Blackstone Holdings Sev3rance
11
|
Posted - 2015.03.03 16:38:27 -
[144] - Quote
So lets say cfc owns the ihub BL owns the TCU and CVA owns the station who gets the defensive bonus? Next is the ship multiplier just going to be applied to caps and larger? If I read that right a cap could take up to 160 min to create a timer. |

Brain Gehirn
Reikoku Pandemic Legion
66
|
Posted - 2015.03.03 16:38:38 -
[145] - Quote
"Hey guys, see that shinny ship blinking? alpha it." - System is good. Everyone dock.
Harassment is getting a new level.
What is a signature?
|

Masao Kurata
Z List
189
|
Posted - 2015.03.03 16:38:45 -
[146] - Quote
Sooooooo the only reason not to use the vastly superior T2 entosis link is price. I think you need to make it more expensive than 80M, that's still cheap for what it does, especially considering the benefits of the range. |

Barbaydos
Eternity INC. Goonswarm Federation
19
|
Posted - 2015.03.03 16:39:23 -
[147] - Quote
MiliasColds wrote:Cheyennes wrote:MiliasColds wrote:a note for out of timezone players (from declared prime time)
you still raise indices which makes things easier to defend. you can still help with capture events that are ongoing past prime time. you can be useful attacking other alliances whose prime time aligns with your TZ you can assist allies you can contribute to general logistics you can attrack and reinforces POS and stations services
doesn't seem like nothing to me In other words, you are relegated to all the crap work, while the rest of eve enjoys PvP..... No thanks none of those things are PVP immune......
true but has hardly any impact upon the actual sov warfare mechanic itself, i.e. ustz attacks sov au tz attacks pos and pocos and makes timers for the defender to chose wether to defend or not (again depends on the stront timer, which any decent allaince/corp will be able to change on the fly during an attack) which leads back to the main tz usually
|

W Sherman Elric
Blackstone Holdings Sev3rance
11
|
Posted - 2015.03.03 16:39:28 -
[148] - Quote
Coelomate wrote:Looks like an amazing start, although waiting for June killed a little bit of my joy.
My first major concern: The measurement of occupancy looks like it just takes the current system, which as far as I know means no credit for PVP or market activity - two things that actually happen in heavily occupied nullsec.
There are systems where tons of non ratting and non mining happen but are the most "occupied" systems (staging systems and the like). |

Adrie Atticus
Shadows of Rebellion The Bastion
913
|
Posted - 2015.03.03 16:40:01 -
[149] - Quote
Baneken wrote:That flashing crap under the first paragraph was so incredibly annoying that I had kill it with ad-block; since human eye is hard-wired to attract on flashy moving things do you have any idea how incredibly annoying it was to even attempt to read that text with that thing constantly whirling and flashing on screen ?
You clearly haven't logged into the client ina while; every single window changes colour when you activate or deactivate them. |

Dirk Morbho
Mindstar Technology Get Off My Lawn
33
|
Posted - 2015.03.03 16:40:05 -
[150] - Quote
The PrimeTime(tm) seems very artificial.
The 'lore' of the enosis link being tied to the drifters is WEAK.
What I see is a bunch of micromanagement and babysitting of sov structures. Sounds like an annoying load of crap where griefers get the upperhand.
Where are the benefits to owning sov? Also, since CCP is trying to push alliances into smaller footprints, when will high player densities be supported? I see no changes to support this. There is still a max # of players making isk that a system will support. And you have not addressed this issue at all.
tl;dr: WTF? Try again. Do you even understand nullsec?
ps. The temporary freeport is the only thing interesting about this system. :content: and :tears:
|
|

Steijn
Quay Industries
642
|
Posted - 2015.03.03 16:40:36 -
[151] - Quote
Gypsien Agittain wrote:Proton Stars wrote:well i've no reason to have my 0.0 characters anymore. I can sell my isk making toons and be a super rich frigate pilot and save -ú70 a month on accounts, so good on that respect.
Bad because there will be no narrative to the combat in 0.0, its become world of tanks in space with lots of not really connected instance fights that will be between frigates and ships not really worth hunting. Im glad that CCp kept with its tradition of not actually thinking about the value of gameplay and instead decided that a t1 frigate must be able to do everything
And frigate pilots will fly to Elite Dangerous and Scam Citizen, and when they want to attract people back to the game with capital ships, what bringed most of the player base to EVE, it'd be too late.
ED needs to get rid of the hackers first as open play is dying a bit atm. |

Cheyennes
Evil Doers
4
|
Posted - 2015.03.03 16:41:37 -
[152] - Quote
The big blocks will be richer.
Fewer sov bills. Strategic systems within a jump of an R-64. Pos's at every isk moon that will only get you blobbed..... awesome concept... please let the minnions come to null..... the tears in a year that they can't afford to live there will be epic! |

2Sonas1Cup
16
|
Posted - 2015.03.03 16:42:21 -
[153] - Quote
I trully love this change, I can tell how much dynamic and activity it ill bring to eve.
Obviously not everyone can understand it, especially old vets that are accostumed to an easier way of eve. |

EvilweaselFinance
BUTTECORP INC Goonswarm Federation
438
|
Posted - 2015.03.03 16:43:09 -
[154] - Quote
2Sonas1Cup wrote:I trully love this change, I can tell how much dynamic and activity it ill bring to eve.
Obviously not everyone can understand it, especially old vets that are accostumed to an easier way of eve. see, only npc characters like this |

iP0D
Brutor Tribe Minmatar Republic
1
|
Posted - 2015.03.03 16:43:21 -
[155] - Quote
Primary This Rifter wrote:"Incentives? What are those?"
Incentives are something different from rewards and payments. It's a behavioural thing related to something known as emergent gameplay, you know - that stuff from the first decade when it was deemed more interesting to tailor the product towards a less costly model of venture development :-)
|

Saidin Thor
The Odin Conspiracy
41
|
Posted - 2015.03.03 16:43:28 -
[156] - Quote
I'm not sure CCP has ever had to deal with IHhub logistics first-hand. Being easy to destroy may or may not be a good thing, but IHubs are a HUGE pain to place and upgrade right now. Bigger upgrades AND the IHubs themselves can only be transported in a freighter right now. There's no way a little alliance has the logistics capacity to regularly replace IHubs that roaming gangs will be destroying just for the lulz unless that changes.
If you want to stick with the "but sov logistics should be hard" mantra, then at least resizing them for jump freighters would be better than nothing. Ideally, making IHubs and their upgrades Blockade Runner size would open up a lot of options for the little guy.
Also the premise that defenders will regularly use jump bridges during capture events has to be a joke, right? Have the CCP employees that live in null sec ever tried chaining jump bridges since the fatigue changes went through? Let us know how that worked out for them for the subsequent two weeks. |

Cheyennes
Evil Doers
4
|
Posted - 2015.03.03 16:43:29 -
[157] - Quote
2Sonas1Cup wrote:I trully love this change, I can tell how much dynamic and activity it ill bring to eve.
Obviously not everyone can understand it, especially old vets that are accostumed to an easier way of eve.
almost snorted coffee out of my nose..... last time I checked, the gates to 0.0 didn't require a key.
|

Andre Vauban
Quantum Cats Syndicate
374
|
Posted - 2015.03.03 16:44:13 -
[158] - Quote
I'm currently a FW pilot and haven't been in null since 2008, so take this comment with that in mind. What I currently love about FW sov is the ability to make progress towards the goal across all time zones. The 4 hour "primetime" goes against this concept (ie farms and fields), as if you are not in that prime time you are not capable of attacking your enemy in any way or defending your own assets in any way. I would highly suggest that you change the prime time window in some way.
For example, instead of pricing a single 4 hour block, each alliance is required to pick three 2-hour blocks that cannot be adjacent (ie 15:00-17:00, 18:00-20:00, and 21:00-23:00). This will force the fights to be spread across more time zones with a minimum of a 8 hour span.
Another example would be to keep the 4 hour "primetime", but force setting a different value for each of the IHUB, TCU, and station such that there can never be a one hour period of time where all three overlap. This would result in a minimum of a 9 hour window where SOMETHING was vulnerable.
Another example would be to introduce a "random" hour to each structure individually. In this example, each structure would have a random 1 hour window (calculated at downtime) each day where it was vulnerable. When a structure becomes vulnerable, it picks a random time somewhere within the the 4 hour window plus that days random hour (not the random hour when it was reinforced as that would benefit the attacker too greatly). As an optional enhancement, let the structure owner specify 8 unique 1-hour blocks (disjoint from the prime time) which restricts the times where the "random" hour can be.
I think the current system will drive alliance to form around dense 4-hour timezones. If that happens, those alliances will only be effectively fighting other alliances in the same blocks while just staring at alliances outside their 4-hour primetime with zero ability to impact them in any meaningful way.
QCATS is recruiting:-á
https://forums.eveonline.com/default.aspx?g=posts&m=3896299
|

Tiberian Deci
Sleeper Slumber Party Test Alliance Please Ignore
33
|
Posted - 2015.03.03 16:44:38 -
[159] - Quote
What about the following scenario:
Person A from one corp starts hacking (time 0:00). At 2:30 an enemy gang appears and starts shooting him. Person B (from the same corp as Person A) arrives and starts hacking right before Person A dies (time 3:00). At time 5:00, a full 5 minutes have hacking has been done, but person B has 3:00 left on their cycle (let's assume he tanks them long enough to live till time 5:00). Will that count as hacking the structure or does it need to be 5 minutes completed by a single entosis link. I feel like letting people chain hacks together could be abused so i hope it ends up requiring a single ship to live for the entire 5 minutes. |

Two step
Aperture Harmonics No Holes Barred
4863
|
Posted - 2015.03.03 16:44:46 -
[160] - Quote
Suggestions for addressing the timezone issues:
1) Expand the window to 8 hours 2) If you pick a 4 hour window, you also get a 2 hour window 10 hours from the end of your chosen window. This would mean that a US TZ window would have an opposite time that would be RUS friendly and an EU window would have AUS friendly times.
CSM 7 Secretary
CSM 6 Alternate Delegate
@two_step_eve on Twitter
My Blog
|
|

the sargent
Red Federation RvB - RED Federation
0
|
Posted - 2015.03.03 16:45:25 -
[161] - Quote
It's funny, everyone tells CCP they want a occupancy based SOV system. When CCP comes up with a system that takes the basic concept of "occupancy" and uses it as a mechanic everyone start whining about how it will ruin everything. Seriously guys calm down if it doesn't work out guess what? it will be fixed in a couple of months because of the shorter release schedule. Give the system a chance first before going "IT'S THE END!"
I mean seriously every time CCP changes something to do will null sec its "the end of null sec as we know it," and yes that is true but just because it's the end of one system doesn't mean the new system is going to be complete trash.
Damn, sorry for the minor wall of text. |

Hicksimus
Xion Limited Resonance.
543
|
Posted - 2015.03.03 16:45:55 -
[162] - Quote
I've been posting about the old CCP coming back...still not convinced? Fail a few more game projects and keep wasting time making half-assed nullsec changes....let me know how that works out for you.
Recruitment Officer: What type of a pilot are you?
Me: I've been described as a Ray Charles with Parkinsons and a drinking problem.
|

Master S
Exiled Tech Space Monkey Protectorate
2
|
Posted - 2015.03.03 16:48:41 -
[163] - Quote
If they proceed this update in the summer the game will die. (good for economy then, people get out more, finally we all see some sun and get some Vitamine D, instead of EvE stars and suns on our screens) Or most people who dont want to be in a big alliance, they go gank Hisec.
CCP proceed this and your core gamers will be gone, congratz! So instead of being different and original then other MMORPG's they will just be the same as WoW or other popular mindnumbing MMORPG's for people who don't want to use their brain and start complaining when the game gets harder.
- NRDS will be killed with this update (bye bye NRDS as we know it) since carebears won't protect their space, they go Hisec - alliances (big or small) will be even more awesome, the hard work, hours and hours of boring grinding in Bashfleets, the billions of isk that goes into infrastructure and what more, can be taken over in 10 mins, WOOT WOOT got to love that
and more stuff that will make it more dumb to get new players in
So next step in August will be pay for your system or your officer modules! Pay to win EVE, is what they are building towards!
Glad that i paid till June, see u guys after June in another game
gg CCP |

Jack Haydn
Valar Morghulis. Goonswarm Federation
52
|
Posted - 2015.03.03 16:48:47 -
[164] - Quote
So you fortified the need for even bigger coalition building. The one who can field the most players in fast, agile ships is the one who can lock down the most systems (for either attack or defense) and run the most concurrent RFs or Command Node takeovers.
If you're a small timer, you'll get crushed by the coalitions who will always have more people available to chase and cockblock you, all while running their own Entosii in the meantime.
Pretty chastening. |

knobber Jobbler
Bat Country Goonswarm Federation
514
|
Posted - 2015.03.03 16:49:05 -
[165] - Quote
So CCP, you've not really addressed the incentives for holding Sov, simply fighting for the sake of it isn't a proper conflict driver: see the rather dull area of EVE call nullsec.
It's a start I guess but:
Prime Time thing is a terrible idea, you'll see alliances start to lose their multinational flavour. If GSF sets prime time to US, what do all the EU guys do right? Must be a better option to scale this or opt out for other benefits, scale it base on alliance size.
This entosis thing, what happens if we get 5000 ceptors all with them on board? Wasn't this question asked at any point?
AFK cloaking - It's going to affect indices, for better or worse. |

Barbaydos
Eternity INC. Goonswarm Federation
19
|
Posted - 2015.03.03 16:49:39 -
[166] - Quote
Two step wrote:Suggestions for addressing the timezone issues:
1) Expand the window to 8 hours 2) If you pick a 4 hour window, you also get a 2 hour window 10 hours from the end of your chosen window. This would mean that a US TZ window would have an opposite time that would be RUS friendly and an EU window would have AUS friendly times.
this would be better than the 4 hour window of DOOM they are proposing. ideally it would be vulnerable 23.5/7 but just take longer to reinforce like the FW system, that way you can promote more fight across a wider timezone and it also encouraged alliances to not become a specific TZ heavy and have little no other timezones playerwise |

Nami Kumamato
School of Applied Knowledge Caldari State
561
|
Posted - 2015.03.03 16:49:53 -
[167] - Quote
Why not just make it simple ? Create- I dunno - a huge star-base that you can anchor a the frigging sun or whatever . If it gets destroyed it's no longer your system. Occupancy will get you bonuses towards how hard it is to get destroyed etc. You can defend it with platform/batteries and active fleets patrolling. The End.
" And now my ship is oh so cloaked and fit -
I never felt so good, I never felt so hid ! "
- Ramona McCandless, Untitled
|

W Sherman Elric
Blackstone Holdings Sev3rance
11
|
Posted - 2015.03.03 16:50:29 -
[168] - Quote
Two step wrote:Suggestions for addressing the timezone issues:
1) Expand the window to 8 hours 2) If you pick a 4 hour window, you also get a 2 hour window 10 hours from the end of your chosen window. This would mean that a US TZ window would have an opposite time that would be RUS friendly and an EU window would have AUS friendly times.
yuk oh boy lets make this eu only alliance alarm clock for an AU TZ, not all alliances have strong presence in all three TZ's |

Lena Lazair
Khanid Irregulars Khanid's Legion
254
|
Posted - 2015.03.03 16:50:59 -
[169] - Quote
Altrue wrote:The bad stuff:[list] Yay! Brave Collective will pick an US timezone and thanks to your new system, ensure that EU and AU get no chances to defend their space EVER. At least, with the current system we had the opportunity to actively prevent the first attack... Now all is left is the defense of station services, very exciting. Or maybe Brave could split into multiple alliances for differing timezones that are loosely affiliated in a coalition but are much more independent and locally operated. And then maybe once in awhile those alliances might get bored and actually fight each other instead of blue-ing up half the map, or draw conflict from smaller groups that want to take on, say, only AU Brave but not the entirety of US/EU/AU Brave.
Which, I think, was kind of the point. It's supposed to encourage these massive blocs to break up into smaller, localized units with people that actually PLAY TOGETHER in similar timezones, in space, with each other. Not just in name only.
|

Adrie Atticus
Shadows of Rebellion The Bastion
913
|
Posted - 2015.03.03 16:52:28 -
[170] - Quote
the sargent wrote:It's funny, everyone tells CCP they want a occupancy based SOV system. When CCP comes up with a system that takes the basic concept of "occupancy" and uses it as a mechanic everyone start whining about how it will ruin everything. Seriously guys calm down if it doesn't work out guess what? it will be fixed in a couple of months because of the shorter release schedule. Give the system a chance first before going "IT'S THE END!"
I mean seriously every time CCP changes something to do will null sec its "the end of null sec as we know it," and yes that is true but just because it's the end of one system doesn't mean the new system is going to be complete trash.
Damn, sorry for the minor wall of text.
Occupancy sov which has been asked for in multiple ways and venues implies that one needs to live in a system to even be able to claim the system. In this proposed one, no one needs to live there, they just need to orbit a few FW buttons to save the sov and keep trucking straight after that.
Blobbing also won't go anywhere, spreading 3000 pilots to 7 systems is still over 400 pilots per button orbiting, no small entity will be able to even try to capture a system in this model. Toss in three dozen supers on that button and unless you're willing to get get all the supers in every system in the constellation to be dropped on you, you might not want to enter the plex.
(Yes, using FW terms because this is exactly how FW works without the need to point a lazor beam at a floating box for 2 minutes prior to orbiting said button.) |
|

Soldarius
Kosher Nostra The 99 Percent
1155
|
Posted - 2015.03.03 16:52:29 -
[171] - Quote
Q: Once a capture event is started, are the Command Nodes available outside of the owning alliance's prime-time vulnerability, or are they locked out?
I am officially coining the phrase Thunder-Zone (TZ), because sov warfare will soon be strictly limited to time zones rather than areas of space. The new Thunder-Zone is going to be late EU, early US, (Atlantic) obviously. Russian space will always be Russian. Same for AU.
However, should a large alliance or coalition of alliances decide to alarm clock it, they can spam inties across an entire region to effectively reinforce all the things across an entire region in 10-40 minutes.
The Entosis Link is an active module. I'm pretty sure the blog also stated that the Entosis Link requires a target lock. So having a 240km range means nothing if you can't lock that far.
Or a small super-heavy alliance like PL or NC. can drop supers in a system and reinforce with those without ever firing a shot. As they are immune to EWAR, jamming them to break target locks will be neigh-on impossible. I see nothing stopping them from reinforcing with supers. They will work just as well so long as they stay alive. Not sure if worth the risk though.
So the system, though significantly different on the surface, will not really change much, except for the station Freeporting. I really don't understand the point of that concept.
http://youtu.be/YVkUvmDQ3HY
|

iP0D
Brutor Tribe Minmatar Republic
1
|
Posted - 2015.03.03 16:52:42 -
[172] - Quote
the sargent wrote:It's funny, everyone tells CCP they want a occupancy based SOV system. When CCP comes up with a system that takes the basic concept of "occupancy" and uses it as a mechanic everyone start whining about how it will ruin everything. Seriously guys calm down if it doesn't work out guess what? it will be fixed in a couple of months because of the shorter release schedule. Give the system a chance first before going "IT'S THE END!"
I mean seriously every time CCP changes something to do will null sec its "the end of null sec as we know it," and yes that is true but just because it's the end of one system doesn't mean the new system is going to be complete trash.
Damn, sorry for the minor wall of text.
That sounds like the typical stuff CCPians tell CSM and lurkers on IRC. Something which hasn't changed in over a decade, always the same story. You know we've had times where we had short release cycles before right? Always the Holy Grail of resource allocation in a company which is set to slowly lower the cost of development and maintenance ...
Sov is one of those things you need to figure out on a behavioural level, and set out for it to last at least half of such a second decade. Why? because of resource allocations required, and because it's tied so innately into what makes EVE commercially feasible that simply taking the mechanical low key routes within a closed system never ends up as anything but a disaster.
It's the end of null-sec as we know it, but the return of what we used to know - once upon a long ago. It's also indicative of a sense of necessity towards dumbing things down in order to make it easier to ... maintain.
Which is another word than "develop".
Don't presume the dev peeps are hearing from has a clue of the constraints set by the folks upstairs. |

Ned Thomas
Signal Cartel EvE-Scout Enclave
993
|
Posted - 2015.03.03 16:53:18 -
[173] - Quote
Rowells wrote:ok before anyone else freekin says it, point me to the damn ceptor that can target out to 250km.
Most I can get on a Crow is 162km, and that Crow would die to a mildly equipped house fly.
Don't get lost alone - Join Signal Cartel, New Eden's premier haven for explorers!
Onward to Thera with Eve Scout
|

Lena Lazair
Khanid Irregulars Khanid's Legion
254
|
Posted - 2015.03.03 16:53:21 -
[174] - Quote
EvilweaselFinance wrote:we have to create a strategic mining division to protect important systems are you ******* kidding me
nullsec mining has been broken for ages, go look at the price of mega and zyd and then think about why on earth mining should play a role here
Getting people into space doing all variety of activities is the point. So yes, mining ops and industry members not being treated as second class citizens. Imagine that?
That said, yeah nullsec mining itself needs a fix to make that more than just a gimmick. But, I mean... perfect opportunity for the Rorq to be rebalanced into something awesome for just this purpose, right? |

Helios Panala
35
|
Posted - 2015.03.03 16:53:44 -
[175] - Quote
Alliances need to be able to set 'prime-time' on a per structure basis so that groups spread across multiple timezones can be given content, at the very least you can have your different TZs defending different borders.
Other than that looks good to me. |

iP0D
Brutor Tribe Minmatar Republic
1
|
Posted - 2015.03.03 16:54:15 -
[176] - Quote
Ned Thomas wrote:Rowells wrote:ok before anyone else freekin says it, point me to the damn ceptor that can target out to 250km. Most I can get on a Crow is 162km, and that Crow would die to a mildly equipped house fly.
[Hyena, Pause Butan] Damage Control II Overdrive Injector System II Overdrive Injector System II
Limited 1MN Microwarpdrive I Sensor Booster II, Targeting Range Script Sensor Booster II, Targeting Range Script Medium Shield Extender II
Entosis Link II [empty high slot] [empty high slot]
Small Auxiliary Thrusters II Small Auxiliary Thrusters II
|

Amely Miles
Exiled Tech Space Monkey Protectorate
47
|
Posted - 2015.03.03 16:54:18 -
[177] - Quote
Jack Haydn wrote:So you fortified the need for even bigger coalition building. The one who can field the most players in fast, agile ships is the one who can lock down the most systems (for either attack or defense) and run the most concurrent RFs or Command Node takeovers.
If you're a small timer, you'll get crushed by the coalitions who will always have more people available to chase and cockblock you, all while running their own Entosii in the meantime.
Pretty chastening.
they say in the blog
"the system considers every member of the owning alliance to be defenders and every other player to be attackers"
This means bigger Alliances not bigger Coalitions as the Coalition that comes to save your Sov will then be considered a "Attacker"
Favorite Quotes:
In Space No one flings Poo!!
Yes that is a Banana in my Pocket
http://spacemp.net
|

Komodo Askold
No Code of Conduct Fluffeh Bunneh Murder Squad
311
|
Posted - 2015.03.03 16:54:35 -
[178] - Quote
I can't, and won't, talk about these Sov changes due to my complete lack of experience on the matter.
However, I am very intrigued about that Entosis Link. Does it mean we will finally be able to hack abandoned POS at W-Space? =3 |

ImageQuest
Caldari Provisions Caldari State
0
|
Posted - 2015.03.03 16:54:45 -
[179] - Quote
W Sherman Elric wrote:[quote=Two step]Suggestions for addressing the timezone issues:
yuk oh boy lets make this eu only alliance alarm clock for an AU TZ, not all alliances have strong presence in all three TZ's
I guess thats why it's publicly visible and takes 96hours to be swapped. If you are invading you will invade system that has presets you like. |

HeXxploiT
Little Red X
109
|
Posted - 2015.03.03 16:54:46 -
[180] - Quote
If I travel half way around the earth to conquer an enemies territory guess what...i'm fighting in their timezone. I'm not going too **** & moan from the trench that it's 3am my time. Remember guys Eve is Real! Looks like a lot of thought went into this new system. This is really going to shake things up. Will be interesting to see how the major power blocks adapt. I love the idea that individual pilots and small gangs are given more opportunity to do big things and make a name for themselves. |
|

Lena Lazair
Khanid Irregulars Khanid's Legion
254
|
Posted - 2015.03.03 16:55:27 -
[181] - Quote
Anhenka wrote:Is the solution to just "go find another alliance"?
Yes. Go find another alliance that actually plays actively during the same time as you. I'm pretty sure this sort of balkanization/fracturing of massive blocs is ENTIRELY THE POINT.
|

Mo'Chuisle
The Executives Executive Outcomes
17
|
Posted - 2015.03.03 16:55:38 -
[182] - Quote
How the ******* **** can anyone think up a new sovereignty concept that relies on a four hour prime time window per day for the only interaction between players and not stop and scrap the whole system at that point?
You have to be functionally ******** to not realize that the moment you introduce that prime time window, even if the rest of your system was the greatest new change to eve in ever (and, oh my, it is not, it is more like the worst concept through up by people who clearly have no idea what benefits large blocks and how make smaller groups more competitive), that you should stop yourself and clearly start over from scratch.
Have fun playing with your own dicks from now on until eternity small aussie groups  |

Nami Kumamato
School of Applied Knowledge Caldari State
561
|
Posted - 2015.03.03 16:57:39 -
[183] - Quote
Also, Why did you have to go and create a new gimmick when hacking was there already ? (just to tie it to the Drifter lore? ) Why not allow those things to be hacked as we do now in explo ? This way maybe more of us "vagrants" will find a home and reason in a corp.
" And now my ship is oh so cloaked and fit -
I never felt so good, I never felt so hid ! "
- Ramona McCandless, Untitled
|

Lena Lazair
Khanid Irregulars Khanid's Legion
254
|
Posted - 2015.03.03 16:57:50 -
[184] - Quote
Awkward Pi Duolus wrote:Remember that larger alliances have the ability to organize and sustain action better than most smaller ones. One outcome of these changes may very well be large areas of wasteland that is regularly mowed of sov 'just cause'.
What's wrong with that?
If there is no strong entity able to hold sov in these regions, but no powerbloc willing to likewise defend sov in these regions... should the region be owned by anyone? More freeports in more of nullsec is not necessarily a bad thing. The entire nullsec map does not NEED to have established sov. In fact, the current system that enables this seems fundamentally broken and is why people keep arguing that EVE needs more systems/more space!
|

Obil Que
Star Explorers Reckoning Star Alliance
211
|
Posted - 2015.03.03 16:57:51 -
[185] - Quote
Proton Stars wrote:why are sov bears not shooting everything in jita yet?
It is outside of the 4 hour vulnerable window? |

Airi Cho
Dark-Rising Executive Outcomes
68
|
Posted - 2015.03.03 16:58:33 -
[186] - Quote
knobber Jobbler wrote:So CCP, you've not really addressed the incentives for holding Sov, simply fighting for the sake of it isn't a proper conflict driver: see the rather dull area of EVE call nullsec.
It's a start I guess but:
Prime Time thing is a terrible idea, you'll see alliances start to lose their multinational flavour. If GSF sets prime time to US, what do all the EU guys do right? Must be a better option to scale this or opt out for other benefits, scale it base on alliance size.
This entosis thing, what happens if we get 5000 ceptors all with them on board? Wasn't this question asked at any point?
AFK cloaking - It's going to affect indices, for better or worse.
Look at PL vs HERO ... not everything blue around you more things to shoot. |

W Sherman Elric
Blackstone Holdings Sev3rance
11
|
Posted - 2015.03.03 16:58:34 -
[187] - Quote
Total Newbie wrote:*Snip* Please refrain from personal attacks. ISD Ezwal.
To recap:
1st phase we made it impossible to project force.
2nd phase we have made it so any scrub corp or band of newbie alts can mess with sov.
response to #1 did you miss the BL march across eve? I didn't that was very cool watching BL move system by system to get into the fight 7 hours it took them. Impossible? no hard? yes and it should be.
|

Primary This Rifter
4S Corporation Goonswarm Federation
630
|
Posted - 2015.03.03 16:59:00 -
[188] - Quote
Proton Stars wrote:why are sov bears not shooting everything in jita yet? We're giving CCP time to repent.
Reminder: CCP thinks you have no right to your alliance logos.
|

Zara Tosh
Coreli Corporation The Kadeshi
191
|
Posted - 2015.03.03 16:59:09 -
[189] - Quote
so, to increase interaction between different timezones and to still give alliances incentive to have memebrs over multiple timezones (not just the 4h eve fix nerds), i think it would be useful if, under the assumption that an alliance holds both the ihub and station, both of these timers must be off-set by 12h. You can still decide to defend the station (maybe have the ihub timer be dependent on station timer simply), but byebye all your fancy ratting upgrades - should have gotten some friends to interact with. |

Bailian Moxtain
North Eastern Swat Pandemic Legion
23
|
Posted - 2015.03.03 16:59:43 -
[190] - Quote
Trash our supers and Hey lets go find those 10 command-thingys, hoooow fun. Lets put 5k ppl into a const for defense, wonder who wins |
|

Nami Kumamato
School of Applied Knowledge Caldari State
561
|
Posted - 2015.03.03 17:00:20 -
[191] - Quote
There will be blood :D
" And now my ship is oh so cloaked and fit -
I never felt so good, I never felt so hid ! "
- Ramona McCandless, Untitled
|

virm pasuul
Viziam Amarr Empire
208
|
Posted - 2015.03.03 17:00:26 -
[192] - Quote
Lots of tears in this thread. You should consider buying a crying permit before James sets his sights on 0.0.
The insults to the devs are a bit off. Try being more constructive and using more reasoning. |

Dictateur Imperator
Babylon Knights DARKNESS.
14
|
Posted - 2015.03.03 17:00:55 -
[193] - Quote
Ok,
You want a feedback ? 4Hour of prime time is to many, maybe 2 hours is enough because it's means pvp EVERY DAY during this time you. Because yes you have forgot a little thing: people who want easy km g to engage everyday all territory just ' for fun'. And it's recommended to make a break every 2 hours of gaming.
If i have read the devblog: The attacker camp can have a lot of link activate , and the capture will be continue unless defense deploy is own link ? So if we make 50 alliance of 2-3 people to run attack we have 50 link on and enjoy to efenser to defend against this ? Maybe make an interdiction to have more of 1 link for each camp.
Capital and super capital be use for what now ?
Some sov become easier to defend as other : you can have Death star pos near TCU not near other sov structure ... give possibilliy to deploy some defence near other structure to avoid stupid strategy like 3 people in each system of your opponent reconnect an activate link same time in each sov building ?
Nerf perma cloacking because it become to powerful with this new system ? |

Speedy Conzollis
Only Fools and Horses
6
|
Posted - 2015.03.03 17:01:31 -
[194] - Quote
Left 0.0 Sov due to the mechanics for a WH, peeked outside at the new mechanics, nope not coming back out for that! |

Proton Stars
OREfull
21
|
Posted - 2015.03.03 17:02:01 -
[195] - Quote
Why is no one else concerned that GM's are once again playing in and influencing sov warfare with hidden alts.
Cause that went so well before in BoB, didint it!
'Oi Fozzie im poor, spawn me an officer in this belt please'
'Oi Fozziee, Have a look on that ccp graph and tell me the best t3's to build over a 6 month period'
'Oi Fozzie, Develop me a sov system that breaks the current gameplay cause im too lazy to try to take sov and invest me time right now'
|

Elona Solette
GoonWaffe Goonswarm Federation
1
|
Posted - 2015.03.03 17:02:21 -
[196] - Quote
Blatant Australian timezone buff. |

imtokenitnow
Federal Organization for Outerspace Freedom Circle-Of-Two
1
|
Posted - 2015.03.03 17:02:34 -
[197] - Quote
About the primetime zone, why don't scale it on member count AND/OR number of TCU, IHUB, stations ? And make the ability to split the timer in two primetime (who can be close together) if > 6h (for exemple) ?
It should not be too hard to find a function doing that.
Like : 3H Small number of alliance & systems : Phoebe Freeport Republic 5H Medium-Large number of alliance & systems : Curatores Veritatis Alliance or Northern Coalition. 2*4H Huge number of alliance & systems : Northern Associate or Goonswarm Federation.
It resolve some of the problems of the unique primetime & also the bigger you are, the harder it is to protect your space.
What do you think about that ? |

iP0D
Brutor Tribe Minmatar Republic
2
|
Posted - 2015.03.03 17:02:34 -
[198] - Quote
Primary This Rifter wrote:Proton Stars wrote:why are sov bears not shooting everything in jita yet? We're giving CCP time to repent.
No, people are being considerate, and giving them time. After all, the main selling point of this new proposed system is that it is modular and extendable.
Just like Dominion was.
|

Querns
GBS Logistics and Fives Support Goonswarm Federation
1354
|
Posted - 2015.03.03 17:02:47 -
[199] - Quote
Initial thought on this:
* Mining providing defensive bonuses is probably not going to be used in any significant capacity while nullsec mining is in such a hilariously bad place. I mean, check out this mining profitability chart: http://eve-industry.org/mining/ . No one in their right mind is going to call CTA RED PEN MINING OPS to buttress their sov.
Gonna need to let it sink in some more before I think of anything else, I think.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
|

Karbowiak
4M-CORP Black Legion.
196
|
Posted - 2015.03.03 17:03:09 -
[200] - Quote
Nami Kumamato wrote:Why not just make it simple ? Create- I dunno - a huge star-base that you can anchor a the frigging sun or whatever . If it gets destroyed it's no longer your system. Occupancy will get you bonuses towards how hard it is to get destroyed etc. You can defend it with platform/batteries and active fleets patrolling. The End.
Yes, so much yes.. |
|

Rowells
ANZAC ALLIANCE Fidelas Constans
2043
|
Posted - 2015.03.03 17:03:49 -
[201] - Quote
Proton Stars wrote:Why is no one else concerned that GM's are once again playing in and influencing sov warfare with hidden alts.
Cause that went so well before in BoB, didint it!
'Oi Fozzie im poor, spawn me an officer in this belt please'
'Oi Fozziee, Have a look on that ccp graph and tell me the best t3's to build over a 6 month period'
'Oi Fozzie, Develop me a sov system that breaks the current gameplay cause im too lazy to try to take sov and invest me time right now'
cuz i left my tinfoil hat at home |

Irregessa
Obfuscation and Reflections
114
|
Posted - 2015.03.03 17:04:09 -
[202] - Quote
If sov structures are so separated, does this mean that player alliances can anchor an ihub in NPC nullsec? Wormhole space? Same question in regards to a station.
What structure determines sov for the ability to use a SCAA? Ihub or TCU? Seems like the answer is ihub, but want to make sure. |

Elenahina
Agony Unleashed Agony Empire
163
|
Posted - 2015.03.03 17:04:25 -
[203] - Quote
Capqu wrote:also rip supers LOL
Good, frankly.
Agony Unleashed is Recruiting - Small Gang PvP in Null Sec
|

MajorScrewup
Thundercats The Initiative.
3
|
Posted - 2015.03.03 17:04:36 -
[204] - Quote
I seriously thought there was going to be more after all this time...
Realistically there is now the possibility that I could never be involved in trying to take SOV as every other alliance could set a time when I cannot log into EvE and play. This artificial timer could mean that EvE null-sec only becomes an option to certain timezones.
I also thought that they would start to use degradation of Sovereignty in systems that were never being used for anything by a corporation / alliance (mining / ratting, jumps, etc); but these metrics are only used to make a system stronger or leave them stable, never weaker. I would have preferred them to add some sort of degradation where and inactive system would slowly fall out of captured status and either be easier to capture or gain non captured status. |

Christopher AET
hirr Northern Coalition.
904
|
Posted - 2015.03.03 17:05:43 -
[205] - Quote
While the idea of a 4 hour primetime for exiting reinforce has merit, it's far too constrictive for roaming gangs to mess with. I think removing the primetime altogether for the initial attack and have it come out in the primetime, then from there it would act as stated. Could be 20 hours, could be 20 minutes. Don't have it signposted outside the alliance so that way gangs have to come and probe the space with entosis links to get a feel for the timers. I would also advocate extending the time to 6 hours, to add a little uncertainty.
The idea of occupancy and use buffing the defendability of a system is a good idea, though it's perhaps a little simplistic in its current form. I am sure that can be iterated on. The command node idea is excellent. Could really add some interesting flavour to fights.
I drain ducks of their moisture for sustenance.
|

Galdur Trudaihnel
13. Enigma Project
3
|
Posted - 2015.03.03 17:05:57 -
[206] - Quote
Much Love CCP
You have had me worried at times, and with star citizen and elite dangerous on the radar I was touching cloth and hoping you would pull something out of the bag......
But this is a game changer, a whole new level. YES YES YES YES YES. You have cracked it ! This will mix things up for all players in EVE. Null care bears and big alliances in general will hate it ..... everyone else should love it for the varied content it will bring to small, medium and large scale pvp. A few teaks here and there and bring on June :)
Love it or hate it much content will be had! No more blue balling small roaming gangs though :)
Cheers Will |

Lena Lazair
Khanid Irregulars Khanid's Legion
254
|
Posted - 2015.03.03 17:06:00 -
[207] - Quote
Saidin Thor wrote:I'm not sure CCP has ever had to deal with IHhub logistics first-hand. Being easy to destroy may or may not be a good thing, but IHubs are a HUGE pain to place and upgrade right now. Bigger upgrades AND the IHubs themselves can only be transported in a freighter right now. There's no way a little alliance has the logistics capacity to regularly replace IHubs that roaming gangs will be destroying just for the lulz unless that changes.
So? Why should a smaller alliance be able to drop and maintain an iHub? The point of this system is to make it unnecessary to do so, yet still feel like some small piece of space is "yours". Smaller alliances are being encouraged to drop a TCU and some POS's to own/live in a quiet constellation, not drop station eggs and turn every bit of their space into a major alliance powerbloc.
Not every piece/benefit of the new sov system should be accessible to alliances of every size; that would be dumb. This new setup intentionally decouples this stuff for exactly this reason.
|

Tiberon Darkstar
Dark Praetorian Order
0
|
Posted - 2015.03.03 17:06:59 -
[208] - Quote
Personally, I think the system is brilliant. It's an interesting mix of current sov, occupancy sov, and FW mechanics.
I would like to see some combat role for supers so that they make themselves vulnerable, but I think they might just be able to take their originally intended role of squad/fleet support and be highly valued not for their DPS, but for their overall effect on your forces and your ability to facilitate sov combat by bringing reinforcements and supplies to the combat area. Sort of like a mobile mini-station. This also gives an incentive to hunt them down when you find them so that you can route your attackers.
The activity levels and strategic options that I can think of for this system is staggering, maybe too much so for those that are used to the static null we have had for years now.
I can't wait! |

Worrff
Viziam Amarr Empire
68
|
Posted - 2015.03.03 17:07:07 -
[209] - Quote
My God
What a load of cr4p.
What the hell is WRONG with you people ?
CCP Philosophy: If it works, break it. If itGÇÖs broken, leave it alone and break something else.
|

Total Newbie
Deadly Shadow Clan Executive Outcomes
23
|
Posted - 2015.03.03 17:07:22 -
[210] - Quote
Galdur Trudaihnel wrote:Much Love CCP
You have had me worried at times, and with star citizen and elite dangerous on the radar I was touching cloth and hoping you would pull something out of the bag......
But this is a game changer, a whole new level. YES YES YES YES YES. You have cracked it ! This will mix things up for all players in EVE. Null care bears and big alliances in general will hate it ..... everyone else should love it for the varied content it will bring to small, medium and large scale pvp. A few teaks here and there and bring on June :)
Love it or hate it much content will be had! No more blue balling small roaming gangs though :)
Cheers Will
there is no longer a reason to hold sov if this is implemented.... sov would only be held in strategic locations that cover a whole bunch of r-64's and 32's. The little guy wont be able to afford his sov bill, he will run out of money because he cant control the moon income..... then he leaves 0.0.... we have come full circle |
|

ISD Ezwal
ISD Community Communications Liaisons
3938
|
Posted - 2015.03.03 17:07:29 -
[211] - Quote
I have removed some rule breaking posts. Please people, keep it on topic and above all civil!
The Rules: 4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.
ISD Ezwal
Vice Admiral
Community Communication Liaisons (CCLs)
Interstellar Services Department
|

Ned Thomas
Signal Cartel EvE-Scout Enclave
993
|
Posted - 2015.03.03 17:08:32 -
[212] - Quote
Nami Kumamato wrote:Also, Why did you have to go and create a new gimmick when hacking was there already ? (just to tie it to the Drifter lore? ) Why not allow those things to be hacked as we do now in explo ? This way maybe more of us "vagrants" will find a home and reason in a corp.
+1 for hackable structures
Also, check the first link in my sig.
Don't get lost alone - Join Signal Cartel, New Eden's premier haven for explorers!
Onward to Thera with Eve Scout
|

Seven Koskanaiken
Brave Newbies Inc. Brave Collective
1419
|
Posted - 2015.03.03 17:09:11 -
[213] - Quote
4 hour timer is a bad idea making virtual Berlin Walls between players. I'd go so far as to say it was encouraging nationalism and is borderline-racist. |

Tia Aves
Stay Frosty. A Band Apart.
12
|
Posted - 2015.03.03 17:09:39 -
[214] - Quote
Master S wrote:If they proceed this update in the summer the game will die.
This thread is absolutely rammed full of golden comments like this already. If anyone wants a more balanced and thought out view as opposed to all of the mindless whining I highly suggest the thread on the EVE sub-Reddit.
But seriously absolutely excellent work CCP. It is really going to make things much more fluid and give a chance to the little guy. Now the amount of systems that an alliance will own will be directly tied to how much they WANT their space and how much they are willing to defend it. Only thing i'm not sure on is the 4 hour window, but I have no suggestions on how I would change it at this moment in time. |

Akrasjel Lanate
Naquatech Conglomerate Naquatech Syndicate
1737
|
Posted - 2015.03.03 17:10:05 -
[215] - Quote
Querns wrote:Initial thought on this: * Mining providing defensive bonuses is probably not going to be used in any significant capacity while nullsec mining is in such a hilariously bad place. I mean, check out this mining profitability chart: http://eve-industry.org/mining/ . No one in their right mind is going to call CTA RED PEN MINING OPS to buttress their sov. Gonna need to let it sink in some more before I think of anything else, I think. Blame the market
Akrasjel Lanate
General Director(CEO) of Naquatech Conglomerate
Executor of Naquatech Syndicate
Citizen of Solitude
|

iP0D
Brutor Tribe Minmatar Republic
2
|
Posted - 2015.03.03 17:10:11 -
[216] - Quote
MajorScrewup wrote:I seriously thought there was going to be more after all this time...
What did you expect. It shows the priorities in resource allocation thusfar, and resource allocation for iteration. Very very low.
|

the sargent
Red Federation RvB - RED Federation
2
|
Posted - 2015.03.03 17:10:18 -
[217] - Quote
Cheyennes wrote:the sargent wrote:It's funny, everyone tells CCP they want a occupancy based SOV system. When CCP comes up with a system that takes the basic concept of "occupancy" and uses it as a mechanic everyone start whining about how it will ruin everything. Seriously guys calm down if it doesn't work out guess what? it will be fixed in a couple of months because of the shorter release schedule. Give the system a chance first before going "IT'S THE END!"
I mean seriously every time CCP changes something to do will null sec its "the end of null sec as we know it," and yes that is true but just because it's the end of one system doesn't mean the new system is going to be complete trash.
Damn, sorry for the minor wall of text. Says the guy with no 0.0 history in his employment history.
You're right I don't have any 0.0 employment history. Didn't feel like joining one of the big power blocs and small independent corps can't exist in 0.0 space. With some adjusting this system could actually allow smaller groups to effectively claim SOV somewhere and keep it. Is what CCP proposing perfect probably not.
However, for the first time I'm actually considering 0.0 space as a viable place i would want to go to and live in for an extended period of time, and isn't that the point of all this. To get more people to want to fly out to 0.0 space? |

ORJI
Clan Shadow Wolf Fatal Ascension
19
|
Posted - 2015.03.03 17:10:49 -
[218] - Quote
TL'DR
EVE=Capture The Flag |

Rowells
ANZAC ALLIANCE Fidelas Constans
2043
|
Posted - 2015.03.03 17:10:50 -
[219] - Quote
ok this is really important, Dreads just lost half of their purpose and im willing to geuss more than half of their usage. Please tell me there are plans to change that.
E: the same might be said for supercarriers |

Godfrey Silvarna
Arctic Light Inc. Arctic Light
347
|
Posted - 2015.03.03 17:11:40 -
[220] - Quote
Rowells wrote:ok this is really important, Dreads just lost half of their purpose and im willing to geuss more than half of their usage. Please tell me there are plans to change that.
E: the same might be said for supercarriers I am in the market for some cheap Naglfars.
Sell yours now! |
|

Saidin Thor
The Odin Conspiracy
42
|
Posted - 2015.03.03 17:11:55 -
[221] - Quote
Lena Lazair wrote:Saidin Thor wrote:I'm not sure CCP has ever had to deal with IHhub logistics first-hand. Being easy to destroy may or may not be a good thing, but IHubs are a HUGE pain to place and upgrade right now. Bigger upgrades AND the IHubs themselves can only be transported in a freighter right now. There's no way a little alliance has the logistics capacity to regularly replace IHubs that roaming gangs will be destroying just for the lulz unless that changes. So? Why should a smaller alliance be able to drop and maintain an iHub? The point of this system is to make it unnecessary to do so, yet still feel like some small piece of space is "yours". Smaller alliances are being encouraged to drop a TCU and some POS's to own/live in a quiet constellation, not drop station eggs and turn every bit of their space into a major alliance powerbloc. Not every piece/benefit of the new sov system should be accessible to alliances of every size; that would be dumb. This new setup intentionally decouples this stuff for exactly this reason.
Sov is, in the most literal sense of the word, worthless without any IHub upgrades. No static anomalies (for ratting or pirating), no strategic upgrades (SCSAAs, jump bridges, cyno jammers). There's no difference between a null sec system without any IHub upgrades and NPC null--except at least in NPC null you can have NPC stations that you can always dock in. |

Steijn
Quay Industries
645
|
Posted - 2015.03.03 17:12:22 -
[222] - Quote
Rowells wrote:ok this is really important, Dreads just lost half of their purpose and im willing to geuss more than half of their usage. Please tell me there are plans to change that.
E: the same might be said for supercarriers
just allow them to fit strip miners, job done. |

YanniMorePlz
Debitum Naturae
3
|
Posted - 2015.03.03 17:12:32 -
[223] - Quote
Just a slight 'concern' that I felt might be worth pointing out. I will quote from the blog:
Quote:The occupancy defense bonuses for all of these structures lock while they are reinforced and will not be affected by changes in indices over the two days of reinforcement.
Much like defensive SBUing, I feel there is potential for a defender to use an alt/spy to intentionally reinforce in order to freeze the index of a system in order to retain it's defensive bonuses. One might do this if let's say, renters have recently fled the area, and the defender does not want to lose their bonuses while being unable or unwilling to invest time to grind them back up.
A easy solution would be to have the index drop after the "lock" period from any inactivity that occurred during the lock.
Just something worth bringing up, it's small and I don't think it impacts anything in a major way. Overall great blog! |

elitatwo
Eve Minions Poopstain Removal Team
586
|
Posted - 2015.03.03 17:12:48 -
[224] - Quote
when I suggested to make sov-warfare more faction warfare-like, I was shut down..
Turns out it wasn't such a bad idea after all.
signature
|

Tiberian Deci
Sleeper Slumber Party Test Alliance Please Ignore
41
|
Posted - 2015.03.03 17:13:02 -
[225] - Quote
Total Newbie wrote: there is no longer a reason to hold sov if this is implemented.... sov would only be held in strategic locations that cover a whole bunch of r-64's and 32's. The little guy wont be able to afford his sov bill, he will run out of money because he cant control the moon income..... then he leaves 0.0.... we have come full circle
If he can't pay his sov bill then he doesn't deserve the sov end of story.
Now if you think the only way to make money to pay sov bills is by using R32 and R64's, let me introduce you to this thing called ratting. You get in a ship and warp to an anom or belt and shoot all the pirates there, and then concord gives you money, it's a pretty sweet deal.
If you don't see the point in owning sov that you actually have to use to own, then you are part of the problem with nullsec these days. |

Allant Doran
Patriot Security Services New Signature
75
|
Posted - 2015.03.03 17:13:18 -
[226] - Quote
Just to add another player's point of view;
I'm not a huge fan of the prime time idea, as it means tiny, newbie corps and alliances will only have a shot at taking space when the big boys are already online. It also means the more drastic time-zone differences will MUCH more rarely see War.
HOWEVER, if some newbies still have the gall to attempt a system takeover, the larger blocs have to send SOME kind of response. In doing so, they spread themselves, leaving a system several constellations over, more vulnerable than it would have been if nobody had bothered. In theory, anyway, I don't know if this will work in practice. It does mean Supers and other Caps can't be everywhere at one at the drop of a hat though. Defend one attack, then realise another attack is two hours of cyno-jumping Supers away.
I also like the idea that owner Alliances have to be there. Your friends can help you in the battle but they cannot help you protect the Sov of the space itself. I think that has the potential to be a very exciting mechanic.
Sadly, none of this means anything if the Space is not worth fighting over, and it is my understanding that that is still one of the overarching issues people have with 0.0 Warfare. Why bother?
|

Callic Veratar
660
|
Posted - 2015.03.03 17:13:56 -
[227] - Quote
There should be one more defense bonus based on the size of the window:
`n * ([4 hour windows] - 1) * 0.2` where n = 1-6
If you have 1 window, you get the basic 1x bonus. If you are vulnerable 24 hours a day, you automatically get a 2x defensive bonus. |

Xenuria
Marcabian 5th Invasion Fleet
991
|
Posted - 2015.03.03 17:14:01 -
[228] - Quote
I support this.
CSM 10 Candidate
|

Total Newbie
Deadly Shadow Clan Executive Outcomes
23
|
Posted - 2015.03.03 17:14:02 -
[229] - Quote
the sargent wrote:Cheyennes wrote:the sargent wrote:It's funny, everyone tells CCP they want a occupancy based SOV system. When CCP comes up with a system that takes the basic concept of "occupancy" and uses it as a mechanic everyone start whining about how it will ruin everything. Seriously guys calm down if it doesn't work out guess what? it will be fixed in a couple of months because of the shorter release schedule. Give the system a chance first before going "IT'S THE END!"
I mean seriously every time CCP changes something to do will null sec its "the end of null sec as we know it," and yes that is true but just because it's the end of one system doesn't mean the new system is going to be complete trash.
Damn, sorry for the minor wall of text. Says the guy with no 0.0 history in his employment history. You're right I don't have any 0.0 employment history. Didn't feel like joining one of the big power blocs and small independent corps can't exist in 0.0 space. With some adjusting this system could actually allow smaller groups to effectively claim SOV somewhere and keep it. Is what CCP proposing perfect probably not. However, for the first time I'm actually considering 0.0 space as a viable place i would want to go to and live in for an extended period of time, and isn't that the point of all this. To get more people to want to fly out to 0.0 space?
How can you comment about it if you haven't experienced it? If you do not understand it in its current form, then quite frankly you have no clue about the ramifications that will even more, negatively affect the little guy
|

SilentAsTheGrave
Brave Newbies Inc. Brave Collective
15
|
Posted - 2015.03.03 17:14:21 -
[230] - Quote
Tiberian Deci wrote:Will notifications go out like they do now? Will the entire alliance get a mail that something of theirs is under attack so they can dispatch a fleet to go defend it? Or will it get RF'd and then we get notifications about RF status and the like? This is a good question. If notifications continue to go out the moment someone invades/attacks another groups sov it will undermine this new system. |
|

LT Alter
Adversity. Psychotic Tendencies.
138
|
Posted - 2015.03.03 17:14:49 -
[231] - Quote
With the nerf to capital ship usage cycle time, would I be able to enter triage in my carrier while I used the entosis link? |

Mirrell Tapaa
Mystery Incorporated
0
|
Posted - 2015.03.03 17:15:01 -
[232] - Quote
Timers like this in DUST failed, what makes you think they will work in eve...
Also came expecting to find out how planet sov will play a part and left disappointed. |

Godfrey Silvarna
Arctic Light Inc. Arctic Light
347
|
Posted - 2015.03.03 17:15:06 -
[233] - Quote
Tia Aves wrote:Only thing i'm not sure on is the 4 hour window, but I have no suggestions on how I would change it at this moment in time. Agreed. It sounds fair, since timezones are an ever-present complicating factor in international multiplayer games, but on the other hand... Not being allowed to interact with the structures of other players for 20 hours any given day is more than a little awkward.
As an upside, you can check the map for areas where the locals are likely to be ready to defend their territory at your scheduled roaming hour. |

Gorski Car
499
|
Posted - 2015.03.03 17:15:39 -
[234] - Quote
Xenuria wrote:I support this.
I agree...
Collect this post
|

MiliasColds
The Elite Few Inc. The Methodical Alliance
23
|
Posted - 2015.03.03 17:15:40 -
[235] - Quote
YanniMorePlz wrote:Just a slight 'concern' that I felt might be worth pointing out. I will quote from the blog: Quote:The occupancy defense bonuses for all of these structures lock while they are reinforced and will not be affected by changes in indices over the two days of reinforcement. Much like defensive SBUing, I feel there is potential for a defender to use an alt/spy to intentionally reinforce in order to freeze the index of a system in order to retain it's defensive bonuses. One might do this if let's say, renters have recently fled the area, and the defender does not want to lose their bonuses while being unable or unwilling to invest time to grind them back up. A easy solution would be to have the index drop after the "lock" period from any inactivity that occurred during the lock. Just something worth bringing up, it's small and I don't think it impacts anything in a major way. Overall great blog!
my interpretation would be it would lock for the cature event, but the indices still degrade (the bonus doesn't) however if the defender wins that capture event then the next time it is reinforced it would take into account the degraded indices |

Princess Cherista
State War Academy Caldari State
0
|
Posted - 2015.03.03 17:15:46 -
[236] - Quote
LOL @ groups who just spent years and trillions of isk to build a supercap fleet, that job will be done by interceptors now  |

X Gallentius
Justified Chaos Spaceship Bebop
2805
|
Posted - 2015.03.03 17:16:22 -
[237] - Quote
Tiberian Deci wrote:GOB the Magician wrote:Still little reason to actually live in the sov. Perhaps update #37 will address this. I can think of several: You enjoy living there You enjoy living with the people there you live with You enjoy fighting your neighbors nearby . And the most important one of all - epeen.
JUSTK is recruiting.
|

Proton Stars
OREfull
23
|
Posted - 2015.03.03 17:17:14 -
[238] - Quote
Princess Cherista wrote:LOL @ groups who just spent years and trillions of isk to build a supercap fleet, that job will be done by interceptors now 
You'll have to lol a bit louder as im sure many of them willl leave the game and cant hear you from whichever game they are now playing. |

MiliasColds
The Elite Few Inc. The Methodical Alliance
27
|
Posted - 2015.03.03 17:17:36 -
[239] - Quote
Godfrey Silvarna wrote:Tia Aves wrote:Only thing i'm not sure on is the 4 hour window, but I have no suggestions on how I would change it at this moment in time. Agreed. It sounds fair, since timezones are an ever-present complicating factor in international multiplayer games, but on the other hand... Not being allowed to interact with the structures of other players for 20 hours any given day is more than a little awkward. As an upside, you can check the map for areas where the locals are likely to be ready to defend their territory at your scheduled roaming hour.
i would suppose that the intent is that off time zone you attack other things to make the indices go down, and things, to make the system easier to cap in the 4 hour window (which is infinite if the defender is stalemated)
|

Alexei Stryker
Steiners Erben
60
|
Posted - 2015.03.03 17:18:12 -
[240] - Quote
I think ... Its a bit too complicated... I have to read it 2 times to understand the rules
Walking in station
|
|

W Sherman Elric
Blackstone Holdings Sev3rance
11
|
Posted - 2015.03.03 17:18:26 -
[241] - Quote
interesting the more I think on it the more curious I am, how is this going to mess with the rental empires? should break them up nicely. But that just leaves empty space need more low sec connections to null regions. Such as branch and period basis for example. |

Xenuria
Marcabian 5th Invasion Fleet
991
|
Posted - 2015.03.03 17:18:33 -
[242] - Quote
Literally Space Moses wrote:You made sov harder to hold (good) but didn't give any additional incentive to actually hold it (very bad),
Seriously, you keep giving nullsec the stick, when is the carrot going to come? Let me break this down for you.
The Stick is the fee you paid the CFC recruitment officer.
The Carrot is....
There never was a carrot.
CSM 10 Candidate
|

Argus Sorn
Star Frontiers Test Alliance Please Ignore
639
|
Posted - 2015.03.03 17:19:21 -
[243] - Quote
Are the benefits of CSAA's as well as JB and Cyno upgrades going to be restricted to the owner of the ihub? Will there still be a restriction of a single ihub per system?
|

the sargent
Red Federation RvB - RED Federation
3
|
Posted - 2015.03.03 17:19:34 -
[244] - Quote
Total Newbie wrote:the sargent wrote:Cheyennes wrote:the sargent wrote:It's funny, everyone tells CCP they want a occupancy based SOV system. When CCP comes up with a system that takes the basic concept of "occupancy" and uses it as a mechanic everyone start whining about how it will ruin everything. Seriously guys calm down if it doesn't work out guess what? it will be fixed in a couple of months because of the shorter release schedule. Give the system a chance first before going "IT'S THE END!"
I mean seriously every time CCP changes something to do will null sec its "the end of null sec as we know it," and yes that is true but just because it's the end of one system doesn't mean the new system is going to be complete trash.
Damn, sorry for the minor wall of text. Says the guy with no 0.0 history in his employment history. You're right I don't have any 0.0 employment history. Didn't feel like joining one of the big power blocs and small independent corps can't exist in 0.0 space. With some adjusting this system could actually allow smaller groups to effectively claim SOV somewhere and keep it. Is what CCP proposing perfect probably not. However, for the first time I'm actually considering 0.0 space as a viable place i would want to go to and live in for an extended period of time, and isn't that the point of all this. To get more people to want to fly out to 0.0 space? How can you comment about it if you haven't experienced it? If you do not understand it in its current form, then quite frankly you have no clue about the ramifications that will even more, negatively affect the little guy
Please explain how it will negatively affect the little guy. I'm being genuinely curious here not a smart a$$. like I said it could use some adjusting but as a basis to start from it seems easier for new people to get into the game of SOV since it doesn't require several capital ships plus full support fleet to take down one system. Again i don't think its perfect but from the outside looking in it looks like it actually has some potential after some tweaking. |

Mostlyharmlesss
GoonWaffe Goonswarm Federation
149
|
Posted - 2015.03.03 17:20:15 -
[245] - Quote
Aryndel Vyst wrote:HEY LETS MAKE SOV EASIER TO TAKE FROM LARGE ENTITIES BUT GIVE NO BENEFITS WHATSOEVER TO THE RESIDENTS.
Do you want everyone to do high sec incursions or something?
~content creation~
Not emptying quoting.
Follow me on Twitter for the latest regarding GoonSwarm Federation and our recruitment drives!
|

Trii Seo
712
|
Posted - 2015.03.03 17:20:25 -
[246] - Quote
I would like to correct the statement that it's a CTF. It is, in fact, a totally different gamemode - Domination.
Sooo uh, to provide some actual criticism instead of just saying how bad Domination was, I'll ask a few questions:
- How does the following system create an incentive to go and take sov? - How does the following system in any way benefit "the small guy" who is "trying to carve out his own system?"
The effort to distribute one system being captured over a constellation to take advantage of its layout is a good idea, in fact - it might be the only good idea out of it. As it stands, unless I'm misinterpreting it, the entire system would reward evading a fight rather than encouraging it.
Viva la revolution!
|

MiliasColds
The Elite Few Inc. The Methodical Alliance
27
|
Posted - 2015.03.03 17:20:26 -
[247] - Quote
W Sherman Elric wrote:interesting the more I think on it the more curious I am, how is this going to mess with the rental empires? should break them up nicely. But that just leaves empty space need more low sec connections to null regions. Such as branch and period basis for example.
it's continuing the slow push towards the "don't ship everything to high, and don't import everything from high" mantra, which primarily is only lacking because of t2 materials (which may yet be solved) |

Tiberian Deci
Sleeper Slumber Party Test Alliance Please Ignore
43
|
Posted - 2015.03.03 17:20:36 -
[248] - Quote
SilentAsTheGrave wrote:Tiberian Deci wrote:Will notifications go out like they do now? Will the entire alliance get a mail that something of theirs is under attack so they can dispatch a fleet to go defend it? Or will it get RF'd and then we get notifications about RF status and the like? This is a good question. If notifications continue to go out the moment someone invades/attacks another groups sov it will undermine this new system.
I don't think so necessarily. Depending on how far away it is from a staging system, formup and travel times may be just long enough that you could sneak off a hac before enough DPS arrived to kill you. And if not, there's conflict, which is good! woo!
Gorski Car wrote:Xenuria wrote:I support this.
I agree...
Automatically off my ballot for agreeing with Xenuria. XD |

Slaver73
Hedion University Amarr Empire
6
|
Posted - 2015.03.03 17:21:23 -
[249] - Quote
so, this is a nice highsec sov system
but where is the nullsec system? |

Anslo
Scope Works Overload Everything
31214
|
Posted - 2015.03.03 17:21:48 -
[250] - Quote
o7 2 ur sov m8r
[center]-_For the Proveldtariat_/-[/center]
|
|

Maya Cinderfort
Exiled Tech Space Monkey Protectorate
0
|
Posted - 2015.03.03 17:22:07 -
[251] - Quote
CCP pls pls don't make me cry.
ok enough QQ
i think the idea of having an event to capture something is good in it self, but BUT the mindnuming bordom we had while we grided down our first few systems was & still is needed. you allways knew when someone attacked your TCU for lols he couldn'T do that much alone. or any structure for that matter, now a single person can come in and troll the living **** out of you.
we have some ppl roaming our systems who would fit into that role quite well. but i don't want to check on **** every 10 minutes just to avoid a stupid dragged out node capturing event.
can't we just all agree that null is together with incursions w-space one of the most profitable areas to be around. now getting new players there without much effort isn't gonna help anyone except those looking for easy kills. maybe make lowsec more entertaining for pve purposes, flood some ppl out & leave null for those who want to play longer than 4 hours a day.
if you go through with this then i hope it brings the goldenfleet times back, but probably unlikely since powerplayers can still drop a few caps on each node there is to capture.
Here's my Idea: Use those capture events for something more fun, more engaging, not life threatening, maybe make it somekind of pvp anomaly spawning in a constellation similar to incrusions giving defenders a bonus (small one). when someone wins the event:
Defender wins = no upkeep until next event spawns Attacker wins = upkeep is doubled & the doubled part payed to the Winner
when no one engages in this at all (talking far out systems) upkeep stays normal. (by not at all i mean no hostile actions taken after reinforcement ends)
BUT (again i know):
if you want to use the node event for sov:
make lets say 1 cap & below node 2 BS and below node 1 BC or cruiser and below (no T3) & 1 destroyer frigat only node. that way alot more ships get used & even expierenced frigat FWers can find a place in an alliance, that is not tackle.
|

Tiberian Deci
Sleeper Slumber Party Test Alliance Please Ignore
43
|
Posted - 2015.03.03 17:22:38 -
[252] - Quote
X Gallentius wrote:Tiberian Deci wrote:GOB the Magician wrote:Still little reason to actually live in the sov. Perhaps update #37 will address this. I can think of several: You enjoy living there You enjoy living with the people there you live with You enjoy fighting your neighbors nearby . And the most important one of all - epeen.
We meet again, my doppelganging friend... |

Lena Lazair
Khanid Irregulars Khanid's Legion
255
|
Posted - 2015.03.03 17:23:52 -
[253] - Quote
Mo'Chuisle wrote:How the ******* **** can anyone think up a new sovereignty concept that relies on a four hour prime time window per day for the only interaction between players and not stop and scrap the whole system at that point?
It's a game. Artificial mechanics are a necessity.
I'm actually happy to see CCP finally taking a more pragmatic approach to this and loosening their historically obsessive ties to lore and realism. We don't actually live in space, we aren't in the military, and defending small pieces of EVE should not require players to maintain 24/7 vigilance or 12 hours of AFK structure grinding. Some form of artificial/gimmicky mechanic is a simple reality in the face of this fact.
And this doesn't really do anything to negate the advantages large blocs gain from being able to behave like no-lifers in aggregate, it just allows some smaller niche stuff.
That said, I agree with other comments made so far... the real key will still hinges on providing benefits to occupancy that allow higher-density life in nullsec. Larger blocs must be able to maintain their member base in smaller/denser regions of space, and in theory reward occupancy/defense/large bloc behavior with the ability to concentrate more members into fewer systems in a manner that cannot be gamed/manipulated by smaller groups (and therefore not break/allow for abuse of ISK/hr/player/system).
In particular these benefits should be roughly on par with the income/player of smaller alliances in backwater constellations. The idea should be to neither encourage nor discourage large OR small alliance sov. If you want to be a large alliance you should be able to scale up your space roughly linearly with your membership so you don't NEED to sprawl in order to maintain pilot income levels. But likewise your system income/player shouldn't be harshly punished for NOT being a massive bloc, or else we just end up with the pressures to blue we have today.
EDIT: which pretty much all comes back to carrier ratting and anomaly distrubtions, since moon goo is not a line member income stream. |

HarlyQ
Amok. Goonswarm Federation
67
|
Posted - 2015.03.03 17:23:58 -
[254] - Quote
Looking to buy supers to refine into minerals for these new mods. |

MiliasColds
The Elite Few Inc. The Methodical Alliance
27
|
Posted - 2015.03.03 17:24:05 -
[255] - Quote
Maya Cinderfort wrote:CCP pls pls don't make me cry.
ok enough QQ
i think the idea of having an event to capture something is good in it self, but BUT the mindnuming bordom we had while we grided down our first few systems was & still is needed. you allways knew when someone attacked your TCU for lols he couldn'T do that much alone. or any structure for that matter, now a single person can come in and troll the living **** out of you.
we have some ppl roaming our systems who would fit into that role quite well. but i don't want to check on **** every 10 minutes just to avoid a stupid dragged out node capturing event.
can't we just all agree that null is together with incursions w-space one of the most profitable areas to be around. now getting new players there without much effort isn't gonna help anyone except those looking for easy kills. maybe make lowsec more entertaining for pve purposes, flood some ppl out & leave null for those who want to play longer than 4 hours a day.
if you go through with this then i hope it brings the goldenfleet times back, but probably unlikely since powerplayers can still drop a few caps on each node there is to capture.
Here's my Idea: Use those capture events for something more fun, more engaging, not life threatening, maybe make it somekind of pvp anomaly spawning in a constellation similar to incrusions giving defenders a bonus (small one). when someone wins the event:
Defender wins = no upkeep until next event spawns Attacker wins = upkeep is doubled & the doubled part payed to the Winner
when no one engages in this at all (talking far out systems) upkeep stays normal. (by not at all i mean no hostile actions taken after reinforcement ends)
BUT (again i know):
if you want to use the node event for sov:
make lets say 1 cap & below node 2 BS and below node 1 BC or cruiser and below (no T3) & 1 destroyer frigat only node. that way alot more ships get used & even expierenced frigat FWers can find a place in an alliance, that is not tackle.
everyone keeps saying 10 minutes, ITS ONLY 10 MINUTES IF YOU HAVE 0 INDICES. so yes they can take the systems you have but don't use, if you use them no it's more like 30-40 minutes. which you should be able to kill him in. |

Touchie Mc TwiddleHands
Republic Military School Minmatar Republic
0
|
Posted - 2015.03.03 17:24:41 -
[256] - Quote
First off: great stuff, finally at least SOME way for small gangs to provoke a response.
However, there are some issues:
With these changes it is about time to implement a proper "Coalition" system. A lot of players are complaining about the prime time issue, preventing them from taking part at huge sov battles of their alliances due to timezone restrictions. This is a valid point of course, but there is also a very easy solution (that has been mentioned here multiple times already) - splitting current alliances into timezone branches. You can still be a member of Goonswarm, Brave Collective or whatever - your alliance name simply changes to "Goonswarm EU" etc. Of course this is still effort and does not have the greatest looks, but people are going to have to, and WILL adapt as usual, just like after Phoebe. However, CCP should support this transition as much as possible, by adding a proper Coalition system. Alliances should be able to create and join Coalitions (Hey, you could even name your coalition Brave Collective etc so you can still 100% identify with your buddies in other timezones!). They would be visible in-game just like alliances, and provide basic management features such as a Coalition chat, an overview state ("pilot is in my coallition"), standings and, maybe, shared access to the new sovereignity overview. This would allow the current big alliances to keep their names and identities aswell as provide sov combat to members of all timezones.
Another issue I see are Entosis links, particularly the T2 version on Frigate and (T3) Destroyer hulls. 10km/s Interceptors with lockrange mods are bad enough, but a 20+ km/s Svipul with T2 Entosis would be close to invulnerable. Therefore these links (or, at the very least, the long range T2 version) should be limited to Cruiser hulls and above - smaller ships would still play a big role in the new sov fights by scouting Command Nodes and intercepting hostile ships with Entosis links. |

Elona Solette
GoonWaffe Goonswarm Federation
1
|
Posted - 2015.03.03 17:24:52 -
[257] - Quote
Could I suggest that the 'prime time' setting is optional?
Forcing some alliances who may be comfortable with defending across all time zones into a form of TZ apartheid seems a little counter productive in a social game.
I understand the logic behind the TZ setting but don't think making it optional, providing more choices, whilst retaining the overall aim of allowing smaller groups to hold space would be a problem. |

X Gallentius
Justified Chaos Spaceship Bebop
2805
|
Posted - 2015.03.03 17:25:13 -
[258] - Quote
SilentAsTheGrave wrote:Tiberian Deci wrote:Will notifications go out like they do now? Will the entire alliance get a mail that something of theirs is under attack so they can dispatch a fleet to go defend it? Or will it get RF'd and then we get notifications about RF status and the like? This is a good question. If notifications continue to go out the moment someone invades/attacks another groups sov it will undermine this new system. I can see how groups can be baited into fights if they are too quick to react to an attack. Also, minimal time investment by "attackers" to bait a fight as well.
Small groups will not be able to hold sov indefinitely, but they will be able to take sov or at least get some fights. If the large alliance brings too much, then they just bugger off and blue ball. Over time, after several rounds of blue balls, the larger alliance will forget about non-critical systems and prioritize which systems they want to spend effort.
Every now and then they'll steamroll an area they don't use, but eventually those systems will flip back to the locals who will use blue balling + easy timers to get what they want.
Also, cockbag gate camps FTW.
JUSTK is recruiting.
|

Baneken
Arctic Light Inc. Arctic Light
481
|
Posted - 2015.03.03 17:25:42 -
[259] - Quote
I have finally read all of that blog and so far the proposed system seems like a solid proposal for replacing the current sov system.
|

Altirius Saldiaro
Royal Amarr Institute Amarr Empire
306
|
Posted - 2015.03.03 17:26:42 -
[260] - Quote
I really like these changes a lot. |
|

Rita Zechs
Large Rodent Hunters
3
|
Posted - 2015.03.03 17:27:31 -
[261] - Quote
The important metric regarding the success of a sovereighty mechanics change was the amount of goon tears.
This looks like an awesome change. |

Tiberian Deci
Sleeper Slumber Party Test Alliance Please Ignore
47
|
Posted - 2015.03.03 17:28:06 -
[262] - Quote
Touchie Mc TwiddleHands wrote:First off: great stuff, finally at least SOME way for small gangs to provoke a response.
However, there are some issues:
With these changes it is about time to implement a proper "Coalition" system. A lot of players are complaining about the prime time issue, preventing them from taking part at huge sov battles of their alliances due to timezone restrictions. This is a valid point of course, but there is also a very easy solution (that has been mentioned here multiple times already) - splitting current alliances into timezone branches. You can still be a member of Goonswarm, Brave Collective or whatever - your alliance name simply changes to "Goonswarm EU" etc. Of course this is still effort and does not have the greatest looks, but people are going to have to, and WILL adapt as usual, just like after Phoebe. However, CCP should support this transition as much as possible, by adding a proper Coalition system. Alliances should be able to create and join Coalitions (Hey, you could even name your coalition Brave Collective etc so you can still 100% identify with your buddies in other timezones!). They would be visible in-game just like alliances, and provide basic management features such as a Coalition chat, an overview state ("pilot is in my coallition"), standings and, maybe, shared access to the new sovereignity overview. This would allow the current big alliances to keep their names and identities aswell as provide sov combat to members of all timezones.
Another issue I see are Entosis links, particularly the T2 version on Frigate and (T3) Destroyer hulls. 10km/s Interceptors with lockrange mods are bad enough, but a 20+ km/s Svipul with T2 Entosis would be close to invulnerable. Therefore these links (or, at the very least, the long range T2 version) should be limited to Cruiser hulls and above - smaller ships would still play a big role in the new sov fights by scouting Command Nodes and intercepting hostile ships with Entosis links.
If all these people are so similar and want to do everything together, why don't they either (a) fold into the same alliance or (b) fold into the same corp?
Also they said the entosis links would make you stationary while active I believe, much like a cyno except you can't receive remote reps. |

EvilweaselFinance
BUTTECORP INC Goonswarm Federation
452
|
Posted - 2015.03.03 17:28:37 -
[263] - Quote
MiliasColds wrote:everyone keeps saying 10 minutes, ITS ONLY 10 MINUTES IF YOU HAVE 0 INDICES. so yes they can take the systems you have but don't use, if you use them no it's more like 30-40 minutes. which you should be able to kill him in. systems with mining indexes are few and far between so you're looking at systems with mil5 and sov5 as your best-case scenario, and most important systems actually have too many people in local to effectively watch local while ratting so their mildex is not at 5 |

Maya Cinderfort
Exiled Tech Space Monkey Protectorate
2
|
Posted - 2015.03.03 17:28:38 -
[264] - Quote
MiliasColds wrote:
everyone keeps saying 10 minutes, ITS ONLY 10 MINUTES IF YOU HAVE 0 INDICES. so yes they can take the systems you have but don't use, if you use them no it's more like 30-40 minutes. which you should be able to kill him in.
points is i still don'T want to check after one red doing his thing. like realy no ty |

Total Newbie
Deadly Shadow Clan Executive Outcomes
26
|
Posted - 2015.03.03 17:28:53 -
[265] - Quote
Trii Seo wrote:I would like to correct the statement that it's a CTF. It is, in fact, a totally different gamemode - Domination.
Sooo uh, to provide some actual criticism instead of just saying how bad Domination was, I'll ask a few questions:
- How does the following system create an incentive to go and take sov? - How does the following system in any way benefit "the small guy" who is "trying to carve out his own system?"
The effort to distribute one system being captured over a constellation to take advantage of its layout is a good idea, in fact - it might be the only good idea out of it. As it stands, unless I'm misinterpreting it, the entire system would reward evading a fight rather than encouraging it.
We will not question Dear Leader when he gives us a sandbox to play in, and we will not allow common sense to creep into this argument
|

Olya Tsarev
Habitual Euthanasia Pandemic Legion
0
|
Posted - 2015.03.03 17:29:07 -
[266] - Quote
I do love the complaining these dev blogs generate. It's usually the same four or five people sharing their hyperbolic responses. ^_^ |

Total Newbie
Deadly Shadow Clan Executive Outcomes
26
|
Posted - 2015.03.03 17:29:54 -
[267] - Quote
the sargent wrote:Total Newbie wrote:the sargent wrote:Cheyennes wrote:the sargent wrote:It's funny, everyone tells CCP they want a occupancy based SOV system. When CCP comes up with a system that takes the basic concept of "occupancy" and uses it as a mechanic everyone start whining about how it will ruin everything. Seriously guys calm down if it doesn't work out guess what? it will be fixed in a couple of months because of the shorter release schedule. Give the system a chance first before going "IT'S THE END!"
I mean seriously every time CCP changes something to do will null sec its "the end of null sec as we know it," and yes that is true but just because it's the end of one system doesn't mean the new system is going to be complete trash.
Damn, sorry for the minor wall of text. Says the guy with no 0.0 history in his employment history. You're right I don't have any 0.0 employment history. Didn't feel like joining one of the big power blocs and small independent corps can't exist in 0.0 space. With some adjusting this system could actually allow smaller groups to effectively claim SOV somewhere and keep it. Is what CCP proposing perfect probably not. However, for the first time I'm actually considering 0.0 space as a viable place i would want to go to and live in for an extended period of time, and isn't that the point of all this. To get more people to want to fly out to 0.0 space? How can you comment about it if you haven't experienced it? If you do not understand it in its current form, then quite frankly you have no clue about the ramifications that will even more, negatively affect the little guy Please explain how it will negatively affect the little guy. I'm being genuinely curious here not a smart a$$. like I said it could use some adjusting but as a basis to start from it seems easier for new people to get into the game of SOV since it doesn't require several capital ships plus full support fleet to take down one system. Again i don't think its perfect but from the outside looking in it looks like it actually has some potential after some tweaking.
I sent you an eve mail.
|

Tiberian Deci
Sleeper Slumber Party Test Alliance Please Ignore
47
|
Posted - 2015.03.03 17:30:28 -
[268] - Quote
Mostlyharmlesss wrote:Aryndel Vyst wrote:HEY LETS MAKE SOV EASIER TO TAKE FROM LARGE ENTITIES BUT GIVE NO BENEFITS WHATSOEVER TO THE RESIDENTS.
Do you want everyone to do high sec incursions or something?
~content creation~ Not emptying quoting.
I'm convinced that every sov holder that cries about lack of benefits doesn't want to actually fight anyone, they just want it to be easy to sit on what they have and continue making money and not fighting people. This isn't to say that there is no merit to the 'lack of benefits' claim, but no one complaining about it has presented one yet. |

Resgo
Sniggerdly Pandemic Legion
58
|
Posted - 2015.03.03 17:30:42 -
[269] - Quote
So, I can understand the desire to spread out conflicts to avoid 4000 ships in a ti-di CF. How does this work to prevent encouraging a game of stealth bombers where a new strategic fleet concept of 250 stealth bombers going out and attacking 250 different systems simultaneously? This sounds like an awesome setup for constant annoyance and trolling. Coordinating a defense of all those systems and travel time involved would take more time than the capture. Now having the vulnerability windows also pretty much means home turf advantage for defenders but also assumes the alliance in question has a prime time. Many of the larger alliances have multiple and forcing a choice screws some of the players and is more likely involve choosing prime times that are less convenient for potential attackers then based upon your own availability. With the ease of flipping systems how does that affect things like super capital production (assuming with these mechanics there are any reason to have them or build them)? Since you don't destroy I-Hubs is the payment for sov upgrades going to be on an hourly basis rather than current time table? What incentive is there to take the I-Hub? If someone else has to pay the upgrade bills and the TCU determines system ownership an upgraded I-Hub sounds like a liability rather than a bonus. I get its benefits without actually having to pay for it if I let the other guy keep it. |

Nyan Lafisques
Fairly Ganked
12
|
Posted - 2015.03.03 17:31:24 -
[270] - Quote
Maya Cinderfort wrote:MiliasColds wrote:
everyone keeps saying 10 minutes, ITS ONLY 10 MINUTES IF YOU HAVE 0 INDICES. so yes they can take the systems you have but don't use, if you use them no it's more like 30-40 minutes. which you should be able to kill him in.
points is i still don'T want to check after one red doing his thing. like realy no ty
So basically you don't want to have to protect your space? |
|

Baron Holbach
The Northerners Northern Coalition.
30
|
Posted - 2015.03.03 17:32:45 -
[271] - Quote
RIP capitals, honestly CCP - give any reason way to use capitals in future
also this station structures disable/enable seems like ultimate grief scheme, the main things to worry in my option would be various industry upgrades (factory and lab services)
pleas also add option to remove upgrades from ihub (or at-least disable them somehow to remove massive cost linked with some upgrades - like jb or jammer upgrades)
|

knobber Jobbler
Bat Country Goonswarm Federation
514
|
Posted - 2015.03.03 17:33:07 -
[272] - Quote
Tiberian Deci wrote:Mostlyharmlesss wrote:Aryndel Vyst wrote:HEY LETS MAKE SOV EASIER TO TAKE FROM LARGE ENTITIES BUT GIVE NO BENEFITS WHATSOEVER TO THE RESIDENTS.
Do you want everyone to do high sec incursions or something?
~content creation~ Not emptying quoting. I'm convinced that every sov holder that cries about lack of benefits doesn't want to actually fight anyone, they just want it to be easy to sit on what they have and continue making money and not fighting people. This isn't to say that there is no merit to the 'lack of benefits' claim, but no one complaining about it has presented one yet.
No, it's a conflict driver. Find me a war in history that was had "because it was fun". If you de-incentive the reasons to hold space, null will become pretty boring after a while. Simply having your flag in space is not enough. |

KIller Wabbit
The Scope Gallente Federation
880
|
Posted - 2015.03.03 17:34:15 -
[273] - Quote
"The result of all these design features is that the best method to exert control over a structure with the Entosis Link is to establish effective military control over the grid around the target structure."
And there you go -> N+1 mechanic trap pit spotted. Will be interesting to see if the 4X capture speed mechanic is enough to kill N+1
Everything else - looks good to me.
CCP .. always first with the wrong stuff
CSM .. CCP Shills with a vacation plan
|

Primary This Rifter
4S Corporation Goonswarm Federation
630
|
Posted - 2015.03.03 17:35:23 -
[274] - Quote
Tia Aves wrote:If anyone wants a more balanced and thought out view as opposed to all of the mindless whining I highly suggest the thread on the EVE sub-Reddit. /r/EVE is an anti-CFC circlejerk, so that's hardly surprising. I'm sure everyone there supports these changes out of spite.
Reminder: CCP thinks you have no right to your alliance logos.
|

waltari
Mortis Angelus The Kadeshi
3
|
Posted - 2015.03.03 17:36:02 -
[275] - Quote
So basically sov nullsec turns into some weird form of Faction Warfare with a benefit to literaly nobody, full of 24/7 hellcamped freeports filled with trolls who doesnt realy want to hold the SOV anyway (due to reason mentioned earlier), whilst denying the current holders possibility to protect it effectively due to split timezones, great concept realy, keep up good work. |

Nyan Lafisques
Fairly Ganked
13
|
Posted - 2015.03.03 17:36:31 -
[276] - Quote
Primary This Rifter wrote:Tia Aves wrote:If anyone wants a more balanced and thought out view as opposed to all of the mindless whining I highly suggest the thread on the EVE sub-Reddit. /r/EVE is an anti-CFC circlejerk, so that's hardly surprising. I'm sure everyone there supports these changes out of spite.
Grrr goons. People there enjoy the changes not because of goons, but because they believe these changes are good. |

Andrea Keuvo
Science and Trade Institute Caldari State
306
|
Posted - 2015.03.03 17:36:39 -
[277] - Quote
Saidin Thor wrote:I'm not sure CCP has ever had to deal with IHhub logistics first-hand. Being easy to destroy may or may not be a good thing, but IHubs are a HUGE pain to place and upgrade right now. Bigger upgrades AND the IHubs themselves can only be transported in a freighter right now. There's no way a little alliance has the logistics capacity to regularly replace IHubs that roaming gangs will be destroying just for the lulz unless that changes.
If you want to stick with the "but sov logistics should be hard" mantra, then at least resizing them for jump freighters would be better than nothing. Ideally, making IHubs and their upgrades Blockade Runner size would open up a lot of options for the little guy.
Another change related to IHubs I would suggest is allowing IHubs to be placed on moons (so you can place them next to POSes). This gives an alliance the OPTION to have a VERY LOW barrier to messing with system upgrades. A POS isn't particularly difficult to defang even with a small group, but gives an IHub some level of protection against marauders that are just trying to salt the fields.
Also the premise that defenders will regularly use jump bridges during capture events has to be a joke, right? Have the CCP employees that live in null sec ever tried chaining jump bridges since the fatigue changes went through? Let us know how that worked out for them for the subsequent two weeks.
Yeah if they intend to go on with these new mechanics then ihubs and all of their upgrades need to be reduced in size to fit in a JF. Might want to think about introducing some of those new upgrades when these changes go live because right now it's really borderline as far as it being worth it to live in null to make isk. |

EvilweaselFinance
BUTTECORP INC Goonswarm Federation
452
|
Posted - 2015.03.03 17:36:40 -
[278] - Quote
Primary This Rifter wrote:Tia Aves wrote:If anyone wants a more balanced and thought out view as opposed to all of the mindless whining I highly suggest the thread on the EVE sub-Reddit. /r/EVE is an anti-CFC circlejerk, so that's hardly surprising. I'm sure everyone there supports these changes out of spite. when it comes to this, its not so much an anti-cfc circlejerk as a bunch of people who no longer hold sov
people who hold sov but hate us realize how bad this is |

Proton Stars
OREfull
23
|
Posted - 2015.03.03 17:37:16 -
[279] - Quote
To the CSM. Did you really endorse this?
|

Amyclas Amatin
SUNDERING Goonswarm Federation
616
|
Posted - 2015.03.03 17:37:27 -
[280] - Quote
This primetime ****. The **** are the Australians going to do?
Also we can now rat 20 hours a day while only worrying about that 4 hour window when **** becomes vulnerable. What.
For more information on the New Order of High-Sec, please visit: http://www.minerbumping.com/
Remember that whenever you have a bad day in EVE, the correct reponse is "Thank you CCP, may I please have another?"
|
|

Lena Lazair
Khanid Irregulars Khanid's Legion
259
|
Posted - 2015.03.03 17:37:45 -
[281] - Quote
Touchie Mc TwiddleHands wrote:However, CCP should support this transition as much as possible, by adding a proper Coalition system. Alliances should be able to create and join Coalitions (Hey, you could even name your coalition Brave Collective etc so you can still 100% identify with your buddies in other timezones!). They would be visible in-game just like alliances, and provide basic management features such as a Coalition chat, an overview state ("pilot is in my coallition"), standings and, maybe, shared access to the new sovereignity overview. This would allow the current big alliances to keep their names and identities aswell as provide sov combat to members of all timezones.
Meh, I'm going to give the same answer to this that is so prevalent when carebears ask for social corps in highsec... "that is what chat channels are for". |

Maya Cinderfort
Exiled Tech Space Monkey Protectorate
2
|
Posted - 2015.03.03 17:37:52 -
[282] - Quote
Nyan Lafisques wrote:Maya Cinderfort wrote:MiliasColds wrote:
everyone keeps saying 10 minutes, ITS ONLY 10 MINUTES IF YOU HAVE 0 INDICES. so yes they can take the systems you have but don't use, if you use them no it's more like 30-40 minutes. which you should be able to kill him in.
points is i still don'T want to check after one red doing his thing. like realy no ty So basically you don't want to have to protect your space?
ofc but a single guy should just not be able to do anything in the first place it's a system not worlds collide lvl 4
& again i like the idea of fighting over nodes, maybe in class limited nodes to make it "different"
BUT getting a system should allways be boring, because the reward you get is better.
out of eve example here.
grinding eggs for a netherwing drake in WoW for maybe 30 hours straight sure wasn't fun but the reward was awesome.
same goes for systems. |

Current Habit
Get LP or Die Trying
32
|
Posted - 2015.03.03 17:38:04 -
[283] - Quote
Is the implementation of Command nodes a first step towards allowing EVE:Legion and EVE:Valkyrie people to influence sov by capturing nodes on the ground or inside special 'Valkyrie-arenas' (if/when they are ever released)? |

Rowells
ANZAC ALLIANCE Fidelas Constans
2045
|
Posted - 2015.03.03 17:38:06 -
[284] - Quote
also what happens when a character in an NPC corp tries to use this module? does it count and can they actually take anything? |

Tiberian Deci
Sleeper Slumber Party Test Alliance Please Ignore
49
|
Posted - 2015.03.03 17:38:08 -
[285] - Quote
knobber Jobbler wrote:Tiberian Deci wrote:Mostlyharmlesss wrote:Aryndel Vyst wrote:HEY LETS MAKE SOV EASIER TO TAKE FROM LARGE ENTITIES BUT GIVE NO BENEFITS WHATSOEVER TO THE RESIDENTS.
Do you want everyone to do high sec incursions or something?
~content creation~ Not emptying quoting. I'm convinced that every sov holder that cries about lack of benefits doesn't want to actually fight anyone, they just want it to be easy to sit on what they have and continue making money and not fighting people. This isn't to say that there is no merit to the 'lack of benefits' claim, but no one complaining about it has presented one yet. No, it's a conflict driver. Find me a war in history that was had "because it was fun". If you de-incentive the reasons to hold space, null will become pretty boring after a while. Simply having your flag in space is not enough.
War in real history or a war in Eve history, because they are completely separate things. |

Vigilanta
S0utherN Comfort DARKNESS.
79
|
Posted - 2015.03.03 17:38:30 -
[286] - Quote
a small part of my wonders if CCP get liek ultra hard nipples when they release these major change blogs, rarely are they filled with OMG amazing, its 85% WTF and 15% lol i love the tears these guys are generating.
CCP = the cable company in that south park episode. |

Praisos Severasse
University of Caille Gallente Federation
5
|
Posted - 2015.03.03 17:38:52 -
[287] - Quote
My eyes ARE BURNING!!! great changes!!! let be hell!!! at last more players will be active and not just zombie grunts... WELL DONE CCP when it gets polished i think it will be great!!!!!  |

Yugo 60
Cyberdyne Systems Co.
1
|
Posted - 2015.03.03 17:38:54 -
[288] - Quote
Problem: SOV vaule Ok, you made sov taking and harassing sov holders easier. Where are the bufss for actually holding the space? Why to hold SOV at all when you can just live in npc null and troll residents of nearby regions. I'm expecting major buffs to nullsec so that it's worth going through all that defensive activity to keep space.
Problem: Supercaps With proposed changes supercaps lose their role pretty much. Expecting a major re-purpose of supers (and maybe dreads) to make them viable or we can just selfdestruct them for lolz.
Problem: Timezones If your goal is to have 3-4 parts of space with exclusive EU/US/RUS/AU timezone sov holders then your idea is good. If not, CHANGE TIMEZONE IDEA.
Problem: Interceptors Having "uncatchable" fleets of interceptors troll reinforcing everything in the region (or two) during one evening every single time that some structure is out of RF just for the heck of it (and to make sov holders form up for def all the time) is not what I would call a good mechanics. CHANGE INTERCEPTORS to make them catchable or give them inability of RFing.
Problem: Cloaky AFKers SOV activitiy directly tied to defending sov is cool. But first wave of invading someones SOV will be having 3-4 AFK cloaked "l33t pvpers" in every system of one constellation for a few days to drop their mining/ratting activities. It is not really what I would call interesting and fair mechanic. CHANGE AFK CLOAKING. |

Chal0ner
Coreli Corporation The Kadeshi
155
|
Posted - 2015.03.03 17:39:18 -
[289] - Quote
Need to re-read. First reaction. Prime time sounds like a basically broken idea before it even was launched. It will allienate and segregate alliances with both EU and US tz players. Someone is going to suffer.
More guerilla warfare is good on the other hand. (As long as they stay the **** out of Delve )
Will re-read though. |

Anhenka
The Cult of Personality DARKNESS.
1142
|
Posted - 2015.03.03 17:39:52 -
[290] - Quote
EvilweaselFinance wrote:Primary This Rifter wrote:Tia Aves wrote:If anyone wants a more balanced and thought out view as opposed to all of the mindless whining I highly suggest the thread on the EVE sub-Reddit. /r/EVE is an anti-CFC circlejerk, so that's hardly surprising. I'm sure everyone there supports these changes out of spite. when it comes to this, its not so much an anti-cfc circlejerk as a bunch of people who no longer hold sov people who hold sov but hate us realize how bad this is
Confirming I both hate goons and think that the 4 hour zone is a terrible idea, as a US player in an EU alliance. |
|

Tiberian Deci
Sleeper Slumber Party Test Alliance Please Ignore
49
|
Posted - 2015.03.03 17:40:07 -
[291] - Quote
Primary This Rifter wrote:Tia Aves wrote:If anyone wants a more balanced and thought out view as opposed to all of the mindless whining I highly suggest the thread on the EVE sub-Reddit. /r/EVE is an anti-CFC circlejerk, so that's hardly surprising. I'm sure everyone there supports these changes out of spite.
It's an anti-CFC circlejerk because the CFC is one of the things that are killing the game in it's current state. |

Nyan Lafisques
Fairly Ganked
13
|
Posted - 2015.03.03 17:40:08 -
[292] - Quote
Maya Cinderfort wrote:Nyan Lafisques wrote:Maya Cinderfort wrote:MiliasColds wrote:
everyone keeps saying 10 minutes, ITS ONLY 10 MINUTES IF YOU HAVE 0 INDICES. so yes they can take the systems you have but don't use, if you use them no it's more like 30-40 minutes. which you should be able to kill him in.
points is i still don'T want to check after one red doing his thing. like realy no ty So basically you don't want to have to protect your space? ofc but a single guy should just not be able to do anything in the first place it's a system not worlds collide lvl 4 & again i like the idea of fighting over nodes, maybe in class limited nodes to make it "different" BUT getting a system should allways be boring, because the reward you get is better. out of eve example here. grinding eggs for a netherwing drake in WoW for maybe 30 hours straight sure wasn't fun but the reward was awesome. same goes for systems.
That single guy won't do **** if you have any defensive bonus. He won't show up for the timer, and if you can't kill a single guy out of your thousand+ alliance in your prime time than I don't know what to say... |

Total Newbie
Deadly Shadow Clan Executive Outcomes
26
|
Posted - 2015.03.03 17:40:44 -
[293] - Quote
Since the proposed change is out, I would think that the meeting minutes of The current CSM and it's members who are supporting this be published as well. The NDA seems to be null and void now. |

Akrasjel Lanate
Naquatech Conglomerate Naquatech Syndicate
1738
|
Posted - 2015.03.03 17:40:50 -
[294] - Quote
Proton Stars wrote:To the CSM. Did you really endorse this?
They know about this
Akrasjel Lanate
General Director(CEO) of Naquatech Conglomerate
Executor of Naquatech Syndicate
Citizen of Solitude
|

Primary This Rifter
4S Corporation Goonswarm Federation
630
|
Posted - 2015.03.03 17:40:52 -
[295] - Quote
Nyan Lafisques wrote:Primary This Rifter wrote:Tia Aves wrote:If anyone wants a more balanced and thought out view as opposed to all of the mindless whining I highly suggest the thread on the EVE sub-Reddit. /r/EVE is an anti-CFC circlejerk, so that's hardly surprising. I'm sure everyone there supports these changes out of spite. Grrr goons. People there enjoy the changes not because of goons, but because they believe these changes are good. People are entirely free to hold beliefs that are wrong.
Reminder: CCP thinks you have no right to your alliance logos.
|

Olya Tsarev
Habitual Euthanasia Pandemic Legion
3
|
Posted - 2015.03.03 17:41:10 -
[296] - Quote
Proton Stars wrote:To the CSM. Did you really endorse this?
I heard Sion was a big fan of it and posted about it on the CFC forums before it was announced. You know, NDA leaks and all that.
I can't really provide any evidence but I've heard you don't need to provide any to make these sort of statements.  |

Elenahina
Agony Unleashed Agony Empire
163
|
Posted - 2015.03.03 17:41:13 -
[297] - Quote
MiliasColds wrote:a note for out of timezone players (from declared prime time)
you still raise indices which makes things easier to defend. you can still help with capture events that are ongoing past prime time. you can be useful attacking other alliances whose prime time aligns with your TZ you can assist allies you can contribute to general logistics you can attrack and reinforces POS and stations services
doesn't seem like nothing to me
Your heathen logic has no place here! Begone foul witch!
Agony Unleashed is Recruiting - Small Gang PvP in Null Sec
|

Eli Apol
Pro Synergy
85
|
Posted - 2015.03.03 17:41:23 -
[298] - Quote
Sounds awesome +1
If you hold too much space you'll be spending your whole primetime fighting off little bands all over the place annoying you with a quick Entosis link to test out your localised defences.
If you 're actually using the space then you should have a defensive fleet within range to quickly react. If not then you've now got a timer to chase in a couple of days.
I'm not sure if 4hrs is long enough for the primetime, 6-8hrs should still be coverable by most alliances and allows multi TZ cooperation more easily.
Also I might be dumb but did they actually say what the winning conditions were for a command point chase? I know 10-0 was an auto win, is it just to win by 10pts at any stage or something more complex? |

Dracvlad
Taishi Combine Second-Dawn
661
|
Posted - 2015.03.03 17:41:36 -
[299] - Quote
Still mulling over a number of things on how they wil pan out, but overall I like it, its a shake up mechanism, a pretty big one at that.
People should not get too hung up over TZ, you will get fights when you attack other people which are not in your alliances main TZ, you will be defending your structures during your TZ against people putting it into RF and doing so in small gang combat.
I need to read it through a couple of times more in certain areas and work it through, but a lot more small fights will be generated from this and hard nosed players that want to muck around with poor systems can carve those out.
Just make sure to remove POS reporting please...
Ella's Snack bar
|

M1k3y Koontz
Aether Ventures Surely You're Joking
654
|
Posted - 2015.03.03 17:42:02 -
[300] - Quote
EvilweaselFinance wrote:we have to create a strategic mining division to protect important systems are you ******* kidding me
nullsec mining has been broken for ages, go look at the price of mega and zyd and then think about why on earth mining should play a role here
I'm sure your AFK-tars will be able to kill enough rats to make up for your lack of miners.
How much herp could a herp derp derp if a herp derp could herp derp.
|
|

Shilalasar
Dead Sky Inc.
151
|
Posted - 2015.03.03 17:42:13 -
[301] - Quote
Just from the first glance: With Tidi we are talking about 4-5 hours per commandnode for an attacker, while the defenders have way less plus the advantage of being able to avoid the enemy fleet via titan- and jumpbridge. Just keep throwing suicidesquads at the attacker to keep the Tidi up.
Also this system favors alliances over both corps and coalitions. While now a defensivefleet consisting of 5 different alliances is viable after these changes you could just target the one sovholding alliance and then they can-¦t use capture anything. It will probably kill coalitions but not because they split into smaller groups but because f.e. the entire CFC could just join GSF. Just for safety and sharing of the defensive workload. |

Princess Cherista
State War Academy Caldari State
2
|
Posted - 2015.03.03 17:42:29 -
[302] - Quote
Chal0ner wrote:More guerilla warfare is good on the other hand. (As long as they stay the **** out of Delve  ) PIZZA is gonna come back and take Delve with interceptors and AFK cloaking, with this new system they literally could.
|

Pie Napple
Brave Newbies Inc. Brave Collective
43
|
Posted - 2015.03.03 17:42:40 -
[303] - Quote
I see a problem with with the primetime thing as there is no actual way to make real coalitions in game.
For alliances with mixed timezones, like brave collective, there is no way of splitting up into timezones and splitting up the sovereignty. If the split would happen, nothing in the game ties the coalition together. It would not be one brave any more, it would be multiple. It would all have to be handled by standings. No common chat channels (has to be created and managed manually).
I think they should change sov warfare to be done on a corporation level, or add the ability for us to create actual coalitions. |

Proton Stars
OREfull
23
|
Posted - 2015.03.03 17:42:43 -
[304] - Quote
Akrasjel Lanate wrote:Proton Stars wrote:To the CSM. Did you really endorse this?
They know about this
Sure, but did they as our elected representatives stand up and say yes this is great, or did they try to punch Fozzie in the face for being so stupid? |

Total Newbie
Deadly Shadow Clan Executive Outcomes
26
|
Posted - 2015.03.03 17:43:03 -
[305] - Quote
Eli Apol wrote:Sounds awesome +1
If you hold too much space you'll be spending your whole primetime fighting off little bands all over the place annoying you with a quick Entosis link to test out your localised defences.
If you 're actually using the space then you should have a defensive fleet within range to quickly react. If not then you've now got a timer to react to.
Not sure if 4hrs is long enough for the primetime, 6-8hrs should still be coverable by most alliances and allows multi TZ cooperation more easily.
Can't wait to see how the little guy is going to even get to his space when the power blocs mass in all the 0.0 ingress points.
|

EvilweaselFinance
BUTTECORP INC Goonswarm Federation
452
|
Posted - 2015.03.03 17:43:25 -
[306] - Quote
M1k3y Koontz wrote:EvilweaselFinance wrote:we have to create a strategic mining division to protect important systems are you ******* kidding me
nullsec mining has been broken for ages, go look at the price of mega and zyd and then think about why on earth mining should play a role here I'm sure your AFK-tars will be able to kill enough rats to make up for your lack of miners. that's not possible under this system which is why its bad
once mildex is 5 no amount of anything you do that is "occupying" your space besides mining will help |

Milla Goodpussy
Federal Navy Academy
168
|
Posted - 2015.03.03 17:43:39 -
[307] - Quote
Xenuria wrote:I support this.
you want to be on csm cause you felt hats are more important
I don't support you or this sov change.
|

Tung Yoggi
SnaiLs aNd FroGs
67
|
Posted - 2015.03.03 17:44:50 -
[308] - Quote
Good stuff, now make sov holding actually fun and useful to have through the use of new and interesting mechanics. |

MiliasColds
The Elite Few Inc. The Methodical Alliance
27
|
Posted - 2015.03.03 17:45:08 -
[309] - Quote
Total Newbie wrote:Eli Apol wrote:Sounds awesome +1
If you hold too much space you'll be spending your whole primetime fighting off little bands all over the place annoying you with a quick Entosis link to test out your localised defences.
If you 're actually using the space then you should have a defensive fleet within range to quickly react. If not then you've now got a timer to react to.
Not sure if 4hrs is long enough for the primetime, 6-8hrs should still be coverable by most alliances and allows multi TZ cooperation more easily. Can't wait to see how the little guy is going to even get to his space when the power blocs mass in all the 0.0 ingress points.
wormholes ? |

EvilweaselFinance
BUTTECORP INC Goonswarm Federation
452
|
Posted - 2015.03.03 17:45:12 -
[310] - Quote
Proton Stars wrote: Sure, but did they as our elected representatives stand up and say yes this is great, or did they try to punch Fozzie in the face for being so stupid?
they certainly aren't posting in here supporting it which says something |
|

iP0D
Brutor Tribe Minmatar Republic
2
|
Posted - 2015.03.03 17:45:21 -
[311] - Quote
Proton Stars wrote:Akrasjel Lanate wrote:Proton Stars wrote:To the CSM. Did you really endorse this?
They know about this Sure, but did they as our elected representatives stand up and say yes this is great, or did they try to punch Fozzie in the face for being so stupid?
The only real functions of the CSM these days are to buffer community responses so there's no more summers of rage, to streamline feedback on what devs pick up up from player ideas and to endorse what comes out of CCP in exchange for some minor tidbits of niche concepts which CCP would have done anyway.
|

Hendrink Collie
Steel Fleet Gentlemen's.Club
1
|
Posted - 2015.03.03 17:47:55 -
[312] - Quote
As as member of a mid-sized sov holding alliance that actually use their space, I'm generally ok with the changes. Entities that dont use space shouldn't be able to hold it, and the space should be easier to take. So yeah, this is good news. Also loving the usability of small roaming gangs to disrupt enemy functions, and if they are lazy, threaten their sov holdings.
Only gripe from me is that there should be at least some more benefit in strongly holding a system. But overall, not bad. Could be a lot worse. |

Makari Aeron
The Shadow's Of Eve TSOE Consortium
200
|
Posted - 2015.03.03 17:48:01 -
[313] - Quote
Meh. Not what I had hoped. I had hoped for my activity based and less pointless modules and minigames. Also, 4 hour window gives major bonuses to large coalitions which can span all timezones and makes it nigh impossible for people with lives and work schedules.
However, I am pretty stokked about the activity in a system making it harder to take......except that yall gave essentially infinitely more power to AFK campers. Not the ones which actually attack people and things, but the ones who login a DT and dont' log off until the server kicks them off the next day. The entire time the character does nothing.
CCP RedDawn: Ugly people are just playing life on HARD mode. Personally, I'm playing on an INFERNO difficulty.
CCP Goliath: I often believe that the best way to get something done is to shout at the person trying to help you. http://goo.gl/PKGDP
|

Olya Tsarev
Habitual Euthanasia Pandemic Legion
3
|
Posted - 2015.03.03 17:49:57 -
[314] - Quote
EvilweaselFinance wrote:Proton Stars wrote: Sure, but did they as our elected representatives stand up and say yes this is great, or did they try to punch Fozzie in the face for being so stupid?
they certainly aren't posting in here supporting it which says something
Or, and this may be a more sensible thing based in reality and not overwrought hyperbole, they have other things happening in their life that prevent them from posting on a forum about a change in an internet spaceship game that isn't really as important as their TPS report. |

Vincent Athena
V.I.C.E.
3173
|
Posted - 2015.03.03 17:50:19 -
[315] - Quote
Two questions: 1) I did not see how the tug-of-war actually works. You gave one example of what happens if only one side shows up (10 captures and you win). What is required to win when there are two sides fighting? When there are several sides fighting? Just what is the tug-of war mechanic?
2) "Anyone is free to deploy a TCU". OK, if 5 alliances all drop a TCU right at the moment the old one explodes, who gets the system? The fastest fingers? The alliance with the best internet connection to the servers?
Know a Frozen fan? Check this out
Frozen fanfiction
|

MiliasColds
The Elite Few Inc. The Methodical Alliance
29
|
Posted - 2015.03.03 17:50:22 -
[316] - Quote
Makari Aeron wrote:Meh. Not what I had hoped. I had hoped for my activity based and less pointless modules and minigames. Also, 4 hour window gives major bonuses to large coalitions which can span all timezones and makes it nigh impossible for people with lives and work schedules.
did you miss that non alliance members can't actually defend, other than killing attacker ? |

Lena Lazair
Khanid Irregulars Khanid's Legion
262
|
Posted - 2015.03.03 17:50:24 -
[317] - Quote
Shilalasar wrote:Also this system favors alliances over both corps and coalitions. While now a defensivefleet consisting of 5 different alliances is viable after these changes you could just target the one sovholding alliance and then they can-¦t use capture anything. It will probably kill coalitions but not because they split into smaller groups but because f.e. the entire CFC could just join GSF. Just for safety and sharing of the defensive workload.
The idea that people with disparate identities, goals, and histories will smash together their alliances at the level that current blue coalitions exist today is invalid. It's why shifting the focus back to alliance level control is key to curbing bloc creep. People happily and willingly blue up to any and all coalitions on a moment's notice because there is really no disadvantage. You don't give up your identity, your command/control structure, or put your alliance in ANY kind of risk. And yet you get huge advantages because the existing mechanics fundamentally reward large blue coalition structure grinding fleets (EDIT: or more accurately, rewards supercap blob deterrents to large structure grinding fleets).
By refocusing this mechanic to alliance level control ONLY and removing the benefit of belonging to a blue coalition, suddenly there is much less benefit to hitching your wagon to a large blue group. More importantly, the idea that the disparate alliances of, say, CFC, would all suddenly join GSF alliance to consolidate is insane. There are many and varied reasons why those alliances aren't part of GSF already, and forcing them to actually put on the GSF tag if they want to benefit GSF sov is going to be a HUGE negative pressure on growing bloc sizes. A lot of people in blue coalitions don't actually like each other very much and only the overwhelming advantages to structure grinding (or deterrent to such) are sufficient to get them to willingly identify with a coalition; force them to adopt an actual alliance mantle while removing the scale of the benefit and rivalries will flare up. |

Masumi Vega
Mercurialis Inc. RAZOR Alliance
0
|
Posted - 2015.03.03 17:50:27 -
[318] - Quote
why do they keep breaking this game, catering to the instant gratification crowd. |

Milla Goodpussy
Federal Navy Academy
169
|
Posted - 2015.03.03 17:50:57 -
[319] - Quote
CCP in all their might.. still never even mentions on how they will deal with AFK CLOAKY CAMPING in null sec
as I previously mentioned "we'll all end up AFK CLOAKING left and right"
therefore with this plan.
A- Cloaky Camper begins camping a system.. dropping its indexes allowing for easy take over with frigate fleets
this is what CCP wants and calls it active gameplay
thanks for the direction to another game and company ill spend with them instead of you ccp..
congrats on losing money
|

Tiberian Deci
Sleeper Slumber Party Test Alliance Please Ignore
52
|
Posted - 2015.03.03 17:51:22 -
[320] - Quote
Proton Stars wrote:Akrasjel Lanate wrote:Proton Stars wrote:To the CSM. Did you really endorse this?
They know about this Sure, but did they as our elected representatives stand up and say yes this is great, or did they try to punch Fozzie in the face for being so stupid?
Probably the first option, because even though this has some concerning parts (i.e. primetime), it's way the **** better than the system we have now. |
|

suicide
The Exit Plan Test Alliance Please Ignore
19
|
Posted - 2015.03.03 17:51:23 -
[321] - Quote
I like the idea of primetime in concept as it allows a group of pilots who play during a certain time a window where they can manage their time and play maybe 7-11pm. It will keep people engaged.
I love the fact that things are changing, and the changes seem interesting. If CCP commits to continuous review and balance and changes going forward then I think it is a good start. There are some parts which may prove to alienate certain TZs inside of alliances but the only way to see is to play out the changes.
Now can we start distributing some carrots that make 0.0 more liveable, AKA player stations, alliance income, higher player density, DUST / legion / Valkerie kickbacks, mining, industry, multiple stations per system, etc?
Never stop releasing. |

Maya Cinderfort
Exiled Tech Space Monkey Protectorate
2
|
Posted - 2015.03.03 17:51:39 -
[322] - Quote
Nyan Lafisques wrote:
That single guy won't do **** if you have any defensive bonus. He won't show up for the timer, and if you can't kill a single guy out of your thousand+ alliance in your prime time than I don't know what to say...
if i haven't read it wrong the node event still spawns end needs to be done in order to secure you space, ok they'll only take 20-30 mins to do so, what if you ahve to do 30-40 of them.
& yeah he will show up for the timer as he roams our systems for 6-8 hours a day. & yes we are a small alliance/coalition & we live surrounded by reds so they also have a place to dock.
|

Tia Aves
Stay Frosty. A Band Apart.
13
|
Posted - 2015.03.03 17:51:44 -
[323] - Quote
Godfrey Silvarna wrote:
As an upside, you can check the map for areas where the locals are likely to be ready to defend their territory at your scheduled roaming hour.
Essentially what I thought. Unless sov was monopolised by a certain TZ (unlikely to be possible with the new system) there should always be targets in your TZ. |

Lena Lazair
Khanid Irregulars Khanid's Legion
262
|
Posted - 2015.03.03 17:52:40 -
[324] - Quote
Milla Goodpussy wrote:A- Cloaky Camper begins camping a system.. dropping its indexes allowing for easy take over with frigate fleets
this is what CCP wants and calls it active gameplay
Which will lead to sov being grabbed by people who are NOT terrified of being in space while AFK cloaky campers sit in local. Evolution will fix this problem for us.
|

Gevlon Goblin
Science and Trade Institute Caldari State
323
|
Posted - 2015.03.03 17:52:49 -
[325] - Quote
The system is surprisingly good overall, but I see one critical problem: the price of Entosis links are low enough to allow trolling. I mean you park a throwaway ship next to the structure or command node and go AFK. If no one responds, you forced the owners into a command node whack-a-mole or took their home. If someone shows up, you lost a worthless ship.
We know that jump beacon gankers can kill capitals in the enemy staging system with 200+ in local, because everyone minds his own business. The VFK beacon was infamous for it. The same thing will happen here: a single attacker can take the IHUB from 200+ "defenders" as no one will interrupt his gameplay for a 30M kill report. So an FC must sit 4 hours every day on defense duty, grabbing players into the extremely boring job of "do N jumps because the station there is pinged, just to pop a single T1 cruiser. Now do N jump back, because the IHUB is on fire".
The problem is the extreme difference of risk on the sides: if the "attack" succeeds, the defender loses his home. If the "attack" fails, the attacker loses a T1 cruiser.
This can be fixed by increasing the price of the Entosis link enough to make Entosis kill reports a prized goal of PvP-ers. Like 500M, so defending home would be a wanted PvP event instead of a chore no one wants.
My blog: greedygoblin.blogspot.com
|

M1k3y Koontz
Aether Ventures Surely You're Joking
654
|
Posted - 2015.03.03 17:53:21 -
[326] - Quote
JohnMonty wrote:"Defenders will also often enjoy the benefits of jump bridges,"
Best line in the whole thing lol
I very much like the proposal, but yea jump bridges won't be that much help with fatigue... just have to plan your use of them well I suppose.
How much herp could a herp derp derp if a herp derp could herp derp.
|

Elona Solette
GoonWaffe Goonswarm Federation
3
|
Posted - 2015.03.03 17:54:08 -
[327] - Quote
Pie Napple wrote:I see a problem with with the primetime thing as there is no actual way to make real coalitions in game.
For alliances with mixed timezones, like brave collective, there is no way of splitting up into timezones and splitting up the sovereignty. If the split would happen, nothing in the game ties the coalition together. It would not be one brave any more, it would be multiple. It would all have to be handled by standings. No common chat channels (has to be created and managed manually).
I think they should change sov warfare to be done on a corporation level, or add the ability for us to create actual coalitions.
This is explicitly designed to break up coalitions not encourage them. |

Mekenioc
Internet Terrorists SpaceMonkey's Alliance
1
|
Posted - 2015.03.03 17:54:21 -
[328] - Quote
Oh goody, my available gameplay just went to 0 if im not im my alliances "prime time" |

SilentAsTheGrave
Brave Newbies Inc. Brave Collective
15
|
Posted - 2015.03.03 17:55:45 -
[329] - Quote
Despite it taking longer, I'm not a fan of a capital ship using that new module. |

MiliasColds
The Elite Few Inc. The Methodical Alliance
29
|
Posted - 2015.03.03 17:56:02 -
[330] - Quote
Milla Goodpussy wrote:CCP in all their might.. still never even mentions on how they will deal with AFK CLOAKY CAMPING in null sec
as I previously mentioned "we'll all end up AFK CLOAKING left and right"
therefore with this plan.
A- Cloaky Camper begins camping a system.. dropping its indexes allowing for easy take over with frigate fleets
this is what CCP wants and calls it active gameplay
thanks for the direction to another game and company ill spend with them instead of you ccp..
congrats on losing money
i agree cloak invulnerability needs tweaks, do keep in mind they the target is june, and it is march, so there are plenty of opportunities to adjust cloaks and even capitals a bit before then |
|

Professor Headmash
Deadly Shadow Clan Executive Outcomes
11
|
Posted - 2015.03.03 17:56:21 -
[331] - Quote
So if I'm part of an alliance that holds Sov, instead of doing different things every time I log in to keep me intrested and logging into the game.....I'm going to be constantly flying around chasing captor gangs griefing our sov?
Seems legit. |

Ghaustyl Kathix
Rising Thunder
52
|
Posted - 2015.03.03 17:56:38 -
[332] - Quote
knobber Jobbler wrote:Prime Time thing is a terrible idea, you'll see alliances start to lose their multinational flavour. If GSF sets prime time to US, what do all the EU guys do right? Contest EU-primetime alliances. |

Nyan Lafisques
Fairly Ganked
16
|
Posted - 2015.03.03 17:56:49 -
[333] - Quote
Mekenioc wrote:Oh goody, my available gameplay just went to 0 if im not im my alliances "prime time"
Yup, nothing to do in this game other than sov warfare. |

Anhenka
The Cult of Personality DARKNESS.
1144
|
Posted - 2015.03.03 17:56:53 -
[334] - Quote
Mekenioc wrote:Oh goody, my available gameplay just went to 0 if im not im my alliances "prime time"
Yeah, isn't it great?
But don't worry, we still get to deal with the scutwork of bashing POS's so that they come out in our alliance primetime. Not that we will get to get on the KM's of those either, but still....l |

Owen Levanth
Sagittarius Unlimited Exploration
374
|
Posted - 2015.03.03 17:56:57 -
[335] - Quote
Gevlon Goblin wrote:The system is surprisingly good overall, but I see one critical problem: the price of Entosis links are low enough to allow trolling. I mean you park a throwaway ship next to the structure or command node and go AFK. If no one responds, you forced the owners into a command node whack-a-mole or took their home. If someone shows up, you lost a worthless ship.
This is actually great. I'm contemplating possible "**** you"-fits right now. As I know from experience, there are a lot of empty systems all over sov.
And if I'm happen to find a completely empty system in an empty, unused and unloved constellation. Welp I guess I can teach them a lesson about defending their space against neutrals.
Looks like even a lone wolf like me can finally enter sov-warfare from the sidebenches!  |

KIller Wabbit
The Scope Gallente Federation
882
|
Posted - 2015.03.03 17:57:03 -
[336] - Quote
Here's a twist: For the Attackers, some of the command nodes are duds. The defender knows which nodes are the effective ones.
CCP .. always first with the wrong stuff
CSM .. CCP Shills with a vacation plan
|

KIller Wabbit
The Scope Gallente Federation
882
|
Posted - 2015.03.03 17:58:30 -
[337] - Quote
The Zombie F1 pusher died today.
CCP .. always first with the wrong stuff
CSM .. CCP Shills with a vacation plan
|

Soldarius
Kosher Nostra The 99 Percent
1155
|
Posted - 2015.03.03 17:58:45 -
[338] - Quote
Pie Napple wrote:I think they should change sov warfare to be done on a corporation level, or add the ability for us to create actual coalitions.
Adorable Brave Newbie, Eve already is corp-based. That is why every alliance (with a brain) has a holding corp that manages all the bills, sov structures, and standings.
Looking at what was posted in the devblog, I'm pretty sure this is all contingent upon alliances becoming actual entities within the eve universe, not the current pseudo-status that they currently enjoy. The word "corporation" was not mentioned even once that I recall.
So here's a doozy of a question: What is going to happen to holding corps and sov transfers? And those renter corps that won't leave their own system unless the entire region is burning down around them? Does anyone think they will willingly defend their sov?
In this new system, even if 1000 titans came to defend, not one of them will be able to rep up the renter alliance's structures. The options are to shoot the attackers or annex the sov structure. I'm intensely curious to see how landlord alliances change their rental schemes to adapt to this new system.
http://youtu.be/YVkUvmDQ3HY
|

MiliasColds
The Elite Few Inc. The Methodical Alliance
31
|
Posted - 2015.03.03 17:58:55 -
[339] - Quote
Owen Levanth wrote:Gevlon Goblin wrote:The system is surprisingly good overall, but I see one critical problem: the price of Entosis links are low enough to allow trolling. I mean you park a throwaway ship next to the structure or command node and go AFK. If no one responds, you forced the owners into a command node whack-a-mole or took their home. If someone shows up, you lost a worthless ship.
This is actually great. I'm contemplating possible "**** you"-fits right now. As I know from experience, there are a lot of empty systems all over sov. And if I'm happen to find a completely empty system in an empty, unused and unloved constellation. Welp I guess I can teach them a lesson about defending their space against neutrals. Looks like even a lone wolf like me can finally enter sov-warfare from the sidebenches! 
note if it isn't a station then you don't actually take the sov you just kill theirs, you would still have to drop a tcu to claim it, or an ihub to get upgrades :P |

Lucas Kell
Internet Terrorists SpaceMonkey's Alliance
5192
|
Posted - 2015.03.03 17:59:06 -
[340] - Quote
So I've only skimmed it, will give it a good read later, but is the crux of this "Sovereignty will now be a game of king of the hill"? That's pretty underwhelming.
The Indecisive Noob - EVE fan blog.
Wholesale Trading - The new bulk trading mailing list.
Chrysus Industries - Savings made simple!
|
|

Maya Cinderfort
Exiled Tech Space Monkey Protectorate
2
|
Posted - 2015.03.03 17:59:15 -
[341] - Quote
KIller Wabbit wrote:Here's a twist: For the Attackers, some of the command nodes are duds. The defender knows which nodes are the effective ones.
then the attacker knows which ones by waiting a bit & seeing where defenders go |

Trii Seo
712
|
Posted - 2015.03.03 17:59:40 -
[342] - Quote
Lena Lazair wrote:Shilalasar wrote:Also this system favors alliances over both corps and coalitions. While now a defensivefleet consisting of 5 different alliances is viable after these changes you could just target the one sovholding alliance and then they can-¦t use capture anything. It will probably kill coalitions but not because they split into smaller groups but because f.e. the entire CFC could just join GSF. Just for safety and sharing of the defensive workload. The idea that people with disparate identities, goals, and histories will smash together their alliances at the level that current blue coalitions exist today is invalid. It's why shifting the focus back to alliance level control is key to curbing bloc creep. People happily and willingly blue up to any and all coalitions on a moment's notice because there is really no disadvantage. You don't give up your identity, your command/control structure, or put your alliance in ANY kind of risk. And yet you get huge advantages because the existing mechanics fundamentally reward large blue coalition structure grinding fleets (EDIT: or more accurately, rewards supercap blob deterrents to large structure grinding fleets). By refocusing this mechanic to alliance level control ONLY and removing the benefit of belonging to a blue coalition, suddenly there is much less benefit to hitching your wagon to a large blue group. More importantly, the idea that the disparate alliances of, say, CFC, would all suddenly join GSF alliance to consolidate is insane. There are many and varied reasons why those alliances aren't part of GSF already, and forcing them to actually put on the GSF tag if they want to benefit GSF sov is going to be a HUGE negative pressure on growing bloc sizes. A lot of people in blue coalitions don't actually like each other very much and only the overwhelming advantages to structure grinding (or deterrent to such) are sufficient to get them to willingly identify with a coalition; force them to adopt an actual alliance mantle while removing the scale of the benefit and rivalries will flare up.
There always is, has been and will be a benefit of being in a coalition. Be that RSF, DRF, CFC or any other, it is a simple one: you have more dudes than the other guy.
And yes, evolution will take care of those who will make a claim for sov under the watchful eye of an AFK cloaker. They will quickly pad his killboard, having been hotdropped for not adapting and not obeying a rule set in stone: don't rat with an AFK cloaky in local.
Viva la revolution!
|

Olya Tsarev
Habitual Euthanasia Pandemic Legion
5
|
Posted - 2015.03.03 17:59:54 -
[343] - Quote
Mekenioc wrote:Oh goody, my available gameplay just went to 0 if im not im my alliances "prime time"
You can contract your stuff to Olya Tsarev, I look forward to what assets you seem to have deemed unusable as a result of this change that is still being worked out.
Thanks in advance sweetheart. |

Akrasjel Lanate
Naquatech Conglomerate Naquatech Syndicate
1739
|
Posted - 2015.03.03 18:00:12 -
[344] - Quote
Professor Headmash wrote:So if I'm part of an alliance that holds Sov, instead of doing different things every time I log in to keep me intrested and logging into the game.....I'm going to be constantly flying around chasing captor gangs griefing our sov?
Seems legit. No one forces you to do so.
Akrasjel Lanate
General Director(CEO) of Naquatech Conglomerate
Executor of Naquatech Syndicate
Citizen of Solitude
|

Bonzair
Estamos Solos Corporation Estamos Solos Alliance.
12
|
Posted - 2015.03.03 18:00:34 -
[345] - Quote
Give us possibility to choose version before production changes :D You'll see that all your 'features' are a piece of s*** |

Hendrink Collie
Steel Fleet Gentlemen's.Club
5
|
Posted - 2015.03.03 18:00:58 -
[346] - Quote
Professor Headmash wrote:So if I'm part of an alliance that holds Sov, instead of doing different things every time I log in to keep me intrested and logging into the game.....I'm going to be constantly flying around chasing captor gangs griefing our sov?
Seems legit.
No offense, but if you can't quickly deal with a ceptor gang using a module on your sov structures, you shouldn't even bother holding sov.  |

Lena Lazair
Khanid Irregulars Khanid's Legion
265
|
Posted - 2015.03.03 18:01:02 -
[347] - Quote
Gevlon Goblin wrote:This can be fixed by increasing the price of the Entosis link enough to make Entosis kill reports a prized goal of PvP-ers. Like 500M, so defending home would be a wanted PvP event instead of a chore no one wants.
I honestly wouldn't mind seeing Entosis Links restricted to BS hulls, and simply make this a fundamental part of the role for the struggling BS platforms. BS's are slow and hard to troll with, which would significantly reduce the roaming troll fleets that will be a reality of entosis link life. And expensive enough to not be purely throwaway. But BS's are still much more affordable than dreads and can be fielded in reasonable numbers as part of mixed-fleet compositions by small groups looking to take sov in backwater constellations.
IF this mechanic was extended to lowsec FW ihub flips, it would also potentially give a reason for BS hulls to exist in FW again.
Lastly, it would give a reason for dreads to continue to exist, since dropping a dread on an Entosis Link BS to blap it would still be a viable defensive tactic. In the current iteration, the ships fielding Entosis Links will be, for the most part, unhittable by caps. |

M1k3y Koontz
Aether Ventures Surely You're Joking
654
|
Posted - 2015.03.03 18:01:08 -
[348] - Quote
Vigilanta wrote:also, did it not occur to you that sov war is now basically a giant frigate fleet, with little or no reason to use anything larger, due to guns playing no part in it, just mobility?
You have to sit around on the Command thingy for up to 40 minutes. Any cruiser fleet would shread a frigate fleet in 10-40 minutes. Thus it is not frigates online.
How much herp could a herp derp derp if a herp derp could herp derp.
|

Princess Cherista
State War Academy Caldari State
2
|
Posted - 2015.03.03 18:02:00 -
[349] - Quote
Owen Levanth wrote:This is actually great. I'm contemplating possible "**** you"-fits right now. As I know from experience, there are a lot of empty systems all over sov. And if I'm happen to find a completely empty system in an empty, unused and unloved constellation. Welp I guess I can teach them a lesson about defending their space against neutrals. Looks like even a lone wolf like me can finally enter sov-warfare from the sidebenches! 
Why would you take a tiny island in hostile territory you cant build the indices in and probably cant even pay the upkeep on. Thats the primary problem this whole system does not address. Why have sov? It turns the current system into a giant game of whack-a-mole and makes systems flip constantly for no benefit other than to grief and troll somebody.
|

Eli Apol
Pro Synergy
86
|
Posted - 2015.03.03 18:02:04 -
[350] - Quote
Total Newbie wrote:Can't wait to see how the little guy is going to even get to his space when the power blocs mass in all the 0.0 ingress points. NPC null, interceptors, cyno jumps behind defensive walls, move ops outside of the Sov holders primetime when defences are weaker... that's just off the top of my head without any great experience in Nullsec logistics.
|
|

xartin
ANZAC ALLIANCE Fidelas Constans
15
|
Posted - 2015.03.03 18:02:26 -
[351] - Quote
this part of the plan to lock vulnerability timers to a certain timezone is fundamentally flawed.
This will only create more strife, discontent and fragment the nullsec playerbase as entire major regions of eve's active timezones will be excluded from participating in content.
Think from the perspective of an attacker wanting to capture alliance held space that is only vulnerable during EUtz.
UStz and AUtz will be completely excluded from any ability to be useful or participate. the same scenario would apply for defenders as well.
If this happened alliances recruiting standards could end up being locked into highly prejudicial preferences that could become heavily reliant on preferring certain active timezones. New players dont need any adfditional challenges to finding corporations that are a good ft for them .
Finding the right corp for you is already enough of a challenge.
Perhaps ccp should take a long hard look at implementing alliance wide recruiting tools as only corp level recruiting currently exists if they are in fact going to end up with prejudicial recruiting due to content exclusions from alliance or coalition wide vulnerability timers.
Additionally with the way that major coalitions blacklist players who allied with enemy coalitions (think CFC vs N3) entire timezones will be unable to find active content for they're active playtime due to being blacklisted for recruiting.
Noted a player generally doesn't get blacklisted unless they have done some really badstuff but this could make overcoming the allegiance factor much more of a challenge.
i'm all for change but excluding subscribers from content has far wider implications beyond just fragmenting the blue doughnut. |

Proton Stars
OREfull
23
|
Posted - 2015.03.03 18:02:44 -
[352] - Quote
claw, 10mn mwd, snakes, 249km mod.
20k m/s. good luck keeping up or applying webs long enough with a cruiser gang |

Rowells
ANZAC ALLIANCE Fidelas Constans
2047
|
Posted - 2015.03.03 18:02:54 -
[353] - Quote
Total Newbie wrote:Since the proposed change is out, I would think that the meeting minutes of The current CSM and it's members who are supporting this be published as well. The NDA seems to be null and void now. what makes you say that |

Elona Solette
GoonWaffe Goonswarm Federation
3
|
Posted - 2015.03.03 18:03:19 -
[354] - Quote
Olya Tsarev wrote:Mekenioc wrote:Oh goody, my available gameplay just went to 0 if im not im my alliances "prime time" You can contract your stuff to Olya Tsarev, I look forward to what assets you seem to have deemed unusable as a result of this change that is still being worked out. Thanks in advance sweetheart.
You're going to end up with a lot of poorly fit ventures. |

Nomistrav
Aliastra Gallente Federation
286
|
Posted - 2015.03.03 18:03:21 -
[355] - Quote
Amateur opinion (I haven't done null-sec since the Second Catch War)
I like the system for what it's worth as it breaks up a lot of the blob game-play which gets really annoying, but only to a certain extent.. I think it illustrates a lot more opportunity for 'Wing' fights instead of 'Fleet' fights what with the command node mechanics. A few things that do worry me however are the exploding I-HUB... TCU is just fluff at this point to show who's name owns the system (rental turf is going to be interesting) but the exploding I-HUB with a potential for such a light amount of effort looks like it could get costly in a hurry. Especially when you consider how much effort actually goes into just getting those things functional.
Another thing that sort of gets me is the dependence on new high-slot modules and how they take longer on Capital Ships. While this is good for lessening the constant necessity of capital ships for sovereignty, it's sort of a major kicker for ships with utility highs and lessens the overall functionality for ships that don't. As expensive as they are (20m/80m if I read that correctly) it effectively means that whatever you fit them onto better have enough brick tank to be worth the effort. I see it changing fleet composition for the worse in that we're now going to have a lot of pressure to field other things by mandatory within a fleet doctrine.
T1 Frigates/Destroyers/Cruisers are going to pop way too easy to use them and the Entosis Links are far too expensive to even want to fit on those ships anyway. These ships are primarily the 'heart' of a small roaming gang as they're inexpensive and there's not much inherent risk in losing them. I think that the dependence on mandatory use of the Entosis Links are going to make small roams with the intent on damaging sov have more risk as a result but even still they're not going to be doing any real damage without a support fleet as they can only really attack station services without triggering command node gameplay.
It seems that what this boils down to is one large fleet filled to the brim with some players being shoe-horned into using a mandatory Entosis fit and that large fleet winds up having to split off to attack command nodes at some point. The blob-warfare is still there, just now the only difference is they have to break apart at some point. This gameplay mechanic doesn't do much to encourage small gang activity, just the dispersion of larger fleets.
Third Place Winner
Pod and Planet Fiction Contest YC114
|

Anthar Thebess
943
|
Posted - 2015.03.03 18:04:06 -
[356] - Quote
4h window - ok. But let alliance setup up to 15 days per month where there is no refout , because of the holidays. So i and 90% of my members have holidays in period A - don't force us to login because some other group will use this time to harass our space , as their have different believes and for them is normal day.
( need to work also about abusing this system, by moving systems between alt alliances to have 15 days of quiet times , every 16 days)
Capital Remote AID Rebalance
Way to solve important nullsec issue. CSM members do your work.
|

Total Newbie
Deadly Shadow Clan Executive Outcomes
27
|
Posted - 2015.03.03 18:04:20 -
[357] - Quote
Elona Solette wrote:Pie Napple wrote:I see a problem with with the primetime thing as there is no actual way to make real coalitions in game.
For alliances with mixed timezones, like brave collective, there is no way of splitting up into timezones and splitting up the sovereignty. If the split would happen, nothing in the game ties the coalition together. It would not be one brave any more, it would be multiple. It would all have to be handled by standings. No common chat channels (has to be created and managed manually).
I think they should change sov warfare to be done on a corporation level, or add the ability for us to create actual coalitions. This is explicitly designed to break up coalitions not encourage them.
But won't break them up at all.....
Now, we'll use GoonWaffe.....
GW becomes basically a centralized Bank/repository and station flipping force....
Current blues lock down whatever system they want to control.... still coalition friendly...
|

Gilbaron
Free-Space-Ranger Nulli Secunda
1695
|
Posted - 2015.03.03 18:04:34 -
[358] - Quote
Soldarius wrote:Pie Napple wrote:I think they should change sov warfare to be done on a corporation level, or add the ability for us to create actual coalitions. Adorable Brave Newbie, Eve already is corp-based. That is why every alliance (with a brain) has a holding corp that manages all the bills, sov structures, and standings. Looking at what was posted in the devblog, I'm pretty sure this is all contingent upon alliances becoming actual entities within the eve universe, not the current pseudo-status that they currently enjoy. The word "corporation" was not mentioned even once that I recall. So here's a doozy of a question: What is going to happen to holding corps and sov transfers? And those renter corps that won't leave their own system unless the entire region is burning down around them? Does anyone think they will willingly defend their sov? In this new system, even if 1000 titans came to defend, not one of them will be able to rep up the renter alliance's structures. The options are to shoot the attackers or annex the sov structure. I'm intensely curious to see how landlord alliances change their rental schemes to adapt to this new system.
pay us or we'll take your sov
Build your empire !
Rent Space in Feythabolis and Omist
Contact me for details :)
|

Eli Apol
Pro Synergy
86
|
Posted - 2015.03.03 18:04:52 -
[359] - Quote
Proton Stars wrote:claw, 10mn mwd, snakes, 249km mod.
20k m/s. good luck keeping up or applying webs long enough with a cruiser gang What's the locking range on one of those again? And what's to stop you just parking an atron at 0 and running a defensive link. |

KIller Wabbit
The Scope Gallente Federation
882
|
Posted - 2015.03.03 18:05:29 -
[360] - Quote
Maya Cinderfort wrote:KIller Wabbit wrote:Here's a twist: For the Attackers, some of the command nodes are duds. The defender knows which nodes are the effective ones. then the attacker knows which ones by waiting a bit & seeing where defenders go
And the defenders get to false flag bad nodes. :)
CCP .. always first with the wrong stuff
CSM .. CCP Shills with a vacation plan
|
|

Emmy Mnemonic
Svea Rike Fatal Ascension
30
|
Posted - 2015.03.03 18:05:35 -
[361] - Quote
Generally - interesting gameplay to be had! Nice work CCP, now you just need to tweak this a bit...
Pros: * Small gangs can take sov and will harass bigger entities empty sov-space (there is a LOT of totally empty sov-systems today!). Excellent! Using WHs to harass enemy sov will be done a lot! * Freeport station for 48h - awsome id+¬a! * Constellation-wide conflict - awsome! Making tactical use of the "geography" of constellations will be a key in caoturing sov - nice! * Non-scaling of entosis-modules - nice! A fleet of 1 or 1000 doesn't matter. Power to the solo/small-gangs!
Cons: * Small gangs will never be able to hold on to sov once they have taken it, but I guess that was never the thought with this anyway?! * This was supposed to be simpler than the current sov-grind?! My eyes bleed after all this text! ;-) * The "Primetime"-concept is a bit awkward - there is a big risk that certain Tz:s will never be part of any fun sov-harassment or serious sov-warfare. Also a "primetime" in a week-day is usually not the "primetime" in week-ends. Fights will always be within the Tz:s and that is a bit boring really. So rethink pls!
Questions: * Once a structure/station has a new owner; what will the default prime-time be set to? Will changing this default prime-time the first time always induce the 96h transition period where the structure has 2 vulnerability-periods during this transition? I think this might need a bit of rethinking too... * What determins the owning corp of a captured structure? Will it default to the executor corp of the alliance no matter what, or will it be the corp that had the "killing-entosis-cycle" or how will that work?
And the final most important question: * What the h*ll shall I use my Super Carrier for now?! Can't shoot POSes, no need to grind structures because "entosis", power-projection-nerfs effectively killed hotdropping capitals....Unsubbing is the best option, or does CCP plan to add some new "role" instead of the role of "main structure grinder"? DPS is not king anymore...(death to all supers - I know, I know! Just didn't expect CCP to kill them in this way!)
CEO Svea Rike
|

Maya Cinderfort
Exiled Tech Space Monkey Protectorate
2
|
Posted - 2015.03.03 18:05:41 -
[362] - Quote
Eli Apol wrote:Total Newbie wrote:Can't wait to see how the little guy is going to even get to his space when the power blocs mass in all the 0.0 ingress points. NPC null, interceptors, cyno jumps behind defensive walls, move ops outside of the Sov holders primetime when defences are weaker... that's just off the top of my head without any great experience in Nullsec logistics.
jep because you don't die jumping to a closed station or just into random points of space. try getting an IHUB into the interceptor.
i know high-null holes, but yeah those aren't reliable at all |

Ortus Maleficus
Ministry of War Amarr Empire
17
|
Posted - 2015.03.03 18:05:59 -
[363] - Quote
At first I thought the 4 hour window thing was janky and a terrible idea.
But then I realized, as a former hardcore but now casual eve player, it really opens up the possibility of me getting more into 0.0 sov warfare, which I like.
|

handige harrie
Hedion University Amarr Empire
296
|
Posted - 2015.03.03 18:06:35 -
[364] - Quote
Carriers lose one of their unique roles. "O well, at least we can repair structures with them, their other 'being good at role'.
CCP removes structure HP.
Also; LOL supers
So if I'm correct, CCP wants players to invest tons of money getting a market and industry off the ground in their home systems in nullsec. While they just made them wayyy easier to capture. All that is needed is for the other big entity to show up and mess with the timers while they're contested by some YOLO wh group. Not do they have to do that twice, just one slip-up is enough for Third Party Hellcamps to take place.
:CCP:
Baddest poster ever
|

Tibo Steel
Macabre Votum Northern Coalition.
4
|
Posted - 2015.03.03 18:07:19 -
[365] - Quote
You say in you Dev Blog:
Quote:Goal #3: Minimize the systemic pressure to bring more people or larger ships than would be required to simply defeat your enemies on the field of battle.
And then you add the Random anomalies spawn mechanic: Let's say a random "A" alliance forms up to defend their space with 50 pilots. They spot 2 anomalies spawned in 2 systems 3 jumps apart. The attacker, let's say "The Bees" alliance forms up 4 250 man fleets for the timer with the help of their friends(i.e. read it as pets). What chances the small 50 man strong fleet has to finish an anomaly until the attacking Bees finish the rest of them? |

Aiwha
Infinite Point Nulli Secunda
826
|
Posted - 2015.03.03 18:07:27 -
[366] - Quote
Aight, here's a more serious post. I like the "command node" system. Spreading the actual fighting to the constelation vs several grids in the same system spreads out lag, adds a little more strategy, gives jump bridges and titans a little more use for defenders, its okay. "One sov structure per system", again, good idea. Cuts down on station spam, makes pve riskier, less structures, good idea. "Freeport mode" also a good idea, gives people a reasonable timeframe to organize actual move ops vs. installing a JC and waiting a month.
Now here's the bad ****. Timed "vulnerability". Bullshit. Everything should be vulnerable to people ******* with it all the time. Any TZ should be able to roam around reinforcing **** whenever they want. Now the actual reinforcement timers themselves should obviously stay, the defender gets to pick when they want to start the fight, but not when somebody wants to be a **** and turn off all your station stuff and/or reo a region.
Next up, the whole entosis module ****. This is just going to promote putting as many warm bodies into stabbed interceptors as possible and blitzing command nodes. Thats no fun. The entosis module needs to promote actual fleet fighting rather than 9k/s games of tag. A good compromise might be rendering an entosis ship completely immobile like a siege/triage which would promote taking and holding grid BEFORE you start flipping a command node.
Thirdly, Why should we attack/defend anything? Currently, the major reason to hold nullsec space is to rent it out. Because to be perfectly honest, when compared to other areas of EVE, null income is pretty goddamn ****. With our massive renter empire, N3 is able to squeeze out actual income for our pvp pilots and alliance operations, but without the scale of a rental empire, there's just no point in holding any sov at all. Most of the people who actually do "sov null" would just stop caring about sov at all, we're gonna end up staking out areas of NPC space to live in and pretty much making our own sov system. Hell, a good chunk of null already has alt in highsec farming incursions for our personal incomes. So whats the solution? BUFF NULL PVE. Give me a reason to want to carebear in nullsec. Because otherwise, farming incursions in highsec and running roams out of NPC null is a better way to live than earning shittastic nullbear income and playing interceptor tag ever day.
I want to be your representative for CSMX!
Please EVEmail me with any quesitons, comments or concerns you have about myself or EVE.
|

Professor Headmash
Deadly Shadow Clan Executive Outcomes
11
|
Posted - 2015.03.03 18:07:28 -
[367] - Quote
Hendrink Collie wrote:Professor Headmash wrote:So if I'm part of an alliance that holds Sov, instead of doing different things every time I log in to keep me intrested and logging into the game.....I'm going to be constantly flying around chasing captor gangs griefing our sov?
Seems legit. No offense, but if you can't quickly deal with a ceptor gang using a module on your sov structures, you shouldn't even bother holding sov. 
Ha! Yeah I knda get your point! I'm thinking more along the ease of it though....yeah structure grinding is a ball ache no one likes.....however making it that all you need to do to start off the process is cycle a mod and target it for like 40 minutes is knda crazy. Taking sov off someone is something that should involve time, effort, planning and a real thought process....not just a module. |

KIller Wabbit
The Scope Gallente Federation
882
|
Posted - 2015.03.03 18:07:40 -
[368] - Quote
Freeport Mode - Station ECM enforces a no DPS zone within 300Km
CCP .. always first with the wrong stuff
CSM .. CCP Shills with a vacation plan
|

Vincent Athena
V.I.C.E.
3174
|
Posted - 2015.03.03 18:07:59 -
[369] - Quote
Proton Stars wrote:claw, 10mn mwd, snakes, 249km mod.
20k m/s. good luck keeping up or applying webs long enough with a cruiser gang claw, 10mn mwd, snakes, web, friends. Have fun exploding.
Also, remember I can stop your efforts by hitting the structure with my own Entosis link. Ill put it in one cruiser in my gang. Going to come over with your claw and fight them off?
Know a Frozen fan? Check this out
Frozen fanfiction
|

capn Hicks
Brave Newbies Inc. Brave Collective
6
|
Posted - 2015.03.03 18:08:23 -
[370] - Quote
Aryndel Vyst wrote:Speedkermit Damo wrote:EvilweaselFinance wrote:In other words, welcome to the EVE Cold War: if you're not part of the CFC bloc or the N3 block, you will be sent back to Jita in an afternoon. Tell us exactly how it's any different now? Provibloc still exists now.
its there for content/bad space.... not because they fought off goons and N3 |
|

Vaju Enki
Secular Wisdom
1436
|
Posted - 2015.03.03 18:08:24 -
[371] - Quote
Sounds great so far.
The Tears Must Flow
|

Princess Cherista
State War Academy Caldari State
2
|
Posted - 2015.03.03 18:10:17 -
[372] - Quote
Hendrink Collie wrote:Professor Headmash wrote:So if I'm part of an alliance that holds Sov, instead of doing different things every time I log in to keep me intrested and logging into the game.....I'm going to be constantly flying around chasing captor gangs griefing our sov?
Seems legit. No offense, but if you can't quickly deal with a ceptor gang using a module on your sov structures, you shouldn't even bother holding sov.  Show me how to tackle less than 2 second aligning interceptors that dont want to be caught. |

Rita Zechs
Large Rodent Hunters
3
|
Posted - 2015.03.03 18:10:28 -
[373] - Quote
Amyclas Amatin wrote:This primetime ****. The **** are the Australians going to do?
Making an aussie alliance obviously.
|

Total Newbie
Deadly Shadow Clan Executive Outcomes
27
|
Posted - 2015.03.03 18:10:31 -
[374] - Quote
Eli Apol wrote:Total Newbie wrote:Can't wait to see how the little guy is going to even get to his space when the power blocs mass in all the 0.0 ingress points. outside of the Sov holders primetime
no flipping then...
|

Tiberian Deci
Sleeper Slumber Party Test Alliance Please Ignore
59
|
Posted - 2015.03.03 18:10:34 -
[375] - Quote
Total Newbie wrote:Elona Solette wrote:Pie Napple wrote:I see a problem with with the primetime thing as there is no actual way to make real coalitions in game.
For alliances with mixed timezones, like brave collective, there is no way of splitting up into timezones and splitting up the sovereignty. If the split would happen, nothing in the game ties the coalition together. It would not be one brave any more, it would be multiple. It would all have to be handled by standings. No common chat channels (has to be created and managed manually).
I think they should change sov warfare to be done on a corporation level, or add the ability for us to create actual coalitions. This is explicitly designed to break up coalitions not encourage them. But won't break them up at all..... Now, we'll use GoonWaffe..... GW becomes basically a centralized Bank/repository and station flipping force.... Current blues lock down whatever system they want to control.... still coalition friendly...
Yes, having friends in timezones outside your prime is a benefit, and if they happen to be in an Alliance outside yours that is friendly to you, still a benefit. They just cannot do things for you like defensively hack if no one from your alliance is there. |

Globby
GoonWaffe Goonswarm Federation
37
|
Posted - 2015.03.03 18:10:44 -
[376] - Quote
i'm glad of the changes |

Maya Cinderfort
Exiled Tech Space Monkey Protectorate
2
|
Posted - 2015.03.03 18:11:02 -
[377] - Quote
Aiwha wrote:One sov structure per system
you mean one of each type. so still 3
|

X Gallentius
Justified Chaos Spaceship Bebop
2808
|
Posted - 2015.03.03 18:11:06 -
[378] - Quote
xartin wrote:gment the nullsec playerbase as entire major regions of eve's active timezones will be excluded from participating in content.
Think from the perspective of an attacker wanting to capture alliance held space that is only vulnerable during EUtz.
UStz and AUtz will be completely excluded from any ability to be useful or participate. the same scenario would apply for defenders as well.
How is this different than properly stronting a timer, or a POCO timer? Defender picks his advantageous time, and everybody adjusts accordingly.
JUSTK is recruiting.
|

Heptameron
Roving Guns Inc. RAZOR Alliance
40
|
Posted - 2015.03.03 18:12:03 -
[379] - Quote
So you took away hot drops You took away fast moving cap warfare You took away large supercap fights You gave me space aids
and now you effectively taken away offensive deployment away from my 'home'....
Oh but you have given the griefer in a kestrel a great tool to get their s**ts and giggles....
Nice CCP nice..... *slow clap* |

Tiberian Deci
Sleeper Slumber Party Test Alliance Please Ignore
59
|
Posted - 2015.03.03 18:12:44 -
[380] - Quote
X Gallentius wrote:xartin wrote:gment the nullsec playerbase as entire major regions of eve's active timezones will be excluded from participating in content.
Think from the perspective of an attacker wanting to capture alliance held space that is only vulnerable during EUtz.
UStz and AUtz will be completely excluded from any ability to be useful or participate. the same scenario would apply for defenders as well.
How is this different than properly stronting a timer, or a POCO timer? Defender picks his advantageous time, and everybody adjusts accordingly.
BECAUSE OMG IT'S DIFFERENT AND HARD AND CCP ARE KILLING MY PLAYSTYLE AND MAKING SOV WORTHLESS!!!!! |
|

Rowells
ANZAC ALLIANCE Fidelas Constans
2050
|
Posted - 2015.03.03 18:12:45 -
[381] - Quote
Proton Stars wrote:claw, 10mn mwd, snakes, 249km mod.
20k m/s. good luck keeping up or applying webs long enough with a cruiser gang good luck targeting the structure |

M1k3y Koontz
Aether Ventures Surely You're Joking
656
|
Posted - 2015.03.03 18:13:11 -
[382] - Quote
Masao Kurata wrote:Sooooooo the only reason not to use the vastly superior T2 entosis link is price. I think you need to make it more expensive than 80M, that's still cheap for what it does, especially considering the benefits of the range.
I was thinking that, but it doesn't capture any faster, and all it takes is one guy with a T1 variant to stall any progress. The range doesn't really help the person capture the node, just lets them stay alive. If you're orbiting at 240km and actually want to CAPTURE the node, you'll need to kill the person who is preventing you from capturing it.
How much herp could a herp derp derp if a herp derp could herp derp.
|

Rowells
ANZAC ALLIANCE Fidelas Constans
2050
|
Posted - 2015.03.03 18:13:46 -
[383] - Quote
X Gallentius wrote:xartin wrote:gment the nullsec playerbase as entire major regions of eve's active timezones will be excluded from participating in content.
Think from the perspective of an attacker wanting to capture alliance held space that is only vulnerable during EUtz.
UStz and AUtz will be completely excluded from any ability to be useful or participate. the same scenario would apply for defenders as well.
How is this different than properly stronting a timer, or a POCO timer? Defender picks his advantageous time, and everybody adjusts accordingly. stront timers can differ, this primetime thing cannot. Some towers and structures may come out at different times than others for whatever purpose. |

Bienator II
madmen of the skies
3195
|
Posted - 2015.03.03 18:13:46 -
[384] - Quote
the new system has many parallels to the FW system. Looks interesting for sure.
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
|

Tiberian Deci
Sleeper Slumber Party Test Alliance Please Ignore
59
|
Posted - 2015.03.03 18:13:50 -
[385] - Quote
Heptameron wrote: and now you effectively taken away offensive deployment away from my 'home'....
Well if there isn't anyone to fight near your home maybe you need less blues |

Total Newbie
Deadly Shadow Clan Executive Outcomes
27
|
Posted - 2015.03.03 18:13:52 -
[386] - Quote
Rowells wrote:Total Newbie wrote:Since the proposed change is out, I would think that the meeting minutes of The current CSM and it's members who are supporting this be published as well. The NDA seems to be null and void now. what makes you say that
Transparency mate. Non-disclosure agreement should be null and void on the proposed changes, because CCP posted them here. CSM minutes as to who supported this should be published for all to see. |

Shilalasar
Dead Sky Inc.
151
|
Posted - 2015.03.03 18:14:16 -
[387] - Quote
imtokenitnow wrote:About the primetime zone, why don't scale it on member count AND/OR number of TCU, IHUB, stations ? And make the ability to split the timer in two primetime (who can be close together) if > 6h (for exemple) ?
It should not be too hard to find a function doing that.
Like : 3H Small number of alliance & systems : Phoebe Freeport Republic 5H Medium-Large number of alliance & systems : Curatores Veritatis Alliance or Northern Coalition. 2*4H Huge number of alliance & systems : Northern Associate or Goonswarm Federation.
It resolve some of the problems of the unique primetime & also the bigger you are, the harder it is to protect your space.
What do you think about that ?
While I like the idea it would probably do nothing since the vulnerable state will end about 15 minutes after it started just by repping the stuff back up via the E-link thingy.
The 4h timeframe pretty much splits an alliance into 4h-a-day-sovfleetplayers and 19,5h-a-day farmers. |

Adrie Atticus
Shadows of Rebellion The Bastion
913
|
Posted - 2015.03.03 18:14:21 -
[388] - Quote
Oh, CCP, are you going to change your node balancing also? As far as Iremember, you are throwing systems on a server based on activity and if you have a whole quiet constellation, it has a high chance of ending on the same node either partly or fully, creating a situation where a single node has to handle the thousands of players even if they span multiple systems?
Easy way to demostrate: get 3000 pilots travelliing through lowsec in 2 clumps, you will have 3-9 systems around the route in TiDi even if no pilots have been in them for 20 minutes. |

Gypsien Agittain
University of Caille Gallente Federation
25
|
Posted - 2015.03.03 18:14:34 -
[389] - Quote
Aiwha wrote:Aight, here's a more serious post. I like the "command node" system. Spreading the actual fighting to the constelation vs several grids in the same system spreads out lag, adds a little more strategy, gives jump bridges and titans a little more use for defenders, its okay. "One sov structure per system", again, good idea. Cuts down on station spam, makes pve riskier, less structures, good idea. "Freeport mode" also a good idea, gives people a reasonable timeframe to organize actual move ops vs. installing a JC and waiting a month.
Now here's the bad ****. Timed "vulnerability". Bullshit. Everything should be vulnerable to people ******* with it all the time. Any TZ should be able to roam around reinforcing **** whenever they want. Now the actual reinforcement timers themselves should obviously stay, the defender gets to pick when they want to start the fight, but not when somebody wants to be a **** and turn off all your station stuff and/or reo a region.
Next up, the whole entosis module ****. This is just going to promote putting as many warm bodies into stabbed interceptors as possible and blitzing command nodes. Thats no fun. The entosis module needs to promote actual fleet fighting rather than 9k/s games of tag. A good compromise might be rendering an entosis ship completely immobile like a siege/triage which would promote taking and holding grid BEFORE you start flipping a command node.
Thirdly, Why should we attack/defend anything? Currently, the major reason to hold nullsec space is to rent it out. Because to be perfectly honest, when compared to other areas of EVE, null income is pretty goddamn ****. With our massive renter empire, N3 is able to squeeze out actual income for our pvp pilots and alliance operations, but without the scale of a rental empire, there's just no point in holding any sov at all. Most of the people who actually do "sov null" would just stop caring about sov at all, we're gonna end up staking out areas of NPC space to live in and pretty much making our own sov system. Hell, a good chunk of null already has alt in highsec farming incursions for our personal incomes. So whats the solution? BUFF NULL PVE. Give me a reason to want to carebear in nullsec. Because otherwise, farming incursions in highsec and running roams out of NPC null is a better way to live than earning shittastic nullbear income and playing interceptor tag ever day.
Whats your opinion about Supercapitals use due to this changes? |

Vigilanta
S0utherN Comfort DARKNESS.
79
|
Posted - 2015.03.03 18:14:59 -
[390] - Quote
M1k3y Koontz wrote:Vigilanta wrote:also, did it not occur to you that sov war is now basically a giant frigate fleet, with little or no reason to use anything larger, due to guns playing no part in it, just mobility? You have to sit around on the Command thingy for up to 40 minutes. Any cruiser fleet would shread a frigate fleet in 10-40 minutes. Thus it is not frigates online.
if they sit on one node, you sit on the other 9, remember there are multiple nodes spawned at the same time |
|

jurgen b
Federal Defense Union Gallente Federation
5
|
Posted - 2015.03.03 18:15:23 -
[391] - Quote
So nul sec groups roaming in FW systems, fighting FW members without gaining LP just for kills because they dont find that in nul sec, ok all good non complains, even tho they also dont gain LP by it. Nul sec groups, ganking in high sec and war dec in high sec because again they are bored in nul sec so they start to fight people who dont want to be in war in high sec. So maybe CCP tought, lets all combine everything from FW low and war decs and ganks in high all into 1 combined mechanic into nul sec because that is what people in nul sec search for, in LOW and high sec, so lets give them that. Is that plausible? If that was what people ware searching for in low and high sec, why do they complain when possible more action will happen. because that is what the nul sec peeps accoarding the forums wanted all along. Eve mercs can play a hugh part in this as well as attacker. you can rent a merc millitary force as attacker.
And also CCP stated it is open for feedback and tweaks will happen in the mechanics that is why they released the dev blog. so constructive feedback can happen and so everything can be tweaked and adjusted and good ideas go in and bad out again  |

Apokolypse
Royal Black Watch Highlanders DARKNESS.
2
|
Posted - 2015.03.03 18:15:47 -
[392] - Quote
this is absolutely horrid. Noones doing FW so lets make sov resemble it so someone actually does it? Everyone in CSM who recommended this travesty of a system should be voted out in the coming elections. |

Adrie Atticus
Shadows of Rebellion The Bastion
913
|
Posted - 2015.03.03 18:15:57 -
[393] - Quote
Tiberian Deci wrote:X Gallentius wrote:xartin wrote:gment the nullsec playerbase as entire major regions of eve's active timezones will be excluded from participating in content.
Think from the perspective of an attacker wanting to capture alliance held space that is only vulnerable during EUtz.
UStz and AUtz will be completely excluded from any ability to be useful or participate. the same scenario would apply for defenders as well.
How is this different than properly stronting a timer, or a POCO timer? Defender picks his advantageous time, and everybody adjusts accordingly. BECAUSE OMG IT'S DIFFERENT AND HARD AND CCP ARE KILLING MY PLAYSTYLE AND MAKING SOV WORTHLESS!!!!!
No, sov is largerly worthless already, only thing the vast majority of buffer zones allow you to do is get an early warning that a Random Legion is knocking on your door.
Then again, I'm sure Test could live in a region full of -0.05's just because it's sov. |

Nyan Lafisques
Fairly Ganked
16
|
Posted - 2015.03.03 18:16:24 -
[394] - Quote
Heptameron wrote:So you took away hot drops You took away fast moving cap warfare You took away large supercap fights You gave me space aids
and now you effectively taken away offensive deployment away from my 'home'....
Oh but you have given the griefer in a kestrel a great tool to get their s**ts and giggles....
Nice CCP nice..... *slow clap*
If all your neighbors weren't blue you wouldn't need to "deploy away from your home". |

X Gallentius
Justified Chaos Spaceship Bebop
2809
|
Posted - 2015.03.03 18:16:31 -
[395] - Quote
Tiberian Deci wrote:Quote:How is this different than properly stronting a timer, or a POCO timer? Defender picks his advantageous time, and everybody adjusts accordingly.
BECAUSE OMG IT'S DIFFERENT AND HARD AND CCP ARE KILLING MY PLAYSTYLE AND MAKING SOV WORTHLESS!!!!! It was an honest question. Players could come back with "Stront timers can be gamed - which leads to a chance of off-TZ defense", or "I'd be OK with this if the timers could be Constellation Based instead of universally applied to the entire alliance. Now my AUTZ buds in the alliance could have something to do."
JUSTK is recruiting.
|

Olya Tsarev
Habitual Euthanasia Pandemic Legion
5
|
Posted - 2015.03.03 18:17:02 -
[396] - Quote
Total Newbie wrote:Rowells wrote:Total Newbie wrote:Since the proposed change is out, I would think that the meeting minutes of The current CSM and it's members who are supporting this be published as well. The NDA seems to be null and void now. what makes you say that Transparency mate. Non-disclosure agreement should be null and void on the proposed changes, because CCP posted them here. CSM minutes as to who supported this should be published for all to see.
Well as I said earlier, I have proof Sion endorsed this change with the full details prior to the announcement today over on Goonfleet.com
Seems he is very supportive of these changes and is perfectly content with the breaking of his NDA since, as you said, it was released by CCP eventually. |

Total Newbie
Deadly Shadow Clan Executive Outcomes
28
|
Posted - 2015.03.03 18:17:03 -
[397] - Quote
Emmy Mnemonic wrote:Generally - interesting gameplay to be had! Nice work CCP, now you just need to tweak this a bit...
Pros: * Small gangs can take sov and will harass bigger entities empty sov-space (there is a LOT of totally empty sov-systems today!). Excellent! Using WHs to harass enemy sov will be done a lot! * Freeport station for 48h - awsome id+¬a! * Constellation-wide conflict - awsome! Making tactical use of the "geography" of constellations will be a key in caoturing sov - nice! * Non-scaling of entosis-modules - nice! A fleet of 1 or 1000 doesn't matter. Power to the solo/small-gangs!
Cons: * Small gangs will never be able to hold on to sov once they have taken it, but I guess that was never the thought with this anyway?! * This was supposed to be simpler than the current sov-grind?! My eyes bleed after all this text! ;-) * The "Primetime"-concept is a bit awkward - there is a big risk that certain Tz:s will never be part of any fun sov-harassment or serious sov-warfare. Also a "primetime" in a week-day is usually not the "primetime" in week-ends. Fights will always be within the Tz:s and that is a bit boring really. So rethink pls!
Questions: * Once a structure/station has a new owner; what will the default prime-time be set to? Will changing this default prime-time the first time always induce the 96h transition period where the structure has 2 vulnerability-periods during this transition? I think this might need a bit of rethinking too... * What determins the owning corp of a captured structure? Will it default to the executor corp of the alliance no matter what, or will it be the corp that had the "killing-entosis-cycle" or how will that work?
And the final most important question: * What the h*ll shall I use my Super Carrier for now?! Can't shoot POSes, no need to grind structures because "entosis", power-projection-nerfs effectively killed hotdropping capitals....Unsubbing is the best option, or does CCP plan to add some new "role" instead of the role of "main structure grinder"? DPS is not king anymore...(death to all supers - I know, I know! Just didn't expect CCP to kill them in this way!)
To add onto your post.... how does one transfer a station? The transferee uses his link and waits 96 hours?
|

Cassandra Masami
Silnare Care Factor
0
|
Posted - 2015.03.03 18:17:42 -
[398] - Quote
I can foresee more I-Hubs and TCUs getting destroyed from these changes. Will some of the larger sov structures that require T1 freighters (like I-Hubs) to move around be reduced in size or even expense? |

Lena Lazair
Khanid Irregulars Khanid's Legion
267
|
Posted - 2015.03.03 18:18:54 -
[399] - Quote
Apokolypse wrote:this is absolutely horrid. Noones doing FW so lets make sov resemble it so someone actually does it? Everyone in CSM who recommended this travesty of a system should be voted out in the coming elections.
ATM, more people do FW than do sov structure grinds (some > none). Large coalition leaders are on record as stating that they won't be responsible for starting ANY war that could devolve into the horrible structure mechanic grind. Honestly, practically ANY system would be better than what exists now. This is a case where movement in any direction is better than standing still for CCP. Even if they get it completely wrong the first time around, it will shake things up and make other solutions more apparent. |

virm pasuul
Viziam Amarr Empire
214
|
Posted - 2015.03.03 18:20:14 -
[400] - Quote
If I was a dev I wouldn't ever read any post feedback thread until 48 hours after the dev blog. Better still lock it for 48 hours for the information to sink into people's skulls and percolate a little before posting. Then open the threads. So much throwing of toys out of prams. The price of toys in Jita is going through the roof.
If you are upset you should realise a few things:
It's not possible for one solution to make everyone happy. Some sort of best for everyone compromise is necessary.
Stagnation is bad for the game. Just because a crumb from top table drops in your lap occasionally does not means things should not change. Think of the wider picture of the game a a whole.
If **** ain't blowing up regularly what's the point in being rich? It becomes meaningless.
The devs laid out clear goals in the post. If you think they missed those goals, or can think of a better way to reach those goals then maybe explain your idea and reasoning. |
|

Schmell
Russian Thunder Squad The Afterlife.
47
|
Posted - 2015.03.03 18:20:55 -
[401] - Quote
Man, chaos is coming.
What are gonna do with sov upgrades? They grow for like month, and won'be viable in current state when a system can switch owners like 3 times a week |

Tiberian Deci
Sleeper Slumber Party Test Alliance Please Ignore
62
|
Posted - 2015.03.03 18:21:21 -
[402] - Quote
Adrie Atticus wrote:Tiberian Deci wrote:X Gallentius wrote:xartin wrote:gment the nullsec playerbase as entire major regions of eve's active timezones will be excluded from participating in content.
Think from the perspective of an attacker wanting to capture alliance held space that is only vulnerable during EUtz.
UStz and AUtz will be completely excluded from any ability to be useful or participate. the same scenario would apply for defenders as well.
How is this different than properly stronting a timer, or a POCO timer? Defender picks his advantageous time, and everybody adjusts accordingly. BECAUSE OMG IT'S DIFFERENT AND HARD AND CCP ARE KILLING MY PLAYSTYLE AND MAKING SOV WORTHLESS!!!!! No, sov is largerly worthless already, only thing the vast majority of buffer zones allow you to do is get an early warning that a Random Legion is knocking on your door. Then again, I'm sure Test could live in a region full of -0.05's just because it's sov.
TEST can stand on it's own without aid from 15,000 other people too, collapsing 2 alliances into iself, and being under the thumb of Mittani too. Now if we are done measuring e-peen, sov isn't worthless. The people that own the majority of it have turtled up and decided that it's in their best interest to be friends and make money off of it without actually using it themselves. This is nerfing that, and will hopefully bring about a more active and dynamic sov ecosystem where gudfites are easily found and people deploying across the map for fights because they allied with everyone next door is a thing of the past. |

Destoya
Sniggerdly Pandemic Legion
368
|
Posted - 2015.03.03 18:21:51 -
[403] - Quote
To me the mechanics themselves aren't as the important as the single fact that you guys are finally giving the stagnated nullsec the shake it needs to wake up.
I commend CCP for making some truly radical changes, though waiting as long as you have with the current system was definitely a mistake in my opinion.
Not even mad that my 150bn of supercapitals are essentially left without a practical use from my initial understanding of the system. To all those complaining, yes some things aren't going to be as easymode as they were. However, please realize that the current state of sov is not healthy whatsoever, and that for the good of the game something needed to be done. |

X Gallentius
Justified Chaos Spaceship Bebop
2810
|
Posted - 2015.03.03 18:21:59 -
[404] - Quote
Lena Lazair wrote:Even if they get it completely wrong the first time around, it will shake things up and ..... lead to more pew until they iterate on it.
Change is good. Proven to lead to more pew until ruthless optimization takes hold.
JUSTK is recruiting.
|

M1k3y Koontz
Aether Ventures Surely You're Joking
656
|
Posted - 2015.03.03 18:24:11 -
[405] - Quote
virm pasuul wrote:Lots of tears in this thread. You should consider buying a crying permit before James sets his sights on 0.0.
The insults to the devs are a bit off. Try being more constructive and using more reasoning.
A level headed post?! Not in my EVE Online!
Seriously though, this thread is General Discussion bad.
How much herp could a herp derp derp if a herp derp could herp derp.
|

Lena Lazair
Khanid Irregulars Khanid's Legion
267
|
Posted - 2015.03.03 18:26:01 -
[406] - Quote
Cassandra Masami wrote:I can foresee more I-Hubs and TCUs getting destroyed from these changes. Will some of the larger sov structures that require T1 freighters (like I-Hubs) to move around be reduced in size or even expense?
Why make it cheaper or easier to move expensive conflict drivers? Large alliances should still have the ability to do things small alliances cannot. In particular, things like the IHUB should allow large alliances to increase the player density their systems can support by virtue of the fact that placing and defending IHUBs in a station system will certainly take far more people and effort than dropping a TCU in a backwater constellation. It should remain a difficult and risky thing to do because an alliance willing and able to do this SHOULD get some benefit from doing so.
The point is that small alliances can hold sov without requiring an ihub. You can just drop a TCU and some POS's and have your little corner of space. The purpose is NOT to homogenize sov to the point that small alliance sov is just as powerful or meaningful as large alliance sov. |

Proton Stars
OREfull
23
|
Posted - 2015.03.03 18:26:05 -
[407] - Quote
M1k3y Koontz wrote:virm pasuul wrote:Lots of tears in this thread. You should consider buying a crying permit before James sets his sights on 0.0.
The insults to the devs are a bit off. Try being more constructive and using more reasoning. A level headed post?! Not in my EVE Online! Seriously though, this thread is General Discussion bad.
and the major em pires are yet to get involved!
When PL and goons decide which side of the line they sit on, thats when eve goes full retardo |

Tyr Dolorem
Snuff Box Snuffed Out
42
|
Posted - 2015.03.03 18:27:03 -
[408] - Quote
RIP any timezone that isn't US.... who thought that was a good idea, I wan't them to explain it to me. |

Olya Tsarev
Habitual Euthanasia Pandemic Legion
5
|
Posted - 2015.03.03 18:28:15 -
[409] - Quote
Tyr Dolorem wrote:RIP any timezone that isn't US.... who thought that was a good idea, I wan't them to explain it to me.
Canadian Jesus did. Do you dare question the word of Christ our Lord? |

Aiwha
Infinite Point Nulli Secunda
826
|
Posted - 2015.03.03 18:28:30 -
[410] - Quote
Gypsien Agittain wrote:Aiwha wrote:Aight, here's a more serious post. I like the "command node" system. Spreading the actual fighting to the constelation vs several grids in the same system spreads out lag, adds a little more strategy, gives jump bridges and titans a little more use for defenders, its okay. "One sov structure per system", again, good idea. Cuts down on station spam, makes pve riskier, less structures, good idea. "Freeport mode" also a good idea, gives people a reasonable timeframe to organize actual move ops vs. installing a JC and waiting a month.
Now here's the bad ****. Timed "vulnerability". Bullshit. Everything should be vulnerable to people ******* with it all the time. Any TZ should be able to roam around reinforcing **** whenever they want. Now the actual reinforcement timers themselves should obviously stay, the defender gets to pick when they want to start the fight, but not when somebody wants to be a **** and turn off all your station stuff and/or reo a region.
Next up, the whole entosis module ****. This is just going to promote putting as many warm bodies into stabbed interceptors as possible and blitzing command nodes. Thats no fun. The entosis module needs to promote actual fleet fighting rather than 9k/s games of tag. A good compromise might be rendering an entosis ship completely immobile like a siege/triage which would promote taking and holding grid BEFORE you start flipping a command node.
Thirdly, Why should we attack/defend anything? Currently, the major reason to hold nullsec space is to rent it out. Because to be perfectly honest, when compared to other areas of EVE, null income is pretty goddamn ****. With our massive renter empire, N3 is able to squeeze out actual income for our pvp pilots and alliance operations, but without the scale of a rental empire, there's just no point in holding any sov at all. Most of the people who actually do "sov null" would just stop caring about sov at all, we're gonna end up staking out areas of NPC space to live in and pretty much making our own sov system. Hell, a good chunk of null already has alt in highsec farming incursions for our personal incomes. So whats the solution? BUFF NULL PVE. Give me a reason to want to carebear in nullsec. Because otherwise, farming incursions in highsec and running roams out of NPC null is a better way to live than earning shittastic nullbear income and playing interceptor tag ever day. Whats your opinion about Supercapitals use due to this changes?
Well, Titans are getting a use, as I mentioned, because mobile jump bridge? Hell yes. I'd say give them a bit more of a reduction on jump fatigue for bridged pilots but that's a number balancing thing. Supercarriers? They're in a sort of semi-****** space right now. As it stands, in the new system, supers get used to kill capitals and other supers. Now in the grand scheme of things, that could be more than enough, but dreads/carriers are also in this semi-****** space with supers in that they don't have a real use outside of a POS timer.
I see two options, either we have another massive rebuild of supers (remember when they were motherships?) to fill an entirely new role, or CCP needs to give capital warfare a BIG shot in the arm. Personally, I'm for buffing and expanding capital roles.
I want to be your representative for CSMX!
Please EVEmail me with any quesitons, comments or concerns you have about myself or EVE.
|
|

Tyr Dolorem
Snuff Box Snuffed Out
42
|
Posted - 2015.03.03 18:30:13 -
[411] - Quote
Olya Tsarev wrote:Tyr Dolorem wrote:RIP any timezone that isn't US.... who thought that was a good idea, I wan't them to explain it to me. Canadian Jesus did. Do you dare question the word of Christ our Lord?
Are those the churches where they serve mapel syrup instead of wine?
I like those churches.
Go Canadian Jesus! |

Brakoo
Shiva Nulli Secunda
14
|
Posted - 2015.03.03 18:30:57 -
[412] - Quote
If we are going to have the military and industry indexes matter for the "occupancy" bonus I would like to see the way they are measured overhauled.
The Industry Index needs to include PI, Industry jobs run, and maybe even moon mining/reactions done in those systems to truly reflect usage.
The Military Index on that same note should include some kind of pilots in space metric, maybe Isk value of PVP ship kills or something along those lines.
In their current state the occupancy bonuses will just encourage compulsory PVE ops to increase defense levels. |

Aryndel Vyst
GoonWaffe Goonswarm Federation
941
|
Posted - 2015.03.03 18:31:00 -
[413] - Quote
Olya Tsarev wrote:Total Newbie wrote:Rowells wrote:Total Newbie wrote:Since the proposed change is out, I would think that the meeting minutes of The current CSM and it's members who are supporting this be published as well. The NDA seems to be null and void now. what makes you say that Transparency mate. Non-disclosure agreement should be null and void on the proposed changes, because CCP posted them here. CSM minutes as to who supported this should be published for all to see. Well as I said earlier, I have proof Sion endorsed this change with the full details prior to the announcement today over on Goonfleet.com Seems he is very supportive of these changes and is perfectly content with the breaking of his NDA since, as you said, it was released by CCP eventually.
Sounds like you should report this to security and provide proof instead of being a big baby *****. |

Antillie Sa'Kan
KarmaFleet Goonswarm Federation
932
|
Posted - 2015.03.03 18:31:04 -
[414] - Quote
Data and relic sites should contribute to the industry index if they are run by a member of the alliance that owns the system. This allows explorers to contribute to the system and gives a reason to interdict and defend said sites. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
1354
|
Posted - 2015.03.03 18:31:23 -
[415] - Quote
Proton Stars wrote:claw, 10mn mwd, snakes, 249km mod.
20k m/s. good luck keeping up or applying webs long enough with a cruiser gang I would like to see this fit, especially one that is A) cap stable and 2) can lock that far.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
|

Iski Zuki DaSen
Icarus Academy
8
|
Posted - 2015.03.03 18:32:01 -
[416] - Quote
wtb iHubs 10m3 wtb upgrades 1m3 wtb tcu 5m3 at the price of 1 mil each also wtb upgrades that actually upgrade a crappy pve wise system to a system that actully can be used
also bb AU TZ peeps was nice playing with you
and gl taking sov from the Russians |

Grath Telkin
Sniggerdly Pandemic Legion
2715
|
Posted - 2015.03.03 18:32:27 -
[417] - Quote
I love every one of those 7000+ words.
Ram it home.
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Edward Olmops
DUST Expeditionary Team Good Sax
255
|
Posted - 2015.03.03 18:32:32 -
[418] - Quote
Gevlon Goblin wrote:The system is surprisingly good overall, but I see one critical problem: the price of Entosis links are low enough to allow trolling. I mean you park a throwaway ship next to the structure or command node and go AFK. If no one responds, you forced the owners into a command node whack-a-mole or took their home. If someone shows up, you lost a worthless ship.
We know that jump beacon gankers can kill capitals in the enemy staging system with 200+ in local, because everyone minds his own business. The VFK beacon was infamous for it. The same thing will happen here: a single attacker can take the IHUB from 200+ "defenders" as no one will interrupt his gameplay for a 30M kill report. So an FC must sit 4 hours every day on defense duty, grabbing players into the extremely boring job of "do N jumps because the station there is pinged, just to pop a single T1 cruiser. Now do N jump back, because the IHUB is on fire".
The problem is the extreme difference of risk on the sides: if the "attack" succeeds, the defender loses his home. If the "attack" fails, the attacker loses a T1 cruiser.
Since it comes up so often, I will address it. Yes, the change from grinding fleets to single "hacking" ships is HUGE. Yes, it has a great potential for trolling. But call it rather "knocking at the door and asking for a fight".
Many people have complained about the fixed 4-hour-window. I believe this fixed window (and please no larger than 4 hours) is a CRUCIAL and MANDATORY part of the whole plan.
CCP basically removes the "fleet size floor" for sov holders. To avoid the "500 Interceptors conquering nullsec in 1 day" scenario, you need some other limitation. This will be the small time window.
If your alliance wants to hold sov, you must be able to keep your space clean of enemies for 4 hours per day. Completely clean. If you fail to remove one ship or to respond to a small gang, you get timers. Those 4 hours are long for the defender and it's absolutely fair that the defender gets to choose them.
It's also ok if they are fixed, because I know the similar POCO mechanism quite well. If you need to defend a lot of POCOs and basically you are not willing, you will set the timers randomly to wear down the enemy without fighting yourself. The new system wants to prevent this, which is good.
However, I do see the problem. On the one hand, a small defending group (which should be viable in nullsec by design) cannot defend anything but a small time window in their own prime time. Period. No small window selectable by defender -> no small groups holding sov.
But it also works the other way round. If I am in a small group with only one prime time zone, I can hardly attack anything in a different timezone. This IS an issue.
Suggestion: FORCE alliances to choose one different time window for each constellation where they hold sov. -I am a small group, 1 timezone: I can hold sov in one constellation, people will have to fight in my prime time. -I want to be bigger and hold multiple constellations: I need to be able to defend multiple 4-hour-windows in different timezones -if I want to attack CFC or N3 with a small group, I will always find a constellation where they are vulnerable in my timezone. The other way round does not work. They have to fight me where I am strongest. -if 2 large entities battle each other, there will be all sorts of shenanigans. They will have to carefully choose which constellations get vulnerable in which timezone, but generally they will be vulnerable somewhere 24/7.
I really like the new approach. Sounds promising. I see many people in this thread though who fail to see the implications, because they are thinking in the old ways. |

MajorScrewup
Thundercats The Initiative.
7
|
Posted - 2015.03.03 18:33:23 -
[419] - Quote
Example...
'Unknown Corporation A' all start playing the game, learn how to fly ships together etc, recruit people from the same timezone that they play in (07:00 to 11:00 EvE Time) and generally all get along and become the best PvP's in the game.
Their corporation slowly builds to around 50 and decide that while fighting wars and PvPing in lo-sec is nice. They would like to expand and add some sov in nul-sec so that they can experience all the things that EvE offers.
They look around at all the regions nearest to them and see that the sov owners all play at a different time and have set their prime time for a time that none of them could log in for. They look further afield and then across the entire map and realize that they can never experience an attempt to gain sov as no-one has set a prime-time when this group of players can log in.
EvE Online: Experience Everything (except those currently in timezones that will never get to play or own sov) |

Candente
Navy Veteran Club
37
|
Posted - 2015.03.03 18:33:40 -
[420] - Quote
This sounds and should actually be much better than structure grinds... but how it actually would turn out needs can only be judged after patch deployment.
I also think making Entosis module initially only for BS is a good start... the battleships need some love, and this is the perfect chance to reduce trolling the system with throwaway ships. |
|

KC Kamikaze
Blue-Fire
42
|
Posted - 2015.03.03 18:34:04 -
[421] - Quote
I love these changes. I think this will entice smaller high and low sec corps to move to null and bear it up so we have more targets to kill.
Also makes me interested in maybe putting an alt in an alliance doing sov warfare.
Prime time defense is as it should be. If you are the attacker and you are in a different time zone then it's on you to gather your forces when they are vulnerable. The defensive team should always have strategic advantages.
+1 CCP |

EvilweaselFinance
BUTTECORP INC Goonswarm Federation
457
|
Posted - 2015.03.03 18:34:16 -
[422] - Quote
Tiberian Deci wrote: TEST can stand on it's own without aid from 15,000 other people too,
i suppose that just because it's never happened before is no guarantee it can never happen in the future |

Olya Tsarev
Habitual Euthanasia Pandemic Legion
5
|
Posted - 2015.03.03 18:34:19 -
[423] - Quote
Aryndel Vyst wrote:Sounds like you should report this to security and provide proof instead of being a big baby *****.
Well actually here's the thing, I don't need to provide proof whatsoever. I can make these claims all I want. #FreedomOfSpeechYo
I also like how you had to throw in a really petty insult to drive across the fact I struck a nerve. Thanks Vystypoo <4 |

Vaju Enki
Secular Wisdom
1436
|
Posted - 2015.03.03 18:35:28 -
[424] - Quote
Nullbear tears. Good.
The Tears Must Flow
|

EvilweaselFinance
BUTTECORP INC Goonswarm Federation
460
|
Posted - 2015.03.03 18:35:31 -
[425] - Quote
Olya Tsarev wrote:Aryndel Vyst wrote:Sounds like you should report this to security and provide proof instead of being a big baby *****. Well actually here's the thing, I don't need to provide proof whatsoever. I can make these claims all I want. #FreedomOfSpeechYo I also like how you had to throw in a really petty insult to drive across the fact I struck a nerve. Thanks Vystypoo <4 "every time people mock me for faceplanting they're secretly validating they care about me :3:" |

Princess Cherista
State War Academy Caldari State
3
|
Posted - 2015.03.03 18:35:42 -
[426] - Quote
Olya Tsarev wrote:Aryndel Vyst wrote:Sounds like you should report this to security and provide proof instead of being a big baby *****. Well actually here's the thing, I don't need to provide proof whatsoever. I can make these claims all I want. #FreedomOfSpeechYo haha what
|

Drone Plague
Royal Amarr Institute Amarr Empire
1
|
Posted - 2015.03.03 18:36:18 -
[427] - Quote
- So if your not active in your alliance's prime time you can say goodbye to having anything to do.
- Don't plan on having any station services available out of your prime-time also because they can be turned off at any time by any group that comes around.
- Industrial Indices has no link to any industrial activity except mining. So an enemy just needs to place a cloaked ships in your system and that's goodbye to your industrial indices bonus as no mining will occur. So pretty much the same as it is now. Nullsec mining is a joke due to the ore anomalies being instantly warpable and only having 1 or 2 per system.
|

KIller Wabbit
The Scope Gallente Federation
884
|
Posted - 2015.03.03 18:36:24 -
[428] - Quote
Shouldn't Starbase deployments, or at least their active industry related arrays, impact the Industrial index? That's a huge component of production presence, probably far exceeding even mining.
CCP .. always first with the wrong stuff
CSM .. CCP Shills with a vacation plan
|

Andre Vauban
Quantum Cats Syndicate
376
|
Posted - 2015.03.03 18:36:51 -
[429] - Quote
After thinking about this some more, especially in regards to the timezone component, I would make the following suggestion.
-Completely remove alliances from the game. -Move all sov structures to the corporate level. -To make up for alliances, give corporations the ability to join other corporations just like an individual pilot (some technical limitations on the number of cascaded corporations) -Sov structures are always tied to the corp though, but the name displayed will always "go up the tree" to the highest level parent coropration. -Overview would replace "In my alliance" with "In an affiliated corporation"
Players are now free to define their own organizational structures. We currently have corporations, alliances, coalitions, and affiliated coalitions. We will now have corporations, a parent corp, a grandfather corp, etc. A corp could then leave its parent corp and takes it sov with them as their own entity. If they chose to join another corporation, they take their sov untouched with them.
Yes its crazy, but it might allow for smaller groups to form within an alliance to spread out ownership of space. It gives people the ability to still associate with a larger parent, grand-parent, great grand-parent, etc corporation (Brave, Goons, CFC, N3, NCdot, Nulli, Provi-bloc, or whatever players want) as an identity, but the keeps the logistical/organization tools available at the corp level open to form viable subgroups.
QCATS is recruiting:-á
https://forums.eveonline.com/default.aspx?g=posts&m=3896299
|

Rowells
ANZAC ALLIANCE Fidelas Constans
2055
|
Posted - 2015.03.03 18:36:56 -
[430] - Quote
Olya Tsarev wrote:Aryndel Vyst wrote:Sounds like you should report this to security and provide proof instead of being a big baby *****. Well actually here's the thing, I don't need to provide proof whatsoever. I can make these claims all I want. #FreedomOfSpeechYo I also like how you had to throw in a really petty insult to drive across the fact I struck a nerve. Thanks Vystypoo <4 #IHaveZeroValidity
Free speech means people can gab their gob, doesnt mean what comes out means anything, or is worth the spent O2. |
|

Abrazzar
Vardaugas Family
6118
|
Posted - 2015.03.03 18:37:00 -
[431] - Quote
Looks like your system is getting flayed alive. Good going, CCP, you definitely know how to do it!
Sovereignty and Population
New Mining Mechanics
|

Nyctef
Dreddit Test Alliance Please Ignore
101
|
Posted - 2015.03.03 18:37:32 -
[432] - Quote
I think there's a lot of good ideas here (yay FW in null)
My 2 cents - I think the TCU icon on the in-space UI should be the only one that gets displayed, or is bigger than the others. TCUs have little value now apart from indicating which alliance actually *owns* a system (I think is a big psychological factor) and this would help with that |

Rowells
ANZAC ALLIANCE Fidelas Constans
2055
|
Posted - 2015.03.03 18:38:09 -
[433] - Quote
could the timer be switched to be based on the corp that owns it? you can still have multiple TZs but then its can be determined by the smaller groups within the alliance what TZ needs to be covered. |

Lena Lazair
Khanid Irregulars Khanid's Legion
268
|
Posted - 2015.03.03 18:39:43 -
[434] - Quote
Aiwha wrote:I see two options, either we have another massive rebuild of supers (remember when they were motherships?) to fill an entirely new role, or CCP needs to give capital warfare a BIG shot in the arm. Personally, I'm for buffing and expanding capital roles.
You know, I'm at the point that I wish CCP would just accept that the type of people that are going to be most attracted to supers as a concept are the people that will be happy to use supers for PvE and nothing else. And CCP should stop fighting this and just enable it.
Nullsec PvE income should be switched from AFK carrier anomaly ratting to some form of (hopefully active rather than AFK) incursion/sleeper/escalation/L6 missions/whatever supercarrier-based PvE. The people that WANT to fly supercarriers are the ones looking for the purple loot, the raid gear, the biggest/baddest/bestest ship to blow up red crosses with. So fine, let's give it to them to do exactly that in nullsec. They can still be giant loot pinatas the rest of the time to attract/draw conflict.
Everyone who actually flies supercarriers now does so because they HAVE to for PvP/blob/MAD reasons. Pretty much every one of those pilots would actually rather be in a T3 or a HAC or something a lot more fun for regular PvP purposes.
|

Mudd3
13. Enigma Project
0
|
Posted - 2015.03.03 18:40:05 -
[435] - Quote
Whatever they end up with, however ****** it potentially can be, there is hardly any chance at all that it could end up any more repulsive than how sov null operates right now.
|

DaOpa
Static Corp
46
|
Posted - 2015.03.03 18:40:12 -
[436] - Quote
Suggestion:
Add in ways for Attackers to shift the "Prime Time" timer by PVP Kills, Structure Kills of SOV Holders and other stuff.
Unbound anchoring requirements for POS/Structures in Null Space, let them build anywhere but with limits of each other.
Change All POS structures and make them modular, allowing additions for players to create "sandcastles"
"POS Idea is to let players start with a base structure that supplies power, requires fuel, has link connectors to which you can add other stuctures too, some structures dont require link but need to be in certain range of base structure. " etc
Change Moon Goo Mining / make it like PI ...
Other things I would add is to make EVE:Legion & Valkyrie have valuable placement in the SOV Changes. Go with the idea of being able to Jump Clone Out from EVE, Into Legion or Valkyrie and back.
EVE Legion will have modes to destroy PI Operations / Moon Goo stuff since they are planetary. Valkyrie will have modes to protect the Legion Warbarges
Just my ideas :)
LP Stores DB - WH List / Systems - Live Streamer
|

Tyr Dolorem
Snuff Box Snuffed Out
42
|
Posted - 2015.03.03 18:41:14 -
[437] - Quote
Lena Lazair wrote:Aiwha wrote:I see two options, either we have another massive rebuild of supers (remember when they were motherships?) to fill an entirely new role, or CCP needs to give capital warfare a BIG shot in the arm. Personally, I'm for buffing and expanding capital roles. You know, I'm at the point that I wish CCP would just accept that the type of people that are going to be most attracted to supers as a concept are the people that will be happy to use supers for PvE and nothing else. And CCP should stop fighting this and just enable it. Nullsec PvE income should be switched from AFK carrier anomaly ratting to some form of (hopefully active rather than AFK) incursion/sleeper/escalation/L6 missions/whatever supercarrier-based PvE. The people that WANT to fly supercarriers are the ones looking for the purple loot, the raid gear, the biggest/baddest/bestest ship to blow up red crosses with. So fine, let's give it to them to do exactly that in nullsec. They can still be giant loot pinatas the rest of the time to attract/draw conflict. Everyone who actually flies supercarriers now does so because they HAVE to for PvP/blob/MAD reasons. Pretty much every one of those pilots would actually rather be in a T3 or a HAC or something a lot more fun for regular PvP purposes.
I disagree with just about everything you said here.
I mean.... wut... |

M1k3y Koontz
Aether Ventures Surely You're Joking
656
|
Posted - 2015.03.03 18:41:34 -
[438] - Quote
Yugo 60 wrote: Problem: Interceptors Having "uncatchable" fleets of interceptors troll reinforcing everything in the region (or two) during one evening every single time that some structure is out of RF just for the heck of it (and to make sov holders form up for def all the time) is not what I would call a good mechanics. CHANGE INTERCEPTORS to make them catchable or give them inability of RFing.
If, in the 10-40 minutes you have to respond to the RF'ing of your TCU, you can't manage to get one ******* there in a Caracal with RLMLs and one of these links to block the inty's hack and/or kill it, you live too far from that system and do not have the ability nor right to hold it.
How much herp could a herp derp derp if a herp derp could herp derp.
|

Querns
GBS Logistics and Fives Support Goonswarm Federation
1355
|
Posted - 2015.03.03 18:42:33 -
[439] - Quote
KIller Wabbit wrote:Shouldn't Starbase deployments, or at least their active industry related arrays, impact the Industrial index? That's a huge component of production presence, probably far exceeding even mining. I like this suggestion quite a lot. Allow manufacturing in both outposts and pos, and reactor arrays to affect industrial index.
e: research as well
You can use system cost indices to roughly measure the efficacy of manufacturing/research, and have active POS moongoo reactors ping the industrial index as well during their hourly simulation events.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
|

Amyclas Amatin
SUNDERING Goonswarm Federation
616
|
Posted - 2015.03.03 18:42:53 -
[440] - Quote
Vaju Enki wrote:Nullbear tears. Good.
Would you like to ******* trade places?
For more information on the New Order of High-Sec, please visit: http://www.minerbumping.com/
Remember that whenever you have a bad day in EVE, the correct reponse is "Thank you CCP, may I please have another?"
|
|

virm pasuul
Viziam Amarr Empire
215
|
Posted - 2015.03.03 18:43:04 -
[441] - Quote
In all this fuss don't forget that destructible player built stargates are coming at some time. The fanfest is 2 weeks away, there may be stuff in there that ties in to these changes......... |

Bagrat Skalski
Poseidaon
7938
|
Posted - 2015.03.03 18:43:12 -
[442] - Quote
All I wanted to see was destructible stations and gates, with battles for gate operation privilages.
Technical Support
|

Callic Veratar
661
|
Posted - 2015.03.03 18:43:27 -
[443] - Quote
I'm really confused. So, if the defensive window is not during your availability you have nothing to do and if it is during your availability you can't do anything else.
So... living in nullsec means you spend all your time defending sov and that's it? |

KIller Wabbit
The Scope Gallente Federation
884
|
Posted - 2015.03.03 18:43:31 -
[444] - Quote
Olya Tsarev wrote:Aryndel Vyst wrote:Sounds like you should report this to security and provide proof instead of being a big baby *****. Well actually here's the thing, I don't need to provide proof whatsoever. I can make these claims all I want. #FreedomOfSpeechYo I also like how you had to throw in a really petty insult to drive across the fact I struck a nerve. Thanks Vystypoo <4
Uh, no? Trolling will get your post deleted. It's put up or shut up.
CCP .. always first with the wrong stuff
CSM .. CCP Shills with a vacation plan
|

Lena Lazair
Khanid Irregulars Khanid's Legion
268
|
Posted - 2015.03.03 18:43:34 -
[445] - Quote
Helios Panala wrote:Alliances need to be able to set 'prime-time' on a per structure basis so that groups spread across multiple timezones can be given content, at the very least you can have your different TZs defending different borders.
Other than that looks good to me.
This is way too granular and confusing and doesn't really introduce ANY pressure for widely sprawled groups to consolidate. However, as someone else mentioned (and since the entire system is constellation-focused), being able to set prime-time per constellation might be a reasonable middle ground. It would let people congregate with their active TZ players in a smaller area while still giving a large alliance the ability to bring multiple/flexible groups together across multiple TZ's in neighboring constellations. |

Vol Arm'OOO
Imperial Academy Amarr Empire
366
|
Posted - 2015.03.03 18:43:44 -
[446] - Quote
Am I wrong to believe that the new system involves a lot less destruction? In the old system - apart from stations, sov structures were being shot at and destroyed, which provided an engine for the eve economy. In the new system, basically you flash a light at a sov structure and it flips back and forth in a glorified game of tag, no destruction required. As a result, have we just lost a significant driver of the eve economy?
I don't play, I just fourm warrior.
|

Anton Menges Saddat
Minion Revolution SpaceMonkey's Alliance
75
|
Posted - 2015.03.03 18:44:25 -
[447] - Quote
I'm very much NOT feeling the primetime concept. It is idiotic and will restrict 'meaningful' battles to just one TZ and I cannot support that. I also say meaningful with quotations because I see no indication of actual benefits for taking/holding sov. Whye ven bother?
I am also envisioning troll fleets of slippery entosis interceptors. Interceptors are already annoying enough with their bubble immunity, this is just going to make it even worse.
I also don't appreciate the way capitals and especially supercapitals keep getting nerfed. At this point I'm having difficulty seeing usage for supers at all because they can't assign fighters, will not be put on-grid to fight subs due to atrocious lock-times and gimped offensive abilities (only 1 wing of fighters, no regular drones) and dreads are the more sensible option for killing other capitals. |

Heptameron
Roving Guns Inc. RAZOR Alliance
40
|
Posted - 2015.03.03 18:45:13 -
[448] - Quote
Nyan Lafisques wrote:Heptameron wrote:So you took away hot drops You took away fast moving cap warfare You took away large supercap fights You gave me space aids
and now you effectively taken away offensive deployment away from my 'home'....
Oh but you have given the griefer in a kestrel a great tool to get their s**ts and giggles....
Nice CCP nice..... *slow clap* If all your neighbours weren't blue you wouldn't need to "deploy away from your home".
Part of the attraction of such a large universe is the ability to travel long distances and punch people in the face.
I am not saying the game doesn't need change, in particular sov mechanics but they have, in 2 horrible patches removed so much of the different ways to pvp it's kinda crazy. I don't want to be in an almost permanent defensive posture which this patch is going to push on all sov holding alliances.
Does it get rid of the blue donut(s)?? Of course not...
Does it make it easier for smaller entities to take and hold sov?? Of course not.
|

Nyan Lafisques
Fairly Ganked
17
|
Posted - 2015.03.03 18:45:32 -
[449] - Quote
Vol Arm'OOO wrote:Am I wrong to believe that the new system involves a lot less destruction? In the old system - apart from stations, sov structures were being shot at and destroyed, which provided an engine for the eve economy. In the new system, basically you flash a light at a sov structure and it flips back and forth in a glorified game of tag, no destruction required. As a result, have we just lost a significant driver of the eve economy?
They will explode once the attackers control the Capture-the-flag/Domination system. |

Kiandoshia
Applied Anarchy SpaceMonkey's Alliance
2186
|
Posted - 2015.03.03 18:46:38 -
[450] - Quote
I don't like the primetime thingy. I don't know, everything else sounds nice and will have to see and it makes sense in conjunction with the primetime thing but the primetime thing itself is a little terrible and it kind of makes everything else buckle.
Also yay for lots of tiny, fluid engagements. Ships bigger than cruisers are boring anyways. |
|

Querns
GBS Logistics and Fives Support Goonswarm Federation
1355
|
Posted - 2015.03.03 18:46:57 -
[451] - Quote
Vol Arm'OOO wrote:Am I wrong to believe that the new system involves a lot less destruction? In the old system - apart from stations, sov structures were being shot at and destroyed, which provided an engine for the eve economy. In the new system, basically you flash a light at a sov structure and it flips back and forth in a glorified game of tag, no destruction required. As a result, have we just lost a significant driver of the eve economy? TCUs and IHUBs are blown to smithereens once an attacker successfully contests their sov game. This is especially important for IHUBs, which are freighter sized.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
|

Nyan Lafisques
Fairly Ganked
21
|
Posted - 2015.03.03 18:47:33 -
[452] - Quote
Heptameron wrote:Nyan Lafisques wrote:Heptameron wrote:So you took away hot drops You took away fast moving cap warfare You took away large supercap fights You gave me space aids
and now you effectively taken away offensive deployment away from my 'home'....
Oh but you have given the griefer in a kestrel a great tool to get their s**ts and giggles....
Nice CCP nice..... *slow clap* If all your neighbours weren't blue you wouldn't need to "deploy away from your home". Part of the attraction of such a large universe is the ability to travel long distances and punch people in the face. I am not saying the game doesn't need change, in particular sov mechanics but they have, in 2 horrible patches removed so much of the different ways to pvp it's kinda crazy. I don't want to be in an almost permanent defensive posture which this patch is going to push on all sov holding alliances. Does it get rid of the blue donut(s)?? Of course not... Does it make it easier for smaller entities to take and hold sov?? Of course not.
Nobody is forcing you to hold your space if what you want is constant deployments. BL and others are doing it just fine. |

Maya Cinderfort
Exiled Tech Space Monkey Protectorate
3
|
Posted - 2015.03.03 18:47:37 -
[453] - Quote
Vol Arm'OOO wrote:Am I wrong to believe that the new system involves a lot less destruction? In the old system - apart from stations, sov structures were being shot at and destroyed, which provided an engine for the eve economy. In the new system, basically you flash a light at a sov structure and it flips back and forth in a glorified game of tag, no destruction required. As a result, have we just lost a significant driver of the eve economy?
tcu & ihub still explode when captured |

Tia Lee
Science and Trade Institute Caldari State
0
|
Posted - 2015.03.03 18:47:43 -
[454] - Quote
Congrats, you made conquering sov easier. Now, CCP, you need to create more incentive for people to actually hold sov. Nullsec is where EVE shines! It's everything which is great about EVE in its purest form!
Make holding sov more lucrative! Create a huge migration from highsec to nullsec driven by greed! CCP, you NEED to accomplish this! This is your primary objective! If you manage to do that, EVE will thrive and even grow for many years to come! |

MajorScrewup
Thundercats The Initiative.
7
|
Posted - 2015.03.03 18:48:43 -
[455] - Quote
There should be ways to make these indices go down. If nobody uses the space then there should be deterioration to a system where after a few weeks if becomes neutral space .
There are ways to build them up from zero to five for the defenders, which is good and shows that a system is in use by the residents, but the attackers can only keep the level stable by killing everyone there , there should be a means to lower it; either by attacking structures, killing npcs, or by forcing the residents to move somewhere else where lack of activity makes the indices deteriorate. |

KIller Wabbit
The Scope Gallente Federation
884
|
Posted - 2015.03.03 18:48:53 -
[456] - Quote
Drone Plague wrote:
So if your not active in your alliance's prime time you can say goodbye to having anything to do.
You are unfortunate to not being able to contribute to active defense, but you certainly contribute to passive defense. Ever think about playing offense? There is no prime time there at all.
CCP .. always first with the wrong stuff
CSM .. CCP Shills with a vacation plan
|

Lena Lazair
Khanid Irregulars Khanid's Legion
271
|
Posted - 2015.03.03 18:49:04 -
[457] - Quote
MajorScrewup wrote:Example... They look around at all the regions nearest to them and see that the sov owners all play at a different time and have set their prime time for a time that none of them could log in for. They look further afield and then across the entire map and realize that they can never experience an attempt to gain sov as no-one has set a prime-time when this group of players can log in.
More like they look around and see that if they claim sov in their radically unrepresented TZ they can effectively become immune to everyone else. So they stay up late one weekend night to claim one quiet/undefended constellation, set the timers to their own TZ once claimed, and no one ever threatens them again because apparently they play from the moon in a special TZ all their own.
Or, even more likely, there will OF COURSE be some alliances somewhere playing in a similar TZ and they should go fight them, instead of playing a game of whack a mole with people they never even see online.
|

HarlyQ
Amok. Goonswarm Federation
70
|
Posted - 2015.03.03 18:49:12 -
[458] - Quote
Mostlyharmlesss wrote:Aryndel Vyst wrote:HEY LETS MAKE SOV EASIER TO TAKE FROM LARGE ENTITIES BUT GIVE NO BENEFITS WHATSOEVER TO THE RESIDENTS.
Do you want everyone to do high sec incursions or something?
~content creation~ Not emptying quoting. Not empty quoting of a quote |

Olya Tsarev
Habitual Euthanasia Pandemic Legion
6
|
Posted - 2015.03.03 18:50:03 -
[459] - Quote
EvilweaselFinance wrote:"every time people mock me for faceplanting they're secretly validating they care about me :3:"
I mean, if that's how you want to deflect the reality of him being an IRL slow-brain then that's cool I guess.
KIller Wabbit wrote:Uh, no? Trolling will get your post deleted. It's put up or shut up.
The evidence is as real as his  |

Callic Veratar
661
|
Posted - 2015.03.03 18:51:52 -
[460] - Quote
Bubble immune 2-second align 250km locking 10mn MWD interceptors really are the bane of this new sov model. |
|

Abrazzar
Vardaugas Family
6118
|
Posted - 2015.03.03 18:52:35 -
[461] - Quote
Any plans to replace the index grinding with something more creative?
Sovereignty and Population
New Mining Mechanics
|

Princess Cherista
State War Academy Caldari State
3
|
Posted - 2015.03.03 18:52:44 -
[462] - Quote
I'd like to be the first to say: rest in **** rental alliances  |

HarlyQ
Amok. Goonswarm Federation
70
|
Posted - 2015.03.03 18:52:44 -
[463] - Quote
Anton Menges Saddat wrote:I'm very much NOT feeling the primetime concept. It is idiotic and will restrict 'meaningful' battles to just one TZ and I cannot support that. I also say meaningful with quotations because I see no indication of actual benefits for taking/holding sov. Whye ven bother?
I am also envisioning troll fleets of slippery entosis interceptors. Interceptors are already annoying enough with their bubble immunity, this is just going to make it even worse.
I also don't appreciate the way capitals and especially supercapitals keep getting nerfed. At this point I'm having difficulty seeing usage for supers at all because they can't assign fighters, will not be put on-grid to fight subs due to atrocious lock-times and gimped offensive abilities (only 1 wing of fighters, no regular drones) and dreads are the more sensible option for killing other capitals. Ok I have a fix for the time zone problem it's super simple I think CCP wants this. Move to another time zone ;) |

Querns
GBS Logistics and Fives Support Goonswarm Federation
1355
|
Posted - 2015.03.03 18:53:14 -
[464] - Quote
MajorScrewup wrote:There should be ways to make these indices go down. If nobody uses the space then there should be deterioration to a system where after a few weeks if becomes neutral space .
There are ways to build them up from zero to five for the defenders, which is good and shows that a system is in use by the residents, but the attackers can only keep the level stable by killing everyone there , there should be a means to lower it; either by attacking structures, killing npcs, or by forcing the residents to move somewhere else where lack of activity makes the indices deteriorate. For military and industrial index, this already occurs. Industrial index in particular is notoriously hard to maintain.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
|

Milton Middleson
Scrap Metal Squadron
558
|
Posted - 2015.03.03 18:53:25 -
[465] - Quote
Four hours is an awfully narrow window for attack. It does kind of hose off-tz people.
What if prime time was a four hour time frame where stuff would come out of reinforcement, and then you have +2 hours on either side where attackers could knock stuff into reinforced? Somewhat wider window for initiating an attack.
Or 1+6+1, if you want the 8 hour overall window but a less concentrated exit window. |

Tsikuu
Inappropriate Contact
7
|
Posted - 2015.03.03 18:53:47 -
[466] - Quote
Oh look at that Blizzard introduced play to play and now CCP decides to turn EVE into ThemeSov.
Shurley not missing talented people who have jumped ship for other gaming companies? Shurley NOT lacking in any real experience of playing the game? Shurley NOT killing EVE one cut at a time.
BRB training up some cepter alts to screw with sov. |

Terranid Meester
Tactical Assault and Recon Unit
287
|
Posted - 2015.03.03 18:54:12 -
[467] - Quote
Guess we will see how it goes, though I must cite my concerns at NOT being able to shoot structures. Surely internet spaceship territorial domination involving structures [remove the structures totally?] should have some shooting involved in taking them [just not hideous amounts of HP to grind through]. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
1355
|
Posted - 2015.03.03 18:54:27 -
[468] - Quote
Callic Veratar wrote:Bubble immune 2-second align 250km locking 10mn MWD interceptors really are the bane of this new sov model. I still want to see a fit for this that actually works. Feel free to discount tank for it, too.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
|

KIller Wabbit
The Scope Gallente Federation
884
|
Posted - 2015.03.03 18:54:41 -
[469] - Quote
Vol Arm'OOO wrote:Am I wrong to believe that the new system involves a lot less destruction? In the old system - apart from stations, sov structures were being shot at and destroyed, which provided an engine for the eve economy. In the new system, basically you flash a light at a sov structure and it flips back and forth in a glorified game of tag, no destruction required. As a result, have we just lost a significant driver of the eve economy?
I believe it will shift to many more hull losses. Which does bring the wonder if the sheer number required can be supported even by localized builders.
CCP .. always first with the wrong stuff
CSM .. CCP Shills with a vacation plan
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1515
|
Posted - 2015.03.03 18:54:58 -
[470] - Quote
Well taking advice from the null posters who did everything within their power to troll up the Hyperion thread for wormhole space, and like them I know less than jack**** about your area of space, I must be uniquely qualified to pontificate about null changes.
Seems like an excellent series of changes.
Is it too early to utter the immortal cry "HTFU"? Too soon?
There is one EvE. Many people. Many lifestyles. WE are EvE
|
|

Total Newbie
Deadly Shadow Clan Executive Outcomes
28
|
Posted - 2015.03.03 18:55:01 -
[471] - Quote
Tyr Dolorem wrote:Lena Lazair wrote:Aiwha wrote:I see two options, either we have another massive rebuild of supers (remember when they were motherships?) to fill an entirely new role, or CCP needs to give capital warfare a BIG shot in the arm. Personally, I'm for buffing and expanding capital roles. You know, I'm at the point that I wish CCP would just accept that the type of people that are going to be most attracted to supers as a concept are the people that will be happy to use supers for PvE and nothing else. And CCP should stop fighting this and just enable it. Nullsec PvE income should be switched from AFK carrier anomaly ratting to some form of (hopefully active rather than AFK) incursion/sleeper/escalation/L6 missions/whatever supercarrier-based PvE. The people that WANT to fly supercarriers are the ones looking for the purple loot, the raid gear, the biggest/baddest/bestest ship to blow up red crosses with. So fine, let's give it to them to do exactly that in nullsec. They can still be giant loot pinatas the rest of the time to attract/draw conflict. Everyone who actually flies supercarriers now does so because they HAVE to for PvP/blob/MAD reasons. Pretty much every one of those pilots would actually rather be in a T3 or a HAC or something a lot more fun for regular PvP purposes. I disagree with just about everything you said here. I mean.... wut...
Apparently he didn't understand eve had this thing called alts... that can be used to sit in things.
|

Nyan Lafisques
Fairly Ganked
21
|
Posted - 2015.03.03 18:55:06 -
[472] - Quote
Milton Middleson wrote:Four hours is an awfully narrow window for attack. It does kind of hose off-tz people.
What if prime time was a four hour time frame where stuff would come out of reinforcement, and then you have +2 hours on either side where attackers could knock stuff into reinforced? Somewhat wider window for initiating an attack.
Or 1+6+1, if you want the 8 hour overall window but a less concentrated exit window.
A 6 hours window would be better, allow for at least 2 timezones to participate in the defense. |

Kassasis Dakkstromri
Wildly Inappropriate Goonswarm Federation
278
|
Posted - 2015.03.03 18:55:14 -
[473] - Quote
RE: Command Nodes
Require the Defender to place the Command node(s) in each system of a constellation (or it be automatic w/ Sov costs) where the nodes decloak during Preferred Time/ Main Event but which ones can be interfaced with are random? Just a twist on the same idea but placing more onus on defender/ Sov owner -- cause right now without a proper explanation they just seem ... well random and disconnected from publicly known lore --- but mainly, defender should not only be more responsible for their Sov, but also be able to have some ability to help set the terms of engagement as well (ie location of Command Node in a system/constellation - near a gate or in the middle of no where) ~ just a thought to be a participant in the conversation.
CCP you are bad at EVE... Stop potential silliness ~ Solo Wulf
|

Tsikuu
Inappropriate Contact
7
|
Posted - 2015.03.03 18:55:18 -
[474] - Quote
Gorski Car wrote:Xenuria wrote:I support this.
I agree...
How many free holidays to Iceland are you getting this time around Gor?
"Never bite the hand that gives out free stuff" |

Milla Goodpussy
Federal Navy Academy
169
|
Posted - 2015.03.03 18:55:32 -
[475] - Quote
virm pasuul wrote:In all this fuss don't forget that destructible player built stargates are coming at some time. The fanfest is 2 weeks away, there may be stuff in there that ties in to these changes.........
I believe that's going to be only in "NEW SPACE" not the current regions of null sec.. so umm yeah good luck with that wish.
but what about the "idea" of Destructible Outpost/stations in null sec.. i'll wait and laugh at the threadnaught on that topic. |

Rowells
ANZAC ALLIANCE Fidelas Constans
2055
|
Posted - 2015.03.03 18:55:33 -
[476] - Quote
Callic Veratar wrote:Bubble immune 2-second align 250km locking 10mn MWD interceptors really are the bane of this new sov model. i hope your not serious i cant tell anymore here |

Eli Apol
Pro Synergy
88
|
Posted - 2015.03.03 18:55:35 -
[477] - Quote
Callic Veratar wrote:Bubble immune 2-second align 250km locking 10mn MWD interceptors really are the bane of this new sov model. Is this new ship that can do all those things at once gonna be a cov ops as well? |

HarlyQ
Amok. Goonswarm Federation
72
|
Posted - 2015.03.03 18:57:34 -
[478] - Quote
Querns wrote:MajorScrewup wrote:There should be ways to make these indices go down. If nobody uses the space then there should be deterioration to a system where after a few weeks if becomes neutral space .
There are ways to build them up from zero to five for the defenders, which is good and shows that a system is in use by the residents, but the attackers can only keep the level stable by killing everyone there , there should be a means to lower it; either by attacking structures, killing npcs, or by forcing the residents to move somewhere else where lack of activity makes the indices deteriorate. For military and industrial index, this already occurs. Industrial index in particular is notoriously hard to maintain. I can confirm this statement I'm like one of of 25 goons that mine so it is hard to keep that index up. |

Zedah Zoid
Adhocracy Incorporated Adhocracy
22
|
Posted - 2015.03.03 18:57:36 -
[479] - Quote
If mining is going to play a role here (and I think it should) then please, PLEASE, CCP bring back scannable ore sites. Both in WH and Null space. AFK cloakers will be less scary to miners and miners are more likely to get help from combat pilots if they have a least some small chance of seeing the probes that are their impending doom.
Down with ore Anoms, bring back ore Sites. If you must keep ore Anoms in high sec so the noobs can find them on the overlay, then do that but there's no need to handicap everybody in null with the ore Anom mechanic. It's terrible and it makes mining nearly impossible. |

BobFromMarketing
ElitistOps Pandemic Legion
72
|
Posted - 2015.03.03 18:57:43 -
[480] - Quote
I like everything but the 4 hour window. You're really punishing people who play at offpeak hours with this one. The entire Aus TZ is going to be basically struck from sov warfare through no fault of their own. Double or triple the window at the very least. If you're actively using your sov you should be able to defend it or gain it back without issue. |
|

KIller Wabbit
The Scope Gallente Federation
884
|
Posted - 2015.03.03 18:57:50 -
[481] - Quote
Tia Lee wrote:Congrats, you made conquering sov easier. Now, CCP, you need to create more incentive for people to actually hold sov. Nullsec is where EVE shines! It's everything which is great about EVE in its purest form!
Make holding sov more lucrative! Create a huge migration from highsec to nullsec driven by greed! CCP, you NEED to accomplish this! This is your primary objective! If you manage to do that, EVE will thrive and even grow for many years to come!
There will be a migration. The alliances are going to have to actively court the HiSec carebears.
What's interesting is that I've been hearing that Rorqual pilot recruiting has been on the rise lately.
CCP .. always first with the wrong stuff
CSM .. CCP Shills with a vacation plan
|

Sokor Loro
Sniggerdly Pandemic Legion
85
|
Posted - 2015.03.03 18:58:06 -
[482] - Quote
My only complaints:
- 4 hr window is too short, and it can really **** over multi-tz alliances (which are most sov nullsec alliances) in terms of content for members. Although prime time is effectively already a de facto mechanic, this just makes it official. It either needs to be 6+ hours or looked at again.
- Frigates with etosis links will be a problem, the range on t2 links will be a problem. Either make it so ships with links activated are immobile or 90% speed reduction like hictors, reduce the range from the absurd 250km, or just ban frigate hulls with them altogether. Or some combination of those three. It's good that a small group or even solo player can create timed content, but it is far too easy and risk-free to do it. Interceptor with sebos and overdrives will be nearly uncatchable. |

EvilweaselFinance
BUTTECORP INC Goonswarm Federation
465
|
Posted - 2015.03.03 18:58:50 -
[483] - Quote
epicurus ataraxia wrote:Well taking advice from the null posters who did everything within their power to troll up the Hyperion thread for wormhole space, and like them I know less than jack**** about your area of space, I must be uniquely qualified to pontificate about null changes.
Seems like an excellent series of changes.
Is it too early to utter the immortal cry "HTFU"? Too soon?
well, I suppose we will have to amend the people supporting this to "npc corp members, and wormholers who freely admit they don't understand it but just want to troll" |

HarlyQ
Amok. Goonswarm Federation
72
|
Posted - 2015.03.03 18:58:53 -
[484] - Quote
Milla Goodpussy wrote:virm pasuul wrote:In all this fuss don't forget that destructible player built stargates are coming at some time. The fanfest is 2 weeks away, there may be stuff in there that ties in to these changes......... I believe that's going to be only in "NEW SPACE" not the current regions of null sec.. so umm yeah good luck with that wish. but what about the "idea" of Destructible Outpost/stations in null sec.. i'll wait and laugh at the threadnaught on that topic. I like the idea of the future exploding stations **** YEAH. |

Dradis Aulmais
RW Vindicator Connection Phoebe Freeport Republic
705
|
Posted - 2015.03.03 18:58:56 -
[485] - Quote
Doesn't change a thing for us.
*clap clap clap*
Love it
CSM 10: Mike Azariah, Sugar Kyle, Chance Ravinne, Jenshae chrioptera
Do No Vote For: Tora Bushido, Bobmon
|

Callic Veratar
662
|
Posted - 2015.03.03 18:59:12 -
[486] - Quote
Querns wrote:Callic Veratar wrote:Bubble immune 2-second align 250km locking 10mn MWD interceptors really are the bane of this new sov model. I still want to see a fit for this that actually works. Feel free to discount tank for it, too. Obviously, you just put a couple shield extenders on it. They'll go well with the istabs and sensor boosters. Plus whatever hacks you're using to make it all cap stable. Also discounting that the elink makes you unable to warp away for 10-40 minutes.
Yes, the interceptor will be unstoppable by anything not counting pretty much everything. |

HarlyQ
Amok. Goonswarm Federation
72
|
Posted - 2015.03.03 19:00:04 -
[487] - Quote
Tsikuu wrote:Oh look at that Blizzard introduced play to play and now CCP decides to turn EVE into ThemeSov.
Shurley not missing talented people who have jumped ship for other gaming companies? Shurley NOT lacking in any real experience of playing the game? Shurley NOT killing EVE one cut at a time.
BRB training up some cepter alts to screw with sov. Hey take your time you got tell June :) |

Querns
GBS Logistics and Fives Support Goonswarm Federation
1356
|
Posted - 2015.03.03 19:00:51 -
[488] - Quote
epicurus ataraxia wrote:Well taking advice from the null posters who did everything within their power to troll up the Hyperion thread for wormhole space, and like them I know less than jack**** about your area of space, I must be uniquely qualified to pontificate about null changes.
Seems like an excellent series of changes.
Is it too early to utter the immortal cry "HTFU"? Too soon? There is no need to be upset.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
|

HarlyQ
Amok. Goonswarm Federation
72
|
Posted - 2015.03.03 19:00:55 -
[489] - Quote
Dradis Aulmais wrote:Doesn't change a thing for us.
*clap clap clap*
Love it Holy crap you guys are still around. |

T Rad
Intergalactic Conquest and Development Brothers of Tangra
0
|
Posted - 2015.03.03 19:01:17 -
[490] - Quote
So, it's all about to kill everithing epic in EVE (cap fleets, shiny and mean T3 fleets, giant fleet fights, etc ) and convert it to 'Space rangers online'.... oh! sorry, 'Rusty Rifters in space Online'? Am I understanding that's right, CCP? ****ing around in bunch of ceptors, capturing systems (just to reset the hubs and ROFL) - is THAT you want 0sec to be? Does any of game designers , who came with this 'ideas' played EVE ( I mean actually playing game, not deleting the game after failing on tutorial missions)? |
|

TigerXtrm
Black Thorne Corporation Black Thorne Alliance
1035
|
Posted - 2015.03.03 19:02:14 -
[491] - Quote
I'm not a null-sec player at all, but I have to say this blog made me seriously want to try going into null-sec once this goes live. In other words, I love this.
Having said that, there are some things that made me frown.
1. Only being able to attack in the defender's prime time. I can see the reasons for this, but this will effectively mean that alliances from different time zones will have a hard time getting into fights. Only during weekends when people have the ability to stay up late will they be able to fight in the defender's timezone. How is an EU prime time going to attack a AU prime time during a weekday for example. There's hardly enough EU people on during that time to make a serious dent. Either the prime time hours need to be expanded (6 to 8 hours) or it needs to go entirely. In fact, wasn't the entire concept of reinforcement designed to deal with time zone differences? This creates two mechanics that do the same thing. Either reinforce, or prime time. Not both.
2. Unless you care about having your alliance name plastered all over the map, TCU's now become the least targeted objective since capturing them does absolutely no benefit (unless you plan on putting up a new station). In fact, it would theoretically be possible to own and lock down an entirely constellation of systems, get their I-Hub indices to max, but still have the system claimed by your enemy. Though I suppose the 25% fuel bonus is a good incentive to attack something that is most likely not going to be defended anyway after the station and I-Hub have already been taken.
3. "Maximum range of 25km for Tech One, 250km for Tech Two."
The f*ck? That's probably the widest difference for any module found in the game. And a 60m isk difference is not enough to cover that gap. At the very least the T2 version should be much more expensive with a range like that, maybe even make it restricted to battleships and capitals.
Other than that I think these changes are absolutely amazing. We'll have to see how much the 'smaller guy' is able to get in on the action in practice, but it can only get better than what we have. If the plans get a little refined, I might have to seriously consider joining a null-sec alliance again. Awesome work!
My YouTube Channel - EVE Tutorials & other game related things!
My Website - Blogs, Livestreams & Forums
|

Aliventi
Blue Republic RvB - BLUE Republic
830
|
Posted - 2015.03.03 19:04:46 -
[492] - Quote
- The industry index should include more things than just just mining. Perhaps industrial jobs, invention jobs, etc?
- I dislike the 4 hour window. Structures should be able to be put into reinforced (RF) mode at any time, but come out of the RF mode at the time set by the alliance owning the structure.
- The SOV system should give NO notification that someone is using a Entosis Link on any of your structures or that a structure has entered RF mode. That means active defense not reactive defense. If you are truly living in your space and using your space you should have no trouble realizing someone is using a link on one of your structures or that one of your structures has entered RF mode. If you fail to do that then the RF timer countdown that is visible system wide (like POCOs are now) will let you know. If you fail to realize that then you probably deserve to lose your SOV anyway.
|

Tiberizzle
Amok. Goonswarm Federation
61
|
Posted - 2015.03.03 19:04:57 -
[493] - Quote
fire fozzie lol |

KC Kamikaze
Blue-Fire
42
|
Posted - 2015.03.03 19:05:57 -
[494] - Quote
It sounds to me like all the folks complaining about the change simply don't want to fight.
If someone puts a thingy on your station to reinforce it and you put your own thingy on it then the progress is paused. So now you have a battle. Kill their guy and they have to put another one on it. To me it doesn't seem like ceptors will cut it and i think you're overreacting.
This change promotes smaller skirmish fights. Don't be such a whiney bunch of bears.
Real attempts to take sov will still escalate to epic cap fleets and t3 fleets. |

Horak Thor
Mutiny Ahoy
235
|
Posted - 2015.03.03 19:06:18 -
[495] - Quote
I was pretty worried about what you could possibly do to fix null but reservedly excited.
This is better than i could have imagined. Good job CCP role on JUUUUUUNE
Also dat nerf to PL, not really known for its subcap prowess so being hired to take/defend sov is going to be a distant memory.
.....
|

McBorsk
Multispace Technologies Inc Yulai Federation
54
|
Posted - 2015.03.03 19:07:01 -
[496] - Quote
I zoned out like 20 times reading this and had forgotten 60% of it when I reached the end.  |

Vincent Athena
V.I.C.E.
3176
|
Posted - 2015.03.03 19:07:16 -
[497] - Quote
Why hold Sov: 25% reduction in the cost of running your moon mining POSes, or any other POSes. If that's not enough of a reason, then don't set a TCU. Just hold your station and IHUB.
Worries about this turning the game into whack-a-mole, chasing small groups or single ships all over the place: Consider consolidating your members into fewer systems. With fewer systems to defend, only a small fraction of the members will need to be on defense duty at any given time. The rest are free to go do whatever. Remember, you can stop a reinforcement attempt just by shooting the structure with your own Entosis link. You do not need to kill the attacker.
Worries about time zones: Join an alliance in your time zone, and go attack those alliances that are also in your time zone. Actually, this seems to be a big issue. It could well result in Null fracturing into blocks, each operating in its own time zone. Sov will swap around inside each block, but rarely will there be a swap from one block to another. It's almost like sharding Null.
The thing is, I have yet to hear a good alternative. Make it random? Then sov changes on the luck of the time slot draw. Make the first attack able to happen at any time? Then the game becomes even more of whack-a-mole, with defenders having to go capture 10 nodes for every out-of-time zone gang that shows up. Make it up to the attackers? Too much advantage.
Renters: Just change from "Renting" to a protection racket. "Yes, you will be holding Sov in the systems we are renting to you. But either pay us the rent fee, or we will squish you".
Know a Frozen fan? Check this out
Frozen fanfiction
|

Igor Nappi
Perkone Caldari State
102
|
Posted - 2015.03.03 19:07:28 -
[498] - Quote
KC Kamikaze wrote:It sounds to me like all the folks complaining about the change simply don't want to fight. They are called nullbears for a reason 
Furthermore, I think that links must be removed from the game.
|

Kassasis Dakkstromri
Wildly Inappropriate Goonswarm Federation
278
|
Posted - 2015.03.03 19:07:52 -
[499] - Quote
Also regarding Command Node(s) and capture:
Re: Adding the need to scan down Command nodes:
Which equals diversity in game play.
If we're removing grinding then something has to be hard... right now it's attacker advantage the way populated Sov is currently used... i.e. BLOB warps in suddenly to system and griefs station by reinforcing everything services wise
Defender is at disadvantage because it's suprise attack, and the time to organize a defense ---
When it comes to actual Sov capture there isn't a decisive advantage for defender over attacker, which is fine, but once the command nodes start popping it's just a race to see who can come across the anomoly first
It would be nicer if some sill was involved of actually having to scan the things down instead of attacker just pre posiition in "spotters" in every constellation system and then via comms deploy the fleet
CCP you are bad at EVE... Stop potential silliness ~ Solo Wulf
|

EvilweaselFinance
BUTTECORP INC Goonswarm Federation
470
|
Posted - 2015.03.03 19:08:11 -
[500] - Quote
KC Kamikaze wrote: Real attempts to take sov will still escalate to epic cap fleets
why? reason this out for me, what advantage does a cap fleet give you in holding five specific grids in a constellation, especially given spaceaids |
|

na'Vi Ronuken
Louis Nothing And Nobody
14
|
Posted - 2015.03.03 19:08:36 -
[501] - Quote
I think what you will end up seeing is coalitions consolidate to mega alliances based on TZ and corps would be tasked with living in their own consttillation.
This dev blog also does not describe what happens when sov flips while a super is in build. |

Tsikuu
Inappropriate Contact
8
|
Posted - 2015.03.03 19:08:46 -
[502] - Quote
Igor Nappi wrote:KC Kamikaze wrote:It sounds to me like all the folks complaining about the change simply don't want to fight. They are called nullbears for a reason 
It's okay, when they nerf Incursions into the ground and move level 4 missions into lowsec I am sure your gameplay will not change :D |

KIller Wabbit
The Scope Gallente Federation
885
|
Posted - 2015.03.03 19:09:16 -
[503] - Quote
McBorsk wrote:I zoned out like 20 times reading this and had forgotten 60% of it when I reached the end. 
Implants man. Implants. Or a big pot of Quafe.
CCP .. always first with the wrong stuff
CSM .. CCP Shills with a vacation plan
|

Igor Nappi
Perkone Caldari State
102
|
Posted - 2015.03.03 19:10:10 -
[504] - Quote
Tsikuu wrote:Igor Nappi wrote:KC Kamikaze wrote:It sounds to me like all the folks complaining about the change simply don't want to fight. They are called nullbears for a reason  It's okay, when they nerf Incursions into the ground and move level 4 missions into lowsec I am sure your gameplay will not change :D You would be correct in your assumption.
Furthermore, I think that links must be removed from the game.
|

KC Kamikaze
Blue-Fire
46
|
Posted - 2015.03.03 19:12:46 -
[505] - Quote
EvilweaselFinance wrote:KC Kamikaze wrote: Real attempts to take sov will still escalate to epic cap fleets
why? reason this out for me, what advantage does a cap fleet give you in holding five specific grids in a constellation, especially given spaceaids
A group that really wants your sov will bring carriers ... now you've got carriers on grid for dps or logi .. either way now you bring dreads to the party and triage of your own. Next they will escalate with supers and it's time to put that titan on the field. Battles where large groups are determined to gain that sov will still escalate to large battles. now once you get through the timer you get the mini games with the nodes all over the constellation ... another neat mechanic .. the fleet splits up to cover all the systems and more good fights ensue. Thats how it plays out in my mind anyway. If i held sov and someone brought in a carrier i'd be undocking dreads and hics.... forcing them to escalate further. |

Zloco Crendraven
BALKAN EXPRESS Shadow Cartel
661
|
Posted - 2015.03.03 19:13:02 -
[506] - Quote
I find the changes really good.
When is about defending no mechanics can't stop a larger force to dominate smaller groups. At least the propose changes make easier for smaller groups to harass bigger coalitions. So overall i find it quite well thought. But will need some additional changes to make it complete.
- Entosis link is quite good except the 250 KM T2 range. Kiting, range doctrines will be the main doctrine for the bigger fights for the most part. Let brawlers play their part in the warfare also.
- Operating independently is a great idea. I like the the TCU is mostly a bragging structure.
- The prime time idea is half good, it should be more like POCO mechanics. You can attack whenever you want but you defend in the hours you like the most. IHUB should give better and more variannts of boosts except when it is reinforced. If this would be the case for the IHUB the PRIME time rule should be ok for it.
- Command nodes will favor blobs much more than it is now. My 20 man fleet can be only at one place at time. If ppl come with 50 guys we lost it even tough we can take on 50 guys. My best advise would be to spawn them in only one random adjacent system of the reinforced target so a smaller group can block the way. To many targets will give
- Freeport mode is just damn awesome.
- Occupancy defense bonuses are a good idea.
When said that more things need to change if we want a great nullsec experience.
- Moon mining needs to be active and not passive. - AFK cloaking must be gone - Warp immune ceptors need to go - Trading between nullsec entities needs to be a thing. There needs to be a rearrangement of resources. Certain parts of space needs to be abundant of some (basic) materials and lack of other. Dependent of where you live you will fly doctrines made most of the ships you can build there. Make ti so you can build most of the ships but mass produce only those that have abundant ressources for manufacturing it. - Jump Fatigue must be harsher and it needs to take in account transport ships also. People moan about living in nullsec needs more incentive. Make ti very hard to import from jita and nullsec will be a dream for miners, ratters and explorers. Make nullsec powerblocs beg for carebers and industrialists and not to mass only PvP ers. The further you go from the highsec the richer the space should be. - Also mining, missions and exploring should be a bit less profitable in highsec and nerf into the ground the highsec incursions and buff up nullsec ones.
- A big bonus would be to make mining and ratting mechanics a bit more challenging and interesting.
TYVM for listening
BALEX, bringing piracy on a whole new level.
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1519
|
Posted - 2015.03.03 19:13:04 -
[507] - Quote
EvilweaselFinance wrote:epicurus ataraxia wrote:Well taking advice from the null posters who did everything within their power to troll up the Hyperion thread for wormhole space, and like them I know less than jack**** about your area of space, I must be uniquely qualified to pontificate about null changes.
Seems like an excellent series of changes.
Is it too early to utter the immortal cry "HTFU"? Too soon? well, I suppose we will have to amend the people supporting this to "npc corp members, and wormholers who freely admit they don't understand it but just want to troll" Joking aside, I actually wish you every success in getting a vibrant and healthy nullsec, It is all of our best interests,and I do watch with real interest.
It is simply a reminder that we should respect the other areas of space and those who live in them, and I hope when it comes back around, we can all learn that lesson, and not disrupt and distort valuable and meaningful discussion.
And all are better for it. Good luck.
There is one EvE. Many people. Many lifestyles. WE are EvE
|

Illindar Tyrannus
KarmaFleet Goonswarm Federation
8
|
Posted - 2015.03.03 19:13:10 -
[508] - Quote
So the concept of Timezone is terrible as many people have said before not only does it make section of space perfectly safe for the majority of the day but then creates a situation where alliances in different timezone cannot meaningfully interact with each other without alarm clocking. Please don't do this!
The other issues are if the new links can be on cepters I agree that this will cause problems when I can get max dudes and go reinforce eve on a slow weekend. but also if they can't go on cepters whats to stop alliances from creating unbreakable camps at choke points? |

|