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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
baltec1
Bat Country Goonswarm Federation
15369
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Posted - 2015.03.04 12:58:36 -
[1] - Quote
So you make so we must rat to secure a system but do nothing about the fact that only 10 pilots can be supported at any one time per system at the very best.
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baltec1
Bat Country Goonswarm Federation
15372
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Posted - 2015.03.05 01:03:18 -
[2] - Quote
Eli Apol wrote:Mostlyharmlesss wrote:No, that's the point. We're not going to provide any content to whatever alliance holds the space. We're going to take their sov with an interceptor fleet because we dictate the battles and they will be unable to catch all of us. Which is essentially almost like Dominion sov where n+1 always wins. You can't dictate a battle when you're all in ships that do <100 dps. Sure you can cyno some caps in to one or two systems at a time, maybe even try moving them through gates to assist in multiple command point fights but when you're dedicating your numbers into essentially useless combat hulls you won't be able to hold a grid to complete your RFs or captures without bringing in reinforcements in far more killable ships.
We can torch half of the south in less than an hour with said ships under these changes. We dont even need to fire a shot.
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baltec1
Bat Country Goonswarm Federation
15372
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Posted - 2015.03.05 01:08:40 -
[3] - Quote
Accki wrote:People that are worried about the T2 Entosis link range of 250km been op.
it sounds like its a targeted module, so whatever ship fits it can only burn around in a bubble of its own target range, not the full 250k bubble
The primetime idea definitely needs a different idea behind it
120km range on a cepter.
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baltec1
Bat Country Goonswarm Federation
15372
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Posted - 2015.03.05 01:13:44 -
[4] - Quote
Gorgof Intake wrote:
Where are you people getting these numbers from? Your arguments are based on a while assumption someone made on the first page that you could fit this module to a ceptor, of which i can find absolutely none, nada, zip, nothing offical as to what the fitting requirments would be.
After a 100page threadnaught im sure the Devs get it. Fitting these on ceptors will be a bad idea and totally OP. Give Fozzie and Rise and the rest of the Dev team dealing with Sov and ship balancing a little credit.
I'm not taking the risk, I will hammer this point relentlessly until they tell us they will not allow frigates to fit these mods.
We need a system that is goon proof because we will abuse any opening.
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baltec1
Bat Country Goonswarm Federation
15374
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Posted - 2015.03.05 01:26:35 -
[5] - Quote
Papa Django wrote:Promiscuous Female wrote: won't take us four hours to RF the entire region, just 30 minutes
Stop with the mittani trollceptor. A single ship with a link is enough to counter your ridiculous wing of trollceptor.
We can dump several hundred of them on you for fun. Several thousand if someone kicks the hive.
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baltec1
Bat Country Goonswarm Federation
15375
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Posted - 2015.03.05 01:47:42 -
[6] - Quote
Eli Apol wrote: Exactly, why not, just for lols...then you realise that it's not very much lols orbitting something with a laser for 40 minutes and running away as soon as a defensive fleet shows up and stop doing it. Thanks for confirming.
We rapecaged an entire system for a week to deadzone it. 40 min is nothing to us.
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baltec1
Bat Country Goonswarm Federation
15375
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Posted - 2015.03.05 01:50:49 -
[7] - Quote
Eli Apol wrote:
And you were talking about doing this across the whole of the south, that's 40 minutes for every structure in the south of the map...
That we can hit all at once. Under the current plans we could attack all of nullsec in a single weekend.
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baltec1
Bat Country Goonswarm Federation
15378
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Posted - 2015.03.05 02:30:13 -
[8] - Quote
Eli Apol wrote:Arrendis wrote:Eli Apol wrote:It's no longer their problem. They defended their space and the threat fled.
Until he comes back in 5m. And being a small alliance with a small area of operations, they're all still perfectly within range to come and deter him again... Picture a wasp in a tiny one bedroom flat. Now picture it in the Louvre. That's the difference.
Now picture a garden after you knocked over a beehive.
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baltec1
Bat Country Goonswarm Federation
15381
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Posted - 2015.03.05 11:23:50 -
[9] - Quote
Papa Digger wrote: I think you'll get bored to alarmclocking to grief euro timers every 2 days.. emm, in 1-2 weeks. :)
We have yet to get bored of grinding towers, what makes you think we will get bored of an activity that will cause even more damage?
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baltec1
Bat Country Goonswarm Federation
15383
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Posted - 2015.03.05 12:09:41 -
[10] - Quote
Papa Digger wrote:baltec1 wrote:Papa Digger wrote: Why you think that you will be playing only in offence every day? :)
We have the numbers. Then why I see a half of galaxy not owned by CFC? :) Easy to hit, hard to hold.
We have no need for even more useless space.
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baltec1
Bat Country Goonswarm Federation
15383
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Posted - 2015.03.05 12:25:11 -
[11] - Quote
Papa Digger wrote:Arrendis wrote: Who's talking about holding it? You don't build an apartment building on your game preserve...
What a point of grief then? You came, take station.. you leave, you lose station. :)
We freeport it, destroy their ratting and mining and just make life hell for them.
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baltec1
Bat Country Goonswarm Federation
15392
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Posted - 2015.03.05 19:31:26 -
[12] - Quote
Eli Apol wrote: Sure they'll troll... but considering that their 'trolling' consists of orbitting a structure for 40 minutes then returning 2 days later and having to do it another 10 times - with or without hostiles in system with them.
...and then two days later you flip it straight back because they don't live locally and have no intention of holding it and so didn't grind up the indices or have anyone show up to your velator.
How many days are they gonna keep up this epic trollolololol for whilst also defending their own space during primetime (which I've already suggested should be a much longer period for large alliances).
This describes the last decade of bashing towers all to well.
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baltec1
Bat Country Goonswarm Federation
15394
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Posted - 2015.03.05 21:44:43 -
[13] - Quote
Eli Apol wrote:Schluffi Schluffelsen wrote:a) nobody puts a small tower on a r64 moon b) siphons c) every line members gets in touch with it, it's called SRP - ever seen the SRP bills of alliances? d) if it's so much isk, why do alliances rent out space?
It's not like there are 4 trillion of ISKs flowing into the pockets of 1 guy. It's divided up between lowsec/nullsec entities, fought over, needs to be transported, manufactured, etc.
Yes, it's a lot of isks but considering how many hands it's running through and the monthy upkeep + strategic/logistic work done... not that great. If you feel like it, go take a hit at a lowsec r64 and check for yourself how much fun it is to have one! Oh I'm fully aware of this, I just needed a rough figure to bounce around when people are saying that nullsec is so poor at the moment. I mean the 4T across the whole of New Eden is a definite lowball estimate if you check the coverage percentages on dotlan as well. I'm not saying it's all going into Mittens pockets directly buuuut I'm also quite sure he doesn't do much afktar-ing either when he needs a new ship to whelp. As I say, it's top down income - would be far more interesting to have industry guys actively mining that stuff and have a bottom up process.
I don't get any of it.
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baltec1
Bat Country Goonswarm Federation
15395
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Posted - 2015.03.06 00:22:44 -
[14] - Quote
Iudicium Vastus wrote:A carrot for the stick? What's the carrot currently?
Some make it sound like null is just a vast land of lower-than-hisec income with logistical nightmares on top. If so, then why are people out there now? And in such vast numbers in the coalitions?
Shouldn't the carrot just simply be the very same carrot that exists currently? There's gotta be one right, to have the alliance/coalition numbers null enjoys over other player entities?
People might be out in null but that doesn't mean they earn their isk out there. Income for your average line member is indeed poor in null when compared to highsec. About the only reward I get out in null for defending our space is fights and docking rights.
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baltec1
Bat Country Goonswarm Federation
15396
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Posted - 2015.03.06 00:49:05 -
[15] - Quote
Tamdra Beebort wrote:baltec1 wrote:Eli Apol wrote:
And you were talking about doing this across the whole of the south, that's 40 minutes for every structure in the south of the map...
That we can hit all at once. Under the current plans we could attack all of nullsec in a single weekend. I don't want to be rude because I haven't been in null for a few years but if you are out hitting all of the south then who is watching your back yard? Invading the south for a few days would let any frig hole that opens in your area dump potentially hundreds of the same kind of E-link frigs to do the same thing to your SOV. Don't get me wrong, I understand that we're moving to the extremes of the arguments to expose loop holes in mechanics but if you are busy harassing others in a different area doesn't that allow others to do the same thing to you? I agree that E-linked interceptors may be too easily used as a trolling ship but at the same time a larger ship fitted to deal with ceptors with a Entosis mod could be use to defend. At least a well tanked ship with its own Entosis link would stop the interceptor till a more robust fleet arrived or the aggressor simply gave up or was destroyed. The goal of these new mechanics are to encourage fights, keep pilots active and quell stagnation. When pilots are out trolling systems causing people to undock and defend their assets then that, to me, means that the mechanic is working as intended. If the defender doesn't defend then they should move to an area that doesn't use the SOV mechanic or to a system with a higher sec status. If pilots do undock and defend then the mechanic has worked. Again, I understand the underlying premise of the argument but at the same time I don't think going to extremes is always the best way to drive the conversation in a productive direction. I like how the new mechanics look on paper but I do think they need some adjustments, they are conflict drivers and they seem to combat apex forces, structure grinds, n+1 gameplay and stagnation by giving small groups the ability to fight/harass larger groups using hit and run tactics and guerrilla warfare. Defiantly not perfect but moving in the right direction.
There isnt anything extreme about it.
Right now we have several sigs out attacking all across eve while running a highsec organisation, WH sigs and a large home defence force. We can deploy several thousand pilots to the task of attacking targets without reducing home defence.
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baltec1
Bat Country Goonswarm Federation
15398
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Posted - 2015.03.06 01:13:39 -
[16] - Quote
Kaarous Aldurald wrote:Arrendis wrote: Once again: There is not, and in all of human history never has been a problem that cannot be solved better using the application of more brainpower.
Cancer?
Invading Russia in the winter.
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baltec1
Bat Country Goonswarm Federation
15398
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Posted - 2015.03.06 01:14:59 -
[17] - Quote
Tamdra Beebort wrote:baltec1 wrote:
There isnt anything extreme about it.
Right now we have several sigs out attacking all across eve while running a highsec organisation, WH sigs and a large home defence force. We can deploy several thousand pilots to the task of attacking targets without reducing home defence.
I get that and I believe that you can and do but the next question is how long can you pilots keep it up?
We have been doing it for the last 5 years.
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baltec1
Bat Country Goonswarm Federation
15399
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Posted - 2015.03.06 01:42:43 -
[18] - Quote
Burl en Daire wrote:
Then this mechanic shouldn't be much of a change for your people with the exception that you may get more fights that aren't dependent on an apex force. Again, it sounds like the new mechanic would be working because either you win because they don't undock or they fight and GFs are had.
The point is to inject activity and these changes would seem to do that allowing the occupants of systems to determine the outcome by being active or inactive. Taking and holding sov by occupancy instead of HP.
There are issues.
The first being the trollcepter puts too much dickery in our hands.
The second is there is no reason for any new organisation to bother trying to take a system for themselves.
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baltec1
Bat Country Goonswarm Federation
15399
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Posted - 2015.03.06 02:05:38 -
[19] - Quote
Burl en Daire wrote:
What would be your fix for the trollcepter?
Don't allow it.
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baltec1
Bat Country Goonswarm Federation
15401
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Posted - 2015.03.06 02:09:35 -
[20] - Quote
SilentAsTheGrave wrote:In regards to null sov. Would it be enough of an incentive if the best level 4 mission agent or high sec incursion farming was still not as good as the worst null system for income?
I'm just trying to get the basic vibe on the issue from everyone.
What we need is for the reward to be higher than in highsec (not by a huge amount, simple have it be on par with 0.0 level 4 missions) and to be able to host a corp/alliance in one system, 10 people is simply not enough.
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baltec1
Bat Country Goonswarm Federation
15403
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Posted - 2015.03.06 02:19:32 -
[21] - Quote
Eli Apol wrote:Schluffi Schluffelsen wrote:because it's easy for him as wh guy to be happy about it and these changes - he won't have to live with it. Nah I just think that saying 'Cuz we can **** around with it because we have enough members to easily cover a 4hr period once a day and still be dicks' is just an encouragement to say: OK then, deal with 8, 16, 24hrs of it if you can cope with a meagre 4 so easily. If you can't cope, then break down into smaller components where you can manage smaller spaces with fewer members. Rather than caving into the dickishness...
If you have to implement different rules for different people then you have lost the argument.
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baltec1
Bat Country Goonswarm Federation
15404
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Posted - 2015.03.06 02:32:30 -
[22] - Quote
Eli Apol wrote: I think not answering questions is also a sign of struggling for answers that don't make you look worried.
More sov = longer primetimes. Simple rule which just needs a few minor tweaks to prevent you gaming around it. Larger alliances can and should be vulnerable over longer periods than 100 people that all come from the same country wanting to stake a claim in a couple of systems.
I did answer, you just dont like what I said.
Your plan is ******** and does nothing good for the game. We want more conflict and trollcepters will provide no conflict at all. We are trying to stop CCP from giving us bad tools we can abuse yet here you are, trying to keep these tools that we have already stated we would abuse heavily.
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baltec1
Bat Country Goonswarm Federation
15404
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Posted - 2015.03.06 02:36:21 -
[23] - Quote
Burl en Daire wrote:
If a large group can field enough players to RF all of null each weekend and not reducing the home defense then maybe it should be longer.
That only means we can mess with even more people for longer. We are one of the few organisations that can effectively defend round the clock.
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baltec1
Bat Country Goonswarm Federation
15404
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Posted - 2015.03.06 02:37:53 -
[24] - Quote
Eli Apol wrote:baltec1 wrote:Eli Apol wrote: I think not answering questions is also a sign of struggling for answers that don't make you look worried.
More sov = longer primetimes. Simple rule which just needs a few minor tweaks to prevent you gaming around it. Larger alliances can and should be vulnerable over longer periods than 100 people that all come from the same country wanting to stake a claim in a couple of systems.
I did answer, you just dont like what I said. Your plan is ******** and does nothing good for the game. We want more conflict and trollcepters will provide no conflict at all. We are trying to stop CCP from giving us bad tools we can abuse yet here you are, trying to keep these tools that we have already stated we would abuse heavily. Trollceptors - when used as you intend - force no conflict. Anyone else chucking a link on a CFC structure in any of your systems (during your nice long, bloated primetime period) who actually wants a fight WILL force a response. Just because you're so risk averse doesn't mean the rest of the players are.
The risk adverse mantra doesn't work on me.
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baltec1
Bat Country Goonswarm Federation
15404
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Posted - 2015.03.06 02:46:03 -
[25] - Quote
Eli Apol wrote:Great, you're not risk averse and you don't mind defending for 24hrs a day, it'll be easy for you with multi-TZ coverage.
I guess the next thing is deciding how short a period small alliances need to deal with this for, maybe just 1hr a day for the single system guys?
They deal with it for as long as everyone else.
Having different rules for different people is just ******** and a great way to kill any sort of revival of null. Face it, interceptors fitting this sov laser is a terrible idea and needs to be purged.
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baltec1
Bat Country Goonswarm Federation
15404
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Posted - 2015.03.06 02:52:35 -
[26] - Quote
Eli Apol wrote: No, we were hypothesising about large groups having to defend for l-o-n-g-e-r periods because they have such great TZ coverage that it'll be easy for them to deal with every single drunken interceptor pilot flying through their space 24hrs a day and challenging them to hold their sov.
You sounded so keen before, what's up?
This would **** over the likes of brave who don't have our level of organisation. This is before we get to the simple fact that nobody would like your idea. We are at least trying to make CCPs idea work while you are trying to break Null even more than it is now. You aren't hypothesising anything, you are just trying to destroy goons because at some point we have touched you in a bad way and you don't care how badly you would break the game to do it.
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baltec1
Bat Country Goonswarm Federation
15404
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Posted - 2015.03.06 03:09:10 -
[27] - Quote
Eli Apol wrote:baltec1 wrote:This would **** over the likes of brave who don't have our level or organisation. This is before we get to the simple fact that nobody would like your idea. We are at least trying to make CCPs idea work while you are trying to break Null even more than it is now. Brave don't hold anywhere near as much Sov as you, they'd probably be down around 8hrs a day or something and I'm sure they'd love undocking to fight people contesting them - they already do that without needing supercaps on grid for them to n+1. The reason YOU don't like the idea is because you realise that you'd have to consolidate down to a smaller area because in spite of your bravado you couldn't hold as much space as you currently do 24/7...which is the point of the idea in the first place. And yes, there would have to be suitable rewards for your diligence.
Us giving up space is a given. Brave infact have more pilots than we do so they need more space than we do so, they are ****** under your system. Infact, just about everyone in null would suffer more under your system than we would.
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baltec1
Bat Country Goonswarm Federation
15404
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Posted - 2015.03.06 03:12:19 -
[28] - Quote
Burl en Daire wrote:baltec1 wrote:Burl en Daire wrote:
If a large group can field enough players to RF all of null each weekend and not reducing the home defense then maybe it should be longer.
That only means we can mess with even more people for longer. We are one of the few organisations that can effectively defend round the clock. You would probably be one of the few organisations that has a 12 hour prime time.
Brave would have more than us.
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baltec1
Bat Country Goonswarm Federation
15406
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Posted - 2015.03.06 03:19:18 -
[29] - Quote
Eli Apol wrote: Good, I'm not pointing a finger at Goons, it's the whole donut that needs to be chipped away at.
Also I'll point out that 24hrs was just to prove a point that it is completely unfeasible to hold the whole map and go around dicking about in trollceptors with no repercussions the whole time. Something like 1-16 hrs scaling by number of systems held could be reasonable though?
The blue doughnut doesn't exist.
Tell me, where does PL factor into your plan? What would you do if we move into NPC null? What is stopping RVB from doing exactly what we are warning you about with trollcepters?
Your idea not only makes the game worse for everyone in null but also ignores the problems we are pointing out.
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baltec1
Bat Country Goonswarm Federation
15407
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Posted - 2015.03.06 03:21:24 -
[30] - Quote
M1k3y Koontz wrote:
I do not agree with removing the sov laser from inties.
Then reduce the range on the t2 laser so we cant make the trollcepter.
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baltec1
Bat Country Goonswarm Federation
15407
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Posted - 2015.03.06 03:27:42 -
[31] - Quote
Eli Apol wrote: Give better rewards for sov to balance it out.
If RvB want to come roam in intys and force fights it sounds great. It sounds a whole bunch better than them having to fight a static blockade on an entry system where they'll just get out blobbed because you don't require any depth to your defences unless you're vulnerable to ceptors penetrating them.
The whole point of the trollcepter is to avoid fights.
Eli Apol wrote: What's your idea to counter a walled defence around undefended systems?
Cov ops and small-mid gangs.
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baltec1
Bat Country Goonswarm Federation
15407
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Posted - 2015.03.06 03:53:31 -
[32] - Quote
Eli Apol wrote:baltec1 wrote:The whole point of the trollcepter is to avoid fights. So why the hell are a highsec pvp group gonna come into nullsec to avoid fights
Same reason we would use them, to ruin someone else's game.
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baltec1
Bat Country Goonswarm Federation
15411
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Posted - 2015.03.06 04:46:20 -
[33] - Quote
Torgeir Hekard wrote:baltec1 wrote:Same reason we would use them, to ruin someone else's game. Why the hell would you ruin someone else's game at the expense of your own game? Well, goons would do it to prove a point. Which is like proving that meat grinders are dangerous and should require operation license by shoving your hand into one. But why would RvB take part in this idiocy if they don't get their fun from it?
They would find it fun.
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baltec1
Bat Country Goonswarm Federation
15412
|
Posted - 2015.03.06 10:30:08 -
[34] - Quote
afkalt wrote:
I wouldn't have expected for a moment that you did - HOWEVER it cannot be ignored as it is a massive source of NULL income, even if the only way people see it is in SRP.
Ignoring moon goo is like ignoring LPs in high sec.
Also, null PI isn't too shabby.
Point being - I've no problem with a null income rebalance - but it might not go quite the way we expect (or hope).
Its my biggest fear CCP will make the same mistakes again.
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